Full Name |
Antonius "Rat Tony" Vizinni |
Race |
| HP: 10/10 | AC: 20 (14 tch, 17 Fl) | CMB: -1 CMD: 14 | F: +4, R: +7, W: +0 | Init: +3 | Perc: +6 (Darkvision) SM: +0 |
Classes/Levels |
| Speed 20 | Bombs: 7/7, Extracts: Heightened Awareness 2/2, Mutagen 0/1 | Active conditions: Mutagen (+4 dex, -2 WIs) |
Gender |
Male CG Ratolk Trap Breaker Alchemist 1 |
About Antonius "Rat Tony" Vizinni
Antonius "Rat Tony" Vizinni
Ratfolk alchemist (trap breaker) 1 (Pathfinder Player Companion: Dungeoneer's Handbook, Pathfinder RPG Advanced Player's Guide 26, Pathfinder RPG Bestiary 3 231)
CG Small humanoid (ratfolk)
Init +3; Senses darkvision 60 ft.; Perception +6
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Defense
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AC 18, touch 14, flat-footed 15 (+4 armor, +3 Dex, +1 size)
hp 10 (1d8+2)
Fort +4, Ref +5, Will +0
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Offense
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Speed 20 ft.
Ranged bomb +5 (1d6+4 fire) or
. . ranged touch attack +4 (As Spell)
Special Attacks bomb 7/day (1d6+4 fire, DC 14)
Alchemist (Trap Breaker) Extracts Prepared (CL 1st; concentration +5)
. . 1st—heightened awareness[ACG] (2)
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Statistics
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Str 10, Dex 16, Con 14, Int 18, Wis 10, Cha 8
Base Atk +0; CMB -1; CMD 12
Feats Concentrated Splash, Extra Bombs[APG], Throw Anything
Traits alchemical prodigy (thuvia), perfectionist's brew
Skills Acrobatics +1 (-3 to jump), Appraise +8, Craft (alchemy) +14 (+15 to create alchemical items), Disable Device +7, Knowledge (arcana) +8, Knowledge (nature) +8, Perception +6, Profession (merchant) +4, Use Magic Device +5; Racial Modifiers +2 Craft (alchemy), +2 Perception, +2 Use Magic Device, rodent empathy
Languages Aklo, Common, Draconic, Halfling, Tien
SQ alchemy (alchemy crafting +1), cheek pouches, mutagen (+4/-2, +2 natural armor, 10 minutes)
Combat Gear mutagen[APG], wand of ant haul (50 charges), wand of cure light wounds (50 charges), acid (3), alchemical grease[APG] (3), alchemist's fire (3), antiplague[APG] (3), antitoxin (3), bottled lightning[UE] (3), liquid ice[APG] (3), vermin repellent[UE] (3); Other Gear lamellar (leather) armor[UC], ranged touch attack, alchemist starting formula book, alchemy crafting kit[APG], backpack, bedroll, belt pouch, flint and steel, ink, inkpen, masterwork backpack[APG], masterwork thieves' tools, masterwork tool, mess kit[UE], pot, soap, sunrod (3), tindertwig (3), torch, trail rations (5), waterskin, 627 gp
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Tracked Resources
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Acid - 0/3
Alchemical grease - 0/3
Alchemist's fire - 0/3
Antiplague - 0/3
Antitoxin - 0/3
Bomb 1d6+4 (7/day, DC 14) (Su) - 0/7
Bottled lightning - 0/3
Liquid ice - 0/3
Mutagen: +4 Dex, -2 Wis, +2 Nat AC - 0/1
Sunrod - 0/3
Tindertwig - 0/3
Torch - 0/1
Trail rations - 0/5
Vermin repellent - 0/3
Wand of ant haul (50 charges) - 0/50
Wand of cure light wounds (50 charges) - 0/50
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Special Abilities
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Alchemy +1 (Su) +1 to Craft (Alchemy) to create alchemical items, can Id potions by touch.
Bomb 1d6+4 (7/day, DC 14) (Su) Thrown Splash Weapon deals 1d6+4 fire damage.
Cheek Pouches You can store things in cheeks, but suffer 20% failure with verbal spells.
Concentrated Splash You may choose to forgo splash damage to increase direct damage by 50%.
Darkvision (60 feet) You can see in the dark (black and white only).
Mutagen (DC 14) (Su) Mutagen adds +4/-2 to physical/mental attributes, and +2 nat. armor for 10 minutes.
Rodent Empathy Ratfolk gain a +4 racial bonus on Handle Animal checks made to influence rodents.
Throw Anything Proficient with improvised ranged weapons. +1 to hit with thrown splash weapons.
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