GM Jiggy's Adventures in Avonali [5E] (Inactive)

Game Master Jiggy

Current location: Silverwood (lake island)
Time of day: Midday


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Female Halfling Copper Draconic Sorcerer 4 | HP 27/30| AC 16 | Saves: Str+0, Dex+3, Con+4, Int+0, Wis+0, Cha+6 | PasPercpt10 | Skills: Arcana+2, Deception+6, Persuasion+6, SleightofHand+5 | Init.+3 | SpellAttack+6 | SpellSave14

Teo sighted two more of the closely grouped skeletons outside the room and used her acid splash yet again to try and damage both of them.

Acid damage 1d6 ⇒ 5

Spell save 14 to resist


2d20 ⇒ (7, 6) = 13

Teo burns two more skeletons, and Finlogan finishes one of them off! Two more fall at the hands of the armor-ladies!

Four and a half skeletons left, so to speak.

Scimitar: 1d20 + 2 ⇒ (16) + 2 = 18, Damage: 1d6 ⇒ 2
Scimitar: 1d20 + 2 - 2 ⇒ (15) + 2 - 2 = 15, Damage: 1d6 ⇒ 5
Scimitar: 1d20 + 2 - 2 ⇒ (3) + 2 - 2 = 3, Damage: 1d6 ⇒ 5
Close, but no cigar. And at this point, we may as well fast-forward a bit through the cleanup.

You quickly smash and blast and shoot your way through the remaining skeletons, leaving you in a quiet storage room next to a hallway full of bones and rusty swords.

Rest? Investigate the storage room more closely? Explore further through the dungeon? Something else?


Wood elf druid | Staff (8) | Frightened, Foresight, Barkskin AC 16 & HP: 68/102 Fire Elemental | Inspiration! | HP: 122/122 | shape 0/2 | d8 1/17 | 1st 2/4 | 2nd 0/3 | 3rd 3/3 | 4th 2/3 | 5th 1/2 | 6th 0/1 | 7th 0/1 | 8th 0/1 | 9th 0/1
Stats:
AC 19 | Str +0 Dex +3 Con +8x2 Int +6 Wis +11 Cha +0 | Init +3 | PP 21, Darkvision | Insight +11

"So, how is everyone? Did we find anything useful in here?" Finlogan asks.

something: 1d20 ⇒ 2


Half-Elf Rogue 1 | HP 16/16 | AC 16 | Fort +3, Ref +8, Will +6 | Perception +6

"I took some hits from the initial barrage but otherwise, I'm fine. I'll stand watch in the hall if you want to search more thoroughly. I don't want to be ambushed again."


Skills:
Athletics: +6 | Intimidation: +5 | Persuasion: +5 | History: +2 | Religion: +2 | Deception: +3 | Performance: +3 | All others+0
Human Paladin/4 Init: +0 | HP: 15/36 l AC:19 | DR 3 vs Nonmagical Weapons | Saves: STR=4; DEX=0; CON=2; INT=0; WIS=2*; CHA=5* | PP=10

"That was a decent warm up." Alex notes as the last skeleton fallen. "But I am fearful of what stock these skeletons come from." She looks around the room. "There are many supplies here. More than one person might need, I think. I wonder if they are all stolen or if someone is paying tribute to the necromancer."

Investigation: 1d20 ⇒ 16


Female Halfling Copper Draconic Sorcerer 4 | HP 27/30| AC 16 | Saves: Str+0, Dex+3, Con+4, Int+0, Wis+0, Cha+6 | PasPercpt10 | Skills: Arcana+2, Deception+6, Persuasion+6, SleightofHand+5 | Init.+3 | SpellAttack+6 | SpellSave14

"Well, I didn't like that at all. Anyone mind if we take a short break and I try and catch my breath," Teo groaned as she clearly had some visible wounds.


Half-Elf Rogue 1 | HP 16/16 | AC 16 | Fort +3, Ref +8, Will +6 | Perception +6

"A rest would be nice. But in here?"


Skills:
Athletics: +6 | Intimidation: +5 | Persuasion: +5 | History: +2 | Religion: +2 | Deception: +3 | Performance: +3 | All others+0
Human Paladin/4 Init: +0 | HP: 15/36 l AC:19 | DR 3 vs Nonmagical Weapons | Saves: STR=4; DEX=0; CON=2; INT=0; WIS=2*; CHA=5* | PP=10

"You poor dear!" Alex says sympathetically to Teo. "Sometimes I get excited. I did not mean to leave you in the back. I will rest with you, they got me as well." In response to Gwen she says "This is as good a place as any. If whoever is in charge of the undead had more in this area to throw at us, they would have."


You sit down to rest in the room (except Gwen, who stands in the hallway), casually having a look at the supplies which surround you. It looks as though someone scooped up the "good stuff" — cheese, wine, cash boxes, and anything easy to transport — from the town and piled it here rather haphazardly.

Short rest completed. Are we heading to the T-junction next? What light sources, if any, are being used?


Half-Elf Rogue 1 | HP 16/16 | AC 16 | Fort +3, Ref +8, Will +6 | Perception +6

T-Junction sounds good. Did the skeletons come from that direction? I am not carrying any light source. I need two hands for my weapon.

Using one HD during short rest.
HD: 1d10 + 2 ⇒ (7) + 2 = 9


Skills:
Athletics: +6 | Intimidation: +5 | Persuasion: +5 | History: +2 | Religion: +2 | Deception: +3 | Performance: +3 | All others+0
Human Paladin/4 Init: +0 | HP: 15/36 l AC:19 | DR 3 vs Nonmagical Weapons | Saves: STR=4; DEX=0; CON=2; INT=0; WIS=2*; CHA=5* | PP=10

Looking around the storeroom Alex longs for something nicer than trail rations. Perhaps on our way out... "Keep your light away from yourself, Teo Brissett." Alex says with a hand to her throat. "In case there are more of those light-hating grabbers around. I can also carry a torch, but I will have to drop it to draw my sword if we get in to trouble."

Hit Dice: 1d10 + 2 ⇒ (7) + 2 = 9


Wood elf druid | Staff (8) | Frightened, Foresight, Barkskin AC 16 & HP: 68/102 Fire Elemental | Inspiration! | HP: 122/122 | shape 0/2 | d8 1/17 | 1st 2/4 | 2nd 0/3 | 3rd 3/3 | 4th 2/3 | 5th 1/2 | 6th 0/1 | 7th 0/1 | 8th 0/1 | 9th 0/1
Stats:
AC 19 | Str +0 Dex +3 Con +8x2 Int +6 Wis +11 Cha +0 | Init +3 | PP 21, Darkvision | Insight +11

short rest HD: 1d10 + 2 ⇒ (8) + 2 = 10


Female Halfling Copper Draconic Sorcerer 4 | HP 27/30| AC 16 | Saves: Str+0, Dex+3, Con+4, Int+0, Wis+0, Cha+6 | PasPercpt10 | Skills: Arcana+2, Deception+6, Persuasion+6, SleightofHand+5 | Init.+3 | SpellAttack+6 | SpellSave14

Teo expends two HD 2d6 + 4 ⇒ (1, 5) + 4 = 10


Gwenifer White wrote:
T-Junction sounds good. Did the skeletons come from that direction?

The two sides of the "T" are the entrance and the storage room, with the stem being where you haven't explored yet. So the skeletons either came from the stem, came in from outside, or teleported into the hallway.

You cautiously approach the intersection and peer down the unexplored hallway. Where once you saw the distant image of light under a door as you had passed by, you now see only darkness. Moving forward along the 10ft-wide corridor, you soon see that it terminates at a closed door, with no apparent light behind it and no obvious signs of activity nearby.


Skills:
Athletics: +6 | Intimidation: +5 | Persuasion: +5 | History: +2 | Religion: +2 | Deception: +3 | Performance: +3 | All others+0
Human Paladin/4 Init: +0 | HP: 15/36 l AC:19 | DR 3 vs Nonmagical Weapons | Saves: STR=4; DEX=0; CON=2; INT=0; WIS=2*; CHA=5* | PP=10

Alex tries to open the door in the usual fashion.


Half-Elf Rogue 1 | HP 16/16 | AC 16 | Fort +3, Ref +8, Will +6 | Perception +6

"I'm intrigued that one of the skeletons had enough thought to close the door behind him."


Wood elf druid | Staff (8) | Frightened, Foresight, Barkskin AC 16 & HP: 68/102 Fire Elemental | Inspiration! | HP: 122/122 | shape 0/2 | d8 1/17 | 1st 2/4 | 2nd 0/3 | 3rd 3/3 | 4th 2/3 | 5th 1/2 | 6th 0/1 | 7th 0/1 | 8th 0/1 | 9th 0/1
Stats:
AC 19 | Str +0 Dex +3 Con +8x2 Int +6 Wis +11 Cha +0 | Init +3 | PP 21, Darkvision | Insight +11

"Well, the necromancer knows we're coming for him." Finlogan whispers while standing behind Alex ready for combat.


Female Halfling Copper Draconic Sorcerer 4 | HP 27/30| AC 16 | Saves: Str+0, Dex+3, Con+4, Int+0, Wis+0, Cha+6 | PasPercpt10 | Skills: Arcana+2, Deception+6, Persuasion+6, SleightofHand+5 | Init.+3 | SpellAttack+6 | SpellSave14

Im out for the weekend. Please bot me! Thanks.


Skills:
Athletics: +6 | Intimidation: +5 | Persuasion: +5 | History: +2 | Religion: +2 | Deception: +3 | Performance: +3 | All others+0
Human Paladin/4 Init: +0 | HP: 15/36 l AC:19 | DR 3 vs Nonmagical Weapons | Saves: STR=4; DEX=0; CON=2; INT=0; WIS=2*; CHA=5* | PP=10

"That will make make the tale more worth telling than would killing him or her in their sleep, Finlogan Escalus."


Alex opens to door—discovering in the process that it's not even latched—to reveal a room some 30 feet on a side, completely devoid of furnishings or other contents.

Except, that is, for the two undead guards standing next to a door on the left wall. They see you and attack!

Finlogan: 1d20 + 3 ⇒ (12) + 3 = 15
Gwenifer: 1d20 + 1 ⇒ (10) + 1 = 11
Teo: 1d20 + 3 ⇒ (8) + 3 = 11
Alessandra: 1d20 + 0 ⇒ (18) + 0 = 18
Guards: 1d20 + 4 ⇒ (10) + 4 = 14

Alex and Fin are the first to react!

It's a pretty featureless room; basically an empty square. Alex is currently in the doorway. Those of you behind her in the hallway can see one of the guards if you shift to the right a bit, but hitting him with ranged attacks will involve a good deal of cover unless you can get into the room for a clearer shot.


Wood elf druid | Staff (8) | Frightened, Foresight, Barkskin AC 16 & HP: 68/102 Fire Elemental | Inspiration! | HP: 122/122 | shape 0/2 | d8 1/17 | 1st 2/4 | 2nd 0/3 | 3rd 3/3 | 4th 2/3 | 5th 1/2 | 6th 0/1 | 7th 0/1 | 8th 0/1 | 9th 0/1
Stats:
AC 19 | Str +0 Dex +3 Con +8x2 Int +6 Wis +11 Cha +0 | Init +3 | PP 21, Darkvision | Insight +11

Finlogan draws his longbow and shifts to the right. Both with inhuman grace. He targets an undead guard and readies to shoot at a wound created by his companions.

longbow with disadvantage: 2d20 + 8 ⇒ (19, 12) + 8 = 39
if hit, damage: 1d8 + 4 + 1d8 ⇒ (2) + 4 + (2) = 8


Half-Elf Rogue 1 | HP 16/16 | AC 16 | Fort +3, Ref +8, Will +6 | Perception +6

"Ugh! I should have expected as much."

What kind of undead are the guards? Do they look like skeletons, or zombies, or something else?


Skills:
Athletics: +6 | Intimidation: +5 | Persuasion: +5 | History: +2 | Religion: +2 | Deception: +3 | Performance: +3 | All others+0
Human Paladin/4 Init: +0 | HP: 15/36 l AC:19 | DR 3 vs Nonmagical Weapons | Saves: STR=4; DEX=0; CON=2; INT=0; WIS=2*; CHA=5* | PP=10

"This necromancer has been busy indeed." Alex says as she moves in to the room to engage the guards.

Warhammer: 1d20 + 6 ⇒ (7) + 6 = 13
Blunt Damage: 1d8 + 4 ⇒ (8) + 4 = 12


Gwenifer White wrote:
What kind of undead are the guards? Do they look like skeletons, or zombies, or something else?

They've still got flesh on their bones, but they're also bearing equipment and don't hold themselves like mindless zombies. You'd guess they're comparable to the undead guards at the wharf.

Alex moves in to fight, but her attack misses!

Fin holds an arrow at the ready!

The two guards, each wearing half-plate armor, draw pairs of matching shortswords and engage!

Shortsword vs Alex: 1d20 + 7 ⇒ (20) + 7 = 27, Damage: 1d6 + 4 ⇒ (1) + 4 = 5
That's unfortunate.
Crit damage: 1d6 ⇒ 5
Tripping attack damage w/ crit: 2d8 ⇒ (1, 5) = 6
STR save: 1d20 + 4 ⇒ (12) + 4 = 16
The very first strike gets under Alex's armor, and the creature tries to twist her to the ground with the blade, but she resists!
Shortsword vs Alex: 1d20 + 7 ⇒ (18) + 7 = 25, Damage: 1d6 + 4 ⇒ (2) + 4 = 6
Shortsword vs Alex (off-hand): 1d20 + 7 ⇒ (20) + 7 = 27, Damage: 1d6 + 4 ⇒ (2) + 4 = 6
O_O
Crit damage: 1d6 ⇒ 1
The guard impales Alex twice more!
So between three attacks, that's a total of 29 damage. Yikes.

The other guard goes around Alex and blocks the doorway, engaging Gwen!
Shortsword vs Gwen: 1d20 + 7 ⇒ (18) + 7 = 25, Damage: 1d6 + 4 ⇒ (5) + 4 = 9
Tripping attack damage: 1d8 ⇒ 5
STR save: 1d20 + 6 ⇒ (4) + 6 = 10
The second guard stabs Gwen with the same downward twist as the other, and she crumples to the ground! Prone.
Shortsword vs Gwen (ADV+7): 2d20 ⇒ (6, 2) = 8, Damage: 1d6 + 4 ⇒ (5) + 4 = 9
Shortsword vs Gwen (off-hand, ADV+7): 2d20 ⇒ (6, 16) = 22, Damage: 1d6 + 4 ⇒ (2) + 4 = 6
One miss, one hit.

Teo and Gwen, time to retaliate! Gwen is in the door (prone) with one guard, while Alex is deeper in the room with another. Neither guard is injured.


Female Halfling Copper Draconic Sorcerer 4 | HP 27/30| AC 16 | Saves: Str+0, Dex+3, Con+4, Int+0, Wis+0, Cha+6 | PasPercpt10 | Skills: Arcana+2, Deception+6, Persuasion+6, SleightofHand+5 | Init.+3 | SpellAttack+6 | SpellSave14

Teo casts achromatic orb at the undead threatening Gwen. She hopes to put it down and clear a path for the group to retreat. She throws an orb of fire at it.

Ranged spell attack. 1d20 + 6 ⇒ (7) + 6 = 13

Damage (raised to a second level spell) 4d8 ⇒ (6, 6, 7, 1) = 20


Half-Elf Rogue 1 | HP 16/16 | AC 16 | Fort +3, Ref +8, Will +6 | Perception +6

Gwenifer stands up and attacks the one that tripped her.

Maul: 1d20 + 7 ⇒ (9) + 7 = 16
Damage: 2d6 + 5 ⇒ (2, 5) + 5 = 12
Reroll 2s: 1d6 ⇒ 1 Damage = 11

"You are going to regret that! Are you okay, Alex? I'm coming."


Wood elf druid | Staff (8) | Frightened, Foresight, Barkskin AC 16 & HP: 68/102 Fire Elemental | Inspiration! | HP: 122/122 | shape 0/2 | d8 1/17 | 1st 2/4 | 2nd 0/3 | 3rd 3/3 | 4th 2/3 | 5th 1/2 | 6th 0/1 | 7th 0/1 | 8th 0/1 | 9th 0/1
Stats:
AC 19 | Str +0 Dex +3 Con +8x2 Int +6 Wis +11 Cha +0 | Init +3 | PP 21, Darkvision | Insight +11

Hope you're not waiting for me. Finlogan readied an attack. I'm waiting for that attack to go.


Skills:
Athletics: +6 | Intimidation: +5 | Persuasion: +5 | History: +2 | Religion: +2 | Deception: +3 | Performance: +3 | All others+0
Human Paladin/4 Init: +0 | HP: 15/36 l AC:19 | DR 3 vs Nonmagical Weapons | Saves: STR=4; DEX=0; CON=2; INT=0; WIS=2*; CHA=5* | PP=10

Agh! How could it all have gone so wrong?! Alex wonders to herself as the skeletons' weapons slip around her shield and through her armor as if she wore nothing at all. "I may as well be naked." She grumbles through the pain and bashes and swings at the undead sword master, radiant energy flowing through her to smite the creature down.
Shove To Prone: 1d20 + 6 ⇒ (4) + 6 = 10

Longsword(1H): 1d20 + 6 ⇒ (15) + 6 = 21
Advantage If Target Is Prone: 1d20 + 6 ⇒ (1) + 6 = 7
Slashing Damage: 1d8 + 4 ⇒ (2) + 4 = 6

Smite if Target is Hit: 3d8 ⇒ (8, 1, 2) = 11

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