
![]() |

*dot*
Lia's level 2, I believe I have an extra chronicle to apply to her though.

![]() |

Muluk is level 2, but I also have a level 3 character if you folks would prefer to go that way.

![]() |

Well damn. I ran Decline of Glory locally and already applied the 6-7 chronicle to my ranger. I'm the only one without a level 3, but we could still make the 3-4 subtier I think with 5 3's and 2. (since 3/3 did it last time!).
I was hoping to GM tonight, but a very rough weekend left us way behind on both chores and sleep. So Talwin it is, I guess. Still level 2.

![]() |

Lia is level 2 even with the extra chronicle, don't worry. Although if we want to play up a tier I'd play a pregen of some sort. Maybe Kyra (free wand!)

![]() |

Norine is up for it and a level 3 cleric.
(I wouldn't mind, btw, if Alice takes a cleric pregen - maybe Norine will learn something.)

![]() |

Hmm, I almost forgot about Norine. ;) Maybe another class then? Depends. Do we want to play up or not, I guess is the question.

![]() |

Well, it's a 1-7. So we're shooting for, at "best", subtier 3-4. We have the following level 3's: Ebon, Targost, and Norine. At level 2 we currently have Liadain, Muluk, and Talwin. If I can GM next Monday, I'd apply the chronicle to him, raising him to 3rd.
In any event, our APL currently stands at 2.5, which rounds to 3. So even if our 2's switched to the level 4 pregens, we'd still be in that tier.
And thanks for the romantic info Alice! I'm always interested in Golarion lore. I guess it kinda plays out like certain Star Trek relationships. I mean, Kira and Odo from DS9 were not exactly going to produce any offspring!

![]() |

Ooh, I forgot this was a 1-7. I was assuming subtiers 1-2 and 4-5. Well, if there's a 3-4 subtier then I'll definitely stick with Lia!

![]() |

Yeah, technically at exactly 2.5 we would have the choice to play up or down, as I understand things, but we should probably play up.

![]() |

Yes, we're basically choosing how to round. You round "to the nearest whole number". So different rounding conventions apply for 0.5.
In any event, I'm confident in playing 3-4. Now, if history is any indicator, Mez will roll high for the bad guys where I was rolling very low...

![]() |

Yet again I'll be the only one able to see in the dark! Wahey. :P
Lia has glitterdust has a SLA, though. So it might not be too bad.

![]() |

So would you folks rather the cavalier/paladin or a borderline chaotic neutral white witch (3rd level)?

![]() |

I'm cool with either. Whichever takes your fancy. Either way will get us to 3-4 tier.

![]() |

Cool about the glitterdust! For obvious reasons, I have been concerned about creatures in darkness or invisible, especially rogues. I was thinking of perhaps a glitterdust scroll for Targost (though it only lasts a few rounds), potions of Darkvision and See Invisibility, and oil of Daylight and a potion of Purge Invisibility. Although more costly, (750 vs. 300), the latter two would have the advantage of helping the whole group at once.
I don't know much about group balance and the like, so I would just second Alice.
Speaking of Targost, someone should probably 'ping' him.

![]() |

Okay, I'll bring Alexia, since she's close to leveling and I can use this to get her to 4th.

![]() |

Norine's shopping:
selling Chain Shirt (S),
Powdered Silver (5 lbs.)(replacement)-almost worth buying the scroll to save the five pounds of material component...
Buckler (Small/Mithral/Sanctified/+1)
Flask (Liquid Ice)
Ear Plugs
Wand of Protection from Evil (2 PP)
Scroll (Remove Fear)(2)
@GM Mezegis, the "Sanctified" shield (from Adventurer's Armory) adds +1 to AC as a Sacred bonus (and so it seems to apply to T, FF, and CMD, too), until the first hit. So, all of my *'ed ACs should be 1 higher temporarily. The 'charging' is done with a channel energy and lasts 24 hours, so she will typically charge the shield before going to bed.

![]() |

Ebon's shopping list
20silver tipped arrows
20cold iron arrows
a cold iron dagger
a silver dagger
And if we can somewhere during the adventure Ebon would pay the 300 gp to get his fathers sword made MW.

![]() |

Talwin will sell his silver mace for 12.5 GP
He will purchase a mithral dagger (502 GP) and a Cloak of Resistance +1 (1,000 GP)

![]() |

I've been meaning to do that for you, Ebon, so I am sure - GM(s) permitting - we could just have considered it done before or after one of the adventures.

![]() |

I'm not really sure what marching order to go in. Norine is good from the point AC and probably saves, too, but she is useless as a fighter.
I have the Wand of Protection from Evil, so I'll be able to buff Ebon, at least, a bit with a bonus to AC and saves vs. evil opponents.

GM Mezegis |

So I had an interesting PFS game on Mez on Saturday. We did the final part of the Quest for Perfection (I get a Chocobo!) and the GM flat out admitted to making up rolls.
Throughout the game, I had been remarking on the GM’s dice luck, as he rolled about 10 20’s on attacks; and when saving, only rolled below a 9 on 3 out of 46 dice. After nearly killing both monks and Mez with hit after hit, the GM picks up the screen and shows me a dice on 20. I tell him he doesn’t need to show me, I believe him if he says he rolled it. And this guy replies: It’s nice to finally roll one, I’ve had to fudge my rolls to keep you guys challenged… Me and the monk played by an older gent nearly hit the roof, and the two of us decided amongst ourselves to never play at that GM’s table again.
I’m debating talking to our VL/VC about this, because doesn’t that completely destroy PFS rules?

![]() |

You should DEFINITELY talk to the VL/VC about that. It's one thing to fudge a roll every now and then - say you're about to kill a level 1 PC of the total newbie who's never played Pathfinder before if you confirm that scythe crit, for example... but to flat-out lie about rolls to keep things "challenging"? What the hell?
It is super against PFS rules to do that, so definitely report them and avoid them like the plague.

![]() |

That is a SERIOUS problem. First off: it's NOT players vs. GM. It just isn't. Ever.
Second: PFS isn't about challenge from Paizo's perspective. It's about showcasing the game and getting you to buy product. Yes, I really believe that. Why else allow 20-point buys (not the standard for ANY of their other published content, though there are exceptions). Why else bend over backwards to allow as many options as they do? They could certainly keep the campaign more uniform by allowing CRB only, for instance.
Third: AC of 25 by level 4 or 5 isn't even very optimized. It just takes a little bit of focus.
But seriously, the first point is the biggest. Changing the encounter in ANY way is a HUGE no-no. And flat out making up crits (or even threats) is just ridiculous.

![]() |

Huh. Yeah, it is really against the rules (with Liadain's possible exception, as I remember, being described in the GM 101 guide - killing 1st level newbies is a good way to not have them come back - although I think, even there, it talks about using less-lethal strategies, rather than fudging rolls per se).
When I changed that "flee at the second round" mechanic for the BBEG in FS II (with the skulk going down the well with a main goal of the scenario before the party even knew he was there), I first generically polled the group, "So, I was thinking, would you rather have a potentially unsatisfying encounter as written, or a more dangerous encounter with a tweak?", and everyone preferred the latter, so we went that way.
But, in PFS, every change makes me nervous, so that I sometimes end up apologizing for the scenarios. "Yeah, sorry, his actions there are suggested by the scenario..." "Yeah, it doesn't make a lot of sense/seems 'unrealistic'/etc., but that's the way it is written..."

![]() |

You can make interpretations to handle unforeseen circumstances in a scenario. You can even change the suggested actions for NPCs, so long as it doesn't change the plot entirely. but fudging dice is an absolute no-no.

![]() |

Well, I guess my point was a bit overstated. Some minor changes to tactics and making some interpretations on the fly is perfectly kosher, now that I think about it. But I hear stories like this every so often. Or about the GM using the higher-tier stats, or flat out adding monsters.
I nearly lost my ranger's AC due to a misunderstanding of the rules for blasphemy. But I could live with that way better than if I found out my PC died or expended resources because some dude was lying about his rolls. At my live tables EVERYONE rolls in the open. It can be harsh at times, but it saves a lot of questions (and even adds to the tension).

![]() |

So I have to pester you all for some advice once again.
First, thanks to Norine for pointing out that I forgot to select a bonus language for Talwin. I won't add one mid-scenario, but do any of you have suggestions here?
Also, my ranger is closing in on level 9, and with it a new feat. I'm seriously considering taking Boon Companion (which means I need to buy Animal Archive). Last scenario the wolf got to do some pretty cool stuff, tripping a bad guy and helping with flanking. He hasn't always, though, and his relatively low to-hit modifier and HP means that I leave him behind.
If I take the feat, he passes the 7th level advancement mark. Am I better off just turning him into a Large creature, or eschewing that option for the flat bonuses available otherwise?

![]() |

(Just to say, I have no experience with characters of that level and also no experience with animal companions or special mounts.)

![]() |

Boon Companion rocks, and I definitely recommend it if you want your AC to help you in combat. (And the answer is yes, you do, because two bodies are always better than one.)
Larger is almost always better, too.
Downsides of Large: slightly lower AC, buying stuff like barding is more expensive, can be annoying if you bring him on an encounter in closed quarters like a sewer or cave system
Upsides of Large: more likely to hit, do more damage (die is bigger AND you get bonus Str), better combat maneuvers (particularly good with the trip of the wolf), more hit points with the bonus Con, and you can ride a dire wolf as a mount which is super badass

![]() |

Nice! I was thinking along these lines...good to know about the mounted fighting, too. The wolf definitely did his part again tonight, but suffered badly because it was a tier 10-11 game. My ranger is 8, so wolfie is a level 5 equivalent.
We had to negotiate with a dragon instead of fighting. Two level pregens, and our level 10's weren't our best combatants. Cost us a prestige point and some chronicle items.
Well, at least we survived and now I have just one more XP to go to level 9, and with that the next feat!
One thing: do increases in CON apply retroactively? Like if I got from CON 13 to CON 14 at level 4, do I get extra HP all the way back to level 1?

![]() |

Well, sorry about sending the guy off into an escape corridor. Bummer - now there's an ambush in probably another tight space to negotiate.
GM, is it possible that a withdraw action might not get him completely out of the room or something?

![]() |

Cool. Misread the inspire ability in the CRB, it says +1 morale bonus on saves, then says competence on attacks. Yay! XD

![]() |

Given some time I think I can figure it out... but having to do it one post, one lever pull at a time is a bit annoying. :P
That, and I don't want to post 20 times without giving anyone else a chance to poke their heads in. ;)

![]() |

Yeah, sometimes their puzzles are easy, and sometimes just about impossible if you aren't thinking in the exact same obscure way the designer is. In Library of the Lion, I (or Garedon) got this one puzzle mostly because of a history of 'vision therapy' for reading issues and the fact that I'm old enough to remember the Magic Eye craze.
Really, though, the flask of acid solution should be considered.

![]() |

Yeah, heh. I usually am pretty good about starting with Detect Magic, but not this time. I forgot until later. (Although it would have been even funnier, IMO, if it had been the wall sconce or something and the levers had nothing to do with it at all.)
I keep trying to advise players to search, and search with Detect Magic, too. My group doesn't even 'loot the bodies' like proper D&D players. Oh well.

![]() |

The hard part about this one, I guess, compared to the FSI imp encounter, is that there we knew there was an imp; here, you don't know to look for invisible creatures and, by my interpretation of the confusing rules on stealth and invisibility, it is really hard to know there is anything there otherwise. (It would seem to me, from hearing birds flutter by before I see them, that you would have a better idea about the presence, movement, and position of invisible moving and flying creatures. That said, invisibility should also probably be much more lethal on attacks, so 'realism' might not be a good thing.)