Mortimer 'Mort' Burrwaddle |
"Jarreck get back as fast as possible I'll hold that creature here."
Mort tries to cloud the vision of the medical droid.
Attack, Melee Touch of Darkness, Fighting defensively: 1d20 + 1 - 4 ⇒ (10) + 1 - 4 = 7
GM Niles Iron Gods |
Gonna bot Omo, everyone else has posted.
Round 3
Seven and Horse. Horse doesn't do much besides look pretty. Seven fires her crossbow, damaging the medical drone for 5.
Mort keeps going defensive.
Collector fires another blast at Omo Integrated Stun Gun: 1d20 + 5 ⇒ (4) + 5 = 9 missing.
Jarreck hits for 3!
Medical Drone attacks Jarreck again hitting the rogue for 10 and forcing him to save versus the medical fluids that enter his bloodstream again Jarreck saves! but he is now staggered AT 0 HP exactly
Guaire fires his bow to no effect.
Omo hurls a bomb at the collector Bomb: 1d20 + 5 ⇒ (13) + 5 = 18hitting it for 1d8 + 4 + 1 ⇒ (3) + 4 + 1 = 8 and the Medical Drone must save Ref: 1d20 + 4 ⇒ (14) + 4 = 18 and it does...lucky dog.
Round 4
Seven and Horse keep up their droid and pony show.
Mort tries to touch the Medical drone but fails.
Collector fires again at Omo Integrated Stun Gun: 1d20 + 5 ⇒ (3) + 5 = 8 but the Ratman must've learned something from Neo because he can dodge like crazy.
Jarreck
Medical Drone
Guaire
Omo
Jarreck Lightfoot |
Mort is carrying 1 potion CLW and the wand.
5' step backwards adopting total defense if able. Although it wouldn't have mattered on either of those hits :-/
"Thanks, nice shot Guaire"
**Edit** no total defense that's a standard action-not possible this round
Mortimer 'Mort' Burrwaddle |
Total Defense would have saved you from the second attack Jarreck, it would have pushed your AC up to 22. You got another +2 Defense from me.
Jarreck Lightfoot |
thanks Mort forgot about the additional +2
GM Niles Iron Gods |
Round 4
Seven and Horse keep up their droid and pony show.
Mort tries to touch the Medical drone but fails.
Collector fires again at Omo but the Ratman must've learned something from Neo because he can dodge like crazy.
Jarreck backs up away from the medical drone.
Medical Drone attacks Mort 1d20 + 6 ⇒ (16) + 6 = 22 it hits the little gnome for 1d4 + 6 ⇒ (3) + 6 = 9 and the gnome must save versus the medical fluids that enter his bloodstream Fort: 1d20 + 5 ⇒ (20) + 5 = 25 Mort sure is a tough little bugger.
Guaire fires his bow, the arrow pierces the "head" of the creature and it slumps "lifeless" to the ground.
Omo
Omo, Seven, Mort are up
Mortimer 'Mort' Burrwaddle |
Mort draws his club now the other automaton is down.
He attempts to strike the creature but not to any expense of his defense.
Attack Club, Fighting Defensively: 1d20 + 1 - 4 ⇒ (5) + 1 - 4 = 21d4 - 1 ⇒ (4) - 1 = 3
Seven.teen |
Seventeen shoots and misses, the pony dances and does nothing.
Crossbow: 1d20 + 4 - 4 ⇒ (7) + 4 - 4 = 7Damage: 1d8 ⇒ 6
Hoof 1: 1d20 - 2 ⇒ (13) - 2 = 11Damage: 1d3 ⇒ 1
Hoof 2: 1d20 - 2 ⇒ (10) - 2 = 8Damage: 1d3 ⇒ 2
I'm never summoning one of these again. Useless.
Omo Nijj |
This robot with evasion is scary!
Omo retrieves the wand from whomever has it and will if he has an action left attempt to use it on Jarreck.
Use Magic Device: 1d20 + 7 ⇒ (14) + 7 = 21
CLW: 1d8 + 1 ⇒ (2) + 1 = 3
GM Niles Iron Gods |
Round 4
Seven and Horse keep up their droid and pony show.
Mort tries to touch the Medical drone but fails.
Collector fires again at Omo but the Ratman must've learned something from Neo because he can dodge like crazy.
Jarreck backs up away from the medical drone.
Medical Drone attacks Mort it hits the little gnome for 9 and the gnome must save versus the medical fluids that enter his bloodstream. Mort sure is a tough little bugger.
Guaire fires his bow, the arrow pierces the "head" of the creature and it slumps "lifeless" to the ground.
Omo uses the wand on Jarreck, healing him for 3.
Round 5
Seven and Horse do nothing that makes a difference!
Mort cannot manage to harm the hovering robot.
Collector shifts position and attacks Mort Slam: 1d20 + 5 ⇒ (8) + 5 = 13Slam: 1d20 + 5 ⇒ (13) + 5 = 18 missing.
Jarreck
Guaire
Omo
Party is up.
Jarreck Lightfoot |
"Thanks Omo, we need to finish this
Jarreck drops his sword on top of the bed next to him. Drawing his bow he joins Guaire in pegging the last not standing.
shortbow+PBS+PS: 1d20 + 4 + 1 ⇒ (20) + 4 + 1 = 25
crit confirm: 1d20 + 4 + 1 ⇒ (16) + 4 + 1 = 21
damage+crit: 3d6 ⇒ (6, 5, 2) = 13
Seven.teen |
The dice gods don't like me.
Crossbow: 1d20 + 4 - 4 ⇒ (3) + 4 - 4 = 3Damage: 1d8 ⇒ 3
Hoof 1: 1d20 - 2 ⇒ (1) - 2 = -1Damage: 1d3 ⇒ 2
Hoof 2: 1d20 - 2 ⇒ (6) - 2 = 4Damage: 1d3 ⇒ 1
GM Niles Iron Gods |
Round 5
Seven and Horse do nothing that makes a difference!
Mort cannot manage to harm the hovering robot.
Collector shifts position and attacks Mort missing.
Jarreck smacks the robot hard, but he notices his sword has a lesser effect on the hard metal carapace of the creature.
Guaire fires his bow to no effect.
Omo hurls a bomb Bomb: 1d20 + 5 ⇒ (18) + 5 = 23 hitting for 1d6 + 4 + 1 ⇒ (1) + 4 + 1 = 6
Round 6
Seven and the horse continue sucking like only low level casters can.
Mort turtles. Total Defense +4 AC. AC is 22
Collector attacks Jarreck Slam1: 1d20 + 5 ⇒ (15) + 5 = 20 hitting the rogue for 1d4 + 3 ⇒ (3) + 3 = 6 and Grab: 1d20 + 5 ⇒ (5) + 5 = 10. The rogue slumps to the floor, unconscious and bleeding from a wound. The collector attacks Mort Slam2: 1d20 + 5 ⇒ (11) + 5 = 16 missing.
Jarreck
Guaire
Omo
Round 7
Seven
Mort
U guys are up
Jarreck Lightfoot |
Sorry, guys think I'm gonna take a nap for a bit. I wonder how these beds are?
***Edit - damage+crit: 3d6 ⇒ (6, 5, 2) = 13 should have additional 3 points damage for point blank shot +1's total 16 - if not too late to correct.
Seven.teen |
Like an automaton, Seventeen spans her bow yet again and takes careful aim, while her Pony kind of dances and does nothing terribly useful.
Crossbow: 1d20 + 4 - 4 ⇒ (17) + 4 - 4 = 17Damage: 1d8 ⇒ 3
Hoof: 1d20 - 2 ⇒ (15) - 2 = 13Damage: 1d3 ⇒ 1
Hoof: 1d20 - 2 ⇒ (9) - 2 = 7Damage: 1d3 ⇒ 3
Summon monster is essentially useless at this level. That changes of course later on.
Guaire |
Guaire is getting slightly frustrated his arows seems more often than not bounce off these foes.
Shot, PBS, FE: 1d20 + 6 + 1 ⇒ (7) + 6 + 1 = 14 Dmg: 1d8 + 1 + 1 ⇒ (2) + 1 + 1 = 4
As it did so just now.
Mortimer 'Mort' Burrwaddle |
Mort keeps up his defensive fighting style and aims to whack at the collector's legs.
Attack Club, Fighting Defensively: 1d20 + 1 - 4 ⇒ (20) + 1 - 4 = 171d4 - 1 ⇒ (3) - 1 = 2
Crit Confirm?: 1d20 + 1 - 4 ⇒ (2) + 1 - 4 = -11d4 - 1 ⇒ (3) - 1 = 2
GM Niles Iron Gods |
Round 6
Seven and the horse continue sucking like only low level casters can.
Mort turtles. Total Defense +4 AC. AC is 22
Collector attacks Jarreck hitting the rogue for 6 The rogue slumps to the floor, unconscious and bleeding from a wound. The collector attacks Mort missing.
Jarreck Stabilize: 1d20 + 1 - 2 ⇒ (1) + 1 - 2 = 0 is now at -4HP
Guaire fires his bow, missing.
Omo uses the wand UMD: 1d20 + 7 ⇒ (18) + 7 = 25 healing Jarreck for 1d8 + 1 ⇒ (8) + 1 = 9 Jarreck is now at 5HP, but is prone and unarmed.
Round 7
Seven fires her crossbow and the bolt strikes true! However, the bolt sparks off the metal carapace of the creature.
Mort's club bangs off the creature's metal armor. It looks unaffected.
Collector fires its Stun Gun at Mort! Integrated Stun Gun: 1d20 + 5 ⇒ (19) + 5 = 24 striking the gnome for 1d8 ⇒ 8 nonlethal. Mort slumps to the ground unconscious.
Jarreck
Guaire
Omo
Round 8
Seven
Mort
You guys are up. Jarreck is prone and unarmed, Mort is unconscious.
Jarreck Lightfoot |
standard action: total defense (AC+4)
move action: stand up AC 20 - provokes AoO
free action: p/u sword off table
"Thanks again. This is starting to be a habit of mine. Need to rethink some strategy here. Another shot if you will please."
Seven.teen |
Seventeen calmly puts her crossbow back over shoulder and eyes glowing, utters an arcane phrase which causes twin missiles to pulse from her outstretched hand.
Magic Missile CL3: 2d4 + 2 ⇒ (4, 3) + 2 = 9
The pony moves in and continues to suck.
Hoof 1: 1d20 - 2 ⇒ (5) - 2 = 3Damage: 1d3 ⇒ 3
Hoof 2: 1d20 - 2 ⇒ (8) - 2 = 6Damage: 1d3 ⇒ 3
Swift action: use an arcane reservoir point to boost CL to 3. 5/5 used
Standard action: cast magic missile, 4/5 used
GM Niles Iron Gods |
Seven's blast rips the floating metal creature apart, it crashes to the ground with a clatter.
Combat Over
You are level 3, but you won't get spells or consumables until you rest. Also, you might wanna check the box in the corner.
Guaire |
"Machines trying to force order, to force treatment...man something is really messed up with that."
He turns around to the gnome and gently shakes him.
"Hey there little man, no time for napping."
Seven.teen |
I'm flying back home this afternoon. Wont be able to level up till I get back.
"What's making that noise?", asks Seventeen as she stalks over to the box in the corner.
Perception: 1d20 + 4 ⇒ (9) + 4 = 13
GM Niles Iron Gods |
Omo uses the wand Someone needs to keep track of charges to heal Mort 2d8 + 2 ⇒ (1, 6) + 2 = 9 and Jarreck 2d8 + 2 ⇒ (3, 3) + 2 = 8
I've used 5 charges total
GM Niles Iron Gods |
Seven hears feeble cries and something banging against the closed cylindrical tube. KN:Engineering for more, technologist feat needed...
Omo: 1d20 + 14 ⇒ (5) + 14 = 19 Omo doesn't know anything about the tube.
Jarreck Lightfoot |
Marked first will update other 4 when I'm back. Its listed on Mort's page so you can see what is left. I'll update tomorrow night when I get back home as well.
Jarreck Lightfoot |
kn:eng w/tech: 1d20 + 7 ⇒ (1) + 7 = 8 blew that one sorry
Seven.teen |
On the off chance, probably won't work.
"Hello? Anyone there?", asks Seventeen near the tube.
GM Niles Iron Gods |
Close observation of the tube shows there is a slot for an access card, and a black stripe next to the slot.
The Tube reads అచేతనము పోడియమ్ : హెచ్చరిక
Jarreck Lightfoot |
"It reads stasis pod? Caution. I have a black access card to open it. What's a stasis pod"
Niles would Jarreck know what a stasis pod is?
Jarreck Lightfoot |
yep I blew that roll spectacularly earlier, so either we can try it without knowing the process or let it be till whoever is inside quits screaming and thumping. Option two there doesn't sound good.....
Jarreck Lightfoot |
Jarreck will use the black access card to open the stasis pod barring any opposition from remainder of the group.
Mortimer 'Mort' Burrwaddle |
Mort stands up and groggily awaits for the others to opn the tube, he keeps his shield ready though as anything could be trouble in here.
GM Niles Iron Gods |
A man falls out of the Stasis Tube, most of the party immediately recognizes him as Khonnir Baine.
He mumbles incoherently and his eyes roll around, his legs look like they have been sliced open and then healed and then sliced open again.
Jarreck Lightfoot |
Heal Check: 1d20 ⇒ 8 yeah wasn't too hopeful on this one, Mort, Guaire?
"It's the Councillor but he looks to be in pretty bad shape. Mort, Guaire can you guys help him out? I'm gonna step back out of the way"
Jarreck will turn to the rest of the room they are in and now that things aren't shooting him or trying to knock his head off, he's going to look around.
perception: 1d20 + 8 ⇒ (7) + 8 = 15 28 if time permits taking '20'
kn:engineering: 1d20 + 7 ⇒ (18) + 7 = 25 have the robots been programmed to attack or has their AI just gone buggy after so much time has passed
Seven.teen |
"Councillor Baine!", exclaims Seventeen in surprise.
"Oh he's damaged. Can anyone heal him?, asks Seventeen.
Mortimer 'Mort' Burrwaddle |
Heal check: 1d20 + 3 ⇒ (17) + 3 = 20
"He is in need of some serious healing indeed, he won't be able to walk on his own. Let me relieve his pain a bit." Mort draws the wand of CLW again and taps Khonnir twice with it.
2 CLW: 2d8 + 2 ⇒ (3, 8) + 2 = 13
Backtracked our expenditures of wand charges, now at 30/50 charges left.
Guaire |
"Good to see the councilor is alive. If this place was for medical purposes, it must be faulty, leaving him in his condition."
Despite Mort's healing, Guaire will support the man for a bit with walking.
Jarreck Lightfoot |
Backtracked our expenditures of wand charges, now at 30/50 charges left.
We were close, I was showing at 33 before last use of two - I'll use your numbers. Speaking of which though Jarreck is still a might bit squishy after the last fight.
Mortimer 'Mort' Burrwaddle |
Mort looks over to Jarreck after healing Khonnir.
"You don't look so fresh yourself Jarreck. Here let me use this wand on you as well."
3 CLW: 3d8 + 3 ⇒ (5, 8, 5) + 3 = 21
27/50 charges left