| Race |
Human Ranger 2|AC 17| T12 |FF15 | HP 19/20 | Init +2 | Per +8 |Fort +4|Ref +5|Will+3| |
About Kastarr Emris
ID: 150456-2
Kastarr Emris
Male human ranger 2
CG Medium humanoid (human)
Init +2; Senses Perception +8
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Defense
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AC 17, touch 12, flat-footed 15 (+4 armor, +2 Dex, +1 shield)
hp 20 (2d10+4)
Fort +4, Ref +5, Will +3
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Offense
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Speed 30 ft.
Melee dagger +5 (1d4+3/19-20) or
. . light hammer +5 (1d4+3) or
. . mwk silver battleaxe +6 (1d8+2/×3)
Ranged darkwood composite longbow +5 (1d8+3/×3)
Special Attacks combat style (archery), favored enemy (goblinoids +2)
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Statistics
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Str 16, Dex 15, Con 12, Int 12, Wis 12, Cha 12
Base Atk +2; CMB +5; CMD 17
Feats Alertness, Iron Will, Precise Shot
Traits armor expert, explorer
Skills Climb +7, Craft (bows) +3, Handle Animal +5, Heal +5, Intimidate +5, Knowledge (dungeoneering) +5, Knowledge (geography) +6, Knowledge (nature) +5, Perception +8, Sense Motive +3, Stealth +7, Survival +7 (+9 to avoid becoming lost), Swim +7
Languages Common, Goblin
SQ track +1, wild empathy
Combat Gear alchemist's fire (2), healer's kit (6 uses remaining), holy water, smokestick (2); Other Gear mwk chain shirt, mwk buckler, arrows (38), dagger, darkwood composite longbow (+3 Str), light hammer, mwk silver battleaxe, [i]wayfinder[ISWG], backpack, bedroll, belt pouch, fishhook (5), flint and steel, ink, inkpen, noble's outfit, parchment (5), scroll case, signal whistle, signet ring, silk rope (50 ft.), tindertwig (10), torch (3), trail rations (5), waterskin, 191 gp, 5 sp, 2 cp
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Special Abilities
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Favored Enemy (Goblinoids +2) (Ex) +2 to rolls vs. Favored Enemy (Goblinoids) foes.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Track +1 Add the listed bonus to survival checks made to track.
Wild Empathy +3 (Ex) Improve the attitude of an animal, as if using Diplomacy.