Sehela

Utu Noranti Pralatong's page

54 posts. Organized Play character for Fromper.


Full Name

Utu Noranti Pralatong

Classes/Levels

Elf Occultist 1 HP 9/9 | AC 17, T 12, FF 15, CMD 12 | F +3, R +2, W +2 (+2 ench) | Init +2 | Perc +6, SM +6 (+2 vs mind affect)| Speed 30ft

Daily:
Spells: 1 (0/3), Mental Focus: Ench (1/2), Conj (1/4)

About Utu Noranti Pralatong

Noranti Pralatong is a 293 year old elven woman, with a curious third eye in the middle of her forehead. She was born in the Tien elven nation of Jinin, but has wandered the world quite a bit.

Stats:

Female Elf Occultist 1
CG medium humanoid (elf)
Init +2; Senses: Perception +6, low-light vision

DEFENSE
AC: 13, touch 12, flat-footed 11 (+1 shield, +2 dex)
CMD: 12 (+0 BAB, +0 STR, +2 DEX)
HP: 9
Saves: Fort +3, Ref +2, Will +2 (+2 vs enchantment, immune to sleep)

OFFENSE
Speed: 20 ft.
Melee: dagger +0 (1d4/19-20)
Ranged: dagger +2 (1d4/19-20)

STATISTICS
Str 10, Dex 14, Con 12, Int 20, Wis 10, Cha 7
Base Atk +0; CMB +0; CMD 12

Traits: Mutant Eye, Clever Wordplay (Use Magic Device)
Feats: Breadth of Experience

Racial
Low light vision
Elven immunities (+2 vs enchantment, immune to magical sleep)
+2 perception
Treat Elven weapons as martial
Envoy (cast Detect Magic, Read Magic, Detect Poison, and Comprehend Languages 1/day as spell-like)

Magic:

Spells Known (CL 1; concentration +6)
1st (3/day): Sleep (DC 16), Cure Light Wounds
0 (at will): Create Water, Daze (DC 15)
Spell Like Abilities (CL 1; concentration -1)
(1/day each): Detect Magic, Read Magic, Detect Poison, Comprehend Languages

Occultist Implements:
Enchantment - Necklace (2 mental focus)
Resonant Power: Glorious Presence
Focus Powers: Cloud Mind (DC 15), Obey (DC 15)

Conjuration - Wayfinder (4 mental focus)
Focus Power: Servitor

Skills and Languages:

Skills:
Appraise: +9
Diplomacy: +2
Disable Device: +4
Knowledge (Arcana): +7
Knowledge (Dungeoneering): +7
Knowledge (Engineering): +7
Knowledge (Geography): +7
Knowledge (History): +7
Knowledge (Local): +7
Knowledge (Nature): +7
Knowledge (Nobility): +7
Knowledge (Planes): +7
Knowledge (Religion): +7
Linguistics: +9
Perception: +6
Profession (Chef): +6
Sense Motive: +6
Sleight of Hand: +4
Spellcraft: +9
Use Magic Device: +9

-2 Armor check penalty to physical skills (already included above)
+2 Sense Motive to notice mind affects
-1 Diplomacy and Bluff vs humanoids

Languages: Elf, Common, Tien, Tien-Min, Goblin, Orc, Gnoll, Sylvan

Gear:

Magic Items: Wayfinder (used as conjuration implement), Wand of Cure Light Wounds (50 charges), 3 scrolls of Mage Armor, scroll of Unseen Servant, 2 scrolls of Comprehend Languages
Combat Gear: Buckler, Dagger
Other Gear: Necklace (enchantment implement), backpack, pouch, scroll case, ink (vial), inkpen, paper (5 sheets), chalk (10 pieces), signal whistle, earplugs (10 sets), candles (10), flint and steel, mw thieves tools, waterskin, sunrod, 2 oil flasks, acid flask, alchemist's fire
Mule carrying: pack saddle, sack, bedroll, 6 days rations, cooking kit, 50' rope, grappling hook, 2 sunrods, 2 oil flasks, 51 gp

Pathfinder Society: 1 xp, 2 fame, 0 prestige
Boons: None