GM Parrot's The Ferry and the Depths: Rappan Athuk (Inactive)

Game Master parrot familiar

Google Drive for maps, loot, etc.

Anzath 36/70
Aurora 42/71 (14 Temp)
Bedlam 13/72 (Hold Person DC 16)
Lolly 89/104 (normally 88 not raging/104 raging(-6 WIS)
Tam 7/37 (Hold Person, WIS curse)
Terapin 39/39
Tragershen 58/58 (-6 WIS curse)

Date: Novampire 2


2,651 to 2,700 of 8,005 << first < prev | 49 | 50 | 51 | 52 | 53 | 54 | 55 | 56 | 57 | 58 | 59 | next > last >>

Male LN Elf Fighter 7 (Lore Warden, Martial Master) | HP: 46/46| AC: 21 (22 with haste) (16 Tch, 15 Fl) | CMB: +11/+14, CMD: 26 | F +5, R +7, W +6 | Init: +7 | Per +9, SM +2, Darkvision 60ft | Speed 30ft | Spells: None | Martial Flexibility Uses: 5/6 |Active conditions: No longer plagued!

Talathel takes the brunt of the lance, but still stands. And stabs.

Spear: 1d20 + 10 + 1 ⇒ (1) + 10 + 1 = 12

Damage: 1d8 + 3 ⇒ (1) + 3 = 4

Spear: 1d20 + 10 + 1 - 5 ⇒ (18) + 10 + 1 - 5 = 24

Damage: 1d8 + 3 ⇒ (2) + 3 = 5

AOO:

Spear: 1d20 + 10 + 1 ⇒ (17) + 10 + 1 = 28

Damage: 1d8 + 3 ⇒ (6) + 3 = 9

Spear: 1d20 + 10 + 1 ⇒ (7) + 10 + 1 = 18

Damage: 1d8 + 3 ⇒ (7) + 3 = 10

Spear: 1d20 + 10 + 1 ⇒ (9) + 10 + 1 = 20

Damage: 1d8 + 3 ⇒ (6) + 3 = 9

Spear: 1d20 + 10 + 1 ⇒ (2) + 10 + 1 = 13

Damage: 1d8 + 3 ⇒ (1) + 3 = 4

Spear: 1d20 + 10 + 1 ⇒ (7) + 10 + 1 = 18

Damage: 1d8 + 3 ⇒ (8) + 3 = 11

Spear: 1d20 + 10 + 1 ⇒ (2) + 10 + 1 = 13

Damage: 1d8 + 3 ⇒ (4) + 3 = 7


Tragershen
WomanKnight d7
Vael (down)
Talathel
Footman d17 entangled
Footman d6
Footman d3
Footman Pitted d7
Footman Pitted d1
Aurora
ManKnight
Anzath
Private Jones
Bedlam
Ippolit
Sheriff d19
Gelver -6

Talathel isn't close enough to anyone to stab them from where he's standing, and now there's a Web between him and the manknight, so he could either go to fight the sheriff or fight the gooey footmen.

d2 1 footmen 2 sheriff: 1d2 ⇒ 2

Talathel uses Haste's incredible speed to close with the sheriff. His stab fails to pierce the lawman's defenses.

...I'll use a map next time we have such a complicated fight...

The embattled phalanx moves to assist their leader. First, the goopy one tries to break free: STR check: 1d20 + 1 ⇒ (13) + 1 = 14 He fails.

The other two prepare to murder Gelver, with one stepping back into a flanking position and whipping his spear into action using Quick Draw:

longspear: 1d20 + 6 ⇒ (13) + 6 = 191d8 + 1 ⇒ (8) + 1 = 9
longspear: 1d20 + 6 ⇒ (13) + 6 = 191d8 + 1 ⇒ (8) + 1 = 9

Their spears impale the mad hero, who goes down.

The footmen in the web-covered pit light torches and shrug.

Much needed summary:

The northern front includes the sheriff on his horse with his back to the forest road. In front of him are Bedlam and Talathel. Vael is playing possum on the ground.

The middle front includes one entangled footman and two who are currently out and active, plus two in a web-covered pit. Ippolit stands nearby, but is currently unengaged. Gelver lies bleeding. Anzath is invisible around here somewhere. Private Jones and his crossbow are on the fringes of this action.

The southern front includes the womanknight adjacent to Aurora, with Tragershen ten feet away. About 50 feet away in the mouth of the cave, the manknight is standing in a Web spell, currently unaffected but completely surrounded and in cover.

Aurora may act!


F half-drow Slayer 7/TWW 1 | AC22 T14 FF19 (+2 vs Traps) | Resist: Fire 5 | HP 70/70 | F +8 R +8 (+2 vs Traps) W +3 (+2 vs Enchant)| Init +5 (+7 UG) | Perc +14 (+16 UG)(+3 vs traps) (DV 60ft, LB) Active Effects: Blur, B's S, C's G, AntiP, AntiT

Thanks for the situational summary! Question, can an invisible Anzath get into flanking position on the Sheriff with 60ft of move? If not, how close is she to the womanknight?


Male LN Elf Fighter 7 (Lore Warden, Martial Master) | HP: 46/46| AC: 21 (22 with haste) (16 Tch, 15 Fl) | CMB: +11/+14, CMD: 26 | F +5, R +7, W +6 | Init: +7 | Per +9, SM +2, Darkvision 60ft | Speed 30ft | Spells: None | Martial Flexibility Uses: 5/6 |Active conditions: No longer plagued!

Aye, cheers for the update. :)


1 person marked this as a favorite.
Anzath wrote:
Thanks for the situational summary! Question, can an invisible Anzath get into flanking position on the Sheriff with 60ft of move? If not, how close is she to the womanknight?

Yes. The womanknight is also an option, since I have you in the middle of the field, more or less. We'll have to see what manknight does, too... if he can escape the web next turn, it'll add an interesting decision for you!


F half-drow Slayer 7/TWW 1 | AC22 T14 FF19 (+2 vs Traps) | Resist: Fire 5 | HP 70/70 | F +8 R +8 (+2 vs Traps) W +3 (+2 vs Enchant)| Init +5 (+7 UG) | Perc +14 (+16 UG)(+3 vs traps) (DV 60ft, LB) Active Effects: Blur, B's S, C's G, AntiP, AntiT

Yeah those knights are doing some serious damage.


Male Dwarf Alchemist [Grenadier] 8 Initiative+7 Hp 72/ 02 AC 25 Fort+12, Ref+13, Will+7 (+3 spells, sp, poison)Perception+12/+14(+2 stone) Active: Too much to list here

Bedlam digs in.


female LG Tiefling Chosen One Paladin 5 HP 44/44 cold, fire, shock resist 5|AC-18 T-12 FF-16 | F+8 R+5 W+5 (immune to fear, allies in 10ft +4 vs fear) (immune to diseases, including supernatural and magical diseases)|CMB+8 CMD20 | darkvision 60ft | Init+2 | Perc +33 | Spells (1st - 2/2)(darkness 1/1 CL5) | detect evil at will | LoH 0/4/day, 2d6, swift on self, standard on other, removes fatigued | Channel 2d6, costs 2 LoH|

I will attest to the damage those knights are doing. Mounted, when done right, is scary! But for a little while I had them focused on me and not someone else so my plan sorta worked.


1 person marked this as a favorite.
Female Human Cleric of Nethys 8 | 71/71 HP (4/4 TEMP) | AC 22 (20; Haste, no Shield), T 12 (13), FF 20, CMD 21 | Fort +10 (+11), Ref +5 (+7), Will +13 (+14) (+1 vs. fear) | Init +1 | Perception +5 | 2/6 Channel Energy; 6/8 Divine Vessel; 1/1 Magical Epiphany | Active Effects: Haste, Prayer, Aid

Adjusting her grip on her quarterstaff, Aurora launches into a small flurry of blows on the knight.

Quarterstaff Attack: 1d20 + 6 + 1 ⇒ (8) + 6 + 1 = 15
Quarterstaff Damage: 1d6 + 3 ⇒ (2) + 3 = 5

Quarterstaff Attack (Haste): 1d20 + 6 + 1 ⇒ (20) + 6 + 1 = 27
Quarterstaff Damage: 1d6 + 3 ⇒ (4) + 3 = 7
Quarterstaff Attack (Haste), Confirm: 1d20 + 6 + 1 ⇒ (20) + 6 + 1 = 27
Critical Damage: 1d6 + 3 ⇒ (2) + 3 = 5

Aurora... has clearly had enough of this woman on the horse.


Male LN Elf Fighter 7 (Lore Warden, Martial Master) | HP: 46/46| AC: 21 (22 with haste) (16 Tch, 15 Fl) | CMB: +11/+14, CMD: 26 | F +5, R +7, W +6 | Init: +7 | Per +9, SM +2, Darkvision 60ft | Speed 30ft | Spells: None | Martial Flexibility Uses: 5/6 |Active conditions: No longer plagued!

If they go for Talathel or try to pass him again, AOO might make them regret it...


Tragershen
WomanKnight d19
Vael (down)
Talathel
Footman d17 entangled
Footman d6
Footman d3
Footman Pitted d7
Footman Pitted d1
Aurora
ManKnight
Anzath
Private Jones
Bedlam
Ippolit
Sheriff d19
Gelver -6

Aurora's monkesque flurry of blows batters the noblewoman, but she retains her seat. She snarls in frustration.

CMB check vs. Web Knight: 1d20 + 7 ⇒ (11) + 7 = 18
CMB check vs. Web Horse: 1d20 + 7 ⇒ (18) + 7 = 25

Unfortunately for the party, the manknight and his trusty steed burst free from the Web spell. The difficult terrain it creates keeps him from charging, so instead he will position himself for next turn. His sights are clearly set on Tragershen and Aurora.

He yells, "Arrogant fools, did you take us for novices in the art of war? I will ride you down!"

Anzath, Bedlam, Pvt. Jones and Ippolit may act! I'll do the NPCs in a bit unless you feel like it. Jones has stats identical to the footmen, and Ippolit is in the Discussion tab.

...and yeah, Mounted is pretty powerful, and the knights in particular are pretty optimized for level 4 fighters...


Male Dwarf Alchemist [Grenadier] 8 Initiative+7 Hp 72/ 02 AC 25 Fort+12, Ref+13, Will+7 (+3 spells, sp, poison)Perception+12/+14(+2 stone) Active: Too much to list here

The eager dwarf takes out a flask, applies it to his heavy pick and swings at the Sheriff.
Melee heavy pick: 1d20 + 7 ⇒ (1) + 7 = 81d6 + 6 ⇒ (3) + 6 = 9

The over eager dwarf misses.


F half-drow Slayer 7/TWW 1 | AC22 T14 FF19 (+2 vs Traps) | Resist: Fire 5 | HP 70/70 | F +8 R +8 (+2 vs Traps) W +3 (+2 vs Enchant)| Init +5 (+7 UG) | Perc +14 (+16 UG)(+3 vs traps) (DV 60ft, LB) Active Effects: Blur, B's S, C's G, AntiP, AntiT

Anzath quickly assesses the battle. The mounted warriors are a serious threat and have split the party between them. Gelver and Vael, as far as she knows, are down, and Talathel is in a bad way. The casters are vulnerable taking on the two lancers. She has to decide, and quickly. Cut off the head or the arms.
Sheriff 1, Knights 2: 1d2 ⇒ 2

She dashes across the field to come up in a flanking position with Aurora on the female knight and attacks.

Kritfisher+Haste+Flank: 1d20 + 9 + 1 + 2 ⇒ (1) + 9 + 1 + 2 = 13
Ffffffffffffffffffffffffff...


Anzath and Bedlam both fail to make any headway on their opponents.

Ippolit cautiously engages the footmen in the center. "Surrender! Your position is hopeless now..."

Trip: 1d20 + 8 ⇒ (3) + 8 = 11

The footmen laugh in his face. "We'll bury you next to your buddy."

Jones launches another quarrel at his erstwhile commander:

Bolt: 1d20 + 3 - 1 ⇒ (14) + 3 - 1 = 16

...he juusst misses. He's getting frustrated.

The sheriff does his trample/sword routine in Bedlam's face:

Handle Animal: 1d20 + 8 ⇒ (6) + 8 = 14

hoof: 1d20 + 6 ⇒ (9) + 6 = 15
hoof: 1d20 + 6 ⇒ (13) + 6 = 19
longsword: 1d20 + 5 ⇒ (1) + 5 = 6

The dwarf's defenses hold.

Gelver bleeds: stabilize: 1d20 + 1 ⇒ (17) + 1 = 18 ...but he clots up nicely.

Seven misses in a row, combining both sides. AC is pretty good defense at this level. Tragershen may act!


Male Elven Wizard (Diviner, Foresight) 8 | HP 58 | AC:23 | FF:19 | T:16 | CMB:+4 | CMD:20 | Fort:+7 | Ref:+9 | Will:+9 | Init:+12 | Perc +8 | St:+4 | | St:+3 |

Tragershen casts a defensive spell on himself before stepping closer to the she-knight, brandishing his cudgel.

Cast mage armor and 5' step. He's trying to get closer, but also to try and get her between him and the other knight so he can't charge Trag.


Male Dwarf Alchemist [Grenadier] 8 Initiative+7 Hp 72/ 02 AC 25 Fort+12, Ref+13, Will+7 (+3 spells, sp, poison)Perception+12/+14(+2 stone) Active: Too much to list here

Dat be da bravest wizard ever!


Tragershen
WomanKnight d19
Vael
Talathel
Footman d17 entangled
Footman d6
Footman d3
Footman Pitted d7
Footman Pitted d1
Aurora
ManKnight
Anzath
Private Jones
Bedlam
Ippolit
Sheriff d19
Gelver -6

Aurora and the knight are locked in combat. Brutal quarterstaff blows alternate with flying hooves. Tragershen thinks he sees an opportunity and inches closer--but suddenly, her eyes flash wickedly in his direction as she lunges with her lance. She then follows with another quick thrust, and then she whistles up a face-full of hooves for Aurora.

Readied Action Lance on Trag's Turn: 1d20 + 8 ⇒ (19) + 8 = 271d8 + 3 ⇒ (2) + 3 = 5
Standard Action Lance: 1d20 + 8 ⇒ (12) + 8 = 201d8 + 3 ⇒ (3) + 3 = 6

Both thrusts strike home, and Tragershen takes his first physical damage in... well, it feels like a long time. Eleven

Handle Animal: 1d20 + 8 ⇒ (10) + 8 = 18

Hoof: 1d20 + 6 ⇒ (10) + 6 = 161d4 + 5 ⇒ (1) + 5 = 6
Hoof: 1d20 + 6 ⇒ (10) + 6 = 161d4 + 5 ⇒ (1) + 5 = 6

Aurora's faith continues to shield her from the game of horseshoes that is currently trying to land a ringer on her skull.

Vael and Talathel may act!


Male LN Elf Fighter 7 (Lore Warden, Martial Master) | HP: 46/46| AC: 21 (22 with haste) (16 Tch, 15 Fl) | CMB: +11/+14, CMD: 26 | F +5, R +7, W +6 | Init: +7 | Per +9, SM +2, Darkvision 60ft | Speed 30ft | Spells: None | Martial Flexibility Uses: 5/6 |Active conditions: No longer plagued!

Talathel now has the sheriff in melee range.

The sheriff suffers for it.

5ft step if necessary to keep sheriff at optimal 10ft stabbing range, then hasted full attack. AOO's if he tries to leg it.

Spear: 1d20 + 10 + 1 ⇒ (17) + 10 + 1 = 28

Damage: 1d8 + 3 ⇒ (3) + 3 = 6

Spear: 1d20 + 10 + 1 ⇒ (19) + 10 + 1 = 30

Damage: 1d8 + 3 ⇒ (3) + 3 = 6

Forest of AOO Spears:

Spear: 1d20 + 10 + 1 ⇒ (16) + 10 + 1 = 27
Damage: 1d8 + 3 ⇒ (6) + 3 = 9

Spear: 1d20 + 10 + 1 ⇒ (1) + 10 + 1 = 12
Damage: 1d8 + 3 ⇒ (4) + 3 = 7

Spear: 1d20 + 10 + 1 ⇒ (3) + 10 + 1 = 14
Damage: 1d8 + 3 ⇒ (7) + 3 = 10

Spear: 1d20 + 10 + 1 ⇒ (2) + 10 + 1 = 13
Damage: 1d8 + 3 ⇒ (6) + 3 = 9

Spear: 1d20 + 10 + 1 ⇒ (20) + 10 + 1 = 31
Critical?: 1d20 + 10 + 1 ⇒ (13) + 10 + 1 = 24
Damage: 3d8 + 9 ⇒ (5, 4, 6) + 9 = 24

Spear: 1d20 + 10 + 1 ⇒ (20) + 10 + 1 = 31
Critical?: 1d20 + 10 + 1 ⇒ (8) + 10 + 1 = 19
Damage: 3d8 + 9 ⇒ (1, 6, 3) + 9 = 19


female LG Tiefling Chosen One Paladin 5 HP 44/44 cold, fire, shock resist 5|AC-18 T-12 FF-16 | F+8 R+5 W+5 (immune to fear, allies in 10ft +4 vs fear) (immune to diseases, including supernatural and magical diseases)|CMB+8 CMD20 | darkvision 60ft | Init+2 | Perc +33 | Spells (1st - 2/2)(darkness 1/1 CL5) | detect evil at will | LoH 0/4/day, 2d6, swift on self, standard on other, removes fatigued | Channel 2d6, costs 2 LoH|

Lay on Hands as a swift action: 2d6 ⇒ (2, 6) = 8

Grimacing at the taste of blood in her mouth and the disorentation of near death. That bird is gonna be pissy about this. Couldn't even wait a day. Smiling at the irritation she can feel from Valrah.

Tightening her grip on her blade and rushing back at the sheriff. The want for revenge outweighing the fact that she almost died at his hand moments ago.

Scimitar + charge: 1d20 + 9 + 2 ⇒ (7) + 9 + 2 = 18 Wow
dmg: 1d6 + 4 ⇒ (3) + 4 = 7


Tragershen
WomanKnight d19
Vael
Talathel
Footman d17 entangled
Footman d6
Footman d3
Footman Pitted d7
Footman Pitted d1
Aurora
ManKnight
Anzath
Private Jones
Bedlam
Ippolit d8
Sheriff -2
Gelver -6

Vael and Talathel manage to take down the evil Sheriff! Talathel's flashing spear does most of the work, but Vael manages to find a gap in his armor and sends him sprawling, unconscious.

The manknight bellows to the footmen, "Fear not the fall of the figurehead, the mission continues with or without him! End that fool policeman you're fighting and aid Lady Alexandretta, but don't get in my way!"

length of tanglebomb: 2d4 ⇒ (2, 4) = 6 2 rounds of goo remain
STR to ungoo: 1d20 + 1 ⇒ (6) + 1 = 7

The two free footmen try to put Ippolit into a dirt hole. They swerve carefully in 5 ft steps, so the second gets flanking:

Longspear: 1d20 + 4 ⇒ (7) + 4 = 111d8 + 1 ⇒ (3) + 1 = 4
Longspear: 1d20 + 6 ⇒ (19) + 6 = 251d8 + 1 ⇒ (7) + 1 = 8

Ippolit takes a longspear to the back.

The men underground start to feel the pit losing force. They look up at the webs and mutter to each other nervously.

Aurora may act!


Male Dwarf Alchemist [Grenadier] 8 Initiative+7 Hp 72/ 02 AC 25 Fort+12, Ref+13, Will+7 (+3 spells, sp, poison)Perception+12/+14(+2 stone) Active: Too much to list here

Nice work on the Sheriff. Now, looks like Womanknight next.

Be needing ta help our wizard next.


Female Human Cleric of Nethys 8 | 71/71 HP (4/4 TEMP) | AC 22 (20; Haste, no Shield), T 12 (13), FF 20, CMD 21 | Fort +10 (+11), Ref +5 (+7), Will +13 (+14) (+1 vs. fear) | Init +1 | Perception +5 | 2/6 Channel Energy; 6/8 Divine Vessel; 1/1 Magical Epiphany | Active Effects: Haste, Prayer, Aid

Glaring up at the mounted knight that just stabbed her wizard, Aurora once again unleashes another pair of twirling quarterstaff blows.

Quarterstaff Attack: 1d20 + 6 + 1 ⇒ (16) + 6 + 1 = 23
Quarterstaff Damage: 1d6 + 3 ⇒ (3) + 3 = 6

Quarterstaff Attack (Hasted): 1d20 + 6 + 1 ⇒ (19) + 6 + 1 = 26
Quarterstaff Damage: 1d6 + 3 ⇒ (5) + 3 = 8


F half-drow Slayer 7/TWW 1 | AC22 T14 FF19 (+2 vs Traps) | Resist: Fire 5 | HP 70/70 | F +8 R +8 (+2 vs Traps) W +3 (+2 vs Enchant)| Init +5 (+7 UG) | Perc +14 (+16 UG)(+3 vs traps) (DV 60ft, LB) Active Effects: Blur, B's S, C's G, AntiP, AntiT

Not that it matters with those rolls, but you should have flanking bonuses as well. Eh em, can I borrow your dice?


The WomanKnight reels in her saddle. She's hanging on by a thread.

ManKnight responds with a roaring charge into Aurora:

Spirited Charge: 1d20 + 10 ⇒ (6) + 10 = 16

...but it's really not their day, is it?

Anzath, Bedlam, and the friendly NPCs may act! Oh man, Tragershen, too! I think y'all are gonna pull this one off...


Male Dwarf Alchemist [Grenadier] 8 Initiative+7 Hp 72/ 02 AC 25 Fort+12, Ref+13, Will+7 (+3 spells, sp, poison)Perception+12/+14(+2 stone) Active: Too much to list here

Bedlam charges the womanknight.

heavy pick: 1d20 + 7 + 2 ⇒ (18) + 7 + 2 = 271d6 + 6 ⇒ (2) + 6 = 8


Male Elven Wizard (Diviner, Foresight) 8 | HP 58 | AC:23 | FF:19 | T:16 | CMB:+4 | CMD:20 | Fort:+7 | Ref:+9 | Will:+9 | Init:+12 | Perc +8 | St:+4 | | St:+3 |

Tragershen raises his cudgel and swipes at the WomanKnight, hoping to bring her down.

Prescience 1d20 ⇒ 12

To hit 1d20 + 2 + 2 ⇒ (13) + 2 + 2 = 17
Damage 1d6 + 0 ⇒ (4) + 0 = 4


Tragershen grips his cudgel and moves in for revenge! But just before he can clobber the beleaguered knight, Bedlam rushes by, swinging his heavy pick into her. She crumples in a heap. Tragershen may whack her prone body or do something else.

And Anzath may still act.


Male Dwarf Alchemist [Grenadier] 8 Initiative+7 Hp 72/ 02 AC 25 Fort+12, Ref+13, Will+7 (+3 spells, sp, poison)Perception+12/+14(+2 stone) Active: Too much to list here

The dwarf points at the Manknight.
Be need'n ta concentrate on dat one!

Bedlam turns to Tragershen.
How do yee git a horse ta stop charging?


Yell giddy-nope?


Female Human Cleric of Nethys 8 | 71/71 HP (4/4 TEMP) | AC 22 (20; Haste, no Shield), T 12 (13), FF 20, CMD 21 | Fort +10 (+11), Ref +5 (+7), Will +13 (+14) (+1 vs. fear) | Init +1 | Perception +5 | 2/6 Channel Energy; 6/8 Divine Vessel; 1/1 Magical Epiphany | Active Effects: Haste, Prayer, Aid

"You brace a lance against it."


F half-drow Slayer 7/TWW 1 | AC22 T14 FF19 (+2 vs Traps) | Resist: Fire 5 | HP 70/70 | F +8 R +8 (+2 vs Traps) W +3 (+2 vs Enchant)| Init +5 (+7 UG) | Perc +14 (+16 UG)(+3 vs traps) (DV 60ft, LB) Active Effects: Blur, B's S, C's G, AntiP, AntiT

Sorry, but what are my options now? 5 ft step? Flanking? Can I get 3 hasted flanking sneak attacks?


Anzath: You are standing next to womanknight, who is unconscious. You can move to manknight and attack once as usual (he moved past you, Tragershen, and Aurora during his charge using Ride By Attack). Because he's all alone and at a distance, you get no flanking no sneak attack NOTHING. But you could explain what you want to do and delay if you want to get a friend involved.


F half-drow Slayer 7/TWW 1 | AC22 T14 FF19 (+2 vs Traps) | Resist: Fire 5 | HP 70/70 | F +8 R +8 (+2 vs Traps) W +3 (+2 vs Enchant)| Init +5 (+7 UG) | Perc +14 (+16 UG)(+3 vs traps) (DV 60ft, LB) Active Effects: Blur, B's S, C's G, AntiP, AntiT

Very angry that 5 rounds have passed and the Haste spell has been wasted on her, Anzath cuts back across the field and backstabs the bastard who backstabbed Ippolit.
That should give me flanking, heheh.
Kritfisher+Haste+Flank: 1d20 + 9 + 1 + 2 ⇒ (2) + 9 + 1 + 2 = 14
damnit. Yeah, ya think?
wishful thinking: 1d6 + 4 + 1d6 ⇒ (2) + 4 + (4) = 10]


Male Elven Wizard (Diviner, Foresight) 8 | HP 58 | AC:23 | FF:19 | T:16 | CMB:+4 | CMD:20 | Fort:+7 | Ref:+9 | Will:+9 | Init:+12 | Perc +8 | St:+4 | | St:+3 |
Bedlam Bottomland wrote:

Bedlam turns to Tragershen.

How do yee git a horse ta stop charging?

"If that is a jest, I've not heard it. If it is a sincere request, I shall endeavor..."

Tragershen unfurls his whip and casts a spell, edging toward the remaining knight.

Casting [i]true strike[/i and moving toward the knight as long as I can an ally between him and myself. Readying whip as part of the movement.


1 person marked this as a favorite.

Private Jones lowers his crossbow, muttering to himself "I wanted to shoot the sheriff, but I won't shoot the deputies..."

Instead, as if snapping out of a trance, he grabs for his keys and starts unchaining the refugees, apologizing profusely, "So so sorry... I didn't mean to burn your town... I was just following orders... I just need a job, ya know? Riddleport is expensive and I want to start a family and I thought, well, why not go overseas for a while... I'm so sorry..."

The refugees are unimpressed.

Ippolit winces from the spearthrust and whirls around. His chagrins turn to grins as he catches a glimpse of Anzath rumbling across the grass, blades drawn. Unfortunately, that smirk gives the footman the clue he needs--he whirls and takes his AOO:

longspear: 1d20 + 4 ⇒ (10) + 4 = 14

Anzath slides under the spear and juusst manages to stab the spearman, who was himself off balance.

Ippolit attempts to finish the job:

Guisarme: 1d20 + 8 + 2 ⇒ (20) + 8 + 2 = 301d20 + 8 + 2 ⇒ (13) + 8 + 2 = 236d4 + 18 ⇒ (2, 1, 1, 1, 4, 4) + 18 = 31

Ippolit's counterattack splits the guy in half. IN HALF. GRINS.


Tragershen
WomanKnight d33
Vael
Talathel
Footman d17 entangled
Footman d6
Footman Pitted d7
Footman Pitted d1
Aurora
ManKnight
Anzath
Private Jones
Bedlam
Ippolit d8
Sheriff -2
Gelver -6

GUYS I MESSED UP. Anzath should have been able to wreak utter destruction upon WomanKnight. I had written her off for dead in my head because she only had one HP left.

Womanknight tries to escape. Throwing caution to the wind, she spurs her horse in a path that takes her right past the party's dwarven alchemist.

AOO Bedlam: 1d20 + 7 + 2 ⇒ (20) + 7 + 2 = 291d20 + 7 + 2 ⇒ (15) + 7 + 2 = 24

Bedlam, I'll let you roll damage. Anzath: I owe you one. Aurora: you can have your dice back now.

Vael and Tal may act!


Male Dwarf Alchemist [Grenadier] 8 Initiative+7 Hp 72/ 02 AC 25 Fort+12, Ref+13, Will+7 (+3 spells, sp, poison)Perception+12/+14(+2 stone) Active: Too much to list here

Dat lad be need'n sum stitches.

damage; just noticed crit!: 4d6 + 24 ⇒ (2, 5, 4, 4) + 24 = 39


F half-drow Slayer 7/TWW 1 | AC22 T14 FF19 (+2 vs Traps) | Resist: Fire 5 | HP 70/70 | F +8 R +8 (+2 vs Traps) W +3 (+2 vs Enchant)| Init +5 (+7 UG) | Perc +14 (+16 UG)(+3 vs traps) (DV 60ft, LB) Active Effects: Blur, B's S, C's G, AntiP, AntiT

Heh, I’ll take the crit sink so my komrades can get em in.... for now. The longer she survives, the more and more a Kritfisher build she’ll become... which wasn’t the plan originally, but inspired by the legendary purple blade.


Womanknight is picked. Picked badly. She's picking pick out from between her teeth in the Boneyard.

Sic transit gloria mundi.

Thanks for understanding, Anzath, I'm fighting off a cold and I think my brain isn't quite as sharp as usual these last few days. My students likely think the same. Also, Gloria Mundi is totally going to be the name of an NPC at some point.


Male LN Elf Fighter 7 (Lore Warden, Martial Master) | HP: 46/46| AC: 21 (22 with haste) (16 Tch, 15 Fl) | CMB: +11/+14, CMD: 26 | F +5, R +7, W +6 | Init: +7 | Per +9, SM +2, Darkvision 60ft | Speed 30ft | Spells: None | Martial Flexibility Uses: 5/6 |Active conditions: No longer plagued!

Talathel is heartened by the martial competence he is seeing from his companions. He endeavours to demonstrate more of the same against the remaining Knight.

He will make a point of it.

Charge!: 1d20 + 10 + 2 ⇒ (4) + 10 + 2 = 16

Damage: 1d8 + 3 ⇒ (3) + 3 = 6

AOO:

Spear: 1d20 + 10 ⇒ (14) + 10 = 24
Damage: 1d8 + 3 ⇒ (5) + 3 = 8

Spear: 1d20 + 10 ⇒ (16) + 10 = 26
Damage: 1d8 + 3 ⇒ (5) + 3 = 8

Spear: 1d20 + 10 ⇒ (1) + 10 = 11
Damage: 1d8 + 3 ⇒ (2) + 3 = 5

Spear: 1d20 + 10 ⇒ (8) + 10 = 18
Damage: 1d8 + 3 ⇒ (3) + 3 = 6

Spear: 1d20 + 10 ⇒ (13) + 10 = 23
Damage: 1d8 + 3 ⇒ (5) + 3 = 8

Spear: 1d20 + 10 ⇒ (18) + 10 = 28
Damage: 1d8 + 3 ⇒ (6) + 3 = 9


female LG Tiefling Chosen One Paladin 5 HP 44/44 cold, fire, shock resist 5|AC-18 T-12 FF-16 | F+8 R+5 W+5 (immune to fear, allies in 10ft +4 vs fear) (immune to diseases, including supernatural and magical diseases)|CMB+8 CMD20 | darkvision 60ft | Init+2 | Perc +33 | Spells (1st - 2/2)(darkness 1/1 CL5) | detect evil at will | LoH 0/4/day, 2d6, swift on self, standard on other, removes fatigued | Channel 2d6, costs 2 LoH|

LoH as swift action: 2d6 ⇒ (2, 1) = 3 LAME!

Twisting and looking towards Bedlam. Shaking her head at the bad joke. One foe down and looking for another.

If Vael can she would like to head towards the manknight but I will settle for anyone.

scimitar: 1d20 + 9 ⇒ (6) + 9 = 15 If I get a charge great. Also hopefully flanking next round.
dmg: 1d6 + 4 ⇒ (4) + 4 = 8


Tragershen
Vael
Talathel
Footman d17 entangled
Footman d6
Footman Pitted d7
Footman Pitted d1
Aurora
ManKnight
Anzath
Private Jones
Bedlam
Ippolit d12
Sheriff -2
Gelver -6

Vael and Talathel move against the Manknight, but he deflects their attacks with his shield.

He gets an AOO vs. Vael:

AOO: 1d20 + 8 ⇒ (3) + 8 = 11

It doesn't work.

The entangled footman fights the goo:

STR: 1d20 + 1 ⇒ (5) + 1 = 6

The footmen in the pit begin to rise slowly. They'll be topside next turn. They point their swords and torches at the webbing covering the hole...

The final footman 5fts to set up an AOO should Anzath attack him. He keeps Ippolit at reach weapon length, and stabs:

longspear: 1d20 + 4 ⇒ (18) + 4 = 221d8 + 1 ⇒ (3) + 1 = 4

He inflicts a light wound on the ex-cop.

Aurora may act!


Female Human Cleric of Nethys 8 | 71/71 HP (4/4 TEMP) | AC 22 (20; Haste, no Shield), T 12 (13), FF 20, CMD 21 | Fort +10 (+11), Ref +5 (+7), Will +13 (+14) (+1 vs. fear) | Init +1 | Perception +5 | 2/6 Channel Energy; 6/8 Divine Vessel; 1/1 Magical Epiphany | Active Effects: Haste, Prayer, Aid

Even as the taste of haste's licorice fades from her mouth, Aurora is undeterred. She adjusts her grip on the quarterstaff and charges ManKnight.

Quarterstaff Charge: 1d20 + 6 + 2 ⇒ (5) + 6 + 2 = 13

But perhaps her lucky streak is starting to dwindle.


Male Dwarf Alchemist [Grenadier] 8 Initiative+7 Hp 72/ 02 AC 25 Fort+12, Ref+13, Will+7 (+3 spells, sp, poison)Perception+12/+14(+2 stone) Active: Too much to list here

The dwarf waves at the Manknight, as he lifts his bloody pick out of his girlfriend's head.

Me Be bet'n dat she done made you sign a prenup.


Sir Manlius spits at Bedlam, spurs his horse, and tears into the distance. His mind races, "I told them it was insanity to send out so many men without caster support!"

AOO Aurora: 1d20 + 6 + 2 ⇒ (1) + 6 + 2 = 9
AOO Vael: 1d20 + 9 + 2 ⇒ (7) + 9 + 2 = 18
AOO Tal: 1d20 + 10 + 2 ⇒ (1) + 10 + 2 = 13

All the party's parting blows glance off of his armor.

Double move, 100 ft. He might have to back up to escape, but however he manages it, he's on the edge of the forest trail at the top of the map and 70 ft from his prior position. With Haste gone, it'll be tricky to catch up on foot. But fear not. He has to live in the same universe you do. If he escapes, I will roll him a number of Forest of Hope wandering monster checks equal to the amount you'd have to roll!

The remaining footmen groan with despair and fear. Their resolve is weakening.

Anzath, Bedlam, Tragershen, Talathel, Vael, and the friendly NPCs may act!


Male Dwarf Alchemist [Grenadier] 8 Initiative+7 Hp 72/ 02 AC 25 Fort+12, Ref+13, Will+7 (+3 spells, sp, poison)Perception+12/+14(+2 stone) Active: Too much to list here

Bedlam points at the remaining footman.
You best be put'n down ye weapons and take a seat together, as forgotten chattle!

The dwarf swings his freshly bloodied heavy pick, spraying bits of brain in their direction.


Male LN Elf Fighter 7 (Lore Warden, Martial Master) | HP: 46/46| AC: 21 (22 with haste) (16 Tch, 15 Fl) | CMB: +11/+14, CMD: 26 | F +5, R +7, W +6 | Init: +7 | Per +9, SM +2, Darkvision 60ft | Speed 30ft | Spells: None | Martial Flexibility Uses: 5/6 |Active conditions: No longer plagued!

In a fluid motion, Talathel draws his longbow and launches an arrow at the fleeing knight.

Longbow: 1d20 + 9 ⇒ (18) + 9 = 27

Damage: 1d8 ⇒ 1

"A nick, but it may help attract monstrous denizens to his trail.", notes Talathel.

If he has time to loose another arrow at the knight, he will.


F half-drow Slayer 7/TWW 1 | AC22 T14 FF19 (+2 vs Traps) | Resist: Fire 5 | HP 70/70 | F +8 R +8 (+2 vs Traps) W +3 (+2 vs Enchant)| Init +5 (+7 UG) | Perc +14 (+16 UG)(+3 vs traps) (DV 60ft, LB) Active Effects: Blur, B's S, C's G, AntiP, AntiT

Anzath spins around Ippolit to cut down the last unpitted, ungooped footman.
Acrobatics: 1d20 + 8 ⇒ (20) + 8 = 28
Kritfisher: 1d20 + 9 ⇒ (19) + 9 = 28
There it is!
Krit Konfirm: 1d20 + 9 ⇒ (19) + 9 = 28
DMG+Killer: 2d6 + 4 + 4 + 2 ⇒ (5, 6) + 4 + 4 + 2 = 21

She vents her pent up frustrations with a scream as blood arcs across the battlefield.


Tragershen
Vael
Talathel
Footman d17 entangled
Footman Pitted d7
Footman Pitted d1
Aurora
ManKnight
Anzath
Private Jones
Bedlam
Ippolit d12
Sheriff -2
Gelver -6

Anzath knocks that guy right off the initiative list. Kritfisher's glow turns a lurid reddish-violet for a moment. Anzath feels a pulse of energy in her right arm that vanishes just as fast as it came... what is that... approval?!

Vael and Tragershen may act!


Male Elven Wizard (Diviner, Foresight) 8 | HP 58 | AC:23 | FF:19 | T:16 | CMB:+4 | CMD:20 | Fort:+7 | Ref:+9 | Will:+9 | Init:+12 | Perc +8 | St:+4 | | St:+3 |

Tragershen races after the fleeing knight, club in one hand and whip in the other. With little regard for his own safety, he makes one last attempt to arrest his flight.

Prescience 1d20 ⇒ 17

Trag will charge the knight, making a trip attempt on the horse as his attack. I'm hoping with 60' of movement and 15' of reach, he'll be able to get a back leg of the horse.

To hit 1d20 + 2 + 20 ⇒ (16) + 2 + 20 = 38

Not that it makes much difference, but let's go ahead and substitute that prescience roll in to give him a +1.

2,651 to 2,700 of 8,005 << first < prev | 49 | 50 | 51 | 52 | 53 | 54 | 55 | 56 | 57 | 58 | 59 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / GM Parrot's the Ferry and the Depths: Rappan Athuk All Messageboards

Want to post a reply? Sign in.