GM Niles Iron Gods (Inactive)

Game Master nilesr

Hajoth Hakados
Numeria
The Scar of the Spider
5 Kuthona 4714 (Day 100)
Hero Points
Seven.teen 2
Jarreck 1
Guaire 2
Mort 2


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Current Map

Heddick Widefoot wasn't with you, as he could not possibly have kept up. But he did see her fall into the pit, and then she wasn't there anymore.

The damndest thing... he murmurs Will you alert the Deadeye Council? he asks If you do...please give the Varisians a few hours headstart. Otherwise, well they don't take kindly to the League interfering in town, I'm afraid they'll take it out on the others.


Arcanist (occultist) 12 | HP 57 | AC 17 (Mage Armor) | CMB +6 CMD 19 T 13 FF14 | +12 fort +13 ref +14 will | +3 init | Resouce Tracker
Skills:
Acrobatics +15 Appraise +22 Fly +10 Kn:Arcarna +20 Kn:Dung +18 Kn:Eng +22 Kn:Geog +18 Kn:Hist +20 Kn:Local +22 Kn:Planes +19 Lingu +11 Perc +14 Stealth +15 Spellcraft +22 UMD +8

Totally devoid of emotion, Seventeen announces, "She escaped via technological based dimensional travel. I have insufficient information to determine her destination."

Until Omo reveals the contents of the letter that is. Assuming he does ;)


Male Ratfolk Alchemist 9 l HP: 57/57 l AC: 15 (21) [T: 14 (21/26), FF: 15] l F: +7 (+13 v P), R: +9, W: +4 l Init: +3 l Per: +15 l Bombs: 7/17

Omo pockets the bird and is quite glad that he destroyed those gas canisters on that ship.

He takes the missive to his friends.

Grand Lodge

M | HP 106/106| AC 18 (12t 16ff)[21(15t) vs traps]| +9 fort +9 ref +3 will | +0 init +12 perc(+16 vs traps) +14 stealth | Loot Tracker

"Do you know of anyone else who might have been working with Illaris? I understand they may not have all been in on it, but it's typically hard to hide it from everyone. We will need to talk with the council, although for now I believe if we can capture her we have a better arguement. Do you know of anywhere she was known to frequent?"


Current Map

Well, she kept to herself and the camp mostly. I never noticed anything amiss.


Stats:
Hp 111/111, AC 23/16/20, BaB+12, CMB+14, CMD 29, F+14, Ref+18, W+10 (+12 vs mind, SLA)), Init+5, Perc+25

"That's a bit reclusive, within such a community, isn't it?
Something like that would, to my impression, be odd."


Male Ratfolk Alchemist 9 l HP: 57/57 l AC: 15 (21) [T: 14 (21/26), FF: 15] l F: +7 (+13 v P), R: +9, W: +4 l Init: +3 l Per: +15 l Bombs: 7/17

"Maybe we could head her off, and then report to the council. That should give the innocent enough time to flee."

Ome gives the man a significant look.


Arcanist (occultist) 12 | HP 57 | AC 17 (Mage Armor) | CMB +6 CMD 19 T 13 FF14 | +12 fort +13 ref +14 will | +3 init | Resouce Tracker
Skills:
Acrobatics +15 Appraise +22 Fly +10 Kn:Arcarna +20 Kn:Dung +18 Kn:Eng +22 Kn:Geog +18 Kn:Hist +20 Kn:Local +22 Kn:Planes +19 Lingu +11 Perc +14 Stealth +15 Spellcraft +22 UMD +8

Hmmm the forum sent my post to /dev/null OK then, once more, with feeling!

Seventeen examines the missive and states rather abruptly, "The spy is compelled to obtain a sample of the mutagenic gas. We should go and catch her. Omo your decision to disable the dangerous machienry was far sighted."

Let's go to the Aurora.

Grand Lodge

M | HP 106/106| AC 18 (12t 16ff)[21(15t) vs traps]| +9 fort +9 ref +3 will | +0 init +12 perc(+16 vs traps) +14 stealth | Loot Tracker

"Well she'LL Have A Surprise When She Gets there" Jarreck says reassuringly "Let's go"


Current Map

Ok, gonna fast forward

Ok. Thank you. I'll let the Varisians know so they can pack up camp.

The party heads to the Badwater. Soon they arrive at the Stone Well entrance. Spike and Guaire immediately can tell that someone has been here very recently.


Stats:
Hp 111/111, AC 23/16/20, BaB+12, CMB+14, CMD 29, F+14, Ref+18, W+10 (+12 vs mind, SLA)), Init+5, Perc+25

<(Grumpy grow)>

"Spike, something you see?"

Spike sat to hold pace, so the two legs could keep up.

Guaire looks down at what Spike was sitting near.

"Tracks....and they're still pretty clear.", Are they the size of a woman's foot, or a man's foot?

Grand Lodge

M | HP 106/106| AC 18 (12t 16ff)[21(15t) vs traps]| +9 fort +9 ref +3 will | +0 init +12 perc(+16 vs traps) +14 stealth | Loot Tracker

Niles looking at the map were all showing just a bit of damage, would it be safe to say between the night's rest and Mr Hellion before we left the Dusk Light we should be at full hp?

"Good job Spike! Watch out Guaire he just might replace the pair of us." Jarreck says with a grin to Guaire.

Taking a moment he checks the top of the well to see if the trap has been set off.

"Obviously whoever came through here knew it was here....."


Stats:
Hp 111/111, AC 23/16/20, BaB+12, CMB+14, CMD 29, F+14, Ref+18, W+10 (+12 vs mind, SLA)), Init+5, Perc+25

"Hah...not a chance. ;)"


Current Map

RE HP damage, oh yeah that's all gone.

Jarreck checks and sees that his trap has indeed blasted someone.

Survival DC21:
The tracks seem to indicate that whomever it was that set off the trap didn't actually go down the well. They instead took off cross country.

Grand Lodge

M | HP 106/106| AC 18 (12t 16ff)[21(15t) vs traps]| +9 fort +9 ref +3 will | +0 init +12 perc(+16 vs traps) +14 stealth | Loot Tracker

survival: 1d20 + 4 ⇒ (15) + 4 = 19 close, a little help from the ranger should do it

"Guaire a moment please, it looks like whoever was here got caught in my surprise but did they continue, look at that tuft of grass it is pushed down to the left while this plant over here is bent the opposite direction. "


Stats:
Hp 111/111, AC 23/16/20, BaB+12, CMB+14, CMD 29, F+14, Ref+18, W+10 (+12 vs mind, SLA)), Init+5, Perc+25

Survival Spike: 1d20 + 2 ⇒ (2) + 2 = 4
Survival aid: 1d20 + 7 ⇒ (6) + 7 = 13


Male Ratfolk Alchemist 9 l HP: 57/57 l AC: 15 (21) [T: 14 (21/26), FF: 15] l F: +7 (+13 v P), R: +9, W: +4 l Init: +3 l Per: +15 l Bombs: 7/17

Survival: Aid: 1d20 + 5 ⇒ (15) + 5 = 20


Arcanist (occultist) 12 | HP 57 | AC 17 (Mage Armor) | CMB +6 CMD 19 T 13 FF14 | +12 fort +13 ref +14 will | +3 init | Resouce Tracker
Skills:
Acrobatics +15 Appraise +22 Fly +10 Kn:Arcarna +20 Kn:Dung +18 Kn:Eng +22 Kn:Geog +18 Kn:Hist +20 Kn:Local +22 Kn:Planes +19 Lingu +11 Perc +14 Stealth +15 Spellcraft +22 UMD +8

Matter of factly Seventeen informs Jarreck, "I could summon a shadow hound from the lower planes, to follow her scent if you like."

Grand Lodge

M | HP 106/106| AC 18 (12t 16ff)[21(15t) vs traps]| +9 fort +9 ref +3 will | +0 init +12 perc(+16 vs traps) +14 stealth | Loot Tracker

"That's a good idea Seven but I believe Spike should be able to track her, Guaire correct me if I'm wrong but if so it will save your spell, we may need it for something else later."

Jarreck will move to follow Spike or the shadow hound on the trail after hiding the well top once more.


Stats:
Hp 111/111, AC 23/16/20, BaB+12, CMB+14, CMD 29, F+14, Ref+18, W+10 (+12 vs mind, SLA)), Init+5, Perc+25

"Spike should be able to, with ease likely."

Guaire points at the tracks, while looking at Spike.
"Track, Spike."


Current Map

You'd need to accompany that directive with a Survival roll (unaided) by Spike. I'll take care of it now in an interest to keep things moving.

Survival(Untrained): 1d20 + 2 ⇒ (18) + 2 = 20

Spike begins sniffing the ground and following the scent that presumably Illaris left after discovering the well was trapped.

GM Rolls:

Have you seen her?: 1d20 ⇒ 1
Tell me have you seen her?: 1d20 ⇒ 12

It doesn't take long for Mort in his Raven form to catch a glimpse of the fleeing Zeleshi crossing the Badwater and heading Northeast. With Mort spotting her from the sky, and Spike tracking her below she isn't going to just get away scott free. However, catching her is a problem. Illaris can move much faster than the party (especially Omo and Spike who have 20' movement).

Fastforward several hours

Illaris notices the rest of the party following behind her and she redoubles her efforts to get away.

Basically, Mort is going to have to stop her or she'll get away.


Status Mort:
HP: 78/78; AC: (21)19, T: 13, FF: 17; CMB: 6; CMD: 18; Fort:10, Ref: 5, Will: 12,Init: +2; Perception: +20; Speed: 20feet, FR:10
Gnome Blight Druid (Darkness Domain, Loss subdomain) 10

Mort flies in double time after her until he is close enough to Blind her.

"Caw! Caw! Kraa!"

Casting Blidnness, Fort Save DC 18 or Blinded permanently


Current Map

Fort: 1d20 + 10 ⇒ (16) + 10 = 26

Illaris resists the spell and continues moving. Any other tricks?


Status Mort:
HP: 78/78; AC: (21)19, T: 13, FF: 17; CMB: 6; CMD: 18; Fort:10, Ref: 5, Will: 12,Init: +2; Perception: +20; Speed: 20feet, FR:10
Gnome Blight Druid (Darkness Domain, Loss subdomain) 10

One more, before I might have to try and stop her with summons and myself.

"Caw! Caw! Caaw!"

Casting Shadow Conjuration to cast Create Pit beneath her. Will Save DC 18 to disbelief and another Reflex Save DC 18 to avoid the pit. If she has SR I'll roll one now just to be sure.

vs SR: 1d20 + 12 ⇒ (17) + 12 = 29


Arcanist (occultist) 12 | HP 57 | AC 17 (Mage Armor) | CMB +6 CMD 19 T 13 FF14 | +12 fort +13 ref +14 will | +3 init | Resouce Tracker
Skills:
Acrobatics +15 Appraise +22 Fly +10 Kn:Arcarna +20 Kn:Dung +18 Kn:Eng +22 Kn:Geog +18 Kn:Hist +20 Kn:Local +22 Kn:Planes +19 Lingu +11 Perc +14 Stealth +15 Spellcraft +22 UMD +8

Seventeen watches Mort fly off and remarks to nobody in particular, "I should learn to fly for extended periods. That will be useful."


Stats:
Hp 111/111, AC 23/16/20, BaB+12, CMB+14, CMD 29, F+14, Ref+18, W+10 (+12 vs mind, SLA)), Init+5, Perc+25

".....then comes the tempest and swoops you away..."


Current Map

Will: 1d20 + 5 ⇒ (3) + 5 = 8
Reflex: 1d20 + 7 ⇒ (17) + 7 = 24

Illaris dodges the pit, and keeps moving.

Grand Lodge

M | HP 106/106| AC 18 (12t 16ff)[21(15t) vs traps]| +9 fort +9 ref +3 will | +0 init +12 perc(+16 vs traps) +14 stealth | Loot Tracker

Resting against a tree, "Think Mort will catch her?"

Kind of in holding mode for the moment"


Arcanist (occultist) 12 | HP 57 | AC 17 (Mage Armor) | CMB +6 CMD 19 T 13 FF14 | +12 fort +13 ref +14 will | +3 init | Resouce Tracker
Skills:
Acrobatics +15 Appraise +22 Fly +10 Kn:Arcarna +20 Kn:Dung +18 Kn:Eng +22 Kn:Geog +18 Kn:Hist +20 Kn:Local +22 Kn:Planes +19 Lingu +11 Perc +14 Stealth +15 Spellcraft +22 UMD +8

Seventeen considers for a moment before replying, "It is possible. Still we should discuss what to do if not. Omo's actions mean there is nothing for her here, but if she escapes I believe the league will cause trouble for us in revenge."

Of course if Seventeen was recognized as an android that would cause all sorts of problems.


Male Ratfolk Alchemist 9 l HP: 57/57 l AC: 15 (21) [T: 14 (21/26), FF: 15] l F: +7 (+13 v P), R: +9, W: +4 l Init: +3 l Per: +15 l Bombs: 7/17

"I think we should report and be done with this terrible town."

Grand Lodge

M | HP 106/106| AC 18 (12t 16ff)[21(15t) vs traps]| +9 fort +9 ref +3 will | +0 init +12 perc(+16 vs traps) +14 stealth | Loot Tracker

"After hours following this girl if she gets away, the town will be the least of our troubles later; but we'll need to tell them what is going on. Guess we'll wait to see what Mort says."


Status Mort:
HP: 78/78; AC: (21)19, T: 13, FF: 17; CMB: 6; CMD: 18; Fort:10, Ref: 5, Will: 12,Init: +2; Perception: +20; Speed: 20feet, FR:10
Gnome Blight Druid (Darkness Domain, Loss subdomain) 10

Mort attempts a last resort to try and stop her by summoning a Gryphon to harass the fleeing woman.

Full-round action to summon, next round chase after her with the two of us.


Current Map

Ok. So I'm gonna just roll a whole bunch to see if Illaris gets away from the Griffon or if she doesn't

Rd 1 Griffon attacks
Bite: 1d20 + 8 ⇒ (8) + 8 = 16 Damage: 1d6 + 3 ⇒ (3) + 3 = 6 Miss
Talon1: 1d20 + 7 ⇒ (5) + 7 = 12 Damage: 1d6 + 3 ⇒ (4) + 3 = 7 Miss
Talon2: 1d20 + 7 ⇒ (12) + 7 = 19 Damage: 1d6 + 3 ⇒ (4) + 3 = 7 Hit

Illaris has taken 7 damage.

Illaris responds Concentration: 1d20 + 13 ⇒ (19) + 13 = 32 casting a spell which makes 1d4 + 2 ⇒ (3) + 2 = 5 images appear. She then attacks with her Blade 1d20 + 9 ⇒ (5) + 9 = 14 missing.

Rnd 2
Griffon attacks
Bite: 1d20 + 8 ⇒ (9) + 8 = 17 Damage: 1d6 + 3 ⇒ (3) + 3 = 6 Miss destroy image
Talon1: 1d20 + 7 ⇒ (7) + 7 = 14 Damage: 1d6 + 3 ⇒ (4) + 3 = 7 Miss
Talon2: 1d20 + 7 ⇒ (15) + 7 = 22 Image: 1d5 ⇒ 4 Damage: 1d6 + 3 ⇒ (4) + 3 = 7 Hit image

Illaris has taken 7 damage. Illaris has 3 images remaining.

Illaris attacks the Griffon with fury!
Attack1: 1d20 + 9 ⇒ (19) + 9 = 28Confirm?: 1d20 + 9 ⇒ (19) + 9 = 28
Attack2: 1d20 + 4 ⇒ (20) + 4 = 24 Confirm?: 1d20 + 9 ⇒ (19) + 9 = 28
Ouch Crit: 2d6 + 6 ⇒ (3, 1) + 6 = 10 Crit CorrosiveTouch: 12d4 ⇒ (4, 3, 4, 3, 2, 4, 4, 4, 1, 3, 4, 1) = 37
OuchCrit2: 2d6 + 6 ⇒ (3, 6) + 6 = 15
Concentration: 1d20 + 13 ⇒ (9) + 13 = 22

Illaris deals 61 damage...slaying the Griffon.

The party is still some minutes behind her. Mort can take 1 round of actions after he spends round 1 of this fight catching up


Arcanist (occultist) 12 | HP 57 | AC 17 (Mage Armor) | CMB +6 CMD 19 T 13 FF14 | +12 fort +13 ref +14 will | +3 init | Resouce Tracker
Skills:
Acrobatics +15 Appraise +22 Fly +10 Kn:Arcarna +20 Kn:Dung +18 Kn:Eng +22 Kn:Geog +18 Kn:Hist +20 Kn:Local +22 Kn:Planes +19 Lingu +11 Perc +14 Stealth +15 Spellcraft +22 UMD +8

Rules lawyer nonsense:
Illaris seems pretty badass, but are you sure Corrosive Touch would do 12d4 on a crit? It has a max of 5d4 usually. The griffon is still going down, but it would be kind of unfortunate if that happened to mort...


Current Map

Oh, yeah 10d4 then...still enough to kill the Griffon. Crits and maguses /shrug I didn't design a class that is purely focused around one single thing. For the record, I intensely dislike the Magus class...

We are still waiting on Mort. If he hasn't posted by tomorrow morning I'll handwave a solution and keep us moving. Sorry guys.


Stats:
Hp 111/111, AC 23/16/20, BaB+12, CMB+14, CMD 29, F+14, Ref+18, W+10 (+12 vs mind, SLA)), Init+5, Perc+25

More than PFS? :)

"Who knows, even if she gets away, we might come upon her again in time to question her."


Current Map

Different type of dislike. I dislike PFS because in my view it rewards a certain type of playstyle I disagree with. I dislike the Magus class because if you don't specialize in Shocking Grasp/Critical hits you are basically a gimped wizard. See 5E Eldritch Knight for how to design a GISH that isn't "cast one spell over and over until you critical"

Illaris takes off running again, her extraordinary speed keeping her away from the bulk of the party. Mort keeps pace with her but flies back after a while since he cannot stop her...

Ideas now?


Stats:
Hp 111/111, AC 23/16/20, BaB+12, CMB+14, CMD 29, F+14, Ref+18, W+10 (+12 vs mind, SLA)), Init+5, Perc+25

Hah...that combo is old.
Though i could do it, i like grease and 'snowball'.


Arcanist (occultist) 12 | HP 57 | AC 17 (Mage Armor) | CMB +6 CMD 19 T 13 FF14 | +12 fort +13 ref +14 will | +3 init | Resouce Tracker
Skills:
Acrobatics +15 Appraise +22 Fly +10 Kn:Arcarna +20 Kn:Dung +18 Kn:Eng +22 Kn:Geog +18 Kn:Hist +20 Kn:Local +22 Kn:Planes +19 Lingu +11 Perc +14 Stealth +15 Spellcraft +22 UMD +8

Seventeen shrugs when Mort returns and says, "We shall watch out for Illaris. If she returns I shall not hold back. Now however, I think we should report to the council like Omo suggested and begone. Perhaps to Hajoth Hackados after to seek a cure for our prisoner."


Male Ratfolk Alchemist 9 l HP: 57/57 l AC: 15 (21) [T: 14 (21/26), FF: 15] l F: +7 (+13 v P), R: +9, W: +4 l Init: +3 l Per: +15 l Bombs: 7/17

Omo seems somewhat relieved that his sister agrees with his suggestion. He wants to be quit of this place.

Grand Lodge

M | HP 106/106| AC 18 (12t 16ff)[21(15t) vs traps]| +9 fort +9 ref +3 will | +0 init +12 perc(+16 vs traps) +14 stealth | Loot Tracker

"Sound plan Seven, tis a shame you held back this time it appears. Will we return to investigate the wizard's tower. Seems he had info on Cassandralee"

Seeing Mort winging his way back, Jarreck takes a moment to rest before heading towards town.


Current Map

The party heads back to town and Redfang meets up with them

The Varisians departed quickly...and Heddick evaded my questions. Tell me truthfully, what did you find?


Stats:
Hp 111/111, AC 23/16/20, BaB+12, CMB+14, CMD 29, F+14, Ref+18, W+10 (+12 vs mind, SLA)), Init+5, Perc+25

"The varisians are jumpy and suspicious, and among them was a spy in hiding. One who made quite a run for it when we came."


Status Mort:
HP: 78/78; AC: (21)19, T: 13, FF: 17; CMB: 6; CMD: 18; Fort:10, Ref: 5, Will: 12,Init: +2; Perception: +20; Speed: 20feet, FR:10
Gnome Blight Druid (Darkness Domain, Loss subdomain) 10

Sorry guys, internet provider broke down and we lost internet in the entire building yesterday.

Mort changes back to his normal self and shrugs off the last black feathers from his sleeves, like nothing abnormal has happened.

"I really should figure out how to talk while in travel form. It's annoying to keep shifting."

Mort looks at Redfang and shrugs.
"I tried to pursue her, but she evaded all my attempts to stop her. Even a strong beast couldn't stop her, she definitely has some powerful weapons and technical items."


Current Map

Redfang looks disturbed So, our Technic Spy was a Varisian....this won't go well for Widefoot, the Deadeye Council will be very displeased with him. He vouched for them he did.


Male Ratfolk Alchemist 9 l HP: 57/57 l AC: 15 (21) [T: 14 (21/26), FF: 15] l F: +7 (+13 v P), R: +9, W: +4 l Init: +3 l Per: +15 l Bombs: 7/17

"No. We think she was pretending to be one. The Varisians are as much a victim if your treachery as you."


Arcanist (occultist) 12 | HP 57 | AC 17 (Mage Armor) | CMB +6 CMD 19 T 13 FF14 | +12 fort +13 ref +14 will | +3 init | Resouce Tracker
Skills:
Acrobatics +15 Appraise +22 Fly +10 Kn:Arcarna +20 Kn:Dung +18 Kn:Eng +22 Kn:Geog +18 Kn:Hist +20 Kn:Local +22 Kn:Planes +19 Lingu +11 Perc +14 Stealth +15 Spellcraft +22 UMD +8

Seventeen adds, "There will be questions of proof. Omo found this note in her caravan which is fairly damning. Also we found a mechanical bird and finger cymbals in the badwater which lead us to the spy in the first place."

Unless redfang has anything else to ask of them, Seventeen regards their time here as over and is ready to go.


Current Map

Redfang frowns and then says Well, it was good work. Come, the Deadeye Council will want to speak with you.

And Redfang will lead the party to the High Home. The entire Deadeye Council, some 18 members of the Iadenveigh community, are summoned.

Ealdorman Ivik Gunnett, whom you met earlier, speaks first.

Well, tell us true as the arrow's been loosed, what did ye find?

Someone might want to explain the party's actions and accompany it with a Diplomacy roll (aid another's are definitely allowed) FYI, there's no penalty for failing, doing well can only reward you.

Grand Lodge

M | HP 106/106| AC 18 (12t 16ff)[21(15t) vs traps]| +9 fort +9 ref +3 will | +0 init +12 perc(+16 vs traps) +14 stealth | Loot Tracker

"Ealdorman Gunnett, Redfang requested for our group to investigate the possible infiltration of a Technic League spy, we were working on this as we investigated a large mutant that attacked one of your farmers in the outlying area of town.
While following up a lead in the bad water area, we found cymbals there. So when we returned to town we came to speak to the Varisians, at which point Illaris took off. We had captured her within a pit yet while we spoke she disappeared through technological means similar to a wizards teleportation spell. She passed back into the bad water area, indicating she was the one who the cymbals belonged to. and escaped to the Northeast.
Omo while searching her wagon when she ran, found a mechanical bird and a note from a known technic league captain."

diplomacy: 1d20 + 10 ⇒ (5) + 10 = 15 well a little bit of help might be in order here.


Stats:
Hp 111/111, AC 23/16/20, BaB+12, CMB+14, CMD 29, F+14, Ref+18, W+10 (+12 vs mind, SLA)), Init+5, Perc+25

Cymbals
Symbols, i think you mean, as i see it spelled Cymbals a few times.

"She was very determined not to get caught.
We believe she will not give up."

Aid: 1d20 + 2 ⇒ (13) + 2 = 15

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