Changeling

Carlotta Valdez's page

29 posts. Organized Play character for Jayson MF Kip.


Race

| HP: 11/11| AC: 14 (10 Tch, 14 Fl) | CMB: +1, CMD: 11 | F: +5, R: +0, W: +6 (+2 v. death effects) | Init: +0 | Perc: +4, SM: +4

Classes/Levels

| Speed 30ft | Ice Armor Longstrider Magic Stone | Active conditions: None

Gender

Female Lirgeni Remnant

Size

Medium

Age

Adult

Special Abilities

Ruins Domain

Alignment

NG

Deity

Pulura

Location

The Sodden Lands

Languages

Common, Druidic

Strength 12
Dexterity 10
Constitution 16
Intelligence 7
Wisdom 18
Charisma 12

About Carlotta Valdez

Carlotta Valdez
Human (Lirgeni) druid 1
NG Medium humanoid (human)
Init +0; Senses Perception +4
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Defense
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AC 14, touch 10, flat-footed 14 (+3 armor, +1 shield)
hp 11 (1d8+3)
Fort +5, Ref +0, Will +6; +2 vs. death
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Offense
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Speed 30 ft.
Melee club +1 (1d6+1) or
. . dagger +1 (1d4+1/19-20) or
. . light shield bash -3 (1d3+1) or
. . scimitar +1 (1d6+1/18-20) or
. . unarmed strike +1 (1d3+1 nonlethal)
Ranged sling +0 (1d4+1)
Special Attacks ruin touch
Druid Spells Prepared (CL 1st; concentration +6)
. . 1st—ice armor, longstrider, magic stone[D]
. . 0 (at will)—detect magic, light, virtue
. . D Domain spell; Domain Ruins domain
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Statistics
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Str 12, Dex 10, Con 16, Int 7, Wis 18, Cha 12
Base Atk +0; CMB +1; CMD 11
Feats Fey Foundling[ISWG], Lifebound
Traits desperate resolve, oagan diver (sodden lands)
Skills Diplomacy +1 (+3 vs. people from chosen country), Heal +8, Intimidate +1 (+3 vs. people from chosen country), Knowledge (geography) +2, Knowledge (nature) +4, Survival +6, Swim +4
Languages Common, Druidic
SQ nature bond (Ruins domain), nature sense, wild empathy +2
Combat Gear scroll of cure light wounds, scroll of cure light wounds; Other Gear ice armor, lirgeni parade armor[UE], light wooden shield, club, dagger, scimitar, sling, backpack, bedroll, belt pouch, fishhook (2), flint and steel, mug/tankard, sewing needle, signal whistle, string or twine[APG], thread (50 ft.), trail rations (7), waterskin, whetstone, 45 gp
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Tracked Resources
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Club - 0/1
Dagger - 0/1
Ruin Touch (+/-1 hardness, 7/day) (Su) - 0/7
Trail rations - 0/7
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Special Abilities
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Druid Domain (Ruins) Granted Powers: You sense nature's creeping reclamation of what once belonged to the civilized world and understand how to ensure ruins that hold power or significance will persist.
Fey Foundling Magical healing works better on you
Lifebound (maximum 1 temp hp, 1 round) When magically healed above max hp, excess retained as temp hp for duration.
Nature Sense (Ex) A druid gains a +2 bonus on Knowledge (nature) and Survival checks.
Ruin Touch (+/-1 hardness, 7/day) (Su) Melee touch to increase or decrease hardness of an object by half druid level.
Wild Empathy +2 (Ex) Improve the attitude of an animal, as if using Diplomacy.

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