GM Ken's Curse of the Crimson Throne (Inactive)

Game Master Ken Marable


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Shadow's Status HP = 4/9 | AC= 15 (T 13) (FF 12) | (CMD 16) F+2 | R+7 | W+4 | Ini+ 4 | Per +5 | Harrow Points 2

Weyland frowns, "Do you all believe that we should simply burst in and strike down Lamm? I think some discretion is in order. Let us first spend a t least a few minutes getting to know one another so as to understand each others capabilities.

Samantha, it is clear that you are a master alchemist.
I am as good with a blade, as I am melding into the shadows, and I have a way with people, most of the time anyway".


Female,;HP17/17, Perception +5, Init +3 Alchemist 2.; bombs 6/6 ; extracts l1:3 unprepared

"while I would call myself a master, alchemy is what I am good at. Explosives and elixirs to strengthen myself. I can defend myself with a weapon if I have to, but would prefer to keep my distance."


Male Human Shaman (Benefactor, True Silvered Throne) 1

"I am not a combat expert, but I study divine magic and can help keep us up in the fight. I concur that Lamm must be too vile a man to take him on with brute force, or the Guard would have him jailed long ago."


Male Human (Varisian) Wizard (Diviner [Foresight]) 1
Character Information:
[HP: 11/11] ; [Armor Class: 12; Touch: 12; Flat Footed: 10 (16/12/14 w Mage Armor or Shield , 20/12/18 w Mage Armor & Shield)]; [BAB: +0; CMB: +2; CMD: 12]; [Saves: Fortitude: +3; Reflex: +2; Will: +3; [Initiative: +12]; [Perception: +4]
Prescience: 7/7: Harrow Points:

"Fools rush in and all that rot." Nicolai says with a dismissive wave of his hand "I've waited years for revenge on Lamm and I'm not about to piss them away by rushing into the Gods know what. I need time to study the proper spells and prepare. Lamm doesn't know that we are on to him so he has no reason to flee. If we wait until the morning and scout this fishery properly, we can get a better feel for what awaits us."


Shadow's Status HP = 4/9 | AC= 15 (T 13) (FF 12) | (CMD 16) F+2 | R+7 | W+4 | Ini+ 4 | Per +5 | Harrow Points 2

Weyland smiles, relieved at the agreement with his approach, "I know someone, a friend, who can scout the compound and report back to us on strength in numbers. I'll go meet with him, perhaps by tomorrow I can have at least better knowledge than we have now. Then we can meet back here and plan our assault. Agreed?"


Female Halfling Alchemist (Construct Rider) 2

Bellis shyly raised her hand, a catalyst vial threaded between three fingers. "I happen to dabble in Alchemy, too. Although I'm a lot more into construct mechanics."


Female,;HP17/17, Perception +5, Init +3 Alchemist 2.; bombs 6/6 ; extracts l1:3 unprepared

Samantha turns back from her alchemy kit "having someone scout would be really helpful. While I would prefere more time to prepare and plan, but the problem is that we don't know how long Lamm will stay where he is."


Female,;HP17/17, Perception +5, Init +3 Alchemist 2.; bombs 6/6 ; extracts l1:3 unprepared

Turning towards the smaller Alchemist
"maybe we can compare notes once we have dealt with Lamm. While a true construct is beyond my skills and my interest, some principles of their construction might be aplieable for purely mechanical laboratory equipment. "


CRIMSON THRONE: Table 1 Wiki, Maps, NPCs Table 2: Fishery Map, Harrow Points

Noticed that it's 2 to 2 for scouting first or going directly to Lamm (if I'm reading Vedika's opinion right). I PMed Wenzeslaus for his vote to break the tie (unless someone else wants to change their vote). Once I have at least 3 votes for a plan, I will post the response accordingly. Thanks! Sorry for not catching this earlier and asking a few days ago - was driving a couple thousand miles on a long weekend road trip. :)


Female Vishkanya Unchained Rogue 3/Sorcerer 4 | 41/41 HP | AC 17 T 13 FF 14 | Fort +3 Ref +8 Will +6 | Initiative +3 | Perception +12 {+1 vs. traps} (trap spotter) | Serpent's Fangs 6/6 rounds | Toxic 3/3 | Sorcerer Spells: 1st—7/7 2nd—4/4

Yeah, Vedika's a little impatient. :)


CRIMSON THRONE: Table 1 Wiki, Maps, NPCs Table 2: Fishery Map, Harrow Points

Wenzeslaus wanted to get going right away as well, so it's decided. :)

The desire to rid this world of Gaedren Lamm proves to be too strong to wait, and several decide to depart now before the opportunity passes. The others follow along despite prefering more planning. (FYI: Preparations like alchemy extracts can be completed first.)

The streets are rather quiet as the majority of those out at this late hour don't wish to be seen by others, especially a group so obviously intent on their purpose. The pier is easily found and the area is even quieter, as if even those out for dark purposes at this hour avoid the place. The old fishery is a creaking, decrepit building with a sickening smell of several day old fish innards filling the air. It is perched atop a steep embankment, with most of the structure extending out over the Jeggare River on wooden pilings. The windows are boarded up and you do not see any light from within.

---------

Map is posted on Roll20. East is up on the map. For those who aren't on Roll20, here is a copy of the map.

Riverside (East)
An ancient ship in even worse condition than the building is half moored, half leaning against the dock.

Front Door (A1, West)
The reek of brine and the stink of week-dead fish hang thickly in the air here. The old double doors in the side of this weathered building are tightly closed, with a drooping signpost hanging above. The sign it once displayed is long gone, leaving behind only a single short length of rusted chain.

Loading Dock (A2, North)
A fifteen-foot-wide loading dock abuts the side of the building here. A few carts sit nearby, partially loaded with large, tarcaked barrels marked with a fish-shaped splotch of red paint on the side. Double doors to the immediate south of the loading dock’s ramp provide access to the building’s interior, while a rickety flight of stairs descends ten feet to a point just three feet over the river’s surface, where a simple door provides a secondary entrance.

Back Alley (A3, South)
A slippery boardwalk clings to the side of the fishery, held together by barnacle-encrusted pilings that have had half of their thickness worn away below the waterline twelve feet below.

---------

Perception This is a general Perception check observing the whole area from a short distance. You can also do a more detailed Perception check by approaching a specific area.

Perception DC 20:
The boards covering the windows are spaced enough to allow those inside to easily see out. Furthermore, a very faint glow can be seen through the gaps in the boards of the Northwest window.

This is a weekend Push Post. Please post your actions by Monday night if you are able. Thanks!


Female Vishkanya Unchained Rogue 3/Sorcerer 4 | 41/41 HP | AC 17 T 13 FF 14 | Fort +3 Ref +8 Will +6 | Initiative +3 | Perception +12 {+1 vs. traps} (trap spotter) | Serpent's Fangs 6/6 rounds | Toxic 3/3 | Sorcerer Spells: 1st—7/7 2nd—4/4

Perception: 1d20 + 6 ⇒ (13) + 6 = 19

Vedika says quietly as she surveys the building, "Looks like there's a back door on the lower level there - the loading dock - but I'm not sure how much I trust that rickety wood. Generally, though, I think the front door is the worst choice."


Female Halfling Alchemist (Construct Rider) 2

so far, so good.

Perception: 1d20 + 1 ⇒ (19) + 1 = 20 Well that was lucky! :)

Bellis peered at the boards over a window. "Yes, you can see out between those boards in the windows." Pointing over to one of the windows. "There's a light in that window too. Someone might be over there."


Shadow's Status HP = 4/9 | AC= 15 (T 13) (FF 12) | (CMD 16) F+2 | R+7 | W+4 | Ini+ 4 | Per +5 | Harrow Points 2

Perception 1d20 + 4 ⇒ (13) + 4 = 17

"I can create a distraction at the front door if you all wish me too, otherwise, going in through the backdoor seems a wise choice or at least better than attacking the front door directly! Either way, stealth is the approach that makes the most sense here, slaying Lamm is of no use if we end up dying as well".


Female,;HP17/17, Perception +5, Init +3 Alchemist 2.; bombs 6/6 ; extracts l1:3 unprepared

"the front door will obviously be secured, the backdoor gives us a better chance, but I would suggest a third option going in trough a window if we can open it quietly. "
Perception: 1d20 + 4 ⇒ (8) + 4 = 12


Female Halfling Alchemist (Construct Rider) 2

Wow, that escalated quickly. Not much wind, but lots of water! We had to leave our house, but I don't think it will end up underwater yet.

"Hard to open boards quietly." Bellis said softly. "I'm for going through the back."


Male Human (Varisian) Wizard (Diviner [Foresight]) 1
Character Information:
[HP: 11/11] ; [Armor Class: 12; Touch: 12; Flat Footed: 10 (16/12/14 w Mage Armor or Shield , 20/12/18 w Mage Armor & Shield)]; [BAB: +0; CMB: +2; CMD: 12]; [Saves: Fortitude: +3; Reflex: +2; Will: +3; [Initiative: +12]; [Perception: +4]
Prescience: 7/7: Harrow Points:

Perception check: 1d20 + 4 ⇒ (11) + 4 = 15

Seeing the light in the window now that Bellis has pointed it out Nicloai muses "If there is someone awake in the front of the building perhaps it would be better to try the door in the back, at the bottom of the stairs."


Female,;HP17/17, Perception +5, Init +3 Alchemist 2.; bombs 6/6 ; extracts l1:3 unprepared

"as I don't have enough acid for opening a window, so the backdoor seems to be the best option.


Male Human Shaman (Benefactor, True Silvered Throne) 1

Perception: 1d20 + 4 ⇒ (14) + 4 = 18
Wenzeslaus shivers a bit in the dockside breeze. "What if the back door is locked? I don't suppose we will knock?"


CRIMSON THRONE: Table 1 Wiki, Maps, NPCs Table 2: Fishery Map, Harrow Points

Alrighty, what's the plan of approach for the backdoor?

To save time, it's a safe bet these checks might be involved, so I will go ahead and drop them here so you don't have to wait on me.

Perception DC 15 when you are near the backdoor:
There is something snoring very close to the door - a wet, slobbery kind of snore.

Perception DC 20:
In addition to the snoring mentioned above, you hear the sounds of quite a few people sleeping. Additionally, in the front room it seems the dim light is a single candle moving around as if someone is carrying it.

Examining or attempting to open the door:
Yes, it is locked and will need Disable Device or brute force.

GM Rolls:

??b: 1d20 ⇒ 1
??h: 1d20 ⇒ 6
??g: 1d20 ⇒ 7


Female Vishkanya Unchained Rogue 3/Sorcerer 4 | 41/41 HP | AC 17 T 13 FF 14 | Fort +3 Ref +8 Will +6 | Initiative +3 | Perception +12 {+1 vs. traps} (trap spotter) | Serpent's Fangs 6/6 rounds | Toxic 3/3 | Sorcerer Spells: 1st—7/7 2nd—4/4

Vedika draws a heavy-ended machete and readies her shield. "Someone can work it open, I'm sure," she says, as she moves stealthily toward the back door.

Stealth: 1d20 + 9 ⇒ (15) + 9 = 24 (to move silently)
Perception: 1d20 + 6 ⇒ (4) + 6 = 10

She frowns as she reaches the door. "It is, in fact, locked."


Female,;HP17/17, Perception +5, Init +3 Alchemist 2.; bombs 6/6 ; extracts l1:3 unprepared

Samantha tries to follow Vedika quietly stealth: 1d20 + 3 ⇒ (11) + 3 = 14
Upon reaching the door she whispers "I have dexterous fingers and know how locks operate, but I lack practice or the tools.

unless someone else is better at it and wants to try:
After checking the door for traps Perception: 1d20 + 4 ⇒ (2) + 4 = 6 the young tiefling takes out some of the finer spatulas from her alchemy kit and begins to work at the lock disabled device: 1d20 + 7 ⇒ (5) + 7 = 12


CRIMSON THRONE: Table 1 Wiki, Maps, NPCs Table 2: Fishery Map, Harrow Points

Samantha does not find any traps, but unfortunately is unable to open the lock.


Female,;HP17/17, Perception +5, Init +3 Alchemist 2.; bombs 6/6 ; extracts l1:3 unprepared

Samantha curses under her breath
unless someone else wants to try
And takes a deep breath and focuses on opening the lock take 20 for a 23


CRIMSON THRONE: Table 1 Wiki, Maps, NPCs Table 2: Fishery Map, Harrow Points
Samantha Norton wrote:

Samantha curses under her breath

unless someone else wants to try
And takes a deep breath and focuses on opening the lock take 20 for a 23

I'll allow taking 20 on this since the lock is nothing fancy, but it will take a while, and with failing and failing until it works, I'm not sure you would be able to do it quietly. :)

But I'll wait (up to 24 hours) to see if someone else speaks up before I presume you do that.


Shadow's Status HP = 4/9 | AC= 15 (T 13) (FF 12) | (CMD 16) F+2 | R+7 | W+4 | Ini+ 4 | Per +5 | Harrow Points 2

Chain in hand, Weyland approaches the door keeping his eyes wide open for movement in or near the building.

Stealth 1d20 + 7 ⇒ (14) + 7 = 21
Perception 1d20 + 4 ⇒ (12) + 4 = 16

Weyland whispers, "There is something on the other side asleep. I can hear it snoring...

I'd try the lock but I am a novice, sorry".

DM, please BOT me as I think this ,ight be my last post before vacation!


Female Halfling Alchemist (Construct Rider) 2

Perception: 1d20 + 3 ⇒ (18) + 3 = 21

"There are quite a few people sleeping," Bellis said quietly. "But not everyone. I see a candle-light moving around in the fore-room."

Moving over to join Samantha, she whispers. "I've had some experience with locks at the Golemworks, let me try."

Drawing her own toolset, she flips her pigtails back over her shoulders and starts to work.

Disable Device: 1d20 + 7 ⇒ (14) + 7 = 21


CRIMSON THRONE: Table 1 Wiki, Maps, NPCs Table 2: Fishery Map, Harrow Points

The lock falls open and everyone freezes as they hear shouts in the distance. But thankfully the sounds are faint and far away. It's only the still night that lets them echo throughout the area. It must be several blocks away at least and fades into the distance.

So far there are no changes in the sleeping sounds coming from within. As you carefully open the door, the odor of rotting fish nearly knocks you over. With the windows boarded up, the scant moonlight cannot penetrate inside, leaving the room in total darkness.

Darkvision:
The floor here is slick with river water, bits of seaweed, and fish blood, and the air is thick with the accompanying scents. Wooden catwalks to the north and south allow access between the western part of the fishery and the floor of the room, which is ten feet lower. Sitting on the floor, leaning against the barrels is a sleeping half-orc whose face is covered in pucker-shaped scars.

A wide opening in the floor to the south allows direct access to the sloppy, muddy water of the Jeggare River a further three feet down, while to the northwest stands an immense eightfoot-tall wooden vat, its sides caked and waterproofed with tar. Inside is a foul-looking mixture of chum, river water, and who knows what else. To the east are stacked many barrels and crates, each with a fish painted on it.

Over a dozen small hammocks hang from under the catwalks, each with two or more small sleeping persons - either children or halflings.

Directly in front of the door lies what might be a dog in deep sleep. The creature is the filthiest and meanest looking beast you have ever seen that could still be called "dog."

Updated map

When we sort out light sources, I will show it on the map or set up Dynamic Lighting.


Female,;HP17/17, Perception +5, Init +3 Alchemist 2.; bombs 6/6 ; extracts l1:3 unprepared

Samantha looks through the door and whispers
"guard dog by the door, Half-orc further down, sleeping children below the catwalks. Who else can see in the dark?"


Female Halfling Alchemist (Construct Rider) 2

"C-children?" Bellis said, barely keeping herself quiet. "We should get them out of there!"


CRIMSON THRONE: Table 1 Wiki, Maps, NPCs Table 2: Fishery Map, Harrow Points

The dog starts kicking its feet and whimpering from a dream, but is getting loud enough to start to stir the half-orc.

What's your plan?


Female,;HP17/17, Perception +5, Init +3 Alchemist 2.; bombs 6/6 ; extracts l1:3 unprepared

"quiet" Samantha almost hisses

In a calmer tone she continues "Take out the dog, take out the half-orc, free the kids" She signs "unless someone can charge them or keep them from waking up ... The tiefling tightens grab her mace.


Female Halfling Alchemist (Construct Rider) 2

Bellis nods and re-mounts her pony as quietly as possible

Stealth: 1d20 + 6 ⇒ (12) + 6 = 18


Female Vishkanya Unchained Rogue 3/Sorcerer 4 | 41/41 HP | AC 17 T 13 FF 14 | Fort +3 Ref +8 Will +6 | Initiative +3 | Perception +12 {+1 vs. traps} (trap spotter) | Serpent's Fangs 6/6 rounds | Toxic 3/3 | Sorcerer Spells: 1st—7/7 2nd—4/4

"Ready to get into position," says Vedika, as she moves stealthily into the room toward the dog.

Stealth: 1d20 + 9 ⇒ (3) + 9 = 12


Female,;HP17/17, Perception +5, Init +3 Alchemist 2.; bombs 6/6 ; extracts l1:3 unprepared

should have been charm instead of charge, dam autocorwct

Samantha sneaks into position closer to the dog mace in one hand and a heavier piece of ruble to throw at the half-orc in case he wakes up.
stealth: 1d20 + 3 ⇒ (13) + 3 = 16


CRIMSON THRONE: Table 1 Wiki, Maps, NPCs Table 2: Fishery Map, Harrow Points

Just some GM rolls, don't mind me:
Perceptions & such:
b: 1d20 + 3 ⇒ (4) + 3 = 7
g: 1d20 - 4 ⇒ (14) - 4 = 10
k: 1d20 - 3 ⇒ (7) - 3 = 4
h-p: 1d20 - 3 ⇒ (19) - 3 = 16
h-s: 1d20 + 10 ⇒ (9) + 10 = 19

Perception DC 19:
You hear the creak of floorboards to the West (down on the map) coming from the Northern-most door on the West wall or the room. A flickering light grows brighter around the door frame.

Everyone keeps sleeping as Vedika and Samantha creep into the room.

Everyone:
1) State your actions for this surprise round.
2) Position your token on the Roll20 map (or state where you move, and I will position you). I revealed this room, although we still need to determine the light source. Updated map
3) Anyone other than Vedika or Samantha that move inside the building on this round, make a Stealth check.
4) Roll initiative.

Push Post - please respond by Wednesday morning, thanks! I will move things forward in 24 hours.


Shadow's Status HP = 4/9 | AC= 15 (T 13) (FF 12) | (CMD 16) F+2 | R+7 | W+4 | Ini+ 4 | Per +5 | Harrow Points 2

Surprise Round

Initiative 1d20 + 4 ⇒ (19) + 4 = 23

Weyland nods at the women in agreement to their plan.

Having a hard time with the pitch black of the room, Weyland sowly inches in, ready to attack the half-orc guard or jailer, whatever he was.

Stealth 1d20 + 7 ⇒ (11) + 7 = 18
Perception DC 19 1d20 + 4 ⇒ (5) + 4 = 9

Ready Action to attack the Orc.

At work and for some reason cannot move my token but I would be JUST inside the door, close enough to strike the Orc but also where the light of the night gives his low light vision a chance for him to see reasonably well.


Male Human Shaman (Benefactor, True Silvered Throne) 1

Perception: 1d20 + 4 ⇒ (3) + 4 = 7
Wenzeslaus winces as he tries to peer into the pitch black darkness inside. He decides to stand outside for now, touching the little alchemist's shoulder instead. "May the Eye guide you in the darkness", he mutters quietly.
casting Guidance on Bellis

He then gets his crossbow ready.
Init: 1d20 + 1 ⇒ (1) + 1 = 2
Tremendous rolls. I got all the best rolls!


Female Vishkanya Unchained Rogue 3/Sorcerer 4 | 41/41 HP | AC 17 T 13 FF 14 | Fort +3 Ref +8 Will +6 | Initiative +3 | Perception +12 {+1 vs. traps} (trap spotter) | Serpent's Fangs 6/6 rounds | Toxic 3/3 | Sorcerer Spells: 1st—7/7 2nd—4/4

Vedika starts a killing blow against the sleeping dog.

Starting a coup de grace. This is a full-round action so I can't complete it in the surprise round, but hopefully I can finish it in the following round before the dog wakes up.

Perception: 1d20 + 6 ⇒ (6) + 6 = 12


Male Human (Varisian) Wizard (Diviner [Foresight]) 1
Character Information:
[HP: 11/11] ; [Armor Class: 12; Touch: 12; Flat Footed: 10 (16/12/14 w Mage Armor or Shield , 20/12/18 w Mage Armor & Shield)]; [BAB: +0; CMB: +2; CMD: 12]; [Saves: Fortitude: +3; Reflex: +2; Will: +3; [Initiative: +12]; [Perception: +4]
Prescience: 7/7: Harrow Points:

Perception check: 1d20 + 4 ⇒ (11) + 4 = 15
From the loading dock at the top of the stairs, Nicolai peers over everyone's shoulders "What's going on?" he whispers.
Initiative: 1d20 + 8 ⇒ (9) + 8 = 17


Female Halfling Alchemist (Construct Rider) 2

"A fight's about to start" Bellis whispers back, drawing an extract vial and drinking it. "Get ready to go now!

Extract: Targeted Bomb Admixture


Female,;HP17/17, Perception +5, Init +3 Alchemist 2.; bombs 6/6 ; extracts l1:3 unprepared

Seeing that Vedika intends to take care of the dog, Samantha creeps closer to the Orc to prevent him from waking up, ever again. starting a coup-de-grace aswell


CRIMSON THRONE: Table 1 Wiki, Maps, NPCs Table 2: Fishery Map, Harrow Points

Initiatives:
Bellis Init: 1d20 + 5 ⇒ (20) + 5 = 25
Vedika Init: 1d20 + 3 ⇒ (12) + 3 = 15
Samantha Init: 1d20 + 3 ⇒ (14) + 3 = 17

Average: 16.5

Bloo Init: 1d20 + 1 ⇒ (3) + 1 = 4
Giggles Init: 1d20 + 5 ⇒ (14) + 5 = 19
Hookshanks Init: 1d20 + 2 ⇒ (9) + 2 = 11

Average: 11.3

PCs go first!

ROUND 1

Vedika and Samantha nod at each other and then bring their weapons down upon their snoring foes. The sound of that startles some of the children awake, however.

Vedika and Samantha - roll your critical hit damage. It also seems reasonable to be able to take a move action as well since you started the coup de grace in the surprise round.

Everyone else - Take your turns! :)


Female Vishkanya Unchained Rogue 3/Sorcerer 4 | 41/41 HP | AC 17 T 13 FF 14 | Fort +3 Ref +8 Will +6 | Initiative +3 | Perception +12 {+1 vs. traps} (trap spotter) | Serpent's Fangs 6/6 rounds | Toxic 3/3 | Sorcerer Spells: 1st—7/7 2nd—4/4

Machete crit: 2d6 ⇒ (6, 3) = 9


Shadow's Status HP = 4/9 | AC= 15 (T 13) (FF 12) | (CMD 16) F+2 | R+7 | W+4 | Ini+ 4 | Per +5 | Harrow Points 2

Round 1

As the dog and the orc are attacked by his comrades, Weyland takes it upon himself to calm down the children.

Weyland puts a finger to his lips hoping the children can see him, "Shhhh children. Come this way, out the door. Hurry!"

He will hold his action unless he sees another foe enter the space.


CRIMSON THRONE: Table 1 Wiki, Maps, NPCs Table 2: Fishery Map, Harrow Points

One would not think a filthy, smelly, disgusting dog like this could be any more repulsive. As Vedika's machete removes the beast's head, one would quickly realize that it could get worse. Bloo, the mangy mutt, is dead!

Weyland, make a Diplomacy check to try and calm the children who are waking up to strangers in their home beheading their captors.


Shadow's Status HP = 4/9 | AC= 15 (T 13) (FF 12) | (CMD 16) F+2 | R+7 | W+4 | Ini+ 4 | Per +5 | Harrow Points 2

Diplomacy 1d20 + 4 ⇒ (1) + 4 = 5

Despite Weyland's attempts to appear non-threatening, his presence in the doorway whispering alongside his companions' attacks seems to have the opposite of the intended effect...


Female Halfling Alchemist (Construct Rider) 2

Bellis draws a bomb and slips her mount inside, keeping her eye on the door, waiting for it to open.

Held Action: whomever opens that gets a Spark Bomb in the face


Female,;HP17/17, Perception +5, Init +3 Alchemist 2.; bombs 6/6 ; extracts l1:3 unprepared

Samantha, after focusing for a moment, smashes her mace on the sleeping half-orc 's head
damage: 2d6 ⇒ (3, 5) = 8


CRIMSON THRONE: Table 1 Wiki, Maps, NPCs Table 2: Fishery Map, Harrow Points

Giggles Fortitude, DC 18: 1d20 + 5 ⇒ (17) + 5 = 22

The mace smashes into the half-orc's head with a heavy Thunk! but unfortunately, his skull is thick. The blow seriously wounds him and his eyes pop open. He stares directly at Samantha with a look of madness in his eyes as blood pours from the wound on his head. "Oh girlie... dunno who ya are, but yer gonna hurt for that! Hee hee hee!" With a disconcerting giggle he's named after, the half-orc grips his flail and begins to stand.

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CRIMSON THRONE: Table 1 Wiki, Maps, NPCs Table 2: Fishery Map, Harrow Points

Oh, also, I guess while waiting for me, you can all level up to 2! Figured it’d happen when you rest next, but resting real soon and unlikely anything really requiring stats will come up in that short time. So go ahead and level! :)


Female Halfling Alchemist (Construct Rider) 2

Still here, just letting you know


Female,;HP17/17, Perception +5, Init +3 Alchemist 2.; bombs 6/6 ; extracts l1:3 unprepared

Still here


Female Vishkanya Unchained Rogue 3/Sorcerer 4 | 41/41 HP | AC 17 T 13 FF 14 | Fort +3 Ref +8 Will +6 | Initiative +3 | Perception +12 {+1 vs. traps} (trap spotter) | Serpent's Fangs 6/6 rounds | Toxic 3/3 | Sorcerer Spells: 1st—7/7 2nd—4/4

Ranger (sword-devil) 2

+1 Bab
+1 Fort and Ref saves
+8 hit points

Class feature: Ranger combat style - Underhanded
Bonus feat: Improved Dirty Trick

Skills: +1 to each of: Acrobatics, Climb, Disguise, Escape Artist, Knowledge (nature), Perception, Stealth, Survival; Knowledge (geography), Perform (dance)


Shadow's Status HP = 4/9 | AC= 15 (T 13) (FF 12) | (CMD 16) F+2 | R+7 | W+4 | Ini+ 4 | Per +5 | Harrow Points 2

I'll update when I have a moment.


Male Human (Varisian) Wizard (Diviner [Foresight]) 1
Character Information:
[HP: 11/11] ; [Armor Class: 12; Touch: 12; Flat Footed: 10 (16/12/14 w Mage Armor or Shield , 20/12/18 w Mage Armor & Shield)]; [BAB: +0; CMB: +2; CMD: 12]; [Saves: Fortitude: +3; Reflex: +2; Will: +3; [Initiative: +12]; [Perception: +4]
Prescience: 7/7: Harrow Points:

Did I miss something about hit points? Are we rolling, taking the average, or what?


Shadow's Status HP = 4/9 | AC= 15 (T 13) (FF 12) | (CMD 16) F+2 | R+7 | W+4 | Ini+ 4 | Per +5 | Harrow Points 2

Updated except for HP.


Female,;HP17/17, Perception +5, Init +3 Alchemist 2.; bombs 6/6 ; extracts l1:3 unprepared

Would it be OK if Samantha took the wasteland blightbreaker archetype?


CRIMSON THRONE: Table 1 Wiki, Maps, NPCs Table 2: Fishery Map, Harrow Points
Samantha Norton wrote:
Would it be OK if Samantha took the wasteland blightbreaker archetype?

Sure, that's fine with me.


Female Vishkanya Unchained Rogue 3/Sorcerer 4 | 41/41 HP | AC 17 T 13 FF 14 | Fort +3 Ref +8 Will +6 | Initiative +3 | Perception +12 {+1 vs. traps} (trap spotter) | Serpent's Fangs 6/6 rounds | Toxic 3/3 | Sorcerer Spells: 1st—7/7 2nd—4/4

Game dead eh?


CRIMSON THRONE: Table 1 Wiki, Maps, NPCs Table 2: Fishery Map, Harrow Points

Sorry, real life kicked by butt hard lately (nothing bad, thankfully, just crazy busy). It’s calming down and I have a better plan for the rest of Book 1 if people are still up for it. However, I do know my schedule has been spotty in the past, so if people want to move on or recruit a more reliable GM, I understand. No guilt or anything, I picked this up to fill in after the original GM bailed. So I’d like to continue and give it another try, but absolutely wouldn’t take it personally if any of you don’t want to. :)


Shadow's Status HP = 4/9 | AC= 15 (T 13) (FF 12) | (CMD 16) F+2 | R+7 | W+4 | Ini+ 4 | Per +5 | Harrow Points 2

I am fine to continue with you GM.


Female,;HP17/17, Perception +5, Init +3 Alchemist 2.; bombs 6/6 ; extracts l1:3 unprepared

So am I


Female Vishkanya Unchained Rogue 3/Sorcerer 4 | 41/41 HP | AC 17 T 13 FF 14 | Fort +3 Ref +8 Will +6 | Initiative +3 | Perception +12 {+1 vs. traps} (trap spotter) | Serpent's Fangs 6/6 rounds | Toxic 3/3 | Sorcerer Spells: 1st—7/7 2nd—4/4

Ayep!


Shadow's Status HP = 4/9 | AC= 15 (T 13) (FF 12) | (CMD 16) F+2 | R+7 | W+4 | Ini+ 4 | Per +5 | Harrow Points 2

As it turns out, I will need to withdraw. RL will begin to keep me too busy to play in the number of games I am currently playing in. Thanks for the opportunity DM.


CRIMSON THRONE: Table 1 Wiki, Maps, NPCs Table 2: Fishery Map, Harrow Points
Ser Weyland Wylde wrote:
As it turns out, I will need to withdraw. RL will begin to keep me too busy to play in the number of games I am currently playing in. Thanks for the opportunity DM.

No worries. As you know, I certainly understand having RL interfere. (Speaking of which, I will try to get a post from Kaine today in your Eberron game!) :)

Take care of yourself!

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