Full Name |
Kelnea |
Race |
| HP: 16/16 | AC: 17 (12 tch, 15 Fl) | CMB: +6 CMD: 18 | F: +2 R: +6, W: +3 | Init: +4 | Perc: +6, SM: +7 |
Classes/Levels |
| Speed 30 | Shirt Reroll: 1/1 | Spells: 3/day (Comp. Lang., Feather Fall, Saving Finale) | 8/8 Bardic Performance| Active conditions: None |
Gender |
Male CG Half-Elf Bard 2 |
Size |
M |
Alignment |
CG |
Deity |
Nethys |
Languages |
Common, Elven |
Strength |
20 |
Dexterity |
14 |
Constitution |
12 |
Intelligence |
10 |
Wisdom |
8 |
Charisma |
14 |
About Kelnea
Kelnea
Male half-elf bard 2
CG Medium humanoid (elf, human)
Init +4; Senses low-light vision; Perception +6
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Defense
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AC 17, touch 12, flat-footed 15 (+4 armor, +2 Dex, +1 shield)
hp 16 (2d8+3)
Fort +2, Ref +6, Will +3 (+3 vs. charm and compulsion); +2 vs. enchantments, +4 vs. bardic performance, language-dependent, and sonic
Immune sleep
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Offense
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Speed 30 ft.
Melee bastard sword +6 (1d10+5/19-20) or
cold iron morningstar +6 (1d8+5) or
cold iron morningstar +6 (1d8+5) or
dagger +6 (1d4+5/19-20) or
mwk bastard sword +7 (1d10+5/19-20) or
sap +6 (1d6+5 nonlethal) or
scorpion whip +6 (1d4+5) or
silver sickle +6 (1d6+4)
Ranged shortbow +3 (1d6/×3)
Space 5 ft.; Reach 5 ft. (10 ft. with scorpion whip)
Special Attacks bardic performance 8 rounds/day (countersong, distraction, fascinate [DC 13], inspire courage +1)
Bard Spells Known (CL 2nd; concentration +4)
1st (3/day)—comprehend languages, feather fall, saving finale[APG] (DC 13)
0 (at will)—detect magic, ghost sound (DC 12), light, prestidigitation, read magic
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Statistics
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Str 20, Dex 14, Con 12, Int 10, Wis 8, Cha 14
Base Atk +1; CMB +6; CMD 18
Feats Arcane Strike
Traits elven reflexes, irrepressible
Skills Acrobatics +4, Knowledge (arcana) +6, Knowledge (dungeoneering) +1, Knowledge (engineering) +1, Knowledge (geography) +1, Knowledge (history) +5, Knowledge (local) +5, Knowledge (nature) +1, Knowledge (nobility) +1, Knowledge (planes) +1, Knowledge (religion) +5, Perception +6, Perform (comedy) +6, Perform (oratory) +7, Spellcraft +4, Use Magic Device +6; Racial Modifiers +2 Perception
Languages Common, Elven
SQ bardic knowledge +1, elf blood, versatile performance (oratory)
Combat Gear wand of cure light wounds, acid (2), alchemist's fire (2), holy water (2); Other Gear mwk chain shirt, studded leather, buckler, arrows (100), bastard sword, cold iron morningstar, cold iron morningstar, dagger, mwk bastard sword, sap, scorpion whip[UC], shortbow, silver sickle, cloak of resistance +1, backpack, bedroll, belt pouch, book of letters[UE], fishhook (2), flint and steel, ink (2), inkpen (2), journal[UE] (2), masterwork backpack[APG], measuring cord (10 ft.) (2), mug/tankard, paper (10), powder[APG] (2), scroll case, sewing needle, signal whistle, spell component pouch, string or twine[APG], thread (50 ft.), trail rations (7), waterskin, whetstone, wrist sheath, spring loaded, 131 gp
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Tracked Resources
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Acid - 0/2
Alchemist's fire - 0/2
Arrows - 0/100
Bardic Performance (standard action, 8 rounds/day) - 0/8
Dagger - 0/1
Holy water - 0/2
Trail rations - 0/7
Wand of cure light wounds - 5/50
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Special Abilities
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Arcane Strike As a swift action, add +1 damage, +1 per 5 caster levels and your weapons are treated as magic for the purpose of overcoming damage reduction.
Bardic Knowledge +1 (Ex) Add +1 to all knowledge skill checks.
Bardic Performance (standard action, 8 rounds/day) Your performances can create magical effects.
Elf Blood Half-elves count as both elves and humans for any effect related to race.
Elven Immunities - Sleep You are immune to magic sleep effects.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Versatile Performance (Oratory) +7 (Ex) You may substitute the final value of your Perform: Oratory skill for Diplomacy or Sense Motive checks
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