GM Peachbottom's Curse of the Crimson Throne (Inactive)

Game Master Peachbottom

Chapter Six: Crown of Fangs
Part Three: Legacy of Blood

Charisma Rerolls: A PC can spend a Harrow Point to reroll a Charisma-based check. She must abide by the new result (although if she has additional Harrow Points remaining, she can use them to attempt additional rerolls).

Destiny Shall Not Be Denied: A PC can spend a Harrow Point as an immediate action to force the GM to reroll a d20 roll. She must abide by the new result (although if she has additional Harrow Points remaining, she can use them to force additional rerolls).

Psychic Wrath: A PC with levels in a class that grants bonus spells based on her Charisma score can spend a Harrow Point to increase the power of a spell from that class’s spell list as she casts it. She increases the spell’s DC by 2 and gains a +4 bonus on caster level checks to overcome spell resistance and a +2 bonus on attack rolls for that spell.

Roll Card: Gain a +2 bonus on all Charisma-based checks. In addition, he treats his caster level as if it were 1 higher when casting spells gained from a class that grants bonus spells based on his Charisma score.


3,301 to 3,350 of 6,415 << first < prev | 62 | 63 | 64 | 65 | 66 | 67 | 68 | 69 | 70 | 71 | 72 | next > last >>

Tyrandro inspects the doors and determines they are safe.

Beyond, two statues, each depicting a tiger-headed man, stand in alcoves to either side of the doors. Their arms are wide, as if to usher visitors forward into the room beyond. Both statues are recognizable as the same figure from the temple.

Beyond that, two alcoves open on either side of this otherwise empty room. In one alcove, a long lever with an ebony handle protrudes from the wall.

Perception DC 15:
You notice a gap in the floor, walls, and ceiling between the two rooms.


Perception: 1d20 + 9 ⇒ (13) + 9 = 22

There is a gap in the floor,walls and ceiling between the two rooms.


Spells (L 15th; concentration +21) AC 24, T 19, FF 20 | HP 100/100| Fort +12, Ref +13, Will +14 Resist cold 20 SR 18 F human sorcerer 15 NG | Init +9; Senses Perception +8 |

"So this room will take us somewhere. I wonder if it's like an elevator? Are we ready to pull the lever?" Iolana looks nervous as the reality of going into a maze with no guaranteed way out is upon them. "Any words of "wisdom" or doom Tyrando?"


Male Human Infiltrator/Divine Marksman (15) - Init +8, HP132, F+16, R+22, W+13/+15CC (incl IW), AC 30/20/22 Perc +22/28

You're making air quotes with that "wisdom"
Tyrandro grabs the kukri before following through the door.

"Did I miss it and you've come up with something to deal with the next tiger-headed servant of the arconas? Besides that I'm fine here." he replies checking his emergency potions.


I have learned how to alter my magic and can make a weapon pierce the hide of the Rakasha. So your arrows and Sebastion's blade will now work.


Male Human Infiltrator/Divine Marksman (15) - Init +8, HP132, F+16, R+22, W+13/+15CC (incl IW), AC 30/20/22 Perc +22/28

"That's great. Can we ask tiger boy to come back and finish the fight then?" Tyrandro asks jokingly gesturing towards the way back.

He moves to the lever - his sword at the ready - and waits for all to move past the gap in the floor before pulling it.


Spells (L 15th; concentration +21) AC 24, T 19, FF 20 | HP 100/100| Fort +12, Ref +13, Will +14 Resist cold 20 SR 18 F human sorcerer 15 NG | Init +9; Senses Perception +8 |

Yeah air quotes it was.

"Hopefully the enemies fall into a convenient pit of acid and you can just shoot them from above."

-Posted with Wayfinder


Ayako gathers Mu Shu into her pack and waits for Tyrando to pull the lever of doom.


Teutonic for Wolf of Thor (HP 126, AC 30, F+16/R+14/W+11, Ini +3, Perc. +8)

Fluffy comes and sits in front of Tyrandro. He wags his tail expecting something good to happen when the lever is pulled.


You previously determined that there was divination magic on the ring of evasion.

You pull the lever and the floor beneath you rotates and spins, nearly knocking you off your feet. When it comes to a stop, the entrance is gone and the room faces out to a completely new area. The room before you is a nondescript stone T-junction with another ebony lever to the right and another tiger-headed door to the left.


Spells (L 15th; concentration +21) AC 24, T 19, FF 20 | HP 100/100| Fort +12, Ref +13, Will +14 Resist cold 20 SR 18 F human sorcerer 15 NG | Init +9; Senses Perception +8 |

"Next time i'm sitting." Iolana stands and looks around. She moves to where she can see door and casts Detect Matic on it. "Try the door before we pull the second lever?"


Ayako staggers a bit, her crooked leg giving her trouble again. Yes, let us examine the door.


Male Human Infiltrator/Divine Marksman (15) - Init +8, HP132, F+16, R+22, W+13/+15CC (incl IW), AC 30/20/22 Perc +22/28

"Try pulling this lever and see how many options this thing has, before venturing any further?" Tyrandro makes an alternative suggestion.


As you wish


You try pulling the first lever again but it does not budge. It seems you need to explore other options.


Male Human Infiltrator/Divine Marksman (15) - Init +8, HP132, F+16, R+22, W+13/+15CC (incl IW), AC 30/20/22 Perc +22/28

"Great. Locked in." Tyrandro voices his frustration. "Then the door it is."

He walks over to checks the door for traps.
Perception: 1d20 + 11 ⇒ (1) + 11 = 12


Perfectly safe!


Tyrandro decides the door is safe and pushes it open. Beyond is another bare stone room except for for a mystic symbol carved into the floor. Unfortunately as soon as Tyrandro looks at it, the symbol flares to life with magical energy that wracks the entire party with unspeakable pain.

Ayako Fort DC 20: 1d20 + 5 ⇒ (15) + 5 = 20
Iolana Fort DC 20: 1d20 + 5 ⇒ (20) + 5 = 25
Sebastian Fort DC 20: 1d20 + 6 ⇒ (3) + 6 = 9
Tyrandro Fort DC 20: 1d20 + 10 ⇒ (4) + 10 = 14
Mu Shu Fort DC 20: 1d20 + 7 ⇒ (4) + 7 = 11
Tunstall Fort DC 20: 1d20 + 10 ⇒ (14) + 10 = 24

Ayako, Iolana, and Tunstall fight off the effect through gritted teeth but Sebastian, Tyrandro and Mu Shu succumb and writhe in pain. Even worse, the waves of pain don't stop.

This is a Symbol of Pain. Sebastian, Tyrandro, and Mu Shu each take a -4 penalty on attack rolls, skill checks, and ability checks. The effect lasts for an hour after you move out of the symbol's range (60 ft.).

Once you gain your bearings, you notice that there is another door to the south and a curving hallway to the north.

The walls of this oddly shaped hallway (north) are decorated in a complex mural depicting a hot, steaming jungle brimming with hungry life. Predators of every sort stalk and maim and feed on dozens of hapless people. In the canopy above, monkeys, snakes, and birds seem to chatter and mock the victims below.


Male Human Infiltrator/Divine Marksman (15) - Init +8, HP132, F+16, R+22, W+13/+15CC (incl IW), AC 30/20/22 Perc +22/28

"Argh! What is that!" Tyrandro cries in pain.

Between me, Sebastian and MuShu the 150HP total of creatures to affect by the spell is exceeded.


Symbol of Pain has no hit point limit.


Mu Shu gives heart rending squeals of pain as the magic takes hold and flops on the ground. Ayako cuddles him with a heartbroken look and limps away from the symbol.

Mu Shu! Ayako coos as the little pig shudders and tries to comfort him.We need to see if this passes, with Sebastion and Tyrando hurting we are at a severe disadvantage.


Spells (L 15th; concentration +21) AC 24, T 19, FF 20 | HP 100/100| Fort +12, Ref +13, Will +14 Resist cold 20 SR 18 F human sorcerer 15 NG | Init +9; Senses Perception +8 |

"Should we get past the symbol on the floor and wait to see how long it takes to pass." she tries to study the symbol for clues.

Spellcraft: 1d20 + 10 ⇒ (20) + 10 = 30


Iolana discerns the information about the symbol:

This is a Symbol of Pain. Sebastian, Tyrandro, and Mu Shu each take a -4 penalty on attack rolls, skill checks, and ability checks. The effect lasts for an hour after you move out of the symbol's range (60 ft.).


Spells (L 15th; concentration +21) AC 24, T 19, FF 20 | HP 100/100| Fort +12, Ref +13, Will +14 Resist cold 20 SR 18 F human sorcerer 15 NG | Init +9; Senses Perception +8 |

"Everyone should be fine in an hour after we get 60 feet away from it. Let's head down the hallway until we get away from it. We could also go through the doors, but we don't know what's on the other side."


Male Human Infiltrator/Divine Marksman (15) - Init +8, HP132, F+16, R+22, W+13/+15CC (incl IW), AC 30/20/22 Perc +22/28

"What? I have to endure this pain for another hour? Knock me out and wake me again when the time is over!" Tyrandro replies and hurries to get back to where they came from.


Spells (L 15th; concentration +21) AC 24, T 19, FF 20 | HP 100/100| Fort +12, Ref +13, Will +14 Resist cold 20 SR 18 F human sorcerer 15 NG | Init +9; Senses Perception +8 |

"Wait Tyrando! If you come back through here again after you no longer hurt, you may be wracked with pain again. Let's move forward down the hall until we are far enough away, and then wait."


I wonder if this can be disarmed? I have no dispelling magic though.


Male Human Infiltrator/Divine Marksman (15) - Init +8, HP132, F+16, R+22, W+13/+15CC (incl IW), AC 30/20/22 Perc +22/28

"Thank you very much, but no tank you." Tyrandro replies. "As you're unaffected you can take your time and come up with something to remove it."

As a default, a symbol of death pain is triggered whenever a creature does one or more of the following, as you select: looks at the rune; reads the rune; touches the rune; passes over the rune; or passes through a portal bearing the rune.

So roll your know arcana or spellcraft whatever applies here and throw a blanket on it and we're good. Or a shovel of dirt, depending on what the floor is made of.


Yes, you can cover it, or it will go away on its own after 10 minutes per caster level. Iolana can also tell you that. You don't know the caster level though to determine how long it will last but the caster is at least 9th to be able to cast the spell so at least 90 min.
Even if covered or dispelled, the effect will last for an hour after you are out of the area.

So you have some options. 1.) Wait here and wait the spell out. 2.) Investigate the next door. 3.) Investigate the hallway. 4.) Pull the other lever.


Let us wait for it to pass, having our best fighter's hurting if we enter combat is a bad idea.


Spells (L 15th; concentration +21) AC 24, T 19, FF 20 | HP 100/100| Fort +12, Ref +13, Will +14 Resist cold 20 SR 18 F human sorcerer 15 NG | Init +9; Senses Perception +8 |

"Wait it is. Anyone have a deck of cards or some dice to keep us entertained? I could always do a Harrow reading." Iolana takes a seat where she can see out the doorway to wait, and pulls out the Zellara's Harrow deck and begins to shuffle the cards.

Zellara do you have any suggestions for us?


Where are you waiting? Because it matters.


Spells (L 15th; concentration +21) AC 24, T 19, FF 20 | HP 100/100| Fort +12, Ref +13, Will +14 Resist cold 20 SR 18 F human sorcerer 15 NG | Init +9; Senses Perception +8 |

I believe we were waiting back in the "elevator" of doom. Where the first lever was if I understood Tyrando correctly.


Let us retreat to the first room if possible.


Male Human Infiltrator/Divine Marksman (15) - Init +8, HP132, F+16, R+22, W+13/+15CC (incl IW), AC 30/20/22 Perc +22/28

"I don't feel like playing." Tyrandro replies.

Yes, waiting in the room with the first lever


Teutonic for Wolf of Thor (HP 126, AC 30, F+16/R+14/W+11, Ini +3, Perc. +8)

Fluffy tries to comfort Tyrandro. With his tongue in Tyrandro's face :P


Ayako wraps Mu Shu in a blanket so he is more comfortable.


M Human Swashbuckler 12 | Init +9 | Percp +9 | HP 93/93 | AC 27| Fort +9, Ref +16, Wil +6 |

Sebastian sits on the floor leaning with his back to the wall for support, holding his head. The waves of pain aren't crippling, but they are certainly debilitating, and he simply wants it to be over. "Let's have a reading, then," he groans.


Actually, nothing happens.

It is a long hour and not an experience you wish to repeat anytime soon but eventually the pain subsides. Once you fell like yourselves again, you proceed.


Ayako pets Mu Shu. Tyrando, could you scout ahead some and make sure there are no more symbols like that? Let us head north.


Male Human Infiltrator/Divine Marksman (15) - Init +8, HP132, F+16, R+22, W+13/+15CC (incl IW), AC 30/20/22 Perc +22/28

"Did someone take care of that Symbol in the next room? If not I suggest we try the other lever." Tyrandro replies.

The effect lasts 60 minutes. The spell lasts 90. I'm not walking into this again.


Spells (L 15th; concentration +21) AC 24, T 19, FF 20 | HP 100/100| Fort +12, Ref +13, Will +14 Resist cold 20 SR 18 F human sorcerer 15 NG | Init +9; Senses Perception +8 |

"I've got nothing to cover it with or I would have covered the symbol when we were in the room. Pull the lever and see what happens.

"When you are ready to scout I'll tap you with the wand I have. That should make scouting easier. You want Fluffy to go with you? I can tap him as well."

Edited to reflect Tyrando's post.


Male Human Infiltrator/Divine Marksman (15) - Init +8, HP132, F+16, R+22, W+13/+15CC (incl IW), AC 30/20/22 Perc +22/28

Tyrandro gets up and pulls the lever at the southern end of the corridor.


Tyrandro pulls the switch and the room spins around again. The symbol of pain is gone but the unopened door to the right remains and oddly enough the exiting hallway connects to the same jungle mural except from the other end. You can see the hallway opens to a new room in the distance but you'd need to get closer to investigate.

You realize just how quiet the dungeon has been so far when the silence is broken be a deafening roar that reverberates through the walls from something in the distance.

The hallway description again:
The walls of this oddly shaped hallway are decorated in a complex mural depicting a hot, steaming jungle brimming with hungry life. Predators of every sort stalk and maim and feed on dozens of hapless people. In the canopy above, monkeys, snakes, and birds seem to chatter and mock the victims below.


Whoever built this place needs their fingers smacked Ayako tenses at the roar. Well it looks like we'll be having company, should we take the right door?


Male Human Infiltrator/Divine Marksman (15) - Init +8, HP132, F+16, R+22, W+13/+15CC (incl IW), AC 30/20/22 Perc +22/28

Tyrandro checks on the right door and if it's not trapped, opens it.
Perception: 1d20 + 11 ⇒ (20) + 11 = 31


Sorry for the confusion. This place is confusing. The door to the right leads back to the symbol of pain. I'll have you check the other direction to keep things going. You are free to go back to the symbol of pain if you want to though.

The threatening murals appear safe enough so Tyrandro advances to get a closer look. Horrifyingly, somehow, you find yourselves among the victims depicted in the pictures. But other than it being an intimidating image, it does not harm you.

From here, Tyrandro gets a better look at the room at the end of the hallway.

The walls, floor, and ceiling of this chamber are decorated with a complex mosaic depicting an immense swarm of angry wasps.


Upon being told about the wasps.

I hope people have antitoxin, I have some.


Male Human Infiltrator/Divine Marksman (15) - Init +8, HP132, F+16, R+22, W+13/+15CC (incl IW), AC 30/20/22 Perc +22/28

Tyrandro steps into the room, ready to run if a swarm of small wasps immune to weapon damage appears.


Spells (L 15th; concentration +21) AC 24, T 19, FF 20 | HP 100/100| Fort +12, Ref +13, Will +14 Resist cold 20 SR 18 F human sorcerer 15 NG | Init +9; Senses Perception +8 |

Iolana pulls out her Elemental metamagic rod, and gets ready for something to come at them.

If nothing attacks, she looks at the mural especially their pictures.

Perception: 1d20 + 5 ⇒ (9) + 5 = 14

1 to 50 of 6,415 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / GM Peachbottom's Curse of the Crimson Throne Gameplay All Messageboards

Want to post a reply? Sign in.