Wraith/Alexis |
So...I have a question for everyone: does anybody mind if I homebrew my character a little? Everything in the homebrew version is somewhat negotiable.
Pasted from my profile page for reference:
Maximum Hit Points: 20
Base Speed: 30 feet
Armor Class: 14 = 10 + 1 [leather] + 3 [dexterity]
Proficiency bonus: +2
Initiative modifier: + 3 = + 3 [dexterity]
Attack (handheld / thrown): + 4 = +2 [strength] + 2 [proficiency]
Attack (missile / finesse): + 5 = + 3 [dexterity] + 2 [proficiency]
Strength save: + 2
Dexterity save: + 5 = + 3 [dexterity] +2 [proficiency]
Constitution save: + 2 = + 2 [constitution]
Intelligence save: + 6 = + 4 [intelligence] + 2 [proficiency]
Wisdom save: + 3 = + 3 [wisdom]
Charisma save: + 1 = + 1 [charisma]
Insight (passive): 15 (20 with advantage)
Investigation (passive): 16 (21 with advantage)
Perception (passive): 17 (22 with advantage)
Carry: 210 lb maximum
Acrobatics (Dex) 5 = +3 [ability] + 2 [proficiency]
Animal Handling (Wis) 3 = +3 [ability]
Arcana (Int) 4 = +4 [ability]
Athletics (Str) 4 = +2 [ability] + 2 [proficiency]
Deception (Cha) 1 = +1 [ability]
History (Int) 4 = +4 [ability]
Insight (Wis) 5 = +3 [ability] + 2 [proficiency]
Intimidation (Cha) 1 = +1 [ability]
Investigation (Int) 6 = +4 [ability] + 2 [proficiency]
Medicine (Wis) 3 = +3 [ability]
Nature (Int) 4 = +4 [ability]
Perception (Wis) 7 = +3 [ability] + 2 [proficiency] + 2 [expertise]
Performance (Cha) 1 = +1 [ability]
Persuasion (Cha) 1 = +1 [ability]
Religion (Int) 4 = +4 [ability]
Sleight of Hand (Dex) 3 = +3 [ability]
Stealth (Dex) 7 = +3 [ability] + 2 [proficiency] + 2 [expertise]
Survival (Wis) 5 = +3 [ability] + 2 [proficiency]
Longbow (150/600) +5 1d4+3 Piercing
Longsword +5 1d4+2 Slashing
Sling (30/120) +5 1d6+3 Bludgeoning
Dagger +5 1d4+3 Piercing
Personality Traits
Nothing about combat surprises me anymore.
Socially awkward
My friends know they can rely on me no matter what.
Ideals
Live and Let Live
Bonds
I fight for those who cannot fight for themselves.
Flaws
I put too much faith in those who wield power within the military.
Armor: Light
Weapons: Simple, Longsword, Longbow, Shortbow, Shortsword, Hand Crossbow, Rapier
Tools: Thieves' Tools
Languages: Common, Elvish, Thieves' Cant, pick 1 (race), pick 2 (background)
Spellcasting Stat: Intelligence
Spell Save DC: 14
Spell Attack Bonus: +6
Cantrips:
Minor Illusion (racial)
Dancing Lights
Prestidigitation
Mage Hand
1st Level:
Slots: 2
Silent Image
Color Spray
Disguise Self
Race (High Elf):
Darkvision 60'
Fey Ancestry (Adv. saves vs. charmed; immune to magical sleep)
Trance (meditate 4 hrs instead of sleep 8)
Background (Soldier/Sage):
Specialty: Sniper
Skills: Survival, Investigation
Tools: 2 languages
Feature: Military Rank
Class (Arcane Trickster):
* 1 Expertise (Perception, Stealth), Thieves' Cant
* 2 Cunning Action
* 3 Spellcasting, Mage Hand Legerdemain
4 ASI (Sharpshooter)
5 Uncanny Dodge
6 Expertise
7 Evasion
8 ASI
9 Magical Ambush
10 ASI
11 Reliable Talent
12 ASI
13 Versatile Trickster
14 Blindsense
15 Slippery Mind
16 ASI
17 Spell Thief
18 Elusive
19 ASI
20 Stroke of Luck
leather armor
longbow
longsword
dagger
sling
explorer's pack (backpack, bedroll, mess kit, tinderbox, torches x5, rations x5, waterskin, rope, silk, 50')
traveller's clothes
quiver of arrows (20)
pouch of sling bullets (20)
belt pouch
bullseye lantern
whetstone
spell component pouch
soap
191 gold
6 silver
3 copper
Wraith had a normal childhood in a normal family from a normal neighborhood. Around the age of 30, she left home to travel the world for a while. She ended up in the military of a nearby nation, trained as a scout and, later, a sniper. During one particularly nasty skirmish, Wraith (still using her child name) was affected by several powerful spells which killed the rest of her unit. As a result of the unexpected interaction of these spells, she discovered she now had the ability to perform limited magical effects. She quickly learned to harness this magic to allow herself to disappear, often while distracting others with illusions. Nicknamed "Wraith" by her new unit, she continued to serve as a sniper even as she began studying every subject under the sun (and many from below the ground). She had never been a particularly good student, but she suddenly found herself able to understand complex topics with ease, and to remember details and facts she never would have thought herself capable of recalling. Eventually discharged from the military, she declared herself an adult and roamed the world, studying, practicing her magic, and taking whatever jobs and adventures came her way.
Role: sniper & illusionist
Appearance: small adult female with dark skin, black eyes, and silver hair
good taste in clothes, but nothing super fancy (my randomizer app describes it as "Tasteful: You like to look good but don't take it to an extreme.")
Personality: goal -
easy-going, mostly humorless ("You are serious almost all the time or don't participate in humor."), curious about everything
Birthplace or Home:
Past: event - traumatic event which triggered magical powers
education - average until after discovery of magical powers, then studied extensively everything she could
Religion: agnostic
widespread naturalistic ("Your religion puts emphasis on gods of nature and living in harmony with animals.")
Family: 1-2 siblings, overall average size, liberal ("Your family is open-minded, giving, and trusting."), unremarkable family of average reputation
[Basic Statistics]
Maximum Hit Points: 20
Base Speed: 30 feet
Armor Class: 14 = 10 + 1 [leather] + 3 [dexterity]
Proficiency bonus: +2
Initiative modifier: + 3 = + 3 [dexterity]
Attack (handheld / thrown): + 4 = +2 [strength] + 2 [proficiency]
Attack (missile / finesse): + 5 = + 3 [dexterity] + 2 [proficiency]
Strength save: + 2
Dexterity save: + 5 = + 3 [dexterity] +2 [proficiency]
Constitution save: + 2 = + 2 [constitution]
Intelligence save: + 6 = + 4 [intelligence] + 2 [proficiency]
Wisdom save: + 3 = + 3 [wisdom]
Charisma save: + 1 = + 1 [charisma]
Insight (passive): 15 (20 with advantage)
Investigation (passive): 16 (21 with advantage)
Perception (passive): 17 (22 with advantage)
Carry: 210 lb maximum
[/]
[Skills]
Acrobatics (Dex) 5 = +3 [ability] + 2 [proficiency]
Animal Handling (Wis) 3 = +3 [ability]
Arcana (Int) 4 = +4 [ability]
Athletics (Str) 4 = +2 [ability] + 2 [proficiency]
Deception (Cha) 1 = +1 [ability]
History (Int) 4 = +4 [ability]
Insight (Wis) 5 = +3 [ability] + 2 [proficiency]
Intimidation (Cha) 1 = +1 [ability]
Investigation (Int) 6 = +4 [ability] + 2 [proficiency]
Medicine (Wis) 3 = +3 [ability]
Nature (Int) 4 = +4 [ability]
Perception (Wis) 7 = +3 [ability] + 2 [proficiency] + 2 [expertise]
Performance (Cha) 1 = +1 [ability]
Persuasion (Cha) 1 = +1 [ability]
Religion (Int) 4 = +4 [ability]
Sleight of Hand (Dex) 3 = +3 [ability]
Stealth (Dex) 7 = +3 [ability] + 2 [proficiency] + 2 [expertise]
Survival (Wis) 5 = +3 [ability] + 2 [proficiency]
[/]
[Offense]
Longbow (150/600) +5 1d4+3 Piercing
Longsword +5 1d4+2 Slashing
Sling (30/120) +5 1d6+3 Bludgeoning
Dagger +5 1d4+3 Piercing
[/]
[Roleplay Stats]
Personality Traits
Nothing about combat surprises me anymore.
Socially awkward
My friends know they can rely on me no matter what.
Ideals
Live and Let Live
Bonds
I fight for those who cannot fight for themselves.
Flaws
I put too much faith in those who wield power within the military.
[/]
[Proficiencies]
Armor: Light
Weapons: Simple, Longsword, Longbow, Shortbow, Shortsword, Hand Crossbow, Rapier
Tools: Thieves' Tools
Languages: Common, Elvish, Thieves' Cant, pick 1 (race), pick 2 (background)
[/]
[Spellcasting]
Spellcasting Stat: Intelligence
Spell Save DC: 14
Spell Attack Bonus: +6
Cantrips:
Minor Illusion (racial)
Dancing Lights
Prestidigitation
Light
1st Level:
Slots: 2
Silent Image
Color Spray
Disguise Self
[/]
[Traits and Special Abilities]
Race (Drow/High Elf):
Darkvision 120'
Fey Ancestry (advantage against charmed, immunity to sleep)
Trance (meditate 4 hrs instead of sleep 8 hrs)
Background (Soldier/Sage)
Specialty: Sniper
Skills: Survival, Investigation
Tools: 2 languages
Feature: Military Rank
Class (Rogue+RangerBard):
* 1 Expertise (Perception, Stealth)
* 2 Jack of All Trades
* 3 Spellcasting
4 ASI (Sharpshooter), Assassinate
5 Uncanny Dodge
6 Expertise
7 Evasion
8 ASI, Land's Stride
9 Magical Ambush
10 ASI
11 Reliable Talent, Volley
12 ASI
14 Battle Magic, Vanish
15 Slippery Mind
16 ASI
18 Elusive, Feral Senses
19 ASI[/]
[Equipment]
leather armor
longbow
longsword
dagger
sling
explorer's pack (backpack, bedroll, mess kit, tinderbox, torches x5, rations x5, waterskin, rope, silk, 50')
traveller's clothes
quiver of arrows (20)
pouch of sling bullets (20)
belt pouch
bullseye lantern
whetstone
spell component pouch
soap
191 gold
6 silver
3 copper
[/]
[Backstory]
Wraith had a normal childhood in a normal family from a normal neighborhood. Around the age of 30, she left home to travel the world for a while. She ended up in the military of a nearby nation, trained as a scout and, later, a sniper. During one particularly nasty skirmish, Wraith (still using her child name) was affected by several powerful spells which killed the rest of her unit. As a result of the unexpected interaction of these spells, she discovered she now had the ability to perform limited magical effects. She quickly learned to harness this magic to allow herself to disappear, often while distracting others with illusions. Nicknamed "Wraith" by her new unit, she continued to serve as a sniper even as she began studying every subject under the sun (and many from below the ground). She had never been a particularly good student, but she suddenly found herself able to understand complex topics with ease, and to remember details and facts she never would have thought herself capable of recalling. Eventually discharged from the military, she declared herself an adult and roamed the world, studying, practicing her magic, and taking whatever jobs and adventures came her way.
[/]
[Original Concept]
Role: sniper & illusionist
Appearance: small adult female with dark skin, black eyes, and silver hair
good taste in clothes, but nothing super fancy (my randomizer app describes it as "Tasteful: You like to look good but don't take it to an extreme.")
Personality: goal -
easy-going, mostly humorless ("You are serious almost all the time or don't participate in humor."), curious about everything
Birthplace or Home:
Past: event - traumatic event which triggered magical powers
education - average until after discovery of magical powers, then studied extensively everything she could
Religion: agnostic
widespread naturalistic ("Your religion puts emphasis on gods of nature and living in harmony with animals.")
Family: 1-2 siblings, overall average size, liberal ("Your family is open-minded, giving, and trusting."), unremarkable family of average reputation
[/]
Naia Tam |
Dotting. I'm going to see if I can find a better alias pic....well one I like more...
@Gwenifer - nice choice - one of my favorite avatar pictures!
@Wraith - personally I have no problem with you changing things up. It's not up to me tho'. ;)
@DM Jiggy/Wraith: is Wraith also a Water Elf? The race trait says High Elf in the "orignal version" and high Drow/High Elf in the "homebrew" version. Just trying to work out how to align the elves here. :)
Teo Brissett |
Thanks for the selection, DM. Can't wait to give this a try. I'll update my header correctly this evening.
Alyksandrei |
@Jiggy sure. As soon as I get back on my computer. Basics: no one class has enough features to fully support my concept (super-smart soldier who gained "superpowers" due to a traumatic event), so I borrowed a few features from ranger and bard to better fit. I will give more details after work.
Oh, and I just remembered that you changed the Drow race, so I will go fix that part as well, unless...that does sort of fit my theme, actually. I'll fix the Darkvision if you all want me to, but that is kind of one of the "superpowers" she gained. But it's negotiable.
Finlogan |
Hey everyone
I'm a veteran player from the days of the red box and Pbp for the past several years. This is my first 5th ed game so please be gentle.
cheers
PS Jiggy, thanks for the selection
Naia Tam |
Hey Fin, I'm a veteran red-boxer too (from '82 or thereabouts) though I have been playing PF most recently - my problem will be un-Pathfindering as Jiggy says...but I bring the old skool with me.
Alyksandrei |
OK, Revised Question: Would people mind if I used a custom class? I would make the following changes to my current build:
Level 1
Darkvision 120' becomes a class feature overriding the racial Darkvision 60' (mechanically, no real change)
Drop Thieves' Cant and Sneak Attack class features (including improvements)
Level 2
Replace Cunning Action with Jack of All Trades (Bard feature)
Level 3
Drop Mage Hand Legerdemain
Alter Spellcasting: Use the standard Arcane Trickster spells known, but something closer to the Full Caster's spell progression delayed by 2 levels (caps out at 9th level rather than 4th level spells at 19, but starting each spell level at 1 slot rather than most at 2).
Level 4
Gain Assassinate (Rogue Assassin lvl 3 feature)
Level 8
Gain Land's Stride (Ranger feature)
Level 11
Gain Volley (Ranger Hunter feature)
Level 13
Drop Versatile Trickster
Level 14
Gain Battle Magic (Valor Bard feature) and Vanish (Ranger feature)
Level 17
Drop Spell Thief
Level 18
Gain Feral Senses (Ranger feature)
Level 20
Drop Stroke of Luck
I don't think this is unbalanced compared to the existing classes. Yes, it's more powerful than the Arcane Trickster, and in terms of spellcasting is still more powerful than the Paladin and Ranger - but it's still significantly less powerful than any full caster, and has less abusable combat utility than a Circle of the Moon Druid. I'm still planning on keeping the restriction of Illusion-only spells, as that part actually fits my concept perfectly (I'd kind of like Guiding Bolt, but that's not even on the Wizard list for me to choose).
What do you think?
Edit: Just for reference, here's the spell progression I'm planning on using:
Lvl > 1st > 2nd > 3rd > 4th > 5th > 6th > 7th > 8th > 9th
3 --> 1
4 --> 1
5 --> 1 --> 1
6 --> 2 --> 1
7 --> 2 --> 1 --> 1
8 --> 2 --> 2 --> 1
9 --> 2 --> 2 --> 1 --> 1
10 --> 3 --> 2 --> 2 --> 1
11 --> 3 --> 2 --> 2 --> 1 --> 1
12 --> 3 --> 3 --> 2 --> 2 --> 1
13 --> 3 --> 3 --> 2 --> 2 --> 1 --> 1
14 --> 3 --> 3 --> 2 --> 2 --> 2 --> 1
15 --> 3 --> 3 --> 2 --> 2 --> 2 --> 1 --> 1
16 --> 4 --> 3 --> 3 --> 2 --> 2 --> 1 --> 1
17 --> 4 --> 3 --> 3 --> 2 --> 2 --> 1 --> 1 --> 1
18 --> 4 --> 3 --> 3 --> 3 --> 2 --> 1 --> 1 --> 1
19 --> 4 --> 3 --> 3 --> 3 --> 2 --> 1 --> 1 --> 1 --> 1
20 --> 4 --> 3 --> 3 --> 3 --> 3 --> 1 --> 1 --> 1 --> 1
Finlogan |
@Alyksandrei - I'm trying to learn 5th edition as is, so I'm not a big fan customization at the moment. However, I believe that the GM has the ultimate authority on house rules.
@Naia Tam - Yes, the summer of 1982 sounds about right. My memory is a bit sketchy. I bought the red box but started playing AD&D with the older brother of my friend across the street. The brother was 3-4 years older than me and starting high school, I think. I hated 4th ed and reverted back to Pathfinder.
cheers
Gwenifer White |
I also don't know enough about 5th edition progression to comment on homebrewing a class at this time. I'm not necessarily opposed. But could I say if it was balanced or not? No. As long as everyone is having fun, I'm very easy going.
Teo Brissett |
5E virgin here. I don't know what would be acceptable and what wouldn't as a trade off. Like Finlogan, I'd prefer to keep things relatively simple in my first game, but that's the DM's call.
Naia Tam |
I'm a huge fan of customization, so I'm all for you tinkering - I don't mind if your'e overpowered or underbalanced or your inner quiet is messed with.
Then again, I'm no caster fan, and my 5e-fu is weak.
It's Jiggy's call as far as I'm concerned.
GM Jiggy |
Now, regarding that class customization thing... Honestly, it looks like a bard would have been closer to your vision than a rogue. Same HD and similar proficiencies, but a full-caster (with an affinity for illusion, even) without Sneak Attack. Maybe that should be your starting point?
The fewer things we have to change, the less opportunity there is for a major "oops" moment. So here's my suggestion:
What if for now, you switched over to a bard, and dropped the Bardic Inspiration and Song of Rest (since they don't seem like what you want) in exchange for that 120ft Darkvision you're wanting? Then, as you progress in level, we can deal with unwanted abilities and their replacements as they come up (after all, it'd be a shame to plan out a 20-level class and then have you die a level in or something).
How would that sound (both to Wraith, and to everyone else)?
Alyksandrei |
I need the extra skill proficiencies as well, which is why I went with the rogue base. Other than that, I think your suggestion would be acceptable to me, if everyone else is ok with it. I'll work on that new build tonight or tomorrow. As long as I don't need to make too many rolls or use special abilities, it won't matter which charsheet is posted while I switch over.
Gwenifer White |
Hopefully Gwenifer is not being too disruptive. I'm a cohesive player but am enjoying giving her a rockstar personality. I could tone it down if need be.
Well I learned Mr. Tokor isn't a fan of violence. Wizards... They're not fighters for a reason.
GM Jiggy |
I'm okay with flamboyant personalities, but NPCs won't see a flashing green "PC" indicator floating over your heads either. They will respond as a person might reasonably be expected to respond to a person doing what you do. Had you been in the office of a combat-magic instructor and tried that...
*cracks knuckles*
Finlogan |
Gwenifer is certainly making a first impression with everyone.
I replaced Finlogan's Alarm spell with Animal Friendship. Finally reading through the PHB. The spell is not in the SRD and only in the PHB. Hope it's alright.
Naia Tam |
Totes fine with dramatic dramatis personae.
DM Jiggy - I'm only just cottoning on to my shapechange ability. I'd like to redkin the wolf as a stream-dog type thing, like a Chesapeake Bay dog with slightly webbed feet. No actual game stats change.
Alyksandrei |
@Jiggy - Updated profile with new class etc. Let me know if you need me to change anything.
GM Jiggy |
Re: that "help die" I rolled, normally if someone helps somebody else with a task, the person getting helped gets advantage. But since this is PbP and the recipient of the help had already rolled one die, I just went ahead and rolled a second d20.
Re: two-handing your weapons, there's no bonus damage for it. Two-handed (and versatile) weapons have better damage dice, but that's it. Rest assured, though, that in 5E your weapon damage dice are a lot more significant than in Pathfinder.
GM Jiggy |
In regards to dying characters:
First, in 5E it takes a truly spectacular damage event to just insta-gib you, and I can't imagine that ever actually happening. If somehow it did happen, I would tell you. So by default, assume anyone who goes down is merely unconscious.
Additionally, no need to hide (or avert your eyes from) people's death saves. I don't feel like the tension level is really altered that much from concealing that (it's already rather high, considering a natural 1 is a double-fail). It just doesn't make enough of a difference to worry about. You can all tell when the blood stops spraying or whatever, no checks required.
Alyksandrei |
Trust me, we're doing great. My face to face group rarely gets through a combat without at least 2 characters dropping at least once each - usually more than once. (Ok, we've got a hugely squishy target and 3+ healers, not counting my sniper. Man, does our fire mage tick people off! Not to mention a certain impetuous paladin of Kelemvor, god of death...). So only having downed one character while halving the number of viable threats means we're doing better than I'm used to.
Teo Brissett |
I've got a terrible bout of food poisoning. It might be a couple of days before I am back posting full speed.
Finlogan |
I don't understand the Short Rest rules but will read them when I get home tonight.
Finlogan has Cure Wounds but with Short Rest healing, they seem more appropriate for combat. I don't know.
cheers