GM Leinathan's Jade Regent (Inactive)

Game Master leinathan

When an ex-adventurer tavern owner is discovered to be the last scion of an ancient royal family from across the world, her friends and family will band together to take her to her ancestral homeland and ensure her birthright is delivered into her hands.

Map of the Crown of the World

Battlemap


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What? Half-Elf Writer 1 / Dancer 1 / Chemist 1

Even though it's gonna be a bit before it's super-relevant, I wanted to ask about how you guys plan to split up the liquid money you guys have.

That's 12,575gp, and 2,000gp in rubies.

I see a few distinct possibilities, and tell me if there are more.

1. Split the money 4 ways - 1/4th to each party member.

2. Split the money 5 ways - 1/5th to each party member, and 1/5th to a party fund.

3. Split the money 2 ways - to Vashta and Clara only, as Calder and Tallak have loot already.

4. Split the money 3 ways - to Vashta, Clara, and the party fund.

5. Decide on specific things that the party wants or needs as a group and just buy those, regardless of who they go to or how much they cost.


Current Buffs:
Barkskin, Shield of Faith, Bless, Bull's Strength, Weapon of Awe
Cleric 7 HP 56/56 (healthy), Current AC: 26 | AC 20, t 11, ff 16 | F+7, R+3, W+8, | Perception +10, Initiative +1

I support options 4 and 5.


HP 134, AC 33, F +21, R +23, W +22, Per +21 Sorcerer 14

Having just built my character at 6th level, I'm at the proper WBL (6,000 gp), so I don't think I need any extra gold. I also wasn't around for the gaining of most of that loot.

If Tallak's at 4,758 gp (since the nacreous sphere doesn't really do anything for him), I'd say he needs the money more, especially since it seems like he's one of our big front-line fighters.

I'm always for a party fund split -- I think that's a great way to get wands of CLW and other such things -- so maybe do option 4 but sub Tallak for Vashta.

Moving forward, we can split equally (and we can always loan/give each other funds if someone needs to get a specific item as we're all using them for the same purpose).

(I also plan to get a Craft feat -- probably Wondrous Items -- at the next level so will be able to make more effective use of our funds.)


What? Half-Elf Writer 1 / Dancer 1 / Chemist 1

Tallak is actually at about 10,000 after the addition of the rhino hide and the boots of the winterlands. The loot doc is up to date atm.

Perhaps something like this, then:

We decide on a portion to put into the party fund, and a portion to go to Clara, and then spend the rest on individual items for specific party members? Or perhaps the other 3 PCs just get smaller portions?

Y'all are gonna get a ton more loot from Ravenscraeg, so unless you want to go back now and buy stuff, then it's gonna be a lot of gold when you get back, so Clara getting half of that may not be the ideal option.


Then perhaps we should sort it out once we finish with this encounter. Then we'll know more accurately where we stand in regards to each PC's loot and such before we leave this city.

I'm all for having an extra "party loot" share. I think it is a great idea for party consumables.

In regards to the current encounter: I think we should find a safe spot to hide out for the night, try and do a thorough scouting of this keep and the troll cave, and then prepare spells and such appropriately.


What? Half-Elf Writer 1 / Dancer 1 / Chemist 1

Ok :) Don't let me make you do anything, I just thought I'd bring it up.

As for 'hiding out for the night', it's currently morning, which means that you'd be passing the whole day by and then resting and then preparing spells. If that's what you want, that's totally fine.


Current Buffs:
Barkskin, Shield of Faith, Bless, Bull's Strength, Weapon of Awe
Cleric 7 HP 56/56 (healthy), Current AC: 26 | AC 20, t 11, ff 16 | F+7, R+3, W+8, | Perception +10, Initiative +1

Or perhaps I should have said find a camp, scout, and then maybe me and some others who can be sneaky (and make me magically sneaky) go and try the cave in option tonight, then we come back and rest and hit the castle just before dawn.


HP 134, AC 33, F +21, R +23, W +22, Per +21 Sorcerer 14

I agree with waiting until after the keep to divvy things up. We'll have a better idea then of where everyone stands.

I'm concerned about the sealing up option, since I think the only other way up the mountain is the path, which we know has a big foe on it and which will almost certainly alert everyone we're coming as we fight that...


What? Half-Elf Writer 1 / Dancer 1 / Chemist 1

You can also climb or fly up to the top of the mountain :)

But yeah, there's the path, on which you know is:

1. Some kind of large insect predator
2. More than 6 guards
3. Some tengu

There's the cave, elsewhere on the mountain, inside of which you know are trolls and which you postulate may also lead to the castle.

And there's some handy cliff faces which you can climb to bypass all of this entirely and go straight to the castle.


Current Buffs:
Barkskin, Shield of Faith, Bless, Bull's Strength, Weapon of Awe
Cleric 7 HP 56/56 (healthy), Current AC: 26 | AC 20, t 11, ff 16 | F+7, R+3, W+8, | Perception +10, Initiative +1

How many castings of stone shape would it take me to make some easy to use hand holds along an unveiled side of the mountain all the way to the top?


What? Half-Elf Writer 1 / Dancer 1 / Chemist 1

You can shape 16 cubic feet of stone per casting of stone shape. Assuming that you make a path only one foot wide, you could create an easy path to the top of the cliffside with 4 castings of stone shape


Female Gnome Fizzician | AC 34 | F +23 R +22 W +21 | Perception +20, scent, darkvision, low-light (+2 to locate w/in scent range) | Hero Points 1 | Clara portraitHats (Squirrel Familiar)Baabaa Yagoat (Construct)

Agreed that there's no need to divide loot now. Let's see what we all want from the next haul, and figure something out then.

In any event, I'm all for shared group gear.

Should we also consider sharing loot with our NPCs? I can't think of a story reason why loot from this wouldn't at least go to Shallelu and Sandru too.

As far as crafting, newcomers might not know but Clara's happy to brew potions and alchemical items at cost. (The only extra 'cost' she'll tack on is expecting you to discuss the wonder of fizzy drinks with her. And hey, they ARE pretty wonderful after all...)


What? Half-Elf Writer 1 / Dancer 1 / Chemist 1

Sharing either loot items or cash with your NPCs is a fine and good idea, as they aren't going to get any new items any other way. Except for Sandru, who may try hawking some items as a merchant, though that will be rare and only if he makes enough profit to afford caravan items and items for himself.


Female Gnome Fizzician | AC 34 | F +23 R +22 W +21 | Perception +20, scent, darkvision, low-light (+2 to locate w/in scent range) | Hero Points 1 | Clara portraitHats (Squirrel Familiar)Baabaa Yagoat (Construct)

Thanks leinathan. What about tying people in and hauling them up? I see that climb mentions "You can use a rope to haul a character upward (or lower a character) through sheer strength. You can lift double your maximum load in this manner."

Seems like our best bet may be to levitate Calder, then have him haul folks up. (Or can he be belaying them, and ready to catch and haul up if need be? It seems like that saves him some energy...at least in theory, though I'm not sure if it makes a difference in terms of game mechanics vs him just hauling everyone up.)

If we go with rope climbing...for a DC 5 check, under your nat 1 house rules, one would stay still (and need to roll again) on a 2-4...but would fall on a 1...and if 5 people roll 10 times each, we are almost certain to get some nat 1s in there.


What? Half-Elf Writer 1 / Dancer 1 / Chemist 1

I can see that Calder can definitely lift some folks up with his prodigious strength. That seems like a fine plan, although you'll need about 125 feet of rope and about an hour to do it.

Indeed, natural 1s would cause people to fall. It is also possible to fall on a higher roll if your penalty to Climb checks is at least -2, such as from an armor check penalty or an especially low Strength. Alternately, you cannot fail if you have a Climb bonus of at least +9.

I may impose a Fortitude save vs. fatigue/exhaustion per person lifted bodily up a 100ft. cliff, however.


HP 134, AC 33, F +21, R +23, W +22, Per +21 Sorcerer 14

We do have the three feather fall talismans for worst-case scenarios too.


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Male Human Fighter 4/Ranger 3. hp 64. AC 18(21), touch 12(15), FF 16 (19) (Armor +6 Dex +2 +3 NA). Fort +9 (8), Ref +6, Will +2. Perception +9. Init +6

Calder is happy to haul people up if that's the best way to get in quietly.

And while you're dangling there we can discuss the loot spilt. :)


Female Gnome Fizzician | AC 34 | F +23 R +22 W +21 | Perception +20, scent, darkvision, low-light (+2 to locate w/in scent range) | Hero Points 1 | Clara portraitHats (Squirrel Familiar)Baabaa Yagoat (Construct)

Good point. And we can levitate the token back down to the next person, so everyone climbing the rope is covered by it. That said, I think you'd like to avoid burning those tokens, so my proposed plan is:

1. Calder levitates up (after enjoying a fizzy lifting drink) and ties up a rope.
2. In turn, each of us ties into the rope from below and climbs up.
- our first backup is Calder catching us, so we don't go further down. I think that just works...but just in case...
- our second backup is the feather fall token

Sound good? Shall we go?


What? Half-Elf Writer 1 / Dancer 1 / Chemist 1

Sounds good to me.

That plan, assuming no interruptions, is going to take about 20 minutes.

Do you want to do so today, or do you want to try to scout first and do so tomorrow?


...honestly...if we aren't going for the cave in plan...we could just go on ahead and hit these guys.


HP 134, AC 33, F +21, R +23, W +22, Per +21 Sorcerer 14

I'm good with going today (I think we're at full health/resources). If others want to do the cave-in plan, I guess that's an option today.

(That said, I don't know how much I'll be able to post between now and late Monday.)


Male Human Fighter 4/Ranger 3. hp 64. AC 18(21), touch 12(15), FF 16 (19) (Armor +6 Dex +2 +3 NA). Fort +9 (8), Ref +6, Will +2. Perception +9. Init +6

Unless those who use spells need a rest I'm good to go.


Female Gnome Fizzician | AC 34 | F +23 R +22 W +21 | Perception +20, scent, darkvision, low-light (+2 to locate w/in scent range) | Hero Points 1 | Clara portraitHats (Squirrel Familiar)Baabaa Yagoat (Construct)

Sounds like we've got a decision! Let's climb.


Female Gnome Fizzician | AC 34 | F +23 R +22 W +21 | Perception +20, scent, darkvision, low-light (+2 to locate w/in scent range) | Hero Points 1 | Clara portraitHats (Squirrel Familiar)Baabaa Yagoat (Construct)

I think the real goal at this point is to find Suishen (Ameiko's ancestral sword) and get out of here.

That and--of course--look for cool ingredients for fizzy drinks.

Am I missing anything?


What? Half-Elf Writer 1 / Dancer 1 / Chemist 1

Calder and Tallak seem to be for a certain amount of head-severing.

Of course, murdering the leaders isn't required. The only irreplaceable thing you need from here is Suishen, and its not like the adventure is over if you leave Kalsgard without that.

You have Ulf and Ameiko safe.


Male Human Fighter 4/Ranger 3. hp 64. AC 18(21), touch 12(15), FF 16 (19) (Armor +6 Dex +2 +3 NA). Fort +9 (8), Ref +6, Will +2. Perception +9. Init +6

They started it!


Female Gnome Fizzician | AC 34 | F +23 R +22 W +21 | Perception +20, scent, darkvision, low-light (+2 to locate w/in scent range) | Hero Points 1 | Clara portraitHats (Squirrel Familiar)Baabaa Yagoat (Construct)

I'm confused by the interaction of the pit and the stairs.

Does Clara have line of effect to any foe now? Is it possible to come up the stairs and be back in the room without taking in the pit? Could I toss a levitation extract to Calder or Tallak to help them out?

Thanks,


What? Half-Elf Writer 1 / Dancer 1 / Chemist 1

I figured that since the pit is extradimensional, it just... Takes up 4 squares. So it is on the stairs, requiring a good leap to get over.

You can toss things down no problem.

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

Huh; was it always extradimensional? I thought they used to have it called out as specifically not being that (i.e. you could use it to sink a ship).


Perhaps you're remembering it from another edition? I just looked it up and see 'Since it extends into another dimension, the pit has no weight and does not otherwise displace the original underlying material. You can create the pit in the deck of a ship as easily as in a dungeon floor or the ground of a forest'

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

That's what I saw too after looking it up. I'd swear I remember it differently, but I guess old age dementia's setting in.


I hesitate to mention this but... When I read the spell it mentions a 25 Climb DC, not 20. This might be a variation...but either way it could take many rounds for Calder to get out, without a rope from above.


What? Half-Elf Writer 1 / Dancer 1 / Chemist 1

The spell is spiked pit, which on my reading has DC 20.

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

Spikes make for nice handholds. :) Well, sharp but still handy...


^^ Hehehehe

And yes, I had the wrong spell.

Calder, you cool with levitating up?


Male Human Fighter 4/Ranger 3. hp 64. AC 18(21), touch 12(15), FF 16 (19) (Armor +6 Dex +2 +3 NA). Fort +9 (8), Ref +6, Will +2. Perception +9. Init +6

Oh yes. :)


Can I see anyone well enough to bomb them from where I am?


What? Half-Elf Writer 1 / Dancer 1 / Chemist 1

I'm gonna have to say no - you are outside of the room. You would have to be where Tallak is (but above him, not in the pit) in order to bomb people.


What? Half-Elf Writer 1 / Dancer 1 / Chemist 1

I just added another section of map - it's much smaller, so I'm sorry for that.

Apologies for all the janky maps! It's not always easy to get these pictures to paste in the right size.

Anyway, I hope that extra part clarifies what's going on.


Current Buffs:
Barkskin, Shield of Faith, Bless, Bull's Strength, Weapon of Awe
Cleric 7 HP 56/56 (healthy), Current AC: 26 | AC 20, t 11, ff 16 | F+7, R+3, W+8, | Perception +10, Initiative +1

Any chance you can mark where we came in and the door we barricaded? I'm pretty sure I figured out which one is which, but just wanna be sure.


What? Half-Elf Writer 1 / Dancer 1 / Chemist 1

I marked the barricaded door with a couple of red ovals and the entrance with a red arrow!


Current Buffs:
Barkskin, Shield of Faith, Bless, Bull's Strength, Weapon of Awe
Cleric 7 HP 56/56 (healthy), Current AC: 26 | AC 20, t 11, ff 16 | F+7, R+3, W+8, | Perception +10, Initiative +1

What I was afraid of..lol.


Goti might be the best source of information about Suishen. On the other hand, I'm not sure if we've got any leverage to get him to fess up.

If folks want to kill him, I've got some acid we can use to finish the job. In the meantime, someone should coup de grace him to keep his HP deep in the negatives.

Clara will come up when the pit goes away... Or perhaps can be helped along dinner with a rope + aid?

Going to bed now.


What? Half-Elf Writer 1 / Dancer 1 / Chemist 1

Goti's not actually a troll and doesn't have regeneration... Just fast healing. He was a half-troll spriggan.


Current Buffs:
Barkskin, Shield of Faith, Bless, Bull's Strength, Weapon of Awe
Cleric 7 HP 56/56 (healthy), Current AC: 26 | AC 20, t 11, ff 16 | F+7, R+3, W+8, | Perception +10, Initiative +1

Feel free to burn Weapon of Awe to further heal Vashta.


What? Half-Elf Writer 1 / Dancer 1 / Chemist 1

I'll probably be out for the weekend. Figure out what you're doing in the meantime!


Male Human Fighter 4/Ranger 3. hp 64. AC 18(21), touch 12(15), FF 16 (19) (Armor +6 Dex +2 +3 NA). Fort +9 (8), Ref +6, Will +2. Perception +9. Init +6

Calder would like the +1 Heavy pickaxe, but as a backup weapon. So if someone else thinks they'll use it more they can have it.

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

All yours, as far as I'm concerned.

Have a good weekend, Lein.


What? Half-Elf Writer 1 / Dancer 1 / Chemist 1

Hey so, I started a new recruitment thread to fill in our fifth slot. I don't plan to accept anybody until we've finished with Ravenscraeg, but I wanted people to have a good amount of time to create their characters.

Plus, there's only a couple of encounters until Ravenscraeg is totally cleared out.

I'd like it if you guys kept some tabs on it. When the time comes for a selection, I'd like PMs from you for your opinion on who I select.


Male Human Fighter 4/Ranger 3. hp 64. AC 18(21), touch 12(15), FF 16 (19) (Armor +6 Dex +2 +3 NA). Fort +9 (8), Ref +6, Will +2. Perception +9. Init +6

I saw that, I'll look through the applicants.

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