GM Otha's Evergreen Trilogy I (Inactive)

Game Master Otha

Handouts

Maps

This will be a run of the following three scenarios in the order below:

The Confirmation (Completed)
Master of the Fallen Fortress (Completed)
The Consortium Compact (Completed)


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Grand Lodge

The Paths We Choose

Cerryl, you ascertain that, while the entry isn't huge, the Minotaur could easily enter the caves...

Suddenly, the Minotaur stops his sniffing and looks directly towards where the party is trying to hide. It lets out a spine-tingling roar of unbridled anger as it finally spots the group.

Wisely assessing that a Minotaur is beyond her charges’ capabilities, Janira screams, “Sticky wicket! There’s little chance we can stand against the Minotaur. Take this bag,” she continues, pulling off her backpack, “and head deeper into the caves. Finish your mission. I’ll lead it away from the caves, lose it in the forest, and join you as soon as I can. Now go! GO!” She heaves her backpack into the cave, casts a spell, draws her whip, and darts off toward the Minotaur before turning to lure it away from the party and into the forest, cracking her whip as she runs…

The Minotaur hesitates initially, but roars as Janira cracks her whip and runs swiftly away...the beast ignores the rest of the party and starts to jog after the halfing, who has a hefty lead. Janira stops briefly at the tree line, glancing back in your direction, and yelling, "GO!"

Paizo Employee

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Human Female Occultist 5 | HP: 38/38 | AC 16 (T 11, FF 15) | CMB: +6 CMD: 17 | F:+6 R:+3 W:+6 | Init +2 | Perc +12*, SM +2, Diplomacy +5*, Intimidate +2* | Speed 30 ft. | Spells: 2nd: 3/3, 1st: 5/5 | Mental Focus: Conj 3/3, Div 5/5, Trans 4/4 | Prepared Agent: 1/1 | Active Conditions: Phys (+2 Str), 3rd Eye (+2 Perc, low-light)

"Bah!" Lovissa growls. "Blasted orders!"

She rushes out from the underbrush and dashes into the cave, grumbling the whole time. "I'd rather meet it head on in battle! Running away... Bah! The dishonour!"

Lovissa scoops up Janira's bag and carries it into the cave with her. She looks around, making sure we're not walking into a trap...

Perception: 1d20 + 6 ⇒ (17) + 6 = 23

The Exchange

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Male LN Half-Orc Oracle 1 | HP 14/14 | AC 17 T 11 FF 16 | CMB +4, CMD 15 | F: +4, R: +3, W: +3 | Init: +3 | Perc: +3, SM: +3 | Speed 20ft | War Sight, Vow to Self: 1/1 | Spells: 1st 3/3 | Active conditions: None.

Rykaar heeds Janira's orders and dashes into the cave, wondering as he flees the beast if the little halfing has a snowball chance in hell of evading the minotaur...

What a brave woman... she sacrificed herself for us, he ponders these thoughts as he gathers his bearings inside the cave, having difficulty expressing his anguish about the situation.

Perception - bearings in cave: 1d20 + 3 ⇒ (10) + 3 = 13

Sovereign Court

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Male Grippli UnRogue | HP: 17/17 | AC: 17, Touch: 14, Flat-Footed: 14 | CMB: -1, CMD: 12 | F: +3, R: +7, W: +3 (Evasion)| Init: +5 | Perc: +7 (+8 vs Traps)[Darkvision 60ft]| Active Effects:

Todd frowned as Janira ran away from them. He followed after Lovissa, pulling his rapier in case there were some creatures in the cave that didn't agree with them. "M-minotaurs are scary, I-I hope she'll be. Okay." The Grippli stated quietly, glad that he was someone who could see easily in the dark.

"D-do you want me to c-check it out?" Todd asked, fiddling with his rapier some more.

Perception (add 1 vs traps): 1d20 + 6 ⇒ (19) + 6 = 25

Grand Lodge

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Male Human Evoker (3) | AC 11 T11 F10 | HP 18/18 | CMB 0 CMD 11 | F +1 R +2 W +4 | Init +1 | Perc. +6 SM +3 | Spells: 1st 3/5 | 2nd 3/3 Force Missile 5/7 |

Pointing at Janira casts Message

Under his breath as he moves to the cave entrance

May Desna grant you luck and open paths. Will also mark our route through the caves.

Entering the cave with quarterstaff ready Cerryl peers around and checks the ceiling thinking to himself no one really looks above them most of the time

Perception: 1d20 + 11 ⇒ (19) + 11 = 30

Forgot but subtract 3 from the roll if it is not a visual trigger

Dark Archive

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Female Kitsune Magus(Eldritch Scion) - 1 LVL | HP: 9/9 | AC 15 (T 12, FF 13) | CMB: 0 CMD: 12 | F:+3 R:+2 W:+3 (+2 vs fear and death effects)| Init +6 | Perc +2, SM +1, Diplomacy +3 | Speed 20 ft. | Spells: 0: 3/3 1st: 3/3 | Eldritch Pool 4 | (typical effect) -2 attack to cast spells and attack while in Mystical state of focus

UlSkadi half salutes the halfling and slips into the cave not eager to mess with the Minotaur.

Perception: 1d20 + 2 ⇒ (12) + 2 = 14

Edit: apologies all feeling under the weather got a flu shot and feeling the after effects.

Paizo Employee

Human Female Occultist 5 | HP: 38/38 | AC 16 (T 11, FF 15) | CMB: +6 CMD: 17 | F:+6 R:+3 W:+6 | Init +2 | Perc +12*, SM +2, Diplomacy +5*, Intimidate +2* | Speed 30 ft. | Spells: 2nd: 3/3, 1st: 5/5 | Mental Focus: Conj 3/3, Div 5/5, Trans 4/4 | Prepared Agent: 1/1 | Active Conditions: Phys (+2 Str), 3rd Eye (+2 Perc, low-light)

Who was it who was our light source again?

Grand Lodge

Male Human Evoker (3) | AC 11 T11 F10 | HP 18/18 | CMB 0 CMD 11 | F +1 R +2 W +4 | Init +1 | Perc. +6 SM +3 | Spells: 1st 3/5 | 2nd 3/3 Force Missile 5/7 |

Casts Dancing Lights but was waiting on more info on the cave first since do not really know how to direct them

Only 1 min duration but since it is cantrip no limit to how many times I can cast

The Exchange

Male LN Half-Orc Oracle 1 | HP 14/14 | AC 17 T 11 FF 16 | CMB +4, CMD 15 | F: +4, R: +3, W: +3 | Init: +3 | Perc: +3, SM: +3 | Speed 20ft | War Sight, Vow to Self: 1/1 | Spells: 1st 3/3 | Active conditions: None.

Ahem... that would be me!

"Lady Luck smile on us", he whispers as he steps deeper into the cave so that his light does not shine too brightly beyond the confined space, alerting the minotaur to our presence.

Rykaar casts the light orison

Grand Lodge

Male Human Evoker (3) | AC 11 T11 F10 | HP 18/18 | CMB 0 CMD 11 | F +1 R +2 W +4 | Init +1 | Perc. +6 SM +3 | Spells: 1st 3/5 | 2nd 3/3 Force Missile 5/7 |

Digs through backpack and pulls out some chalk

Works for me Rykaar if you see anything in the distance let me know and will cast dancing lights again to see it easier.

Also figure we can mark any forks we come upon with this chalk to keep us from getting lost.

Grand Lodge

The Paths We Choose

No worries UlSkadi, hope you feel better soon...

Grey also reluctantly follows orders and joins the rest of the group into the caves, silently wondering how he'd match up with the Minotaur...

As you enter the entrance, you instantly notice the caves' walls are patterned with blue-green luminescent fungi that provide dim light. The tunnel's width varies between 7' and 10' in both width and height. The caves are damp, with water dripping from stalactites and the distant rushing of underground streams creating an eerie backdrop. A sense of gloom envelops the party; a mix of worry over Janira's fate and the uncertainty as you face the unknown together...

The party comes to a small chamber after a couple hundred feet, where you stop to catch your breath and consider your next steps; the first of which Rykaar takes care of by providing light...

Grey, eyeing the backpack, says, "Since Janira gave us her backpack, best we look through it as it may be essential to our survival..."

As you go over the contents of Janira's backpack, you find the following:

A potion of barkskin, potions of cure light wounds (2), a potion of feather stepping, a potion of vanishing, a scroll of entangle, a scroll of gust of wind, a scroll of identify, a scroll of mage armor (CL 6), a scroll of obscuring mist, a wand of burning hands (CL 3rd, 4 charges), a wand of cure light wounds (CL 3rd, 8 charges), an acid flask, alchemist’s fire flasks (2), a holy water vial, a smokestick, tanglefoot bags (2), and a thunderstone.

The tunnel continues on northward from the small chamber...

Paizo Employee

Human Female Occultist 5 | HP: 38/38 | AC 16 (T 11, FF 15) | CMB: +6 CMD: 17 | F:+6 R:+3 W:+6 | Init +2 | Perc +12*, SM +2, Diplomacy +5*, Intimidate +2* | Speed 30 ft. | Spells: 2nd: 3/3, 1st: 5/5 | Mental Focus: Conj 3/3, Div 5/5, Trans 4/4 | Prepared Agent: 1/1 | Active Conditions: Phys (+2 Str), 3rd Eye (+2 Perc, low-light)

Lovissa doesn't intend to take anything of Janiras unless we're actually in need of it later. She won't stop others from doing so, though.

"She's been gone but a minute and already we're in her things?" Lovissa complains.

After a moment she announces, "Bah! I'll look around."

Perception: 1d20 + 6 ⇒ (9) + 6 = 15

Dark Archive

Female Kitsune Magus(Eldritch Scion) - 1 LVL | HP: 9/9 | AC 15 (T 12, FF 13) | CMB: 0 CMD: 12 | F:+3 R:+2 W:+3 (+2 vs fear and death effects)| Init +6 | Perc +2, SM +1, Diplomacy +3 | Speed 20 ft. | Spells: 0: 3/3 1st: 3/3 | Eldritch Pool 4 | (typical effect) -2 attack to cast spells and attack while in Mystical state of focus

UlSkadi continues a vigil behind them keeping an eye out on the off chance the Minotaur returns before their fearless leader.

perhaps we ought to keep those in trust she motions towards the scattered pack contents, on the off chance we are not in need of them and she will be when she returns? of course nothing stopping us if need demands we dig in...

she adds with a mercenary glint in her eye.

Perception: 1d20 + 6 ⇒ (16) + 6 = 22

Grand Lodge

Witchwolf Warpriest 2| AC 18 T11 F17 | HP 11/19 | CMD:15 | F:+8 R:+3 W:+8 | Init:+1 | Perception: +11, Know(Religion) +1 | Spells: 1st 0/3, Blessings: 2/4, Fervor: 1/4 | Active Effects: Change Shape (claws, racial saves), Divine Favor (+2), Sanctuary DC 14

Grey takes a long look back towards the way they came "Enough hiding" he growls to himself as his dark hair grows and thickens into fur and his fingers grow long ending in claws. Changing shape into a wolf-hybrid: Claws and +2 racial bonus to saves.

From Janira's bag Grey takes a single tanglefoot bag, a potion of cure light wounds, and then tosses the wand of burning hands towards Rei and Cerrly. "Just in case"

After stowing his shield, Grey retrieves a bear-trap and sets it up behind them. "Case it follows us." And then borrowing the chalk he draws three dots in a triangle on the cave wall before the hidden trap. "An agent told me it was a pathfinder cant for danger, case she follows us." 'I hope Janira traded stories with the same pathfinders as me.' he thinks to my self.

Sovereign Court

Male Grippli UnRogue | HP: 17/17 | AC: 17, Touch: 14, Flat-Footed: 14 | CMB: -1, CMD: 12 | F: +3, R: +7, W: +3 (Evasion)| Init: +5 | Perc: +7 (+8 vs Traps)[Darkvision 60ft]| Active Effects:

"L-let's hope we don't need it... But, if, you guys want me to go ahead. To scout. I-I could. I-I'm quiet," Todd reminded. He didn't seem to know where to look, checking the way they came for Janira and checking the way they were to go for additional threats.

Grand Lodge

Witchwolf Warpriest 2| AC 18 T11 F17 | HP 11/19 | CMD:15 | F:+8 R:+3 W:+8 | Init:+1 | Perception: +11, Know(Religion) +1 | Spells: 1st 0/3, Blessings: 2/4, Fervor: 1/4 | Active Effects: Change Shape (claws, racial saves), Divine Favor (+2), Sanctuary DC 14

"Sitting is wasting time, she will return or she's dead. Lets finish our mission."

The Exchange

Male LN Half-Orc Oracle 1 | HP 14/14 | AC 17 T 11 FF 16 | CMB +4, CMD 15 | F: +4, R: +3, W: +3 | Init: +3 | Perc: +3, SM: +3 | Speed 20ft | War Sight, Vow to Self: 1/1 | Spells: 1st 3/3 | Active conditions: None.

Pulling himself out of the feeling of gloom, and in a half-hearted attempt to cheer everyone up says, "Desna smiles! Janira is a tough litte bird; she is a fully trained Pathfinder and has many tricks up her sleeve! I sure do NOT want to be that dumb minotaur!" chuckling he continues after a pause.

"Listen she told us to finish the mission and that is what I plan on doing... We will honor her orders and use her gear if we need it to accomplish the mission. If we do not need it we can return it once she catches up with us and shares how she outsmarted the beast."

With that he takes the wand of cure light wounds, and heads off boldly rowards the northern tunnel searching carefully as he proceeds.

Then to the fearless Todd, "Please Todd scout ahead for traps, but stay within a few yards from us. I will be just a few feet behind you."

Grand Lodge

The Paths We Choose

The intrepid group of young Pathfinders press on through the tunnels with Todd scouting the way...

The narrow tunnel twists and turns for several hundred feet before slowly opening to a wider passage. A large hole spans the cave’s width and stretches ten feet down the path. At the bottom of the pit lies a small bundle of cloth.

The hole is 10' deep and 10' across...

Knowledge (Dungeoneering) DC10 or Survival DC10:

This hole is not natural; it's a man-made pit trap.

Knowledge (Dungeoneering) DC15 or Survival DC15:

The pit appears to be about a year old.

Grand Lodge

Male Human Evoker (3) | AC 11 T11 F10 | HP 18/18 | CMB 0 CMD 11 | F +1 R +2 W +4 | Init +1 | Perc. +6 SM +3 | Spells: 1st 3/5 | 2nd 3/3 Force Missile 5/7 |

Takes the scrolls of Mage Armor and Obscuring Mist, along with an Alchemist's fire flask

Todd here. In case you run into something while scouting

passes the potion of vanishing to Todd and passes the wand of burning hands to Rei

Really would prefer to keep my distance so think you would be better suited to carry this and have 1 instance of this spell memorized. Guess I should start sketching the cave as we go to keep track.

Pulls out his journal sketches the cave they have explored so far.

Rei and Grey can either of you see without the light?

Assuming the feather stepping acts the same as feather fall?

Grand Lodge

Male Human Evoker (3) | AC 11 T11 F10 | HP 18/18 | CMB 0 CMD 11 | F +1 R +2 W +4 | Init +1 | Perc. +6 SM +3 | Spells: 1st 3/5 | 2nd 3/3 Force Missile 5/7 |

Knowledge (Dungeoneering) untrained: 1d20 + 4 ⇒ (19) + 4 = 23

Damn wish that I was trained with that roll.

Hmm. This was made by someone who did not want visitors.

makes a brief note in the journal next to about the pit

Casts dancing lights at the bottom of the pit moving them to back and forth to illuminate everything while looking for any indication of additional danger along with who possibly created the pit.

Perception: 1d20 + 8 ⇒ (15) + 8 = 23

add an additional 3 if it is a visual trigger.

Sovereign Court

Male Grippli UnRogue | HP: 17/17 | AC: 17, Touch: 14, Flat-Footed: 14 | CMB: -1, CMD: 12 | F: +3, R: +7, W: +3 (Evasion)| Init: +5 | Perc: +7 (+8 vs Traps)[Darkvision 60ft]| Active Effects:

Survival: 1d20 + 2 ⇒ (2) + 2 = 4

Not noticing anything out of the ordinary, Todd strolls forward. Climbing down one side and out of the other would be no problem. "I-I'm gunna s-scout ahead while -you get over," the Grippli states. He would begin climbing.

Todd has a 20 ft clinb speed, being a Grippli.

In case a roll is needed:
Climb check: 1d20 + 11 ⇒ (19) + 11 = 30

While he is down in the pit, Todd will take the bundle of cloth and toss it up to those up above to look at before moving along up the other side.

Paizo Employee

Human Female Occultist 5 | HP: 38/38 | AC 16 (T 11, FF 15) | CMB: +6 CMD: 17 | F:+6 R:+3 W:+6 | Init +2 | Perc +12*, SM +2, Diplomacy +5*, Intimidate +2* | Speed 30 ft. | Spells: 2nd: 3/3, 1st: 5/5 | Mental Focus: Conj 3/3, Div 5/5, Trans 4/4 | Prepared Agent: 1/1 | Active Conditions: Phys (+2 Str), 3rd Eye (+2 Perc, low-light)

Dungeoneering: 1d20 + 3 ⇒ (13) + 3 = 16 Max 10
Survival: 1d20 + 2 ⇒ (12) + 2 = 14

Lovissa concentrates on her feet, activating Sudden Speed on herself by expending a point of Mental Focus. Then she tells everyone to look out, and takes a running jump, leaping easily over the pit.

Acrobatics to Jump: 1d20 + 1 + 4 + 4 + 4 ⇒ (4) + 1 + 4 + 4 + 4 = 17 Lovissa's speed is now 60 ft. for 1 minute, granting her a +4 bonus on the jump check for each 10 feet faster than 30 feet.

Landing easily on the other side, Lovissa looks around with Todd.

Perception: 1d20 + 6 ⇒ (9) + 6 = 15

Grand Lodge

The Paths We Choose

Todd easily, and quickly, manages the climb down and then back up to the other side. The bundle he tossed up to the rest of a party is a cloak...

Todd:
Being a Grippli with great climbing mods, most of the climbs in this campaign you can just consider an auto-success unless it states otherwise...

I should've mentioned this earlier but with dampness of the cave surfaces, all Acrobatics check will be at -2...but even with that Lovissa makes it across easily...

Lovissa makes an impressive leap across the pit, clearing it with room to spare...

As the others take a look at the cloak, Todd and Lovissa look around on the other side...Lovissa soon notices a long 3' wide plank that seems to have been purposely placed in a crevasse along the tunnel wall about 20' from the pit...

@Cerryl: I don't think so...feather fall affects your rate of fall while feather step does the following: For the duration of this spell, the subject ignores the adverse movement effects of difficult terrain, and can even take 5-foot steps in difficult terrain.

The Exchange

Male LN Half-Orc Oracle 1 | HP 14/14 | AC 17 T 11 FF 16 | CMB +4, CMD 15 | F: +4, R: +3, W: +3 | Init: +3 | Perc: +3, SM: +3 | Speed 20ft | War Sight, Vow to Self: 1/1 | Spells: 1st 3/3 | Active conditions: None.

Kn. Dungeoneering, untrained: 1d20 ⇒ 19 10 max

He mutters as he prepares to climb down the pit, "This is not a natural pit, so be on guard for defenders or additional traps..."

Just as he is finishing his warning Lovissa leaps over the pit and Todd climbs into it. So he waits to see if they trigger any hidden traps.

Grand Lodge

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Witchwolf Warpriest 2| AC 18 T11 F17 | HP 11/19 | CMD:15 | F:+8 R:+3 W:+8 | Init:+1 | Perception: +11, Know(Religion) +1 | Spells: 1st 0/3, Blessings: 2/4, Fervor: 1/4 | Active Effects: Change Shape (claws, racial saves), Divine Favor (+2), Sanctuary DC 14

Survival: 1d20 + 3 ⇒ (18) + 3 = 21

Grey inspects the pit "The pits been here a while. Year or more, and not natural. Someone made this."

Feather step lets someone walk through difficult terrain, link

Reaching to his belt Grey feels the shape and contours of his holy symbol through the thin leather pouch "Father give us light so that I may see your work." There is a brief feeling of unease, as if unseen eyes were watching from the dark, and dark symbols briefly surround the belt pouch and Grey's hand before his lucerne hammer begins to glow like a torch. Grey casts light.

Grand Lodge

Male Human Evoker (3) | AC 11 T11 F10 | HP 18/18 | CMB 0 CMD 11 | F +1 R +2 W +4 | Init +1 | Perc. +6 SM +3 | Spells: 1st 3/5 | 2nd 3/3 Force Missile 5/7 |

Impressive Lovissa. Will send the lights a little ways in front of you and keep watch till everyone makes it across.

Cerryl sends the dancing lights down the path in front of Lovissa and pulls out his crossbow waiting to see if Lovissa and Todd encounter anything

Just curious assuming someone brought the rest of Janira's backpack

Grand Lodge

Male Human Evoker (3) | AC 11 T11 F10 | HP 18/18 | CMB 0 CMD 11 | F +1 R +2 W +4 | Init +1 | Perc. +6 SM +3 | Spells: 1st 3/5 | 2nd 3/3 Force Missile 5/7 |

Just curious did I miss a post for the Survival rolls

Lets make sure there isn't anything magical about that cloth.

Casts Detect Magic

Grand Lodge

The Paths We Choose

Young Cerryl casts Detect Magic on the cloak...and the cloak gives off a magical glow...

@Cerryl: No worries on the backpack, I'm assuming one of you has it. The Survival check was in the pit post above; you could make a Knowledge Dungeoneering check AND/OR a Survival Check...

Paizo Employee

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Human Female Occultist 5 | HP: 38/38 | AC 16 (T 11, FF 15) | CMB: +6 CMD: 17 | F:+6 R:+3 W:+6 | Init +2 | Perc +12*, SM +2, Diplomacy +5*, Intimidate +2* | Speed 30 ft. | Spells: 2nd: 3/3, 1st: 5/5 | Mental Focus: Conj 3/3, Div 5/5, Trans 4/4 | Prepared Agent: 1/1 | Active Conditions: Phys (+2 Str), 3rd Eye (+2 Perc, low-light)

Noticing the plank, Lovissa moves forward to grab it. She brings it back to the pit and calls out to Grey.

"Grab your end," she tells him, as she lays the plank across the pit like a narrow bridge. With Grey's (or whoever helps instead) help she gets it positioned properly.

She waits near her end of the plank to make sure it doesn't slip out of place.

Grand Lodge

The Paths We Choose

As Lovissa and Grey lay the plank across the pit, the rest of the Pathfinders walk the plank and safely reach the other side. The main tunnel continues on towards the northwest...

Paizo Employee

Human Female Occultist 5 | HP: 38/38 | AC 16 (T 11, FF 15) | CMB: +6 CMD: 17 | F:+6 R:+3 W:+6 | Init +2 | Perc +12*, SM +2, Diplomacy +5*, Intimidate +2* | Speed 30 ft. | Spells: 2nd: 3/3, 1st: 5/5 | Mental Focus: Conj 3/3, Div 5/5, Trans 4/4 | Prepared Agent: 1/1 | Active Conditions: Phys (+2 Str), 3rd Eye (+2 Perc, low-light)

Lovissa leaves the plank in place, in case we need to make a hasty retreat, or Janira wants to follow us. She sets off down the tunnel, much faster than she was a short while ago.

Perception as we go: 1d20 + 6 ⇒ (15) + 6 = 21

Grand Lodge

The Paths We Choose

The tunnels continue on in a winding and weaving pattern, leading deeper beneath the Kortos Mounts until they eventually open into a large cavern. What must have once been beautifully carved reliefs and inscriptions have since weathered heavily, their features dulled and softened to the point that it is hard to distinguish what each once depicted. A wide tunnel exits the cavern on its far side, and blue-burning torches line the passageway’s walls.

Cavern Map

The carved reliefs and inscriptions are in the B2 area on the map and I’ve placed y’all accordingly…

The carvings here are different in style from the petroglyphs found elsewhere in the caves.

Knowledge (Religion) DC10:
Scattered throughout the cavern (B2 area) are inscriptions from the History and Future of Humanity, the principle holy text of Aroden, and images that depict these passages. The carvings focus on parables that feature Aroden’s 12 guises, meant to illustrate his hopes for humanity.

You know that Janira would be both interested and fascinated with the carvings and inscription…you also think that they’re worth further study and should be recorded in your journal…

Grand Lodge

Witchwolf Warpriest 2| AC 18 T11 F17 | HP 11/19 | CMD:15 | F:+8 R:+3 W:+8 | Init:+1 | Perception: +11, Know(Religion) +1 | Spells: 1st 0/3, Blessings: 2/4, Fervor: 1/4 | Active Effects: Change Shape (claws, racial saves), Divine Favor (+2), Sanctuary DC 14

Knowledge (Religion): 1d20 + 1 ⇒ (16) + 1 = 17
"Aroden, and his guises..." Grey begins investigating them intently, copying any of particular interest.

Grand Lodge

Male Human Evoker (3) | AC 11 T11 F10 | HP 18/18 | CMB 0 CMD 11 | F +1 R +2 W +4 | Init +1 | Perc. +6 SM +3 | Spells: 1st 3/5 | 2nd 3/3 Force Missile 5/7 |

Spellcraft: 1d20 + 8 ⇒ (16) + 8 = 24

To identify the properties of the cloak

Knowledge (Religion) Untrained: 1d20 + 4 ⇒ (15) + 4 = 19

Perception: 1d20 + 11 ⇒ (10) + 11 = 21

Todd do you think there is enough shadows for you to investigate a little further while Grey copies these carvings and I sketch out this cavern.

Grand Lodge

Witchwolf Warpriest 1| AC 18 T11 F17 | HP 11/11 | CMD:14 | F:+7 R:+3 W:+7 | Init:+1 | Perception: +10, Know(Religion) +1 | Spells: 1st 1/2, Blessings: 1/3 | Active Effects: Change Shape (claws, racial saves)

"Cerryl, did you figure out that magic cloak?" Grey asks, distracted by the carvings.

Sovereign Court

Male Grippli UnRogue | HP: 17/17 | AC: 17, Touch: 14, Flat-Footed: 14 | CMB: -1, CMD: 12 | F: +3, R: +7, W: +3 (Evasion)| Init: +5 | Perc: +7 (+8 vs Traps)[Darkvision 60ft]| Active Effects:

"I-I should be able to scout," Todd claimed as he looked through the room. "I-if I-I run into trouble, I-I have the potion."

Todd pulled out the potion of vanishing (Vanish? Invisibility?) from his pack and kept it in hand.

Afterwards, he would find the best, most shadowy spot and begin his scouting, taking it slow as he goes deeper into the cavern.

Stealth: 1d20 + 11 ⇒ (5) + 11 = 16

Grand Lodge

Male Human Evoker (3) | AC 11 T11 F10 | HP 18/18 | CMB 0 CMD 11 | F +1 R +2 W +4 | Init +1 | Perc. +6 SM +3 | Spells: 1st 3/5 | 2nd 3/3 Force Missile 5/7 |

As Todd slips into the shadows Cerryl casts Message pointing at everyone.

That should allow us to hear you if you find anything and you don't need to do more than whisper for us to hear.

Grand Lodge

The Paths We Choose

We'll delay the scouting action for just a moment so Todd can participate in the check below...

While erosion has made some of the carvings and inscriptions unreadable, there seem to be a few that might be possible to decipher...

Everyone will need to make one check...there are five checks that could apply here: Knowledge (History), Knowledge (Religion), and Linguistics can be made with no penalty (both Knowledge checks can only be made if you are trained in them for this check) while Perception and Appraise can be made but both are done at -2. If you understand Aquan and/or Azlanti, you get +2 for each of those languages you know for any of the checks...pick your best check and have a go...

Grand Lodge

Witchwolf Warpriest 1| AC 18 T11 F17 | HP 11/11 | CMD:14 | F:+7 R:+3 W:+7 | Init:+1 | Perception: +10, Know(Religion) +1 | Spells: 1st 1/2, Blessings: 1/3 | Active Effects: Change Shape (claws, racial saves)

Although Grey is educated in the matter of gods, he relies on his keen eyes to point out details to the quick-minded in the group.
Perception: 1d20 + 10 ⇒ (9) + 10 = 19

Grand Lodge

Male Human Evoker (3) | AC 11 T11 F10 | HP 18/18 | CMB 0 CMD 11 | F +1 R +2 W +4 | Init +1 | Perc. +6 SM +3 | Spells: 1st 3/5 | 2nd 3/3 Force Missile 5/7 |

Hmm hard choice for me which one to go with I want to go with Linguistics but think Perception is better by 1

Perception: 1d20 + 11 - 2 + 2 ⇒ (20) + 11 - 2 + 2 = 31

Have that as class skill with addition +2 from alertness and another +3 for visual from familiar and know Aquan. Just wanting to make sure I did that math right for it.

Paizo Employee

Human Female Occultist 5 | HP: 38/38 | AC 16 (T 11, FF 15) | CMB: +6 CMD: 17 | F:+6 R:+3 W:+6 | Init +2 | Perc +12*, SM +2, Diplomacy +5*, Intimidate +2* | Speed 30 ft. | Spells: 2nd: 3/3, 1st: 5/5 | Mental Focus: Conj 3/3, Div 5/5, Trans 4/4 | Prepared Agent: 1/1 | Active Conditions: Phys (+2 Str), 3rd Eye (+2 Perc, low-light)

Untrained Religion: 1d20 + 3 ⇒ (7) + 3 = 10
History: 1d20 + 7 ⇒ (6) + 7 = 13

Also making an engineering check on the carvings in general to see if that gives me any hint as to who/how long ago they were made.
Engineering: 1d20 + 7 ⇒ (5) + 7 = 12

"Fascinating," Lovissa remarks as she begins to draw pictures of the carvings in her journal, and take notes (using charcoal).

The Exchange

Male LN Half-Orc Oracle 1 | HP 14/14 | AC 17 T 11 FF 16 | CMB +4, CMD 15 | F: +4, R: +3, W: +3 | Init: +3 | Perc: +3, SM: +3 | Speed 20ft | War Sight, Vow to Self: 1/1 | Spells: 1st 3/3 | Active conditions: None.

Rykaar follows the lead of his companions and studies the intricate carvings with great curiosity. His lack of formal training in the history of the area, nor education in religious orthodoxy means he quickly gets bored and resorts to helping others by illuminating a specific areas with his magical light so that details can be reviewed better.

Kn. History, untrained: 1d20 ⇒ 6
Kn. Religion, untrained: 1d20 ⇒ 14 max 10

Perception, Aid other: 1d20 + 3 - 2 ⇒ (14) + 3 - 2 = 15

If he notices any reference to the Planes of Existence beyond Golarion, he will try and follow those carvings:

Kn. Planes, trained: 1d20 + 4 ⇒ (2) + 4 = 6

oh well

Dark Archive

Female Kitsune Magus(Eldritch Scion) - 1 LVL | HP: 9/9 | AC 15 (T 12, FF 13) | CMB: 0 CMD: 12 | F:+3 R:+2 W:+3 (+2 vs fear and death effects)| Init +6 | Perc +2, SM +1, Diplomacy +3 | Speed 20 ft. | Spells: 0: 3/3 1st: 3/3 | Eldritch Pool 4 | (typical effect) -2 attack to cast spells and attack while in Mystical state of focus

brings up the rear quietly watching for any signs they are being followed.

Perception: 1d20 + 2 ⇒ (14) + 2 = 16

apologies all caught a cold may be sparadoc in posts for a bit, as cold meds don't mix well with normal meds.

Sovereign Court

Male Grippli UnRogue | HP: 17/17 | AC: 17, Touch: 14, Flat-Footed: 14 | CMB: -1, CMD: 12 | F: +3, R: +7, W: +3 (Evasion)| Init: +5 | Perc: +7 (+8 vs Traps)[Darkvision 60ft]| Active Effects:

Todd will perceive things.

Perception: 1d20 + 6 ⇒ (4) + 6 = 10

Grand Lodge

The Paths We Choose

There are only four carvings that can be made out and your combined skills have proven more than equal to the task. The four carvings you deciphered each represent one of the 12 guises portrayed in Aroden’s fables. They are:

The Artist is depicted painting murals on the walls of impressive buildings, associated with Aroden having painted the city of Absalom with beautiful colors so that it might awe all who visited.

The Scholar is depicted writing on a piece of parchment and then reading from it to passersby, just as Aroden was said to smile on those who recorded history and other knowledge to share it with others.

The Soldier is depicted bearing a lantern through the streets of a city, following the dead god’s prophecy that the vigilant shall carry light to the darkest corners of the world to banish the shadows.

The Craftsman is depicted creating shoes, pots, jewelry, and other moveable goods, referencing Aroden’s delight at seeing his people express their ingenuity in creating new products from raw materials.

You also identify that the sections of the holy text depicted are slightly different than those that appear in the known version of the History and Future of Humanity, suggesting that these might represent an earlier version of the work.

No worries, UlSkadi, take care of that cold...

Grand Lodge

The Paths We Choose

While you finish up documenting your findings, Todd sneaks ahead to scout out the cavern to the south. As he exits through the wide southern tunnel lit with blue torches, he sees a huge chamber and no signs of danger. He excitedly calls the rest of the party to join him…

The soft light of the surrounding fungus mixes with the flickering glow of the nearby torches to reveal a grand chamber. A large pool of water along the chamber’s southern edge reflects the blue and green radiance to illuminate the massive stalactites that cling to the ceiling overhead. Two other tunnels branch off from this area, leading to the east and west.

Rising up from the pool is a column of rock with steeply sloped sides and a flat top, as if someone had sawn off the top of a massive stalagmite. A miniature city carved from this same stone occupies nearly the entire surface. Tiny trinkets such as ancient coins, polished semiprecious stones, and ornately braided loops of string are scattered throughout the diorama, and pale cave frogs clamber atop it. The smooth cavern floor is covered in gravel and pebbles along the edge of the pool, and several foot-long centipedes prowl among the gravel in their search for prey.

The location of the miniature city on the map is marked "A"

Grand Lodge

Male Human Evoker (3) | AC 11 T11 F10 | HP 18/18 | CMB 0 CMD 11 | F +1 R +2 W +4 | Init +1 | Perc. +6 SM +3 | Spells: 1st 3/5 | 2nd 3/3 Force Missile 5/7 |

Just curious was the spellcraft high enough for me to identify the cloak from earlier. Also, assuming we have scouted out the rest of the cavern on our side of the lit passage way.

Grand Lodge

The Paths We Choose

My bad, Cerryl, overlooked that...

Cerryl has determined that the cloak found in the pit is a +1 Cloak of Resistance.

Paizo Employee

Human Female Occultist 5 | HP: 38/38 | AC 16 (T 11, FF 15) | CMB: +6 CMD: 17 | F:+6 R:+3 W:+6 | Init +2 | Perc +12*, SM +2, Diplomacy +5*, Intimidate +2* | Speed 30 ft. | Spells: 2nd: 3/3, 1st: 5/5 | Mental Focus: Conj 3/3, Div 5/5, Trans 4/4 | Prepared Agent: 1/1 | Active Conditions: Phys (+2 Str), 3rd Eye (+2 Perc, low-light)

Lovissa quickly stashes her journal and charcoal away and goes to see what Todd's calling for.

Perception: 1d20 + 6 ⇒ (2) + 6 = 8

Lovissa lets out a whistle at the sight of the diorama. "What have we here..?" She wanders closer to check it out, all the way up to the pool edge.

How deep does the water look? How high above the water is the diorama? And it sounds like it's been over a minute since the pit, right?

Grand Lodge

Witchwolf Warpriest 1| AC 18 T11 F17 | HP 11/11 | CMD:14 | F:+7 R:+3 W:+7 | Init:+1 | Perception: +10, Know(Religion) +1 | Spells: 1st 1/2, Blessings: 1/3 | Active Effects: Change Shape (claws, racial saves)

"Foolish Aroden, Soldiers carrying lanterns. Light exposes them, makes them weak." Grey mutters to himself as he puts his notes away.

Following Todd and Lovissa, Grey enters the next chamber and immediately starts inspecting the blue torches. He checks out the blue flame and them attempts to pull one loose. Blue flame?

Glancing over at the miniature city, "Lovissa, you ever seen the like of that before?".

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