GM/Lictor Lane's Who Needs Parenting? = CoT Team 1 IC Thread (Inactive)

Game Master michaelane


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Dark Archive

GM Rolls:

1d20 + 5 ⇒ (17) + 5 = 22

Ithad moves into position. Moondark gets partway toward the door, when she accidentally kicks a rock. It goes skittering a few feet down the tunnel and then drops with a "plunk" into the sewage.

The door suddenly springs open and a short wide-headed humanoid with a wide mouth full of teeth springs out. It screams, "Big 'uns!"

Initiative Rolls:

GM 1d20 + 1 ⇒ (2) + 1 = 3
Moondark 1d20 + 4 ⇒ (7) + 4 = 11
Ithad 1d20 + 2 ⇒ (3) + 2 = 5
Jo 1d20 + 5 ⇒ (8) + 5 = 13
Alarra 1d20 + 3 ⇒ (10) + 3 = 13
Satinal 1d20 + 7 ⇒ (14) + 7 = 21


Round 1
Order
Satinal
Jo
Alarra
Moondark
Ithad
GM

Battle Map

Satinal moves past Jo (to J7) and throws his dagger at the creature.

Acrobatics 1d20 - 1 ⇒ (2) - 1 = 1
Attack 1d20 ⇒ 7

Before he can throw his dagger, Satinal slips on the side of the sewage channel. Windmilling his arms, Satinal's feet slide out and he drops on his back into the channel.

The creature shrieks with laughter, "Clumsy big 'uns too! Ha ha ha!"


Female Changeling Rogue 1/Sorcerer 1

Alarra quickly brings up her crossbow and fires off a bolt at the ugly little creature. "Ugh, not another of these things!"

Crossbow Attack: 1d20 + 4 ⇒ (13) + 4 = 17
Damage: 1d8 + 1 ⇒ (3) + 1 = 4
Sneak Attack (if applicable): 1d6 ⇒ 5


Male Human, Chelaxian Bard (Celebrity) 1

Ithad takes careful aim at the creature and lets a bolt fly. Then draws another bolt and reloads, all the while trying to keep the light stead.

Crossbow Attack: 1d20 + 2 - 2 ⇒ (5) + 2 - 2 = 5
Damage: 1d8 ⇒ 1

As the bolt goes flying way off mark, Ithad hisses between clenched teeth, "By Asmodeus's Forked Beard!"


M Human (Cheliaxan) Barbarian/Brutal Pugilist 2
STATS:
HP: 24, AC: 16, Tch: 11, FF: 16 F: +5, R: +1, W: +0, Init: +5, Per: +6

Jo will move up to J10 and swing his hammer down onto the head of the creature.

Swing: 1d20 + 6 ⇒ (8) + 6 = 14

Damage: 1d8 + 5 ⇒ (2) + 5 = 7

"Jo smash you like a fly!!!"

Dark Archive

F Chelish Spy (U-Rog) 1

Moondark makes way for Jo and loads her crossbow. "What is that thing?

Dark Archive

BTW, you guys can try Knowledge checks to identify them - it is a free action

Jo runs up to the little fiend, swinging his hammer.

Acrobatics 1d20 - 4 ⇒ (13) - 4 = 9

Before he can connect, the creature dodges out of the way and Jo's hammer smashes harmlessly into the tunnel floor.

Alarra fires her crossbow, the bolt slamming into the monster's shoulder as it shrieks in pain.

Moondark loads her crossbow.

Ithad's shot misses badly and suddenly two more creatures erupt from the door swarming around Jo.

Updated Battle Map

Jo and Moondark, you may both take an attack of opportunity against creature #3. Then, they will resolve their actions.

Dark Archive

F Chelish Spy (U-Rog) 1

crossbow doesn't threaten... i'll be going back to dagger next round :P


M Human (Cheliaxan) Barbarian/Brutal Pugilist 2
STATS:
HP: 24, AC: 16, Tch: 11, FF: 16 F: +5, R: +1, W: +0, Init: +5, Per: +6

Jo swing his hammer at #3 hoping to make its head sit next to its feet.

AOO swing: 1d20 + 6 ⇒ (13) + 6 = 19

Damage: 1d8 + 5 ⇒ (3) + 5 = 8

CRUNCH!!


Male Human, Chelaxian Bard (Celebrity) 1

Knowledge (Local): 1d20 + 5 ⇒ (19) + 5 = 24

Ithad is confident that he knows what we are facing here and will shout out a warning.

Dark Archive

Jo slams his hammer down on the creature as it tries to move past him. It strikes the side of the creature's giant head and it screeches, "Yowee, look out for giant's big hammer. Me get these ones."

Ithad peers through the dim light and realization dawns on him as he yells, "GOBLINS!"

Goblin 1 Attack 1 1d20 - 4 ⇒ (16) - 4 = 12 misses
Goblin 1 Attack 2 1d20 - 4 ⇒ (2) - 4 = -2 misses
Goblin 2 Attack 1 1d20 - 6 ⇒ (8) - 6 = 2 misses
Goblin 2 Attack 2 1d20 - 6 ⇒ (9) - 6 = 3 misses
Goblin 3 Attack 1 1d20 - 6 ⇒ (6) - 6 = 0 misses
Goblin 3 Attack 2 1d20 - 6 ⇒ (1) - 6 = -5 misses

You nearly laugh at loud at the pathetic goblin attacks. The two swarming over Jo both miss badly with their flashing blades. Surprisingly, the third chooses to attack Moondark instead, but meets with an equal lack of success.


Round 2
Order
Satinal
Jo
Alarra
Moondark
Ithad
Goblins

Satinal draws his morningstar and steps up to the badly injured goblin.


M Human (Cheliaxan) Barbarian/Brutal Pugilist 2
STATS:
HP: 24, AC: 16, Tch: 11, FF: 16 F: +5, R: +1, W: +0, Init: +5, Per: +6

Jo is confident that his new friends have his back and wheels around to face goblin #1. He swings his mighty hammer onto the noggin of the little creature.

Swing: 1d20 + 6 ⇒ (16) + 6 = 22

Damage: 1d8 + 5 ⇒ (8) + 5 = 13

"Jo smash you, little bug!"

Dark Archive

Jo connects perfectly with his swing and the goblin's oblong head goes bouncing crazily down the tunnel. The rest of its body slumps into the sewage.

Round 2
Order
Satinal (resolved)
Jo (resolved)
Alarra
Moondark
Ithad
Goblins

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F Chelish Spy (U-Rog) 1

Unable to get her shot off before the goblin is in her face, Moondark keeps her crossbow in her off hand as she draws her dagger and slashes at the little freak (#3).

dagger 1d20 ⇒ 17
damage 1d4 ⇒ 3


Male Human, Chelaxian Bard (Celebrity) 1

Ithad takes aim on Goblin #2 and releases a bolt at the little menace.
Crossbow bolt:1d20 + 2 - 2 ⇒ (20) + 2 - 2 = 20
Not sure if I'm firing into a melee, then I get another -2
Roll to Confirm: 1d20 + 2 - 2 ⇒ (1) + 2 - 2 = 1
Damage: 1d8 ⇒ 6

"Down to the Pit with you!", Ithad cries as he shoots! He then starts to reload the crossbow.

Dark Archive

Alarra draws a new bolt and notches it to her crossbow firing at the closest goblin.

Attack 1d20 + 3 ⇒ (1) + 3 = 4 misses

The bolt flies wide, hitting the door with a THUNK.

Moondark slashes at the goblin, her blade slicing right through the goblin's throat. It slumps into the sewage water with a gasp.

Ithad's bolt strikes true, slamming right into the goblin's chest. The goblin whirls, slides away from Jo, and then runs like devils are chasing it into the darkness.

Dark Archive

Heads-up guys. With Satinal's departure and the break-up of Team #2, I'm going to bring in two players from group #2. They should come in pretty soon.


M Human (Cheliaxan) Barbarian/Brutal Pugilist 2
STATS:
HP: 24, AC: 16, Tch: 11, FF: 16 F: +5, R: +1, W: +0, Init: +5, Per: +6

Cool. Will be good to get some new players who will participate a little more.

Does Jo get an attack of opportunity on goblin 2?

Dark Archive

Withdraw action. Full round action. Allows up to double speed. Square you start from is not considered threatened. If you guys do want to pursue or try to shoot him down you may, but he's going to be lost in the darkness soon.

Dark Archive

F Chelish Spy (U-Rog) 1

What the heck. Since I went through the trouble of loading my xbow.

Moondark slams her dagger back in its sheath and takes a shot at the fleeing goblin.
lt. crossbow 1d20 + 4 ⇒ (4) + 4 = 8
damage 1d8 ⇒ 4

and misses, little freaks.


Female Changeling Rogue 1/Sorcerer 1

Sorry for the delayed posting.

Alarra will fire one more bolt at the fleeing goblin...

Attack: 1d20 + 3 ⇒ (4) + 3 = 7
Damage: 1d8 ⇒ 5

...and misses again. Cursing under her breath, she asks "So what now? Do you want to go through the door and search their lair?"


Male Human, Chelaxian Bard (Celebrity) 1

"Let it go, we have the Hell Knights to still worry about. Let us check out whats behind this door and return to finding a way out of here.", Ithad will keep a look for any marks or indications of safe house markers.

Dark Archive

You open the door and the stench of dung and sour body odor roils out of a small room. Inside you see the disgusting evidence of a nest of the foul creatures. Scraps of stained fabric, shiny bits of metal, strips of leather, and bits of stuffing are all intertwined with some sort of weeds and grasses.

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F Chelish Spy (U-Rog) 1

Moondark steels herself for a quick search of the lair. "Well Hells, we're already in a sewer."

search 1d20 + 4 ⇒ (11) + 4 = 15

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Moondark:

You nearly nauseate yourself in the search of the lair, which is even worse than the rest of the sewers.

But, your perseverance is rewarded when you find a small cache of bones, broken metallic items, but most importantly 20 gp worth of coins.


M Human (Cheliaxan) Barbarian/Brutal Pugilist 2
STATS:
HP: 24, AC: 16, Tch: 11, FF: 16 F: +5, R: +1, W: +0, Init: +5, Per: +6

Jo Looks around the dark sewer ways ensuring that no further threat exists. He listens for sounds of Hell Knights coming.

Perception Check - 1d20 + 1 ⇒ (9) + 1 = 10

If he hears anything he takes a defensive stand in the direction of the sounds.

If he hears nothing, he asks Alarra if he can borrow one of her daggers. He takes the dagger and cuts the ears off one of the goblin heads and jams them in his pockets.

"Jo make necklace later."

He hands back the dagger without cleaning it off.


Cleric 2, HP: 15, AC: 18, Tch: 13, FF: 16 F: +6, R: +4, W: +8, Init: +2, Per: +6

Coran was sent from the safe house with Franco to look for the Janiven and a group she was supposed to be traveling with. Somewhere during the trip they heard the sounds of a battle hoping they all were fully intact. Coran sprinted ahead to find them.

He whispered "Janiven are you there."


Male Human Rogue(Thug) 1st

Franco follows close to Coran, the sounds of battle having died down, He lets his flail weigh heavy in his hand and he adopts a weary stance, in case those on his side were not the victors.

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F Chelish Spy (U-Rog) 1

Moondark returns from her pilfering quite pale and nearly gags as she reports, "Nothing in there I'd care to remember well enough to tell you about, but I did find a little pocket change."

Dark Archive

GM Rolls:

Coran Stealth 1d20 + 6 ⇒ (17) + 6 = 23
Franco Stealth 1d20 + 8 ⇒ (17) + 8 = 25

Jo does not hear a thing, so proceeds with the collection of his grisly trophies.


Male Human, Chelaxian Bard (Celebrity) 1

Ithad starts to pace alittle as he talks to himself, "Without another marker, each way we choose has an equal chance of being the right way to the safe house. Any way we choose might actually lead to a way out, but not necessarily to the safe house. We could split up, Alarra and Satinal could go one way, each being capable of seeing in the dark; and Moondark, Jo, and I could go another."

Looking around quickly, he dives back into his solitary conversation, "Upon reaching the next intersection each group would check for marks and return here. Also upon running into trouble, each group is to return here. But there is a chance the goblin returns with friends; or the Hell Knights catch up with us. Plus I doubt the rest of the group will stomache the idea of splitting up. So it is decided, pick a way and back track if the chosen way is lacking a sword mark!

Ithad, grinning, turns and faces the rest of the group, "Without a mark, we are a ship with out a navigator; let us pick one path and search for a mark - if we find none we will return here and chose a different way. Oh, Jo don't forget to submerge those goblin bodies!"


M Human (Cheliaxan) Barbarian/Brutal Pugilist 2
STATS:
HP: 24, AC: 16, Tch: 11, FF: 16 F: +5, R: +1, W: +0, Init: +5, Per: +6

Jo looks at Ithad curiously. Pacing and mumbling, mumbling and pacing. Too much thinking for Jo.

After cutting off the ears, Jo decides to check the little monsters bodies. Maybe they have something of value although he doubts it.

With an audible "growl", Jo's stomach rumbles.

"Jo gettin hungry. We better find way out soon."

At Ithad's request, Jo kicks the bodies into the sewer.


Female Changeling Rogue 1/Sorcerer 1

"All right, which direction do you want to try first?"

Alarra reloads her crossbow and keeps it ready for use, and will once more take point as the party explores.

Perception: 1d20 + 4 ⇒ (16) + 4 = 20

Dark Archive

F Chelish Spy (U-Rog) 1

"I don't care. Flip a coin and let's just get moving. We have Hellknights on our tail, remember?"


Male Human, Chelaxian Bard (Celebrity) 1

Pointing away from where we came and away from where the goblin ran off too, "I think that way is our best option."

"Everyone keep watching for the safe-house marks." Ithad continues to use his wayfinder to shine a way forward and keeps the loaded crossbow in the other hand.


M Human (Cheliaxan) Barbarian/Brutal Pugilist 2
STATS:
HP: 24, AC: 16, Tch: 11, FF: 16 F: +5, R: +1, W: +0, Init: +5, Per: +6

Jo will follow close behind Alarra if she is taking point.


Cleric 2, HP: 15, AC: 18, Tch: 13, FF: 16 F: +6, R: +4, W: +8, Init: +2, Per: +6

Coran slows down to keep pace with Franco, now realizing that what they might come upon might not be their ally. He listens to ahead of them to see what he can hear.

Perception 1d20 + 3 ⇒ (3) + 3 = 6


Male Human, Chelaxian Bard (Celebrity) 1

I think its safe to say, same marching order as before.
"Also keep watch for just a way to the surface. The shadow beasts should restrict the Hell Knights from searching for us. If nothing else, we wait for daybreak and take the risk into the open. Hopefully not..."

Ithad seems to trail off for a moment, lost is some thought. He frantically looks around before continuing, "Is it possible that the sun has set already?"

Dark Archive

Coran and Franco:

You don't hear anything, but suddenly a pool of light appears around a corner and five individuals come into sight. The two in front are the biggest human you've ever seen and a tall, thin woman with long, brown hair. Behind them is a youth carrying a light. You cannot see anything but shadows of the other two.

Jo, Alarra, Moondark, and Ithad:

You come around the corner and immediately see two figures in the tunnel. One is a halfling with a heavy looking coat and shield and a sword at his side. The other a tall, lean man with shoulder length black hair. You catch a faint glimpse of a greenish glow from his eyes in the dim light.

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F Chelish Spy (U-Rog) 1

Moondark freezes and then calls out, "You don't look like the standard issue Hellknights."


Male Human Rogue(Thug) 1st

Relaxing, Franco laughs and lets his flail hang over his shoulder. Walking forward calmly he tries to get a better look at the two in the back, suspecting they must be on our side if they're running from hellknights." Well simply put, that's cause I'm about the farthest thing from that darlin. Where's Janiven got off to?" He looks about with his arms up and his shoulders shrugged.


M Human (Cheliaxan) Barbarian/Brutal Pugilist 2
STATS:
HP: 24, AC: 16, Tch: 11, FF: 16 F: +5, R: +1, W: +0, Init: +5, Per: +6

Jo looks at the two strangers. They don't look too dangerous although the flail the tall strange looking one is carrying looks nice. Der are some odd looking people in deez sewers. Wonder if he can use dat weapon or just carries it to look important, Jo thinks to himself.

His thoughts quickly change as he looks at the two approaching the party. Not perceiving a threat he asks, "Hey, yous got any string?"


Male Human, Chelaxian Bard (Celebrity) 1

"Forgive us for our lack of manners, but let us skip the pleasantry. We were separated from her and her youthful companion earlier in our flight from the Hell Knights. Perchance you know a way out of this light less maze?", Ithad turns back towards Jo. "String?"


M Human (Cheliaxan) Barbarian/Brutal Pugilist 2
STATS:
HP: 24, AC: 16, Tch: 11, FF: 16 F: +5, R: +1, W: +0, Init: +5, Per: +6

Jo looks at the Throon. He reaches into his pocket and pulls out the bloody goblin ears.

"For my necklace. Jo gots no string."


Cleric 2, HP: 15, AC: 18, Tch: 13, FF: 16 F: +6, R: +4, W: +8, Init: +2, Per: +6

Coran chuckles at the quick barrage of conversation, and starts reaching around in his belt pouch and pulls out a package wrapped in brown paper with a string. He undoes the strong that held the wrapping on the bag of tobacco and hands it to Jo.

"Here sir I think this might do if you don't mind the smell of tabbaco."

Coran looks at the young lady that spoke first "No we are not Hellknights sorry to disappoint you, I think I might be to Short for one."

Looking now at the younger man "I can hope we can back track from here but after a while of walking all the turn look alike."

He extends a hand "I am Coran by the way. He turns slightly and points I think we came from that way." he gestures to the way they came from hoping that they can find their way back to the safe house.


M Human (Cheliaxan) Barbarian/Brutal Pugilist 2
STATS:
HP: 24, AC: 16, Tch: 11, FF: 16 F: +5, R: +1, W: +0, Init: +5, Per: +6

Jo reaches down to the extended string and takes it with a crooked-tooth smile. He lifts the string to his nose and sniffs.

"Mmmmm.... smells good!"

"Thank you little boy! Jo just met Karen and he already like you better than the Throon!" he shoots Ithad a funny look.

"Karen a funny name for a little boy, doh."

Jo takes the string, turns away, and occupies himself biting small holes in the goblin ears and making a necklace for himself. When finished tying it around his neck, he turns around quickly and proudly shows everyone his new jewelry.

"Ta - Da!!!!

GM - Did Jo find anything on the Goblin bodies?

Dark Archive

F Chelish Spy (U-Rog) 1

One of the shadowy figures from the back is a short haired teenager of indeterminate gender dressed in a dirty tunic even for the foray into the sewers. "As long as you can find the way back out, I won't be too disappointed you aren't Hellknights." Moondark glances back the direction they originally came, "Let's just get moving before the real deal shows up."


Female Changeling Rogue 1/Sorcerer 1

The woman at the front of the party extends a clawed hand to the newcomers. "I'm Alarra. Nice to meet you. Now, let's get out of here."


Male Human Rogue(Thug) 1st

"Franco Nymmis." He says simply, taking Alarra's clawed hand, he grips it firmly and nods at her sentiment." The pleasure is all mine Alarra, Would you join me at point? Let us hope Janiven has made it to the Safehouse by now." He chuckles slightly at Jo, glancing at him one last time over his shoulder before taking point and walking into the darkness.

Perception1d20 ⇒ 16

Franco doesnt have the best perception modifier( having none at all). Henceforth I invited Alarra to join him since she was at point before.

Dark Archive

Following Franco and Alarra, the new comrades begin together in the direction that Franco and Coran approached.

Marching Order

Let me know if you guys want any tweaks to the marching order. I have plans for Satinal. He'll stay with you for now. Jo, each of the goblins was wearing stanky small leather armor and carry two busted up, nasty looking cleavers.

Dark Archive

F Chelish Spy (U-Rog) 1

what about Satinal and Moondark switching places.

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The Lay of Roses sounds perfect. Thank-you.

Faelar Braegen


Locations are up in my profile! Let me know if there are any last-minute fixes that need to be done.


Here is my second place and the folks that run it.

Rego Slips:

place 2 and owners:
Hidden in the Rego Pena is a refuge for those shorter than 4 ft is the Rego Slips this is a bar that patron are mostly halfling slave wanting a place to escape the real life torture of their daily lives. The Bar is run by a young halfling man Antel and his goblin bodyguard Giv. It is said that Antel runs an information business out of the bar and hires Giv out to take care of slave owner that have gone to far. Antel does not let that interfere with the lively atmosphere he is trying to portray.

Antel is a Handsome 30 year old halfling with Raven black hair and yellow eyes. He always dresses in the latest Cheliaxian styles. Though he has a bodyguard Antel is more than capable of handling himself in a fight, he keeps two dagger hidden up each of his selves. He is very agile and does his best to hide the darker side of his business from his fellow Halflings.

Giv is a goblin of some smarts and martial talents who was rescued by Antel when a few larger monsters tried to eat him. Giv has green grey skin a mouth full of yellow teeth with large red eyes. he wear plan clothing and always carries 2 Dogslicers.


Oh Geez - Two locations?? Crap!

Ok - This was another idea I was working for my second NPC. So I will incorporate a third NPC into this location as it does not make sense unless you have the NPC.

Elston's Landing and Elston's Body Shoppe

On the eastern banks of the Suthrun is a small peninsula that juts out into the river. Here the water shallows off and the currents ease making a very nice landing spot for small boats the size of a canoe. Of late the place has become known as Elston's landing.

Elston runs an morbid business that very few know about. He deals in unwanted dead bodies. Elston sells his bodies to whoever wants them for good or bad. If you have gold, he has bodies. He has found a way to keep the bodies from decaying and thus usually has a fine selection for what ever needs one may have (usually needs of the necromantic sort).

He has of late found a constant stream of bodies coming from the Pits. Nightly deliveries of the poor souls who did not yeild are hauled out of fighting ring by a couple of Ragan's workers. They load the bodies into a small boat and drop them off at Elston's Landing. If Elston does not meet them when they arrive, he usually leaves a sack of gold hanging from a nearby branch and they leave the bodies just out of the tidal zone.

Elston's Body Shoppe is located about 100 yards off the banks of the Elston's point. His shoppe consists of small hovel that he calls his house and a barn where he keeps the bodies. Bear traps and pits surround the barn to keep wild animals away from the dead stored within.


Tonight's the night!!!!

If I do or do not get selected (and I hope I do!) I have learned one thing in the last three of these PbP recruitment threads I have posted for...

THERE ARE A LOT OF IMAGINATIVE AND TALENTED PEOPLE OUT THERE!!!

Reading some of these posts has been a pleasure. Nice work all and I don't envy GM/Lictor Lane.

GOOD LUCK ALL!!!


Thank I'm Jo, good luck to you too.

Faelar Braegen


Good Luck to Everyone.


Good luck, everyone!


NPC 1: Aladezar, gnome owner of Mystic Remidies & Trinkets. He runs the shop along with his wife and their friends Sazer. Al, as he's called for short, makes small charms and wards and sees to the finances of the shop.

NPC 2: Astarama, gnome healer and seer, wife of Aladezar. She mizes ointments, salves, and the occasional potion. She's a cleric of Nivi Rhombodazzle, the gnomish deity, and keeps a small shrine in back of the shop. She has also been known to have vision, on rare occasions.

Location 1: Mystic Remidies & Trinkets. Owned by Aladezar and hois wife Astarama. Located Outside Rego Cader, but close enough that fewer and fewer patrons visit each day. In order to stay in business they must make a weekly trip to the Dusk market, to hock their wares to those unfortunate souls still living in that sector. They stayed too long on their last trip and barely made it home safely. As they came within sight of their home, thbey ehard a strange otherworldy noise from the rooftops. Luckily Sazer was still their waiting for them to return and was waiting in the doorway, wuickly closing an dbolting it when they got through.

Location 2: Strange Brew, a small Tavern not far from Mystic Remidies. The owner and operator is a retired dwarven adventurer, Hoskar IronHand, and the palce is decorated in all maner of broken weapons and dented armor, each piece acco,mpanied with a harrowing tale of narrow escapes adn valient rescues. The tavern does betetr than most its size, mainly due to Hoskar's family recipe for dwarven stout and spiced potatoes.

Dark Archive

Nick of time Sazer. Ok, recruiting is closed. I'll complete evaluations over the next hour and should have teams up then.


GM - Sorry. Missed earlier post.

Jo hates Ragan for what he does. Truth be, if he had the chance he would smash him.

He does not even know who Alaynea is although he may recognize her as a regular spectator.


Yeah, sry bout that, worked longer than intended tonight. Anyway, co nsolidated into his profile so you can get a quicker idea of his background and such


Don't count me out gm, i'll have my information up asap

Dark Archive

Ok folks, thanks for all the fantastic applications. You made it really, really hard. As Galstak said, there are a lot of creative people out there. Don't give up. If you're not in one yet, I'm confident you all will be soon.

In the end, I'm going with two teams. Working titles are:

You Certainly Can't Hide
- Jo
- Ilthad Thrune
- Satinal Ulvauno
- Alrra Dayne
- Ariena Balialos

Mad (Half) Men
- Coran Ven den Heuvel
- Caravas Simjen
- Antal Syiel
- Franco Nymmis
- Sazer

Feel free to offer suggested names for your team/thread. I should be able to get the IC/OOC threads up in the morning. Also, I will be asking for an email to invite you to a Google Site for AP materials so be prepared for that in the OOC thread.


Well, disapointed I didn't make the cut, but keep me in mind if you need a replacement later on.


thanks for choosing my concept gm!

our group has 3 members with sneak attack, so flanking should be fun.

and maybe we should take that into consideration for a group name?

Dark Archive

Mina Seewicket wrote:

Well, disapointed I didn't make the cut, but keep me in mind if you need a replacement later on.

Yes, forgot to mention that, so thanks for asking. I will keep you in mind and just let me know if you prefer me to email you or repost in the recruiting thread if that happens.


DM wrote wrote:


Yes, forgot to mention that, so thanks for asking. I will keep you in mind and just let me know if you prefer me to email you or repost in the recruiting thread if that happens.

Just email me at fnessler@aol.com Thanks


Yar, oh, well, at least I got a spiffy character out of the deal. :P

Dark Archive

hey, I can hide. I think all of us can just hide behind Jo actually. :)
Since 3 of the 5 came from noble houses and the others are of hag and uncertain parentage. What about "Scions of Hell" or something like that? Actually, I'm not sure what Erebus is, but we could be the "Bastards of Westcrown", as well.

Lictor:
Is Moondark OK, or would you prefer my icon be Arienna Belialos? i'm cool either way, but need to change it soon if I do. I like Moondark, but can see that it sounds a little too vampire saga. I figure Ari will always avoid using her true name to keep her identity secret. Moondark seemed properly dramatic for a teenage girl :)


Antal is pleased to join his friends and allies in crime.

Also, as long as the GM is ok with it, this seems the perfect char to do an IC character journal with. Just give me a thought on whether or not you'd enjoy that Lichtor.


Coran is ready and waiting to join his companions to save the City of Westcrown.

As for a name I kind of like the Half Mad Men.

EDIT: I almost forgot to say thanks for the opportunity.


Its a shame I didn't make it onto a team, but I am happy to be a reserve.

My E-mail is - Faelar@hotmail.co.uk

Faelar Braegen


Thanks for the opportunity GM!

Ilthad, Satinal, Alrra, Atiena - Jo needs a trusted companion. Someone he goes to after his father is killed and he has no one to turn to. He needs to earn money and knows that but does not know how to go about it in a socialy acceptable way.

Any of you seem like you fit the bill. Any takers want a hulking brute protector and someone to mentor?


Wow, am I excited! Thanks for this chance. And I like 'You Certainly Can't Hide'

@Jo, I'm not sure on trusted companion but hulking protector sounds right up my alley.

Dark Archive

Out of character threads are up

Who Needs Parenting?
-Jo
-Ilthad
-Satinal
-Alarra
-Moondark

(Half) Mad Men with a Kick
-Coran
-Caravas
-Antal
-Franco
-Sazer

Moondark:

Moondark is fine with me. If you have second thoughts though feel free to change. I'll make sure I correct how I'm addressing you.

@Ilthad: Sorry, I changed it before I saw your note. You guys will get another naming opportunity in this AP though.

@Antal: I would love to see what you come up with for a campaign journal.

Dark Archive

Hello folks, due to a couple characters that have had to drop out for various reasons, we are seeking to recruit 1-2 new characters for the Council of Thieves AP.

Note that this is not a race. You have until Noon CT (GMT+6) on Friday, December 2 to post your character. There are no bonus points for posting it early, although I will try to offer advice if you do.

We're still at a relatively early time to join the campaign as we have only completed the first major jaunt through Westcrown's sewers and have named the group of concerned citizens seeking to improve the city - The Children of Westcrown.

Your fellow adventurers are:
Jo a hulking magic-hating barbarian (Barbarian (Brutal Pugilist) 2) that used to fight in The Pits, a semi-legal fighting arena in the northern ruins of the city.
Moondark the roguish daughter of a Westcrown noble who has been living as a street urchin (Rogue (Spy) 2) after nearly being turned over to an Asmodean convent.
Coran an escaped halfling house slave (Oracle (Metal) 2)

Creation Guidelines

Profile
I would like to see the following items in your character: Stat Block, Background, Appearance, Personality, Desired Role. This and your locations/NPCs (see below) will be key to my evaluation and the better job you do of investing your character into Westcrown, the better. As this campaign has been running for some time, Jo, Moondark and Coran will also also have considerable input into the decision.

References
Pretty much anything by Paizo is acceptable, but the overall rule of thumb is make sure it fits into Westcrown. I will consider 3PP.

Please read the Council of Thieves Players Guide before creating your character

You may also read the section on Westcrown in the back of The Bastards of Erebus. There are minor spoilers in there, but I will accept that in trade for the richer character that will result. You can also read up on Golariopedia

Level
2nd level, please use wealth guidelines in CRB.

Class
CRB, APG, UM and UC are all acceptable. You're going to have to work at making the Gunslinger, Ninja, and Samurai fit. The favored class options from the Core Rulebook and APG will be allowed. Words of Power will not be used. Keep in mind the characters that are already in.

Ability Scores
20 point buy - if you dump a stat, role play it

Hit Points
Hit points will be max for first level and average + 1 for every level thereafter.

Alignment
You must be good or neutral. I have a preference for good.

Race
You may be any of the standard races and may use any of the options offered in the APG. You may also be one of the following non-standard races: Tieflings (options in The Bastards of Erebus are acceptable), Changelings (using the rules found in the Haunting of Harrowstone). I will consider Aasimars, Fetchlings, Suli, and Tengu, but expect a good story that is well-integrated into Westcrown. I will not allow the Advanced Race Guide playtest.

Traits
You must have two traits. One must be a campaign trait from the players guide (see below). I will accept Paizo traits that are reskinned to fit into Westcrown. 3PP must be approved.

Westcrown
Your character must be from Westcrown. If they are not a native, I expect a good reason for them to be here and have put down roots.

Required Background
You have recently (within last 6 months) joined an organization of concerned citizens trying to create positive change in Westcrown while avoiding becoming labeled as rebels

This AP is about bringing Westcrown to life. I expect you to contribute to that experience. So, I’m requesting that you each create two locations and two NPCs in Westcrown that your character has ties to at the start of the campaign. The NPCs do not need to be statted out. Please post these to me with spoilers. This becomes part of a Westcrown Guide that I have built for all characters.

Player Guidelines
- There is desire in our group to pick up the pace, at least a little. Would prefer daily posting, but please plan on a minimum of 5 posts a week. In combat, post daily or you will be GMPCed.
- If you need to take brief breaks for heavy work or vacations, let me know. It is relatively easy in Council of Thieves to work players in and out at certain points of the campaign. But, please try to work with me instead of disappearing


Posting interest as an Inquisitor. Desired role - Archer/Utility.
This character was conceived for a CoT run on another forum. I am open to any changes needed to fit your vision of the campaign.

Stats, Appearance, Personality, Background are in the profile.

NPCs:

Dagran Makedon - An elderly librarian, retired adventurer, who has a cache of illegal books on monsters, survival and combat techniques. Roman learned his skills from these books. It was he who introduced Roman to the Children of Westcrown, through some secret connections of his.
Ruhnama Kazbek - a female Tiefling, who was rescued by Roman from the shadow beasts. As a favor, Roman asked her to teach him Abyssal language. They used to meet almost every day, until Roman started to notice signs of affection from her. Afraid of his own feelings towards her, he ceased these meetings.

Locations:

Westcrown Library of Foreign Literature - a tiny library, barely tolerated by the authotities to serve as an example of free thinking allowed in Westcrown. Dagran works here under.
Dancing Shadow Inn - a bar near Roman's house, where he used to come after surviving another night outside. The bartender here suspects Roman leads an illegal double life, but he doesn't like the city laws himself, so would not voluntarily give him up to the authorities. His evidence would be heavily implicating Roman under harsh Westcrown law.


Posting interest. I'm not familiar with Council of Thieves so I'm going to read first. Seems like a lack of casters, so would probably make such a character. I hope the hate of magic from the barbarian doesn't make him kill on sight? ;-)

Dark Archive

Oh, no, nothing so extreme. But I can't make any promises if you cast on him without having a discussion about it first ;-) Of course, one look at him and you're probably not taking any chances anyway...


I've had a read through some of the posts. Looks like a great team and a great game. I hope I will find time to put together something. I'm looking at someone with a law background, possibly a lawyer helping the helpless, probably a witch or a wizard.


Posting for interest. I have an idea for a Tiefling Witch who works at the orphanage she grew up in that cares primarily for undesirable children (such as tieflings and unwanted half-breeds). I'll try to get a proper submission together later today.


Unfortunately, I won't be able to present an application. Best of luck for the recruitment.


Ok, I read by on Cheliax history and Westcrown. I have a sketch for a character, I will prepare the details and the NPC's you requested tomorrow. If there is anything in the story you don't like tough, do say so, I might come up with something different.

Egder is a halforc bard coming from the southern lands of Katapesh. He is a blade dancer and actor, but always performs masked as not to scare the spectators.

An injury made his life difficult. When he pierced his leg while dancing ten years ago, he ran out of money rather quickly and he had to sell himself in slavery to avoid death from starvation. He was sold to a Chelian Noble and transported to Westcrown to entertain him, his family and their guests. During the years tough, he managed to collect some money. Six months ago he bought himself free, but he didn't find the taste of freedom as good as he had imagined. So when a group of concerned citizens approached him with tales of a free societey, he gratefully accepted.


A few questions:

How do you feel about players who have played at least part of he AP before?

How do you rule a synthesis summoner healing his/her Eidolon? Would you allow a 'whip-bound magus'?

What kind of party role would you optimally be looking for?

Dark Archive

Extending recruitment until Monday

Raging Bull - your concept is fine. It would also work with you getting broken out of the estate.

Dreaming - I've played with you before as Chavakala. You are welcome to take a little more time to submit.

Joy - That is definitely a workable concept and would fit a need for the group. If you have time to complete the concept, please go ahead.

Waltz - As long as you separate player knowledge from character knowledge, I'm fine. Party feels like they could use front-line help and an arcane caster. Synthesist summoner may really trouble Jo. We'll use the official FAQ. I'm ok with whip-bound magus.


I would like to present Basil Kettering, a CG Half-Orc Barbarian (Armored Hulk) 2 for consideration.

Full statistics are available on his profile :-)

Appearance:
Basil is tall and muscular, with short-cropped black hair. He usually has a few-days growth of beard, and typically goes around in a well-worn suit of field plate. His skin is quite tanned, and he is usually surrounded by a faint earthy aroma.

Background:
Basil has no memories of his parents; from what he has been able to piece together over the years, his mother was a Human chorus girl in the Westcrown opera scene, and his father was a Half-Orc stage-hand with particularly brutish features who decided to 'have his way' with the pretty young thing after a late-night performance. After the event, the Half-Orc was captured by the town guard, beaten, and thrown out of town. A few months later, when it became obvious that the poor women was 'with child', she was placed in isolation for her confinement, and her bastard offspring was immediately handed-over to a local orphanage.

Basil's early years were harsh. He learned that he was considered to be less than human by many, because of his Orcish heritage, and that he could rely on no-one except himself. As he got older, he discovered that he could dish-out the punishment as well as he could receive it; deep within in was a rage and fury worthy of a true Orc, and when he let it out, it was difficult to control him. Things came to a head when, after being provoked by one of the other orphans, he nearly killed the boy. Filled with shame, Basil fled the only home he had ever known, and disappeared onto the streets.

Fortunately (or unfortunately, depending on how you look at it...), Basil turned out to have a knack for survival, and turned into an embittered street monster, too wary to readily accept aid from others, and perfectly capable of looking after himself, when necessary.

Eventually, he came to the attention of a recruiter for one of the clandestine floating pit-fighting leagues; although reluctant to join at first, it seemed like it had better prospects than a life on the streets (which, from personal experience, he knew was quite dangerous)... He now lives from one fight to the next, bouts of rage and pain interspersed with periods of terrible ennui; he knows that there should be more to life, and dreams of escape, but just does not know what he should do to make it a reality. The only occasional relief he gets from this, is when he sneaks away in disguise, and watches a play at one of the more 'rough and tumble' playhouses - for a few hours, he is able to lose himself, and dream about what could have been...

NPCs:

Gian-Luigi 'Hellstalker' Prominos
Gian-Luigi is a giant bear of a Tiefling, whom Basil has encountered numerous times in the ring, and with whom he has something of a love-hate relationship. Over time, they have grown to respect one another's battle prowess, but their lives outside the ring could not be more different - whilst Basil mourns what could have been, Gian-Luigi revels in his Fiendish heritage, and spends his life drinking and wenching.

Sergeant Mathos
Sergeant Mathos is a drill instructor for the Dottari with whom Basil had more than a few run-ins with in his childhood. However, over the years, Mathos has come to grudgingly respect the way the 'Half-Orc wretch' has found a vaguely useful (and moderately legal) way to spend his existence. Whilst not exactly friends, they do meet-up every so often and share a few beers, whilst Mathos 'checks-up' on how Basil is doing...

Locations:

The Second Flute
A small theater in a rather run-down section of town, The Second Flute nonetheless manages to put on a string of fairly respectable shows, year round; they need to, as the audience has been known to throw substantially more dangerous things than rotten food when they do not like a performance. Basil attends performances when he can, and occasionally moon-lights as a bouncer, so that he can be closer to the actors who provide a spot of calm in his turbulent life.

The Quarrelsome Imp
Not really a specific location, per se, The Quarrelsome Imp is a floating pit-fighting league which does a regular circuit of the less salubrious districts of Westcrown, and for which Basil is a star attraction.

Let me know if you would like any further information :-)


Sorry, I don't mean to be bothersome, but I'm repeating my submission just in case it was overlooked. It was right after GM's first post. Now with a picture as a bonus!

Dark Archive

My error Roman. You've provided plenty of detail. Thank you. You will probably need to take the library to be entirely clandestine if you are selected. The Order of the Rack is just a bit anti-literature and I think this is just the sort of place they would like to put to the torch.

Basil - I'm a little concerned you have a lot of overlap with one of our existing PCs - Jo - also a barbarian pit fighter. Great background and NPCs. It may still work, but wanted to let you know in case you want to look at Jo's info.


Submitting Egder for a Skirmish/Utility role. I think he'll do fine giving melee support, while covering other roles when needed. I think I put up all details in his profile so I refer to that. Should anything be missing, do ask.

Didn't find a good avatar, might change.

GM, would you allow me to take the Legacy of Sand trait? I believe it would be a plus to Egder's story, but it's up to you.

NPC:

Jontas Khollarix is a member of House Khollarix. He resides in the city centre very close to the Golden Palace. He loves performance and regularly imports artistic slaves to Westcrown. He has slave trade contacts in various regions in the Inner Sea, tough mainly in Katapesh. He is widely known for eccentric parties and pays lip-service to the Church of Asmodeus, tough keeps his true deity a well-kept secret.

Casper Thareman is a weaponsmith and owner of the Steelhouse. He excels in creating swords and axes, but due to his dedication and the hard work he puts in, he is not the fastest. He is quickly irritated by impatient customers and would prefer someone else taking over the shop so he can dedicate to the creation of weapons. For this job, he hired Egder. Much of his swords find their way to the Dottari, but unmarked versions start to appear in the ranks of the freedom fighters.

Locations:

The Steelhouse is a smithery in the north of the city. It is specialized in swords and axes, tough all weapons are available. Sometimes a second-hand armor appears in the store, mainly because Casper being too lazy to mold the iron for something new.

The Golden Palace is a theatre in the centre of the city. Regular performances take place in front of much of the Westcrown nobility, but lately the Asmodean Church is looking for excuses to shut the doors.


I am thinking of either a Halfling Cavalier or Fighter (Dragoon).

Which of these sounds better for this campaign, once I know I shall whip up a character quickly.


I have just been given an idea for a new character and would like to implement it in this campaign. It is a Sorceror, going into Dragon Disciple. But it is a combat sorceror, so will be spending a lot of time in the front lines. Let me know if you like the idea.

Dark Archive

I am fine with Legacy of Sand, but make sure that Egder has strong links to Westcrown. I think Casper helps with this. Perhaps Jontas too depending on the relationship there.

Dragon Disciple Sorcerer should work, Arcane plus frontliner in one.

Dark Archive

Roman - do you intend to be Inquisitor of Gorum or Asmodeus?


Thank you. Ties should be allright. I deepened the story a bit. I'm having a little trouble* updating his profile so I'll post in here a good description as well.

*: I would swear I wrote out everything from his profile earlier today, when I wrote that post. Looking at it now, it seems nothing saved. Lucky I did on a .txt file...

Egder:

Backstory:

Egder is a halforc bard coming from the southern lands of Katapesh. He is a blade dancer and does a good job at entertaining his crowd with oratory, but always performs masked as not to scare the spectators.

Abandoned as a child, he was raised in a temple of Sarenrae. He was gratefull for the kind atmosphere and started to worship the Dawnflower. He also liked the swordplay in the temple, but prefered a bigger sword as the scimitars the priests were practising with. He joined the exercises with a falchion, a gift of one of the other halforcs residing in the temple. Because of his difficulties adapting the scimitar moves to those of the falchion, he was reprimanded often not to "dance" but to fight. Yet he started to take a liking to the strange movements and continued them. This got him out of the temple, but by the time he was out he managed to put up a show and managed to survive from the income of his masked performances.

An injury made his life difficult. When he accidently cut his leg while dancing ten years ago, he ran out of money rather quickly and he had to sell himself in slavery to avoid death from starvation. He sold himself to a Chelian Noble for ten years and was transported to Westcrown to entertain him, his family and their guests. Once his wound healed, he did a fine job at that. He impressed his master, Jontas Khollarix* and his family in such a way that they invited other noble family's to see him. Once, he was even allowed a performance in the Golden Palace*. This way, he was introduced to various Westcrown nobles. Jontas insisted he would remain masked tough, to put up the appearance he was human. He also had to make sure he hid his worship of Sarenrae, as he found her religion to be unaccepted in House Khollarix.

His ten years of slavery ended six months ago, but he didn't find the taste of freedom as good as he had imagined. He didn't dare to perform his blade dancing on the streets out of fear for Asmodeus' clergy, who would be able to recognise the similarity of his dance with the swordstyle of Sarenrae clerics. He also could not enjoy favours of the nobles he danced for since none would recognise him as a halforc. So he was on the lookout for a job when he met a local smith.

Casper Thareman*, a weaponsmith took Egder as an assistant, in exchange for a place to stay and a low wage. Egder agreed with it and took a room just above the Steelhouse*. While doing his job to the best of his capacities, he started looking for ways to change the current situation. He didn't consider leaving, as the city became a home after ten years and took more kind to halforcs as in his homeland. Casper learned of this, and brought him in touch with a group of citizens. When they made clear their intentions, Egder joined their fight for a free society.

*=see NPC and location description

Appearance:

Egder has a dark grey skin, and the typical muscular build of a halforc. He has pale eyes, almost white, and small but still visible tusks. He is often wearing a scarf that he uses to hide his face when performing. When not wearing it, his long black hair and moustache are visible.

-Clothing
-Sword Dance Style

Personality:

Egder prefers to keep to himself in Westcrown, but is opening up in the company of people he trusts. He rarely speaks to outsiders, but when he does he shows fine oratory skills that surprise most. It is difficult to anger him, but when one does he tries to intimidate the other in going no further. If his enemy crosses that line, his orc heritage takes the upper hand and he will show himself as a furious combatant.

Defense:

AC 15, touch 11, flat-footed 14 (+4 armor, +1 Dex)
hp 14
Fort +1, Ref +4, Will +3; +4 vs. bardic performance, languagedependent,
and sonic

Offense:

Speed: 30 ft.
Melee: Mwk Falchion +5 (2D4/18-20x2) (+1damage when Arcane Strike)
Ranged:
Special Attacks: bardic performance 8 rounds/day (countersong,
distraction, fascinate [DC 13], inspire courage +1)

Spells:

Bard Spells Known (CL 2nd; concentration +4)

1st (3/day)— Summon Monster I, Grease (DC13), Cure Light Wounds (1d8+2)
0 (at will)— Prestidigitation, Read Magic, Detect Magic, Daze (DC12), Ghost Sound

Skills:

Name: Total (Rank + Class skill + Ability + Bonus)
Disguise 7 (2+2+3)
Intimidate 9 (2+3+2+2)
Knowledge: Geography 7 (1+3+2+1)
Knowledge: Nobility 7 (1+3+2+1)
Perception 5 (2+3)
Perform: Dance 7 (2+3+2)
Perform: Oratory 7 (2+3+2)
Spellcraft: 7 (2+3+2)
Use Magic Device: 7 (2+3+2)

Versatile Performance (Dance)
Acrobatics: 7
Fly: 7

Features:

Inventory:

Equipped: Entertainers Outfit, Masterwork Falchion, Chain Shirt
Backpack: Disguise Kit, Spell Component Pouch, Silk Rope, Potion of Cure Light Wounds x 5
Money: 208 GP


@GM/Lictor Lane: Ah. I had not realised I was matching an existing player that closely. Sorry :-(

I will understand if my concept is not what you are looking for, but I stand behind the integrity of my concept :-)


Dreaming Warforged's application: Emmett is working as a lawyer in his father's Praxis.


GM/Lictor Lane:

The heretic archetype might be a bit of a misnomer - the idea was that Roman used to have the Asmodeus faith as most of the Westcrown citizens when he was still a commoner. Once he decided to take on his personal crusade, he devoted himself to Gorum to rely upon him in battle. Gorum was picked because it's a CN deity.
I am now thinking that maybe an Infiltrator archetype with an Anger inquisition could reflect this better mechanically - Roman hates the laws of Asmodeus but has to pretend to abide by them. The library could then be changed to a half-orc who instructed him in the ways of Gorum.


Right, here is what I have so far. Still need to work out a background, location and people yet though.

Idea:
Female Half-Orc Fighter : 1, Sorceror : 1 (Draconic, not sure which element)
Stats, STR : 16, DEX : 12, CON : 14, INT : 10, WIS : 10, CHA : 14
Skills : Intimidate (+9), Knowledge Arcana (+5)
Feats : Skill Focus (Knowledge Planes), Eschew MAterials, Iron Hide
Traits, Sacred Tattoo (Racial switch), Veteran of Battle (Religion), Westcrown Firebrand (Campaign)
Saves, FORT : 5, REF : 2, WILL : 3
Alignment : Chaotic Good, Diety : Undecided
Gear : Battle Axe, Breastplate, Masterwork Backpack, Waterskin
0 Level Spells : Touch of Fatigue, Acid Splash, Flare, Detect Magic
1st Level Spells : Enlarge Person, Touch of Gracelessness

Still flicking between Half-Orc and Half Elf. If Half-Orc, then will do the 1 level of Fighter. If Half-Elf, then will do 2 levels of Sorceror and will take Light Armour Proficiency.

Which sounds better for the group? I can whip up a backstory and finalise the character in about an hour.

Dark Archive

@Faelar: I think either would work. We have two humans and a halfling. A couple of the characters we've lost were further out there - tiefling and changeling. Westcrown itself is heavily human with halfling slaves and a larger than typical tiefling population. The tieflings are the race that sees the most discrimination. Half-orcs and elves/half-elves are going to be less common, but not unknown.

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