GM_MG's Hell's Rebels

Game Master GM_MG


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Sovereign Court

male Aasimar (appears human) Unchained Summoner (Devil Impostor) 3 HP 24/24 | Init +4 | AC 15 (T 12 / FF 13) | Fort +3 / Ref +3 / Will +4 | Perc +1 | Sense +1

initiative: 1d20 + 4 ⇒ (17) + 4 = 21


male Eidolon to Declan 3 HP 25/25 | Init +1 | AC 16 (T 11 / FF 15) | Fort +4 / Ref +2 / Will +3 | Perc +6 | Sense +14

initiative: 1d20 + 1 ⇒ (1) + 1 = 2

Liberty's Edge

Extinction Curse Slides | Secret of Bone Hill

Pharast 9th, AR 4715

Streets of the Devil's Nursery

Initiative Order:

Declan
Chaindude
Lily
Huck
Talker
Green
Leila
Blue
Red
Rathgur
Jeeves

Declan is up first.

Sovereign Court

male Aasimar (appears human) Unchained Summoner (Devil Impostor) 3 HP 24/24 | Init +4 | AC 15 (T 12 / FF 13) | Fort +3 / Ref +3 / Will +4 | Perc +1 | Sense +1

Declan smirked as his spell cut that blowhard Halicon off midsentence. I should remember this method in the future, he normally never shuts up.

Now might be a good time for you to beg.

intimidate to demoralize green: 1d20 + 9 ⇒ (8) + 9 = 17

Declan moves around behind the building to M06


Male Halfling Unchained Rogue 3 HP 21/21 | Init +6 (extra +1 if acting on surprise round) | AC 17 (T 15 / FF 13) | Fort +3 / Ref +8 / Will +2 | Perc +6 | Sense +4

Initiative: 1d20 + 6 ⇒ (1) + 6 = 7

Liberty's Edge

Extinction Curse Slides | Secret of Bone Hill

Pharast 9th, AR 4715

Streets of the Devil's Nursery

Initiative Order:

Declan
Chaindude
Lily
Huck
Talker
Green
Leila
Blue
Dyst
Red
Rathgur
Jeeves

The man with the chain moves over a bit, and casts a spell. A cloud of mist bursts out from him, obscurring the others behind it.

spellcraft DC 16:
Obscurring Mist.

Lily, you are up.

Sovereign Court

male Aasimar (appears human) Unchained Summoner (Devil Impostor) 3 HP 24/24 | Init +4 | AC 15 (T 12 / FF 13) | Fort +3 / Ref +3 / Will +4 | Perc +1 | Sense +1

spellcraft: 1d20 + 6 ⇒ (12) + 6 = 18


Female Halfling Streets Oracle, Level 2 HP 15 | Init +6 | AC 17 (T12, FF15) | Fort +1 | Ref +4 | Will +1 | Perc +3 | Sense -2

Lily moves to Q10, pulls out her light crossbow and takes aim.
Move action to load crossbow, Ready an attack to shoot the first person I see.

Attack when I see someone:

Crossbow Attack: 1d20 + 6 ⇒ (10) + 6 = 16
Damage: 1d6 ⇒ 6


Male Aasimar (appears Human) Gunslinger, Level 3 HP 22 | Init +3(+5 GS Init) | AC 17 (T 13 / FF 14) | Fort +3 / Ref +6 / Will +2 | Perc +7 | Sense +1 | Darkvision 60'

Huck begins to move around the back end of the ally, as whatever that was goes off, causing all them snoutlickers to become hidden in fog.

"Well ain't that a kick in the short hairs."

Taking a double move towards Dyst and then up to L9 (moved), Bessy was out and loaded before initiative.

Sovereign Court

male Aasimar (appears human) Unchained Summoner (Devil Impostor) 3 HP 24/24 | Init +4 | AC 15 (T 12 / FF 13) | Fort +3 / Ref +3 / Will +4 | Perc +1 | Sense +1

[dice=knowledge local to ID Mr. Chain (Declan doesn't use the word "dude")]1d20+8[/dice]

knowledge local to ID the CCG minions): 1d20 + 8 ⇒ (5) + 8 = 13

Liberty's Edge

Extinction Curse Slides | Secret of Bone Hill

Mr. Chain:
No questions, a LE human male Cleric 2 [Zon-Kuthon]

CCG:
No questions, LE human male Warrior 1

Liberty's Edge

Extinction Curse Slides | Secret of Bone Hill

Pharast 9th, AR 4715

Streets of the Devil's Nursery

Initiative Order:

Declan
Chaindude
Lily
Huck
Talker
Green
Leila
Blue
Dyst
Red
Rathgur
Jeeves

Will Save for Talker: 1d20 + 3 ⇒ (2) + 3 = 5

The Green thug grabs an alchemist's fire from his belt and tosses it at Rathgur

Throw, ranged touch attack: 1d20 + 1 - 6 ⇒ (17) + 1 - 6 = 12
Damage: 1d6 ⇒ 4
Scatter, as seems likely: 1d8 ⇒ 1

The man throws badly, and the alchemist fire hits the square in front of blue. He takes fire damage. Green then five foots back into the mist.

Leila, you are up.


Female Halfling Streets Oracle, Level 2 HP 15 | Init +6 | AC 17 (T12, FF15) | Fort +1 | Ref +4 | Will +1 | Perc +3 | Sense -2

Miss Chance: 1d100 ⇒ 18

Liberty's Edge

Extinction Curse Slides | Secret of Bone Hill

The bolt narrowly misses Blue, and he shrieks.
"They're shooting at us, Hal! I felt the air passing beside me!

There's a laugh from the mist.

"Now, that's not fair, folks, shooting at a blind man! You know this little trick is going to wear off, and we're gonna come out of this cloud and kill all of you!"


Female Gathlain Shaman 3 | AC: 17, TAC: 13, FAC: 15, CMD: 12 | HP 22 | Fort +2, Ref +3, Will +6 | Init +3 | Perception +10/+12*, Sense Motive +3/+5*, Low-light vision, Fly speed 30ft (clumsy), Blindsense 20ft (via Spirit Animal, Empathy link)

Move action to O4
Standard as move action, fly to M6, moving up 10 ft (half movement speed to ascend, does not exceed 45 degree angle)

Liberty's Edge

Extinction Curse Slides | Secret of Bone Hill

Pharast 9th, AR 4715

Streets of the Devil's Nursery

Initiative Order:

Declan
Chaindude
Huck
Talker
Green
Lily
Leila
Blue
Dyst
Red
Rathgur
Jeeves

Blue uses a move action to move back into the fog.

will save at end of turn: 1d20 - 1 ⇒ (16) - 1 = 15

Dyst, you are up.


Male Halfling Unchained Rogue 3 HP 21/21 | Init +6 (extra +1 if acting on surprise round) | AC 17 (T 15 / FF 13) | Fort +3 / Ref +8 / Will +2 | Perc +6 | Sense +4

Double stealth move up to L08 with a normal sharpened dagger drawn

Stealth: 1d20 + 20 ⇒ (13) + 20 = 33

Sovereign Court

male Aasimar (appears human) Unchained Summoner (Devil Impostor) 3 HP 24/24 | Init +4 | AC 15 (T 12 / FF 13) | Fort +3 / Ref +3 / Will +4 | Perc +1 | Sense +1

What makes you so sure this is a "trick" that you'll be recovering from anytime soon?

bluff: 1d20 + 11 ⇒ (11) + 11 = 22

Sorry, Declan can't help taunting them a bit.

Liberty's Edge

Extinction Curse Slides | Secret of Bone Hill

Pharast 9th, AR 4715

Streets of the Devil's Nursery

Initiative Order:

Declan
Chaindude
Huck
Talker
Green
Lily
Leila
Blue
Dyst
Red
Rathgur
Jeeves

Will Save at the end of Red's round: 1d20 - 1 ⇒ (16) - 1 = 15

Rathgur is up, Jeeves on deck.


Male Ifrit Barbarian/Elemental Kin 3| HP 32| AC 19 (T14/15FF) | INIT+7 | FORT+5 REF+4 WILL+1 | PERC+9 INTIM +7 ACRO+5 DIPLO+4| Darkvision 60'

hahahaha, these fools he chuckles to himself as he moves to L13. let's see how they like this

Move to L13, burning hands into the center of the concealed area

spell: 2d4 ⇒ (1, 1) = 2

DC12 reflex

Liberty's Edge

Extinction Curse Slides | Secret of Bone Hill

Reflex save for ?: 1d20 ⇒ 15

You hear a yelp of pain from within the cloud.

Jeeves is up.


male Eidolon to Declan 3 HP 25/25 | Init +1 | AC 16 (T 11 / FF 15) | Fort +4 / Ref +2 / Will +3 | Perc +6 | Sense +14

Jeeves strode forward drawing his bow and readying a shot at the first fool to emerge.

jeeves moves 30’ NE towards the mist drawing on the move (move+free), then readying to shoot the first enemy he sees (standard). After he takes his shot he will only be holding the bow in one hand so he can be ready to take an AoO with his slam since he has 10’ reach with it. He will use non lethal with the slam.

readied attack:

bow attack: 1d20 + 3 ⇒ (16) + 3 = 19
damage: 1d8 ⇒ 4
miss chance: 1d100 ⇒ 77

AoO:

Slam attack for nonlethal: 1d20 + 2 ⇒ (17) + 2 = 19
Non lethal damage: 1d8 + 3 ⇒ (5) + 3 = 8

Sovereign Court

male Aasimar (appears human) Unchained Summoner (Devil Impostor) 3 HP 24/24 | Init +4 | AC 15 (T 12 / FF 13) | Fort +3 / Ref +3 / Will +4 | Perc +1 | Sense +1

Declan is going to delay for now

Liberty's Edge

Extinction Curse Slides | Secret of Bone Hill

Pharast 9th, AR 4715

Streets of the Devil's Nursery

Initiative Order:

Declan -ON DELAY-
Chaindude
Huck
Talker
Green
Lily
Leila
Blue
Dyst
Red
Rathgur
Jeeves

You hear spellcasting coming from the fog.

Spellcraft DC 21(with penalty):
Protection from Good

Huck is up.

Sovereign Court

male Aasimar (appears human) Unchained Summoner (Devil Impostor) 3 HP 24/24 | Init +4 | AC 15 (T 12 / FF 13) | Fort +3 / Ref +3 / Will +4 | Perc +1 | Sense +1

Spellcraft: 1d20 + 6 ⇒ (7) + 6 = 13

Sorry guys no help on this one


Male Aasimar (appears Human) Gunslinger, Level 3 HP 22 | Init +3(+5 GS Init) | AC 17 (T 13 / FF 14) | Fort +3 / Ref +6 / Will +2 | Perc +7 | Sense +1 | Darkvision 60'

With Bessy at the ready, Huck takes careful aim at the outlining fog. Bessy, ready to dance with the first enemy that appears comes into view.

With a swift action, Huck will pop a grit point to activate Deadeye, increasing my range to resolve an attack vs touch. Then ready his action to fire upon the first enemy that comes into view. Will still take a -2 to my hit, but resolves vs touch.

Ready Action - 40' Range:

Attack vs R.Touch: 1d20 + 6 - 2 ⇒ (14) + 6 - 2 = 18
Damage, B/P: 1d8 ⇒ 6
Miss Chance: 1d100 ⇒ 78

If the target drops to 0hp or less, I regain my grit point

Liberty's Edge

Extinction Curse Slides | Secret of Bone Hill

Pharast 9th, AR 4715

Streets of the Devil's Nursery

Initiative Order:

Declan -ON DELAY-
Chaindude
Talker
Huck
Green
Lily
Leila
Blue
Dyst
Red
Rathgur
Jeeves

Will Save at the end of Talker's turn: 1d20 + 3 ⇒ (13) + 3 = 16

Green steps forward from the mist, into Huck's view. His shot hits, as does Jeeves' the two attacks hit and drop him.

Lily is up.


Female Halfling Streets Oracle, Level 2 HP 15 | Init +6 | AC 17 (T12, FF15) | Fort +1 | Ref +4 | Will +1 | Perc +3 | Sense -2

Double move to M12
Stealth: 1d20 + 19 ⇒ (18) + 19 = 37

Sovereign Court

male Aasimar (appears human) Unchained Summoner (Devil Impostor) 3 HP 24/24 | Init +4 | AC 15 (T 12 / FF 13) | Fort +3 / Ref +3 / Will +4 | Perc +1 | Sense +1

coming off of delay

Still liking your odds? Perhaps now would be a good time to tuck your tail between your legs. You won’t like our next surprise.

intimidate to get them to flee: 1d20 + 11 ⇒ (3) + 11 = 14

Liberty's Edge

Extinction Curse Slides | Secret of Bone Hill

"Ah, just got my sight back, boy! I'm just getting started.

A different voice pipes up, although much quieter.

"I don't know, Hal, I still cain't see, and we got this cloud here, maybe we could just leave.

Silence for a second, then you hear the talker pipe back up.

"Well, maybe me and the boys'll be taking a by-your-leave. But don't think you won't see us again! A slip, a big tiefling bastard, and some kinda walking tree sure as s~$# stand out in a crowd. You lot're on borrowed time!"

As long as you guys are going to let them, the cloud, and the folks inside, start moving away, leaving their fallen friend behind. If you guys don't want to let them leave we can stay in initiative.

Liberty's Edge

Extinction Curse Slides | Secret of Bone Hill

From within the cloud, you hear footsteps hitting the cobblestones, and soon enough silence. After a moment the mist effect abruptly ends.

Still lying on the ground is one of the Chelish militia, bleeding out.


Female Halfling Streets Oracle, Level 2 HP 15 | Init +6 | AC 17 (T12, FF15) | Fort +1 | Ref +4 | Will +1 | Perc +3 | Sense -2

Lily looks over at the militia member.
Standard action cast Stabilize
Guys I have an idea, we tie him up,then we heal him, then I brand him and send him crying back to Thrune.


Female Halfling Streets Oracle, Level 2 HP 15 | Init +6 | AC 17 (T12, FF15) | Fort +1 | Ref +4 | Will +1 | Perc +3 | Sense -2

After we take his gear and tie him up.

Declan, Jeeves and anyone else who doesnt want to be seen might want to walk away now im about to wake our friend here.

Lily casts Cure Light Wounds twice

CLW: 2d8 + 4 ⇒ (3, 7) + 4 = 14

Lily reaches forward and grabs his forehead.

Brand Touch Attack: 1d20 + 5 ⇒ (7) + 5 = 12
Brand Damage: 1d6 + 1 ⇒ (2) + 1 = 3

Liberty's Edge

Extinction Curse Slides | Secret of Bone Hill

Groggy from being brought back from the brink, the militia man barely registers your presence until you perform the branding attack.

W-what-hey, ow, what the hells!

The pentagram of Asmodeus is smoking on the man's forehead, his eyes wide, as he looks at all of you.

"W-where's Hal? Where's everybody?" He rolls his head back, trying to catch a glimpse of his friends. Realizing he's alone, he looks fearfully at you.

"What're you going to do with me?


Female Gathlain Shaman 3 | AC: 17, TAC: 13, FAC: 15, CMD: 12 | HP 22 | Fort +2, Ref +3, Will +6 | Init +3 | Perception +10/+12*, Sense Motive +3/+5*, Low-light vision, Fly speed 30ft (clumsy), Blindsense 20ft (via Spirit Animal, Empathy link)

Moving up close to the branded man.

”Heya. Looks like you’ve seen better days hon. And your friends, they got really skittish all of a sudden. Now, don’t worry about a thing there dear, I just wanted to ask you a couple questions, ok?”

Diplomacy: 1d20 + 7 ⇒ (5) + 7 = 12

Swift action Evil Eye hex. DC14 (opting for the -2 to saves, even if he passes, he’ll still get the penalty for 1 round)
Standard to cast Charm Person, DC14 (-2 to his save, possible +5 if he feels threatened)

Liberty's Edge

Extinction Curse Slides | Secret of Bone Hill

Looting him prior to this, you don't come up with much--he has a club, studded leather, and 5 gp.

will save against Evil Eye: 1d20 - 1 ⇒ (15) - 1 = 14
Will save against Charm: 1d20 - 1 + 5 - 2 ⇒ (15) - 1 + 5 - 2 = 17

Liberty's Edge

Extinction Curse Slides | Secret of Bone Hill

"Hey, what you trying to do to me? What kind of heathen forest magics you trying to work on me, you damned...well, you damned whatever you are!" The man thrashes about in his bindings for a bit before giving up.


Female Gathlain Shaman 3 | AC: 17, TAC: 13, FAC: 15, CMD: 12 | HP 22 | Fort +2, Ref +3, Will +6 | Init +3 | Perception +10/+12*, Sense Motive +3/+5*, Low-light vision, Fly speed 30ft (clumsy), Blindsense 20ft (via Spirit Animal, Empathy link)

”Whatever I am? Show some respect mortal. Humans in this city can be downright mean when they put their minds to it eh? As for what magic I was casting, it was just a little something to calm you down. Your group came upon us and seemed itching for a fight. I’m sorry you were hurt, but, perhaps in the future you’ll learn to be kind first. Now, since you’re here, what exactly were YOU doing out at this time? Hm?”

Diplomacy: 1d20 + 7 ⇒ (5) + 7 = 12


Male Ifrit Barbarian/Elemental Kin 3| HP 32| AC 19 (T14/15FF) | INIT+7 | FORT+5 REF+4 WILL+1 | PERC+9 INTIM +7 ACRO+5 DIPLO+4| Darkvision 60'

Tired of these guys pushing people around Rath picks up one of the torches sputtering out on the ground. let's give these fools something to think about feeding the fire so it catches back on fire he looks right at this thug and puts it out in his offhand.

Fire resistance 5

intimidate: 1d20 + 6 ⇒ (4) + 6 = 10

**Well that didn't work***

Liberty's Edge

Extinction Curse Slides | Secret of Bone Hill

He looks suitably impressed.

"Alright, just what the hell you want with me? I'm performing my duties as a duly appointed militia member, policing the streets of this city to enforce the curfew the Lord Mayor imposed! That's what I was doing. Now what the hell were you folks doing?"

Sense Motive DC 14, can take 10:
He is intimidated, and is trying to cover it with bravado. You can definitely see his mind is racing, trying to figure out a way out of this that doesn't end with him face up in the Yolubilis.


male Eidolon to Declan 3 HP 25/25 | Init +1 | AC 16 (T 11 / FF 15) | Fort +4 / Ref +2 / Will +3 | Perc +6 | Sense +14

sense motive: 1d20 + 13 ⇒ (15) + 13 = 28

Jeeves whispers in Leila's ear, He is terrified. Now you can come across as the reasonable one who he can relate to. Perhaps ask what he knows about the murder here.


Female Gathlain Shaman 3 | AC: 17, TAC: 13, FAC: 15, CMD: 12 | HP 22 | Fort +2, Ref +3, Will +6 | Init +3 | Perception +10/+12*, Sense Motive +3/+5*, Low-light vision, Fly speed 30ft (clumsy), Blindsense 20ft (via Spirit Animal, Empathy link)

Letting out a disappointed sigh, Leila backs up, then flies up to the rooftops. Perching on a building face, she does her best gargoyle impersonation and looks out towards the streets.

Perception w/low-light vision: 1d20 + 10 ⇒ (3) + 10 = 13

throws the virtual dice in the recycle bin


Male Aasimar (appears Human) Gunslinger, Level 3 HP 22 | Init +3(+5 GS Init) | AC 17 (T 13 / FF 14) | Fort +3 / Ref +6 / Will +2 | Perc +7 | Sense +1 | Darkvision 60'

Huck walks over towards the captured grunt, placing Bessy in her holster and making it clearly visable that he is snapping the holster in place. Kneeling down next to our new playmate.

Diplomacy to Gather Info: 1d20 + 13 ⇒ (16) + 13 = 29

"Tell me partner, what's yer name? I'm mighty sorry for the hurtin we caused. Ya see, we were just headin home for the night. But since I have ya here, do you by chance know anything about the murders that been happen in these parts?" Pulling out his flask and offering him a swig. "Ya see, the people here in this great city are gettin hurt, and well, I can't just sit by and watch as good people go find themselves murdered. You understand right? So, can ya help a friend out and tell me anything you may know?"

Liberty's Edge

Extinction Curse Slides | Secret of Bone Hill

[b]"Hey, I don't know anything about any murders, we just make sure everyone keeps the curfew."[b]

Sense Motive DC 15, can take ten:
Truth.


Female Halfling Streets Oracle, Level 2 HP 15 | Init +6 | AC 17 (T12, FF15) | Fort +1 | Ref +4 | Will +1 | Perc +3 | Sense -2

Lily walks towards the branded guy and as she starts to untie him she says.

Remember to tell your friends to stay out of our business or next time there won't be anyone that gets to run away. You got that!!

Lily finishes untying him and just stares at him until he is out of sight.

Liberty's Edge

Extinction Curse Slides | Secret of Bone Hill

"Sure, yeah, you got it."

After rising shakily to his feet, the man looks at the group for a moment before turning to run away.

Sovereign Court

male Aasimar (appears human) Unchained Summoner (Devil Impostor) 3 HP 24/24 | Init +4 | AC 15 (T 12 / FF 13) | Fort +3 / Ref +3 / Will +4 | Perc +1 | Sense +1

Stepping around from the corner in time to see the loyalist fleeing, Declan dusted off his hands and said, "Well now that that little distraction is done, let us get back to the investigation at hand. Those marks on the tooth appear to be from some kind of tool. I think whoever did this came prepared to extract those teeth. We should look into dentists in the area. But that seems like a task for the morning. I don't think we should press our luck against another curfew patrol."

With that Declan will return home to his estate with Jeeves, making sure of course to change out of their disguises in an alleyway along the way.


Male Ifrit Barbarian/Elemental Kin 3| HP 32| AC 19 (T14/15FF) | INIT+7 | FORT+5 REF+4 WILL+1 | PERC+9 INTIM +7 ACRO+5 DIPLO+4| Darkvision 60'

sounds like a plan. I'm headed back to the Cafe, who's with me?

Heading back to the new hideout after everything finishes


Female Halfling Streets Oracle, Level 2 HP 15 | Init +6 | AC 17 (T12, FF15) | Fort +1 | Ref +4 | Will +1 | Perc +3 | Sense -2

After watching the branded guy leave.

I think it would be a good idea to stop for the night, even though that was fun. I will head back to our spot.

Lily starts to head back to the cafe.


Male Aasimar (appears Human) Gunslinger, Level 3 HP 22 | Init +3(+5 GS Init) | AC 17 (T 13 / FF 14) | Fort +3 / Ref +6 / Will +2 | Perc +7 | Sense +1 | Darkvision 60'

As the group goes their seperate ways this evening, Huck mosey's on back to his little hole in the wall.
If there are any patrons being deviants and enjoying a drink inside the Tooth and Nail, Huck will spend some time mingling with the people there. Otherwise, he's callin it a night.

Gather Intel, rumors, and other possible gossip Diplomacy: 1d20 + 13 ⇒ (17) + 13 = 30

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