| GM_PapaSteve |
Movie night with the wife! Sorry I wasn't able to move you on tonight. I'll get you going tomorrow!
-Posted with Wayfinder
Bugdip
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So from a roll playing perspective, does bugdip know Dwarven now or are we to "teach" him now and him understand it near the end, assuming he survives of course lol.
Mechanically, he has it. For the role play, please teach him! Like the new avatar!
Vorathan Albercoft
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Vorathan Albercoft wrote:So from a roll playing perspective, does bugdip know Dwarven now or are we to "teach" him now and him understand it near the end, assuming he survives of course lol.Mechanically, he has it. For the role play, please teach him! Like the new avatar!
Cool, I like that hook! Yeah figured I'd do another search on the ol avatar list and figured to try this one. What are the chances my 3rd pick is a familiar?
Cosmo Coincedence DC20: 1d20 ⇒ 3
Bugdip
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Hey guys! Been doing some thinking, I like Bugdip (really like Bugdip) for RP over PbP. His connection with Finarin and a past scenario is something that I've really enjoyed exploring. However, with GenCon coming up, I don't know if I'd want to play him away from PbP. Aside from lacking the ability to convey character subtlety and nuance at a convention table, he's also a magus - a class that lags well behind until about level 5ish.
So, given our aim is now to play these Alts at GenCon I've come up with a plan to 'combat' the Budip situation. I've been considering an fighter / bard for some time now. I think I might have the balance right with an Aasimar I've been tinkering with. He's got a module credit (3 XP, so level 2.0 credit baby).
His main RP hook is that he considers himself both a protector and inspirer of lesser beings (non aasimars), but he never refers to them as 'lesser'. I'm hoping for him to be quite affable, if overconfident. As a fighter, he's much more... ready for battle than Bugdip is. As a bard, there's also the nice 'inspire courage' buff that we haven't had since Miro departed (and has a bunch of skills to boot).
His current concept is a relatively low damage output sword & board two-weapon fighter who buffs his friends as well as being able to take a pounding in combat.
If I played him (his name is Zud), I'd switch over next scenario.
I could also play Methodios, level 3 slayer. If I chose to play him, I'd play Bugdip for 3 more scenarios before switching.
So... thoughts?
| GM_PapaSteve |
Just my personal thoughts - I would say that you have a decent enough stable of characters that you wouldn't need to play bugdip at Gen Con.
I think it makes sense to stick with him on the boards for just the purpose you mentioned, and then play someone like Methodios at Gen Con, or Xull, or etc... I think the main gist is that if we aren't playing the Drongos, then this group will all have characters in that level 3ish range (plus or minus a level)
I know in a small way it breaks the character continuity, but the player continuity is the important part, especially with the comparatively much smaller amount of "RP" at a live table.
Just my thoughts. Totally up to you :)
Vorathan Albercoft
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Well I was ubber excited to see a fully articulated frog suit complete with eye licking action so don't disappoint !
| GM_PapaSteve |
Well I was ubber excited to see a fully articulated frog suit complete with eye licking action so don't disappoint !
Ha!
So what Bugdip was saying was that he will keep playing Bugdip online, but switch to a different character at Gen Con.
Also - Just to temper your excitement about Gen Con and costumes, there is definitely Cosplay happening. But don't expect Comicon levels. Not even close.
You will see about 95% generic male gamer nerd (of which I am 100% a contributor to), 4% generic female gamer nerd, and perhaps 1% Cosplay/head turner
Hope that doesn't burst your bubble.
On an unrelated note, I will have a post up in the next couple of hours. Work has been... hectic.
| GM_PapaSteve |
So leave the pointy ears and crushed velvet at home is what ur sayin...
Not at all!!!
Just don't expect it to be crawling with cosplay...
It will be there, it just won't be everywhere. :)
Edgar "Rattus" Blackwood
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It will be there, it just won't be everywhere. :)
... and it won't be pretty.
| GM_PapaSteve |
| 1 person marked this as a favorite. |
GM_PapaSteve wrote:... and it won't be pretty.
It will be there, it just won't be everywhere. :)
That's not entirely fair. What about that one... *shudder*
Never mind. Totally fair.
/pokes mind's eye out with pencil again
| GM_PapaSteve |
Hey everyone! A little birdy told me that someone wanted to say hi in our last game.
Just thought you would want to see that!
| GM_PapaSteve |
READ THE GAMEPLAY THREAD FIRST BEFORE READING THIS!!!
Specifically, make sure you read up the information about the three tasks.
Ok - So the years purchasing/gambling task looks like it could be fun, but has consequenses for your characters should you fail.
The consequenses are reversible, but I feel like it would be a serious dick move as a GM to not warn you ahead of time.
If you think you want to go forward with that task let me know, and I will outline the options so you can make an informed decision.
I don't know if the author intended for you to know, and I'll apologize ahead of time if it steals some of the mystery and excitement. I just know if I got blindsided with the consequenses because I didn't know going into it I would be upset as a player.
Kinda like having to fight a rust monster, or an NPC who is designed to sunder your weapon. Not irreversable, just not very much fun. (Although for me, more fun if you know the risks going in.)
Typing that out gave me a though. It's funny how willing I am to risk my character's life, but mess with his gear or stats and I get all pissy. C'est la Vie!
| GM_PapaSteve |
Hey everybody! I'm talking a quick work trip this morning, and so will be unavailable to post until this afternoon. I get the general sense you are ready to move on, so I will do that later today.
-Posted with Wayfinder
Vorathan Albercoft
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I have no ability to cheat as Nugats may, so other than my profession checks I will be unable to actively cheat. As for pick up tells and the like to pass to say Nugats I'm not past that, plus if we can get a ultimate win with a cheat roll to save all our years I'm not opposed to, up to Nugats if he has some tricks up his sleeve.
Glarifyur Egdoras
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Real life this weekend, everyone. I went to pick up my dad for a weekend visit, and my band plays tomorrow night too. I will try to get on here and there, but Steve should feel free to bot me until Sunday night. Thanks!
Nugats
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So in character the only way that I can 'cheat' is to use my gambler's kit, cheating
Guess we will have to wait and see how the games are played.
| GM_PapaSteve |
Ah, crap.
Well it looks like I mis-understood this a little bit. It might make life easier in the end, but it turns out you can't use your cheating gambler's kit here. (kinda stinks for such a cool item)
So this is basically how it works. The game you will play is called Twentybone. I'll copy and paste the rules here for clarity. The only way I can see to do this fairly is to do it kind of like combat rounds. This could go quickly, or slowly. I will just have to pay close attention to make sure we don't spend a week on this.
Though if you are really having fun with it, who am I to stop you? :)
---
Playing Twentybone: Madame Jelaris favors a simple dice game called twentybone (Pathfinder RPG Gamemastery Guide 241), played using 20-sided dice. As a group, the PCs receive 20 tokens, which they can split between themselves as they wish. Madame Jelaris, as the “house,” sets aside a reserve of 20 tokens for herself as well, and she plays the part of the dealer. Each round, players can buy as many dice as they wish at the cost of one token per die. Once all players have purchased as many dice as they want, they roll them. Madame Jelaris then rolls a single die of her own. Each PC die roll that beats her roll wins two tokens back. This continues until the PCs quit, are out of tokens, or have won all of Jelari’s tokens.
The PCs can cheat on their rolls. Each round, a PC can attempt a Profession (gambler) or Sleight of Hand check after buying and rolling any dice. If the check succeeds, the PC can reroll one of his dice. For every 5 points by which the PC exceeds [redacted] DC, he can reroll one additional die.
---
The number of tokens that Madame Jelaris has left is the number of years you still "owe" her. If you get her down to nothing, you won't owe anything.
So we will do this in "rounds" and here is how I would like you to assemble the roll portion of your posts. Feel free to embellish and RP as much as you want, but when you put the rolls in, make it like this.
Buying 4 dice this round
4d20 ⇒ (17, 16, 15, 5) = 53
Cheating, Sleight of Hand: 1d20 + 7 ⇒ (15) + 7 = 22
Cheat re-roll: 1d20 ⇒ 14
Does this make sense to everyone? Clear as mud? We will kick this off tomorrow and give you the rest of the weekend to settle in with it.
Vorathan Albercoft
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Ok I get it, but to be sure, are we rolling house dice or can we use say a loaded die? Also with the cheat dc how do we know how many 5s Over the dc to reroll that many dice? And not to take the fun from anyone but if we want to let Nugats take 10 and I take 10 and give a couple rounds to see our luck to start I'm down with that or if everyone wants even amount to have to gamble off I'm down with that too, that way your "life" is in ur hands.
| GM_PapaSteve |
@Vorathan - when I am able to get my post up you will see that you have to roll house dice. You will get a chance to inspect them too.
-Posted with Wayfinder
| GM_PapaSteve |
Squeezing posts in with family time is hard. I am really trying to get this one up today. Sorry for the delay.
Full disclosure, I just blew the time I did have (thought I had longer) on my game posts. Sorry again. :(
Nugats
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Madame Jelaris then rolls a single die of her own. Each PC die roll that beats her roll wins two tokens back. This continues until the PCs quit, are out of tokens, or have won all of Jelari’s tokens.
What do we do in the event of a 'tie', i.e. we both reroll the same number on the d20. Is it a push or does the house win?
| GM_PapaSteve |
Yes, push.
-Posted with Wayfinder
Nugats
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So for cheating, I am Profession Gambler +7. Not great, not good. As Bugdip said, not real people so I am up for it, I just don't want to not finish the mission because of it.
So any thoughts other than buy all the dice on one round?
I must confess that in real life I have terrible luck. I never win at cards or anything like that. If you ever saw the movie The Cooler, with William H Macy and Alex Baldwin, I am him for sure.
If not the reference is lost on you and know I don't win in games of chance in real life. :)
Vorathan Albercoft
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Yeah and I have a sleight of hand + 8 so I'm up for splitting some rolls to have a chance to reroll but whatever is clever, should we want to put all our eggs in one basket or break into a couple chuncks. I'm up for input.
| GM_PapaSteve |
Bugdip is right, in that odds are the same no matter how you do it. Bunching your rolls up into 1 go would help move things along much faster.
I won't influence you one way or another, just let me know how you want to do it.
As I mentioned in the gameplay, please make sure you let me know if you have any questions.
You can split the group's 20 tokens up however you want, either evenly amongst the 6 of you, or put the majority of them in your gambler's hands and let them do the work for the group.
Glarifyur Egdoras
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I would give my chips to Vorathan and Nugats and let them have a better chance to reroll the low ones. That is my vote at least.
Edgar "Rattus" Blackwood
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I'm good with that plan too. I'll give my chips to the people with a better chance of success, or, at least, those who are playing toons that really want to gamble :)
Nugats
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If no one has any objections, how about I take 10 chips, and Vorathran takes 10 chips?
I am ready to roll.
| GM_PapaSteve |
I'll wait for Vorathan and Nugats to make their rolls, then I'll roll for Medame Jelaris.
If you are going to roll for all 9 of your tokens in one go, make sure you make it all in one post (Mostly for Jon's reference)
It would look like this (without the extra space)
[ dice=Gamble roll]9d20[/dice]
In practice:
Gamble roll: 9d20 ⇒ (17, 12, 12, 14, 18, 2, 1, 10, 19) = 105
Then I can easily scan through and see how many wins/losses.
And if we are really lucky, I will either roll a 1 or 20 and we can just move on with the scenario. ;)
| GM_PapaSteve |
So you guys avoided that trap rather deftly. That is about as far an opposite result as you can get from my crazy snake charmer game I made up. :)
So a peek behind the curtain. The "Life Drain" process doesn't actually drain years from your fictional character.
It does ability drain.
Yes, the one that you cannot heal naturally, and must spend PP or gold on a casting of lessor restoration.
This bothered me quite a bit when I read through it. You are level 1 characters for crying out loud. Just felt.... rude.
Anyways, it all worked out. Great job!
Nugats
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So as for SOP, Nugats is worthless. I have a decent Perception, but I am really a one dimensional DPR (Damage Per Round) cannon.
I can be in the second tier, soaking damage with my high CON (20) since it is my casting stat.
I had alluded to changing Nugats class once again to Bugdip, and this only confirms it. I am going to keep the RP essence so that will be the same going forward.
I do love that I am getting to play 3 characters.
Glarifyur Egdoras
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Aww, Nugats isn't going to keep his oneness-with-the-earth powers? That's a shame, that could have been fun as a connection to Glarifyur. Although in this adventure, the Dwarven language decision the party made and the penchant for gambling seem to be the defining characteristics that are strongest.
Nugats
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Aww, Nugats isn't going to keep his oneness-with-the-earth powers? That's a shame, that could have been fun as a connection to Glarifyur. Although in this adventure, the Dwarven language decision the party made and the penchant for gambling seem to be the defining characteristics that are strongest.
Yeah I know. I should run a full dwarven table of Giantslayer AP.
Who knows maybe Nugats will surprise me and I will stick with him.
| GM_PapaSteve |
Glarifyur Egdoras wrote: Aww, Nugats isn't going to keep his oneness-with-the-earth powers? That's a shame, that could have been fun as a connection to Glarifyur. Although in this adventure, the Dwarven language decision the party made and the penchant for gambling seem to be the defining characteristics that are strongest. Yeah I know. I should run a full dwarven table of Giantslayer AP. Who knows maybe Nugats will surprise me and I will stick with him.
Not going to lie, that sounds awesome.
-Posted with Wayfinder
Bugdip
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If you want me to quit all my PbP obligations and just play your Giantslayer AP, John, I will. I truly mean it. I will.
EDIT: Umm.... except playing Bugdip through to GenCon, right Steve! Ahem.
Actually, I'm still hemming and hawing about playing my Aasimar fighter/bard. I'm starting to like the concept more and more... and Bugdip less and less. It's not causing me to lose any sleep, but I may retool Bugdip and see where he's at after this.
I still enjoy the RP from Bugdip, but it'll get old eventually. If I don't get a proper feel for a character's mechanics, they lose a bit of longevity for me. I'm so not sold on the Magus class. I played a level 7 pregen one at GenCon (Serpents Rise) and really enjoyed it, but it was a lot of flicking through abilities. This combo (grippli who loved Finarin + magus) was a real hoot for me, but it may be running its course...
Let's see what happens in the mindscape!
Nugats
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If you want me to quit all my PbP obligations and just play your Giantslayer AP, John, I will. I truly mean it. I will.
Don't you play me like that. -swoons-