
leinathan |

Even though it's gonna be a bit before it's super-relevant, I wanted to ask about how you guys plan to split up the liquid money you guys have.
That's 12,575gp, and 2,000gp in rubies.
I see a few distinct possibilities, and tell me if there are more.
1. Split the money 4 ways - 1/4th to each party member.
2. Split the money 5 ways - 1/5th to each party member, and 1/5th to a party fund.
3. Split the money 2 ways - to Vashta and Clara only, as Calder and Tallak have loot already.
4. Split the money 3 ways - to Vashta, Clara, and the party fund.
5. Decide on specific things that the party wants or needs as a group and just buy those, regardless of who they go to or how much they cost.

Vashta Denaria |

Having just built my character at 6th level, I'm at the proper WBL (6,000 gp), so I don't think I need any extra gold. I also wasn't around for the gaining of most of that loot.
If Tallak's at 4,758 gp (since the nacreous sphere doesn't really do anything for him), I'd say he needs the money more, especially since it seems like he's one of our big front-line fighters.
I'm always for a party fund split -- I think that's a great way to get wands of CLW and other such things -- so maybe do option 4 but sub Tallak for Vashta.
Moving forward, we can split equally (and we can always loan/give each other funds if someone needs to get a specific item as we're all using them for the same purpose).
(I also plan to get a Craft feat -- probably Wondrous Items -- at the next level so will be able to make more effective use of our funds.)

leinathan |

Tallak is actually at about 10,000 after the addition of the rhino hide and the boots of the winterlands. The loot doc is up to date atm.
Perhaps something like this, then:
We decide on a portion to put into the party fund, and a portion to go to Clara, and then spend the rest on individual items for specific party members? Or perhaps the other 3 PCs just get smaller portions?
Y'all are gonna get a ton more loot from Ravenscraeg, so unless you want to go back now and buy stuff, then it's gonna be a lot of gold when you get back, so Clara getting half of that may not be the ideal option.

DM Thron |

Then perhaps we should sort it out once we finish with this encounter. Then we'll know more accurately where we stand in regards to each PC's loot and such before we leave this city.
I'm all for having an extra "party loot" share. I think it is a great idea for party consumables.
In regards to the current encounter: I think we should find a safe spot to hide out for the night, try and do a thorough scouting of this keep and the troll cave, and then prepare spells and such appropriately.

leinathan |

Ok :) Don't let me make you do anything, I just thought I'd bring it up.
As for 'hiding out for the night', it's currently morning, which means that you'd be passing the whole day by and then resting and then preparing spells. If that's what you want, that's totally fine.

Tallak Sigurdarson |

Or perhaps I should have said find a camp, scout, and then maybe me and some others who can be sneaky (and make me magically sneaky) go and try the cave in option tonight, then we come back and rest and hit the castle just before dawn.

Vashta Denaria |

I agree with waiting until after the keep to divvy things up. We'll have a better idea then of where everyone stands.
I'm concerned about the sealing up option, since I think the only other way up the mountain is the path, which we know has a big foe on it and which will almost certainly alert everyone we're coming as we fight that...

leinathan |

You can also climb or fly up to the top of the mountain :)
But yeah, there's the path, on which you know is:
1. Some kind of large insect predator
2. More than 6 guards
3. Some tengu
There's the cave, elsewhere on the mountain, inside of which you know are trolls and which you postulate may also lead to the castle.
And there's some handy cliff faces which you can climb to bypass all of this entirely and go straight to the castle.

Tallak Sigurdarson |

How many castings of stone shape would it take me to make some easy to use hand holds along an unveiled side of the mountain all the way to the top?

Clarabibulus Flingflopsparkfizz |

Agreed that there's no need to divide loot now. Let's see what we all want from the next haul, and figure something out then.
In any event, I'm all for shared group gear.
Should we also consider sharing loot with our NPCs? I can't think of a story reason why loot from this wouldn't at least go to Shallelu and Sandru too.
As far as crafting, newcomers might not know but Clara's happy to brew potions and alchemical items at cost. (The only extra 'cost' she'll tack on is expecting you to discuss the wonder of fizzy drinks with her. And hey, they ARE pretty wonderful after all...)

leinathan |

Sharing either loot items or cash with your NPCs is a fine and good idea, as they aren't going to get any new items any other way. Except for Sandru, who may try hawking some items as a merchant, though that will be rare and only if he makes enough profit to afford caravan items and items for himself.

Clarabibulus Flingflopsparkfizz |

Thanks leinathan. What about tying people in and hauling them up? I see that climb mentions "You can use a rope to haul a character upward (or lower a character) through sheer strength. You can lift double your maximum load in this manner."
Seems like our best bet may be to levitate Calder, then have him haul folks up. (Or can he be belaying them, and ready to catch and haul up if need be? It seems like that saves him some energy...at least in theory, though I'm not sure if it makes a difference in terms of game mechanics vs him just hauling everyone up.)
If we go with rope climbing...for a DC 5 check, under your nat 1 house rules, one would stay still (and need to roll again) on a 2-4...but would fall on a 1...and if 5 people roll 10 times each, we are almost certain to get some nat 1s in there.

leinathan |

I can see that Calder can definitely lift some folks up with his prodigious strength. That seems like a fine plan, although you'll need about 125 feet of rope and about an hour to do it.
Indeed, natural 1s would cause people to fall. It is also possible to fall on a higher roll if your penalty to Climb checks is at least -2, such as from an armor check penalty or an especially low Strength. Alternately, you cannot fail if you have a Climb bonus of at least +9.
I may impose a Fortitude save vs. fatigue/exhaustion per person lifted bodily up a 100ft. cliff, however.

Clarabibulus Flingflopsparkfizz |

Good point. And we can levitate the token back down to the next person, so everyone climbing the rope is covered by it. That said, I think you'd like to avoid burning those tokens, so my proposed plan is:
1. Calder levitates up (after enjoying a fizzy lifting drink) and ties up a rope.
2. In turn, each of us ties into the rope from below and climbs up.
- our first backup is Calder catching us, so we don't go further down. I think that just works...but just in case...
- our second backup is the feather fall token
Sound good? Shall we go?

Clarabibulus Flingflopsparkfizz |

Sounds like we've got a decision! Let's climb.

Clarabibulus Flingflopsparkfizz |

I think the real goal at this point is to find Suishen (Ameiko's ancestral sword) and get out of here.
That and--of course--look for cool ingredients for fizzy drinks.
Am I missing anything?

leinathan |

Calder and Tallak seem to be for a certain amount of head-severing.
Of course, murdering the leaders isn't required. The only irreplaceable thing you need from here is Suishen, and its not like the adventure is over if you leave Kalsgard without that.
You have Ulf and Ameiko safe.

Clarabibulus Flingflopsparkfizz |

I'm confused by the interaction of the pit and the stairs.
Does Clara have line of effect to any foe now? Is it possible to come up the stairs and be back in the room without taking in the pit? Could I toss a levitation extract to Calder or Tallak to help them out?
Thanks,

gyrfalcon |

Perhaps you're remembering it from another edition? I just looked it up and see 'Since it extends into another dimension, the pit has no weight and does not otherwise displace the original underlying material. You can create the pit in the deck of a ship as easily as in a dungeon floor or the ground of a forest'

Tallak Sigurdarson |

Any chance you can mark where we came in and the door we barricaded? I'm pretty sure I figured out which one is which, but just wanna be sure.

gyrfalcon |

Goti might be the best source of information about Suishen. On the other hand, I'm not sure if we've got any leverage to get him to fess up.
If folks want to kill him, I've got some acid we can use to finish the job. In the meantime, someone should coup de grace him to keep his HP deep in the negatives.
Clara will come up when the pit goes away... Or perhaps can be helped along dinner with a rope + aid?
Going to bed now.

leinathan |

Hey so, I started a new recruitment thread to fill in our fifth slot. I don't plan to accept anybody until we've finished with Ravenscraeg, but I wanted people to have a good amount of time to create their characters.
Plus, there's only a couple of encounters until Ravenscraeg is totally cleared out.
I'd like it if you guys kept some tabs on it. When the time comes for a selection, I'd like PMs from you for your opinion on who I select.