GM Kamro's Curse of the Crimson Throne

Game Master overlord_laharl

CotCT - Updated Edition

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Shaeda moves too quick for the derro to see her coming, and before he knows it he's flat on his back.

He's surprised, prone, and currently holding nothing more deadly than a cleaning implement, so I think we can dispense with combat and say a natural 20 wins the day.


Appraise gems: 1d20 + 8 ⇒ (12) + 8 = 20
Appraise dagger: 1d20 + 8 ⇒ (9) + 8 = 17


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Female Halfling Whipmistress 15 (AC: 37 (*+2 Light Fort) (*+1 Haste) [T: 15 FF: 35] CMD 26 (+4 vs disarm/trip) | HP: 152/153(0NL) | F+18*, R+13*, W+18* | Init: +3 |Perc: +6)

Don’t mess with the halfling!


Male Dwarf Barbarian (Invulnerable Rager) 15 (HP 229/229 AC:30 T:16 F:29 Saves F:+20 R:+11 W:+9 CMB:+21 CMD:37 Init:+1 Perc: +18 Intimidate +24)

Searok nods approvingly at Shaeda and after the room has been searched, moves on to the next one.


Emma has a better eye for baubles it seems, and she estimates that the onyx are worth about 1200 gold sails. The dagger is worth 300, though unlike the gems probably can't be sold for full price.


Whoops, didn't see that Searok is moving on, because he posted while I was writing my post.

Searok, there are two exits to this room, the door to the south, and a tunnel leading east. Which do you want to check out first?

The room may be wrecked, but there's still quite a bit of salvageable goods. You find enough material to make an Alchemy Lab, 3 doses of vermin repellent, two tanglefoot bags, three doses of poison (labeled as Black Adder venom), and several magical items.

A funnel detects as magical, two vials of a silvery material, and a satchel that seems to be bigger on the inside, and contains five potions and three scrolls.


spellcraft on funnel: 1d20 + 9 ⇒ (17) + 9 = 26
spellcraft vial: 1d20 + 9 ⇒ (6) + 9 = 15
spellcraft vial: 1d20 + 9 ⇒ (17) + 9 = 26
spellcrat satchel: 1d20 + 9 ⇒ (3) + 9 = 12
potion 1: 1d20 + 9 ⇒ (16) + 9 = 25
potion 2: 1d20 + 9 ⇒ (5) + 9 = 14
potion 3: 1d20 + 9 ⇒ (11) + 9 = 20
potion 4: 1d20 + 9 ⇒ (12) + 9 = 21
potion 5: 1d20 + 9 ⇒ (16) + 9 = 25
scroll 1: 1d20 + 9 ⇒ (19) + 9 = 28
scroll 2: 1d20 + 9 ⇒ (16) + 9 = 25
scroll 3: 1d20 + 9 ⇒ (12) + 9 = 21

Also that was a lot of typing and the lowest had to be the bag :(

Trailing behind the others and keeping an eye behind them. Though an empty room is a pleasant surprise. Looking around the room and mumbling, "Something here might be helpful."

Spending a few minuets looking though the items that pinged magical.


Funnel: Hybridization Funnel

2 Vials: Silversheen

3 Potions of: Cure Moderate Wounds

1 Potion of: Lesser Restoration

1 Potion of: Invisibility

2 Scrolls of: False Life

1 Scroll of: Dispel Magic

Only failure was the satchel.


Female Halfling Whipmistress 15 (AC: 37 (*+2 Light Fort) (*+1 Haste) [T: 15 FF: 35] CMD 26 (+4 vs disarm/trip) | HP: 152/153(0NL) | F+18*, R+13*, W+18* | Init: +3 |Perc: +6)

Shame we have no alchemist!

Shaeda will take a look at the satchel...

Spellcraft: 1d20 + 9 ⇒ (20) + 9 = 29

Who is the queen of 20s right now?


It is, naturally, a Handy Haversack.


Female Halfling Whipmistress 15 (AC: 37 (*+2 Light Fort) (*+1 Haste) [T: 15 FF: 35] CMD 26 (+4 vs disarm/trip) | HP: 152/153(0NL) | F+18*, R+13*, W+18* | Init: +3 |Perc: +6)

Woot! Sure, everyone buys them, but I can't say as I recall ever finding one in an adventure!


Male Dwarf Barbarian (Invulnerable Rager) 15 (HP 229/229 AC:30 T:16 F:29 Saves F:+20 R:+11 W:+9 CMB:+21 CMD:37 Init:+1 Perc: +18 Intimidate +24)

Unless anyone stops him, Searok will head down the eastern tunnel.


Female Halfling Whipmistress 15 (AC: 37 (*+2 Light Fort) (*+1 Haste) [T: 15 FF: 35] CMD 26 (+4 vs disarm/trip) | HP: 152/153(0NL) | F+18*, R+13*, W+18* | Init: +3 |Perc: +6)

Shaeda will follow that!


A few dozen meters down the tunnel, it forks north and south. To the south you can hear voices, although too faint to make out what they are saying at this distance.


Male Dwarf Barbarian (Invulnerable Rager) 15 (HP 229/229 AC:30 T:16 F:29 Saves F:+20 R:+11 W:+9 CMB:+21 CMD:37 Init:+1 Perc: +18 Intimidate +24)

Searok, looking for someone to punch in the nose, will head to the voices.


The sight Searok is treated to down the hallway is equal parts horrifying and heartbreaking.

This foul-smelling cavern is bordered on three sides by ten foot deep pits. From these pits wafts the rancid smell of sewage and decay. Each pit contains a few heaps of moldy straw, a wooden trough full of dirty water, a few rotting body parts, and a couple of still-living prisoners. Humans, an elf, and even a goblin. They all look filthy and half-starved.

One of the pits is being menaced by a...man? If he's human it's only because that species drew the short straw. Towering and fat with a face so blubbery and deformed that it resembles a melting candle. He's wearing leather armor and gripping a rope in his meaty fist, which he dangles into the pit above the head of a young woman. At the end of the rope is a basket, and as you watch he lowers it a foot or two, only to yank it back up as the woman feebly attempts to leap for it.

"Hurr, hurr. Too slow! Jump better or no eat! Hurr, maybe me not so quick next time if you lift skirt a lit-hurr?"

Searok made no attempt to be stealthy, so.

The ma-individual drops the rope and spins at the sound of footsteps behind him. His next thought takes a second or so to arrive, but eventually makes it. He grins like a rotting jack o' lantern.

"More guests! Cabbagehead's lucky day! You go in pit now, Rolth give big reward!"

Initiative: 1d20 + 5 ⇒ (12) + 5 = 17


Male Dwarf Barbarian (Invulnerable Rager) 15 (HP 229/229 AC:30 T:16 F:29 Saves F:+20 R:+11 W:+9 CMB:+21 CMD:37 Init:+1 Perc: +18 Intimidate +24)

If ye call the day ye die lucky, then it be yer lucky day! Searok growls.

Initiative: 1d20 + 1 ⇒ (19) + 1 = 20


Female Halfling Whipmistress 15 (AC: 37 (*+2 Light Fort) (*+1 Haste) [T: 15 FF: 35] CMD 26 (+4 vs disarm/trip) | HP: 152/153(0NL) | F+18*, R+13*, W+18* | Init: +3 |Perc: +6)

Initiative: 1d20 + 2 ⇒ (14) + 2 = 16


Exhaling loudly, "Glad we agree on that."

Init: 1d20 + 1 ⇒ (7) + 1 = 8


Neutral Good | Human Male | Sorcerer 5 AC 11 (T 11/Fl 10) | hp 28/28| Init +1 | F:+3 R:+2 W:+5 | Perception +1 | Spells Remaining 1: 6/7 2: 2/4 | Heavenly Fire: 7/7 | Conditions: Resist acid/cold 5
Known Spells:
[ooc]1 (DC:15):[/b] Color Spray, Mage Armor, Magic Missile, Vanish, Bless (b) | 2 (DC 16): Summon Monster II, Glitterdust, Resist Energy (b)

Wondering what degenerate they had stumbled on Makall prepares himself for the grotesque man's assault.

init: 1d20 + 1 ⇒ (11) + 1 = 12


Neutral Good | Human Male | Sorcerer 5 AC 11 (T 11/Fl 10) | hp 28/28| Init +1 | F:+3 R:+2 W:+5 | Perception +1 | Spells Remaining 1: 6/7 2: 2/4 | Heavenly Fire: 7/7 | Conditions: Resist acid/cold 5
Known Spells:
[ooc]1 (DC:15):[/b] Color Spray, Mage Armor, Magic Missile, Vanish, Bless (b) | 2 (DC 16): Summon Monster II, Glitterdust, Resist Energy (b)

when Makall's turn comes up he begins to cast summon monster 2


Searok is up first. Good luck figuring out which facial lump is the nose.


Male Dwarf Barbarian (Invulnerable Rager) 15 (HP 229/229 AC:30 T:16 F:29 Saves F:+20 R:+11 W:+9 CMB:+21 CMD:37 Init:+1 Perc: +18 Intimidate +24)

Searok smiles a wicked grin as he engages Cabbagehead.

Attack: 1d20 + 7 ⇒ (20) + 7 = 27
Confirm: 1d20 + 7 ⇒ (1) + 7 = 8
Damage: 1d8 + 3 ⇒ (4) + 3 = 7

Searok brings his hammer down on Cabbagehead's ugly head!


Male Dwarf Barbarian (Invulnerable Rager) 15 (HP 229/229 AC:30 T:16 F:29 Saves F:+20 R:+11 W:+9 CMB:+21 CMD:37 Init:+1 Perc: +18 Intimidate +24)

Ha! Cross-post with the DM!


Searok's blow makes the hideous humanoid stumble back, but with a growl he retaliates, kicking out with a club-like foot in a low blow that would be groin level on a human, but is stomach level on a dwarf.

Perception: 1d20 + 9 ⇒ (19) + 9 = 281d3 + 5 ⇒ (1) + 5 = 6


Female Halfling Whipmistress 15 (AC: 37 (*+2 Light Fort) (*+1 Haste) [T: 15 FF: 35] CMD 26 (+4 vs disarm/trip) | HP: 152/153(0NL) | F+18*, R+13*, W+18* | Init: +3 |Perc: +6)

Ummm, I see nothing on the map. Is there no light source turned on or something?


Huh, Fog of War got reset somehow. Should be fixed now.


Female Halfling Whipmistress 15 (AC: 37 (*+2 Light Fort) (*+1 Haste) [T: 15 FF: 35] CMD 26 (+4 vs disarm/trip) | HP: 152/153(0NL) | F+18*, R+13*, W+18* | Init: +3 |Perc: +6)

Shaeda moves forward and attempts to trip the beast...

Whip Hit: 1d20 + 7 ⇒ (7) + 7 = 14


She fails to get her whip to wrap around his blubbery leg.

Makall starts casting his spell, so Emma is up.


Double move

Tightening her fingers around the hilt of her rapier and cautiously moving into the chamber.


Searok's up.


Male Dwarf Barbarian (Invulnerable Rager) 15 (HP 229/229 AC:30 T:16 F:29 Saves F:+20 R:+11 W:+9 CMB:+21 CMD:37 Init:+1 Perc: +18 Intimidate +24)

Attack: 1d20 + 7 ⇒ (17) + 7 = 24
Damage: 1d8 + 3 ⇒ (1) + 3 = 4

Searok again brings his hammer down upon Cabbagehead.

Still feelin' like it's yer lucky day? he taunts.


Cabbagehead isn't a quick learner, but he's discovering he doesn't like being hit with hammers impressively quickly.

"GNNF. Stupid dwarf! Pit now!"

He repositions himself slightly, then with unexpected speed sumo slams Searok with his massive gut, knocking him back toward one of the pits.

CMB: 1d20 + 8 ⇒ (17) + 8 = 25

He has Improved Bull Rush, so no AOO.

Beats Searok's CMD by more than 5, which is enough to knock him 10 feet back...but he's pushing him along the diagonal, and in Pathfinder every second square diagonally counts as two squares of movement, so it would technically take 15 feet of movement to knock him in. Little bit weird, since that means in this case the extra five feet of push doesn't actually make a difference at all. So I'll just say that Searok ends up right on the edge, and if he doesn't move on his turn he'll take a CMD penalty to avoid being pushed the rest of the way in.

Shaeda's up.


Female Halfling Whipmistress 15 (AC: 37 (*+2 Light Fort) (*+1 Haste) [T: 15 FF: 35] CMD 26 (+4 vs disarm/trip) | HP: 152/153(0NL) | F+18*, R+13*, W+18* | Init: +3 |Perc: +6)

Shaeda will attempt to trip the beast...

Scorpion Whip Hit: 1d20 + 7 ⇒ (3) + 7 = 10 Disarm, Trip


Male Dwarf Barbarian (Invulnerable Rager) 15 (HP 229/229 AC:30 T:16 F:29 Saves F:+20 R:+11 W:+9 CMB:+21 CMD:37 Init:+1 Perc: +18 Intimidate +24)

What the... Searok says as he takes a five-foot step out of the way. How many times do I have ta hit ye with me hammer for ye to hurry up an die!

Attack: 1d20 + 7 ⇒ (9) + 7 = 16
Damage: 1d8 + 3 ⇒ (5) + 3 = 8


Shaeda can't quite pull the massive brute off his feet.

Emma's turn.


Having computer issues. If I need to move then please move me.

Sucking in a breath when Searok is pushed back. But her attempt to skewer the fat man is a failure. The thin blade sliding across the greasy looking leather covering the man.

Rapier: 1d20 + 3 ⇒ (3) + 3 = 6


Makall completes his spell, calling forth a creature from beyond to aid in the fight.

Makall, both you and whatever you summoned can now act this round.


Makall, you around?


Neutral Good | Human Male | Sorcerer 5 AC 11 (T 11/Fl 10) | hp 28/28| Init +1 | F:+3 R:+2 W:+5 | Perception +1 | Spells Remaining 1: 6/7 2: 2/4 | Heavenly Fire: 7/7 | Conditions: Resist acid/cold 5
Known Spells:
[ooc]1 (DC:15):[/b] Color Spray, Mage Armor, Magic Missile, Vanish, Bless (b) | 2 (DC 16): Summon Monster II, Glitterdust, Resist Energy (b)

here will post tomorrow morning apologies


Neutral Good | Human Male | Sorcerer 5 AC 11 (T 11/Fl 10) | hp 28/28| Init +1 | F:+3 R:+2 W:+5 | Perception +1 | Spells Remaining 1: 6/7 2: 2/4 | Heavenly Fire: 7/7 | Conditions: Resist acid/cold 5
Known Spells:
[ooc]1 (DC:15):[/b] Color Spray, Mage Armor, Magic Missile, Vanish, Bless (b) | 2 (DC 16): Summon Monster II, Glitterdust, Resist Energy (b)

Makall opens a gate and reflexively puts his hands up to shield his surprised face. From the other side a blast of heat fills the surrounding area as two small balls of fire launch from the gate hitting the ground beside this Cabbagehead individual. Immediately the balls of fire form into a living bonfire as tongues of fire lash out at the creature.

Fire Elemental Pyrzadine, slam, flank: 1d20 + 6 + 2 ⇒ (15) + 6 + 2 = 23
dmg: 1d4 + 2 ⇒ (2) + 2 = 4
burn DC 11: 1d4 ⇒ 2

Fire Elemental Searizz, slam, flank: 1d20 + 6 + 2 ⇒ (18) + 6 + 2 = 26
dmg: 1d4 + 2 ⇒ (2) + 2 = 4
burn DC 11: 1d4 ⇒ 2

Makall scrambles to pull out his crossbow and load a bolt.

Each elemental has 15 hp


Both of the fiery beings successfully swat the grotesque man, who was needless to say not expecting this. He can't react in time to their blows, and quickly finds himself aflame.

Reflex: 1d20 + 2 ⇒ (3) + 2 = 5
Reflex: 1d20 + 2 ⇒ (4) + 2 = 6

Failed both, so he'll burn for whichever roll is higher rounds.

Burn: 1d4 ⇒ 1
Burn: 1d4 ⇒ 3

Panicking, Cabbagehead flails around madly, managing to strike one of the elementals almost by accident, but it fights on.

Attack: 1d20 + 9 ⇒ (12) + 9 = 211d3 + 5 ⇒ (1) + 5 = 6

Shaeda's turn.


Male Dwarf Barbarian (Invulnerable Rager) 15 (HP 229/229 AC:30 T:16 F:29 Saves F:+20 R:+11 W:+9 CMB:+21 CMD:37 Init:+1 Perc: +18 Intimidate +24)

When its his turn, Searok will step away from the ledge and try to hit the burning...er...man.

Attack: 1d20 + 7 ⇒ (6) + 7 = 13
Damage: 1d8 + 3 ⇒ (2) + 3 = 5


Female Halfling Whipmistress 15 (AC: 37 (*+2 Light Fort) (*+1 Haste) [T: 15 FF: 35] CMD 26 (+4 vs disarm/trip) | HP: 152/153(0NL) | F+18*, R+13*, W+18* | Init: +3 |Perc: +6)

Shaeda will try and trip him again...

Scorpion Whip Hit: 1d20 + 7 ⇒ (20) + 7 = 27 Disarm, Trip

She also moves 5' and can now bodyguard both Searok and Emma.


This time the creature is too preoccupied with his combusting flesh to mount a suitable defense, and is forced to his knees.

Emma's up, followed by Makall and his elementals


Emma or Makall, you around?


Sorry. I honestly thought I had posted and was waiting on someone else.

Jerking back from the living fire and moving around to the other side of the fight. Hoping to get a swing in on the monstrous man but the fear of catching on fire has the blade slapping harmlessly across the leather, again..

Rapier: 1d20 + 3 ⇒ (5) + 3 = 8 I suck in a fight!


Neutral Good | Human Male | Sorcerer 5 AC 11 (T 11/Fl 10) | hp 28/28| Init +1 | F:+3 R:+2 W:+5 | Perception +1 | Spells Remaining 1: 6/7 2: 2/4 | Heavenly Fire: 7/7 | Conditions: Resist acid/cold 5
Known Spells:
[ooc]1 (DC:15):[/b] Color Spray, Mage Armor, Magic Missile, Vanish, Bless (b) | 2 (DC 16): Summon Monster II, Glitterdust, Resist Energy (b)

lol Emma

Makall tries to let loose a bolt at Cabbagehead.

crossbow: 1d20 + 3 ⇒ (4) + 3 = 7
dmg: 1d8 ⇒ 5

The two elementals continue to lash out with their flaming tongues.

Fire Elemental Pyrzadine, slam, flank: 1d20 + 6 + 2 ⇒ (16) + 6 + 2 = 24
dmg: 1d4 + 2 ⇒ (3) + 2 = 5
burn DC 11: 1d4 ⇒ 1

Fire Elemental Searizz, slam, flank: 1d20 + 6 + 2 ⇒ (17) + 6 + 2 = 25
dmg: 1d4 + 2 ⇒ (2) + 2 = 4
burn DC 11: 1d4 ⇒ 3


After the massive brute is forced to his knees, the elementals once again strike him, and he continues to smolder.

Burn: 1d4 ⇒ 1

Emma fails to strike him, but now his head is at the perfect height for Searok, who smacks him with his hammer, sending him sprawling on the ground, unconscious.

The prisoners in their pits witness the feeling of their tormentor and break out into rapturous cheering and applause.


Female Halfling Whipmistress 15 (AC: 37 (*+2 Light Fort) (*+1 Haste) [T: 15 FF: 35] CMD 26 (+4 vs disarm/trip) | HP: 152/153(0NL) | F+18*, R+13*, W+18* | Init: +3 |Perc: +6)

Not that it matters now, but +4 to hit him when he’s prone, haha.

Shaeda turns to the prisoners, ”are there any more about?”

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