Banderak

Rajik Fireblood's page

121 posts. Alias of Draconis963.


Full Name

Rajik

Race

Suli

Classes/Levels

Aberrant Bloodrager 3; 31/31 (40/40) HP, AC 18 T11 FF17 (16 T9 FF15), CMD 18 (20), Fort +5 (+8), Ref +2, Will +3 (+5), Perc +6, Init +1, Rage 1/10, Elemental Aaasult 0/1, Senses: Low-Light Vision, Resist 7: acid, cold, electricity, fire

Gender

Male

Size

Medium 6' 8" 220lbs

Age

16

Special Abilities

Rage (10 rounds/day, +4 Str, +6 Con, +2 Will saves, -2 AC); Elemental Assault (1/day, 3 rounds, +1d6 elemental damage)

Alignment

Chaotic Good

Deity

Sekhmet

Location

Wati

Languages

Common, Ignan

Strength 19
Dexterity 12
Constitution 15
Intelligence 8
Wisdom 10
Charisma 15

About Rajik Fireblood

Male Suli Aberrant Bloodrager 3
CG Medium Outsider (Suli)
Init +1; Senses: Low-Light Vision; Perception +6

Rajik is a tall, bulky human with a blue tinge to his skin and hair, almost like an intense flame burns just below the surface.

History:
Rajik grew up in the wild areas outside of Wati. His parents were followers of the old gods. They made sure to pass that down to him. It was important to remember that these gods were once all that were needed in this land. Foreigners brought other gods and the old ones were soon out of favor. When his parents were killed when he was 10, he vowed to get revenge on those that didn't help. This led to some issues from getting angry with the wrong people. That's when he found out about his family's real secret. Somewhere in the past, someone fell in love with something unworldly. His anger helped bring this to light. Now he works to make this taint an advantage when he fights the evil in the land. Evil hides in many forms, and sometimes uses the law to hide behind, so even the law won't stop him from purging the evil he finds. Something about this has also made him more resistant than most of his kind to the elements. He takes full advantage of this to help scare those that seek to destroy him.

Defenses:

AC 18, touch 11, flat-footed 17 (+7 armor, +1 Dex)
hp 31 (3d10+9)
Fort +5, Ref +2, Will +3
CMD 18

Offense:

Speed 30 ft.
Melee Falchion +1 (Rage): +10 (2d4+10/18-20 ×2)
Melee Falchion +1: +8 (2d4+7/18-20 x2)
Melee Adamantine Heavy Flail (Rage) +9 (1d10+9/19-20 ×2)
Melee Adamantine Heavy Flail +7 (1d10+6/19-20 x2)
Melee Kukri (Rage) +9 (1d4+6/18-20 ×2)
Melee Kukri +7 (1d4+4/18-20 x2)
Ranged Chakram +4 (1d8+4/x2) Range 30

Statistics:

Str 19, Dex 12, Con 15, Int 8, Wis 10, Cha 15
Base Atk +3; CMB +7; CMD 18
Feats: Raging Vitality, Iron Will, Power Attack
Traits: Devotee of the Old Gods, Unscathed
Skills: Knowledge (Arcana) +4, Knowledge (Religion) +4, Perception +6, Spellcraft +4, Survival +4, Racial bonuses: +2 Diplomacy and Sense Motive, +1 Knowledge (History and Religion)
Languages: Common, Ignan
SQ: Bloodrage, Fast Movement, Negotiator, Low-Light Vision, Energy Resistance, Elemental Assault, Uncanny Dodge, Blood Sanctuary
Other Gear: Breast Plate +1, Falchion +1, Chakram (5), Sorcerer's Kit, Waterskin (3 total), Trail Rations (10 total), 50' Hemp Rope, Masterwork Survival Kit, Kukri, Admantine Heavy Flail, 80 PP, 39 GP, 5 SP, 8 CP
Potions: Blur, Lesser Restoration

Special Abilities:

-Racial-
Low-Light Vision
Negotiator (+2 Diplomacy and Sense Motive)
Energy Resistance (Resist 5: acid, cold, electricity, fire)
Elemental Assault (1/day: 1 rd/lvl, +1d6 energy dmg, can be any)

-Traits-
Devotee of the Old Gods (+1 Knowledge (History and Religion), +1 saves vs. divine magic, Knowledge (Religion) is class skill)
Unscathed (Current energy resistances +2)

-Class-
Bloodrage (8 rounds/day, +4 Str, +6 Con, +2 Will saves, -2 AC)
Fast Movement (+10' base speed)
Staggering Strike (Critical hits during Rage cause staggered on foe for 1 rd, DC 13)
Uncanny Dodge (Not flat-footed unless immobilized)
Blood Sanctuary (+2 saves vs. offensive spells cast by allies)

-Feats-
Raging Vitality (Rage: +2 Con, can continue rage while unconscious)
Iron Will (+2 Will saves)
Power Attack (-1 attack/+2 damage, -1/+2 every +4 BAB)