Mortimer 'Mort' Burrwaddle |
But it is a decisively hostile action isn't it Jarreck?
Mort listens to Jarreck and Omo discussing and his ears grow alert as they mention fire.
"No... Fire isn't any good against them. It will hurt them yes, but they're far more resistant to it than your regular human is. My fire throwing spell did next to nothing on those spiderbots."
"Get me within visibility range of meyanda and I'm pretty sure I can take her out of the fight. I've also taken the liberty of adding Black Adder Venom to my darts, if we ever get need of them. I can probably debilitate Meyanda enough for us to be alot safer."
Seven.teen |
Seventeen accepts the screaming bolts but suggests, "These may be useful, but not I suspect against machines. Still we must get going if we are to go at all today."
She starts moving towards the exit to head south.
Jarreck Lightfoot |
But it is a decisively hostile action isn't it Jarreck?
I would say less so than cutting the ropes to the bridge the enemies are crossing. Per invisibility rules that would not break the enchantment. With the thunderstone I am throwing it at a point on the floor it affects a 10' radius.
GM Niles Iron Gods |
Well, I would treat throwing a thunderstone the exact same as I would hurling a grenade or hurling alchemists fire at a square, the fact that mechanically you didn't "target" a thing doesn't make it less of an offensive action. Invisibility is vaguely worded so there isn't anything hard/fast about the ruling. Some GM's might treat it differently.
Omo Nijj |
Niles, I'm not trying to dispute your ruling but I would have thought that throwing an item next to someone would be on par with cutting the rope they were hanging from so that the plummet to their doom. Can you clarify what indirect harm might mean to you that isn't a specific example in the spell description?
GM Niles Iron Gods |
Honestly there isn't much to base my ruling on except to prevent shenanigans with hurled grenades/alchemist fires/bombs. That and my GM instinct...these are reasons why I have never, and will never play PFS. I despise RAW. Hate it and the playstyle that it encourages. But enough soapboxing, you guys need to take an action or three
Jarreck Lightfoot |
Waiting to see what the next room contains, GM ruling no throwing things while invisible. Been at work today, sorry about the late post.
Seven.teen |
Summoned Hyena in tow, Seventeen brushes past Mort, Omo and Jarreck and tries the door to the south.
Perception: 1d20 + 5 ⇒ (18) + 5 = 23
GM Niles Iron Gods |
Guaire: 1d20 + 3 ⇒ (3) + 3 = 6
Omo: 1d20 + 3 ⇒ (6) + 3 = 9
Seven.Teen: 1d20 + 3 ⇒ (4) + 3 = 7
Mort: 1d20 + 2 ⇒ (11) + 2 = 13
Jarreck: 1d20 + 4 ⇒ (14) + 4 = 18
Gruethr: 1d20 + 6 ⇒ (12) + 6 = 18
Seven opens the door and she sees A balcony runs around the edges of this domed chamber,the curved walls of which are covered in blinking lights and unidentifiable machinery. A few steps lead down from this balcony in the middle of the room. just north of these steps sits a large machine with a pink glass tabletop-like surface above which float semitransparent images of some sort. The balcony is wider on the south side of the stairs, where a strange statue stands that seems to have been cobbled together from broken machines into the shape of an up raised claw or talon. A mound of junk lies in a heap before the claw, while two smoking braziers burn softly to each side. To the east looms a pair of immense black metal doors framed by a rotating arch of pulsing red lights.
A hulking grey skinned creature whirls and says in a gravelly voice Have you come to pay obeisance to our Lord and Master Hellion!
Kn:Arcana OR Local to identify creature
Jarreck Lightfoot |
kn:local: 1d20 + 6 ⇒ (2) + 6 = 8 I know nothing. Nothing best Sgt Schultz impression
move action move to point 3 south and 1 west of Seven
"Nope 'fraid not, heard some crazy wench was planning to blow the town up. Know where I can find her?"
GM Niles Iron Gods |
Gargoyles often appear to be winged stone statues, for they can perch indefinitely without moving, allowing them to surprise their foes. Gargoyles tend toward obsessive-compulsive behaviors that are as varied as their kind is plentiful. Books, stolen trinkets, weapons, and grisly trophies harvested from fallen foes are just a few examples of the types of things a gargoyle might collect to decorate its lair and territory. Gargoyles tend toward a solitary lifestyle, though they sometimes form fearsome groups called “wings” for protection and sport. In certain conditions, a tribe of gargoyles might even ally with other creatures, but even the most stable alliances with a gargoyle tribe can collapse for the smallest of reasons—gargoyles are nothing if not treacherous, petty, and vindictive. Gargoyles have been known to dwell in the heart of the largest of cities, crouching amid the decorations of stone cathedrals and buildings where they hide in plain sight by day and swoop down to feed on vagabonds, beggars, and other unfortunates at night.
Want to know about its Offense, Defenses, Special Abilities or its HP/HD?
Guaire |
"Guys, a word if you will and i strongly suggest listening.
We're facing a gargoyle here, magically animated statues. They like to take trophies from fallen enemies, heroes especially. But what's more worrying, these things are very resilient except vs magical attacks."
Seven.teen |
Seventeen gazes at the creature without any comment or emotion, as if silently computing likely battle scenarios and odds of success.
Kn:Arcarna: 1d20 + 10 ⇒ (18) + 10 = 28 I'd like to choose these in order of preference: Special Abilities > HD > Offense
GM Niles Iron Gods |
Freeze (Ex) A gargoyle can hold itself so still it appears to be a statue. A gargoyle that uses freeze can take 20 on its Stealth check to hide in plain sight as a stone statue.
(5d10+15)
Melee 2 claws +7 (1d6+2), bite +7 (1d4+2), gore +7 (1d4+2)
Gruethr ignores Jarreck's jape and calls out in a loud voice Come! Worship at the altar of Lord Hellion, Master of the Iron Claw. God of Machines!
While we are not in initiative, I have prerolled it in case hostilities break out. So for instance, Jarreck's stated action is to move into the room. I'll use that as Round one if/when we enter combat.
Omo Nijj |
Omo is less interested in pleasantries. He will introduce the gargoyle to a bomb.
Bombs Away (RT): 1d20 + 7 ⇒ (20) + 7 = 27
Fire Damage: 2d6 + 4 + 1 ⇒ (5, 3) + 4 + 1 = 13
Bombs Away (RT) (Confirmation): 1d20 + 7 ⇒ (1) + 7 = 8
Fire Damage: 2d6 + 4 + 1 ⇒ (2, 4) + 4 + 1 = 11
Mortimer 'Mort' Burrwaddle |
Mort will move up to the front, holding up his shield and attempting a total defense to protect the others behind him.
AC 23 until next turn
GM Niles Iron Gods |
Please don't move your token during combat, draw an arrow where you want to move to.
Round 1
Jarreck moves into the room.
Gruethr shouts his warning (Holding Action)
Mort moves up and total defenses.
Omo moves up and then tosses a bomb at the Gargoyle's face. Gruethr snarls in agony.
Gruethr charges at Omo! Claw: 1d20 + 9 ⇒ (7) + 9 = 16 but he misses.
Seven.Teen
Guaire
Guaire |
Niles, since you wanted no more readied attacks in play, mind if i switch out a trait i have? It makes me get a +1 to rolls on readied attacks vs favored enemies.
Can i be at the square N of Mort? I'm seeing a gargoyle through the wall?
"Yes, that would have been easier if you were a tad bit closer."
"Now you, gargoyle, we've plowed through heaps of things to get here, you will NOT keep us from our goal now."
Intimidate: 1d20 + 6 ⇒ (20) + 6 = 26
GM Niles Iron Gods |
I was mostly kidding when I said that, readied actions are ok. The problem is in PbP when everyone is readying actions then we gotta wait on things and it slows the game down. Keep the trait man, I'll be a less lazy GM in the future.
Round 1
Jarreck moves into the room.
Gruethr shouts his warning (Holding Action)
Mort moves up and total defenses.
Omo moves up and then tosses a bomb at the Gargoyle's face. Gruethr snarls in agony.
Gruethr charges at Omo! Claw: 1d20 + 9 ⇒ (7) + 9 = 16 but he misses.
Seven.Teen
Guaire *
Waiting on Seven, Jarreck, Mort and Omo
Hyena 7 rounds
Shield 9 rounds Omo
Round 2
Jarreck
Mort
Omo
Gruethr
Seven
Guaire
Omo Nijj |
"I think we should attack and keep moving back, so that it cannot unleash it's full fury on us."
Omo will move back between Jarreck and Guaire. Provoking.
He will then throw a vial of acid at the gargoyle.
Acid to the Face: 1d20 + 7 ⇒ (2) + 7 = 9
Acid Damage: 1d6 + 4 + 1 ⇒ (6) + 4 + 1 = 11
That's probably a miss, so Where does it land?: 1d8 ⇒ 2
The vial lands slightly behind the gargoyle splashing it for 5 acid damage.
I think my shield extract last for 3 minutes. 1 minute per caster level.
GM Niles Iron Gods |
You are correct Omo! I'm so used to the rogue in my WotR game casting it (his CL is 1). I'll fix it on the next recap.
Jarreck Lightfoot |
"wish I had one Omo, used it in the warehouse - poorly I might add."
Jumping down from the balcony, Jarreck moves to set up a flank with Omo.
acrobatics: 1d20 + 9 ⇒ (10) + 9 = 19
+1 longsword+flank: 1d20 + 5 + 2 ⇒ (7) + 5 + 2 = 14
damage if that hits+SA: 1d8 + 2 + 2d6 ⇒ (2) + 2 + (4, 4) = 12
guessing with only a few steps its not that long of a drop from the balcony
Seven.teen |
"Curious why would a gargoyle, a magical creature say that? Anyway Brigh is supposed to be the proper god of machines and inventions, who is this Hellion? Never heard of him or it before today. Oh I'm rambling, the gargoyle is attacking. Beware of it's claws and bite!" warns Seventeen unnecessarily.
She tries to push past Guaire to stand next to Jarreck and points her wand at the Gargoyle and whispers the command word. Twin missiles speed out to impact on the stony body, buy do they do anything?
Force Damage: 2d4 + 2 ⇒ (2, 4) + 2 = 8
It should do, but Seventeen doesn't know that.
GM Niles Iron Gods |
Round 1
Jarreck moves into the room.
Gruethr shouts his warning (Holding Action)
Mort moves up and total defenses.
Omo moves up and then tosses a bomb at the Gargoyle's face. Gruethr snarls in agony.
Gruethr charges at Omo! but he misses.
Seven.Teen blasts the Gargoyle for 8!
Guaire intimidates the Gargoyle, which is shaken for 1 round!
@ Jarreck, the acro check was perfect to move past the balcony, its only a few feet.
Round 2
Jarreck moves down and swings at the Gargoyle, but he misses.
Mort
Omo
Gruethr
Seven
Guaire
Mortimer 'Mort' Burrwaddle |
Mort will try to aid Omo in his defense while keeping up his own in the process.
Aid Omo's Defense, Fighting Defensively: 1d20 + 5 - 4 ⇒ (13) + 5 - 4 = 14
Not sure if this is how it could work, if Mort can't fight this defensively he'll just aid Omo in keeping up his defense.
Mort's AC: 21, Omo's AC +2
GM Niles Iron Gods |
Round 1
Jarreck moves into the room.
Gruethr shouts his warning (Holding Action)
Mort moves up and total defenses.
Omo moves up and then tosses a bomb at the Gargoyle's face. Gruethr snarls in agony.
Gruethr charges at Omo! but he misses.
Seven.Teen blasts the Gargoyle for 8!
Guaire intimidates the Gargoyle, which is shaken for 1 round!
@ Jarreck, the acro check was perfect to move past the balcony, its only a few feet.
Round 2
Jarreck moves down and swings at the Gargoyle, but he misses.
Mort helps Omo's defense.
Omo moves away, suffering an AoO Claw: 1d20 + 5 ⇒ (18) + 5 = 23 which hits 1d6 + 2 ⇒ (3) + 2 = 5 he hurls a vial of acid, which hits both the Gargoyle and Jarreck for 5.
Gruethr shouts The God Hellion is destroy all agents of Unity! My master Meyanda will usher in a new age of metal glory! he savagely attacks the Hyena Claw1: 1d20 + 5 ⇒ (8) + 5 = 13 Claw2: 1d20 + 5 ⇒ (17) + 5 = 22Claw2: 1d6 + 2 ⇒ (1) + 2 = 3Bite: 1d20 + 5 ⇒ (2) + 5 = 7Gore: 1d20 + 5 ⇒ (7) + 5 = 12
Seven
Guaire
Meyanda Who wishes to see the glory of Hellion and participate in his victory over the AI Unity?
The metal doors slide open to reveal a beautiful, if oddly tattooed female
Hyena 6 rounds
Shield 28 rounds Omo
Round 3
Jarreck
Mort
Omo
Gruethr
Seven
Guaire
Meyanda
Seven and Guaire are up!
Guaire |
"A normal voice, something i 'can' shoot at."
Guaire walks west and has his bow aimed at Meyanda. Noticing her hair.
"We've got our purple haired lady here. You've been bad lady, you've grought things onto yourself."
Shot, fav enemy: 1d20 + 8 + 2 ⇒ (9) + 8 + 2 = 19 Dmg, fav enemy: 1d8 + 2 ⇒ (5) + 2 = 7
Omo Nijj |
To help speed things along my round 3 action is thus.
"Sorry, Jarreck!"
With his friends in close quarters with the stony thing, Omo returns to his bombs, chunking one precisely at the gargoyle.
Bombs Away: 1d20 + 7 ⇒ (19) + 7 = 26
Damage: 2d6 + 4 + 1 ⇒ (2, 6) + 4 + 1 = 13
Seven.teen |
Kn:Local: 1d20 + 8 ⇒ (17) + 8 = 25
Non-plussed Seventeen cooly dismisses the speech of that purple haired woman with, "How dissaponting, I was expecting more from the infamous Meyander. Seems she's just another grandstanding fanatic with a 'cause' that only makes sense in her head."
Dispassionately Seventeen orders the torn and battered Hyena to attack Meyander. It was as good as dead anyway, might as well try get some small use from it.
It takes a 5' between the gargoyle and Meyander.
Attack + Trip: 1d20 + 5 ⇒ (5) + 5 = 10
I think Jarreck can flank if he moves north and the hyena survives somehow.
Seventeen keeps up her assault on the Gargoyle with the wand.
Magic Missile CL 3: 2d4 + 2 ⇒ (3, 4) + 2 = 9
Mortimer 'Mort' Burrwaddle |
Mort tries to move to the spot north-west of Jarreck, trying to avoid any AoO's from the gargoyle.
Acrobatics: 1d20 + 2 ⇒ (7) + 2 = 9
During his flight he fudges around in his beltbags and retrieves a good-sized portion of salt from it.
He looks to Meyanda and calls: "May sickness and old age afflict you from now on! See if you can handle this."
Casting Blindness on her, Fort Save DC 18 or be Blinded permanently.
Jarreck Lightfoot |
kn:local: 1d20 + 6 ⇒ (10) + 6 = 16
Jarreck takes a 5' step to maintain his flanking position. Full attack on the gargoyle.
+1longsword(main)+flank: 1d20 + 3 + 2 ⇒ (13) + 3 + 2 = 18
damage(main)+SA: 1d8 + 2 + 2d6 ⇒ (2) + 2 + (1, 2) = 7
MWK shortsword(off)+flank: 1d20 + 3 + 2 ⇒ (6) + 3 + 2 = 11
damage(off)+SA: 1d6 + 1 + 2d6 ⇒ (3) + 1 + (6, 2) = 12
Seven.teen |
My we are feeling optimistic today :)
GM Niles Iron Gods |
Anyone rolling Kn:Local DC 15 identifies Meyanda as an android. She is obviously a divine character class.
Seven's Hyena attacks but misses. Seven blasts the Gargoyle again.
Guaire moves and fires his bow, but misses!
Meyanda lashes out with a spiked glove at the Hyena Spiked Glove Sacred Weapon: 1d20 + 10 ⇒ (5) + 10 = 15 hitting the Hyena for 1d8 + 4 ⇒ (1) + 4 = 5 she speaks into her wrist Activate Unit 1A-623, Protocol Guardian 1 Alpha
Hyena 6 rounds
Shield 28 rounds Omo
Round 3
Jarreck hits once for 7.
Mort moves to the nw of Jarreck Sorry your acro roll was too low to make it with a single move action
Omo hurls his bomb, the gargoyle looks grievously injured.
Gruethr attacks Jarreck!Claw1: 1d20 + 7 ⇒ (14) + 7 = 21Claw2: 1d20 + 7 ⇒ (2) + 7 = 9Bite: 1d20 + 7 ⇒ (17) + 7 = 24Gore: 1d20 + 7 ⇒ (20) + 7 = 27Gore?: 1d20 + 7 ⇒ (4) + 7 = 11 jarreck is hit for 1d6 + 2d4 + 6 ⇒ (6) + (1, 1) + 6 = 14
Seven
Guaire
Meyanda
Guaire |
Guaire takes aim carefully, then shoots twice at Meyanda in rapid succession.
Rapid, fav enemy: 1d20 + 8 + 2 - 2 ⇒ (20) + 8 + 2 - 2 = 28 Dmg, fav enemy: 1d8 + 2 ⇒ (8) + 2 = 10
Rapid, fav enemy: 1d20 + 8 + 2 - 2 ⇒ (19) + 8 + 2 - 2 = 27 Dmg, fav enemy: 1d8 + 2 ⇒ (5) + 2 = 7
Rapid crit check, fav enemy: 1d20 + 8 + 2 - 2 ⇒ (7) + 8 + 2 - 2 = 15 Dmg, fav enemy: 2d8 + 4 ⇒ (5, 6) + 4 = 15
Aw bummer...
Mortimer 'Mort' Burrwaddle |
Righto, thought I would get a hit from the gargoyle instead then. If I am forced to double move could I move 10 feet more westwards? I'd hate to stand within 5-foot step reach of that gargoyle. I would gladly take an AoO to get the spell off this round, otherwise my actions for next round would be again to target Meyanda with Blindness.
Seven.teen |
The Hyena vanishes soundlessly in a puff of multi-colored smoke!
Yet again, Seventeen points her wand at the gargoyle and whispers the command phrase. Twin bolts lance out to strike it.
MM CL3: 2d4 + 2 ⇒ (1, 4) + 2 = 7 17/44 used