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I'm a little confused. Is the map missing a "mini"? Who is that blonde figure to the right of the wolf in yellow? Besides the wolves and my summoned eagle, I think we should have 8 minis (6 party members, Janira, and "Hey You"), but I only see 7.
Noranti's summoned eagle attacks the wolf in yellow again. I'm including flank bonus, though I'm not sure if that figure to the right of the wolf has a melee weapon out, so it may not provide flanking. Also, does it get Janira's inspiration? Not including that, so add +1 to everything if it does.
bite: 1d20 + 3 + 2 ⇒ (2) + 3 + 2 = 7 damage: 1d4 ⇒ 4
talon: 1d20 + 3 + 2 ⇒ (7) + 3 + 2 = 12 damage: 1d4 ⇒ 4
talon: 1d20 + 3 + 2 ⇒ (13) + 3 + 2 = 18 damage: 1d4 ⇒ 4
"Well, that's more like it", Noranti says, as she sees her servitor successfully claw one of the wolves. "How else can I help? Let's see... Daze only works on humanoids. I could try clouding their minds..."
The old woman puts one hand on the necklace around her neck and mumbles some more, and some magical energy touches the wolf in red.
DC 15 Will save. If it fails and has 1 HD, then it's dazed. If it fails and has more than 1 HD, then it's staggered.
She also 5 foot steps into the middle of the pack of Pathfinders, hoping to avoid becoming a target.

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His spell successful, Evariel turns toward the other wolf with the same spell.
Casting flare vs yellow, DC 14 Fort or be dazzled for 1 minute. Friendly reminder that red takes a -1 on attack rolls.
-Posted with Wayfinder

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Reaching out once more he touched Zaratina's shoulder "Keep fighting for Asmodeus, you are doing his work well! May his hand guide you!"
Guidance on Zaratina

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That's my fault Utu. I assumed that the blonde icon was my eidolon and not Janira. When looking at the map, I totally forgot about our guide and mentor.
GM NotEspi, please let me know how to correct the map and/or get a proper icon for my eidolon. I typically use something cartoony (like Gumby) to make the eidolon stand out from any characters.

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"GET AWAY!" Carlotta shouts at the closer wolf[ooc(red)[/ooc], as she approaches and strikes it with her scimitar.
Scimitar, Inspired: 1d20 + 1 + 1 ⇒ (20) + 1 + 1 = 22
Confirm?: 1d20 + 2 ⇒ (19) + 2 = 21
Damage, Inspired: 1d6 + 1 + 1 ⇒ (5) + 1 + 1 = 7
Extra damage if confirmed: 1d6 + 2 ⇒ (5) + 2 = 7

GM NotEspi |

I'm a little confused. Is the map missing a "mini"? Who is that blonde figure to the right of the wolf in yellow? Besides the wolves and my summoned eagle, I think we should have 8 minis (6 party members, Janira, and "Hey You"), but I only see 7.
To be perfectly frank I assumed you didn't put an eagle in and that icon was the eidolon. I didn't zoom in, so that's an error on my part.
GM NotEspi, please let me know how to correct the map and/or get a proper icon for my eidolon. I typically use something cartoony (like Gumby) to make the eidolon stand out from any characters.
You can all edit the map. Just Ctrl+V any image you want onto there, then edit the size by dragging the image borders.
That said...
The wolves succumb to the party's onslaught without actually injuring anyone. Janira regains composure after being assaulted by the pair of wolves.
"Thanks folks! Thought I'd get dragged away... Like that kid once. Whew!"
"Everyone okay? I mean besides my dignity.", she says, offering a nervous chuckle.

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"I'm fine! You fine?" the Varisian woman picks one javelin up from the ground and recovers the other from the trunk of a tree with a firm yank. She wipes the blades clean with a brown stained rag before stowing them in her quiver.
Zaratina pulls at the neck of her tunic. "Ey! Look at that! I worked up a little bit of a sweat." She grins, cheeks flushed from the excitement. "Oh, and thanks for the assist," she adds with a smile to Jean-Robur.

GM NotEspi |

Janira urges the party to make haste. "We should get moving if we want to be in the caves by sunset. Wouldn't want to miss the full moon tonight."
After you set out, the forest grows more dense every few hundred feet, and it becomes harder and harder to navigate through the foliage.
I'll need a survival check from you folks, to make sure you are on the right track. Even if one of the group beats it, you are all fine. I suggest everyone gives it a go. Or you can aid, up to you.

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Vorden continues criticizing his eidolon, "I suppose that was acceptable. You really need to learn how to swing that giant piece of steel better. Now, make yourself useful and find us a path through this brush."
Survival (eidolon): 1d20 + 4 ⇒ (20) + 4 = 24

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Survival: 1d20 + 6 ⇒ (5) + 6 = 11
"Honestly, I've never actually felt comfortable in forests this dense. Makes you miss the sky," she offers.

GM NotEspi |

As commanded by Vorden, Hey You! starts looking for a walkable path through the woods. Shortly after, it finds one, and the group quickly progresses towards their goal - the gillman cave. You do use your blades in areas where the overgrowth needs a trim, but you manage to get out of the woods quite fast. The dense forest opens to a wide clearing at the base of a sheer cliff. Thick vines cover the surface of the cliff stretching 30 feet overhead.
"Here! The cave entrance is behind those vines,",Janira says with a broad smile as she walks to the cliff’s face. She pulls back several layers of vegetation to reveal a narrow crack in the cliff’s surface. "This is where I saw the gillmen enter." As she motions toward the aperture, the surrounding woods come alive with the sound of small animals fleeing some unseen danger and a large creature crashing through the undergrowth. The halfling worriedly remarks, "Quick, take cover before whatever it is spots us!" As if she’d summoned the creature with her words, a massive horned monstrosity emerges from the trees. Standing eight feet tall on a pair of cloven hooves and wielding a tremendous axe, the bull-headed creature roars with unbridled anger when it spots the group. Wisely assessing that a minotaur is beyond her charges’ capabilities, Janira screams, "A minotaur! There’s little chance we can stand against it. Take this bag,", she continues, pulling off her backpack, "and head deeper into the caves. Finish your mission. I’ll lead it away from the caves, lose it in the forest, and join you as soon as I can. Now go! GO!"
She heaves her backpack into the cave, casts a spell, and darts off toward the minotaur before turning to lure it away.

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Zaratina's eyes gleam with anticipation as the minotaur bursts into the clearing. "Now that's a--"
Her excitement is cut short by Janira's orders to enter the cave. "Are you sure you--" She pauses again as the halfling bounds away before she can finish her sentence. Her eyebrows rise in surprise. "Ey! Now she's a Pathfinder."
"We'll get it done," she calls to Janira as she climbs into the cave.

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spellcraft: 1d20 + 9 ⇒ (8) + 9 = 17
"Oh dear. Minotaurs aren't very friendly. Janira was wise to cast Expeditious Retreat before getting its attention. She seems like a clever girl. I'm sure she'll outrun it and be safe."
With that, Noranti turns and heads into the cave.
Going from memory on what the spell was that Janira cast, since I've GMed this before.

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"That's an awfully large gillman," Evariel says dryly as the sound of something big grows louder.
Crash.
"A minotaur!" He seems more interested in the academic prospects of seeing the beast than in the imminent danger. Janira's warning snaps him back to the more immediate concern. "Right, of course. Into the cave, let's go!"
-Posted with Wayfinder

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She braces herself against the side of the cave mouth and extends her hand, offering to assist Noranti into the crevice and over the rough ground. "Watch the loose rocks, grandmother."

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"Grandmother?" Noranti looks at Zaratina closely, checking out her ears specifically. "I can't be your grandmother. You're not even half elven."

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"And much too young," Evariel points out with a chuckle. "I think it's a term of respect. Her actual grandmother is probably younger than I am."
-Posted with Wayfinder

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Following the group he sighed and was about to comment when Janira decided to play tag with the minotaur. A frown caressed his features as he frowned. "There was nothing in the contract in regards of Minotaurs, I will have to revise my contract with the Society in regards of these events..." Shaking his head he watched her dash off as he followed to the back and landing in the cavern.
"Right, seeing as Janira is off to play tag and troll with the minotaur, I guess we should..." He stopped talking as he listened to the rest of the party having their chatter and a smile touched his lips for a moment.

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Zaratina gives the elves a smile that fails to reach her eyes. In them, instead, reflects puzzlement until comprehension dawns on the young woman. "Oh! Yes. Respect, Noranti."
She pulls out a clay lamp, inserts a candle into it, and then fishes around for her flint. "Someone should take inventory of Janira's supplies. I can go scout deeper into the caves," she suggests after her candle blooms to life.

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Noranti seems to have already forgotten the previous conversation.
"Scouting, yes. Good idea, if you're stealthy, but that won't work while carrying a light. Better to wait and all go together, just in case there's something dangerous in there."
She starts fumbling around in her backpack.
"Speaking of dangerous, this seems like a good time to put on my armor."
She pulls out a scroll of Mage Armor and casts it on herself.

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Carlotta follows the procession in.
"You and me both, Noranti."
Carlotta pour a little water out of her waterskin, and freezes it into a suit of transparent armor, then puts it on. Casting Ice Armor and Longstrider.
"Let us go."

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Once the magicians have armored themselves and inventory has been taken of the Pathfinder's pack, Zaratina carefully heads deeper into the cave. The light from her lamp flickers and bobs with each step, causing eerie shadows to dance along the walls.
"I wonder how these gillmen pilgrims make it from the coast. Maybe we just have terrible luck. I thought halflings were lucky," she muses, "And we had two! Have two, I mean. Janira will be back."

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"Haven't you finished sorting through the pack yet?" Vorden asks his eidolon. "What do you mean you haven't? Pay attention to your surroundings!" Vorden sighs.
Once the party has made it down the cavern a bit, the eidolon will sort through Janira's pack.

GM NotEspi |

1d3 ⇒ 1
The cave's humid atmosphere hits you immediately after entering. The noise from outside of the cave ceasees soon, and you hear droplets of water hit the ground every few seconds. They create a slippery, reflective surface underneath your feet. The tunnel is illuminated by a blue-gree fungus that clings to the cave walls - it is clear, that it thrives in this environment, and you have no problems seeing minutae details and textures of the individual walls.
In the distance of the cave, you can hear a quiet rumble of water slowly hurling one rock into another and shaving its path deeper and deeper into the mountain. An underground river, perhaps?
Soon after starting your descent, carvings start appearing on the walls, and becoming more frequent as you progress further. They are mostly aquatic animals, but other various shapes appear as well, spirals more frequently than anything else. As you progress deeper underground, the width of the tunnel varies. With a few rare exceptions, you have no problems passing through, however. A rare slip here and there but otherwise a very soothing journey. Compared to the minotaur outside, at least.
The narrow tunnel twists and turns for several hundred feet before slowly opening to a wider passage. A large hole spans the cave’s width and stretches ten feet down the path. The hole seems to be filled with water up to about ten feet beneath the cave's floor. There also seems to be some cloth floating on the water's surface. A few feet beyond the hole, the tunnel twists to the right.
This hole is clearly not natural. The edges see way too smooth for that.
It also seems to be at least a year old, perhaps even more.
Janira's backpack contains her gear neatly stored. Most of it are vials and scrollcases, but other interesting items are in various compartments.
All vials and scroll-cases are labeled.
Potion of Barkskin
2x Potions of Cure Light Wounds
Potion of Feather Step
Potion of Vanish
Scroll of Entangle
Scroll of Gust of Wind
Scroll of Identify
Scroll of Mage Armor
Scroll of Obscuring Mist
Wand of Burning Hands
Wand of Cure Light Wounds
Acid Flask
2x Alchemist’s Fire
Holy Water
Smokestick
Tanglefoot Bag
Thunderstone

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Following the group he occasionally let out a light tune as he wandered around with them. When they got at the whole he looked at it and frowned for a minute. "Well... this looks dangerous, no way around it, and it looks like it is a way down towards the bottom, not something I signed up for, nor am I well versed in crossing this... any ideas?" He regarded the backpack and what was in it for a brief moment, letting the rest figure out what they wanted from it.

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"Oh! The Lodge might be interested in this." Zaratina pauses and scrapes some of the luminescent fungus into a Pathfinder-issued jar. "Oh! And they'll definitely want to read about this." She pulls out a sheaf of paper and makes notes about the animal pictographs.
Upon reaching the watery pit and hearing Jean-Robur's concerns, the young woman grins. "I've got this!" She tosses her shield to the other side.
Improvised Thrown Weapon: 1d20 - 1 ⇒ (16) - 1 = 15
Then grabs a firm grip on the rock wall next to the pit and hoists herself up. She moves cautiously across the side of the cave wall until safely on the other side.
Climb Take 10 = 16. If I haven't seriously misjudged the DC.
Once there, she removes a coil of rope from her pack and tosses it to the other side. "You're all going to have to get wet, but the last one of you is really going to get wet."

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dungeoneering: 1d20 + 7 ⇒ (18) + 7 = 25
"Some sort of pit trap. Been here for quite some time. Must be to keep folks like us from following the gillmen in. They probably just swim across.
Noranti will tie off Zaratina's rope at this end.
"No way to get my mule across. We'll be coming back this way when we're finished, right? In the mean time, can one of you stronger folks carry this sack?"
She pulls a sack containing rope, grappling hooks, some sunrods, and oil flasks off the mule, while leaving some of the bigger stuff like her cooking kit and bedroll on the pack saddle.
She'll then climb across the pit using the rope.
If the DC is 10 or less, then I can take 10.

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"He-heyoo? You have really long arms, could you grab that cloth from the pool and see what it is?"
While Noranti ties off the rope, Zaratina lights another candle. She the grabs the rope firmly in hand and braces for the others.

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"If it's light, I can bring it up from here." Evariel casts a simple spell, reaching out to the cloth and willing it to deposit itself on the opposite side of the hole.
Casting mage hand, which can only lift items of 5 lbs or less. Also, since this is horizontal is it still Climb? Taking 10 only gives me an 8. But I could get it with an Acrobatics check instead.
-Posted with Wayfinder

GM NotEspi |

You can always jump across. It's 10 ft, but there are modifiers/penalties here because of the slippery surface.
Jumping and Falling
Finally, you can use the Acrobatics skill to make jumps or to soften a fall. The base DC to make a jump is equal to the distance to be crossed (if horizontal) or four times the height to be reached (if vertical). These DCs double if you do not have at least 10 feet of space to get a running start. The only Acrobatics modifiers that apply are those concerning the surface you are jumping from. If you fail this check by 4 or less, you can attempt a DC 20 Reflex save to grab hold of the other side after having missed the jump. If you fail by 5 or more, you fail to make the jump and fall (or land prone, in the case of a vertical jump).

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Mage hand won't work on the cloth in the water if it's magical.
Also correct.
With the penalties for jumping, I'd probably have to roll about the same (if not higher) doing it that way. So here goes.
Climb: 1d20 - 2 ⇒ (5) - 2 = 3
-Posted with Wayfinder

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Is there a place to throw a grappling hook to on the other side? If so, Vorden will cast Guidance and have the eidolon throw the grappling hook.
Throw Grappling Hook Try 1: 1d20 + 1 + 1 ⇒ (3) + 1 + 1 = 5
Throw Grappling Hook Try 2: 1d20 + 1 + 1 ⇒ (3) + 1 + 1 = 5
Throw Grappling Hook Try 3: 1d20 + 1 + 1 ⇒ (3) + 1 + 1 = 5
Edit: Man, that RNG seems awfully suspicious.

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Climb: 1d20 - 6 ⇒ (13) - 6 = 7
Seeing the ease of how some people make their way across he decides to give it a go, feeling his hands losing grip a curse slips from his lips.

GM NotEspi |

RNG, please. Step it up!
After Zaratina shows the group how it's done, Evariel and Jean-Robur attempt to imitate her success. Imitate being the operative word, they both attempt to move across with the grace of an old walrus. Needless to say, it's bath time for them.
I'd like both of you to roll for swim, please.

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Swim: 1d20 - 6 ⇒ (5) - 6 = -1
ever seen a cleric drown? welp... this was the moment, cursing his contract with the society as he got tangled in his ropes and the armor dragging him down "H.... E.... L... P!!!"

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This looks...less than ideal... Carlotta thinks to herself, waiting for the outbound to get out safely.
After they get out:
"Be ready to save me if I fall?"
Carlotta asks as she tries to shimmy along the wall across the pit...
Climb, ACP: 1d20 + 1 - 3 ⇒ (7) + 1 - 3 = 5
...and finds the pit, like the others.
Swim, Comp. bonus, ACP: 1d20 + 4 + 2 - 3 ⇒ (13) + 4 + 2 - 3 = 16

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"Oh dear. I'd throw them a rope, but I think mine is in the bag that young elf took from me before he fell in. Anyone else have a spare rope, or should we just drop them the one we were using to get across?"

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What's RNG?
Swim: 1d20 - 2 ⇒ (1) - 2 = -1
Splash!
Thrashing in the water, Evariel lets go of his staff which floats calmly on the surface. Well this isn't good, he thinks dimly as he sinks down below the surface.
-Posted with Wayfinder

GM NotEspi |

Vorden attempted to throw a grappling hook across 3 times. All of his rolls were 3's. 3 people fell into the hole.
Coincidence? I don't think so!
As Jean-Robur's protective shell seems to work towards his undoing, the aspirants above the hole ponder their next move.
Evariel sinks deeper than the barrister, and hits something hard and flat with his feet. Could it be the bottom? On the bright side, there are no spikes in this pit.

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When Evariel loses his grip and falls into the pool, Zaratina drops the rope--possibly contributing to Jean-Robur's misfortune--and releases her pack with a quick shrug of her muscular shoulders. The Varisian woman dives into the water and swims deeper to catch the sinking wizard.
She moves her arms to right herself and, once she has her bearings, reaches for the wizard to assist him in swimming towards the surface. Shortly after that, she notices a suit of armor--possibly containing a man--plunge into the water beside them.
Take 10 for 16 on my own Swim checks. Aid Another on Swim for Evariel. Once Evariel is on the other side. Aid Another on Swim for Jean-Robur. Then, since she's already soaked, stay in the water to either catch any more unfortunate souls. She'll also collect the cloak once everyone's safe.
Aid Another #1 (Swim), Evariel: 1d20 + 6 ⇒ (5) + 6 = 11 Hold breath ~2/32
Aid Another #2 (Swim), Evariel: 1d20 + 6 ⇒ (17) + 6 = 23 Hold breath ~4/32
Aid Another #1 (Swim), Jean: 1d20 + 6 ⇒ (9) + 6 = 15 Hold breath ~6/32
Aid Another #2 (Swim), Jean: 1d20 + 6 ⇒ (1) + 6 = 7 Hold breath ~8/32
Couldn't wait to drown yourselves until I got home from work, eh? Breath holding rounds depend on their success/failures.

GM NotEspi |

Vorden, I apologise, but I totally missed your ooc question about the grappling hook. I am certain you will be able to find some sort of fixed/stable rock formation to latch onto. Targeting environment with a thrown weapon is AC 5, I believe, so your previous rolls should do. Range increments might be involved, however. See spoiler below. Just roll that perception for me, if you would.
Lucky. No increments for you. Hook latched on the pit's edge.

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Perception (Vorden): 1d20 + 1 ⇒ (10) + 1 = 11
Perception (Eidolon): 1d20 + 4 ⇒ (9) + 4 = 13
After a moment of reeling in the rope, Vorden huffs "Finally! Now lower the knotted rope into the pit and let the others climb out first."