GM/Lictor Lane's Who Needs Parenting? = CoT Team 1 IC Thread (Inactive)

Game Master michaelane


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M Human (Cheliaxan) Barbarian/Brutal Pugilist 2
STATS:
HP: 24, AC: 16, Tch: 11, FF: 16 F: +5, R: +1, W: +0, Init: +5, Per: +6

Sorry but Jo will not allow Coran to walk behind Alarra. That is his spot.


Cleric 2, HP: 15, AC: 18, Tch: 13, FF: 16 F: +6, R: +4, W: +8, Init: +2, Per: +6

Why might that be Jo, hmmmmm.


Male Human, Chelaxian Bard (Celebrity) 1

Ithad, upon hearing Franco's surname and recognizing a noble house wracks his brain on what he can remember.

Knowledge (Nobility): 1d20 + 7 ⇒ (10) + 7 = 17
Knowledge (Local): 1d20 + 5 ⇒ (4) + 5 = 9

As he sorts his thoughts, Ithad pipes in with, "How where you recruited?"

Dark Archive

We'll assume the changes for Moondark/Satinal and Jo/Coran. I'll update the map later today since I'm mobile right now.

Ithad:

You've never heard of a Franco Nymmis. The House is beholden to House Khollarix. The patriarch of the House is the aging Benedict Nymmis and you know of at least two sons, Maximilian is well-thought of and poised to be the future leader of the House. His younger brother is Philippe, who fell out of favor some time ago as a result of some scandal.

You all continue through the tunnels, hearing and seeing no signs of Hellknights or creatures. From the light coming through occasional grates, you can see that it is nearly dark, but guided by Coran and Franco, you find yourselves back on track toward the safe house.

From the city above, you hear the deep tones of the curfew bells ringing out. There is one hour until sunset.

Dark Archive

F Chelish Spy (U-Rog) 1

Moondark glances up at the sound of the bells and says to no one in particular. "Doesn't look like we'll make it home tonight. I hope this safehouse is safe enough."


Cleric 2, HP: 15, AC: 18, Tch: 13, FF: 16 F: +6, R: +4, W: +8, Init: +2, Per: +6

Coran looks at the large man the calls him a little boy wondering if it would be worth correcting him or just continuing on to the safe hoping Janiven made it back ok. Then he looked at the speaker. "We weren't there for long but it seemed to defensible."


Male Human, Chelaxian Bard (Celebrity) 1

Upon hearing the curfew bells, Ithad stretches out towards one of the grates.
"By Asmodeus's forked beard I cannot wait to be free of this oppressive crypt. Let us not tarry in case the shadows prowl below the streets as well as above."

Ugh, Mondays! Obviously I can't read today.

Dark Archive

Um, hate to break the news, but you're not out yet, just back on the marked trail.

Dark Archive

F Chelish Spy (U-Rog) 1

"How much further is it?" Moondark grouses to their new companions. "Are you sure you remember the way?"


Male Human, Chelaxian Bard (Celebrity) 1

Ugh, Mondays! Obviously I can't read today. What I meant to say was:

Upon hearing the curfew bells, Ithad stretches out towards one of the grates.
"By Asmodeus's forked beard I cannot wait to be free of this oppressive crypt. Let us not tarry in case the shadows prowl below the streets as well as above."


Female Changeling Rogue 1/Sorcerer 1

Alarra keeps a weather eye out for any markers.

Perception: 1d20 + 4 ⇒ (3) + 4 = 7


Cleric 2, HP: 15, AC: 18, Tch: 13, FF: 16 F: +6, R: +4, W: +8, Init: +2, Per: +6

"As far as I know we are following the symbols back to that we don't get lost." He looks back. "They aren't easy to follow in this merk." He smiles a little wearily.


M Human (Cheliaxan) Barbarian/Brutal Pugilist 2
STATS:
HP: 24, AC: 16, Tch: 11, FF: 16 F: +5, R: +1, W: +0, Init: +5, Per: +6

Jo follows Alarra in the darkness wondering if something, anything, would be happening soon. Seems like days, no weeks that they had been down in the sewers!


Male Human, Chelaxian Bard (Celebrity) 1

Ithad trudges along with the rest of the group; he tries to keep his eyes open for any marks and his ears open for any warning sounds.

Perception: 1d20 + 4 ⇒ (4) + 4 = 8


M Human (Cheliaxan) Barbarian/Brutal Pugilist 2
STATS:
HP: 24, AC: 16, Tch: 11, FF: 16 F: +5, R: +1, W: +0, Init: +5, Per: +6

GM - what is happening? We have not had a significant GM posting since Saturday. Is this going to pick back up or fall apart? I am hoping this picks back up as we have a good group of players.


Cleric 2, HP: 15, AC: 18, Tch: 13, FF: 16 F: +6, R: +4, W: +8, Init: +2, Per: +6

If the GM doesn't have a problem with it and is done with the game could someone else take over rather than letting it fade."

Dark Archive

F Chelish Spy (U-Rog) 1

I'm already running 2 games so my card is pretty full. In fact, this game stalling out is probably a good excuse for me to gracefully exit. But I encourage someone to step up or try to recruit a new DM. This is a great group.

Dark Archive

I'm sorry. I've been horribly sick and while I'm still fighting it, I will have a significant post up by the end of the day. I am working on some maps now.

Dark Archive

You're fortunate. Between the guidance of Coran and Franco, you are able to find markings at a number of intersections or take advantage of their memory to move past ones without.

But, night continues to fall and you begin to despair of finding the safe house before nightfall. You find yourselves moving down a long, straight corridor when you hear a man's scream cut off abruptly someplace up ahead and brief sounds of fighting, then silence.

Sewer Map


Female Changeling Rogue 1/Sorcerer 1

"That's my cue, I guess," Alarra whispers. "I'll sneak ahead and see what's up. If you hear me shout 'oh crap,' or any variation on that theme, come running."

With that, Alarra sneaks off into the darkness, crossbow at the ready.

Stealth: 1d20 + 7 ⇒ (14) + 7 = 21
Perception: 1d20 + 4 ⇒ (16) + 4 = 20

Do I find anything?

Dark Archive

GM Rolls:

Perception 1 1d20 ⇒ 20
Perception 2 1d20 ⇒ 6
Perception 3 1d20 ⇒ 3

Alarra:

You creep up into the darkness, ahead you can see that the corridor opens up slightly and appears to take a sharp turn to the left. Within, you can see three shapes hunched over at least as many corpses. One of them lifts its head and looks straight at you. It rises, tattered rags shifting as it comes to its full height and begins moving toward you.

More GM Rolls:

Initiative for Alarra 1d20 + 3 ⇒ (19) + 3 = 22
Initiative for GM 1d20 ⇒ 7

Your move Alarra.

Dark Archive

An updated map might help...

Alarra only:


Female Changeling Rogue 1/Sorcerer 1

From the distance, you hear Alarra scream "Ohshitohshitohshitohshitohshitohshitohshitohshitohshitohshit!" and the splashing of water as she runs back to the group.

"Corpses and... and... freaky things!" She gasps when she rejoins the others, "Dead ahead!"

Yeah, no training in knowledge: religion (probably the appropriate skill)...

Dark Archive

From out of the darkness, three shambling corpses appear...

Battle Map

GM Rolls:

Franco initiative 1d20 + 3 ⇒ (4) + 3 = 7
Coran initiative 1d20 + 2 ⇒ (3) + 2 = 5
Jo initiative 1d20 + 5 ⇒ (3) + 5 = 8
Ithad initiative 1d20 + 2 ⇒ (13) + 2 = 15
Satinal initiative 1d20 + 7 ⇒ (19) + 7 = 26
Moondark initiative 1d20 + 4 ⇒ (3) + 4 = 7

Round 1
Order
Satinal (resolved)
Alarra (unresolved)
Ithad (unresolved)
Jo (unresolved)
Moondark (unresolved)
Franco (unresolved)
Monsters (unresolved)
Coran (unresolved)

Satinal looks at the creatures, "What the..." He draws his dagger and casts it at the foremost monster.

Attack 1d20 + 2 ⇒ (20) + 2 = 22
Damage 1d4 ⇒ 3

The dagger flies true, right into the creatures eye...and it keeps moving toward you seemingly unharmed.


Female Changeling Rogue 1/Sorcerer 1

Getting over her surprise, Alarra fires her crossbow at the nearest enemy.

Crossbow Attack on #2: 1d20 + 3 ⇒ (17) + 3 = 20
Damage: 1d8 ⇒ 7

Also, I believe Satinal scored a critical threat...

Dark Archive

Oops, you're correct. Let's fix that.

Critical confirmation for Satinal 1d20 + 2 ⇒ (12) + 2 = 14

Alarra's bolt strikes the creature, right in the center of its chest. Between the bolt and Satinal's dagger to the eye, the creature appears to have taken some harm, but it keeps coming.

Dark Archive

F Chelish Spy (U-Rog) 1

undead. how appropriate ; ) i hope you feel better GM/Lictor.

Know religion 1d20 + 3 ⇒ (1) + 3 = 4

"...Hells?" Moondark finishes for Satinel and pulls out a vial of alchemist fire.


M Human (Cheliaxan) Barbarian/Brutal Pugilist 2
STATS:
HP: 24, AC: 16, Tch: 11, FF: 16 F: +5, R: +1, W: +0, Init: +5, Per: +6

Sorry you were sick. Hope your feeling better.

Jo will move through Alarra's square if she allows and attack the first thing he can.

Swing:1d20 + 6 ⇒ (17) + 6 = 23

Damage:1d8 + 5 ⇒ (4) + 5 = 9

*CRUNCH!*


Cleric 2, HP: 15, AC: 18, Tch: 13, FF: 16 F: +6, R: +4, W: +8, Init: +2, Per: +6

Welcome Back GM/Lictor, hope you are feeling better.

Coran looks at the oncoming creatures wondering what type of abomination they might be.

Knowledge Religion 1d20 + 6 ⇒ (7) + 6 = 13

Coran is getting ready to cast Guidance for a +1 to Attack on Moondark it lasts a minute.

Dark Archive

Thanks, hopefully after a good night of sleep tonight and a day of sitting around watching football all day tomorrow...

I'll retcon if Ithad's actions require.

Jo's hammer crushes into the monster. He can feel it's ribcage crush in with the force of his blow. The creature bends to it's side, but incredibly, stands back up and looks like it is ready to keep coming. Up close, the stench of the creature is overwhelming. Unlike the goblins which merely smelled of filth...this creature smells like death.

Moondark has no clue what the creatures are, but manages to pull out her vial.

Coran:

They are zombies. Which bit of useful info would you like to recall? Also, do you want to declare who you're going to use guidance on? You can change it up until I get to your turn.


Cleric 2, HP: 15, AC: 18, Tch: 13, FF: 16 F: +6, R: +4, W: +8, Init: +2, Per: +6

Coran would like to know the best way to attack and Damage it. Also I edited the above post to say who I was casting Guidance on.

Dark Archive

Coran:

You've heard that it will be best to attack them with slashing weapons. You believe them to be resistant to damage from other weapons.

Thanks for the update, edit bug might have kept me from seeing it, but I see it now.


Cleric 2, HP: 15, AC: 18, Tch: 13, FF: 16 F: +6, R: +4, W: +8, Init: +2, Per: +6

Once Coran make the revelation about how to best hurt the Zombies he let's his party know. "Use your blades it will hurt them more, we're fighting Zombies." shouts the halfing.


Male Human, Chelaxian Bard (Celebrity) 1

Taking aim with the crossbow at the one Jo is engaged with, he lets the bolt fly.

Crossbow: 1d20 + 2 - 2 ⇒ (8) + 2 - 2 = 8

"Hell has nothing to do with these, just a paltry necromancer's trick." Ithad responds as he slings away the crossbow and prepares to draw his rapier.


M Human (Cheliaxan) Barbarian/Brutal Pugilist 2
STATS:
HP: 24, AC: 16, Tch: 11, FF: 16 F: +5, R: +1, W: +0, Init: +5, Per: +6

"Jo gots no blade. Only gots big hammer!

Jo prepares to swing again.

Dark Archive

Ithad's bolt misses the zombie, taking a chunk out of the nearby wall and then dropping to the floor.

Franco steps up to stand side-by-side with Jo, swinging his flail at the monster. Using Combat Expertise

Attack 1d20 + 2 ⇒ (12) + 2 = 14
Damage 1d8 + 2 ⇒ (6) + 2 = 8

Franco's flail strikes the creature's shoulder with a sickening crunch. You can see the bones from it's collarbone jut through it's skin. But impossibly, the creature continues to advance.

The creature standing next to Jo and Franco thrashes out at Jo.

Attack 1d20 + 4 ⇒ (3) + 4 = 7

It's flailing limbs glance off Jo without doing any significant damage.

A second creature rushes up to slam into Franco.

Attack 1d20 + 6 ⇒ (8) + 6 = 14

Franco deftly steps to the side dodging the creature's blow.

Coran shouts out his warning about the zombies and casts a spell. Moondark feels a surge of confidence come over her.

End of Round 1

Dark Archive

Round 2

Updated Battle Map


Round 2 Order
Satinal (resolved)
Alarra (unresolved)
Ithad (unresolved)
Jo (unresolved)
Moondark (unresolved)
Franco (unresolved)
Monsters (unresolved)
Coran (unresolved)

Satinal moves up behind Jo, his morningstar ready in case the zombies break through the first line.


Female Changeling Rogue 1/Sorcerer 1

Alarra reloads her crossbow and fires at the as-yet unengaged creature in the rear.

Attack: 1d20 + 4 ⇒ (3) + 4 = 7
Damage: 1d8 ⇒ 1

... and misses


Male Human Rogue(Thug) 1st

Franco lets the Flail fall out of his hand as he weaves to avoid the attack. He swiftly unsheathes his short sword from his side and brings it to bear against the zombie, snarling his teeth he offers a nonchalant glance at Jo in the midst of the chaos" Is that smell this guy or your breath big guy?"

1d20 + 3 ⇒ (7) + 3 = 10
1d6 + 2 ⇒ (6) + 2 = 8


M Human (Cheliaxan) Barbarian/Brutal Pugilist 2
STATS:
HP: 24, AC: 16, Tch: 11, FF: 16 F: +5, R: +1, W: +0, Init: +5, Per: +6

"I tink its deez guys." Jo says in answer to Franco's query.

Jo swings his hammer again at Zombie 2.

Swing:1d20 + 6 ⇒ (12) + 6 = 18

Damage:1d8 + 5 ⇒ (8) + 5 = 13

*SMASH!*


Male Human, Chelaxian Bard (Celebrity) 1

Ithad will approach Jo carefully, with his rapier readied to give over to Jo.

"Here Jo, take my blade it should be sufficient to the task on hand!" Ithad says while offering the barbarian the blade.

After Jo takes the rapier, Ithad move a suitable distance back and start to reload his crossbow.

Dark Archive

F Chelish Spy (U-Rog) 1

Ariel moves up next to Alarra, hearing Ithad she notes, "The halfling said blades, not pokers. Hack 'em up til they stop moving." Then she lobs the alchemist fire overhead toward the rear zombie.

guided PB touch attack 1d20 + 4 + 1 + 1 ⇒ (7) + 4 + 1 + 1 = 13
damage 1d6 ⇒ 6 fire

Dark Archive

Jo - Ithad's ahead of you so if you want to accept or refuse the rapier, let me know. Otherwise, I'll assume Jo ignores him and continues to bash away.


M Human (Cheliaxan) Barbarian/Brutal Pugilist 2
STATS:
HP: 24, AC: 16, Tch: 11, FF: 16 F: +5, R: +1, W: +0, Init: +5, Per: +6

Jo would hate to lose those good rolls. Would I have to reroll if I took Ithad's sword?

Dark Archive

I'd keep those rolls, but remember that its a rapier, not a sword. I'd suggest playing it out in-character with what you think Jo would do.


M Human (Cheliaxan) Barbarian/Brutal Pugilist 2
STATS:
HP: 24, AC: 16, Tch: 11, FF: 16 F: +5, R: +1, W: +0, Init: +5, Per: +6

Great Idea!

"Keep puny toothpick Throon. Jo smash wif giant hammer!"

Dark Archive

Alarra fires her crossbow at the zombie, but misses badly. Ithad moves forward offering his rapier, only to be rebuffed by Jo. He moves back preparing his crossbow.

Jo slams his hammer again into the zombie. This time he lands a crushing blow into the zombie's pelvis and it drops to the floor, motionless.

Moondark lobs her alchemist fire over all combatants. Miraculously she manages to get it all the way to the zombie in back where it explodes in a fiery blast that momentarily consumes the zombie in flame.

Franco drops his flail to switch to his sword, but in the process overcompensates and merely slams the flat of his blade into the zombie where it does no harm.

The zombie in front of Franco slams it's arms down on him attempting to smash him into the floor.

Attack 1d20 + 4 ⇒ (1) + 4 = 5

Fortunately for Franco, the same awkward move that caused him to miss the zombie also carries him outside the zombie's planned attack and the zombie misses awkwardly, nearly falling into the sewage channel.

The flame-scorched zombie charges forward to slam into Jo.

Attack 1d20 + 6 ⇒ (3) + 6 = 9
omg, these guys can't roll worth anything

Somehow the zombie manages to slam into the wall first and then harmlessly glances off Jo, its momentum spent.

Coran, I think you're only option is Guidance on someone again so if so, just let me know who or if you want to try something else, I'll retcon the action

End of Round 2

Dark Archive

Round 3

Updated Battle Map


Round 3 Order
Satinal (resolved)
Alarra (unresolved)
Ithad (unresolved)
Jo (unresolved)
Moondark (unresolved)
Franco (unresolved)
Monsters (unresolved)
Coran (unresolved)

Satinal continues to wait behind Jo, seeking an opportunity to strike the zombies.


Female Changeling Rogue 1/Sorcerer 1

Alarra drops her crossbow and steps up behind Franco, before dodging through both his square and that of the zombie he is facing (tumbling through zombie's space).

Acrobatics: 1d20 + 7 ⇒ (10) + 7 = 17

Alarra and Franco should now be flanking that zombie.


M Human (Cheliaxan) Barbarian/Brutal Pugilist 2
STATS:
HP: 24, AC: 16, Tch: 11, FF: 16 F: +5, R: +1, W: +0, Init: +5, Per: +6

"Dis fing smells like barbecued muskrat. Here Jo help put out fire wif hammer!"

When Jo's turn comes he will swing at the flaming corpse in front of him.

Swing:1d20 + 6 ⇒ (1) + 6 = 7

Ugh! The GM'S bad dice have infected me!

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