GM.Kashka's PFS Crypt of the Everflame (Inactive)

Game Master Andrew Torgerud


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The Exchange

Male CG Ratolk Trap Breaker Alchemist 1 | HP: 10/10 | AC: 20 (14 tch, 17 Fl) | CMB: -1 CMD: 14 | F: +4, R: +7, W: +0 | Init: +3 | Perc: +6 (Darkvision) SM: +0 | Speed 20 | Bombs: 7/7, Extracts: Heightened Awareness 2/2, Mutagen 0/1 | Active conditions: Mutagen (+4 dex, -2 WIs)

Witht then orcs on top of the team, Antonius decides to use extra caution. He pulls out an alchemists fire, and throws at the nearest orc, using his concentrated fire feat to focus all the fire on the single target.

fire into melee vs touch: 1d20 + 5 - 4 ⇒ (2) + 5 - 4 = 3 fire: 1d6 + 5 ⇒ (5) + 5 = 10 x1.5
Scatter: 1d8 ⇒ 5 5 damage, fire, red dc14 for half

if I am picturing correctly, should only hit the orc


Male Human (Minnesota) GM 4 The Disappeared Tactical Map,

could hit an orc... coulda hit all three... let's randomize!

1 single target, 2 all: 1d2 ⇒ 2

orc 1 ref: 1d20 ⇒ 7

kelnea: 1d20 + 6 ⇒ (8) + 6 = 14

orc 2 ref: 1d20 ⇒ 16

gm only:
2d20 ⇒ (10, 14) = 24

Grand Lodge

Male LN Oread Samurai (Order of the Dragon) 1 | HP: 12/12 | AC: [17]18 (14 Tch, 14 Fl) | CMB: +5, CMD: 17 | F: +3, R: +2, W: +0 | Init: +4 | Perc: +4, SM: +4 | Speed 20ft | Challenge: 1/1 | Resolve: 1/1 | Active Conditions:

Okzat rides Ragnarok in beside the creature, draws his beloved katana, returns the flank and strikes at the creature.

Katana, PA, flank, higher ground : 1d20 + 6 - 1 + 2 + 1 ⇒ (12) + 6 - 1 + 2 + 1 = 20
Damage, PA: 1d8 + 6 + 3 ⇒ (4) + 6 + 3 = 13

"No one touches my comrades"

Okzat gives Ragnarok the signal to attack.


Male Horse | HP: 14/14 | AC: 14 (10 Tch, 13 Fl) | CMB: +5, CMD: 16 | F: +3, R: +3, W: +0 | Init: +1 | Perc: +5 | Speed 50ft | Active Conditions: none

Ragnarok takes a bite at the creature.

Bite: 1d20 + 3 ⇒ (17) + 3 = 20
Damage : 1d4 + 3 ⇒ (1) + 3 = 4


Male Human (Minnesota) GM 4 The Disappeared Tactical Map,

Rat Tony's bomb falls short, scorching the orcs and Kelnea.

Okzat and Ragnorak ride upon the less scorched orc and the foaming mouth orc is dropped by the bite.

gm only:
1d20 ⇒ 14

Initiative Round 1 - Bold May Act!
Vlad
Kelnea -9hp

Bad guy -5hp
Rat Tony
Okzat
Rafael

The Exchange

Male N Elf Sailor (Magus of Gozreh 2) | HP 15/15 | AC 16 : T 13 : F 13 | CMB +2 : CMD 15 | F +3 : R +3 : W +3 | Init +5 | Perc +0 : SM +0 | Speed 30ft | Arcane Pool : 4/4 | Spells: 1st 2/3 | Active conditions: None.

Rafael runs up behind everyone and it last to the melee party. "Hey! Wait for me!" Some of the runes on his skull begin to glow faintly as he mutters something in Auran before lunging with his sword.
Spellstrike(Shocking Grasp): 1d20 + 2 ⇒ (11) + 2 = 13
Damage: 1d6 + 1 + 2d6 ⇒ (1) + 1 + (1, 3) = 6 Best rolls eva!

Dark Archive

Male Half Efl Sorcerer (Serpentine) 1, Druid 1 | HP: 14/14 | AC: 12 (12 tch, 10 fl) |CMB: -2. CMD 10 | F: +5, R: +3, W: +6 | Init: +2 | Perc: +7, SM: +0 | Speed 30ft | Spells, Sorcerer 4/4, Druid 2/2 | active conditions: none

Vlad drops his mage armor wand and pulls out a magic missile wand firing it at the last remaining orc. "that'sssss going to leavvvve a mark!"

magic missile: 1d4 + 1 ⇒ (4) + 1 = 5

Scarab Sages

Male CG Half-Elf Bard 2 | HP: 16/16 | AC: 17 (12 tch, 15 Fl) | CMB: +6 CMD: 18 | F: +2 R: +6, W: +3 | Init: +4 | Perc: +6, SM: +7 | Speed 30 | Shirt Reroll: 1/1 | Spells: 3/day (Comp. Lang., Feather Fall, Saving Finale) | 8/8 Bardic Performance| Active conditions: None

"Well, boyo! Looks like ye missed yer chance to run! Say 'ello to the Lady of Bones!" taunts Kelnea. He then taps his hand onto the blade of his weapon, which begins to glow with magical energy.

Attack (MW): 1d20 + 7 ⇒ (13) + 7 = 20
Damage, Bastard Sword (Arcane Strike): 1d20 + 5 + 1 ⇒ (7) + 5 + 1 = 13

Wiping the sweat from his brow he looks up to Okzat, "Thanks for the assist! I owe ya one!"


Male Human (Minnesota) GM 4 The Disappeared Tactical Map,

Kelnea follows up his allies attacks with a mighty swing... that swishes through the air as the orcs all vanish. The wounds the illusions caused disappear as well.

Only kelnea's burns remain.

The Exchange

Male CG Ratolk Trap Breaker Alchemist 1 | HP: 10/10 | AC: 20 (14 tch, 17 Fl) | CMB: -1 CMD: 14 | F: +4, R: +7, W: +0 | Init: +3 | Perc: +6 (Darkvision) SM: +0 | Speed 20 | Bombs: 7/7, Extracts: Heightened Awareness 2/2, Mutagen 0/1 | Active conditions: Mutagen (+4 dex, -2 WIs)

Antonius walks over to Kelnea, pulling out his want. "Yo, baby, you need to be a little more careful about where you are standing!" he says, winking, as he triggers the wand.
CLW wand: 1d8 + 1 ⇒ (2) + 1 = 3

Grand Lodge

Male LN Oread Samurai (Order of the Dragon) 1 | HP: 12/12 | AC: [17]18 (14 Tch, 14 Fl) | CMB: +5, CMD: 17 | F: +3, R: +2, W: +0 | Init: +4 | Perc: +4, SM: +4 | Speed 20ft | Challenge: 1/1 | Resolve: 1/1 | Active Conditions:

Okzat simply nods at Kelnea as if one would do no other than protect their colleagues.

Okzat looks puzzled at the disappearance of the orcs and their inflicted wounds, clearly uncomfortable not understanding.

"What was that about?"

Knowledge anything? Not that Okzat has aaaaaany.


Male Human (Minnesota) GM 4 The Disappeared Tactical Map,

kn: arcana dc10:
these were illusions... not real

kn: arcana dc18:
you believe these were Major Images, which means a caster was concentrating on them.

The Exchange

Male N Elf Sailor (Magus of Gozreh 2) | HP 15/15 | AC 16 : T 13 : F 13 | CMB +2 : CMD 15 | F +3 : R +3 : W +3 | Init +5 | Perc +0 : SM +0 | Speed 30ft | Arcane Pool : 4/4 | Spells: 1st 2/3 | Active conditions: None.

"Wha?.. Wait, just warmin' up and ya'll vanish?" Rafael starts to sweat. He hadn't taken any wounds and believes that these three have become invisible. "S#!&, s#$~, s#**" He looks around erratically becoming paranoid.

Knowledge(Arcana): 1d20 + 8 ⇒ (18) + 8 = 26
Casts Detect Magic

He then relaxes slightly, whispering, "Ah, find the caster nearby, quickly!"


Male Human (Minnesota) GM 4 The Disappeared Tactical Map,

Rafael detects no magic.

The Exchange

Male N Elf Sailor (Magus of Gozreh 2) | HP 15/15 | AC 16 : T 13 : F 13 | CMB +2 : CMD 15 | F +3 : R +3 : W +3 | Init +5 | Perc +0 : SM +0 | Speed 30ft | Arcane Pool : 4/4 | Spells: 1st 2/3 | Active conditions: None.

Seeing nothing magical, Rafael continues to search with just his eyes and ears. His rapier is gripped tightly in his left hand as his right hand fidgets though portions of somatic spell patterns.
Perception: 1d20 + 0 ⇒ (20) + 0 = 20

The Exchange

Male CG Ratolk Trap Breaker Alchemist 1 | HP: 10/10 | AC: 20 (14 tch, 17 Fl) | CMB: -1 CMD: 14 | F: +4, R: +7, W: +0 | Init: +3 | Perc: +6 (Darkvision) SM: +0 | Speed 20 | Bombs: 7/7, Extracts: Heightened Awareness 2/2, Mutagen 0/1 | Active conditions: Mutagen (+4 dex, -2 WIs)

kn:arcana: 1d20 + 8 ⇒ (4) + 8 = 12

Antonius nods at Rafael, and starts shoving alchemists fire and acid flasks into his mouth.

"Gwotta be weddy" he says over the stuff in his cheeks.

Grand Lodge

Male LN Oread Samurai (Order of the Dragon) 1 | HP: 12/12 | AC: [17]18 (14 Tch, 14 Fl) | CMB: +5, CMD: 17 | F: +3, R: +2, W: +0 | Init: +4 | Perc: +4, SM: +4 | Speed 20ft | Challenge: 1/1 | Resolve: 1/1 | Active Conditions:

Okzat climbs off his horse and hold the reigns in one hand. He kneels and places his fist into the earth, closing his eyes.

Earth sense from being an Oread - 60 ft tremorsense


Male Human (Minnesota) GM 4 The Disappeared Tactical Map,

Okzat senses the various creatures of the forest. Neither Rafael nor Okzat can find an enemy.

The Exchange

Male CG Ratolk Trap Breaker Alchemist 1 | HP: 10/10 | AC: 20 (14 tch, 17 Fl) | CMB: -1 CMD: 14 | F: +4, R: +7, W: +0 | Init: +3 | Perc: +6 (Darkvision) SM: +0 | Speed 20 | Bombs: 7/7, Extracts: Heightened Awareness 2/2, Mutagen 0/1 | Active conditions: Mutagen (+4 dex, -2 WIs)

"Wetsh go. Thumoneth haffing fun with uth." says the ratfolk.

The Exchange

Male N Elf Sailor (Magus of Gozreh 2) | HP 15/15 | AC 16 : T 13 : F 13 | CMB +2 : CMD 15 | F +3 : R +3 : W +3 | Init +5 | Perc +0 : SM +0 | Speed 30ft | Arcane Pool : 4/4 | Spells: 1st 2/3 | Active conditions: None.

"I don't want them following us, best ta check the woods quick, keep'n eye behind us from now on?" Rafael looks to Rat Tony, "You have jerky or tabac or something?"

The Exchange

Male CG Ratolk Trap Breaker Alchemist 1 | HP: 10/10 | AC: 20 (14 tch, 17 Fl) | CMB: -1 CMD: 14 | F: +4, R: +7, W: +0 | Init: +3 | Perc: +6 (Darkvision) SM: +0 | Speed 20 | Bombs: 7/7, Extracts: Heightened Awareness 2/2, Mutagen 0/1 | Active conditions: Mutagen (+4 dex, -2 WIs)

Antonius reaches back into his mouth, and pulls out an acid flask. "Nowp. Jszustht weaponshhh"

Scarab Sages

Male CG Half-Elf Bard 2 | HP: 16/16 | AC: 17 (12 tch, 15 Fl) | CMB: +6 CMD: 18 | F: +2 R: +6, W: +3 | Init: +4 | Perc: +6, SM: +7 | Speed 30 | Shirt Reroll: 1/1 | Spells: 3/day (Comp. Lang., Feather Fall, Saving Finale) | 8/8 Bardic Performance| Active conditions: None

Knowledge (Arcana): 1d20 + 6 ⇒ (7) + 6 = 13

"Well, I been seein' things! You all saw them too, no? I ain't had that much to drink!"

Kelnea looks around for any other surprises.

Perception: 1d20 + 6 ⇒ (9) + 6 = 15

"Well, mayhaps we'll find more interesting things on the way! Keep on, keepin' on, I say!"

The Exchange

Male N Elf Sailor (Magus of Gozreh 2) | HP 15/15 | AC 16 : T 13 : F 13 | CMB +2 : CMD 15 | F +3 : R +3 : W +3 | Init +5 | Perc +0 : SM +0 | Speed 30ft | Arcane Pool : 4/4 | Spells: 1st 2/3 | Active conditions: None.

Rafael will looks through the surrounding foilage for a minute or two before they head on, doing a perimeter sweep before heading on. "I don't like, just don't like that kind of nonsense."

Grand Lodge

Male LN Oread Samurai (Order of the Dragon) 1 | HP: 12/12 | AC: [17]18 (14 Tch, 14 Fl) | CMB: +5, CMD: 17 | F: +3, R: +2, W: +0 | Init: +4 | Perc: +4, SM: +4 | Speed 20ft | Challenge: 1/1 | Resolve: 1/1 | Active Conditions:

Okzat shakes his head, not understanding.

Perception: 1d20 + 4 ⇒ (14) + 4 = 18
But, not having much of a choice it appears, gets back on his horse and continues on the way.

Dark Archive

Male Half Efl Sorcerer (Serpentine) 1, Druid 1 | HP: 14/14 | AC: 12 (12 tch, 10 fl) |CMB: -2. CMD 10 | F: +5, R: +3, W: +6 | Init: +2 | Perc: +7, SM: +0 | Speed 30ft | Spells, Sorcerer 4/4, Druid 2/2 | active conditions: none

Vlad looks around, annoyed. "this must be what he meant when he said it's mostly a 'show'"


Male Human (Minnesota) GM 4 The Disappeared Tactical Map,

The party moves on. They follow the map for the rest of the day without incident.

i need a survival check for following the map, and then a survival check for finding a safe campsite

The Exchange

Male CG Ratolk Trap Breaker Alchemist 1 | HP: 10/10 | AC: 20 (14 tch, 17 Fl) | CMB: -1 CMD: 14 | F: +4, R: +7, W: +0 | Init: +3 | Perc: +6 (Darkvision) SM: +0 | Speed 20 | Bombs: 7/7, Extracts: Heightened Awareness 2/2, Mutagen 0/1 | Active conditions: Mutagen (+4 dex, -2 WIs)

Survival, you say...
Antonius tries to help Okzat out with following the map. Unfortunately his continual banter doesn't actually help.

However, he does guide the oread away from a bed of poison oak when looking for a good campsite.

aid Okzat on survival 1: 1d20 ⇒ 3
aid Okzat on survival 2: 1d20 ⇒ 19

The Exchange

Male N Elf Sailor (Magus of Gozreh 2) | HP 15/15 | AC 16 : T 13 : F 13 | CMB +2 : CMD 15 | F +3 : R +3 : W +3 | Init +5 | Perc +0 : SM +0 | Speed 30ft | Arcane Pool : 4/4 | Spells: 1st 2/3 | Active conditions: None.

"That's not North, you're holding it upside down. It's not pronounced North anyways, it's Noth." Rafael is worthless, if only this was a city, library, or sea port.
Survival Map: 1d20 ⇒ 8
Survival Camp: 1d20 ⇒ 1

Dark Archive

Male Half Efl Sorcerer (Serpentine) 1, Druid 1 | HP: 14/14 | AC: 12 (12 tch, 10 fl) |CMB: -2. CMD 10 | F: +5, R: +3, W: +6 | Init: +2 | Perc: +7, SM: +0 | Speed 30ft | Spells, Sorcerer 4/4, Druid 2/2 | active conditions: none

"If there issss one thing I know, it'ssss nature"

survival map: 1d20 + 3 ⇒ (20) + 3 = 23
survival camp: 1d20 + 3 ⇒ (19) + 3 = 22

"jusssst ovvvver here issss a great place to camp" Vlad starts walking off the trail to what he hopes is a clearing.


Male Human (Minnesota) GM 4 The Disappeared Tactical Map,

Vlad leads the group along the map perfectly. Nearing dusk, he finds a nice campsite - level ground, thicket of bushes on three sides for protection, plenty of dry firewood.

During the first hour after dark, as you are all enjoying your meal around a fire or no fire?

DC 5 perception:
you start to hear the eerie howl of wolves off in the distance.

The Exchange

Male CG Ratolk Trap Breaker Alchemist 1 | HP: 10/10 | AC: 20 (14 tch, 17 Fl) | CMB: -1 CMD: 14 | F: +4, R: +7, W: +0 | Init: +3 | Perc: +6 (Darkvision) SM: +0 | Speed 20 | Bombs: 7/7, Extracts: Heightened Awareness 2/2, Mutagen 0/1 | Active conditions: Mutagen (+4 dex, -2 WIs)

perception: 1d20 + 6 ⇒ (7) + 6 = 13

Antonius works around the small fire, brewing up some concoctions. The smells coming out of his alembic are not particularly pleasant, but he is working happily away, when he suddenly perks up.

"Did you all hear that?" he asks, as his hand immediately goes to his bomb satchel. "Sounds like wolves... be on the ready!"

Grand Lodge

Male LN Oread Samurai (Order of the Dragon) 1 | HP: 12/12 | AC: [17]18 (14 Tch, 14 Fl) | CMB: +5, CMD: 17 | F: +3, R: +2, W: +0 | Init: +4 | Perc: +4, SM: +4 | Speed 20ft | Challenge: 1/1 | Resolve: 1/1 | Active Conditions:

Survival map: 1d20 + 4 ⇒ (12) + 4 = 16
Survival, camp: 1d20 + 4 ⇒ (10) + 4 = 14

Okzat does what he can to help Vlad with the map, but is mostly just supportive in the efforts.

Perception: 1d20 + 4 ⇒ (14) + 4 = 18

Okzat hears the wolves then turns to Ragnarok for his reaction.


Male Horse | HP: 14/14 | AC: 14 (10 Tch, 13 Fl) | CMB: +5, CMD: 16 | F: +3, R: +3, W: +0 | Init: +1 | Perc: +5 | Speed 50ft | Active Conditions: none

Perception: 1d20 + 5 ⇒ (5) + 5 = 10

Ragnarock hears the wolves then lifts his head into the air to try to determine a direction/distance by smell.

Scent

Survival to track: 1d20 + 5 ⇒ (8) + 5 = 13

Scent:
This extraordinary ability lets a creature detect approaching enemies, sniff out hidden foes, and track by sense of smell.

A creature with the scent ability can detect opponents by sense of smell, generally within 30 feet. If the opponent is upwind, the range is 60 feet. If it is downwind, the range is 15 feet. Strong scents, such as smoke or rotting garbage, can be detected at twice the ranges noted above. Overpowering scents, such as skunk musk or troglodyte stench, can be detected at three times these ranges.

The creature detects another creature’s presence but not its specific location. Noting the direction of the scent is a move action. If the creature moves within 5 feet (1 square) of the scent’s source, the creature can pinpoint the area that the source occupies, even if it cannot be seen.

A creature with the Survival skill and the scent ability can follow tracks by smell, making a Survival check to find or follow a track. A creature with the scent ability can attempt to follow tracks using Survival untrained. The typical DC for a fresh trail is 10. The DC increases or decreases depending on how strong the quarry’s odor is, the number of creatures, and the age of the trail. For each hour that the trail is cold, the DC increases by 2. The ability otherwise follows the rules for the Survival skill in regards to tracking. Creatures tracking by scent ignore the effects of surface conditions and poor visibility.

Creatures with the scent ability can identify familiar odors just as humans do familiar sights.

Water, particularly running water, ruins a trail for air-breathing creatures. Water-breathing creatures that have the scent ability, however, can use it in the water easily.

False, powerful odors can easily mask other scents. The presence of such an odor completely spoils the ability to properly detect or identify creatures, and the base Survival DC to track becomes 20 rather than 10.

The Exchange

Male N Elf Sailor (Magus of Gozreh 2) | HP 15/15 | AC 16 : T 13 : F 13 | CMB +2 : CMD 15 | F +3 : R +3 : W +3 | Init +5 | Perc +0 : SM +0 | Speed 30ft | Arcane Pool : 4/4 | Spells: 1st 2/3 | Active conditions: None.

Rafael attempts to sneakily take a taste of the small bottle of local brandy while people seem distracted. "Mmm hm? Wolves you say, well.."
Sleight of Hand: 1d20 + 3 ⇒ (7) + 3 = 10

Dark Archive

Male Half Efl Sorcerer (Serpentine) 1, Druid 1 | HP: 14/14 | AC: 12 (12 tch, 10 fl) |CMB: -2. CMD 10 | F: +5, R: +3, W: +6 | Init: +2 | Perc: +7, SM: +0 | Speed 30ft | Spells, Sorcerer 4/4, Druid 2/2 | active conditions: none

Vlad hits himself with a wand of mage armor. Ac now 16

"Harric! Where are you? We might need you thisssss time. I can't take that damned ssssnake anywhere."

perception: 1d20 + 7 ⇒ (6) + 7 = 13


Male Human (Minnesota) GM 4 The Disappeared Tactical Map,

15 tense minutes go by as the party waits on high alert...

another 15 minutes go by... the howling is still off in the distance but seems to be slightly closer...

the shadows on the trees sway... giving away no hint of what lurks in the forest...

Grand Lodge

Male LN Oread Samurai (Order of the Dragon) 1 | HP: 12/12 | AC: [17]18 (14 Tch, 14 Fl) | CMB: +5, CMD: 17 | F: +3, R: +2, W: +0 | Init: +4 | Perc: +4, SM: +4 | Speed 20ft | Challenge: 1/1 | Resolve: 1/1 | Active Conditions:

Okzat looks to Ragnarock, but appears to get no further information. He shakes his head then gets back on his horse.

"I am not about to wait here to be ambushed, I am going to go scout ahead. If we find anything I should be able to outrun them on Ragnarock." He gives the horse an affectionate pat.

"Be ready"

He would not wait 30 minutes before deciding this. But does stay a moment before departing in case anyone wants to add suggestions

The Exchange

Male N Elf Sailor (Magus of Gozreh 2) | HP 15/15 | AC 16 : T 13 : F 13 | CMB +2 : CMD 15 | F +3 : R +3 : W +3 | Init +5 | Perc +0 : SM +0 | Speed 30ft | Arcane Pool : 4/4 | Spells: 1st 2/3 | Active conditions: None.

"Picking a fight with wolves, bah! Let them come if they're brave enough." Rafael relaxes by the fire.

Scarab Sages

Male CG Half-Elf Bard 2 | HP: 16/16 | AC: 17 (12 tch, 15 Fl) | CMB: +6 CMD: 18 | F: +2 R: +6, W: +3 | Init: +4 | Perc: +6, SM: +7 | Speed 30 | Shirt Reroll: 1/1 | Spells: 3/day (Comp. Lang., Feather Fall, Saving Finale) | 8/8 Bardic Performance| Active conditions: None

Perception: 1d20 + 6 ⇒ (19) + 6 = 25

"Ayy, the wolves is easy enough to hear. Maybe e'en too easy..."

Kelnea looks to Okzat mounting up.

"Ye wanna scout it out, tha's fine. But I'm goin' wit' ye!" Kelnea says as he draws his MW Bastard Sword, while mumbling something unintelligible, which then begins glowing, shedding light like a torch.

"Let's go."


Male Human (Minnesota) GM 4 The Disappeared Tactical Map,

Rafael relaxes by the fire as Okzat and Ragnorak head off in the distance after only a few minutes... 45 minutes have now gone by as Okzat returns, having found nothing.

The fire light continues to dance on the swaying trees. The wolf howls in the distance, howling for a few minutes, then are quiet. Then another round of howls.

perception dc13:
The howls are still a ways off but do seem to be getting louder

Dark Archive

Male Half Efl Sorcerer (Serpentine) 1, Druid 1 | HP: 14/14 | AC: 12 (12 tch, 10 fl) |CMB: -2. CMD 10 | F: +5, R: +3, W: +6 | Init: +2 | Perc: +7, SM: +0 | Speed 30ft | Spells, Sorcerer 4/4, Druid 2/2 | active conditions: none

"Thisssss may be another part of the 'sssshow' no point waiting up all night. Let'sssss deccccide who hassss firsssst watch and try to get sssssome ssssshut eye"

Vlad starts to get his bed ready.

"tomorrow is going to be a big day and i'd rather facccce it ressssted. Besssidessss, even if the wolves are real, they wouldn't attack a group of our sssssizzzze. Ssssomeone
Sssshould keep watch though. Good night"

Vlad lays down on his sleeping mat

The Exchange

Male CG Ratolk Trap Breaker Alchemist 1 | HP: 10/10 | AC: 20 (14 tch, 17 Fl) | CMB: -1 CMD: 14 | F: +4, R: +7, W: +0 | Init: +3 | Perc: +6 (Darkvision) SM: +0 | Speed 20 | Bombs: 7/7, Extracts: Heightened Awareness 2/2, Mutagen 0/1 | Active conditions: Mutagen (+4 dex, -2 WIs)

perception: 1d20 + 6 ⇒ (12) + 6 = 18

"But they seem to be getting closer. Or at least louder."

Antonius drinks a heightened awareness extract, which will last 20 minutes.

Dark Archive

Male Half Efl Sorcerer (Serpentine) 1, Druid 1 | HP: 14/14 | AC: 12 (12 tch, 10 fl) |CMB: -2. CMD 10 | F: +5, R: +3, W: +6 | Init: +2 | Perc: +7, SM: +0 | Speed 30ft | Spells, Sorcerer 4/4, Druid 2/2 | active conditions: none

perception: 1d20 + 7 ⇒ (20) + 7 = 27
Vlad notices Rafael has been sneaking drinks from a flask.
"Everyone knows friend. No one cares"


Male Human (Minnesota) GM 4 The Disappeared Tactical Map,

most of the party has moved on from the wolf howling... which suddenly disappears entirely.

what are the watch rotations?

The Exchange

Male CG Ratolk Trap Breaker Alchemist 1 | HP: 10/10 | AC: 20 (14 tch, 17 Fl) | CMB: -1 CMD: 14 | F: +4, R: +7, W: +0 | Init: +3 | Perc: +6 (Darkvision) SM: +0 | Speed 20 | Bombs: 7/7, Extracts: Heightened Awareness 2/2, Mutagen 0/1 | Active conditions: Mutagen (+4 dex, -2 WIs)

"Guys, we should figure out the watches. Obviously, not all of you can see in the dark like Okzat and I can, though the rest of you can see pretty well in moonlit conditions. Also, unfortunately it is only Okzat and I that can do without a full eight hours of sleep. So, we should figure out our watches appropriately."

Suggestion. 12 hours of watches, broken up as below.
Hours 1-4: Rafael and Kelnea
Hours 1-6: Antonius
Hours 7-12: Okzat
Hours 9-12: Vlad

Sound good?

The Exchange

Male N Elf Sailor (Magus of Gozreh 2) | HP 15/15 | AC 16 : T 13 : F 13 | CMB +2 : CMD 15 | F +3 : R +3 : W +3 | Init +5 | Perc +0 : SM +0 | Speed 30ft | Arcane Pool : 4/4 | Spells: 1st 2/3 | Active conditions: None.

Works for me!

The Exchange

Male N Elf Sailor (Magus of Gozreh 2) | HP 15/15 | AC 16 : T 13 : F 13 | CMB +2 : CMD 15 | F +3 : R +3 : W +3 | Init +5 | Perc +0 : SM +0 | Speed 30ft | Arcane Pool : 4/4 | Spells: 1st 2/3 | Active conditions: None.

Rafael settles in and nods to Kelnea, "Know any good jokes?"
Perception: 1d20 ⇒ 1


Male Human (Minnesota) GM 4 The Disappeared Tactical Map,

The party settles in for the night.

A half hour later, okzat and vlad snoring softly, and the glow of embers warms the camp...

rafael tony kelnea perception dc 19:

1d20 + 6 ⇒ (13) + 6 = 19
You spot a hungry looking wolf on the edge of camp, sneaking amongst the bushes quietly.

The Exchange

Male CG Ratolk Trap Breaker Alchemist 1 | HP: 10/10 | AC: 20 (14 tch, 17 Fl) | CMB: -1 CMD: 14 | F: +4, R: +7, W: +0 | Init: +3 | Perc: +6 (Darkvision) SM: +0 | Speed 20 | Bombs: 7/7, Extracts: Heightened Awareness 2/2, Mutagen 0/1 | Active conditions: Mutagen (+4 dex, -2 WIs)

perception: 1d20 + 6 ⇒ (9) + 6 = 15

Antonius notices nothing as he stirs his extract.

Scarab Sages

Male CG Half-Elf Bard 2 | HP: 16/16 | AC: 17 (12 tch, 15 Fl) | CMB: +6 CMD: 18 | F: +2 R: +6, W: +3 | Init: +4 | Perc: +6, SM: +7 | Speed 30 | Shirt Reroll: 1/1 | Spells: 3/day (Comp. Lang., Feather Fall, Saving Finale) | 8/8 Bardic Performance| Active conditions: None

Perception: 1d20 + 6 ⇒ (3) + 6 = 9

"Hmm... There's gotta be some positive way to spin fighting the illusions! ... overcoming dangerous thoughts?... fighting a perceived evil... Maybe I can right them as a clever form of foreshadowing? That could make an interesting story to tell! I dunno. Maybe something will come to me tonight. I should just write this all down while it's fresh. Once Tony's done clinking around with those vials..."

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