GM Lithrac's Shattered Star (Inactive)

Game Master Cyril Corbaz


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Animal-Speaker Bard 5 | HP 49/49 | AC:15 T:11 FF:14 CMD: 16 | F+6 R+7 W+6 (+1 vs disease or poison) | Init +1 | Per +9 | Sense Motive +14 | Stealth +6
resources:
song 18/18, spells -/5/3
Zeltyieli Alikathesu wrote:
I believe 'Tyieli picked up the +1 bladed scarf ... Which would easy most of "his" split.

Ah, yes. I'll probably go with the "buy at half" then on that, being found loot. I'll update the totals when I have a moment.


Animal-Speaker Bard 5 | HP 49/49 | AC:15 T:11 FF:14 CMD: 16 | F+6 R+7 W+6 (+1 vs disease or poison) | Init +1 | Per +9 | Sense Motive +14 | Stealth +6
resources:
song 18/18, spells -/5/3

OK, redid some math to account for Telka's bow and Zelts scarf as "half-price" purchases. Used the extra cash to purchase a few more party scrolls and potions, as guided by peoples desires before. Everything has been updated below

Hralyk
cold iron morningstar (party funds).
agile breastplate (half party, half personal)
mwk. falchion (personal funds)
1 scroll of magic weapon (Party Funds)
661.48 gp

Jordan
2 scroll of prot. versus evil (Party Funds)
1 scroll of magic weapon (Party Funds)
2 scrolls of bless (Party Funds)
Cost to scribe magic weapon into Jordan's grimoire (Party Funds)
1 potion of cure light wounds (Party Funds)
1,236.48 gp

Ramenhotep
1 alchemist fire (Party Funds)
1 oil of bless weapon (Party Funds)
1 potion of cure light wounds (Party Funds)
1,236.48 gp

Telka Beast-Talker
1 oil of bless weapon (Party Funds)
1 masterwork short (purchased at half price)
2 scrolls remove fear (Personal Funds)
2 scrolls of invigorate (Personal Funds)
1 scroll of comprehend languages (Personal Funds)
Cost to scribe comprehend languages into Jordan's grimoire (Personal Funds)
781.48 gp

Zeltyieli
1 alchemist fire (Party Funds)
1 oil of bless weapon (Party Funds)
1 +1 bladed scarf (purchased at half price)
580.48 gp

Grand Lodge

I'm back from vacation! I expect this week to be a little slow since everyone will probably be busy celebrating, but please let me know when you're ready for your next delve into the Crow!


Elf [hp = 27/27; AC14/T12/ff12; F +0; R+2; W+3 CMD 12] Wizard 5 (Sin Mage/sloth)

Since we have ample time to craft, Jordan from party funds makes more scrolls=====
These are cheap (75gp), so probably no problem on the following:
Add 2 scrolls magic weapon (he will not probably memorize it or cast it on himself)
two scrolls of mount (for emergency treasure hauling)
two scrolls of enlarge (not for me, but I don't want to take up slots with this anymore)

Optionally:
If the party springs for it, he will add knock to his book and make a scroll of that. Good situational spell.


Zeltyieli's Vitals:
(HP: 52/52; AC: 20/14/16; Percep: +16; Init: +4; Fort +8, Ref: +7, Will: +10 [+13 charm; +12 illusions]; CMD: 20; CMB +6; Speed: 50)
Male Half-Elf Cleric (Varisian Pilgrim) 7
Liviana's Vitals:
(HP: 65/65; AC: 20/14/16; Percep: +10; Init: +4; Fort +9, Ref: +11, Will: +1; CMD: 23; CMB +9; Speed: 30)

I wouldn't object to knock....


Animal-Speaker Bard 5 | HP 49/49 | AC:15 T:11 FF:14 CMD: 16 | F+6 R+7 W+6 (+1 vs disease or poison) | Init +1 | Per +9 | Sense Motive +14 | Stealth +6
resources:
song 18/18, spells -/5/3

After the things that were already purchased for "party items", we have:

General Party Fund 26.60
Hralyk the Crooked 661.48
Ramenhotep the Risen 1,236.48
Telka Beast-Talker 781.48
Jordan Andosano 1,236.48
Zeltyieli Alikathesu 580.48
(not including the 75 gp Jordan just spent for scrolls)

I added the knock scroll to the party list of desires.


Elf [hp = 27/27; AC14/T12/ff12; F +0; R+2; W+3 CMD 12] Wizard 5 (Sin Mage/sloth)

yep, I am cheap with consumeables, I once heard barbarians are insulted if you use knock. they just like to knock the door down.

let us wait for the dragon hoard

Grand Lodge

Still waiting on Jordan to interact with the creature. Any news of him lately?


Elf [hp = 27/27; AC14/T12/ff12; F +0; R+2; W+3 CMD 12] Wizard 5 (Sin Mage/sloth)

Here sorry

Grand Lodge

Zeltyieli Alikathesu wrote:
Zeltyieli says excitedly, "More hidden doors! This whole place is like a giant puzzle to explore and solve! Shall I use my gift to look through it before we open it?"

Just a quick tip about this ability: I suggest that you use it when you want to, because the alternative of asking other players whether you should do it just slows the game down. Look at it this way: using this ability is 100% without any risk for you, and it can provide invaluable information. I think the only possible letdown is if there isn't any light on the other side and that you can't see a thing there.

Now that Ramenhotep's back, I wish we can have a steadier pace! :)


Zeltyieli's Vitals:
(HP: 52/52; AC: 20/14/16; Percep: +16; Init: +4; Fort +8, Ref: +7, Will: +10 [+13 charm; +12 illusions]; CMD: 20; CMB +6; Speed: 50)
Male Half-Elf Cleric (Varisian Pilgrim) 7
Liviana's Vitals:
(HP: 65/65; AC: 20/14/16; Percep: +10; Init: +4; Fort +9, Ref: +11, Will: +1; CMD: 23; CMB +9; Speed: 30)

It's just the limited number of uses that makes me ask, but I do get your point.

Grand Lodge

Just to let you know: dealing peacefully with some creatures (like the mites here) will award you the same XP as defeating them.

As for XP in general, I'll hold onto it for now because I wanted to try it (I've always used the "level up when you reach that point" method for my campaigns), but also to give Shattered Star an old-school dungeon crawling feel. However, I'm making some arrangements (skipping some encounters and rewarding the XP coming from them as quests, etc.). Basically you'll level up as intended by the campaign, just in a slightly different way.

XP table updated, by the way.


Elf [hp = 27/27; AC14/T12/ff12; F +0; R+2; W+3 CMD 12] Wizard 5 (Sin Mage/sloth)

I did not know how you wanted to do my first two rounds. Round 1 was spent trying to help get acid from Ramen. If I did not end it with a flask, then I am indeed unable to move.

Grand Lodge

During round 1, you first stated that you'd move, then said you'd take two flasks - it's one move action per flask, so you can only take out one at that stage. From your description, that flask was for Ramenhotep.

Round 2, you hurled a flask (and presumably drew it from your belt). You later stated that you'd move away, but you didn't have any action left, so you couldn't do it.

Am I missing something?


Elf [hp = 27/27; AC14/T12/ff12; F +0; R+2; W+3 CMD 12] Wizard 5 (Sin Mage/sloth)
GM Lithrac wrote:

During round 1, you first stated that you'd move, then said you'd take two flasks - it's one move action per flask, so you can only take out one at that stage. From your description, that flask was for Ramenhotep.

Round 2, you hurled a flask (and presumably drew it from your belt). You later stated that you'd move away, but you didn't have any action left, so you couldn't do it.

Am I missing something?

I was helping Ramen get his flasks. That could have taken a full round without ending up with any. I knew he had two and I had none.

Grand Lodge

Good news everyone!

On the topic of maps, as you know the maps of the Crow are supposed to be 1 square = 10 feet. I've been resizing this for now to a 1 square = 5 feet so far, but we'll soon reach a point where it won't do the fights justice, so I was looking for a way to improve this.

After much trial and error, I've managed to set up the maps in roll20 format, which should make easier to have to correct scale. I'm still a total newbie when it comes to using it, so please bear with me. If you have any advice concerning roll20, I'd be more than grateful to hear from you!

Shattered Star Maps - Roll20

Please let me know how it works out for you.

Scarab Sages

Male Human (Garundi) Priest of Nethys 5 | HP 43/43 | AC 17 T 13 FF 15 | CMD 18 | Fort +6 Ref +3 Will +5 | Init +2 | Perc +1 | SM +1 | arcane pool: 7/7

If you need help with roll20 let me know. I use it for my Shattered Star group too. It's a lot easier from the GM's perspective when dealing with big maps. And SS has a lot of big maps. When I first started PbP GMing I exclusively used roll20 but the most common complaint I got was that people couldn't see the map from their phones or work computers so I switched to google for most of my games now. But it hasn't slowed my SS group at all and they actually prefer it.

Grand Lodge

Actually, I have one question. How do you choose your map's dimensions so that it fits the grid perfectly? I understand how "Align Grid works", but the map's squares don't appear to be... well, square.

Scarab Sages

Male Human (Garundi) Priest of Nethys 5 | HP 43/43 | AC 17 T 13 FF 15 | CMD 18 | Fort +6 Ref +3 Will +5 | Init +2 | Perc +1 | SM +1 | arcane pool: 7/7

Hm. I'm not sure what you mean. Here's how I usually do it: cut the map in paint or similar program so that the edges of the picture line up with the grid of the map and you don't have any fractional squares. Then load it onto Roll20 and use the "Align Grid" feature to make the grids match or get close enough (I've found that making them perfect is almost impossible; sometimes you just have to live with a slightly off grid system). I usually play around with dragging the edges of the map to make it bigger or smaller as needed for a better fit but the Align Grid thing usually gets it pretty close.

To make the size of the map bigger, open up the top panel where you can see all of your different maps and click on the gear of the map in question. You should be able to adjust the size of the map then. You should also set it to Pathfinder movement so when you use the ruler function it counts diagonals properly.

The fog-of-war function is also really handy. And you can even put your tokens out in the rooms ahead of time and the players won't be able to see them through the fog-of-war. So you could in theory have all the maps and tokens ready to go for the rest of the book if you got really bored and had nothing to do. I do that occasionally with my group.

Grand Lodge

I think I found a way to be as precise as the software allows me to be, but you're right, it looks like it's impossible to have both grids match 100%. Thanks for the insight!

Grand Lodge

Sorry for the lack of update in the past two days, work has been hectic and family life took the reminder of the time.

By the way, how well does the roll20 map work for everyone?

Scarab Sages

Male Human (Garundi) Priest of Nethys 5 | HP 43/43 | AC 17 T 13 FF 15 | CMD 18 | Fort +6 Ref +3 Will +5 | Init +2 | Perc +1 | SM +1 | arcane pool: 7/7

No problem. I was busy harvesting teosinte in Florida anyways.

Works for me. I have no problem accessing it at work and I usually use my computer rather than phone or tablet anyways.


Zeltyieli's Vitals:
(HP: 52/52; AC: 20/14/16; Percep: +16; Init: +4; Fort +8, Ref: +7, Will: +10 [+13 charm; +12 illusions]; CMD: 20; CMB +6; Speed: 50)
Male Half-Elf Cleric (Varisian Pilgrim) 7
Liviana's Vitals:
(HP: 65/65; AC: 20/14/16; Percep: +10; Init: +4; Fort +9, Ref: +11, Will: +1; CMD: 23; CMB +9; Speed: 30)

I can access the map -- though from work I'll need to use my phone -- which lets me see but not edit.


Male Half-Orc Barbarian 2/Oracle (Metal Mystery) 3 [ HP 48/48 | AC 18/T12/FF16 | Fort +6, Ref +3, Will +3 (+1 vs. transmutation spells) | Move 40' | Init +2 | Perception +8 (Darkvision)

I've got a couple of other campaigns on roll20, so I'm used to it. I only ever access it via computer, so no issues there.


Animal-Speaker Bard 5 | HP 49/49 | AC:15 T:11 FF:14 CMD: 16 | F+6 R+7 W+6 (+1 vs disease or poison) | Init +1 | Per +9 | Sense Motive +14 | Stealth +6
resources:
song 18/18, spells -/5/3

I'm pretty sure sinspawn are immune to demoralization, if they are like the ones I've encountered in other adventures. :( Wacky critters! Telka doesn't know that though.


Elf [hp = 27/27; AC14/T12/ff12; F +0; R+2; W+3 CMD 12] Wizard 5 (Sin Mage/sloth)

Bracers do not stack with mage armor :-)

Grand Lodge

A quick message to let you know that I'll be away for the whole weekend, visiting Edinburgh.

Grand Lodge

Quick question about Roll20 for those who are used to it:

When I'm accessing the Map/Background layer to remove the black areas I have created, I'm sometime unable to select them. Would anyone know why, and how to solve that problem? Currently the only solution I've found is to use the "Clear Drawings" command, but then I have to re-draw all the black squares covering the areas you haven't explored yet.


Animal-Speaker Bard 5 | HP 49/49 | AC:15 T:11 FF:14 CMD: 16 | F+6 R+7 W+6 (+1 vs disease or poison) | Init +1 | Per +9 | Sense Motive +14 | Stealth +6
resources:
song 18/18, spells -/5/3

Uh, I don't use it as a GM but reading their forums and reddit help pages I found this bug: if you are at (map?) zoom less then 100% sometimes you cannot select items.

There's a lot of potential things it could be, though...

Grand Lodge

Fantastic, it works now! Thanks a lot, Telka.

Scarab Sages

Male Human (Garundi) Priest of Nethys 5 | HP 43/43 | AC 17 T 13 FF 15 | CMD 18 | Fort +6 Ref +3 Will +5 | Init +2 | Perc +1 | SM +1 | arcane pool: 7/7

Ah! There's a much easier way to do it! Use the "fog of war" feature, that's exactly what it's for and one of the reasons I love Roll20 so much more than using Google drawings.

I think by default it is not turned on but you can turn it on by highlighting the button between the ruler and the clock that looks like an eye. There is an option to "reveal areas". Highlight what you want the players to see and it will give you a prompt about turning fog-of-war on. Then it will automatically shade everything out except what you just revealed. As the GM you will be able to see everything but the players won't be able to see what it shaded out. You can even use the "Polygon Reveal" feature for irregularly shaped rooms and whatnot.

It's super handy and saves a lot of time compared to making black boxes to cover things up.

Grand Lodge

Thanks a lot for the hint! It looks very handy indeed.

Grand Lodge

Just letting you know tht I'll be abroad this week-end, thus unable to post. See you on Monday!


Animal-Speaker Bard 5 | HP 49/49 | AC:15 T:11 FF:14 CMD: 16 | F+6 R+7 W+6 (+1 vs disease or poison) | Init +1 | Per +9 | Sense Motive +14 | Stealth +6
resources:
song 18/18, spells -/5/3

I am away on vacation through Sunday the 5h, with unknown internet connectivity. Bot as necessary.


Elf [hp = 27/27; AC14/T12/ff12; F +0; R+2; W+3 CMD 12] Wizard 5 (Sin Mage/sloth)

Being an old school player, we used the deployment of flour in copious quantities to find invisible creatures.

In the invisibility description, I guess some of the legacy remains:
...If an invisible character picks up a visible object, the object remains visible. An invisible creature can pick up a small visible item and hide it on his person (tucked in a pocket or behind a cloak) and render it effectively invisible. One could coat an invisible object with flour to at least keep track of its position (until the flour falls off or blows away).....

Anyway, glitterdust would be an excellent spell option--I could have grabbed it but went with web instead.

If I can web the creature, then it will be held still.


Animal-Speaker Bard 5 | HP 49/49 | AC:15 T:11 FF:14 CMD: 16 | F+6 R+7 W+6 (+1 vs disease or poison) | Init +1 | Per +9 | Sense Motive +14 | Stealth +6
resources:
song 18/18, spells -/5/3

Cool! So I was thinking the best option would be for Jordan to have both see invisibility and glitterdust. If you scribe them both, it's only 120 gp. If you prefer to keep the spell slots open, we can buy some scrolls.

Flour is a good idea. They do have specific rules for that these days: powder 1 cp each, so we spend 1 sp and we have 10 to spread among the party (2 a person?)


Elf [hp = 27/27; AC14/T12/ff12; F +0; R+2; W+3 CMD 12] Wizard 5 (Sin Mage/sloth)

Let's go with glitterdust and the powder.


Animal-Speaker Bard 5 | HP 49/49 | AC:15 T:11 FF:14 CMD: 16 | F+6 R+7 W+6 (+1 vs disease or poison) | Init +1 | Per +9 | Sense Motive +14 | Stealth +6
resources:
song 18/18, spells -/5/3

How do you see to target the glitterdust in the first place? Big dungeon, small devil, and pretty sure he's not going to seek us out.


Zeltyieli's Vitals:
(HP: 52/52; AC: 20/14/16; Percep: +16; Init: +4; Fort +8, Ref: +7, Will: +10 [+13 charm; +12 illusions]; CMD: 20; CMB +6; Speed: 50)
Male Half-Elf Cleric (Varisian Pilgrim) 7
Liviana's Vitals:
(HP: 65/65; AC: 20/14/16; Percep: +10; Init: +4; Fort +9, Ref: +11, Will: +1; CMD: 23; CMB +9; Speed: 30)

Powder makes sense.

I would think the dog with scent would be helpful -- beyond that, it's a matter of hearing or seeing them move something. Taunting until it attacks could do it.

Grand Lodge

Just letting you know that I'll be away for a week, on vacation. I'll be back on the 17th April. Feel free to elaborate your plan in the meantime.

Grand Lodge

Apologies for the scarce posting. I'm currently struggling with finishing two PFS scenarios, work and family. We're getting close to the end of book 1!


Zeltyieli's Vitals:
(HP: 52/52; AC: 20/14/16; Percep: +16; Init: +4; Fort +8, Ref: +7, Will: +10 [+13 charm; +12 illusions]; CMD: 20; CMB +6; Speed: 50)
Male Half-Elf Cleric (Varisian Pilgrim) 7
Liviana's Vitals:
(HP: 65/65; AC: 20/14/16; Percep: +10; Init: +4; Fort +9, Ref: +11, Will: +1; CMD: 23; CMB +9; Speed: 30)

No problem!


Elf [hp = 27/27; AC14/T12/ff12; F +0; R+2; W+3 CMD 12] Wizard 5 (Sin Mage/sloth)

Not easy admitting being wrong when you are an elf with an ego.


Elf [hp = 27/27; AC14/T12/ff12; F +0; R+2; W+3 CMD 12] Wizard 5 (Sin Mage/sloth)

The intent was to make the elemental the first to enter the room, conjuring him at the very bottom of the steps to ease the burden on the front liners, but it appears they are doing fine.

Grand Lodge

As you may have guessed, we're in the last encounter of book 1!

Your chronicle sheet is here, please notify me the PFS # of the character you want to apply the credit to, so that I may report the game.

Besides that, I wanted to let you know that I'll be dropping the XP system altogether for the rest of the AP, and use my usual system instead - let you level when the book tells me to. That way, I can continue skipping some meaningless encounters while not leaving you behind in terms of XP. The main side effect is that you'll gain not one, but two levels at the end of that fight, allowing you to reach level 5! You deserved it!


Elf [hp = 27/27; AC14/T12/ff12; F +0; R+2; W+3 CMD 12] Wizard 5 (Sin Mage/sloth)

Thanks for doing such a great job GM Lithrac.

Tactically, the web seems best as we may not have the time to wait for a full round summons. Hopefully it slows the spiders down a bit. I don't have fiery follow up, but our magus might.

Scarab Sages

Male Human (Garundi) Priest of Nethys 5 | HP 43/43 | AC 17 T 13 FF 15 | CMD 18 | Fort +6 Ref +3 Will +5 | Init +2 | Perc +1 | SM +1 | arcane pool: 7/7

Thanks Lithrac! Please apply this to #55162-21 Skip Flaxseed.

As you know from playing in my games, I am also a fan of the "organic" leveling system rather than the XP system since the XP system can promote random encounter and/or encounters just for the sake of XP, which I heartily dislike. So that all sounds good to me.


I know, I have the same opinion. I used regular xp rules because I wanted to give an old school feel to Shattered Star, but that won't work well if we want to run the AP in a reasonable time frame.

-Posted with Wayfinder

Scarab Sages

Male Human (Garundi) Priest of Nethys 5 | HP 43/43 | AC 17 T 13 FF 15 | CMD 18 | Fort +6 Ref +3 Will +5 | Init +2 | Perc +1 | SM +1 | arcane pool: 7/7

Agreed. I think I only skipped one or two encounters in book 1 when I ran this and it took too long and really started to drag after a while. Once I started being a bit more lenient in skipping some of the encounters, the game moved much faster and has been much more enjoyable for everyone.


Male Half-Orc Barbarian 2/Oracle (Metal Mystery) 3 [ HP 48/48 | AC 18/T12/FF16 | Fort +6, Ref +3, Will +3 (+1 vs. transmutation spells) | Move 40' | Init +2 | Perception +8 (Darkvision)

Hrm. I hadn't actually given this a lot of thought. I'm thinking that, for a 3-5 tier, I should give it to Boram Sandyfoot (PFS# 70085-2) - I figure he's got an appropriate faction and attitude.

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