Race |
CMD 18(20) |DR1/- Rage 6/9 | |
Classes/Levels |
Reroll @ +3 1/1 | Conditions: none |
Gender |
Werecrocodile-kin Invulnerable 2 | Speed 40 ft. | AC 12(10), T 12, FF 10 | hp 24/25(29) | Fort +7(9), Ref +2, Will +3(5) | Init +2 | Percep +1 | |
About Red the Croc
Temp gear: Silver Raven Figurine, Potion of Lesser Restoration.
Short Description
Male Skinwalker/Werecrocodile-kin Barbarian (Invulnerable Rager) 2
CN Medium Humanoid
Faction The Concordance
Init +2; Senses Perception +1, Low Light Vision
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DEFENSE (Rage)
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AC 12(10), touch 12(10), flat-footed 10(8)
hp 25(29) ;2d12+6(2d12+10)
Fort +7(9), Ref +2, Will +3(5)
Defensive Abilities DR1/-
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OFFENSE
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Speed 40 ft.
Melee Bite +6 (d6+6)
Rage Bite +6 (d6+6), Claw +8 (d6+6), Claw +8 (d6+6)
Offensive abilities Rage (9/day), Scare (1/day)
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STATISTICS (Rage)
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Str 19(23), Dex 14, Con 16(20), Int 7, Wis 12, Cha 7
Base Atk +2; CMB +6(+8); CMD 18(20)
Feats Extra Feature [BotM]
Skills Stealth +8(+2 when moving at half speed or underwater), Swim +10, Cilmb +8
Traits Crocodile Swim [BotM], Indomitable Faith
Racial Traits Animal minded, Change Shape (Su), SLA
Languages Common
SQ Fast Movement, Rage, Invulnerability, Rage powers (Beast Totem, Lesser [APG])
Gear Cloak of Resistance +1 , Wand of CLW(50), Backpack, Grappling Hook, Silk rope, Mirror, Bedroll, Waterskin, Signal whistle
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SPECIAL ABILITIES
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Crocodile Swim: You gain a +2 trait bonus on Swim and Stealth checks while moving at half speed or less and mostly or completely underwater. Stealth is a class skill
Animal Minded: Werecrocodile-kins has a +2 racial bonus on Stealth and wild empathy
Change Shape: A skinwalker can change shape into a bestial form as a standard action. In bestial form, a skinwalker gains a +2 racial bonus to either Strength, Dexterity, or Constitution. While in this form, a skinwalker also takes on an animalistic feature that provides a special effect. Each time a skinwalker assumes bestial form, she can choose to gain one of the following features + one(feat):
- Darkvision to a range of 60 feet (X)
- Bite attack that deals 1d6 points of damage (X)
- Swim Speed of 30 feet ( )
- Ferocity ()
The racial ability score bonus and additional feature last as long as the skinwalker remains in that form, and a skinwalker can remain in bestial form for as long as she wants. While in bestial form, a skinwalker takes a –4 penalty on Charisma and Charisma-based checks when interacting with humanoids that lack the shapechanger subtype.
A skinwalker can return to her humanoid form as a swift action. To change forms and gain a different benefit, a skinwalker must first return to her humanoid form then use her shapechange ability again.
Spell-Like Ability: Skinwalkers with a Wisdom score of 11 or higher can use speak with animals once per day as a spell-like ability. The caster level for this ability is equal to the skinwalker’s character level
Fast Movement: speed +10 feet when wearing no armor, light armor, medium armor, and not carrying a heavy load, stacks with other bonuses to barbarian's land speed
Rage: (9 rounds/day = 4 + 3(CON) + 2(2xlvl-1) While in rage, +4 morale bonus to Strength and Constitution, and +2 Morale bonus on Will saves. -2 penalty to Armor Class. Increase to constitution grants 2 HP per HD, but disappears when rage ends and are not lost first like temporary hp. While in rage, a barbarian cannot use any Cha, Dex, or Int based skills (except Acrobatics, Fly, Intimidate and Ride) or any ability that requires patience or concentration. A barbarian can end her rage as a free action and is fatigued after rage for a number of rounds equal to 2 times the number of rounds spent in the rage. A barbarian cannot enter a new rage while fatigued or exhausted but can otherwise enter rage multiple times during a single encounter or combat. If a barbarian falls unconscious, her rage immediately ends, placing her in peril of death.
Invulnerability (Ex): At 2nd level, the invulnerable rager gains DR/— equal to half her barbarian level. This damage reduction is doubled against nonlethal damage.
Rage Powers (Ex):
Beast Totem Lesser (Su): While raging, the barbarian gains two claw attacks. These attacks are considered primary attacks and are made at the barbarian’s full base attack bonus. The claws deal 1d6 points of slashing damage
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BOONS
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Explore, Report, Cooperate (5-08)
Friend of Janira Garvix (5-08) +1 bonus on knowledge checks attempted while in Grand Lodge (Continuous)
Impressive Find (8-16) Once you would earn 12 or more fame, you are rewarded with 1PP (but not fame)
Legacy of a Princess (8-16) You may call upon Song Rui's Dedication as a swift action that last for 1 minute. During this time, the first time you hit a creature with a melee attack each round you gain +2 bonus to your AC against that creature until the beginning of your turn.
Sun Shogun Talismans (8-16) (0/3 used) You may purchase a talisman of … (Occult Adventures required)
Martyr’s Shard 2 (8-99B) As a free action, you can check the box that precedes this boon to grant one weapon you wield a +1 enhancement bonus (which does not stack with other enhancement bonuses) and the ability to overcome damage reduction and regeneration as per a cold iron, good-aligned weapon for 1 minute. Future Martyr’s Shard boons may unlock additional benefits.
Frozen Fortitude As a swift action, you can check the box that precedes this boon to gain cold resistance equal to 5 + your character level for 1 minute. You can activate this boon as an immediate action, but doing so grants you only cold resistance equal to your character level. Alternatively, if you have cold resistance as a result of a racial trait or class feature, you can check this box as a swift action to regain a number of hit points equal to your cold resistance; if you are immune to cold, you regain 30 hit points.
Triumph Over Scales: You have braved the Realm of the Mammoth Lords, not only defeating a tribe of kobolds but also slaying their white dragon overlords. You can spend 2 Prestige Points to learn Draconic as a bonus language. In addition, you can check the box that precedes this boon when you threaten a critical hit against a dragon or humanoid with the reptilian subtype to gain a +10 insight bonus on the attack roll to confirm the critical hit. Alternatively, you can check the box when a dragon or humanoid with the reptilian subtype would confirm a critical hit against you in order to gain the benefits of the heavy fortification armor special ability against that attack.
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MACROS
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The croc moves stealthily
[dice=Stealth]d20+10[/dice ]
Red always enters into Rage for Combat, he attempts to get into position to full round attack as much as possible.
[dice=Claw,Rage]d20+8[/dice ] [dice=B/S]d6+6[/dice ]
OR
[dice=Claw,Rage]d20+8[/dice ] [dice=B/S]d6+6[/dice ]
[dice=Claw,Rage]d20+8[/dice ] [dice=B/S]d6+6[/dice ]
[dice=Bite,Rage]d20+8[/dice ] [dice=B/S]d6+6[/dice ]