GM Kamro |
Whoops, didn't see that Searok is moving on, because he posted while I was writing my post.
Searok, there are two exits to this room, the door to the south, and a tunnel leading east. Which do you want to check out first?
The room may be wrecked, but there's still quite a bit of salvageable goods. You find enough material to make an Alchemy Lab, 3 doses of vermin repellent, two tanglefoot bags, three doses of poison (labeled as Black Adder venom), and several magical items.
A funnel detects as magical, two vials of a silvery material, and a satchel that seems to be bigger on the inside, and contains five potions and three scrolls.
Emma Holt |
spellcraft on funnel: 1d20 + 9 ⇒ (17) + 9 = 26
spellcraft vial: 1d20 + 9 ⇒ (6) + 9 = 15
spellcraft vial: 1d20 + 9 ⇒ (17) + 9 = 26
spellcrat satchel: 1d20 + 9 ⇒ (3) + 9 = 12
potion 1: 1d20 + 9 ⇒ (16) + 9 = 25
potion 2: 1d20 + 9 ⇒ (5) + 9 = 14
potion 3: 1d20 + 9 ⇒ (11) + 9 = 20
potion 4: 1d20 + 9 ⇒ (12) + 9 = 21
potion 5: 1d20 + 9 ⇒ (16) + 9 = 25
scroll 1: 1d20 + 9 ⇒ (19) + 9 = 28
scroll 2: 1d20 + 9 ⇒ (16) + 9 = 25
scroll 3: 1d20 + 9 ⇒ (12) + 9 = 21
Also that was a lot of typing and the lowest had to be the bag :(
Trailing behind the others and keeping an eye behind them. Though an empty room is a pleasant surprise. Looking around the room and mumbling, "Something here might be helpful."
Spending a few minuets looking though the items that pinged magical.
GM Kamro |
Funnel: Hybridization Funnel
2 Vials: Silversheen
3 Potions of: Cure Moderate Wounds
1 Potion of: Lesser Restoration
1 Potion of: Invisibility
2 Scrolls of: False Life
1 Scroll of: Dispel Magic
Only failure was the satchel.
Shaeda Stormborn |
Shame we have no alchemist!
Shaeda will take a look at the satchel...
Spellcraft: 1d20 + 9 ⇒ (20) + 9 = 29
Who is the queen of 20s right now?
GM Kamro |
The sight Searok is treated to down the hallway is equal parts horrifying and heartbreaking.
This foul-smelling cavern is bordered on three sides by ten foot deep pits. From these pits wafts the rancid smell of sewage and decay. Each pit contains a few heaps of moldy straw, a wooden trough full of dirty water, a few rotting body parts, and a couple of still-living prisoners. Humans, an elf, and even a goblin. They all look filthy and half-starved.
One of the pits is being menaced by a...man? If he's human it's only because that species drew the short straw. Towering and fat with a face so blubbery and deformed that it resembles a melting candle. He's wearing leather armor and gripping a rope in his meaty fist, which he dangles into the pit above the head of a young woman. At the end of the rope is a basket, and as you watch he lowers it a foot or two, only to yank it back up as the woman feebly attempts to leap for it.
"Hurr, hurr. Too slow! Jump better or no eat! Hurr, maybe me not so quick next time if you lift skirt a lit-hurr?"
Searok made no attempt to be stealthy, so.
The ma-individual drops the rope and spins at the sound of footsteps behind him. His next thought takes a second or so to arrive, but eventually makes it. He grins like a rotting jack o' lantern.
"More guests! Cabbagehead's lucky day! You go in pit now, Rolth give big reward!"
Initiative: 1d20 + 5 ⇒ (12) + 5 = 17
Makall |
Wondering what degenerate they had stumbled on Makall prepares himself for the grotesque man's assault.
init: 1d20 + 1 ⇒ (11) + 1 = 12
Makall |
when Makall's turn comes up he begins to cast summon monster 2
Searok Ironbeard |
Searok smiles a wicked grin as he engages Cabbagehead.
Attack: 1d20 + 7 ⇒ (20) + 7 = 27
Confirm: 1d20 + 7 ⇒ (1) + 7 = 8
Damage: 1d8 + 3 ⇒ (4) + 3 = 7
Searok brings his hammer down on Cabbagehead's ugly head!
Searok Ironbeard |
Attack: 1d20 + 7 ⇒ (17) + 7 = 24
Damage: 1d8 + 3 ⇒ (1) + 3 = 4
Searok again brings his hammer down upon Cabbagehead.
Still feelin' like it's yer lucky day? he taunts.
GM Kamro |
Cabbagehead isn't a quick learner, but he's discovering he doesn't like being hit with hammers impressively quickly.
"GNNF. Stupid dwarf! Pit now!"
He repositions himself slightly, then with unexpected speed sumo slams Searok with his massive gut, knocking him back toward one of the pits.
CMB: 1d20 + 8 ⇒ (17) + 8 = 25
He has Improved Bull Rush, so no AOO.
Beats Searok's CMD by more than 5, which is enough to knock him 10 feet back...but he's pushing him along the diagonal, and in Pathfinder every second square diagonally counts as two squares of movement, so it would technically take 15 feet of movement to knock him in. Little bit weird, since that means in this case the extra five feet of push doesn't actually make a difference at all. So I'll just say that Searok ends up right on the edge, and if he doesn't move on his turn he'll take a CMD penalty to avoid being pushed the rest of the way in.
Shaeda's up.
Searok Ironbeard |
What the... Searok says as he takes a five-foot step out of the way. How many times do I have ta hit ye with me hammer for ye to hurry up an die!
Attack: 1d20 + 7 ⇒ (9) + 7 = 16
Damage: 1d8 + 3 ⇒ (5) + 3 = 8
Makall |
here will post tomorrow morning apologies
Makall |
Makall opens a gate and reflexively puts his hands up to shield his surprised face. From the other side a blast of heat fills the surrounding area as two small balls of fire launch from the gate hitting the ground beside this Cabbagehead individual. Immediately the balls of fire form into a living bonfire as tongues of fire lash out at the creature.
Fire Elemental Pyrzadine, slam, flank: 1d20 + 6 + 2 ⇒ (15) + 6 + 2 = 23
dmg: 1d4 + 2 ⇒ (2) + 2 = 4
burn DC 11: 1d4 ⇒ 2
Fire Elemental Searizz, slam, flank: 1d20 + 6 + 2 ⇒ (18) + 6 + 2 = 26
dmg: 1d4 + 2 ⇒ (2) + 2 = 4
burn DC 11: 1d4 ⇒ 2
Makall scrambles to pull out his crossbow and load a bolt.
Each elemental has 15 hp
GM Kamro |
Both of the fiery beings successfully swat the grotesque man, who was needless to say not expecting this. He can't react in time to their blows, and quickly finds himself aflame.
Reflex: 1d20 + 2 ⇒ (3) + 2 = 5
Reflex: 1d20 + 2 ⇒ (4) + 2 = 6
Failed both, so he'll burn for whichever roll is higher rounds.
Burn: 1d4 ⇒ 1
Burn: 1d4 ⇒ 3
Panicking, Cabbagehead flails around madly, managing to strike one of the elementals almost by accident, but it fights on.
Attack: 1d20 + 9 ⇒ (12) + 9 = 211d3 + 5 ⇒ (1) + 5 = 6
Shaeda's turn.
Searok Ironbeard |
When its his turn, Searok will step away from the ledge and try to hit the burning...er...man.
Attack: 1d20 + 7 ⇒ (6) + 7 = 13
Damage: 1d8 + 3 ⇒ (2) + 3 = 5
Shaeda Stormborn |
Shaeda will try and trip him again...
Scorpion Whip Hit: 1d20 + 7 ⇒ (20) + 7 = 27 Disarm, Trip
She also moves 5' and can now bodyguard both Searok and Emma.
Emma Holt |
Sorry. I honestly thought I had posted and was waiting on someone else.
Jerking back from the living fire and moving around to the other side of the fight. Hoping to get a swing in on the monstrous man but the fear of catching on fire has the blade slapping harmlessly across the leather, again..
Rapier: 1d20 + 3 ⇒ (5) + 3 = 8 I suck in a fight!
Makall |
lol Emma
Makall tries to let loose a bolt at Cabbagehead.
crossbow: 1d20 + 3 ⇒ (4) + 3 = 7
dmg: 1d8 ⇒ 5
The two elementals continue to lash out with their flaming tongues.
Fire Elemental Pyrzadine, slam, flank: 1d20 + 6 + 2 ⇒ (16) + 6 + 2 = 24
dmg: 1d4 + 2 ⇒ (3) + 2 = 5
burn DC 11: 1d4 ⇒ 1
Fire Elemental Searizz, slam, flank: 1d20 + 6 + 2 ⇒ (17) + 6 + 2 = 25
dmg: 1d4 + 2 ⇒ (2) + 2 = 4
burn DC 11: 1d4 ⇒ 3
GM Kamro |
After the massive brute is forced to his knees, the elementals once again strike him, and he continues to smolder.
Burn: 1d4 ⇒ 1
Emma fails to strike him, but now his head is at the perfect height for Searok, who smacks him with his hammer, sending him sprawling on the ground, unconscious.
The prisoners in their pits witness the feeling of their tormentor and break out into rapturous cheering and applause.