GM Phntm888's Rise of the Runelords Campaign

Game Master Phntm888

This is a Rise of the Runelords Anniversary Edition play-by-post campaign.

Thistletop

Thistletop Dungeon

Thistletop Dungeon Level 2

Loot Sheet


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Female Human (Shoanti/Varisian) Fighter (Sensate) 1 | HP [12/12] | AC 16, Touch 13, Flat-Footed 13 | Fort +4, Ref +2, Will +1 (ALL +2 vs Charm/Compulsion Effects) | Perception +5, Sense Motive +5 | Initiative +4
Yasu the Blue Hood wrote:

Yasu draws another javelin-like arrow and pulls back, the muscles on his arms bulging and rippling unnaturally with the exertion. The one engaged with the illusory lion seems to be distracted, so he turns on the one attacking his only 'friend' in the city.

[dice=Greatbow Shot]1d20+5+1+1 (Bless and PBS)
[dice=Damage]2d6+3+1

His arrow nails the goblin to the ground, impaling it before Laufey's feet. The arrow quivers loudly with halted force.

Yay! I feel helpful! Just can't wait till I get gravity bow...

It was an easy hit regardless, but don't forget about the -4 for shooting into melee.

Sorry. With my IRL group, I almost always end up being the person running the game, so I am prone to occasional backseat DMing... >_>


Male Tiefling Hooded Champion 2; HP 20/20; AC 20, T 13, FF 17; Fort +4, Ref +6, Will +2; Resist cold 5, electricity 5, fire 5 Init +3; Senses darkvision 60 ft.; Perception +6; Panache 1/1;

oh dangit! I forgot i didnt get precise shot yet! D'oh! Thanks for catching that.

-Posted with Wayfinder


Female Half-Elf Bloodrager (Urban) 3 | HP 20/35 | AC 16 (T 12, F 14) | CMB +6, CMD 18 | F +5, R +3, W +4 (+6 vs Charm and Compulsion) (All +1 vs Arcane Spells) | Init +3 | Perc +8 | Speed 40 | Rage 10/10

The startling events continue as the goblin harassing Laufey is hit by an oversized arrow that not only skewers it, but knocks it to the ground with the force of it's impact. She had barely recovered from her first swing at it.

Must be the hooded man.

Only one target remains so Laufey rushes the goblin who is faced off against the lion.

The gnome is a witch, and he must have summoned it to fight with us. I hope.

Carefully avoiding crossing or contacting the lion, Laufey edges in and delivers a chop downward from over her head.

Illusion Disbelief: 1d20 + 3 + 1 ⇒ (1) + 3 + 1 = 5

Attack: 1d20 + 4 + 1 ⇒ (20) + 4 + 1 = 25

Crit. Confirm: 1d20 + 4 + 1 ⇒ (15) + 4 + 1 = 20

Damage: 2d10 + 6 ⇒ (8, 8) + 6 = 22


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I was going to mention that anyway, Wenona, so no worries. Just try to keep it to a minimum. I am going to take a little liberty with altering your movement, since the Goblin you would have attacked is technically dead before your turn.

Laufey, I shifted your movement off to the side, since you were looking to avoid crossing the "lion's" path. Coincidentally, I gave you flanking (not that you needed it).

Drawing another of his massive arrows, Yasu targets the Goblin attacking Laufey, impaling the creature to the ground, while Wenona circles around to the Goblin distracted by the lion, missing with another sweep of her scythe. Laufey, no longer threatened by the goblin, moves to the one menaced by the lion and, with a vicious overhand swing, cleaves the Goblin in twain, both halves falling to the ground with a thud. Dead

With these goblins defeated, you are able to take the time to look around and see what is happening. Smoke rises above the rooftops in other parts of the city, and you hear the singing and laughing of goblins as they run about causing mayhem, and indiscriminately slashing everything in sight. Truly, chaos has broken loose within the town of Sandpoint.

Take a little breather. Just don't relax too much...

Intiative Order
Talia
Yasu
Wenona
Laufey
Isabella
Rasmorn

Tracking:

Talia 5/9
Laufey 10/16


Male Tiefling Hooded Champion 2; HP 20/20; AC 20, T 13, FF 17; Fort +4, Ref +6, Will +2; Resist cold 5, electricity 5, fire 5 Init +3; Senses darkvision 60 ft.; Perception +6; Panache 1/1;

Yasu pulls another arrow but doesn't draw tension on the bow. He looks around, his silver wolf's mask flashing in the light.

"Everyone alive?!" he shouts, looking over the others who remained and fought. "If you're a civilian get inside and lock your doors and windows!"

He moves closer to the other notably competent fighters. "I don't know who most of you are, but we need to stick together and watch each other's backs. Goblins prefer to ambush or outnumber their enemies. We don't want that to happen to us."

I would surmise that much information is common knowledge to Sandpoint natives, who have periodic goblin problems. If needed I can do a relevant knowledge check.


Male Gnome Wizard 3 | HP 20/20 | AC 17 T 13 FF 16 | F+2 R+2 W+3 (ALL +2 vs illusions, +2 vs fear and despair) | Perception +7 | Init +7 | CMB -2 | CMD 10

Rasmorn stands still for a moment, blinking a little, at the sight of a goblin being split down the middle. He looks at Laufey with a grin and a quick nod. "Nice work on that one" (Took her a second to get going, but she packs quite a punch it would seem.)

The gnome then dismisses his illusion with a wave of the hand, and goes to join the others. Looking at the man in the silver wolf's mask (I remember him from the Lighthouse Smash! Lucky for us his aim is better with a bow than a catapult), Rasmorn nods his head in agreement. "Sticking together would be good. When the one stopped to pick something up, his friend got after him, saying they were supposed to kill people before doing any looting. Sounds like they might be under orders."

Looking over at Talia, he says "That was quite the quick shot back there! Fast as I remember. Are you alright? I saw one of them got you."


Female Human (Shoanti/Varisian) Fighter (Sensate) 1 | HP [12/12] | AC 16, Touch 13, Flat-Footed 13 | Fort +4, Ref +2, Will +1 (ALL +2 vs Charm/Compulsion Effects) | Perception +5, Sense Motive +5 | Initiative +4

Wenona quickly jogs back towards the rest of makeshift group of goblin slayers.

"Hey, none of us died!", she exclaims with a wry smile. "Looks like a couple of nasty cuts, though. Ugh, what awful little monsters."

She scans the skyline of the town, seeing the smoke billowing from various other points, and her smile fades to a concerned grimace. "It looks like this isn't over. Perhaps we should try to connect with the town guard? They probably need all the sword arms they can get."


Male Gnome Wizard 3 | HP 20/20 | AC 17 T 13 FF 16 | F+2 R+2 W+3 (ALL +2 vs illusions, +2 vs fear and despair) | Perception +7 | Init +7 | CMB -2 | CMD 10

Rasmorn smiles at the woman's exclamation of success. "Indeed, that was some fine fighting. Was that a scythe you were using? That was fantastic."

Looking more closely at the tall woman, he adds "I don't believe we've met; seems you should know the names of people you fight monsters with. My name is Rasmorn Nikas Nesvyn von Natterhorn."


Female Aasimar Cleric of Reymenda 9 | 69/69 HP | AC 15 T 11 FF 14 | Fort +9 Ref +5 Will +12 | Initiative +1 | Perception +7 | Channel Energy 6/6 | Daylight 2/2 | Holy Lance 1/1 | Rebuke Death 8/8 | Touch of Good 8/8

Once everyone has gathered close, Isabella holds her blue wooden disc in her hands and closes her eyes. She lets out a deep breath and with it comes a wave of refreshing grace.

Channel energy: Heal: 1d6 ⇒ 2


Female Half-Elf Bloodrager (Urban) 3 | HP 20/35 | AC 16 (T 12, F 14) | CMB +6, CMD 18 | F +5, R +3, W +4 (+6 vs Charm and Compulsion) (All +1 vs Arcane Spells) | Init +3 | Perc +8 | Speed 40 | Rage 10/10

After cutting down the goblin, Laufey backs away from the lion. When it vanishes she relaxes and tears a long strip off the bottom of her shirt, using it as a makeshift bandage to wrap the cut on her thigh.

She gathers with the others, frowning slightly. "Is this strange? Are goblins so suicidal? They can sting, but they are small and die easily."

Looking about she adds "Why does everyone run? Surely the people here are prepared to handle such things as this? Is nobody armed?"


Female Aasimar Cleric of Reymenda 9 | 69/69 HP | AC 15 T 11 FF 14 | Fort +9 Ref +5 Will +12 | Initiative +1 | Perception +7 | Channel Energy 6/6 | Daylight 2/2 | Holy Lance 1/1 | Rebuke Death 8/8 | Touch of Good 8/8

Isabella shows her dagger before sheathing it in response to Laufey's question. "Usually they can't get past the outside walls," she says.


Male Gnome Wizard 3 | HP 20/20 | AC 17 T 13 FF 16 | F+2 R+2 W+3 (ALL +2 vs illusions, +2 vs fear and despair) | Perception +7 | Init +7 | CMB -2 | CMD 10

"Since it sounds like there are more of the beasts around, we best be prepared."

Rasmorn pulls a scroll out of his scroll case and casts it. CL1 Mage Armor on himself.

"Does anyone else need to make any preparations? If not, I agree that we should go try to assist the guards, or whomever else might be in trouble from this lot."


Female Half-elf Rogue 3. HP 22/22, AC16, Fort +2, Ref +7, Will +1, +1 Reflex to avoid traps, +2 vs. enchantment spells and effects . Init +7, Perception + 11 (Vs Traps and surprise +12)

Talia is searching the bodies just in case they have anything useful or something that gives any clues as to why they are attacking.

"Thank you." She nods to Isabella when she feels her wound healing somewhat.

"Goblins are always nasty pests. How they got inside the walls can wait until they've been dealt with." Making sure her crossbow is loaded she joins everybody, ready to continue.


Female Human (Shoanti/Varisian) Fighter (Sensate) 1 | HP [12/12] | AC 16, Touch 13, Flat-Footed 13 | Fort +4, Ref +2, Will +1 (ALL +2 vs Charm/Compulsion Effects) | Perception +5, Sense Motive +5 | Initiative +4

Wenona nods with a smile towards Rasmorn and replies: "A pleasure to meet you, Mr. von Natterhorn."

Sweeping a wave from the gnome to the rest of the group, she introduces herself: "Wenona Ordescu. Looks like I picked an exciting time to visit."


Male Tiefling Hooded Champion 2; HP 20/20; AC 20, T 13, FF 17; Fort +4, Ref +6, Will +2; Resist cold 5, electricity 5, fire 5 Init +3; Senses darkvision 60 ft.; Perception +6; Panache 1/1;

"I'm the blue hood." Yasu offers. "Yasu to friends. Those goblins are hard targets to pin down, but if you can hit them they're not that bad."

He starts to move towards the loudest sounds of fighting, but stops when he realizes the others haven't moved. "I... want to go help the rest of Sandpoint... anyone with me?"


Female Aasimar Cleric of Reymenda 9 | 69/69 HP | AC 15 T 11 FF 14 | Fort +9 Ref +5 Will +12 | Initiative +1 | Perception +7 | Channel Energy 6/6 | Daylight 2/2 | Holy Lance 1/1 | Rebuke Death 8/8 | Touch of Good 8/8

Isabella wrings her hands for a moment, and says, "I uh... I wasn't prepared for fighting... um, I'll try to help anyway! But I don't have any armor or anything with me."


Female Half-Elf Bloodrager (Urban) 3 | HP 20/35 | AC 16 (T 12, F 14) | CMB +6, CMD 18 | F +5, R +3, W +4 (+6 vs Charm and Compulsion) (All +1 vs Arcane Spells) | Init +3 | Perc +8 | Speed 40 | Rage 10/10

Laufey nods to Yasu. "Which way? I do not know this town."


Male Tiefling Hooded Champion 2; HP 20/20; AC 20, T 13, FF 17; Fort +4, Ref +6, Will +2; Resist cold 5, electricity 5, fire 5 Init +3; Senses darkvision 60 ft.; Perception +6; Panache 1/1;

He gives the worried woman a curious look. "I understand. Stay by me then. I'll keep them off of you."

He nods to Laufey. "We go that way." he says, gesturing with his head as he turns and moves cautiously down the road.


Male Gnome Wizard 3 | HP 20/20 | AC 17 T 13 FF 16 | F+2 R+2 W+3 (ALL +2 vs illusions, +2 vs fear and despair) | Perception +7 | Init +7 | CMB -2 | CMD 10

"Wenona, Yasu, pleasure to meet you both, though I do wish it was under happier circumstances. By all means, let us go help."

Looking at Isabella, Rasmorn adds "I do have another scroll of mage armor; I don't know how it compares to your regular armor, but it would be better than nothing. Would you like me to cast it on you?"


Female Aasimar Cleric of Reymenda 9 | 69/69 HP | AC 15 T 11 FF 14 | Fort +9 Ref +5 Will +12 | Initiative +1 | Perception +7 | Channel Energy 6/6 | Daylight 2/2 | Holy Lance 1/1 | Rebuke Death 8/8 | Touch of Good 8/8

"No, I'll just try to stay out of the way of danger," says Isabella. "Thank you, though."


Female Human (Shoanti/Varisian) Fighter (Sensate) 1 | HP [12/12] | AC 16, Touch 13, Flat-Footed 13 | Fort +4, Ref +2, Will +1 (ALL +2 vs Charm/Compulsion Effects) | Perception +5, Sense Motive +5 | Initiative +4

"That direction seems as good as any." Wenona states ambivalently in response to Yasu.

Addressing Laufey: "You look like you're doing a bit better. How about the two of us take point?"


Female Half-elf Rogue 3. HP 22/22, AC16, Fort +2, Ref +7, Will +1, +1 Reflex to avoid traps, +2 vs. enchantment spells and effects . Init +7, Perception + 11 (Vs Traps and surprise +12)

Talia follows close behind the leaders, keeping an eye out for any Goblins, or other unpleasant types.

Turning to Isabella. "Where do you live? Perhaps we can make for it and get you equipped as we move."


Female Half-Elf Bloodrager (Urban) 3 | HP 20/35 | AC 16 (T 12, F 14) | CMB +6, CMD 18 | F +5, R +3, W +4 (+6 vs Charm and Compulsion) (All +1 vs Arcane Spells) | Init +3 | Perc +8 | Speed 40 | Rage 10/10

"That is okay with me."

Laufey joins the woman the the scythe at the front.


Female Aasimar Cleric of Reymenda 9 | 69/69 HP | AC 15 T 11 FF 14 | Fort +9 Ref +5 Will +12 | Initiative +1 | Perception +7 | Channel Energy 6/6 | Daylight 2/2 | Holy Lance 1/1 | Rebuke Death 8/8 | Touch of Good 8/8

"All the way on the south side, by the harbor, at Hannah's. We can't risk taking the time! We should find the rest of these goblins and deal with them."


As you establish your plan of action and prepare to defend the town form this incursion, you suddenly feel a blast of heat coming from behind you and hear loud, raucous, high-pitched laughter. Turning, you see another group of Goblins that appears to have set the cart full of wood for the bonfire tonight on fire. Upon seeing you, they shout with glee, and some grab burning pieces of wood to use as clubs.

Rules Stuff:

Goblins: 1d20 + 6 ⇒ (6) + 6 = 12
Warchanter: 1d20 + 4 ⇒ (16) + 4 = 20

Intiative Order
Talia - can post
Goblin Warchanter
Yasu
Wenona
Laufey
Isabella
Rasmorn
Goblins

Current Battle Map

What I love about the first bits of this book is I can use the same map for the first two fights. It's very convenient.

Tracking:

Goblin Warchanter 9/9
Goblin 1 6/6
Goblin 2 6/6
Goblin 3 6/6
Goblin 4 6/6

Talia 7/9
Laufey 12/16


Female Half-elf Rogue 3. HP 22/22, AC16, Fort +2, Ref +7, Will +1, +1 Reflex to avoid traps, +2 vs. enchantment spells and effects . Init +7, Perception + 11 (Vs Traps and surprise +12)

Talia moves for a clear shot and shoots the closest. crossbow: 1d20 + 2 ⇒ (11) + 2 = 13 damage: 1d8 ⇒ 1

"Watch the fire!" She calls, "Take them before they can start the houses burning."

RNG lead me on with false promises then dumped me as always. :(

Then thats 14 to hit and 2 damage if Bless is still going. Edited after Isabella's reminder.


Female Aasimar Cleric of Reymenda 9 | 69/69 HP | AC 15 T 11 FF 14 | Fort +9 Ref +5 Will +12 | Initiative +1 | Perception +7 | Channel Energy 6/6 | Daylight 2/2 | Holy Lance 1/1 | Rebuke Death 8/8 | Touch of Good 8/8

Bless should still be in effect for a few rounds, hopefully.


It is still in effect. Talia, don't forget that if you act before the enemy does on the first round of a combat, you get sneak attack damage.

Moving quickly, Talia dashes towards a clear firing lane and fires her crossbow, catching one of the goblins in a shoulder.

The Warchanter begins singing that Goblin song, but it seems to have an invigorating effect on the Goblins, making them more eager to slay longshanks. They begin singing loudly as well.

Intiative Order
Talia - can post
Goblin Warchanter
Yasu - can post
Wenona - can post
Laufey - can post
Isabella - can post
Rasmorn - can post
Goblins

Tracking:

Goblin 1 4/6 Inspire Courage +1
Goblin 2 6/6 Inspire Courage +1
Goblin 3 6/6 Inspire Courage +1
Goblin 4 6/6 Inspire Courage +1
Warchanter 9/9 Inspire Courage +1

Talia 7/9
Laufey 12/16


Female Half-elf Rogue 3. HP 22/22, AC16, Fort +2, Ref +7, Will +1, +1 Reflex to avoid traps, +2 vs. enchantment spells and effects . Init +7, Perception + 11 (Vs Traps and surprise +12)

Hmmm. Don't like the look of that Warchanter. Crossbow: 1d20 + 2 ⇒ (2) + 2 = 4 Talia tries to adjust her shot to hit the Warchanter and misses badly.

If I do get Sneak attack on the 1st shot? Damage: 1d6 ⇒ 1


Male Tiefling Hooded Champion 2; HP 20/20; AC 20, T 13, FF 17; Fort +4, Ref +6, Will +2; Resist cold 5, electricity 5, fire 5 Init +3; Senses darkvision 60 ft.; Perception +6; Panache 1/1;

Yasu strides forward fearlessly, drawing an arrow and loosing it at the one that started singing.

"None of that, thank you!" he shouts.

Bow shot: 1d20 + 5 + 1 ⇒ (12) + 5 + 1 = 18 (Bless)
Bow damage: 2d6 + 3 ⇒ (5, 1) + 3 = 9


Male Gnome Wizard 3 | HP 20/20 | AC 17 T 13 FF 16 | F+2 R+2 W+3 (ALL +2 vs illusions, +2 vs fear and despair) | Perception +7 | Init +7 | CMB -2 | CMD 10

Rasmorn waits patiently to see what the goblins will do. (I can't reach them just yet, no sense running about the place - they'll come to me)

Delay action until after the goblins


Female Half-Elf Bloodrager (Urban) 3 | HP 20/35 | AC 16 (T 12, F 14) | CMB +6, CMD 18 | F +5, R +3, W +4 (+6 vs Charm and Compulsion) (All +1 vs Arcane Spells) | Init +3 | Perc +8 | Speed 40 | Rage 10/10

Laufey claps the blond woman with the scythe on the back. "Go straight at them with the others. I'll come at them from another direction."

She then runs down to circle around at them from their left.

Double move of 75' I believe.


Female Human (Shoanti/Varisian) Fighter (Sensate) 1 | HP [12/12] | AC 16, Touch 13, Flat-Footed 13 | Fort +4, Ref +2, Will +1 (ALL +2 vs Charm/Compulsion Effects) | Perception +5, Sense Motive +5 | Initiative +4

Wenona nods in assent to the Half-Elven woman's stratagem and moves out to the front of the group. She positions herself between the goblins and her allies, preparing to strike any goblins that attempt to rush the archers.

Wenona will ready an attack for the first goblin that enters one of her threatened squares.

Readied attack, to save time:

Scythe: 1d20 + 5 ⇒ (4) + 5 = 9

Go home RNG, you're drunk.


Female Aasimar Cleric of Reymenda 9 | 69/69 HP | AC 15 T 11 FF 14 | Fort +9 Ref +5 Will +12 | Initiative +1 | Perception +7 | Channel Energy 6/6 | Daylight 2/2 | Holy Lance 1/1 | Rebuke Death 8/8 | Touch of Good 8/8

Isabella moves up behind Talia for at least a little bit of cover and offers a quick supplication on her behalf.

Casting guidance on Talia. Talia, that stacks with bless, so your next attack should be at +2.


Out of range for sneak attack, Talia. Sorry.

Yasu strides forward and fires his arrow at the one that started singing

Rules Stuff:

Goblin 1 vs Wenona: 1d20 + 2 ⇒ (18) + 2 = 20
Goblin 1 damage: 1d2 ⇒ 1
Goblin 2 double move to Wenona, could not charge
Goblin 1: 1d20 ⇒ 10
Goblin 4 double move to Laufey, could not charge

Two goblins each move towards Laufey and Wenona, although only the first two to reach them take swings with their burning bits of wood. The one singes Wenona with the flame as she swings her scythe over its head, but Laufey is able to expertly defend against the other. 1 fire damage to Wenona

Intiative Order
Talia - can post Round 2
Goblin Warchanter
Yasu
Wenona
Laufey
Isabella
Goblins
Rasmorn - can post Round 1

Tracking:

Goblin 1 4/6 Inspire Courage +1
Goblin 2 6/6 Inspire Courage +1
Goblin 3 6/6 Inspire Courage +1
Goblin 4 6/6 Inspire Courage +1
Warchanter 0/9 Inspire Courage +1

Talia 7/9
Laufey 12/16
Wenona 11/12


Male Gnome Wizard 3 | HP 20/20 | AC 17 T 13 FF 16 | F+2 R+2 W+3 (ALL +2 vs illusions, +2 vs fear and despair) | Perception +7 | Init +7 | CMB -2 | CMD 10

Seeing the vile beasts close ranks with Wenona, Rasmorn moves within range for his next spell.

Grease spell, DC15, area marked on map in green.


Rules Stuff:

Reflex Goblin 1: 1d20 + 2 ⇒ (1) + 2 = 3
Reflex Goblin 2: 1d20 + 2 ⇒ (12) + 2 = 14

Both Goblins promptly slip under the sudden pool of grease that has appeared beneath their feet, landing flat on their butts.

Intiative Order
Talia - can post Round 2
Goblin Warchanter
Yasu
Wenona
Laufey
Isabella
Goblins
Rasmorn

Current Battle Map

Tracking:

Goblin 1 4/6 Inspire Courage +1, Prone
Goblin 2 6/6 Inspire Courage +1, Prone
Goblin 3 6/6 Inspire Courage +1
Goblin 4 6/6 Inspire Courage +1
Warchanter 0/9 Inspire Courage +1

Talia 7/9
Laufey 12/16
Wenona 11/12


Female Half-elf Rogue 3. HP 22/22, AC16, Fort +2, Ref +7, Will +1, +1 Reflex to avoid traps, +2 vs. enchantment spells and effects . Init +7, Perception + 11 (Vs Traps and surprise +12)

Talia shoots carefully, trying to finish the Warchanter. Attack (Bless + Guidance) Into Melee: 1d20 + 2 - 4 ⇒ (15) + 2 - 4 = 13 damage: 1d8 ⇒ 7


Good news, the Warchanter isn't in melee, so no -4.

Talia maintains her barrage against the Warchanter, her crossbow bolt just barely missing his head. The Warchanter, swaying on his feet, maintains his song but working other words in, rips Yasu's arrow out and holds his other hand to the wound.

Rules Stuff:

Cure Light Wounds: 1d8 + 1 ⇒ (8) + 1 = 9

When he removes his hand, the wound is completely healed without even a trace of a scar.

Intiative Order
Talia
Goblin Warchanter
Yasu - can post
Wenona - can post
Laufey - can post
Isabella - can post
Goblins
Rasmorn

Tracking:

Goblin 1 4/6 Inspire Courage +1, Prone
Goblin 2 6/6 Inspire Courage +1, Prone
Goblin 3 6/6 Inspire Courage +1
Goblin 4 6/6 Inspire Courage +1
Warchanter 9/9 Inspire Courage +1

Talia 7/9
Laufey 12/16
Wenona 11/12


Female Half-Elf Bloodrager (Urban) 3 | HP 20/35 | AC 16 (T 12, F 14) | CMB +6, CMD 18 | F +5, R +3, W +4 (+6 vs Charm and Compulsion) (All +1 vs Arcane Spells) | Init +3 | Perc +8 | Speed 40 | Rage 10/10

As Laufey makes her turn to go around the stall, two of the goblins break off from the rest and advance on her. She holds her ground, avoiding their attacks, then swings back.

Attack Goblin to Right: 1d20 + 4 + 1 ⇒ (2) + 4 + 1 = 7


Female Human (Shoanti/Varisian) Fighter (Sensate) 1 | HP [12/12] | AC 16, Touch 13, Flat-Footed 13 | Fort +4, Ref +2, Will +1 (ALL +2 vs Charm/Compulsion Effects) | Perception +5, Sense Motive +5 | Initiative +4

Wincing at the burn left by the goblin's burning piece of debris, Wenona curses the wicked little creatures under her breath.

Her fortunes turn when both goblins in front of her suddenly tumble to the ground, having slipped on a grease slick that materialized from nothing. Wenona assumed it was the gnome -Rasmorn- who had conjured the lion earlier. She hadn't worked with a magic-user before, but she was quickly coming to appreciate his capabilities.

Seizing the advantage, she quickly and forcefully brings her scythe down on one of the greasy goblins in front of her:

Power Attack, Furious Focus: Goblin to her right:

Scythe Scythe Baby: 1d20 + 5 ⇒ (9) + 5 = 14
damage: 2d4 + 7 ⇒ (2, 3) + 7 = 12


Male Tiefling Hooded Champion 2; HP 20/20; AC 20, T 13, FF 17; Fort +4, Ref +6, Will +2; Resist cold 5, electricity 5, fire 5 Init +3; Senses darkvision 60 ft.; Perception +6; Panache 1/1;

Yasu glowers as the goblin heals his nearly fatal wound, and fires another arrow at it, trying to keep it focused on him and not helping his goblin allies kill his friends.

Attack: 1d20 + 5 + 1 + 1 ⇒ (7) + 5 + 1 + 1 = 14


Female Aasimar Cleric of Reymenda 9 | 69/69 HP | AC 15 T 11 FF 14 | Fort +9 Ref +5 Will +12 | Initiative +1 | Perception +7 | Channel Energy 6/6 | Daylight 2/2 | Holy Lance 1/1 | Rebuke Death 8/8 | Touch of Good 8/8

Isabella continues to offer Reymenda's guidance to Talia.


Yasu, grimacing at the Goblin's healing itself, fires another javelin-sized arrow at the creature, although this one misses the mark.

Wenona, thanking her good fortune after getting slightly burned, brings her scythe down on one of the Goblins threatening her, ending it's pathetic life. Dead. Don't forget the +4 for attacking a prone target.

Laufey attempts to strike back at the Goblins who attacked her, but her strike goes over their heads.

Isabella continues to provide Guidance to Talia.

Rules Stuff:

Goblin 2 Reflex: 1d20 + 2 ⇒ (11) + 2 = 13

Goblin 3: 1d20 + 4 ⇒ (8) + 4 = 12
Goblin 4: 1d20 + 4 ⇒ (10) + 4 = 14

On his back in the grease, the Goblin sees Wenona slay his friend, and desperately tries to get to his feet, flailing about on the ground as he does so.

The other goblins realize the danger they are truly in, and drop their burning brands for their dogslicers, trying to cut down Laufey to no avail.

Intiative Order
Talia
Goblin Warchanter
Yasu
Wenona
Laufey
Isabella
Goblins
Rasmorn - can post

Tracking:

Goblin 1 Dead
Goblin 2 6/6 Inspire Courage +1, Prone
Goblin 3 6/6 Inspire Courage +1
Goblin 4 6/6 Inspire Courage +1
Warchanter 9/9 Inspire Courage +1

Talia 7/9
Laufey 12/16
Wenona 11/12


Male Gnome Wizard 3 | HP 20/20 | AC 17 T 13 FF 16 | F+2 R+2 W+3 (ALL +2 vs illusions, +2 vs fear and despair) | Perception +7 | Init +7 | CMB -2 | CMD 10

Rasmorn moves down a little and lets a flying glob of acid fly out from his pointing hand to the prone goblin.

-4 for firing into melee, -4 for ranged attack against a prone target
Ranged touch attack: 1d20 + 2 - 4 - 4 ⇒ (1) + 2 - 4 - 4 = -5

and completely misses the little thing.


Female Half-elf Rogue 3. HP 22/22, AC16, Fort +2, Ref +7, Will +1, +1 Reflex to avoid traps, +2 vs. enchantment spells and effects . Init +7, Perception + 11 (Vs Traps and surprise +12)

Rasmorn, who are you calling little?

Since it's Talia again I'll post my actions.

Moving around and seeing that Yasu is shooting his ballista bolts at the Warchanter Talia shoots at one of the Goblins on Laufey.

Crossbow (Bless & Guidance) Firing into melee: 1d20 + 4 - 4 ⇒ (5) + 4 - 4 = 5

Nevermind :(


Female Half-Elf Bloodrager (Urban) 3 | HP 20/35 | AC 16 (T 12, F 14) | CMB +6, CMD 18 | F +5, R +3, W +4 (+6 vs Charm and Compulsion) (All +1 vs Arcane Spells) | Init +3 | Perc +8 | Speed 40 | Rage 10/10

Laufey rebalances herself and draws her sword back. So small, thrusts will not likely find their spot...

Aiming a sweep across the goblin's groin area, which should be the slowest part of it to move, she steps into her strike.

Attack: 1d20 + 4 ⇒ (1) + 4 = 5


Rasmorn flicks a gob of acid at the living prone Goblin, sizzling in the grease beside it. Talia tries to shoot one of the Goblins attacking Lufey, but her shot goes far wide.

The Warchanter moves forward and chants something into his song, pointing at Rasmorn.

Rules Stuff:

Rasmorn Will Save: 1d20 + 2 ⇒ (6) + 2 = 8

Rasmorn suddenly finds this whole situation hilarious. I mean, Goblins thinking they can raid a town? It's absurd. What are these stupid creatures thinking? Clearly this whole thing is ludicrous and irrelevant. The Gnome begins laughing hysterically, falling to the ground as he finds the entire situation to be the most hilarious thing ever.

Rasmorn is under the effects of hideous laughter for 1 round, and is now prone.

Intiative Order
Talia
Goblin Warchanter
Yasu - can post
Wenona - can post
Laufey - has posted Round 3
Isabella - can post
Goblins
Rasmorn

Current Battle Map

Tracking:

Goblin 1 Dead
Goblin 2 6/6 Inspire Courage +1, Prone
Goblin 3 6/6 Inspire Courage +1
Goblin 4 6/6 Inspire Courage +1
Warchanter 9/9 Inspire Courage +1

Talia 7/9
Laufey 12/16
Wenona 11/12
Rasmorn 8/8, Prone


Male Tiefling Hooded Champion 2; HP 20/20; AC 20, T 13, FF 17; Fort +4, Ref +6, Will +2; Resist cold 5, electricity 5, fire 5 Init +3; Senses darkvision 60 ft.; Perception +6; Panache 1/1;

Attack: 1d20 + 5 + 1 ⇒ (8) + 5 + 1 = 14

Yasu pulls another arrow, drawing a powerful shot at the warchanter but the attack goes over the goblin's head, crashing into the burning wood cart.

Ah! Don't want to break that!


Female Human (Shoanti/Varisian) Fighter (Sensate) 1 | HP [12/12] | AC 16, Touch 13, Flat-Footed 13 | Fort +4, Ref +2, Will +1 (ALL +2 vs Charm/Compulsion Effects) | Perception +5, Sense Motive +5 | Initiative +4

Wenona wasn't sure exactly what the singing goblin was doing, but it was obviously magical and it was absolutely starting to wear away at her makeshift team's efforts. Trusting to fate that the goblin in front of her would remain stuck in Rasmorn's conjured grease slick, she maneuvers around it and up to the goblin warchanter.

"Can you just SHUT. UP!", she exclaims, bringing her scythe to bear on the creature.

Power Attack, Furious Focus
Scythe: 1d20 + 5 ⇒ (17) + 5 = 22
Damage: 2d4 + 7 ⇒ (4, 2) + 7 = 13

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