Qatala |
Sorry been at work all day whilst u guys were busy.
Qatala would have used her trip attack to stop the alchemist running but no matter. She asks if someone can use her wand to cure her.
clw: 1d8 + 1 ⇒ (7) + 1 = 8
1 charge used.
GM Otha |
No worries, I was sure you could've stopped him, but since Kiboko and Mvumbu could cut him off, I sped things up a little since he was the only foe left. Good thinking advancing on the alchemist 'cause he had lots of flasks to toss at y'all if he'd had the chance.
I think any or all of the other 3 can use your wand...
Kiboko |
Yep, Inquisitor, Hunter and Cleric are all good for clw wand use.
Kiboko addresses the alchemist: "You - you are a healer? Yet you hide in the sewers and rob people. Kiboko tells you to give up your wickedness! You will find more wholesome and more useful employment elsewhere, that does not require you to cower in the darkness.
Tell us now who is the master of the Steel Wyverns, and what are his plans for the Almsman? Why are they enemies? Hold nothing back, or you may not escape this place with your life, never mind your equipment!"
Kramac |
You look after your buddy there and see that he similarly changes his ways. As for you alchemy supplies, I don't think we care about those. We're taking the finished items though. Think of it as a tribute you're paying us.
Kramac will gather up the items, unless Oret does it first as he was searching the area.
Anyone who wants some alchemist fire or Acid Flasks, let me know. If anyone doesn't have any weapons that do anything vs. swarms, let me know and I'll make sure you get some of the ones we found
Looks like we're done here. Shall we press forward into the sewers?
GM Otha |
The alchemist grovels before the party. "Yessir, yessir, as you say sir..."
This area is fairly well lit as it is both a maintenance area for sewer workers and a choke point for the Steel Wyverns. Beyond it is dark so a light source will be needed for those without darkvision. I know at least a couple of y'all have Wayfinders so shouldn't be an issue...
Kramac |
Kramac will periodically cast light on Qatala's a rock and hold it aloft to allow Qatala, Mvumbu, and Kuuma to see (I believe the other 3 of us have darkvision).
Kiboko |
Kiboko picks up one of the spiked chains before leaving.
Such a cruel weapon, like the chains Kiboko once wore...
His gaze grows distant as he remembers his youth; and then he returns to the present, wraps the chain up and follows his fellows, leaving the alchemist to seek penance.
Oret, I assume in your search you use detect magic? If not Kiboko will scan the room with detect magic too.
GM Otha |
The party travels the next 300 feet or so to the east, on the dark walkway with Kramac providing the light source. They then approach a junction where a smaller sewer line once joined the main passage. Qatala sees that the ceiling of the smaller passage looks partially collapsed, filling most of that tunnel with rubble...
The surface of the rubble pile seems to shift strangely. Closer examination reveals thousands of tiny vermin fleeing into cracks and shadows.
The ceiling here is stable, having already collapsed as much as it is likely to.
A hollow point in the ceiling above the rubble could present a big danger as it traps sewer gas.
Kramac |
know dungeoneering: 1d20 + 5 ⇒ (15) + 5 = 20
perception: 1d20 + 8 ⇒ (5) + 8 = 13
Careful - there is gas trapped in this rubble. Igniting a flame could cause an explosion.
Also, healing before we move on
clw: 1d8 + 1 ⇒ (1) + 1 = 2
clw: 1d8 + 1 ⇒ (4) + 1 = 5
Oret Terra |
Oret would have mentioned but not taken anything so it's befitting that Kramac does it.
perception: 1d20 + 3 ⇒ (5) + 3 = 8
Oret thanks the Alchemist for his service and goes along with the rest of the group, he stands behind and isn't able to see much.
Kiboko |
Kiboko heeds Kramac's warning, and considers the obstacle ahead.
perception, guidance: 1d20 + 9 + 1 ⇒ (4) + 9 + 1 = 14
know.dungeoneering: 1d20 + 5 ⇒ (1) + 5 = 6
But his mind is still back in the past, and he too troubled to maintain focus on the present.
Set Mvumbu's animal focus back to Falcon (+4 perception)
Mvumbu |
Mvumbu senses that her dearest friend Kiboko is disturbed. She tries to calm him with playful nudges, but he seems disinterested. What could be wrong?
perception, falcon focus: 1d20 + 5 + 4 ⇒ (4) + 5 + 4 = 13
"Haaaaarrrrr?"
Qatala |
As she can't see any danger Qatala heads past the northern corridor by jumping across the gap.
Running jump
acrobatics: 1d20 + 10 ⇒ (5) + 10 = 15
GM Otha |
Qatala easily clears the gap...however, as soon as she enters the junction of the tunnels, two swarms of scarab beetles emerge from the rubble...one scurrying along the walls towards Qatala's position the other towards the rest of the party...
Scarab Swarm: 1d20 + 2 ⇒ (10) + 2 = 12
Kramac: 1d20 + 2 ⇒ (20) + 2 = 22
Kuumaa: 1d20 + 2 ⇒ (5) + 2 = 7
Kiboko: 1d20 + 1 ⇒ (1) + 1 = 2
Mvumbu: 1d20 + 1 ⇒ (16) + 1 = 17
Qatala: 1d20 + 3 ⇒ (10) + 3 = 13
Oret: 1d20 ⇒ 5
Bold may act!
Kramac
Mvumbu
Qatala
Swarms
Kuumaa
Oret
Kiboko
Mvumbu |
Mvumbu's default command is to defend Kiboko.
So if a swarm should move over Kiboko, Mvumbu will try to bite/stomp it. This works as a readied action now combat has begun.
chomp the bugs!: 1d20 + 3 ⇒ (11) + 3 = 14damage: 1d8 + 1 ⇒ (2) + 1 = 3
Kiboko may give a new command once his turn comes up.
Kramac |
I'm going to ask for some group opinions on my action, as PvP type stuff is frowned upon in Pathfinder Society. I suspect that if I chuck an alchemist fire in there, it will ignite the gas, doing lots of damage to the swarms, but to some of us as well. If everyone is ok with that, I'll use an alchemist fire in there. If not, I'll use an acid flask. Rolls are the same either way.
Ranged Touch Attack on the swarm targeting the square with the grey circle: 1d20 + 4 ⇒ (6) + 4 = 10
damage: 1d6 ⇒ 5
So if I hit, the blue swarm takes that damage and the yellow takes 1. If I miss, they both take 1.
Kramac pulls out an alchemical weapon of some sort, and chucks it clumsily towards the swarms.
Qatala |
Qatala takes a 5ft step back dropping into total defense using the crane stance.
trying to lure the swarm away from the gas before using alchemist fire
Ac is at least 28 with a deflect.
GM Otha |
KA-BOOOOOOM!!!
While Kramac's flask missed the swarms, it was enough to ignite the sewer gas into a huge explosion...
Kiboko, Mvumbu, and Qatala, as well as both swarms take the damage from the blast (Reflex DC14 for half)
Damage: 5d6 ⇒ (4, 1, 6, 4, 1) = 16
On the bright side, when the smoke clears both swarms cannot be seen...other than dead beetle guts on the walls...and some on the party as well...
Kiboko |
Kiboko's reverie is disturbed by the explosion.
reflex save: 1d20 + 5 ⇒ (1) + 5 = 6
He is burned...
Mvumbu |
reflex save: 1d20 + 4 ⇒ (10) + 4 = 14
... but Mvumbu escapes the blast. She worries that Kiboko is injured.
"Haaaarrrrr?!"
Evasion ftw!
Kiboko |
"Aaarggh! What was that? Mvumbu!"
The giant half-orc turns to his companion, disregarding his own injuries. Seeing that the hippo has escaped the fire, Kiboko draws his healing wand. Looking ahead once more, he sees Qatala also injured.
"Brother Kramac, Oret, please see to the Maiden's wounds."
clw wand: 1d8 + 1 ⇒ (7) + 1 = 8
clw wand: 1d8 + 1 ⇒ (8) + 1 = 9
2 charges of clw wand used.
Once healing is complete, Kiboko casts Longstrider and then jumps the gap (take 10 for 15, with speed 30'). Mvumbu, with her animal focus set to frog, also easily jumps the gap (take 10 for 19).
IRL hippos cannot jump - but they also don't have the supernatural ability to emulate other animals :)
Oret Terra |
Oret is once again slow footed, as the battle is over before it even begun. But he does make himself useful following Kiboko's words.
"Qatala, I shall tend to your wounds."
wand, clw: 1d8 + 1 ⇒ (2) + 1 = 3
wand, clw: 1d8 + 1 ⇒ (1) + 1 = 2
wand, clw: 1d8 + 1 ⇒ (8) + 1 = 9
Will use my wand charges if Qatala has none.
After the commotion, the oread picks up his shield once again to travel deeper yup uncover the mysteries at hand.
GM Otha |
After healing your wounds, the party continues on further east. The main line then turns south for a couple hundred feet and then back east again.
Once the party makes the turn back east, they see a faint light glimmering in the dark in the distance. Slowly it resolves into a crude lantern held by a toothless old beggar who holds a chair leg in his other hand. Beside him stands a scrawny youth, similarly armed but obviously terrified. Behind the two derelicts is an open door bearing the symbol of the beggar’s bowl, coin, and key.
Kramac |
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Kramac decides swiftly dealing with the swarm is worth the risk, and launches an alchemist fire at them. As it sails through the air, he ducks and shields his head against the impending explosion. After the air clears, he looks around, pleased that the swarms are gone.
Hahahahahah! Did you see that! I've never seen a hippo move like that! Truly Mvumbu is as swift and graceful as she is beautiful! Apologies for the fireworks my friends, I thought we could use the sewer gas to deal with the swarms. Hopefully nobody is singed too badly?
If anyone needs more healing let me know. I'm happy to offer up some charges from my want since I caused the damage :D
Once everyone is packed up, Kramac accompanies the rest of the party down the hallway. Upon seeing what he believes is the Almsman's hideout, Kramac approaches, unarmed and with his hands out in a gesture of greeting.
Hello there! I am Kramac, and these are my companions Qatala, Kiboko, Oret, Mvumbu and Kuuma. Might this be where the Almsman lives? We wish to speak with him about a vagrant that came drifting by yesterday.
After Kramac finishes his greeting, he turns his gaze to the youth., Do you like dogs, friend? This is Kuuma. Would you like to give him a treat? He's very friendly. As Kramac speaks, he pulls out a strip of dried meat and offers it to the boy. Assuming the boy takes it, Kramac will pull out a few more strips. And these are for you. You need some meat on your bones if you're to grow up to be strong like Kiboko and Kramac!
Diplomacy: 1d20 + 8 ⇒ (17) + 8 = 25
Kuumaa |
Kuuma stands protectively next to Kramac, wary of the new people. Once Kramac approaches them with a friendly tone, Kuuma seems to relax a bit and begin sniffing around lazily. Upon hearing the word 'treat', Kuuma lets out a bark and swiftly moves to sit at Kramac's side facing the boy, happily panting in anticipation.
GM Otha |
The old man eyes you all warily as you approach but relaxes a bit as Kramac speaks. The boy calms down a bit and smiles shyly. He takes the treat from Kramac and gently feeds it to Kuumaa...his smile gets larger. The boy looks up to the old man first, but takes the meat when the older man nods and eats it ravenously...
The old man speaks. “If yer intentions be peaceful, Abadar makes you welcome.” He opens the door and lets them pass.
Beyond the door, a short flight of steps leads up into what appears to be the basement crypt of a church of Abadar. Perhaps two dozen beggars huddle among sarcophagi, some sleeping, some haggling over bits of junk or scraps of food laid out on blankets.
A tall man in clean robes wearing a plain copper mask walks among them. As you all enter he regards them coolly and says, “If you respect this sanctuary, I offer you what sanctuary I can. Otherwise, begone!”
Kiboko |
"Kiboko wishes you no harm. Oret, these are your people."
Yet more evidence of the poison that is civilisation, sapping the strength of its slaves. These pathetic creatures should leave this city, and learn to live at one with the earth.
Kiboko is earnest, but struggles to conceal his disdain even whilst he feels some sympathy for the beggar-folk.
Oret Terra |
Is there any religion check for this group? Authenticity, and or background how they came to be?
kn.religion: 1d20 + 3 ⇒ (17) + 3 = 20
Kramac |
Kramac will stand to the side and give Oret the chance to speak with his fellow Cleric of Abadar before piping up himself.
Oret Terra |
Clearly recognising his own, Oret boldly moves forward of the group and speaks up. "Greetings friend, I am Oret, a staunch follower and knight of Adabar myself, my friends andand I come in respect. Our intentions are pure, to uphold peace."
Pausing for a moment, he curiously looks around his surroundings and addresses the man again, "If you don't mind me asking. Pray tell, who might you be, and what business do you bring in this holy place?"
sense motive: 1d20 + 3 ⇒ (5) + 3 = 8
Qatala |
Qatala has a wand of clw, so will consider the charges off my wand.
Qatala advances and hands over some of her rations (8) to the masked man, nods and backs away whilst observing the scene.
GM Otha |
The Almsman calmly replies to Oret. "As you can see, I give sanctuary to the poor and decrepit...and nurse the sick, particularly those with filth fever, back to health...
You and your party are neither sick, poor, or decrepit...you look robust and most capable. Pure as it may be, what is your purpose here?"
Oret thinks he is being truthful...
To Qatala, he bows. "A most worthy gift, it will be put to good use, thank you ma'am."
Kiboko |
Always suspicious of civilised folks, Kiboko looks closely at the masked healer and his flock.
Filth Fever? The same sickness that the Steel Wyvern alchemist had a cure for. Something is not right here.
Activating animal focus: falcon for +4 perception for 1 minute.
perception, falcon focus: 1d20 + 9 + 4 ⇒ (10) + 9 + 4 = 23
sense motive: 1d20 + 2 ⇒ (9) + 2 = 11
Kiboko |
"You are the Almsman? If so, perhaps we can help each other. We seek news of a vagrant who calls himself a prince. Said he came this way, until he floated off a waterfall into a harbour. This prince may be one of our own."
"Brother Kramac, tell the Almsman about the alchemist's work. Let him have the filth fever cures. These poor wretches have greater need than Kiboko."
GM Otha |
The masked cleric studies Kiboko for a moment before speaking...
"Yes I am called the Almsman...do you speak of Gandros? The one who calls himself the Prince of Augustana? Yes, I know of him and have tended him before...but did not know he had left the sewers...
Perhaps we can help each other...while I appreciate the filth fever cures, I need more immediate...and physical help..."
The Almsman takes a deep breath and then continues on...
"I know where the 'Prince' dwelt and I’ll show you the way there…but only if you’ll help me fight off the Steel Wyverns. They’re demanding more tribute now than I can pay; they want me to steal from the Temple above and that I will not do…
Their leader, Randalan, said he’d pay me a visit, some two hours from now, and destroy this sanctuary and everyone in it if I don’t change my mind. I’ve sworn a personal vow against violence and the meager folk here are no match for the Steel Wyverns. Will you help us?”
Qatala |
Qatala just says yes and moves towards the doorway to look for a place to hide and observe.
perception: 1d20 + 11 ⇒ (17) + 11 = 28
Kiboko |
"We have already defeated several of these so-called Steel Wyverns. Almsman, tell us what you know of Randalan. Does he command any magic?"
Kiboko |
"Get your people to safety, Almsman. Go to the surface, or retreat down the sewer tunnels. We have made the way safe, if you follow the flow of the water. Return after two and a quarter hours. The battle will be long over.
We shall need someone to keep watch. Alert us when Randalan approaches. If one of your people has the courage to do this Almsman, it would be best.
This place is easily defended. We can oil the stairs and defend the top. Or we could hide ourselves behind these stone tombs and allow Randalan inside, then cut off his retreat. What do Kiboko's friends think?"
GM Otha |
The Almsman bows. "We are in your debt...some of the sick cannot be moved far, we'll move them up to the next room and bar the door. Thank you. The boy you met coming in, Will, is very quick and resourceful...he'll give you a warning as they approach and then join us in the next room..."
You have two hours to prepare and position yourselves. Let me know when you're ready...
Qatala |
Hide amongst the tombs for me to try cut of their exit. Perhaps whilst most of you at the top. Are there any spare rags i can wear to assist my deception
Thats my thoughts on the matter i act as the anvil everyone else hammer. Also rags might help to hide the wonderful Mvumbo and Kuumaa