Dumbldalf
|
Don't forget to save against my grease on it's axe from last round.
Regardless Dumbldalf will now try to knock the minotaur prone with another grease.
Another DC 16 reflex as its squares fill with grease.
Gaz Gortag
|
Yes, Gaz is Very interested in that Grease save
Sinep Sllab
|
Sinep steps forward and slashes his rapier at the beast.
Attack: 1d20 + 5 ⇒ (19) + 5 = 241d6 + 3 ⇒ (6) + 3 = 9
Crit Confirm and Bonus Damage if Successful: 1d20 + 5 ⇒ (7) + 5 = 121d6 + 3 ⇒ (5) + 3 = 8
Activate Opportune Parry and Riposte;
Parry: 1d20 + 3 ⇒ (20) + 3 = 23
If Successful, Sinep will counter attack;
Attack: 1d20 + 5 ⇒ (9) + 5 = 141d6 + 3 ⇒ (1) + 3 = 4
GM Jakuri
|
Whoops-sorry Dumbdldaf.
Reflex for weapon: 1d20 + 5 ⇒ (7) + 5 = 12
reflex for square: 1d20 + 5 ⇒ (14) + 5 = 19
The minotaur's broken axe slips out of his hand. He shuffles around but doesn't seem to lose it's footing.
Dr. Ray charges the minotaur, which swings at him with its horns as he goes by
AoO: 1d20 + 3 ⇒ (9) + 3 = 12
the AoO misses
And Ray lands a blow upon the minotaur.
Dumbldalf
Gaz
Sinep
Dr Ray
Electra
Adoril
Minotaur taken 25 dmg
Electra and Adoril are up!
[spoiler=terrain info]As a note--the green areas of the map are dense undergrowth. It is considered difficult terrain and will require you to move at half speed. The stream is moving at a surprising pace and requires a DC 15 swim check to cross. Alternatively, one can balance across the log with a DC 7 acrobatics check while moving at half speed.
Map has been updated
Conditions: none
Active effects: Inspire Courage +1
Fisherman's blessings used: n/a
Hunter's blessings used: n/a
Tailor's blessings used: n/a
Electra Ivy
|
Electra shuffles closer to the bridge through the undergrowth.
"Adoril! Take the flank and kill it!" she shouts.
Bit of Luck on Adoril, roll twice, take the better.
Adoril Carter
|
Adoril fails attempts a swim check.
Swim: 1d20 - 1 ⇒ (16) - 1 = 15
GM Jakuri
|
Adoril you should have paid attention to Electra's buff--it allows you to roll twice and select the better of the two dice when rolling d20's. You made the check anyways, though, so nbd.
The wounded minotaur jabs at Dr. Ray with his horns before shifting 5 feet away.
horns: 1d20 + 4 ⇒ (2) + 4 = 6
And now for today's special--BEEF.
Lingering performance has ended
Dumbldalf
Gaz
Sinep
Dr Ray
Electra
Adoril
Minotaur taken 25 dmg
Dumbldalf, Gaz, and Sinep are up!
Map has been updated
Conditions: none
Active effects: None
Fisherman's blessings used: n/a
Hunter's blessings used: n/a
Tailor's blessings used: n/a
Gaz Gortag
|
Gaz becomes enraged.
Rage Round 3/7 ( HP 6+2 : STR 18 : CON 20 : +2 WILL : AC 15 until next turn)
He moves to the Minotaur and attacks it viciously with his great axe.
Great Axe, Power Attack: 1d20 + 3 + 4 ⇒ (13) + 3 + 4 = 20 Damage: 1d10 + 5 + 4 ⇒ (10) + 5 + 4 = 19
Oooooh yeah that feels like good revenge!
Sinep Sllab
|
Sinep moves in closer to the beast while slashing again with his rapier.
Attack: 1d20 + 5 ⇒ (15) + 5 = 201d6 + 3 ⇒ (2) + 3 = 5
Activate Opportune Parry and Riposte;
Parry: 1d20 + 3 ⇒ (1) + 3 = 4
If Successful, Sinep will counter attack;
Attack: 1d20 + 5 ⇒ (12) + 5 = 171d6 + 3 ⇒ (4) + 3 = 7
GM Jakuri
|
Gaz gets his revenge on the minotaur. It groans before collapsing and bleeding out on the forest floor.
Janira, once resuscitated, thanks you all profusely for saving her life. You are able to debrief her on the cave's significance (Notes taken by the party members are particularly helpful in your illustration).
With your mission wrapped up, the party travels back to the Grand Lodge in Absalom to meet the Master of Scrolls, Kreighton Shaine, who compliments you on your successful mission. Janira provides a glowing recommendation of the party, highlighting their bravery and dedication to the mission.
Since you are the foremost experts on the cave, Kreighton Shaine invites you to name it! What sounds like a good name?
Adoril Carter
|
Adoril will attempt to heal himself of his garbage-based illness. Adoril asks humbly for a little TLC.
Heal: 1d20 + 3 ⇒ (6) + 3 = 9
Almost die, get eaten by ooze, fall in water during final battle...dice pls.
Gaz Gortag
|
Gaz's rage ends as soon as the big guy drops. "Heh heh, boom."
Heal (untrained): 1d20 + 2 ⇒ (14) + 2 = 16
Gaz treats himself the only way he has known, the Orc way which is a mixture of dirt, urine, and herbs. Nevertheless, something seemed to work.
Heal (untrained) for Adoril: 1d20 + 2 ⇒ (14) + 2 = 16
After seeing Adoril having issues, Gaz shares his method with him.
"Ul Greaav Spellmiukaveruk Shatroful!" Gaz agrees with Dumbldalf.
That is pretty brutal Adoril, since long-term care can be administered to up to 6 people Gaz has your back if you're willing to submit to it. Not sure if I needed two rolls though GM Jakuri, buut then that kind of fixed itself. GG all!
Adoril Carter
|
Adoril chooses to ignore what is in Gaz's remedy, but allows him to apply it.
"Why don't we name the cave after the deity who has a shrine there? Something like Aroden's Respite"
GM Jakuri
|
Janira takes a 10 and assists, healing adoril's disease over long term.
TO BE CONTINUED.....
Gaz Gortag
|
Yeah, in the Consortium gamethread though. Contact Jakuri.