
GM Pox |

Hemket blows the two closests ones into pieces while the two at the back drop off the platform into the lava where you lose sight of them..
Rest of the group is up, but you have no targets atm..

Findlay McDougal |

Findlay doesn't even know what they are?

GM Pox |

Sry, I missed the arcana check.. They are Tophets, construct guardians that like to eat things.. Immune to fire and normal construct stuff, resist none, they have a swallow whole ability with nasty side effects, and damage reduction..

Hadjii |

hearing about the swallow whole ability, Hadjii will fly to 30' above Canaan, and use Faith's Reach to cast his prepared Freedom of Movement on the fighter...

Amarantha Van der Griest |

Ama will go invisible

GM Pox |

Assuming everyone holds their positions until the two remaining things show up..
Moments later they pop up and attack! One bites at Findlay and one bites at Can.. With Hemket and Amarantha invisible you are the only targets..
Vs Findlay: 1d20 ⇒ 17 hit
Vs Can: 1d20 ⇒ 8 miss
Dam Findlay: 2d8 + 10 ⇒ (5, 8) + 10 = 23
Grab: 1d20 ⇒ 20 grappled in it's jaws Findlay..
Rest group is back up!

Findlay McDougal |

Findlay still has a couple of Mythic Points left -- so, of course, just before getting hit he'll use his reaction (and use a Mythic Point) to do the Mirror Dodge thing again; unfortunately, the only place he can go is between the two goons!
when his turn comes around, he'll use a 2nd-level spell slot to cast his prepared Invisibility on himself, and hope they don't have scent...
Findlay's Cast Defensively check: 1d20 + 15 ⇒ (15) + 15 = 30
I doubt either will survive the volley of now-invisible Hemket's nuclear-tipped arrows -- but even if they both die, Findlay will go invisible anyway

Hemket |

Hemket will open on the swallower first.
eadly aim, rapid for 2 extra, clustered shot, hero's feast
to hit: 1d20 + 30 ⇒ (2) + 30 = 32 damage: 2d8 + 50 ⇒ (8, 5) + 50 = 63 sneak: 5d6 ⇒ (5, 3, 3, 5, 6) = 22
to hit: 1d20 + 30 ⇒ (8) + 30 = 38 damage: 2d8 + 50 ⇒ (4, 4) + 50 = 58 sneak: 5d6 ⇒ (5, 2, 5, 2, 6) = 20
to hit: 1d20 + 30 ⇒ (5) + 30 = 35 damage: 1d8 + 25 ⇒ (6) + 25 = 31 sneak: 5d6 ⇒ (4, 5, 2, 1, 2) = 14
to hit: 1d20 + 30 ⇒ (3) + 30 = 33 damage: 1d8 + 25 ⇒ (3) + 25 = 28 sneak: 5d6 ⇒ (4, 5, 5, 4, 4) = 22
to hit: 1d20 + 30 ⇒ (8) + 30 = 38 damage: 1d8 + 25 ⇒ (7) + 25 = 32 sneak: 5d6 ⇒ (2, 4, 5, 3, 4) = 18
It does say d20 right?

Canaan Fodda |

In case Hemket didn't tidy up Canaan will engage his malefactor.
power attack, hero's feast, beacon of hope, adamantine
to hit: 1d20 + 39 ⇒ (9) + 39 = 48 damage: 1d6 + 22 ⇒ (4) + 22 = 26
to hit: 1d20 + 34 ⇒ (8) + 34 = 42 damage: 1d6 + 22 ⇒ (2) + 22 = 24
to hit: 1d20 + 29 ⇒ (4) + 29 = 33 damage: 1d6 + 22 ⇒ (4) + 22 = 26
Still not a d20

Hadjii |

yeah, west

GM Pox |

Moving west you see..
"A square pool of fuming lava lies directly west of this chamber’s only entrance, and a recumbent jackal is painted in shades of blue on the floor near the western wall. Painted on the floor in the north and south areas of the chamber are images of large, extended hands holding workers. Black stone statues of jackal-headed humanoids stand at attention against the walls, holding staves topped with cobra heads. At the foot of each statue lies an emaciated human clad in only a loincloth and head cloth. Burns and marks from a whip’s lash scar their abused flesh. Each person’s left ankle is caught in a manacle whose chain is secured around the statue’s waist like a belt."
A few of you recognize the jackal's as a reference to Anubis, God of the Dead. At a distance it appears the shackled slaves may still be alive.
Move in?

GM Pox |

Hemket determines that there is a fake wall on the west side. Nothing else happens unless you speak or make your prescence known.

Hadjii |

Hadjii peers in, looking past the three invisible folks in the corridor, and readies to cast one of his prepared Greater Dispel Magic spells -- in case he sees some bad magic befall the fighter...

Findlay McDougal |

so the others are less likely to bump him as he wanders down the corridor, Findlay will think out to the others:
"I'm entering the corridor"
(Findlay has Permanent See Invisibility, thus he can mentally coordinate the movement of others...)
as he passes by Hadjii, he'll beckon the big elemental down from the ceiling for a moment, and use a 2nd-level spell slot to cast Invisibility on him:
"Join the club!"

GM Pox |

As Can moves in the closest slave opens his eyes and says "Water!" in a barely audible voice..

GM Pox |

The only reply is "Water".. Afer a few moments more of the slaves start to rouse asking for the children, to be set free, or even put out of their misery..
It's starting to get loud in the room with all 26 begging for help..
5d20 ⇒ (15, 16, 5, 15, 2) = 53
Hadjii notices a faint translucent shimmering around the slaves..

GM Pox |

There is no response but continuence of requests and it's getting louder.. Im going to wait on Hadjii's response before we go any further.

Hadjii |

via the Telepathic Bond:
”I believe these slaves are illusory, Canaan...everybody should disbelieve this trickery!”

Amarantha Van der Griest |

Will to disbelieve: 1d20 + 25 ⇒ (12) + 25 = 37

Findlay McDougal |

Findlay's Will save: 1d20 + 14 + 4 ⇒ (19) + 14 + 4 = 37
over the mind-link:
"Ah -- good catch, Hadjii! Technically, these are called figments. Note that the noise may be increasing in order to impede spellcasting...once you realize the noise is also a glamer, I believe it will sound tinny, and offer no distraction..."

GM Pox |

2d20 ⇒ (13, 8) = 21
The group attempts to disbelieve the slaves but finds that they are indeed real. Amarantha however believes this may be some sort of Haunt..
Which brings me to said Haunt. The cries of the slaves become a maddening cacophony in room. Everyone needs to make a Will save, DC 23. If you pass you may make a Religion or Int check.

Findlay McDougal |

Findlay's Will save: 1d20 + 14 ⇒ (15) + 14 = 29
Findlay does not have ranks in Knowledge:Religion...

Hadjii |

Hadjii's Will save: 1d20 + 24 ⇒ (14) + 24 = 38
Hadjii's Knowledge:Religion check: 1d20 + 3 ⇒ (15) + 3 = 18

Findlay McDougal |

Findlay’s raw INT check: 1d20 + 9 ⇒ (13) + 9 = 22

Amarantha Van der Griest |

Will: 1d20 + 25 ⇒ (15) + 25 = 40
Religion: 1d20 + 20 ⇒ (11) + 20 = 31

GM Pox |

Yall think that instead of holy energy that normally destroys Haunts, this one requires that you realease captives from their shackles to destroy it. You are also fairly certain that if you stay in the room more saves will be needed.
Just as a reminder hemket noticed a false wall on the west side of the room. It has to be breached however.

Hadjii |

Hadjii has a <Ring of the Ram> that he has never used -- he might as well burn 30 charges to try and smash the wall:
Ring of the Ram at ST 29: 1d20 + 9 ⇒ (6) + 9 = 15
Ring of the Ram at ST 29: 1d20 + 9 ⇒ (7) + 9 = 16
Ring of the Ram at ST 29: 1d20 + 9 ⇒ (11) + 9 = 20
Ring of the Ram at ST 29: 1d20 + 9 ⇒ (12) + 9 = 21
Ring of the Ram at ST 29: 1d20 + 9 ⇒ (5) + 9 = 14
Ring of the Ram at ST 29: 1d20 + 9 ⇒ (6) + 9 = 15
Ring of the Ram at ST 29: 1d20 + 9 ⇒ (8) + 9 = 17
Ring of the Ram at ST 29: 1d20 + 9 ⇒ (11) + 9 = 20
Ring of the Ram at ST 29: 1d20 + 9 ⇒ (18) + 9 = 27
Ring of the Ram at ST 29: 1d20 + 9 ⇒ (13) + 9 = 22
of course, it takes that many charges before I get a decent roll...

GM Pox |

Each time you use that it's a round Hadjii, which you can do from outside the room so I'll assume you all retreat from the noise. For some reason the break DC on this thing is 35, so ill just roll damage that you would done instead.
24d6 ⇒ (3, 5, 4, 3, 5, 1, 6, 6, 3, 5, 5, 6, 5, 2, 4, 1, 6, 5, 6, 2, 6, 4, 6, 5) = 104 takes 24 charges to bash the wall down..
The voices have ceased by this time, who's going to check it out?

GM Pox |

In there you find a nice sarcophagus of some evil baddie thats not important. There's some gold, some nice clothes worth 10k and a staff thats magical..
Staff of the Hooded Cobra - Carved from a single piece of darkwood and topped by the head of a hooded cobra, this staff functions as a +3 defending darkwood quarterstaff. Additionally, once per day when the wielder hits a creature with the staff, she can cause the carved cobra head to bite her target. The attack deals an additional 1d6 points of damage and injects the target with a virulent poison (injury; save Fort DC 20; frequency 1/round for 6 rounds; effect 1d2 Str and 1d2 Con damage; cure 2 consecutive saves).
It's worth 43k..

Hadjii |

when the wall finally comes down, Hadjii blows on the ring...
no slaves eagerly waiting to be freed? how do we fix the haunt?

GM Pox |

That was the secret stuff.. No threats. Where too? Unless you wanna hang with the slaves a bit more.
The Haunt is fixed by freeing all of them, but it requires disable device on each one while the wailing goes on.

GM Pox |

To the south there is a big ass furnace that radiates rediculous heat. Not really much else to see.

GM Pox |

Moving to the east you come to a room..
Painted on the floor of this circular chamber is a stylized sun, with rays extending from the solar disk’s edges and creeping up the room’s walls. Tiny flecks of metallic material are embedded in the floor’s stone.
Hemket's trapdar goes off as he approaches the room.

GM Pox |

Was gonna be a nifty sunburst in your face, but now it is disabled.. the next room has another one..