!GM PDK'S HELL'S REBELS (CLASSIC PFS Book 1 and 2) (Inactive)

Game Master Purple Dragon Knight

Battle Maps
Handouts, City Maps and NPCs
Campaign Introduction
Andor's Notes


951 to 1,000 of 1,011 << first < prev | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | next > last >>
Silver Crusade

Human Inquisitor (7) | HP 50/50 | AC 23 T 17 FF 17 | CMB +7, CMD 24 | F: +8, R: +10, W: +10 | Init: +11 | Perc: +11, SM: +7 | Speed 40ft | Agile Feet: 6/6 Aspect: 7/7 Bane: 7/7 Tricks: 6/7 | Spells: 1(4/5), 2(3/4) 3(2/2) | Active: Focused Scrutiny
Skills:
Acrobatics +10, Bluff +5, Climb +6, Diplomacy +11, Disguise -2, Handle Animal +5(+9) Intimidate +2, Knowledge (nature) +3, Stealth +11, Survival +7, Swim +8

Can I take the pearl of power too? I don't think that we have another divine caster right now. I have added the scrolls

Edmund reaches down and touches Kissan, and a familiar purple glow washes over the cat.

"Careful friend. I can't lose you twice in one day. Now, Attack!"

Cast protection from evil on Kissan

Handle Animal: 1d20 + 2 + 4 ⇒ (19) + 2 + 4 = 25


HP 45/45| AC 25 T 13 FF 21 | CMB +10, CMD 26 | F: +8, R: +8, W: +4 | Init: +3 | Perc: +7 (+15), SM: +2 | Speed 40ft | Scent | Hunters Tricks: 7/7, Active conditions: +2 Str (Aspect)
Skills:
Acrobatics +7, Climb +11, Escape Artist +3, Intimidate +0, Stealth +9, Survival +2, Swim +11

Feeling the divine energy wash over her, Kissan feels a renewed sense of energy. Following the wishes of her friend and companion, she moves up to the yellow monk, ready to attack.

Current stats against evil: AC 19 (+2 deflection), F+6, R:+8, W+5

The Exchange

Male Rat gunslinger/ftr 5 | hp 20 | AC 24, T 16, FF 14 | Fort +5, Ref +7, Will +0 | Perception +7 Gunslinger 2

The Slitheren kid moves up and shoots the purple robed enemy near Red.

"Get 'im Red!"

attack: 1d20 + 4 ⇒ (1) + 4 = 5

damage: 1d6 ⇒ 1

The hammer falls and the flint fails as it hits near the pan.

The Slitheren Kid shakes his head.

"Betsy oh NO! Did a cat touch you!?"


Knowledge Checks

SK2: Does your gun gain the broken condition? Also, it's surprise round: either you move or shoot, but not both. I'm going to rule that you moved and didn't shoot, as it solves the broken gun issue.

Andor runs in, rapier first, and plunges the weapon in the distracted monk's back. The man yells in shock and pain. The others move in to setup an attack on the monks.

Initiative:

Init.Andor: 1d20 + 4 ⇒ (5) + 4 = 9
Init.Red: 1d20 + 2 ⇒ (14) + 2 = 16
Init.Roldala: 1d20 + 1 ⇒ (19) + 1 = 20
Init.SK2: 1d20 + 4 ⇒ (9) + 4 = 13
Init.Edmund: 1d20 + 8 ⇒ (16) + 8 = 24
Init.AsmoMonks: 1d20 + 2 ⇒ (19) + 2 = 21

Round 1 [bold may go]
Edmund
Kissan

Asmodean Monks
Roldala
Red
Sk2
Andor


HP 45/45| AC 25 T 13 FF 21 | CMB +10, CMD 26 | F: +8, R: +8, W: +4 | Init: +3 | Perc: +7 (+15), SM: +2 | Speed 40ft | Scent | Hunters Tricks: 7/7, Active conditions: +2 Str (Aspect)
Skills:
Acrobatics +7, Climb +11, Escape Artist +3, Intimidate +0, Stealth +9, Survival +2, Swim +11

Blood. Revenge. Rage

The large cat leaps at the yellow monk in front of her- teeth barred and claws extended.

Bite against flat foot: 1d20 + 5 ⇒ (6) + 5 = 11
Damage, Bite: 1d6 + 1 ⇒ (2) + 1 = 3

Claw #1, against flat foot: 1d20 + 5 ⇒ (5) + 5 = 10
Damage, Claw #1: 1d4 + 1 ⇒ (4) + 1 = 5

Claw #2, against flatfoot: 1d20 + 5 ⇒ (20) + 5 = 25
Damage, Claw #2: 1d4 + 1 ⇒ (2) + 1 = 3
Confirm Crit?: 1d20 + 5 ⇒ (2) + 5 = 7
Damage?: 1d4 + 1 ⇒ (2) + 1 = 3

Current stats against evil: AC 19 (+2 deflection), F+6, R:+8, W+5

AoO, if necessary:

Bite: 1d20 + 5 ⇒ (4) + 5 = 9
Damage, Bite: 1d6 + 1 ⇒ (2) + 1 = 3

Silver Crusade

Human Inquisitor (7) | HP 50/50 | AC 23 T 17 FF 17 | CMB +7, CMD 24 | F: +8, R: +10, W: +10 | Init: +11 | Perc: +11, SM: +7 | Speed 40ft | Agile Feet: 6/6 Aspect: 7/7 Bane: 7/7 Tricks: 6/7 | Spells: 1(4/5), 2(3/4) 3(2/2) | Active: Focused Scrutiny
Skills:
Acrobatics +10, Bluff +5, Climb +6, Diplomacy +11, Disguise -2, Handle Animal +5(+9) Intimidate +2, Knowledge (nature) +3, Stealth +11, Survival +7, Swim +8

Edmund moves forward while drawing an arrow, coming to rest next to Kissan. He levels his bow at the blue monk and releases the arrow.

Mst Bow, PBS, Precise Shot, against FF: 1d20 + 5 + 1 ⇒ (18) + 5 + 1 = 24 -4 Cover?
Damage, MC +2, PBS: 1d8 + 2 + 1 ⇒ (5) + 2 + 1 = 8

The Exchange

Male Rat gunslinger/ftr 5 | hp 20 | AC 24, T 16, FF 14 | Fort +5, Ref +7, Will +0 | Perception +7 Gunslinger 2
GM PDK wrote:

SK2: Does your gun gain the broken condition? Also, it's surprise round: either you move or shoot, but not both. I'm going to rule that you moved and didn't shoot, as it solves the broken gun issue.

yeah it does. Thats fine. thanks


Knowledge Checks

The monks attempt to regroup after Andor and Kissan's mauling. Yellow makes a full withdraw through the barbed chains! double move, difficult terrain, Acrobatics DC 10: 1d20 + 2 ⇒ (7) + 2 = 9 However he brushes against the chains, and they frantically animate and start flailing at him!! chains!!!: 1d20 + 10 ⇒ (8) + 10 = 18 for 1d6 ⇒ 1 slashing dmg and something else... that turns the monks face to a pale white... the yellow monks succumbs from his injuries and hangs suspended in the chains like the other corpse... dying

The blue robed monk runs back and opens the doors to F5. "Come out and deal with these intruders!" says the monk, and something big starts barking an unnatural bark. You then see... a large canine creature on fire coming out of that room, which easily maneuvers through the chains, then stopping near the center of the barbed lines. double move, Acrobatics DC 10: 1d20 + 8 ⇒ (8) + 8 = 16

knowledge the planes DC 13:
reveals that this is a hell hound; you know one thing about it plus another thing for every 5 pt. you exceed the DC

Black and purple-robed monks step up to Red and Roldala and try to use their stunning fist on them as part of a full attack!

flurry of blows:

vs. Roldala
first+stunning fist: 1d20 + 1 ⇒ (7) + 1 = 8 for 1d6 + 2 ⇒ (1) + 2 = 3 bludgeoning + Fort DC 11 or stunned 1 round
second: 1d20 + 1 ⇒ (10) + 1 = 11 for 1d6 + 2 ⇒ (1) + 2 = 3 bludgeoning

vs. Red
first+stunning fist: 1d20 + 1 ⇒ (20) + 1 = 21 for 1d6 + 2 ⇒ (5) + 2 = 7 bludgeoning + Fort DC 11 or stunned 1 round
second: 1d20 + 1 ⇒ (5) + 1 = 6 for 1d6 + 2 ⇒ (5) + 2 = 7 bludgeoning

CONFIRM CRIT RED: 1d20 + 1 ⇒ (18) + 1 = 19 for 1d6 + 2 ⇒ (6) + 2 = 8 bludgeoning

Purple connects a deafening uppercut under Red's crocodile jaws that sends blood exploding out of his mouth and has him see quite a few stars... Fort DC 11 or stunned

Round 1&2
Asmodean Monks [yellow: dying; others fine]
hell hound [fine]
all heroes are up! [Red -15 + Fort req'd // others fine]

Silver Crusade

Human Inquisitor (7) | HP 50/50 | AC 23 T 17 FF 17 | CMB +7, CMD 24 | F: +8, R: +10, W: +10 | Init: +11 | Perc: +11, SM: +7 | Speed 40ft | Agile Feet: 6/6 Aspect: 7/7 Bane: 7/7 Tricks: 6/7 | Spells: 1(4/5), 2(3/4) 3(2/2) | Active: Focused Scrutiny
Skills:
Acrobatics +10, Bluff +5, Climb +6, Diplomacy +11, Disguise -2, Handle Animal +5(+9) Intimidate +2, Knowledge (nature) +3, Stealth +11, Survival +7, Swim +8

Under the threat posed by the burning creature, Edmund pulls another arrow and releases it into the advancing creature.

Mst Bow, PBS, Precise Shot: 1d20 + 5 + 1 ⇒ (6) + 5 + 1 = 12
Damage, MC +2, PBS: 1d8 + 2 + 1 ⇒ (4) + 2 + 1 = 7

"Kissan, cover me!"

Standard: Attack. Decline Move. Trick: guard Edmund

Handle Animal: 1d20 + 6 ⇒ (2) + 6 = 8


HP 45/45| AC 25 T 13 FF 21 | CMB +10, CMD 26 | F: +8, R: +8, W: +4 | Init: +3 | Perc: +7 (+15), SM: +2 | Speed 40ft | Scent | Hunters Tricks: 7/7, Active conditions: +2 Str (Aspect)
Skills:
Acrobatics +7, Climb +11, Escape Artist +3, Intimidate +0, Stealth +9, Survival +2, Swim +11

Since Edmund failed his HA check, I leave Kissan's actions up to you. Full stats are available on the tag line and dice expressions on her profile

Current stats against evil: AC 19 (+2 deflection), F+6, R:+8, W+5

Scarab Sages

Male CG Kitsune (mid 20s, red/blondish hair, freckles, smiling) | Swashbuckler (Inspired Blade, Noble Fencer) 1 / Investigator (Empiricist) 3

Kn(planes) to find out DR, special defenses : 1d20 + 8 + 1d6 ⇒ (2) + 8 + (2) = 12

Andor tries to identify the burning being.

Acrobatics : 1d20 + 8 ⇒ (3) + 8 = 11

He then decides to confront the burning creature first and runs into the barbed wires.

Andor attacks with his Rapier.

Rapier attack roll : 1d20 + 7 ⇒ (10) + 7 = 17

Damage roll : 1d6 + 4 ⇒ (3) + 4 = 7

Parry/Reposte:

In case Andor is attacked he uses 'Opportune Parry' and parries by expending an AoO to parry and spends a panache point (so if the attack roll of the opponent is lower than Andor's parry then the opponent does not hit and Andor could potentially reposte)

Opportune Parry: 1d20 + 7 ⇒ (9) + 7 = 16

In case Andor successfully parries he uses 'Reposte' as an immediate action to attack the opponent that attacked him.

Rapier reposte attack roll: 1d20 + 7 ⇒ (12) + 7 = 19
Damage reposte roll : 1d6 + 4 ⇒ (2) + 4 = 6

Liberty's Edge

Female Half-Orc Invulnerable Rager 7 | HP 69/69(83) | AC 17 (15), T 11 (9), FF 16 | CMD 24 | Fort +10(12)(17), Ref +6(11), Will +6(8)(11) | Init +1 | Perc +11 | SM -1 | Rage Rounds 18/18

Roldala has been barely keeping her temper from boiling over, and the sight of the twitching, flailing chains is enough to tip her quite over the edge.

With a howl that seems to tear at her throat she lays about her, starting with the monk that struck Red.

Hammer (Raging, PA): 1d20 + 13 - 2 ⇒ (15) + 13 - 2 = 26
Damage: 1d12 + 13 + 6 ⇒ (5) + 13 + 6 = 24

"No! Chains!"

The Exchange

Male Rat gunslinger/ftr 5 | hp 20 | AC 24, T 16, FF 14 | Fort +5, Ref +7, Will +0 | Perception +7 Gunslinger 2

The Slitheren Kid aims at black and shoots.

attack: 1d20 + 4 ⇒ (11) + 4 = 15

damage: 1d6 ⇒ 2

"Red you OK?"


Knowledge Checks

Edmund's arrow does not find its mark and bounces off the hell hound's hide, sending burning embers flying.

Unsure of the supernatural threat coming his way, Kissan nevertheless heed Edmund's original command of attacking the nice, meaty and normal black-robed monk south of her!

Bite: 1d20 + 5 ⇒ (19) + 5 = 24
Damage, Bite: 1d6 + 1 ⇒ (3) + 1 = 4

Claw #1: 1d20 + 5 ⇒ (10) + 5 = 15
Damage, Claw #1: 1d4 + 1 ⇒ (4) + 1 = 5

Claw #2: 1d20 + 5 ⇒ (7) + 5 = 12
Damage, Claw #2: 1d4 + 1 ⇒ (3) + 1 = 4

Andor's rapier pierces the hell hound's flanks. The creature howls, and prepares to retaliate!

Roldala, as usual, obliterates yet one more life out of the prime material plane by way of long hafted hammer.

SK2's peashooter misses please include the -4 for shooting in melee next time...

The black robed monk steps in front of Roldala and double kicks Red:
flurry of blows: 1d20 + 1 ⇒ (20) + 1 = 21 for 1d6 + 2 ⇒ (6) + 2 = 8 dmg.
flurry of blows: 1d20 + 1 ⇒ (12) + 1 = 13 for 1d6 + 2 ⇒ (4) + 2 = 6 dmg.

The hell hound breathes fire on Andor!
breath weapon!: 2d6 ⇒ (3, 2) = 5 fire dmg; Ref DC 14 for 1/2
Acrobatics to avoid chains: 1d20 + 8 ⇒ (12) + 8 = 20

--> CONFIRM CRIT vs. Red: 1d20 + 1 ⇒ (1) + 1 = 2 for 1d6 + 2 ⇒ (4) + 2 = 6 dmg.

The blue-robed monk runs to the double doors to the east, opens them and yells, "NOX!! MA'AM!! WE'RE UNDER ATTACK!!!"

"HOW IS THIS POSSIBLE?!?" comes a yelled answer from a dry-cut female voice. "LOUT! BLOCK THEIR PASSAGE... THE REST OF YOU, FOLLOW ME!"

Andor you can see additional monks in the room beyond... they retreat as commanded and are now beyond your line of sight.

Round 3
Asmodean Monks [yellow: dying; purple: dying; black: -9; blue: fine]
hell hound [-7]
Nox [fine]
Lout [fine]
More monks [fine]
Red's Round 2 Action Pending [-29 and disabled ]
all heroes are up for Round 3! (including Red: so Red, you should post two actions in a row... recommend the first one be a potion of healing so you're not disabled)

BOTTING RED's FORT SAVE VS. STUNNING FIST FROM PREVIOUS ROUND:
Fort vs. DC 11: 1d20 + 9 ⇒ (2) + 9 = 11 [PASS!!]
@Red: Strongly recommend you drink a potion during your round's action to not be disabled; I'm not botting you because your next action will be critical for your character... these guys worship Asmodeus; hint, hint.

Scarab Sages

Male CG Kitsune (mid 20s, red/blondish hair, freckles, smiling) | Swashbuckler (Inspired Blade, Noble Fencer) 1 / Investigator (Empiricist) 3

Reflex save : 1d20 + 8 ⇒ (6) + 8 = 14 Puhhh. 2 damage.

* * *

”Rreeeddd!!! Noooo!!!“ Andor shouts in fear.

Andor attacks with his Rapier to get rid of this hound as fast as possible.

Rapier attack roll : 1d20 + 7 ⇒ (17) + 7 = 24

Damage roll : 1d6 + 4 ⇒ (2) + 4 = 6

Parry/Reposte:

In case Andor is attacked he uses 'Opportune Parry' and parries by expending an AoO to parry and spends a panache point (so if the attack roll of the opponent is lower than Andor's parry then the opponent does not hit and Andor could potentially reposte)

Opportune Parry: 1d20 + 7 ⇒ (7) + 7 = 14

In case Andor successfully parries he uses 'Reposte' as an immediate action to attack the opponent that attacked him.

Rapier reposte attack roll: 1d20 + 7 ⇒ (9) + 7 = 16
Damage reposte roll : 1d6 + 4 ⇒ (6) + 4 = 10

The Concordance

Werecrocodile-kin Invulnerable 2 | Speed 40 ft. | AC 12(10), T 12, FF 10 | hp 24/25(29) | Fort +7(9), Ref +2, Will +3(5) | Init +2 | Percep +1 | CMD 18(20) |DR1/- Rage 6/9 | Reroll @ +3 1/1 | Conditions: none

Back with Internet! Thanks GM, you are too kind!

Blood runs down Red's face and all he sees is red now, but just before, he gulps his last potion to keep himself barely breathing. "Raaaarrrr!" He yells in a howling rage, unleashing a series gruelling attacks on the Asmodean!

Round 2. 5 foot back, Move to retrieve, and move to drink! Start Rage
Potion of CLW: 1d8 + 1 ⇒ (2) + 1 = 3

Round 3. 5 feet forward to flank with Roldala. Full Round attack!
Claw,Rage: 1d20 + 8 + 2 ⇒ (10) + 8 + 2 = 20 B/S: 1d6 + 6 ⇒ (2) + 6 = 8
Claw,Rage: 1d20 + 8 + 2 ⇒ (18) + 8 + 2 = 28 B/S: 1d6 + 6 ⇒ (2) + 6 = 8
Bite,Rage: 1d20 + 8 + 2 ⇒ (5) + 8 + 2 = 15 B/P/S: 1d6 + 6 ⇒ (4) + 6 = 10


HP 45/45| AC 25 T 13 FF 21 | CMB +10, CMD 26 | F: +8, R: +8, W: +4 | Init: +3 | Perc: +7 (+15), SM: +2 | Speed 40ft | Scent | Hunters Tricks: 7/7, Active conditions: +2 Str (Aspect)
Skills:
Acrobatics +7, Climb +11, Escape Artist +3, Intimidate +0, Stealth +9, Survival +2, Swim +11

Blood in her mouth, Kissan continues to rip into the black monk- black fur becoming wet.

Bite: 1d20 + 5 ⇒ (14) + 5 = 19
Damage, Bite: 1d6 + 1 ⇒ (3) + 1 = 4

Claw #1: 1d20 + 5 ⇒ (18) + 5 = 23
Damage, Claw #1: 1d4 + 1 ⇒ (1) + 1 = 2

Claw #2: 1d20 + 5 ⇒ (12) + 5 = 17
Damage, Claw #2: 1d4 + 1 ⇒ (2) + 1 = 3

Current stats against evil: AC 19 (+2 deflection), F+6, R:+8, W+5

Silver Crusade

Human Inquisitor (7) | HP 50/50 | AC 23 T 17 FF 17 | CMB +7, CMD 24 | F: +8, R: +10, W: +10 | Init: +11 | Perc: +11, SM: +7 | Speed 40ft | Agile Feet: 6/6 Aspect: 7/7 Bane: 7/7 Tricks: 6/7 | Spells: 1(4/5), 2(3/4) 3(2/2) | Active: Focused Scrutiny
Skills:
Acrobatics +10, Bluff +5, Climb +6, Diplomacy +11, Disguise -2, Handle Animal +5(+9) Intimidate +2, Knowledge (nature) +3, Stealth +11, Survival +7, Swim +8

Hearing the roar of Red from the other side of the chamber, Edmund lowers his bow and dashes around behind Kissan and down the east side of the bookshelves. As he moves, he deftly pulls out a wand from his bandolier and upon arriving next to Red, taps the crocodile- washing him with a glow of healing light

CLW, Charge #8: 1d8 + 1 ⇒ (8) + 1 = 9

Move: 25ft, draw wand. Standard: CLW on Red. No additional commands for Kissan

Liberty's Edge

Female Half-Orc Invulnerable Rager 7 | HP 69/69(83) | AC 17 (15), T 11 (9), FF 16 | CMD 24 | Fort +10(12)(17), Ref +6(11), Will +6(8)(11) | Init +1 | Perc +11 | SM -1 | Rage Rounds 18/18

I'm assuming that Kissan and Red have probably taken care of the monk, but if not, Roldala will provoke

Brushing past her foe, Roldala advances on the only creature burning hot as her fury.

She smashes her hammer at the fiend through the wriggling links of chain, a part of her hoping they'll dare to try to hold her.

Hammer (Raging, PA): 1d20 + 13 - 2 ⇒ (15) + 13 - 2 = 26
Magic Adamantine Bludgeoning: 1d12 + 13 + 6 ⇒ (3) + 13 + 6 = 22

Scarab Sages

Male CG Kitsune (mid 20s, red/blondish hair, freckles, smiling) | Swashbuckler (Inspired Blade, Noble Fencer) 1 / Investigator (Empiricist) 3

Did I need an acrobatics roll for my last action although Andor did not move? If yes see below:

Acrobatics : 1d20 + 8 ⇒ (7) + 8 = 15


Knowledge Checks

Andor nimbly pokes the hell hound once more, avoiding the sinister chains, and Red tears down the black-robed monk. The hell hound retaliates against him, biting deeply. Kissan finishes the dying monk, biting her jugular and feasting on the warm blood. Edmund comes to Red's rescue, pumping healing energies into his reptilian system.

Roldala smashes the hell hound, not caring about the chains. The hell hound goes down, and the chains automatically animate to strike the half-orc female.

Hell hound vs. Andor
bite: 1d20 + 5 ⇒ (15) + 5 = 20 for 1d8 + 1 ⇒ (7) + 1 = 8 p/b/s dmg plus 1d6 ⇒ 2 fire dmg.

Chains vs. Roldala
chains: 1d20 + 10 ⇒ (8) + 10 = 18 for 1d6 ⇒ 6 slashing dmg -2 due to DR plus 1d1 ⇒ 1 pt. of STR dmg.

Round 4 [bold are up]
Asmodean Monks [yellow: dying; purple: dying; black: dead blue: retreating, looking back towards the PC to gauge intent]
hell hound [-35 and dying]
Nox [fine]
Lout [fine]
More monks [fine]
Red -17
Andor -12
SK2
Roldala -4 and 1 pt. STR dmg

Scarab Sages

Male CG Kitsune (mid 20s, red/blondish hair, freckles, smiling) | Swashbuckler (Inspired Blade, Noble Fencer) 1 / Investigator (Empiricist) 3

”Aaahh!!! It burns!!!“ Andor cries out and looks at Roldala with gratitude in his eyes.

Andor steps back, retrieves his potion of CLW and drinks it.

Acrobatics : 1d20 + 8 ⇒ (15) + 8 = 23

CLW : 1d8 + 1 ⇒ (7) + 1 = 8

Silver Crusade

Human Inquisitor (7) | HP 50/50 | AC 23 T 17 FF 17 | CMB +7, CMD 24 | F: +8, R: +10, W: +10 | Init: +11 | Perc: +11, SM: +7 | Speed 40ft | Agile Feet: 6/6 Aspect: 7/7 Bane: 7/7 Tricks: 6/7 | Spells: 1(4/5), 2(3/4) 3(2/2) | Active: Focused Scrutiny
Skills:
Acrobatics +10, Bluff +5, Climb +6, Diplomacy +11, Disguise -2, Handle Animal +5(+9) Intimidate +2, Knowledge (nature) +3, Stealth +11, Survival +7, Swim +8

Acrobatics: 1d20 + 8 ⇒ (16) + 8 = 24

Edmund continues to press into the chambers, hoping that his ranged attacks can continue to harry the retreating opposition. He gracefully steps through the chains and continues to move down the hall- stopping just before the doors on the right.

"Kissan, heel!"

Handle Animal: 1d20 + 6 ⇒ (11) + 6 = 17

He sets his feet and keeps his bow drawn down range- targeting the first creature that he sees

Move: 40ft, Standard: Ready action, Free: HA

Readied Attack:

Mst Bow, Precise Shot: 1d20 + 5 ⇒ (17) + 5 = 22 +1 if within 30 feet
Damage, MC +2: 1d8 + 2 ⇒ (2) + 2 = 4 +1 if within 30 feet


HP 45/45| AC 25 T 13 FF 21 | CMB +10, CMD 26 | F: +8, R: +8, W: +4 | Init: +3 | Perc: +7 (+15), SM: +2 | Speed 40ft | Scent | Hunters Tricks: 7/7, Active conditions: +2 Str (Aspect)
Skills:
Acrobatics +7, Climb +11, Escape Artist +3, Intimidate +0, Stealth +9, Survival +2, Swim +11

Kissan, Heel!

Dropping the corpse, Kissan turns and trots off after her master. Warm, dark liquid coats her black fur- her long tongue licking her nose and snout while she moves.

Acrobatics: 1d20 + 7 ⇒ (10) + 7 = 17

She pulls even with her human, and settles into a crouched position blocking the hallway next to him.

Move: 40 feet. Standard: Readied attack to defend Edmund

Defend Trick + Rolls:

Bite: 1d20 + 5 ⇒ (3) + 5 = 8
Damage, Bite: 1d6 + 1 ⇒ (6) + 1 = 7

Handle Animal wrote:
Defend (DC 20) The animal defends you (or is ready to defend you if no threat is present), even without any command being given. Alternatively, you can command the animal to defend a specific other character.

Kissan's original command was Heel. Once she has moved next to Edmund, her 'default' trick would become defend. Since she only made one move action, her defend would be a readied attack. Please let me know if you disagree with this line of thinking and I'll retcon. Thanks!

The Concordance

Werecrocodile-kin Invulnerable 2 | Speed 40 ft. | AC 12(10), T 12, FF 10 | hp 24/25(29) | Fort +7(9), Ref +2, Will +3(5) | Init +2 | Percep +1 | CMD 18(20) |DR1/- Rage 6/9 | Reroll @ +3 1/1 | Conditions: none

End Rage and be fatigued for 5 more rounds.

Turning to Edmund, the werecrocodile shows a bit of gratitude, "RRthanks...". Red huffs and puffs as his wounds slowly recover. "RRrr...We chase?" He asks, although eager, knows he's taken quite a hit and requires to not to jump into the fray without taking a bit of precaution.

I don't see any immediate threat, if that's the case, I suggest we take a break and recover before going and chasing after the rest?

Silver Crusade

Human Inquisitor (7) | HP 50/50 | AC 23 T 17 FF 17 | CMB +7, CMD 24 | F: +8, R: +10, W: +10 | Init: +11 | Perc: +11, SM: +7 | Speed 40ft | Agile Feet: 6/6 Aspect: 7/7 Bane: 7/7 Tricks: 6/7 | Spells: 1(4/5), 2(3/4) 3(2/2) | Active: Focused Scrutiny
Skills:
Acrobatics +10, Bluff +5, Climb +6, Diplomacy +11, Disguise -2, Handle Animal +5(+9) Intimidate +2, Knowledge (nature) +3, Stealth +11, Survival +7, Swim +8
Red the Croc wrote:
I don't see any immediate threat, if that's the case, I suggest we take a break and recover before going and chasing after the rest?

Agreed. Edmund was basically setting up a perimeter- not fully giving chase. His 2-9 damage/round won't do too much to them anyways...


Knowledge Checks

The threat is not over and the enemies are doing stuff - we shall remain in initiative mode to keep track of time. Feel free to just delay or skip your actions if you have nothing to do. However, if you move, pull out scrolls/potions, please continue to post and list all your actions.

GM rolls:
1d20 - 3 ⇒ (15) - 3 = 12

Scarab Sages

Male CG Kitsune (mid 20s, red/blondish hair, freckles, smiling) | Swashbuckler (Inspired Blade, Noble Fencer) 1 / Investigator (Empiricist) 3

Andor walks forward and peeks into the next room.

Acrobatics : 1d20 + 8 ⇒ (15) + 8 = 23

Stealth : 1d20 + 8 ⇒ (10) + 8 = 18

The Concordance

Werecrocodile-kin Invulnerable 2 | Speed 40 ft. | AC 12(10), T 12, FF 10 | hp 24/25(29) | Fort +7(9), Ref +2, Will +3(5) | Init +2 | Percep +1 | CMD 18(20) |DR1/- Rage 6/9 | Reroll @ +3 1/1 | Conditions: none

Red retrieves a very simple wand and holds it out towards Edmund. "RRr..halp."

Move action to pull out wand of CLW

The Exchange

Male Rat gunslinger/ftr 5 | hp 20 | AC 24, T 16, FF 14 | Fort +5, Ref +7, Will +0 | Perception +7 Gunslinger 2

The Slitheren Kid reloads his pistol.

Liberty's Edge

Female Half-Orc Invulnerable Rager 7 | HP 69/69(83) | AC 17 (15), T 11 (9), FF 16 | CMD 24 | Fort +10(12)(17), Ref +6(11), Will +6(8)(11) | Init +1 | Perc +11 | SM -1 | Rage Rounds 18/18

Roldala's fury ebbs, and she carefully ducks through the chains to take up a watchful position with Edmund and Kissan.


Knowledge Checks

The heroes heal and regroup... the barbarians are winded!

GM Rolls:
1d20 + 2 ⇒ (8) + 2 = 101d20 - 4 ⇒ (10) - 4 = 6

SK2 hears the rustling of chainmail and booted feet coming down the hallway behind him!

Andor forges ahead and thinks he can see a... stream? with grass, bushes and trees... he also sees the monks speed towards the stream until he no longer has line of sight to them.

Andor has already posted actions for both Round 4 and 5, so he is not bolded this time around.

Round 5 [bold are up]
Nox [fine]
Lout [fine]
Remaining Asmodean monks [fine]
Andor -4
Red -17 fatigued round 1 of 4 [-2 STR]
SK2
Roldala -4 and 1 pt. STR dmg fatigued round 1 of 4 [-3 STR]

The Exchange

Male Rat gunslinger/ftr 5 | hp 20 | AC 24, T 16, FF 14 | Fort +5, Ref +7, Will +0 | Perception +7 Gunslinger 2

"Psst guys somethings coming this way" The Slitheren Kid points towards the corner where the noise came from and ducks behind the corner.

ready action to shoot bad guy

attack: 1d20 + 8 ⇒ (15) + 8 = 23

damage: 1d6 ⇒ 1

Silver Crusade

Human Inquisitor (7) | HP 50/50 | AC 23 T 17 FF 17 | CMB +7, CMD 24 | F: +8, R: +10, W: +10 | Init: +11 | Perc: +11, SM: +7 | Speed 40ft | Agile Feet: 6/6 Aspect: 7/7 Bane: 7/7 Tricks: 6/7 | Spells: 1(4/5), 2(3/4) 3(2/2) | Active: Focused Scrutiny
Skills:
Acrobatics +10, Bluff +5, Climb +6, Diplomacy +11, Disguise -2, Handle Animal +5(+9) Intimidate +2, Knowledge (nature) +3, Stealth +11, Survival +7, Swim +8

"Kissan, Guard Andor" he calls out, pointing to the human.
Handle Animal: 1d20 + 6 ⇒ (8) + 6 = 14

With the right flank secured, Edmund moves back towards Red- drawing his wand as he moves. Arriving next to the man/beast- he taps him again with the wand.

"Were gonna need your claws here real soon. Go gettem'"

CLW #9: 1d8 + 1 ⇒ (5) + 1 = 6

I couldn't take your wand because I was on the other side of the room, nor can I take it now and still be able to use it on you. I guess you'll just have to owe me one!


HP 45/45| AC 25 T 13 FF 21 | CMB +10, CMD 26 | F: +8, R: +8, W: +4 | Init: +3 | Perc: +7 (+15), SM: +2 | Speed 40ft | Scent | Hunters Tricks: 7/7, Active conditions: +2 Str (Aspect)
Skills:
Acrobatics +7, Climb +11, Escape Artist +3, Intimidate +0, Stealth +9, Survival +2, Swim +11

Guard

The cat looks at his master and then the unfamiliar human, before moving forward and up next to Andor

Does not smell like hooman. Smells like animal

The Concordance

Werecrocodile-kin Invulnerable 2 | Speed 40 ft. | AC 12(10), T 12, FF 10 | hp 24/25(29) | Fort +7(9), Ref +2, Will +3(5) | Init +2 | Percep +1 | CMD 18(20) |DR1/- Rage 6/9 | Reroll @ +3 1/1 | Conditions: none
Edmund DeCarth wrote:

I couldn't take your wand because I was on the other side of the room, nor can I take it now and still be able to use it on you. I guess you'll just have to owe me one!

Noted with thanks!

Red wounds slowly heal with Edmund's help but a lot of the scars still remain. In thanks, he nods at Edmund and turns his head towards the approaching noise. "Rrr..." The werecrocodilekin hobbles towards the front, ready to anticipate and intercept what comes near, but at the same time stays close to Edmund for safety.

Move action and Ready action to attack any hostile within reach.

Liberty's Edge

Female Half-Orc Invulnerable Rager 7 | HP 69/69(83) | AC 17 (15), T 11 (9), FF 16 | CMD 24 | Fort +10(12)(17), Ref +6(11), Will +6(8)(11) | Init +1 | Perc +11 | SM -1 | Rage Rounds 18/18

Roldala carefully pushes her way back through the chains, warily regarding the approaching footsteps.


Knowledge Checks

Six monks let by a massive half-ogre come down the stone path, walking directly towards Andor with murder in their eyes. Some of the monks are smiling evilly. The sound of chainmail and booted feet coming towards SK2, Red and Roldala intensifies.

All enemies double move

Round 6 [bold are up]
Nox [fine]
Lout 1/2 ogre [fine]
Asmodean monks [teal, blue, pink, purple, black, green: fine]
Edmund
Andor -4
Kissan [defending Andor]
Red -11 fatigued round 2 of 4 [-2 STR / cannot rage]
SK2
Roldala -4 and 1 pt. STR dmg fatigued round 2 of 4 [-3 STR / cannot rage]

enemies back on the map folks, so walking through the chains now require Acrobatics checks again- thx!

Silver Crusade

Human Inquisitor (7) | HP 50/50 | AC 23 T 17 FF 17 | CMB +7, CMD 24 | F: +8, R: +10, W: +10 | Init: +11 | Perc: +11, SM: +7 | Speed 40ft | Agile Feet: 6/6 Aspect: 7/7 Bane: 7/7 Tricks: 6/7 | Spells: 1(4/5), 2(3/4) 3(2/2) | Active: Focused Scrutiny
Skills:
Acrobatics +10, Bluff +5, Climb +6, Diplomacy +11, Disguise -2, Handle Animal +5(+9) Intimidate +2, Knowledge (nature) +3, Stealth +11, Survival +7, Swim +8

Hearing the enemies approach from both flanks, Edmund uses all of his fortitude to stay calm in the moment.

"Now this here is a tight spot"

I don't know which threat is greater. I hope that Kissan and Andor can hold...

He reaches out and touches red on the shoulder. "Desna, send your protection over him" and Red is covered by a purple flash of energy that settles into his skin.

Last level 1 spell, protection from evil. Move North, into chains

Acrobatics, DC 10: 1d20 + 8 ⇒ (7) + 8 = 15

Protection from Evil:

Reference

SRD wrote:

...This spell wards a creature from attacks by evil creatures, from mental control, and from summoned creatures. It creates a magical barrier around the subject at a distance of 1 foot. The barrier moves with the subject and has three major effects.

First, the subject gains a +2 deflection bonus to AC and a +2 resistance bonus on saves. Both these bonuses apply against attacks made or effects created by evil creatures....


HP 45/45| AC 25 T 13 FF 21 | CMB +10, CMD 26 | F: +8, R: +8, W: +4 | Init: +3 | Perc: +7 (+15), SM: +2 | Speed 40ft | Scent | Hunters Tricks: 7/7, Active conditions: +2 Str (Aspect)
Skills:
Acrobatics +7, Climb +11, Escape Artist +3, Intimidate +0, Stealth +9, Survival +2, Swim +11

"Grrrrrrrrrrrrr"

The black cat shifts her weight onto her hind legs, back arched and ready to spring.

Wait for hooman. Follow masters friend. Master knows best

Follow Andor. If no movement, readied actions against creatures threatening Andor

Readied Actions:

Bite: 1d20 + 5 ⇒ (15) + 5 = 20
Damage, Bite: 1d6 + 1 ⇒ (1) + 1 = 2

Claw #1: 1d20 + 5 ⇒ (2) + 5 = 7
Damage, Claw #1: 1d4 + 1 ⇒ (4) + 1 = 5

Claw #2: 1d20 + 5 ⇒ (15) + 5 = 20
Damage, Claw #2: 1d4 + 1 ⇒ (2) + 1 = 3

Protection from evil 6 of 12 rounds. +2 AC, +2 saves

The Exchange

Male Rat gunslinger/ftr 5 | hp 20 | AC 24, T 16, FF 14 | Fort +5, Ref +7, Will +0 | Perception +7 Gunslinger 2

The Slitheren Kid tries to follow Andor and squeeze through the chains.

acrobatics: 1d20 + 9 ⇒ (7) + 9 = 16

double move


Knowledge Checks

Kissan: you cannot ready a full-attack. I will use the bite if applicable.

The Concordance

Werecrocodile-kin Invulnerable 2 | Speed 40 ft. | AC 12(10), T 12, FF 10 | hp 24/25(29) | Fort +7(9), Ref +2, Will +3(5) | Init +2 | Percep +1 | CMD 18(20) |DR1/- Rage 6/9 | Reroll @ +3 1/1 | Conditions: none

Red waits patiently, and holds the back line as he anticipates the approaching creature.

Move and Ready Action to attack any hostile creature within reach once more.

Readied Action:

Bite,Fatigue: 1d20 + 6 - 1 ⇒ (17) + 6 - 1 = 22 B/S: 1d6 + 4 ⇒ (3) + 4 = 7


Knowledge Checks

SK2: Chains are difficult terrain; move back SK2 accordingly. If you climb on top of a table I'm also going to increase the Acrobatics DC to 15 if you don't want to touch a chain...

Scarab Sages

Male CG Kitsune (mid 20s, red/blondish hair, freckles, smiling) | Swashbuckler (Inspired Blade, Noble Fencer) 1 / Investigator (Empiricist) 3

Andor drops the tanglefoot bag. (free action)

He takes a step back and readies himself to attack the next enemy adjacent to him. (5ft. step and standard action)

Rapier attack roll: 1d20 + 7 ⇒ (11) + 7 = 18

Damage roll : 1d6 + 4 ⇒ (1) + 4 = 5

Parry/Reposte :

In case Andor is attacked he uses 'Opportune Parry' and parries by expending an AoO to parry and spends a panache point (so if the attack roll of the opponent is lower than Andor's parry then the opponent does not hit and Andor could potentially reposte)

Opportune Parry: 1d20 + 7 ⇒ (10) + 7 = 17

In case Andor successfully parries he uses 'Reposte' as an immediate action to attack the opponent that attacked him.

Rapier reposte attack roll: 1d20 + 7 ⇒ (13) + 7 = 20

Damage reposte roll : 1d6 + 4 ⇒ (3) + 4 = 7

The Exchange

Male Rat gunslinger/ftr 5 | hp 20 | AC 24, T 16, FF 14 | Fort +5, Ref +7, Will +0 | Perception +7 Gunslinger 2
GM PDK wrote:
SK2: Chains are difficult terrain; move back SK2 accordingly. If you climb on top of a table I'm also going to increase the Acrobatics DC to 15 if you don't want to touch a chain...

ok I moved the token. I got a 16 on the check

Liberty's Edge

Female Half-Orc Invulnerable Rager 7 | HP 69/69(83) | AC 17 (15), T 11 (9), FF 16 | CMD 24 | Fort +10(12)(17), Ref +6(11), Will +6(8)(11) | Init +1 | Perc +11 | SM -1 | Rage Rounds 18/18

Tired of only hearing the approaching boots, Roldala moves up to the corner for a better look, ready to crush anyone who dares pass.

Readied Attack/AoO:
Readied Attack (Fatigue): 1d20 + 11 - 1 - 2 ⇒ (7) + 11 - 1 - 2 = 15
Magic Adamantine Bludgeoning: 1d12 + 10 - 2 + 6 ⇒ (9) + 10 - 2 + 6 = 23
AoO (Sundering a weapon if appropriate: 1d20 + 11 - 1 - 2 ⇒ (19) + 11 - 1 - 2 = 27 +6 if sundering
Magic Adamantine Bludgeoning: 1d12 + 10 - 2 + 6 ⇒ (8) + 10 - 2 + 6 = 22


Knowledge Checks

Peaking around the corner, Roldala notices two creatures already in range of her lucerne hammer! A scowling woman armed with a magnificent glaive, and beside her, a roiling wave of flesh with half-formed limbs and a dripping tumorous face.

Ready action goes off - which target? there will be no AoO as they will both 5-foot step; also, please look at the rules and confirm whether they have cover from your attack or not, as I am unsure if it applies with weapons with reach in this case.

Liberty's Edge

Female Half-Orc Invulnerable Rager 7 | HP 69/69(83) | AC 17 (15), T 11 (9), FF 16 | CMD 24 | Fort +10(12)(17), Ref +6(11), Will +6(8)(11) | Init +1 | Perc +11 | SM -1 | Rage Rounds 18/18

Sorry, didn't see the notification so I thought this game was still a victim of the sitepocalypse!

The readied attack would go off against whoever moved close first, but if I get to pick I'd pick the person instead of the fiend.

Regarding reach weapons and cover:
"When making a melee attack against a target that isn't adjacent to you (such as with a reach weapon), use the rules for determining cover from ranged attacks." "To determine whether your target has cover from your ranged attack, choose a corner of your square. If any line from this corner to any corner of the target's square passes through a square or border that blocks line of effect or provides cover, or through a square occupied by a creature, the target has cover"

So the wall we're both next to shouldn't provide cover since I can just pick the top left corner to attack from. But then because cover is weird, we'll both have cover if we attack around the corner while we're adjacent to one another.


Knowledge Checks

Edmund casts a friendly spell on Red;
The ogrekin charges Kissan and gets stabbed by Andor and bit by Kissan; (7 dmg total)
Charge vs. Kissan, shortspear, power attack: 1d20 + 7 + 2 - 1 ⇒ (11) + 7 + 2 - 1 = 19 for 1d6 + 7 + 3 ⇒ (6) + 7 + 3 = 16 piercing dmg.
Roldala attacks the glaive-wielding woman and misses;
The lemure devil double moves between Roldala and Red; (Roldala can take an AoO)
Red attacks the lemure; (DR 5 so 2dmg total)
The glaive-wielding woman 5-foot steps and attempts to strike Roldala:
+1 glaive, power attack: 1d20 + 11 - 2 ⇒ (3) + 11 - 2 = 12 for 1d10 + 8 + 6 ⇒ (10) + 8 + 6 = 24 magical piercing dmg.
The monks move in. One of them attacks Kissan with stunning fist:
Stunning Fist: 1d20 + 2 ⇒ (18) + 2 = 20 for 1d6 + 2 ⇒ (2) + 2 = 4 and Fort save DC 11 or stunned. The monk drop kicks Kissan to the floor. The proud animal begins yet another spiral towards death...

Round 7 [bold are up]
Nox [fine]
Lemure -2
Lout 1/2 ogre -7
Asmodean monks [teal, blue, pink, purple, black, green: fine]
Edmund
Andor -4
Kissan -20 [dying; stunned 1 round]
Red -11 fatigued round 3 of 4 [-2 STR / cannot rage]
SK2
Roldala -4 and 1 pt. STR dmg fatigued round 3 of 4 [-3 STR / cannot rage]

enemies back on the map folks, so walking through the chains now require Acrobatics checks again- thx!

951 to 1,000 of 1,011 << first < prev | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / GM PDK'S HELL'S REBELS (CLASSIC / STANDARD PFS BOOK 1 AND 2) GAMEPLAY All Messageboards

Want to post a reply? Sign in.