GM Niles Iron Gods (Inactive)

Game Master nilesr

Hajoth Hakados
Numeria
The Scar of the Spider
5 Kuthona 4714 (Day 100)
Hero Points
Seven.teen 2
Jarreck 1
Guaire 2
Mort 2


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Status Mort:
HP: 78/78; AC: (21)19, T: 13, FF: 17; CMB: 6; CMD: 18; Fort:10, Ref: 5, Will: 12,Init: +2; Perception: +20; Speed: 20feet, FR:10
Gnome Blight Druid (Darkness Domain, Loss subdomain) 10

"Jarreck get back as fast as possible I'll hold that creature here."

Mort tries to cloud the vision of the medical droid.

Attack, Melee Touch of Darkness, Fighting defensively: 1d20 + 1 - 4 ⇒ (10) + 1 - 4 = 7


Stats:
Hp 111/111, AC 23/16/20, BaB+12, CMB+14, CMD 29, F+14, Ref+18, W+10 (+12 vs mind, SLA)), Init+5, Perc+25

Guaire shoots again.

Shot, PBS, FE: 1d20 + 6 + 1 ⇒ (4) + 6 + 1 = 11 Dmg: 1d8 + 1 + 1 ⇒ (7) + 1 + 1 = 9


Current Map

Gonna bot Omo, everyone else has posted.
Round 3
Seven and Horse. Horse doesn't do much besides look pretty. Seven fires her crossbow, damaging the medical drone for 5.
Mort keeps going defensive.
Collector fires another blast at Omo Integrated Stun Gun: 1d20 + 5 ⇒ (4) + 5 = 9 missing.
Jarreck hits for 3!
Medical Drone attacks Jarreck again hitting the rogue for 10 and forcing him to save versus the medical fluids that enter his bloodstream again Jarreck saves! but he is now staggered AT 0 HP exactly
Guaire fires his bow to no effect.
Omo hurls a bomb at the collector Bomb: 1d20 + 5 ⇒ (13) + 5 = 18hitting it for 1d8 + 4 + 1 ⇒ (3) + 4 + 1 = 8 and the Medical Drone must save Ref: 1d20 + 4 ⇒ (14) + 4 = 18 and it does...lucky dog.

Round 4
Seven and Horse keep up their droid and pony show.
Mort tries to touch the Medical drone but fails.
Collector fires again at Omo Integrated Stun Gun: 1d20 + 5 ⇒ (3) + 5 = 8 but the Ratman must've learned something from Neo because he can dodge like crazy.
Jarreck
Medical Drone
Guaire
Omo


Stats:
Hp 111/111, AC 23/16/20, BaB+12, CMB+14, CMD 29, F+14, Ref+18, W+10 (+12 vs mind, SLA)), Init+5, Perc+25

"Hang in there Jarreck!"

"Walking junkpiles...."
Shoot medi-drone, PBS, FE: 1d20 + 6 + 1 ⇒ (18) + 6 + 1 = 25 Dmg: 1d8 + 1 + 1 ⇒ (6) + 1 + 1 = 8

Grand Lodge

M | HP 106/106| AC 18 (12t 16ff)[21(15t) vs traps]| +9 fort +9 ref +3 will | +0 init +12 perc(+16 vs traps) +14 stealth | Loot Tracker

Mort is carrying 1 potion CLW and the wand.

5' step backwards adopting total defense if able. Although it wouldn't have mattered on either of those hits :-/

"Thanks, nice shot Guaire"

**Edit** no total defense that's a standard action-not possible this round


Status Mort:
HP: 78/78; AC: (21)19, T: 13, FF: 17; CMB: 6; CMD: 18; Fort:10, Ref: 5, Will: 12,Init: +2; Perception: +20; Speed: 20feet, FR:10
Gnome Blight Druid (Darkness Domain, Loss subdomain) 10

Total Defense would have saved you from the second attack Jarreck, it would have pushed your AC up to 22. You got another +2 Defense from me.

Grand Lodge

M | HP 106/106| AC 18 (12t 16ff)[21(15t) vs traps]| +9 fort +9 ref +3 will | +0 init +12 perc(+16 vs traps) +14 stealth | Loot Tracker

thanks Mort forgot about the additional +2


Current Map

Round 4
Seven and Horse keep up their droid and pony show.
Mort tries to touch the Medical drone but fails.
Collector fires again at Omo but the Ratman must've learned something from Neo because he can dodge like crazy.
Jarreck backs up away from the medical drone.
Medical Drone attacks Mort 1d20 + 6 ⇒ (16) + 6 = 22 it hits the little gnome for 1d4 + 6 ⇒ (3) + 6 = 9 and the gnome must save versus the medical fluids that enter his bloodstream Fort: 1d20 + 5 ⇒ (20) + 5 = 25 Mort sure is a tough little bugger.
Guaire fires his bow, the arrow pierces the "head" of the creature and it slumps "lifeless" to the ground.
Omo

Omo, Seven, Mort are up


Status Mort:
HP: 78/78; AC: (21)19, T: 13, FF: 17; CMB: 6; CMD: 18; Fort:10, Ref: 5, Will: 12,Init: +2; Perception: +20; Speed: 20feet, FR:10
Gnome Blight Druid (Darkness Domain, Loss subdomain) 10

Mort draws his club now the other automaton is down.

He attempts to strike the creature but not to any expense of his defense.

Attack Club, Fighting Defensively: 1d20 + 1 - 4 ⇒ (5) + 1 - 4 = 21d4 - 1 ⇒ (4) - 1 = 3


Arcanist (occultist) 12 | HP 57 | AC 17 (Mage Armor) | CMB +6 CMD 19 T 13 FF14 | +12 fort +13 ref +14 will | +3 init | Resouce Tracker
Skills:
Acrobatics +15 Appraise +22 Fly +10 Kn:Arcarna +20 Kn:Dung +18 Kn:Eng +22 Kn:Geog +18 Kn:Hist +20 Kn:Local +22 Kn:Planes +19 Lingu +11 Perc +14 Stealth +15 Spellcraft +22 UMD +8

Seventeen shoots and misses, the pony dances and does nothing.

Crossbow: 1d20 + 4 - 4 ⇒ (7) + 4 - 4 = 7Damage: 1d8 ⇒ 6

Hoof 1: 1d20 - 2 ⇒ (13) - 2 = 11Damage: 1d3 ⇒ 1
Hoof 2: 1d20 - 2 ⇒ (10) - 2 = 8Damage: 1d3 ⇒ 2
I'm never summoning one of these again. Useless.


Male Ratfolk Alchemist 9 l HP: 57/57 l AC: 15 (21) [T: 14 (21/26), FF: 15] l F: +7 (+13 v P), R: +9, W: +4 l Init: +3 l Per: +15 l Bombs: 7/17

This robot with evasion is scary!

Omo retrieves the wand from whomever has it and will if he has an action left attempt to use it on Jarreck.

Use Magic Device: 1d20 + 7 ⇒ (14) + 7 = 21
CLW: 1d8 + 1 ⇒ (2) + 1 = 3


Current Map

Round 4
Seven and Horse keep up their droid and pony show.
Mort tries to touch the Medical drone but fails.
Collector fires again at Omo but the Ratman must've learned something from Neo because he can dodge like crazy.
Jarreck backs up away from the medical drone.
Medical Drone attacks Mort it hits the little gnome for 9 and the gnome must save versus the medical fluids that enter his bloodstream. Mort sure is a tough little bugger.
Guaire fires his bow, the arrow pierces the "head" of the creature and it slumps "lifeless" to the ground.
Omo uses the wand on Jarreck, healing him for 3.

Round 5
Seven and Horse do nothing that makes a difference!
Mort cannot manage to harm the hovering robot.
Collector shifts position and attacks Mort Slam: 1d20 + 5 ⇒ (8) + 5 = 13Slam: 1d20 + 5 ⇒ (13) + 5 = 18 missing.
Jarreck
Guaire
Omo

Party is up.

Grand Lodge

M | HP 106/106| AC 18 (12t 16ff)[21(15t) vs traps]| +9 fort +9 ref +3 will | +0 init +12 perc(+16 vs traps) +14 stealth | Loot Tracker

"Thanks Omo, we need to finish this

Jarreck drops his sword on top of the bed next to him. Drawing his bow he joins Guaire in pegging the last not standing.

shortbow+PBS+PS: 1d20 + 4 + 1 ⇒ (20) + 4 + 1 = 25
crit confirm: 1d20 + 4 + 1 ⇒ (16) + 4 + 1 = 21
damage+crit: 3d6 ⇒ (6, 5, 2) = 13


Arcanist (occultist) 12 | HP 57 | AC 17 (Mage Armor) | CMB +6 CMD 19 T 13 FF14 | +12 fort +13 ref +14 will | +3 init | Resouce Tracker
Skills:
Acrobatics +15 Appraise +22 Fly +10 Kn:Arcarna +20 Kn:Dung +18 Kn:Eng +22 Kn:Geog +18 Kn:Hist +20 Kn:Local +22 Kn:Planes +19 Lingu +11 Perc +14 Stealth +15 Spellcraft +22 UMD +8

The dice gods don't like me.

Crossbow: 1d20 + 4 - 4 ⇒ (3) + 4 - 4 = 3Damage: 1d8 ⇒ 3

Hoof 1: 1d20 - 2 ⇒ (1) - 2 = -1Damage: 1d3 ⇒ 2
Hoof 2: 1d20 - 2 ⇒ (6) - 2 = 4Damage: 1d3 ⇒ 1


Stats:
Hp 111/111, AC 23/16/20, BaB+12, CMB+14, CMD 29, F+14, Ref+18, W+10 (+12 vs mind, SLA)), Init+5, Perc+25

I've had the same problem on occassion.

Aaaaaand...another shot.
Shot, PBS, FE: 1d20 + 6 + 1 - 2 ⇒ (8) + 6 + 1 - 2 = 13 Dmg: 1d8 + 1 + 1 ⇒ (7) + 1 + 1 = 9


Current Map

Round 5
Seven and Horse do nothing that makes a difference!
Mort cannot manage to harm the hovering robot.
Collector shifts position and attacks Mort missing.
Jarreck smacks the robot hard, but he notices his sword has a lesser effect on the hard metal carapace of the creature.
Guaire fires his bow to no effect.
Omo hurls a bomb Bomb: 1d20 + 5 ⇒ (18) + 5 = 23 hitting for 1d6 + 4 + 1 ⇒ (1) + 4 + 1 = 6

Round 6
Seven and the horse continue sucking like only low level casters can.
Mort turtles. Total Defense +4 AC. AC is 22
Collector attacks Jarreck Slam1: 1d20 + 5 ⇒ (15) + 5 = 20 hitting the rogue for 1d4 + 3 ⇒ (3) + 3 = 6 and Grab: 1d20 + 5 ⇒ (5) + 5 = 10. The rogue slumps to the floor, unconscious and bleeding from a wound. The collector attacks Mort Slam2: 1d20 + 5 ⇒ (11) + 5 = 16 missing.
Jarreck
Guaire
Omo

Round 7
Seven
Mort

U guys are up

Grand Lodge

M | HP 106/106| AC 18 (12t 16ff)[21(15t) vs traps]| +9 fort +9 ref +3 will | +0 init +12 perc(+16 vs traps) +14 stealth | Loot Tracker

Sorry, guys think I'm gonna take a nap for a bit. I wonder how these beds are?

GM:
Niles, thought I was in the square next to Omo last I looked, from my 5' step back

***Edit - damage+crit: 3d6 ⇒ (6, 5, 2) = 13 should have additional 3 points damage for point blank shot +1's total 16 - if not too late to correct.


Arcanist (occultist) 12 | HP 57 | AC 17 (Mage Armor) | CMB +6 CMD 19 T 13 FF14 | +12 fort +13 ref +14 will | +3 init | Resouce Tracker
Skills:
Acrobatics +15 Appraise +22 Fly +10 Kn:Arcarna +20 Kn:Dung +18 Kn:Eng +22 Kn:Geog +18 Kn:Hist +20 Kn:Local +22 Kn:Planes +19 Lingu +11 Perc +14 Stealth +15 Spellcraft +22 UMD +8

Like an automaton, Seventeen spans her bow yet again and takes careful aim, while her Pony kind of dances and does nothing terribly useful.

Crossbow: 1d20 + 4 - 4 ⇒ (17) + 4 - 4 = 17Damage: 1d8 ⇒ 3

Hoof: 1d20 - 2 ⇒ (15) - 2 = 13Damage: 1d3 ⇒ 1
Hoof: 1d20 - 2 ⇒ (9) - 2 = 7Damage: 1d3 ⇒ 3
Summon monster is essentially useless at this level. That changes of course later on.


Stats:
Hp 111/111, AC 23/16/20, BaB+12, CMB+14, CMD 29, F+14, Ref+18, W+10 (+12 vs mind, SLA)), Init+5, Perc+25

Seven's pony

Guaire is getting slightly frustrated his arows seems more often than not bounce off these foes.
Shot, PBS, FE: 1d20 + 6 + 1 ⇒ (7) + 6 + 1 = 14 Dmg: 1d8 + 1 + 1 ⇒ (2) + 1 + 1 = 4

As it did so just now.


Status Mort:
HP: 78/78; AC: (21)19, T: 13, FF: 17; CMB: 6; CMD: 18; Fort:10, Ref: 5, Will: 12,Init: +2; Perception: +20; Speed: 20feet, FR:10
Gnome Blight Druid (Darkness Domain, Loss subdomain) 10

Mort keeps up his defensive fighting style and aims to whack at the collector's legs.

Attack Club, Fighting Defensively: 1d20 + 1 - 4 ⇒ (20) + 1 - 4 = 171d4 - 1 ⇒ (3) - 1 = 2

Crit Confirm?: 1d20 + 1 - 4 ⇒ (2) + 1 - 4 = -11d4 - 1 ⇒ (3) - 1 = 2


Current Map

Round 6
Seven and the horse continue sucking like only low level casters can.
Mort turtles. Total Defense +4 AC. AC is 22
Collector attacks Jarreck hitting the rogue for 6 The rogue slumps to the floor, unconscious and bleeding from a wound. The collector attacks Mort missing.
Jarreck Stabilize: 1d20 + 1 - 2 ⇒ (1) + 1 - 2 = 0 is now at -4HP
Guaire fires his bow, missing.
Omo uses the wand UMD: 1d20 + 7 ⇒ (18) + 7 = 25 healing Jarreck for 1d8 + 1 ⇒ (8) + 1 = 9 Jarreck is now at 5HP, but is prone and unarmed.

Round 7
Seven fires her crossbow and the bolt strikes true! However, the bolt sparks off the metal carapace of the creature.
Mort's club bangs off the creature's metal armor. It looks unaffected.
Collector fires its Stun Gun at Mort! Integrated Stun Gun: 1d20 + 5 ⇒ (19) + 5 = 24 striking the gnome for 1d8 ⇒ 8 nonlethal. Mort slumps to the ground unconscious.
Jarreck
Guaire
Omo

Round 8
Seven
Mort

You guys are up. Jarreck is prone and unarmed, Mort is unconscious.


Stats:
Hp 111/111, AC 23/16/20, BaB+12, CMB+14, CMD 29, F+14, Ref+18, W+10 (+12 vs mind, SLA)), Init+5, Perc+25

"Aw hell."

Shot, PBS, FE: 1d20 + 6 + 1 ⇒ (1) + 6 + 1 = 8 Dmg: 1d8 + 1 + 1 ⇒ (3) + 1 + 1 = 5
.....i'm going back to the retailer with this faulty bow...

Grand Lodge

M | HP 106/106| AC 18 (12t 16ff)[21(15t) vs traps]| +9 fort +9 ref +3 will | +0 init +12 perc(+16 vs traps) +14 stealth | Loot Tracker

standard action: total defense (AC+4)
move action: stand up AC 20 - provokes AoO
free action: p/u sword off table

"Thanks again. This is starting to be a habit of mine. Need to rethink some strategy here. Another shot if you will please."


Arcanist (occultist) 12 | HP 57 | AC 17 (Mage Armor) | CMB +6 CMD 19 T 13 FF14 | +12 fort +13 ref +14 will | +3 init | Resouce Tracker
Skills:
Acrobatics +15 Appraise +22 Fly +10 Kn:Arcarna +20 Kn:Dung +18 Kn:Eng +22 Kn:Geog +18 Kn:Hist +20 Kn:Local +22 Kn:Planes +19 Lingu +11 Perc +14 Stealth +15 Spellcraft +22 UMD +8

Seventeen calmly puts her crossbow back over shoulder and eyes glowing, utters an arcane phrase which causes twin missiles to pulse from her outstretched hand.
Magic Missile CL3: 2d4 + 2 ⇒ (4, 3) + 2 = 9

The pony moves in and continues to suck.
Hoof 1: 1d20 - 2 ⇒ (5) - 2 = 3Damage: 1d3 ⇒ 3
Hoof 2: 1d20 - 2 ⇒ (8) - 2 = 6Damage: 1d3 ⇒ 3

Swift action: use an arcane reservoir point to boost CL to 3. 5/5 used
Standard action: cast magic missile, 4/5 used


Current Map

Seven's blast rips the floating metal creature apart, it crashes to the ground with a clatter.

Combat Over

Congratulations:

You are level 3, but you won't get spells or consumables until you rest. Also, you might wanna check the box in the corner.


Stats:
Hp 111/111, AC 23/16/20, BaB+12, CMB+14, CMD 29, F+14, Ref+18, W+10 (+12 vs mind, SLA)), Init+5, Perc+25

"Machines trying to force order, to force treatment...man something is really messed up with that."

He turns around to the gnome and gently shakes him.
"Hey there little man, no time for napping."


Arcanist (occultist) 12 | HP 57 | AC 17 (Mage Armor) | CMB +6 CMD 19 T 13 FF14 | +12 fort +13 ref +14 will | +3 init | Resouce Tracker
Skills:
Acrobatics +15 Appraise +22 Fly +10 Kn:Arcarna +20 Kn:Dung +18 Kn:Eng +22 Kn:Geog +18 Kn:Hist +20 Kn:Local +22 Kn:Planes +19 Lingu +11 Perc +14 Stealth +15 Spellcraft +22 UMD +8

I'm flying back home this afternoon. Wont be able to level up till I get back.

"What's making that noise?", asks Seventeen as she stalks over to the box in the corner.

Perception: 1d20 + 4 ⇒ (9) + 4 = 13


Status Mort:
HP: 78/78; AC: (21)19, T: 13, FF: 17; CMB: 6; CMD: 18; Fort:10, Ref: 5, Will: 12,Init: +2; Perception: +20; Speed: 20feet, FR:10
Gnome Blight Druid (Darkness Domain, Loss subdomain) 10

Not sure If I awake that easily.


Current Map

Omo uses the wand Someone needs to keep track of charges to heal Mort 2d8 + 2 ⇒ (1, 6) + 2 = 9 and Jarreck 2d8 + 2 ⇒ (3, 3) + 2 = 8

I've used 5 charges total


Current Map

Seven hears feeble cries and something banging against the closed cylindrical tube. KN:Engineering for more, technologist feat needed...

Omo: 1d20 + 14 ⇒ (5) + 14 = 19 Omo doesn't know anything about the tube.

Grand Lodge

M | HP 106/106| AC 18 (12t 16ff)[21(15t) vs traps]| +9 fort +9 ref +3 will | +0 init +12 perc(+16 vs traps) +14 stealth | Loot Tracker

Marked first will update other 4 when I'm back. Its listed on Mort's page so you can see what is left. I'll update tomorrow night when I get back home as well.

Grand Lodge

M | HP 106/106| AC 18 (12t 16ff)[21(15t) vs traps]| +9 fort +9 ref +3 will | +0 init +12 perc(+16 vs traps) +14 stealth | Loot Tracker

kn:eng w/tech: 1d20 + 7 ⇒ (1) + 7 = 8 blew that one sorry


Stats:
Hp 111/111, AC 23/16/20, BaB+12, CMB+14, CMD 29, F+14, Ref+18, W+10 (+12 vs mind, SLA)), Init+5, Perc+25

Guaire puts away his bow.

"It's not the most delicate way, but we could smash it to free the one trapped inside. Unless someone poses a good alternative."


Arcanist (occultist) 12 | HP 57 | AC 17 (Mage Armor) | CMB +6 CMD 19 T 13 FF14 | +12 fort +13 ref +14 will | +3 init | Resouce Tracker
Skills:
Acrobatics +15 Appraise +22 Fly +10 Kn:Arcarna +20 Kn:Dung +18 Kn:Eng +22 Kn:Geog +18 Kn:Hist +20 Kn:Local +22 Kn:Planes +19 Lingu +11 Perc +14 Stealth +15 Spellcraft +22 UMD +8

On the off chance, probably won't work.

"Hello? Anyone there?", asks Seventeen near the tube.


Male Ratfolk Alchemist 9 l HP: 57/57 l AC: 15 (21) [T: 14 (21/26), FF: 15] l F: +7 (+13 v P), R: +9, W: +4 l Init: +3 l Per: +15 l Bombs: 7/17

Omo looks for a latch, hinge, seem or button.

Perception: 1d20 + 9 ⇒ (7) + 9 = 16

"There must be some way to open this!"


Stats:
Hp 111/111, AC 23/16/20, BaB+12, CMB+14, CMD 29, F+14, Ref+18, W+10 (+12 vs mind, SLA)), Init+5, Perc+25

Niles, do we need to make checks if we would decide to smash it? Or would we just take our time to do so?


Current Map

Close observation of the tube shows there is a slot for an access card, and a black stripe next to the slot.

The Tube reads అచేతనము పోడియమ్ : హెచ్చరిక

androffan:
Stasis Pod:Caution

Grand Lodge

M | HP 106/106| AC 18 (12t 16ff)[21(15t) vs traps]| +9 fort +9 ref +3 will | +0 init +12 perc(+16 vs traps) +14 stealth | Loot Tracker

"It reads stasis pod? Caution. I have a black access card to open it. What's a stasis pod"

Niles would Jarreck know what a stasis pod is?


Current Map

Kn:Engineering.

Grand Lodge

M | HP 106/106| AC 18 (12t 16ff)[21(15t) vs traps]| +9 fort +9 ref +3 will | +0 init +12 perc(+16 vs traps) +14 stealth | Loot Tracker

yep I blew that roll spectacularly earlier, so either we can try it without knowing the process or let it be till whoever is inside quits screaming and thumping. Option two there doesn't sound good.....


Male Ratfolk Alchemist 9 l HP: 57/57 l AC: 15 (21) [T: 14 (21/26), FF: 15] l F: +7 (+13 v P), R: +9, W: +4 l Init: +3 l Per: +15 l Bombs: 7/17

"Open the tube."

Kn: Eng: 1d20 + 15 ⇒ (1) + 15 = 16

Grand Lodge

M | HP 106/106| AC 18 (12t 16ff)[21(15t) vs traps]| +9 fort +9 ref +3 will | +0 init +12 perc(+16 vs traps) +14 stealth | Loot Tracker

Jarreck will use the black access card to open the stasis pod barring any opposition from remainder of the group.


Status Mort:
HP: 78/78; AC: (21)19, T: 13, FF: 17; CMB: 6; CMD: 18; Fort:10, Ref: 5, Will: 12,Init: +2; Perception: +20; Speed: 20feet, FR:10
Gnome Blight Druid (Darkness Domain, Loss subdomain) 10

Mort stands up and groggily awaits for the others to opn the tube, he keeps his shield ready though as anything could be trouble in here.


Current Map

A man falls out of the Stasis Tube, most of the party immediately recognizes him as Khonnir Baine.

He mumbles incoherently and his eyes roll around, his legs look like they have been sliced open and then healed and then sliced open again.

Heal DC 20:
It's obvious that his legs are nearly useless at this point, he needs magical healing to walk on his own.

Heal DC 25:
Something is also wrong with his mind, you cannot tell what...

Grand Lodge

M | HP 106/106| AC 18 (12t 16ff)[21(15t) vs traps]| +9 fort +9 ref +3 will | +0 init +12 perc(+16 vs traps) +14 stealth | Loot Tracker

Heal Check: 1d20 ⇒ 8 yeah wasn't too hopeful on this one, Mort, Guaire?

"It's the Councillor but he looks to be in pretty bad shape. Mort, Guaire can you guys help him out? I'm gonna step back out of the way"

Jarreck will turn to the rest of the room they are in and now that things aren't shooting him or trying to knock his head off, he's going to look around.

perception: 1d20 + 8 ⇒ (7) + 8 = 15 28 if time permits taking '20'

kn:engineering: 1d20 + 7 ⇒ (18) + 7 = 25 have the robots been programmed to attack or has their AI just gone buggy after so much time has passed


Arcanist (occultist) 12 | HP 57 | AC 17 (Mage Armor) | CMB +6 CMD 19 T 13 FF14 | +12 fort +13 ref +14 will | +3 init | Resouce Tracker
Skills:
Acrobatics +15 Appraise +22 Fly +10 Kn:Arcarna +20 Kn:Dung +18 Kn:Eng +22 Kn:Geog +18 Kn:Hist +20 Kn:Local +22 Kn:Planes +19 Lingu +11 Perc +14 Stealth +15 Spellcraft +22 UMD +8

"Councillor Baine!", exclaims Seventeen in surprise.

"Oh he's damaged. Can anyone heal him?, asks Seventeen.


Status Mort:
HP: 78/78; AC: (21)19, T: 13, FF: 17; CMB: 6; CMD: 18; Fort:10, Ref: 5, Will: 12,Init: +2; Perception: +20; Speed: 20feet, FR:10
Gnome Blight Druid (Darkness Domain, Loss subdomain) 10

Heal check: 1d20 + 3 ⇒ (17) + 3 = 20

"He is in need of some serious healing indeed, he won't be able to walk on his own. Let me relieve his pain a bit." Mort draws the wand of CLW again and taps Khonnir twice with it.

2 CLW: 2d8 + 2 ⇒ (3, 8) + 2 = 13

Backtracked our expenditures of wand charges, now at 30/50 charges left.


Stats:
Hp 111/111, AC 23/16/20, BaB+12, CMB+14, CMD 29, F+14, Ref+18, W+10 (+12 vs mind, SLA)), Init+5, Perc+25

"Good to see the councilor is alive. If this place was for medical purposes, it must be faulty, leaving him in his condition."

Despite Mort's healing, Guaire will support the man for a bit with walking.

Grand Lodge

M | HP 106/106| AC 18 (12t 16ff)[21(15t) vs traps]| +9 fort +9 ref +3 will | +0 init +12 perc(+16 vs traps) +14 stealth | Loot Tracker
mort wrote:
Backtracked our expenditures of wand charges, now at 30/50 charges left.

We were close, I was showing at 33 before last use of two - I'll use your numbers. Speaking of which though Jarreck is still a might bit squishy after the last fight.


Status Mort:
HP: 78/78; AC: (21)19, T: 13, FF: 17; CMB: 6; CMD: 18; Fort:10, Ref: 5, Will: 12,Init: +2; Perception: +20; Speed: 20feet, FR:10
Gnome Blight Druid (Darkness Domain, Loss subdomain) 10

Mort looks over to Jarreck after healing Khonnir.

"You don't look so fresh yourself Jarreck. Here let me use this wand on you as well."

3 CLW: 3d8 + 3 ⇒ (5, 8, 5) + 3 = 21

27/50 charges left

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