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Lilyth searched over the body, looking for clues to its identity and the worksmanship of the armor. Bronze wasn't exactly commonplace, at least not in recent history.
perception: 1d20 + 3 ⇒ (18) + 3 = 21
k.religion: 1d20 + 4 ⇒ (13) + 4 = 17
"Water? We must be all the way down to sea level. Are we sure we want to open this door?" Lilyth moved to the door with a question on her face.
If the majority agrees, then Lilyth will open the door.
Channel? I'm the only one still inured, aren't I?

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Fatham snarls at the ghosts and eyes them warily. After seeing they don't seem to pose a threat, he moves to the door.
"I will go first," he says and opens the door.
After everyone is ready, of course.

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The armored corpse does indeed have a shield that matches the description you were looking for.
With the frequency of storm waves approaching the shore, salt water erupts from cracks in the floor of this large hexagonal room. Foamy, blinding spray jumps in every direction, then drains from calf-height to ankle-deep before the next wave hits. Occasionally a length of black-brown seaweed shoots in and adds one more strand to a room that already appears draped in long wet hair. In each of the chamber’s six corners, a fluted pillar rises to the fifty-foot ceiling. Between each pair of pillars, an open arch connects the chamber to an attached space. Beyond the northwest and southwest arches, three tiers of recessed spaces form three massive steps. A stone sarcophagus rests on each step.
The room contains a creature similar to the ones you just fought. It is dressed in rotting finery, wisps of fetid, expensive cloth still dangling from its limbs. Perched atop its head is a golden crown, resplendent with a dozen glittering gems, while its putrid fingers each bear extravagant rings made from a dozen different precious gems and metals. Religion to ID. If you approach within 10 feet of it, please roll a fortitude save.
Two Tall: 1d20 + 4 ⇒ (2) + 4 = 6
ABL: 1d20 + 4 ⇒ (12) + 4 = 16
Kastarr: 1d20 + 2 ⇒ (3) + 2 = 5
Fatham: 1d20 + 4 ⇒ (13) + 4 = 17
Lilyth: 1d20 + 6 ⇒ (14) + 6 = 20
Mila: 1d20 + 5 ⇒ (19) + 5 = 24
G: 1d20 + 4 ⇒ (2) + 4 = 6
G: 1d20 ⇒ 9
TT: 1d20 ⇒ 8
W: 1d20 ⇒ 17

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Kastarr collects the shield and lugs the thing along, hanging it on his backpack. Kastarr hangs his axe from his belt and draws his bow. It's time for target practice.
carrying the shield puts Kastarr into medium encumbrance.

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Kn. Religion: 1d20 + 2 ⇒ (8) + 2 = 10
Unlikely to begin with.
Milarandei draws a javelin and starts to sing a dirge that is somehow inspiring. She hopes it is for the thing ahead of them, but will have a better idea in a few moments.
Inspire courage up. Getting some mileage out of extra performance.

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"This i s why we do this! The adventure, the excitement, the chance to send undead back to the realm where they belong and take the treasure! Set the line, my friends!"
Lilyth was practically gleeful as she moved into the room, getting her longspear ready for the creature to attack, and encouraging the others to line up with her.
AoO, IC: 1d20 + 4 + 1 ⇒ (11) + 4 + 1 = 16
damage, IC: 1d8 + 6 + 1 ⇒ (3) + 6 + 1 = 10
k.religion: 1d20 + 4 ⇒ (10) + 4 = 14

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Fatham snarls at the unnatural abomination before them. Even the hair on the back of his head and neck rises as he growls.
Calling his companion to his side, he casts a spell to limit the creature's mobility.
Entangle, DC 14 reflex

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"A ghast - like a ghoul, but stronger, smellier, and more dangerous, even to elves. "
-Posted with Wayfinder

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1d20 + 4 ⇒ (19) + 4 = 23
The ghast nimbly avoids the surging growth of seaweed that covers much of the floor.
Entangle has a 40 foot radius. Can you please draw in the area you intend to be included?
There is a crashing sound as the tide rushes through cracks in the stone, spraying salty water everywhere. It gets in Fatham and Lilyth's eyes, leaving them temporarily unable to see. Blind for one round.
Fatham: 1d20 + 1 ⇒ (8) + 1 = 9
Splittooth: 1d20 + 3 ⇒ (20) + 3 = 23
Lilyth: 1d20 + 2 ⇒ (9) + 2 = 11
Akhenethys is up.

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Akhenethys prepares a spell, and holds off casting, in case the creature offers them information, treasure, or some other reason to hold off from destroying it. Ready action: cast Disrupt Undead at the ghast if it approaches us or otherwise attacks.
ranged touch: 1d20 + 2 ⇒ (20) + 2 = 22
damage: 1d6 ⇒ 1
confirm: 1d20 + 2 ⇒ (19) + 2 = 21
crit damage: 1d6 ⇒ 6

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Really cool description of this room!
Two Tall enters the room and moves up to the horrible smelling creature. The smell is overwhelming and his attempt at a slash with his axe dings weakly off the floor.
Fort: 1d20 + 4 ⇒ (5) + 4 = 9
Attack: 1d20 + 6 - 2 ⇒ (4) + 6 - 2 = 8
Damage: 1d8 + 6 ⇒ (2) + 6 = 8

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Lilyth stumbled as the salty spray splashed directly into her eyes. She cursed, using Cayden Cailean's name in ways that the adventurer god would probably disapprove of, if he were the kind to do such. She spent a moment rubbing at her eyes with her free hand, hearing the fighting going on beside and behind her.
Standard action to rub her eyes to try and clear the blindness (mostly fluff)

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Milarandei is delaying. She'll take these actions right after the Ghast goes, in the hopes of taking an AttOp so that others can act a bit more freely. Notably, I want ABL to be able to cast.
Milarandei, keeping her song strong, steels herself to ward off any blows and runs past the ghast.
Standard action to activate total defense for AC 22 plus single move action to slip by it and then up, to the square I'm marking in purple.
Fortitude: 1d20 + 1 ⇒ (13) + 1 = 14
Ah, poop. 2 x Sickened Fort if needed.
Fort: 1d20 - 1 ⇒ (15) - 1 = 14
Fort: 1d20 - 1 ⇒ (13) - 1 = 12
Yaaaaay

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Unable to see, but knowing his spell had done little to impede the creature, Fatham dismisses his entangling spell and tries to clear his eyes.
"Splittooth, attack!" he yells.

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Fortitude : 1d20 + 1 ⇒ (20) + 1 = 21
Holding his breath to avoid the stench, Akhenethys backs away from the ghast carefully. Withdraw action, avoiding AoO.
-Posted with Wayfinder

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You only need to make the fortitude save once. If you fail, you're sickened for 1d6+4 minutes. If you passed then you're good for the next 24 hours. I don't think there's any way this combat will last 5 minutes, so you're effectively sickened for the duration.
The Pathfinders and dinosaur all do their best to maul the bejeweled ghast, to no avail.
The ghast sinks its teeth into Milarandei as she rushes past. Her muscles tense up as she passes Two Tall. Two Tall then receives the ghast's attentions, raking him with both its clawed hands. He too finds his joints locking. 4 Damage to Milarandei, 9 to Two Tall. Both are paralyzed for two rounds.
AOO vs Milarandei: 1d20 + 5 ⇒ (18) + 5 = 23 Ouch.
Dam: 1d8 + 3 ⇒ (1) + 3 = 4
Paralysis: 1d20 + 1 - 2 ⇒ (5) + 1 - 2 = 4
Disease: 1d20 + 1 - 2 ⇒ (15) + 1 - 2 = 14 Do you happen to have any products that grant rerolls, before I tell you if this saves or not?
Paralysis: 1d4 + 1 ⇒ (1) + 1 = 2 Rounds
1d2 ⇒ 1
Bite @ TT: 1d20 + 5 ⇒ (1) + 5 = 6
Claw 1 @ TT: 1d20 + 3 ⇒ (16) + 3 = 19
Dam: 1d4 + 1 ⇒ (4) + 1 = 5
Paralysis: 1d20 + 4 - 2 ⇒ (17) + 4 - 2 = 19
Claw 2 @ TT: 1d20 + 3 ⇒ (19) + 3 = 22
Dam: 1d4 + 1 ⇒ (3) + 1 = 4
Paralysis: 1d20 + 4 - 2 ⇒ (9) + 4 - 2 = 11
Paralysis: 1d4 + 1 ⇒ (1) + 1 = 2 Rounds
The party is up, everyone can see! This is Milarandei and Two Tall's first paralyzed round.
May not have the opportunity to update again before Sunday night or Monday. Ghast has taken 7 HP of damage.

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Lilyth finally got the burning saltwater from her eyes and, blinking against the tears, stepped back to make room between herself and the ghast. Unfortunately, her teary eyes made an accurate strike difficult.
attack: 1d20 + 4 ⇒ (9) + 4 = 13
damage: 1d8 + 6 ⇒ (6) + 6 = 12

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Fatham circles around behind the undead creature to attack it, but the salt still clearing from his eyes keeps him from attacking effectively.
Scimitar attack: 1d20 + 4 ⇒ (2) + 4 = 61d6 + 4 ⇒ (3) + 4 = 7

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Yeah. My bad, disoriented after a weekend away. It is effectively Ghast->Y'all, and Ghast is up.
The ghast bites at Fatham ineffectively. Both claws strike the druid, though he retains muscle control.
Bite: 1d20 + 5 ⇒ (3) + 5 = 8
Claw 1@F: 1d20 + 3 ⇒ (14) + 3 = 17
Dam: 1d4 + 1 ⇒ (1) + 1 = 2
Fatham Fort: 1d20 + 4 ⇒ (17) + 4 = 21
Claw 2@F: 1d20 + 3 ⇒ (14) + 3 = 17
Dam: 1d4 + 1 ⇒ (2) + 1 = 3
Fatham Fort: 1d20 + 4 ⇒ (15) + 4 = 19
5 damage to Fatham. The party is up. This is Mila and Two Tall's second (and final) paralysis round.

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Akhenethys completes his spell and a shining eagle pops into existence on the opposite side of the ghast from the dinosaur. Fort for Eagle: 1d20 + 5 ⇒ (14) + 5 = 19
talon, talon, bite: 1d20 + 3 ⇒ (2) + 3 = 51d20 + 3 ⇒ (18) + 3 = 211d20 + 3 ⇒ (7) + 3 = 10
damage with smite: 1d4 + 2 + 1 ⇒ (3) + 2 + 1 = 61d4 + 2 + 1 ⇒ (1) + 2 + 1 = 41d4 + 2 + 1 ⇒ (4) + 2 + 1 = 7
Meanwhile, Akhenethys moves forward and tries sending an acid bolt at the creature. ranged touch into melee: 1d20 + 2 ⇒ (5) + 2 = 7 It doesn't work very well.

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Seeing the others taking hits, Lilyth dithered as to what to do. If she helped take down the ghast, she could take her time healing the others. However, if the creature took advantage of its paralyzing attacks, the injured members could be dead before she had the chance. Making up her mind, she channeled Cayden Cailean's power into those around her, healing some of their worst wounds.
channel: 1d6 ⇒ 4
Channel healing energy. Everyone heals 4 damage!
HP 10/10. Current AC: 16/12/14
Active conditions:
Active spell effects:
Channels remaining: 1/3
Spells remaining: 1st 1/3

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Fatham continues snarling and growling at the creature, but can't attack it effectively.
Scimitar attack: 1d20 + 4 ⇒ (5) + 4 = 91d6 + 4 ⇒ (4) + 4 = 8

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Milarandei and Two Tall stand frozen, leaving the ghast an opportunity to attack again.
Bite Fatham: 1d20 + 5 ⇒ (13) + 5 = 18
Dam: 1d8 + 3 ⇒ (4) + 3 = 7
Fatham Disease: 1d20 + 4 ⇒ (7) + 4 = 11
Fatham Paralysis: 1d20 + 4 ⇒ (18) + 4 = 22
Claw Eagle: 1d20 + 3 ⇒ (9) + 3 = 12
Claw Splitttooth: 1d20 + 3 ⇒ (17) + 3 = 20
Dam: 1d4 + 1 ⇒ (2) + 1 = 3
Splittooth Paralysis: 1d20 + 3 ⇒ (9) + 3 = 12
1d4 ⇒ 2
7 Damage to Fatham, 3 to Splittooth. The party is up, and everyone who's a mammal (or bird) may act. Splittooth is paralyzed for the first of two rounds.

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attack: 1d20 + 4 ⇒ (6) + 4 = 10
damage: 1d8 + 6 ⇒ (8) + 6 = 14
Lilyth poked at the ghast once more with her spear, but wasn't really effective, with the water still dripping into her face from her soaked hair. Angrily, she ripped the hair back out of the way again, and tucked it behind an ear.

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Shoot...I missed seeing that! Thanks!
Fatham appears close to passing out, but rallies! He swings at the creature, then steps back to gain some distance from it.
Scimitar attack: 1d20 + 4 ⇒ (14) + 4 = 181d6 + 4 ⇒ (4) + 4 = 8

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talon, talon, bite: 1d20 + 3 ⇒ (2) + 3 = 51d20 + 3 ⇒ (3) + 3 = 61d20 + 3 ⇒ (10) + 3 = 13
The eagle tries to attack the ghast, but it fails to break through.
ranged touch attack: 1d20 + 2 ⇒ (7) + 2 = 9
Damn, this dice roller hates us!