GM Otha's Evergreen Trilogy I (Inactive)

Game Master Otha

Handouts

Maps

This will be a run of the following three scenarios in the order below:

The Confirmation (Completed)
Master of the Fallen Fortress (Completed)
The Consortium Compact (Completed)


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Grand Lodge

Male Human Evoker (3) | AC 11 T11 F10 | HP 18/18 | CMB 0 CMD 11 | F +1 R +2 W +4 | Init +1 | Perc. +6 SM +3 | Spells: 1st 3/5 | 2nd 3/3 Force Missile 5/7 |

Going to attempt to identify weaknesses of this cube though not sure which Knowledge would be right here so it will be untrained for any that isn't Arcana or Planes.

Knowledge: 1d20 + 4 + 1 ⇒ (16) + 4 + 1 = 21

would be an additional +3 if it is either Arcana or Planes have the +1 from one of the rituals.

Grand Lodge

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Witchwolf Warpriest 1| AC 18 T11 F17 | HP 11/11 | CMD:14 | F:+7 R:+3 W:+7 | Init:+1 | Perception: +10, Know(Religion) +1 | Spells: 1st 1/2, Blessings: 1/3 | Active Effects: Change Shape (claws, racial saves)

lol, Grey will live and learn... or die.
Fortitude: 1d20 + 7 ⇒ (18) + 7 = 25

Grand Lodge

Moonscar

Sorry, was trying to edit the post and accidentally deleted it...glad you made the save Grey, that would've been tough to survive otherwise. For those of you that missed it, it was just an OOC comment that required Grey to roll a Fortitude save or be paralyzed by coming into contact with the cube...if he had failed the save, he would've been engulfed and death would've been a likely outcome...working on the new post...

Cerryl, you'd need a Knowledge (Dungeoneering) check and the DC is too high for untrained to succeed...

Grand Lodge

Moonscar

Lovissa boldly moves up to the amorphous creature but, uncharacteristically, her sword slips a bit in her hand and causes her to badly miss...

Grey, brave to a fault, tries a foolhardy maneuver to get through the creature...and miraculously succeeds as he passes through the creature in seeming slow motion, seeing smaller creatures and implements stuck within it's body...

Acid Damage: 1d4 ⇒ 2

...to come out on the other side...but he does not come through unscathed...while avoiding its paralyzing touch, the creature's acid scalds him a bit...

COMBAT! The bold may post!

Combat Map (Slide 6)

Lovissa
Rei UlSkadi
Rykaar (-1 NL)
Cerryl
Todd

Grey (-2)
Gelatinous Cube

Grand Lodge

Male Human Evoker (3) | AC 11 T11 F10 | HP 18/18 | CMB 0 CMD 11 | F +1 R +2 W +4 | Init +1 | Perc. +6 SM +3 | Spells: 1st 3/5 | 2nd 3/3 Force Missile 5/7 |

Cerryl moves forward slightly to get a better view of the battle and casts Ray of Frost

Here is hoping that I can hit the touch attack and hoping that it maybe susceptible to cold.

Ranged Touch: 1d20 + 1 ⇒ (8) + 1 = 9
Ray of Frosh: 1d3 + 1 ⇒ (3) + 1 = 4

Note to self obtain at least 1 rank in all knowledge types moving forward. Also, Grey gets +1 AC for this round right?

Grand Lodge

Moonscar

Cerryl steps up, points towards the beast, and sends a frost ray into it...the cube seems to shudder a bit but you see no other effect...

Yes, Grey will have +1 to his AC for the next round...

COMBAT! The bold may post!

Combat Map (Slide 6)

Lovissa
Rei UlSkadi
Rykaar (-1 NL)

Cerryl
Todd
Grey (-2)
Gelatinous Cube (-4)

As you may have noticed, the cube has an extremely low AC, just about any roll will hit it, except for a natural 1 as Lovissa unfortunately found out...

Paizo Employee

Human Female Occultist 5 | HP: 38/38 | AC 16 (T 11, FF 15) | CMB: +6 CMD: 17 | F:+6 R:+3 W:+6 | Init +2 | Perc +12*, SM +2, Diplomacy +5*, Intimidate +2* | Speed 30 ft. | Spells: 2nd: 3/3, 1st: 5/5 | Mental Focus: Conj 3/3, Div 5/5, Trans 4/4 | Prepared Agent: 1/1 | Active Conditions: Phys (+2 Str), 3rd Eye (+2 Perc, low-light)

No, no. I didn't miss. It's an optical illusion caused by the quivering amorphous mass....

Here's hoping she redeems herself before getting engulfed.

Sovereign Court

Male Grippli UnRogue | HP: 17/17 | AC: 17, Touch: 14, Flat-Footed: 14 | CMB: -1, CMD: 12 | F: +3, R: +7, W: +3 (Evasion)| Init: +5 | Perc: +7 (+8 vs Traps)[Darkvision 60ft]| Active Effects:

Todd did his best frog frown. He was ready to run through the squares to get into flanking position, but Grey beat him to it. Instead, he dropped his rapier one more time and pulled out his shortbow as a move action. Drawing an arrow and pulling it back, he let loose towards the cube.

Shortbow attack (no precise shot): 1d20 - 1 ⇒ (8) - 1 = 7

damage: 1d4 ⇒ 4

Still might not hit because soft cover but here's hoping.

Dark Archive

Female Kitsune Magus(Eldritch Scion) - 1 LVL | HP: 9/9 | AC 15 (T 12, FF 13) | CMB: 0 CMD: 12 | F:+3 R:+2 W:+3 (+2 vs fear and death effects)| Init +6 | Perc +2, SM +1, Diplomacy +3 | Speed 20 ft. | Spells: 0: 3/3 1st: 3/3 | Eldritch Pool 4 | (typical effect) -2 attack to cast spells and attack while in Mystical state of focus

UlSkadi take a moment thinking over how to best overcome this kind of problem while taking a few steps forward to get a better view of their opponent.

?perception?: 1d20 ⇒ 19

I am not exactly sure what the roll should be she is searching for any environmental aid or weakness she can identify. Her perception is +2, knowledge (Dungeoneering) is untrained so ~shrugs~, her knowledge (arcana) is +5 so if that aids instead to find those either of those????....

Grand Lodge

Moonscar

Todd, I'm ruling no soft cover since the cube encompasses the entire width/height of the tunnel...you have plenty of room to shoot over or around Lovissa...

Todd steps forward with his trusty bow and rips an arrow into the blob...and his shot strikes true...

COMBAT! The bold may post!

Combat Map (Slide 6)

Lovissa
Rei UlSkadi
Rykaar (-1 NL)

Cerryl
Todd
Grey (-2)
Gelatinous Cube (-8)

UlSkadi, while you can't determine its weaknesses, you see that normal weapons easily damage it...from your standpoint, you see your only options for attacking are either by a ranged/thrown weapon or by a reach weapon...unless one of your 0-level spells might apply...

Sovereign Court

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Male Grippli UnRogue | HP: 17/17 | AC: 17, Touch: 14, Flat-Footed: 14 | CMB: -1, CMD: 12 | F: +3, R: +7, W: +3 (Evasion)| Init: +5 | Perc: +7 (+8 vs Traps)[Darkvision 60ft]| Active Effects:

While I'd love to do sneak attack damage, oozes are immune to critical hits and sneak attacks because they don't have a discernible anatomy.

Grand Lodge

Moonscar

Yep, good catch Todd. I corrected the post...

The Exchange

Male LN Half-Orc Oracle 1 | HP 14/14 | AC 17 T 11 FF 16 | CMB +4, CMD 15 | F: +4, R: +3, W: +3 | Init: +3 | Perc: +3, SM: +3 | Speed 20ft | War Sight, Vow to Self: 1/1 | Spells: 1st 3/3 | Active conditions: None.

Rykaar drops his greataxe, Oathmaker's Kiss and readies his longspear. He moves up behind Lovissa ready to strike the acidic cube blocking the tunnel.

Free action: drop greataxe,
Standard action: ready longspear,
Move action: advance 20ft.

Grand Lodge

Moonscar

Rykaar staunchly moves forward and smartly draws a weapon capable of striking the creature from behind Lovissa...

Speaking of Lovissa, the cube, feeling violated after Grey's run through, lashes its deadly jello blindly forward at her...

Gelatinous Cube Slam (Lovissa): 1d20 + 2 ⇒ (12) + 2 = 14

Damage + Acid: 2d6 ⇒ (4, 4) = 8

...but its strike misses the Ulfen by the barest of margins, thanks to her recently acquired magic armor...

COMBAT! The bold may post...the entire party is up!

Combat Map (Slide 6)

Lovissa
Rei UlSkadi
Rykaar (-1 NL)
Cerryl
Todd
Grey (-2)

Gelatinous Cube (-8)

Grand Lodge

Male Human Evoker (3) | AC 11 T11 F10 | HP 18/18 | CMB 0 CMD 11 | F +1 R +2 W +4 | Init +1 | Perc. +6 SM +3 | Spells: 1st 3/5 | 2nd 3/3 Force Missile 5/7 |

Question Otha did Rei take an action that last round not sure if she has a spell or ranged weapon that can be used but think she just evaluated the situation.

Cerryl continue to unload on the cube if it is still alive when his turn comes up by casting force missile.

Force Missile: 1d4 + 1 ⇒ (4) + 1 = 5

The Exchange

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Male LN Half-Orc Oracle 1 | HP 14/14 | AC 17 T 11 FF 16 | CMB +4, CMD 15 | F: +4, R: +3, W: +3 | Init: +3 | Perc: +3, SM: +3 | Speed 20ft | War Sight, Vow to Self: 1/1 | Spells: 1st 3/3 | Active conditions: None.

With the 10ft. reach of his longspear Rykaar attacks the cube:

Attack, longspear: 1d20 + 4 ⇒ (17) + 4 = 21
Damage, longspear: 1d8 + 6 ⇒ (5) + 6 = 11

Not sure if Lovissa provides soft cover for attack with longspear. Have not adjusted in case it should apply.

Grand Lodge

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Male Human Evoker (3) | AC 11 T11 F10 | HP 18/18 | CMB 0 CMD 11 | F +1 R +2 W +4 | Init +1 | Perc. +6 SM +3 | Spells: 1st 3/5 | 2nd 3/3 Force Missile 5/7 |

Said earlier since the cube covers the whole path that he is not considering it to have soft cover because of the size.

The Exchange

Male LN Half-Orc Oracle 1 | HP 14/14 | AC 17 T 11 FF 16 | CMB +4, CMD 15 | F: +4, R: +3, W: +3 | Init: +3 | Perc: +3, SM: +3 | Speed 20ft | War Sight, Vow to Self: 1/1 | Spells: 1st 3/3 | Active conditions: None.
Cerryl Grey wrote:
Said earlier since the cube covers the whole path that he is not considering it to have soft cover because of the size.

perfect. Thank you

Grand Lodge

Moonscar

Yes, no soft cover as the tunnel here is 10' high and it takes up the entire height of the tunnel...but you'd hit it easily either way...

Cerryl puts another magical bolt through the beast...at the same time, Rykaar expertly strikes past Lovissa, impaling the cube, sinking the spear deep into its innards (if it has innards)...the dual attack of spear and magic seems to have visibly hurt the cube, as its shape appears to be wavering slightly...

COMBAT! The bold may post (Lovissa, UlSkadi, Todd, & Grey)!

Combat Map (Slide 6)

Lovissa
Rei UlSkadi

Rykaar (-1 NL)
Cerryl
Todd
Grey (-2)

Gelatinous Cube (-24)

Grand Lodge

Witchwolf Warpriest 1| AC 18 T11 F17 | HP 11/11 | CMD:14 | F:+7 R:+3 W:+7 | Init:+1 | Perception: +10, Know(Religion) +1 | Spells: 1st 1/2, Blessings: 1/3 | Active Effects: Change Shape (claws, racial saves)

Limbs still numb from rushing the gelatinous cube, Grey takes a step back drawing his lucerne hammer and brings it down on the ooze in one motion.

lucerne hammer to hit: 1d20 + 5 ⇒ (19) + 5 = 24
lucerne hammer damage: 1d12 + 6 ⇒ (1) + 6 = 7

Grand Lodge

Moonscar

Hammer time! Grey brings down the hammer on the cube and compounds the earlier damage done by Cerryl and Rykaar, splattering bits of gelatin on himself and the walls...

COMBAT! The bold may post (Lovissa, UlSkadi, & Todd)!

Combat Map (Slide 6)

Lovissa
Rei UlSkadi

Rykaar (-1 NL)
Cerryl
Todd
Grey (-2)
Gelatinous Cube (-31)

Paizo Employee

Human Female Occultist 5 | HP: 38/38 | AC 16 (T 11, FF 15) | CMB: +6 CMD: 17 | F:+6 R:+3 W:+6 | Init +2 | Perc +12*, SM +2, Diplomacy +5*, Intimidate +2* | Speed 30 ft. | Spells: 2nd: 3/3, 1st: 5/5 | Mental Focus: Conj 3/3, Div 5/5, Trans 4/4 | Prepared Agent: 1/1 | Active Conditions: Phys (+2 Str), 3rd Eye (+2 Perc, low-light)

Lovissa swings at the quivering blob with her longsword again, hoping to redeem her honour!

Attack: 1d20 + 2 + 1 + 1 ⇒ (10) + 2 + 1 + 1 = 14
Damage: 2d6 + 2 + 1 + 1 ⇒ (1, 5) + 2 + 1 + 1 = 10

"Hah!" Lovissa exclaims as her blade cuts through part of the quivering mass.

Grand Lodge

Moonscar

Lovissa indeed redeems herself, and in grand style...her powerful stroke slashes through the gelatinous cube...the amorphous mass quivers one last time, losing its cohesion as it starts to melt away...

COMBAT is over! Pathfinders are victorious!

With the combat finished you can still hear Janira's voice in the distance...

"And it was Selmius Foster’s race against a marid and efreeti on the isle of Jalmeray, which taught us that nothing is truly impossible and every situation can end in victory.”

Sovereign Court

Male Grippli UnRogue | HP: 17/17 | AC: 17, Touch: 14, Flat-Footed: 14 | CMB: -1, CMD: 12 | F: +3, R: +7, W: +3 (Evasion)| Init: +5 | Perc: +7 (+8 vs Traps)[Darkvision 60ft]| Active Effects:

Todd will hurry along after picking up his rapier, but after all that has happened he didn't bother putting his shortbow away. He kept his ranged weapon at the ready as the rapier was put back into its sheathe.

"L-let's hope for n-no more monsters."

Grand Lodge

Witchwolf Warpriest 1| AC 18 T11 F17 | HP 11/11 | CMD:14 | F:+7 R:+3 W:+7 | Init:+1 | Perception: +10, Know(Religion) +1 | Spells: 1st 1/2, Blessings: 1/3 | Active Effects: Change Shape (claws, racial saves)

Grey flicks his wrist and a wand appears in his hand, with an gesture and a word "адский", and dark blood starts seeping from his hammer, his sword, his claws up his arms to the acid burns. Slowly the wounds feed on the blood of the murdered and start to heal over.

"Lets go!" with his wounds now attended he rushes up the tunnel, hammer still in one hand, wand still in the other.

Grey swift action retrieves the wand of infernal healing from his spring loaded wrist sheath, standard action casts it, then moves up the tunnel.

Divine favor: round 3
Infernal healing: round 1

Grand Lodge

Moonscar

OK Pathfinders…it’s Final Exam time!

As you hurriedly shake off the effects of the gelatinous cube encounter, you rush off to Janira’s aid. You emerge from the caverns into a 40-foot clearing at the base of the Kortos Mounts. The light of the surface world above provides a welcome reprieve from the blue and green fungus of the caverns below, and light illuminates a stream whose water is hastened by runoff from a recent storm further up the mountains. A ledge to the west rises up to the nearby forest canopy. Nearly 100 feet from the cave’s entrance, Janira Gavix is locked in combat with her relentless Minotaur foe in a clearing on the southern bank of the stream.

You hear Janira shout, “You vile beast! I know not what drives your black heart, but I shall not fail in my duty. I shall see you driven from this forest, back to the hills from whence you came!”

Even from this distance you can see that Janira is significantly injured…you can also see that the halfing has given a good account of herself as the Minotaur is slightly wounded and his battle axe is damaged as well…

Initiative:

Minotaur: 1d20 + 1 ⇒ (14) + 1 = 15
Janira: 1d20 + 6 ⇒ (16) + 6 = 22
Cerryl: 1d20 + 1 ⇒ (18) + 1 = 19
Grey of Mut: 1d20 + 1 ⇒ (2) + 1 = 3
Lovissa: 1d20 + 2 ⇒ (2) + 2 = 4
Rei Ulskadi: 1d20 + 2 ⇒ (13) + 2 = 15
Rykaar: 1d20 + 3 ⇒ (5) + 3 = 8
Rykaar: 1d20 + 3 ⇒ (12) + 3 = 15
Todd: 1d20 + 5 ⇒ (12) + 5 = 17

Janira maintains her bardic performance and strikes with her whip at the horned beast trying to disarm it...

Whip Attack: 1d20 + 4 ⇒ (14) + 4 = 18

Non-Lethal Damage: 1d2 - 1 ⇒ (1) - 1 = 0

...but the Minotaur keeps his grip on the axe as the whip strikes across its wrist, doing little damage...the Minotaur roars in disdain as he prepares to strike your teacher...

(for the next 5 rounds, or until Janira drops, all of you get +1 to both attack and damage rolls)

COMBAT! The bold may post!

Combat Map (Slide 7)

Janira (-17)
Cerryl
Todd
Rei UlSkadi
Rykaar (-1 NL)

Minotaur (-7, -1 NL)
Lovissa
Grey (-1)

Sovereign Court

Male Grippli UnRogue | HP: 17/17 | AC: 17, Touch: 14, Flat-Footed: 14 | CMB: -1, CMD: 12 | F: +3, R: +7, W: +3 (Evasion)| Init: +5 | Perc: +7 (+8 vs Traps)[Darkvision 60ft]| Active Effects:

"O-oh no." Todd gauged the distance and figured there was definitely no way he was going to get the drop on the Minotaur from here. "D-did anyone figure out how long th-the potion o-of Vanishing lasts?"

Grand Lodge

Moonscar

Todd: For this encounter, potion will last for many combat rounds, so it will effectively last until you reveal yourself (aka attack)...if you are invisible when you attack, +2 to your attack roll...

Paizo Employee

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Human Female Occultist 5 | HP: 38/38 | AC 16 (T 11, FF 15) | CMB: +6 CMD: 17 | F:+6 R:+3 W:+6 | Init +2 | Perc +12*, SM +2, Diplomacy +5*, Intimidate +2* | Speed 30 ft. | Spells: 2nd: 3/3, 1st: 5/5 | Mental Focus: Conj 3/3, Div 5/5, Trans 4/4 | Prepared Agent: 1/1 | Active Conditions: Phys (+2 Str), 3rd Eye (+2 Perc, low-light)

"HAHA! None can stand before US!" Lovissa cries as she slays the strange gelatine monster. "We're coming, Janira!"

Does it takes us less than a minute to get to her from the cube?

"Fear not, Janira, for we have come for you! Together we shall TRIUMPH!" Lovissa exclaims boldly upon entering the clearing outside the cave.

Dark Archive

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Female Kitsune Magus(Eldritch Scion) - 1 LVL | HP: 9/9 | AC 15 (T 12, FF 13) | CMB: 0 CMD: 12 | F:+3 R:+2 W:+3 (+2 vs fear and death effects)| Init +6 | Perc +2, SM +1, Diplomacy +3 | Speed 20 ft. | Spells: 0: 3/3 1st: 3/3 | Eldritch Pool 4 | (typical effect) -2 attack to cast spells and attack while in Mystical state of focus

UlSkadi moves out of the mouth of the cave and rushes out to examine the scene taking stock of the scene ready to act, but unable to reach close enough to do more at this time. hey cow-boy what do you think your doin! she shouts hoping to give Janira time to recover a bit while distracting the Minotaur.

yeah not likely the brightest, but she thinks with heart not brain in a pinch

Grand Lodge

Male Human Evoker (3) | AC 11 T11 F10 | HP 18/18 | CMB 0 CMD 11 | F +1 R +2 W +4 | Init +1 | Perc. +6 SM +3 | Spells: 1st 3/5 | 2nd 3/3 Force Missile 5/7 |

Cerryl drops his pack and moves forward casting Force Missile at the Minotaur.

Pretty sure that I am in range since Magic Missile has range of 110 ft for level 1 wizard. Also, assuming that I would be exiting with my crossbow ready even though is too far for me still.

Force Missile: 1d4 + 1 ⇒ (2) + 1 = 3

Janira's bonus is only weapon damage not spell damage right otherwise add another +1

Sovereign Court

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Male Grippli UnRogue | HP: 17/17 | AC: 17, Touch: 14, Flat-Footed: 14 | CMB: -1, CMD: 12 | F: +3, R: +7, W: +3 (Evasion)| Init: +5 | Perc: +7 (+8 vs Traps)[Darkvision 60ft]| Active Effects:

Todd, suddenly knowing the answer to how long the potion will last, will pull it and drink it. His body will disappear in a poof of magical smoke (or not, that's fine, too) and he will take a five-foot step forward so he can at least move a little bit in this round.

The Exchange

Male LN Half-Orc Oracle 1 | HP 14/14 | AC 17 T 11 FF 16 | CMB +4, CMD 15 | F: +4, R: +3, W: +3 | Init: +3 | Perc: +3, SM: +3 | Speed 20ft | War Sight, Vow to Self: 1/1 | Spells: 1st 3/3 | Active conditions: None.

Rykaar moves 20ft. towards the Minotaur and casts Shield of Faith.

website crashed three times as I posted. Very frustrating.

Grand Lodge

Moonscar

Yes, really frustrating...been like that all day...

Todd takes a potion...and POOF...he's gone!

Rykaar, UlSkadi, and Cerryl bravely dash towards the Minotaur...UlSkadi's yell mixing with Lovissa's trying to distract it while Rykaar and Cerryl cast spells. Cerryl's bolt strikes true and the beast is now aware of the newcomers...but he's still focused on his prey...

The Minotaur now strikes back at Janira...

Minotaur Double Axe: 1d20 + 7 ⇒ (1) + 7 = 8

Damage: 2d6 + 4 ⇒ (5, 3) + 4 = 12

Gore: 1d20 + 4 ⇒ (18) + 4 = 22

Damage: 1d6 + 2 ⇒ (1) + 2 = 3

...but apparently Cerryl's bolt and the ladies' yelling distract it as the Minotaur's axe strike misses badly causing him to nearly drop the axe, costing him the backswing attack. However, he quickly regroups and catches Janira on the shoulder with his horns...the halfling yells out but holds her ground...

COMBAT! The bold may post!

Combat Map (Slide 7)

Janira (-20)
Cerryl
Todd
Rei UlSkadi
Rykaar (-1 NL)
Minotaur (-7, -1 NL)
Lovissa
Grey (-1)

Grand Lodge

Witchwolf Warpriest 1| AC 18 T11 F17 | HP 11/11 | CMD:14 | F:+7 R:+3 W:+7 | Init:+1 | Perception: +10, Know(Religion) +1 | Spells: 1st 1/2, Blessings: 1/3 | Active Effects: Change Shape (claws, racial saves)

We are a long ways out, that girl is a done for.

Grey picks a line between Cerryl and the trees and sprints forward at full speed, still holding the lucerne hammer in one claw, and the wand in the other.

Grey runs as a full round action for triple his speed (60ft). He is flatfooted until his next turn.

Divine favor: round 6
Infernal healing: round 4
How many rounds did it take to exit the cave? Edited to correct durations.

Grand Lodge

Moonscar

I'd say two rounds after you healed as I assume y'all were rushing to Janira's aid...

Paizo Employee

Human Female Occultist 5 | HP: 38/38 | AC 16 (T 11, FF 15) | CMB: +6 CMD: 17 | F:+6 R:+3 W:+6 | Init +2 | Perc +12*, SM +2, Diplomacy +5*, Intimidate +2* | Speed 30 ft. | Spells: 2nd: 3/3, 1st: 5/5 | Mental Focus: Conj 3/3, Div 5/5, Trans 4/4 | Prepared Agent: 1/1 | Active Conditions: Phys (+2 Str), 3rd Eye (+2 Perc, low-light)

Lovissa focuses her magic into her blade and legs, then dashes off into combat in a blur of speed.

Swift action to activate sudden speed, standard action to activate legacy weapon, and a move action to dash closer to the fight.

"Your end is nigh, beast!" she yells loudly as she runs.

Grand Lodge

Moonscar

Grey and Lovissa both rush quickly towards the battle...

Janira, in desperation, tosses a tanglefoot bag at the Minotaur, and then turns to run towards her students...

Tanglefoot Bag (Touch): 1d20 + 6 ⇒ (14) + 6 = 20

Minotaur Reflex Save: 1d20 + 5 ⇒ (19) + 5 = 24

...and it bursts upon the foul beast...while it hampers his movement, he is not stuck to the ground. The Minotaur roars in anger and lashes out at Janira as she tries to flee...

Double Axe: 1d20 + 5 ⇒ (16) + 5 = 21

Damage: 2d6 + 4 ⇒ (6, 4) + 4 = 14

...his huge axe striking her squarely in the side, a sharp cry escaping her lips before she falls limp to the ground...

Inspire Courage is no longer in effect

COMBAT! The bold may post!

Combat Map (Slide 7)

Janira (unconscious or dead?)
Cerryl
Todd
Rei UlSkadi
Rykaar (-1 NL)

Minotaur (-10, -1 NL)
Lovissa
Grey (-1)

Grand Lodge

Male Human Evoker (3) | AC 11 T11 F10 | HP 18/18 | CMB 0 CMD 11 | F +1 R +2 W +4 | Init +1 | Perc. +6 SM +3 | Spells: 1st 3/5 | 2nd 3/3 Force Missile 5/7 |

Cerryl continues to move forward while casting another Force Missile at the Minotaur. While also attempting to determine if Janira is still alive before launching Lyasa into the air.

Perception: 1d20 + 8 ⇒ (7) + 8 = 15
Force Missile: 1d4 + 1 ⇒ (1) + 1 = 2

Care everyone spread out and lets make sure we can surround him.

Also assuming that was the Minotaur's AoO but probably can't attack with Lyasa and have her exit his zone of control either correct.

Sovereign Court

Male Grippli UnRogue | HP: 17/17 | AC: 17, Touch: 14, Flat-Footed: 14 | CMB: -1, CMD: 12 | F: +3, R: +7, W: +3 (Evasion)| Init: +5 | Perc: +7 (+8 vs Traps)[Darkvision 60ft]| Active Effects:

Todd will drop his shortbow, wondering how he always gets pot into the situation of having the wing weapon out. Moving 30 feet to the west he'll pull out his rapier and end his turn.

I'm on my phone so I can interact with the Slides. If someone can move g Todd over I'd appreciate it.

The Exchange

Male LN Half-Orc Oracle 1 | HP 14/14 | AC 17 T 11 FF 16 | CMB +4, CMD 15 | F: +4, R: +3, W: +3 | Init: +3 | Perc: +3, SM: +3 | Speed 20ft | War Sight, Vow to Self: 1/1 | Spells: 1st 3/3 | Active conditions: None.

Also on smartphone and have not moved Rykaar. Please advance him 20ft towards Janira. On round 2 will double move towards her and on round 3, avoiding the minotaur will cast orison Stabilize on her. I can cast 25ft away.
Please bot me if we advance that far. Am not sure if everyone is having connectivity issues or just me.

Grand Lodge

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Witchwolf Warpriest 1| AC 18 T11 F17 | HP 11/11 | CMD:14 | F:+7 R:+3 W:+7 | Init:+1 | Perception: +10, Know(Religion) +1 | Spells: 1st 1/2, Blessings: 1/3 | Active Effects: Change Shape (claws, racial saves)

Grey looks between his team members as Janira goes down, his mind racing; Only me n' Val'Mor can heal her, how'd I end up with the wands!? That is a stupid place to fall, it's suicide to try saving her!

"She's dancing with the Father now! Kill the beast!

He looks to his two javelins, might distract it while the group forms up?

Grand Lodge

Moonscar

Cerryl strikes again with another magical bolt but, at present, the great horned beast swats away at the annoyance looking at Janira instead...

Although no one can see him, Todd moves towards river...

Rykaar makes a double move and attempts to jump over the narrowest part of the stream... (it's only 3' or 4' there)

Acrobatics: 1d20 - 7 ⇒ (11) - 7 = 4

...and barely makes it the other side!

The Minotaur starts heading towards Janira, to finish her off if the halfling is alive, when he sees the brave half-Orc jump to his side of the stream...he hestitates...

COMBAT! The bold may post...UlSkadi is up!

Combat Map (Slide 7)

Janira (unconscious or dead?)
Cerryl
Todd
Rei UlSkadi
Rykaar (-1 NL)
Minotaur (-12, -1 NL)
Lovissa
Grey (-1)

Dark Archive

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Female Kitsune Magus(Eldritch Scion) - 1 LVL | HP: 9/9 | AC 15 (T 12, FF 13) | CMB: 0 CMD: 12 | F:+3 R:+2 W:+3 (+2 vs fear and death effects)| Init +6 | Perc +2, SM +1, Diplomacy +3 | Speed 20 ft. | Spells: 0: 3/3 1st: 3/3 | Eldritch Pool 4 | (typical effect) -2 attack to cast spells and attack while in Mystical state of focus

Ulskadi continues to advance on the Minotaur as her mind races, how the hell am i going to draw it off hey you fat bucket of lard sucking from your mothers teat what are you doing think you can take on someone able to defend their selves?

this is gonna be interesting.... does the fact she's in her nat form cause the Minotaur any concern? an instinctual emotion towards foxes/dog like critters by chance?

Grand Lodge

Moonscar

Interesting indeed UlSkadi, very unselfish move...you definitely got its attention...if Janira has a chance, you've given it to her...

UlSkadi bravely and boldly moves up, sacrificing her well-being to draw the beast's attention away from Janira...it works as the Minotaur sees the Kitsune and comes for her, axe and horns both...

Double Axe Attack: 1d20 + 5 ⇒ (3) + 5 = 8 (miss)

Double Axe Attack: 1d20 ⇒ 20

Confirm Crit: 1d20 + 2 ⇒ (1) + 2 = 3 (Whew! Crit unconfirmed)

Damage: 2d6 + 4 ⇒ (1, 2) + 4 = 7

Gore Attack: 1d20 + 2 ⇒ (7) + 2 = 9 (miss)

...UlSkadi deftly avoids the first pass of the axe but alas, the return stroke catches her left shoulder, staggering her momentarily...the spawn of Lamashtu moves in for the kill but the Kitsune regains her balance just in time to dodge its horns and impressively, still stands in defiance against her towering foe...

COMBAT! The bold may post!

Combat Map (Slide 7)

Janira (unconscious or dead?)
Cerryl
Todd
Rei UlSkadi (-7)
Rykaar (-1 NL)
Minotaur (-12, -1 NL)
Lovissa
Grey

Grand Lodge

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Witchwolf Warpriest 1| AC 18 T11 F17 | HP 11/11 | CMD:14 | F:+7 R:+3 W:+7 | Init:+1 | Perception: +10, Know(Religion) +1 | Spells: 1st 1/2, Blessings: 1/3 | Active Effects: Change Shape (claws, racial saves)

That fox is fast!

With the melee joined Grey abandons any thought of holding a defensive line at the water. Dropping the wand, grabbing the lucerne hammer in both hands he keeps his momentum up, attempting to jump the water and charge the Minotaur. And he prays that his god wants to see this battle, instead of a wet drowning dog...

acrobatics: 1d20 - 3 ⇒ (15) - 3 = 12

Clearing the water he brings the hammer around and attempts to shatter the beasts kneecap!

lucerne hammer to hit, charging: 1d20 + 5 + 2 ⇒ (1) + 5 + 2 = 8
lucerne hammer damage: 1d12 + 6 ⇒ (6) + 6 = 12

"Father wants this prayer to last!" Grey shouts, ecstatic at crossing the stream successfully, unconcerned about the minotaur's lucky dodge.

free action drop the wand, free action grab the hammer in both hands, charge.

Divine favor: round 7
Infernal healing: round 5

Paizo Employee

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Human Female Occultist 5 | HP: 38/38 | AC 16 (T 11, FF 15) | CMB: +6 CMD: 17 | F:+6 R:+3 W:+6 | Init +2 | Perc +12*, SM +2, Diplomacy +5*, Intimidate +2* | Speed 30 ft. | Spells: 2nd: 3/3, 1st: 5/5 | Mental Focus: Conj 3/3, Div 5/5, Trans 4/4 | Prepared Agent: 1/1 | Active Conditions: Phys (+2 Str), 3rd Eye (+2 Perc, low-light)

Lovissa takes advantage of her augmented speed, leaping over the stream, circling around the minotaur and dashing in close. She raises her blade high and exclaims: "FOR JANIRA!", then swings it down across the beasts back.

Acrobatics: 1d20 + 1 + 12 ⇒ (16) + 1 + 12 = 29
Attack: 1d20 + 3 + 1 ⇒ (9) + 3 + 1 = 13
Damage: 2d6 + 3 + 1 ⇒ (6, 6) + 3 + 1 = 16

Grand Lodge

Moonscar

UlSkadi's selfless move has inspired her fellow Pathfinders as Grey and Lovissa make a brash run of their own at the Minotaur after easily clearing the stream...

Grey takes a mighty swing of his hammer but the beast dodges the blow...only to be struck with a savage slash from Lovissa's trusty blade across its massive back, her battle-cry ringing in its ears...the beast is stunned for a moment and for the first time seems unsure of itself...

COMBAT! The bold may post!

Combat Map (Slide 7)

Janira (unconscious or dead?)
Cerryl
Todd
Rei UlSkadi (-7)
Rykaar (-1 NL)

Minotaur (-28, -1 NL)
Lovissa
Grey

The Exchange

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Male LN Half-Orc Oracle 1 | HP 14/14 | AC 17 T 11 FF 16 | CMB +4, CMD 15 | F: +4, R: +3, W: +3 | Init: +3 | Perc: +3, SM: +3 | Speed 20ft | War Sight, Vow to Self: 1/1 | Spells: 1st 3/3 | Active conditions: None.

Torn between attacking the Minotaur or stabilizing Janira, Rykaar hesitates for a split second. Then he moves forward 20 ft. and out of reach of the beast but close enough to the halfling he casts the Stabilize orison.

Please move Rykaar three squares west and one diagonal northwest. I believe at that position he is 15ft. away from Minotaur but within 25 ft. of Janira

Sovereign Court

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Male Grippli UnRogue | HP: 17/17 | AC: 17, Touch: 14, Flat-Footed: 14 | CMB: -1, CMD: 12 | F: +3, R: +7, W: +3 (Evasion)| Init: +5 | Perc: +7 (+8 vs Traps)[Darkvision 60ft]| Active Effects:

Todd moves fifty feet to the west, getting into a position where he could very easily flank and stab the Minotaur next chance he gets.

Acrobatics: 1d20 + 7 ⇒ (10) + 7 = 17

The Grippli makes a very graceful leap over the water but, as he's invisible, no one sees.

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