
GM.Kashka |

A half hour later, the watch team suddenly hears rustling in the bushes as wolves emerge.
Okzat: 1d20 + 4 ⇒ (20) + 4 = 24
Rafael: 1d20 + 5 ⇒ (9) + 5 = 14
Kelnea: 1d20 + 4 ⇒ (19) + 4 = 23
Antonius: 1d20 + 2 ⇒ (14) + 2 = 16
Vlad: 1d20 + 2 ⇒ (3) + 2 = 5
GM: 1d20 + 8 ⇒ (20) + 8 = 28
looking for a quick meal.
2 of the wolves attack the sleeping party members... biting their arms and trying to pull them from their bedrolls, waking them up the hard way.
bite vs Okzat: 1d20 + 2 + 4 ⇒ (3) + 2 + 4 = 9
damage: 1d6 + 1 ⇒ (6) + 1 = 7
bite vs Vlad: 1d20 + 2 + 4 ⇒ (16) + 2 + 4 = 22
damage: 1d6 + 1 ⇒ (5) + 1 = 6
while the last one attacks Rafael
bite vs Rafael: 1d20 + 2 + 4 ⇒ (10) + 2 + 4 = 16
damage: 1d6 + 1 ⇒ (4) + 1 = 5
Initiative Round 1 - Bold may act
Wolves
Okzat -7hp
Kelnea
Rat Tony
Rafael -5hp
Vlad -6hp

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"HOLY SHIT!" Rafael is painfully aroused from his halfassed watch. "The wolves! The wolves are in the camp!"
Rafael instinctively reacts and defends himself.
Spellstrike(Shocking Grasp): 1d20 + 2 ⇒ (20) + 2 = 22
Damage: 1d6 + 1 + 2d6 ⇒ (6) + 1 + (1, 4) = 12
Crit?: 1d20 + 2 ⇒ (7) + 2 = 9

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Antonius moves to a better vantage point, and as he does, pulls an alchemist's fire from his cheek pouch. The then throws it at the wolf attacking Vlad.
alchemists fire, w/ throw anything and concentrated splash, vs touch AC: 1d20 + 5 ⇒ (20) + 5 = 25 confirm: 1d20 + 5 ⇒ (9) + 5 = 14
damage: 1d6 + 4 ⇒ (1) + 4 = 5 x1.5=7
crit damage: 1d6 + 4 ⇒ (6) + 4 = 10 x1.5=15
No splash, due to feat
GM, add penalty if considered engaged at this, and/or cover.
Target is burning.

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Kelnea moves to defend his friends that are still in their bedrolls. He draws his bastard sword as he moves, running his finger along the blade as it is drawn from its scabbard. The blade glows with arcane energy as he swings it at the wolf with both hands!
Attack, MW Bastard Sword(buckler penalty): 1d20 + 7 - 1 ⇒ (10) + 7 - 1 = 16
Damage, Two-Handed, Arcane Strike: 1d10 + 7 + 1 ⇒ (7) + 7 + 1 = 15
Loses buckler's 1 pt shield bonus to AC until next turn. AC: 16, Tch: 12, FF: 14

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Vlad, still lying down (afraid standing up might prompt an aoo) reaches for his magic missile wand and fires at the one attacking him
magic missile: 1d4 + 1 ⇒ (2) + 1 = 3

GM.Kashka |

Rafael immediately casts a spell... forgetting to be careful with it as the wold bites him mid cast...
bite: 1d20 + 2 ⇒ (15) + 2 = 17
damage: 1d6 + 1 ⇒ (3) + 1 = 4
trip: 1d20 + 6 ⇒ (10) + 6 = 16
and rafeal is dragged to the ground.
concentration: 1d20 + 2 ⇒ (12) + 2 = 14
and his spell fizzles.
Tony throws a bomb that ignites a wolf and drops the poor hungry creature.
Kelnea also follows Tony's lead and slays the wolf near Okzat. Okzat stands and draws his sword looking around to find the last enemy.
Vlad stands up and fires at the last wolf. Haric slithers out and bites at the snake.
fort save: 1d20 + 5 ⇒ (18) + 5 = 23
but doesnt poison him
the wolf continues to bite at Rafael
bite: 1d20 + 2 + 4 ⇒ (14) + 2 + 4 = 20
damage: 1d6 + 1 ⇒ (4) + 1 = 5
Initiative Round 2 - Bold may act
Wolf -6hp
Okzat -7hp
Kelnea
Rat Tony
Rafael -14hp, prone
Vlad -6hp

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Kelnea gives a quick nod to Okzat as if to say 'I got you. You good?' Looks around and notices Rafael pinned by a wolf.
Kelnea charges assuming running over the bedrolls in the path I marked with a red arrow allows for a charge, otherwise, single move will get me there too, just adjust bonuses/penalties over to the wolf! His Bastard Sword beginning to glow with arcane energy as he builds momentum, grips the hilt in both hands, raises it above his head and brings it down with all his might!
Attack: MW Bastard Sword, Charge, Buckler Penalty: 1d20 + 7 + 2 - 1 ⇒ (5) + 7 + 2 - 1 = 13
Damage, two-handed, arcane strike: 1d10 + 7 + 1 ⇒ (4) + 7 + 1 = 12
Armor class reduced by two-handing weapon with a buckler, and charge. AC: 14 Tch: 10 FF: 12

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"Yo, you all can handle dis one, right? Or does Rat Tony have to pull out a bottle of whoop-ass?"
(Delay)

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Okzat stands, giving an appreciative nod in Kelnea's direction. He draws his sword, looks around a moment with a concerned look on his face. "Good, he's not here. Must have gotten caught up in something, that horse."
mechanics, onto this round
Okzat gives a whistle for his horse as he moves on the last wolf.
Takes a double move to get there, just barely

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"AHHHH!! GET IT OFF!!" Rafael screams as memories of being almost stabbed to death while opening a door flash before his eyes. Defensively, you idiot, cast defensively!
Can I crawl 5ft without AoO?

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Crawling provokes, unfortunately
"Youz wants Rat Tony to get it off of you?" ask Antonius. "That could be made to happen. The ratfolk alchemist moves around, spits out an acid flask, and throws it at the wolf.
Again using Concentrated Splash feat
acid flask, into melee vs touch: 1d20 + 7 - 4 ⇒ (18) + 7 - 4 = 21 acid damage: 1d6 + 4 ⇒ (6) + 4 = 10 x1.5=15
[b]"Know that flask ain't cheap. Just about 4 gold, but 'cause Rat Tony likes youz, Rat Tony ain't gonna charge you for it."

GM.Kashka |

Rat Tony's flask explodes into the wolf who drops dead.
combat over

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Antonius checks his cheek pouches for a moment, taking inventory of what is in there. He then says, "Well, that was fun. Good thing Rat Tony was here, or things could have gone south, quickly. You ok, Rafael? You need to be a little more careful, there."
He gives the elf a hand up, if he needs it. "Wonder what stirred them up so much? Usually wolves won't attack like that."

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Rafael takes the offered help, "Thanks, yeah damn thing just me not thinkin' is all. Nothin' big." He tries to lie through his teeth, but the truth of it is that he was almost outright killed by that damn thing.
"It's, uh, change in guard time, eh?"

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Vlad uses his wand of cure light wounds
clw: 1d8 + 1 ⇒ (1) + 1 = 2 clw: 1d8 + 1 ⇒ (4) + 1 = 5
"Maybe this is real after all" Vlad lays back down "wake me when it's my watch"

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"Uh, hey Vlad! You sure you know how to use that thing? Y'know, I could play with your wand if you wanted... er, 'activate it.'"
'What the eff was that?!'
Kelnea says, and thinks to himself, as he stows his sword, springs a wand from his wrist and walks over to Okzat.
"Looks like it got a good bite in before I could get to you. My bad..."
And Kelnea uses the wand on Okzat.
Cure Light Wounds: 1d8 + 1 ⇒ (4) + 1 = 5
Cure Light Wounds: 1d8 + 1 ⇒ (4) + 1 = 5

GM.Kashka |

The rest of the evening passes uneventfully... The next day the journey through Fangwood leads you to the shores of the Grey Lake.
The trees begin to thin, revealing a field of short, green grass that leads to the shores of a wide, calm lake reflecting the overcast sky above. A dense fog hangs over the center of the lake, obscuring the far side. Near the shore of the lake, a dark form lies next to the water.

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As Okzat graciously accepts healing Ragnarock finally shows up.
Okzat pats the horses side and their foreheads touch a moment. "Glad you are okay, friend. Okzat looks his horse in the eye. "Where the hell were you?"
Ragnarock lifts his head and shakes it triumphantly. Okzat smiles knowingly, shakes his head and gives a curt nod. "Fair enough, friend"
The next morning
Okzat feeds and brushes his horse, gearing up to ride. Ragnarok and Okzat take in the scenery. Noticing a form near the water they look closer.
Perception: 1d20 + 4 ⇒ (13) + 4 = 17

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"Wha's that there?"
Kelnea moves with Okzat to investigate the form lying near the lake.
Perception: 1d20 + 6 ⇒ (10) + 6 = 16
Also, I have Bardic Knowledge, so if there's a knowledge roll... yes, please!

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Antonius perception: 1d20 + 5 ⇒ (10) + 5 = 15
Antonius stealth: 1d20 + 7 ⇒ (3) + 7 = 10
Antonius tries to be a little sneaky as he moves up. He also hopes his ... louder ... companions will be the ones noticed.

GM.Kashka |

website seems stable.. let's try this again.
The party cautiously approaches to find the body has huge bite marks all over the upper torso. Most of his possetions are rotted away... except for a nearby masterwork short sword and a coin purse with newly minted 87 GP.

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Rafael crouches by the body, "I don't know what to make of this. He's damn dead, that's all."

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kn:local, untrained, take 10: 10 + 4 = 14 Or 10...
heal: 1d20 - 1 ⇒ (5) - 1 = 4
"So, this guy ain't from around here." says Antonius, indicating his clothes. "The sword looks nice, as does the gold. Anyone good at physicking?"

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Knowledge (local): 1d20 + 5 ⇒ (14) + 5 = 19
Heal (untrained): 1d20 - 1 ⇒ (20) - 1 = 19
"Hrm. Fella's been dead fer a while. I'm wonderin' what 'is body is still doin' out here. Ain't been looted or eaten..."

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Okzat stays on Ragnarok, keeping watch as others investigate the body.
Perception: 1d20 + 4 ⇒ (6) + 4 = 10

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"Well, it ain't been looted until now, you mean, Kelnea?" asks the ratman, as he strips the body of everything of value.

GM.Kashka |

Leaving the Gray Lake behind, the you travel for about 3 hours to reach the valley that contains the Crypt of the Everflame. The trees in this part of the forest are very old and quite gnarled. The weather makes the journey even more miserable, as a cold rain begins to fall halfway through this part of the forest.
The trail leads ever deeper into the Fangwood, through a twisting maze of trees and confusing ravines. As it tops a small rise, a broad valley spreads out before it, the opposite side of which looks like a writhing serpent. Yet between the two lies a steep hill sloping down into the valley. A cold rain starts to fall, making the ground slick and treacherous.
Let me know how you are traversing the slopes and then make me 3 acrobatics checks.

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"That don't look none to safe." says Antonius. "Ennyone have some rope and such, to make it a little easier?" He looks around for a way down that might be a little more gentle.
survival: 1d20 - 1 ⇒ (2) - 1 = 1

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"I think someone mentioned a rope and hook yesterday, I had pretty much nothing in mine.." he tries to have lie.

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"Well! Onwards or not at all! Amirigh' boys?!"
Kelnea proceeds brazenly Read: foolishly down the slope.
Acrobatics: 1d20 + 4 ⇒ (12) + 4 = 16
Acrobatics: 1d20 + 4 ⇒ (6) + 4 = 10
Acrobatics: 1d20 + 4 ⇒ (9) + 4 = 13

GM.Kashka |

Tony and Rafael begin planning while Kelnea recklessly begins climbing straight down the slope...
reflex: 1d20 + 6 ⇒ (16) + 6 = 22
Kelnea slips after only about 4 minutes but manages to nimbly catch himself on some rocks.
He continues down the slope. one more acrobatics check Kelnea. What is everyone else doing?

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Rafael removes the rope from one of the party member's packs and starts trying to tie it to a tree.
Prof Sailor: 1d20 + 4 ⇒ (18) + 4 = 22
"'ef'n maniac. Here, looks like poor footing. Call dis tha Rum Knot."
With a quick test, he nods in satisfaction and heads down.
Acro: 1d20 + 4 ⇒ (11) + 4 = 15
Acro: 1d20 + 4 ⇒ (16) + 4 = 20
Acro: 1d20 + 4 ⇒ (16) + 4 = 20

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Acrobatics: 1d20 + 4 ⇒ (10) + 4 = 14

GM.Kashka |

Rafael ties a good knot - granting everyone +2 on their acrobatics checks.
Kelnea continues down the slope unaided - and undaunted.

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Antonius starts down the rope, but is very careful about it, especially since he isn't that good at climbing. As a precaution, he drinks his mutagen, hoping that the extra agility will help!
acrobatics, w/ rope & mutagen: 1d20 + 1 + 2 + 2 ⇒ (14) + 1 + 2 + 2 = 19
acrobatics, w/ rope & mutagen: 1d20 + 1 + 2 + 2 ⇒ (14) + 1 + 2 + 2 = 19
acrobatics, w/ rope & mutagen: 1d20 + 1 + 2 + 2 ⇒ (8) + 1 + 2 + 2 = 13
acrobatics, w/ rope & mutagen: 1d20 + 1 + 2 + 2 ⇒ (17) + 1 + 2 + 2 = 22
acrobatics, w/ rope & mutagen: 1d20 + 1 + 2 + 2 ⇒ (4) + 1 + 2 + 2 = 9
acrobatics, w/ rope & mutagen: 1d20 + 1 + 2 + 2 ⇒ (17) + 1 + 2 + 2 = 22

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Okzat rides Ragnarock up to the side of the ravine and looks around.
Perception: 1d20 + 4 ⇒ (6) + 4 = 10
He also uses this as an opportunity to gauge Ragnarock's interest in the task of climbing down this way.
Okzat will ride around nearby to see if there might be another path.

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"It's not too bad Okzat! Just tie the horsey to the otha end ov tha rope and lower 'em down first!" Rafael calls up the embankment as the Oread seems hesitant.

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Antonius looks up, and shakes his head. "Come on! If I can make it down, you and the horse can as well! I wouldn't give it a second thought!"

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Kelnea, having reached the bottom, will look around.
Perception: 1d20 + 6 ⇒ (14) + 6 = 20

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Okzat looks to his horse, then to himself and scoffs at the idea of tying a rope around his horse, one as the horse weighs more than he does, and two as that would likely just hinder his horses reflexes and get in the way. And, more importantly. 3. A rope. Around Ragnarock? HA! He shakes his head at the thought of the hoof in the belly that would result at such an action.
If he does not find a more solid route down with a few minutes of riding parallel along the ravine in either direction, he will indeed decide to brave the slopes.
Okzat trusts in his steeds assessment of the terrain.

Ragnarock |

Ragnarock observes the terrain, listening to his rider's guiding him towards the slope.
Climb: 1d20 + 3 ⇒ (5) + 3 = 8
Climb: 1d20 + 3 ⇒ (19) + 3 = 22
Climb: 1d20 + 3 ⇒ (18) + 3 = 21

GM.Kashka |

Ragnorak slips on his way down..
reflex save: 1d20 + 3 ⇒ (13) + 3 = 16
Ragnorak and Okzat slide a ways down a hill and slams into a tree...
nonlethal damage each: 1d4 ⇒ 1
They continue down the hill.
Vlad follows the group.. i am guessing acro 0 ranks.. need a profile posted.
acrobatics: 1d20 + 2 ⇒ (5) + 2 = 7
acrobatics: 1d20 + 2 ⇒ (12) + 2 = 14
acrobatics: 1d20 + 2 ⇒ (16) + 2 = 18
Vlad also slips in the same spot as the others..
reflex: 1d20 + 3 ⇒ (18) + 3 = 21
But follows Kelnea's lead in catching himself on a branch and continuing down.
An hour later...
An archway of stone is set into the side of a small hill at the bottom of the valley. Moss has overgrown many of the details, but one is still quite clear. The keystone of the arch is carved with a flame symbol with a stylized rune in the middle. Beyond the archway is a darkened tunnel that leads to a pair of massive wooden doors, one of which is slightly ajar.
A pair of horses and a trio of ponies lie slaughtered next to the archway, each corpse still tied to a post set into the ground nearby. A swarm of flies hangs lazily in the air above them.

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Okzat slides down the slopes on Ragnarok then composes himself rapidly, as if nothing amiss happened.
Okzat takes a look at the ground around the corpses for clues as to their demise.
Survival: 1d20 + 4 ⇒ (8) + 4 = 12
Keeping on eye on surroundings, first for danger, then for additional clues.
Perception: 1d20 + 4 ⇒ (20) + 4 = 24

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Looking over the equestrian corpses near the entrance.
"Well boyos! I' say we should keep goin', but I don't wan' t'beat a dead horse!"
Perform (Comedy): 1d20 + 6 ⇒ (9) + 6 = 15
Looking around Kelnea makes eye contact with Ragnarok.
"... sorry buddy."

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Seeing the bodies, Antonius starts checking them out for possessions. When, inevitably, someone comments, he replies, "What's da problemo? Dey ain't using any of it any more. We might as well get some use out of der stuff!"

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"Easy as that, eh?" Rafael smiles and adjusts his leathers after the travel. The flame symbol catches his eye, obviously the crypt of the Everflame but still maybe...
Kn Arcana: 1d20 + 8 ⇒ (4) + 8 = 12