GM Jakuri's Confirmation (Inactive)

Game Master Jakuri

Closed pfs group for Confirmation (#5-08).


201 to 250 of 270 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | next > last >>
Scarab Sages

Information and Tactical

The action to escape would be a standard action, so you'd be left with a move action. As for where escaping would put you, it would be the closest legal and unoccupied square to the creature. I've moved you accordingly.

COMBAT ORDER
Thing nobody can ID
Dumbldalf (init shifted from delay)
Electra
Sinep
Gaz
Adoril
Dr. Ray

Adoril, and Dr Ray are up! You may make grapple actions (using CMB) or escape artist checks to free yourself from the ooze.

Map has been updated
Ring and amulet are still unidentified
Conditions: slippery surfaces (-2 on acrobatics)
Active effects: none
Fisherman's blessings used: n/a
Hunter's blessings used: n/a
Tailor's blessings used: n/a
Electra CLW wand charges: 3

Silver Crusade

Male LG Human Paladin 3 Race: Human | HP: 27/31 | AC: 21 (11 Tch, 20 Fl) | CMB: +6, CMD: 17 | F: +8, R: +6, W: +7 | Init: +3 | Perc: -1, SM: +3 Classes / levels: Paladin/3 | Speed 20ft | Smite Evil: 1/1 Lay on Hands: 2/4 | Spells: N/A | Active conditions: None.

Adoril summons all of his might, and tries to free himself of the ooze.

Grapple check: 1d20 + 4 ⇒ (7) + 4 = 11

Dark Archive

Male N Human Barbarian (Totem Warrior) 1 Alchemist 1 | HP: 24/24 AC: 16 (12 Tch, 14 Fl) | CMB: +9, CMD: 21 | F: +7, R: +4, W: +3 | Init: +2 | Perc: +5, SM +0, SC: +7, KNA + 7 | Speed 40ft | Bombs: 5/5 |Rage:5/5 Extracts: 1st 2/2 | Active conditions: Strength Mutagen, Rage .

Ray squeezes up to the ooze through the narrow break in the cavern swinging the greatsword at it.

spread out some and make sure it can't engulf two of us at the same time.. Or else!

attack: 1d20 + 1 ⇒ (3) + 1 = 41d8 + 4 ⇒ (8) + 4 = 12

Scarab Sages

Information and Tactical

The creature lurches towards Dr Ray.

From the alcove, Ray speculates that attacking the creature may not be the best course of action. He chooses to duck out of the way instead.

Ray Reflex: 1d20 + 4 ⇒ (19) + 4 = 23

Although the alchemist backs out of the way, the ooze continues to digest Adoril.

damage: 1d6 + 4 ⇒ (4) + 4 = 8
Adoril Fort: 1d20 + 4 ⇒ (8) + 4 = 12

COMBAT ORDER
Thing nobody can ID
Dumbldalf
Electra
Sinep

Gaz
Adoril
Dr. Ray

Dumbldalf, Electra, and Sinep are up!

Map has been updated
Ring and amulet are still unidentified
Conditions: slippery surfaces (-2 on acrobatics)
Active effects: none
Fisherman's blessings used: n/a
Hunter's blessings used: n/a
Tailor's blessings used: n/a
Electra CLW wand charges: 3

Dark Archive

Female CG Human (Varisian) Cleric (Varisian Pilgrim) 2 | HP: 15/15 | AC: 16 (12 Tch, 14 Fl) | CMB: 0, CMD: 12 | F: +4, R: +2, W: +6 | Init: +2 | Perc: +3, SM: +8 | Speed 30ft | Bit of Luck: 3/6 | Sudden Shift: 6/6 | Spells: 1st 2/3+1/1 | Bless Wand: 50/50 | Channels: 5/9

"Gaz, kill it before it kills us!"

Bit of Luck on Gaz again, roll 'em up.

Sovereign Court

Race: Human | HP: 12/12 | AC: 17 (13 Tch, 14 Fl) | CMB: +1, CMD: 14 | F: +1, R: +5, W: +0 | Init: +5 | Perc: +4, SM: +0 Classes / levels: Swashbuckler / 1 | Speed 30ft | Active conditions: None. Panache Points: 3/3

Sinep slashes once again at the creature. "Just die already you damned thing!

Attack: 1d20 + 7 ⇒ (6) + 7 = 131d6 + 3 ⇒ (1) + 3 = 4

Dark Archive

Race: Human | HP: 11/11 | AC: 11 (11 Tch, 10 Fl) | CMB: +0, CMD: 11 | F: +1, R: +1, W: +2 | Init: +3 | Perc: +0, SM: +0 Sorcerer/1 3/5 lvl1

Dumbldalf will ready a magic missile for the end of Dr Rays turn.

Spoiler:
mmissile damage: 1d4 + 1 ⇒ (3) + 1 = 4

Scarab Sages

Information and Tactical

As Sinep's rapier connects with the creature, its form gives way and splashes onto the floor. Nothing but green ichor and what appear to be fungal spores remain of the creature.

Combat is suspended.

Adoril and Gaz:
You don't feel particularly well after being engulfed by the ooze.

adoril heal check: 1d20 + 3 ⇒ (18) + 3 = 21
Gaz heal check: 1d20 + 2 ⇒ (20) + 2 = 22

You both independently come to the conclusion that you have contracted fungal rot.

Janira's voice can be heard echoing off the cave walls ahead--there must be an exit nearby.

"And it was Selmius Foster’s race against a marid and efreeti on the isle of Jalmeray, which taught us that nothing is truly impossible and every situation can end in victory!"

Map has been updated
Ring and amulet are still unidentified
Conditions: slippery surfaces (-2 on acrobatics)
Active effects: none
Fisherman's blessings used: n/a
Hunter's blessings used: n/a
Tailor's blessings used: n/a
Electra CLW wand charges: 3

The Exchange

Male Human Titan Mauler Barbarian/1 Cleric of Gorum/1 | HP 21/21 | Speed 30ft | AC 16 (17) : T 12 (13) : FF 14 (15) (enemies large or larger) : CMB +4 : CMD 16 | F +6 : R +2 : W +4 | P +7 : I +4 : K(n) +5 : K(h) +5 : P(a) +6 : SM +7 : Sur +7 | CE 1/1 : FS 5/5 : StI 5/5 : Rages 7/9 | Spells: 2/2+1 | Active conditions: None

Gaz feels gross after that whole encounter. 'Stupid cave..'

He grunts to the others and points at Adoril and then to the other end of the cave.

Adoril is at -3 correct?

Scarab Sages

Information and Tactical

He's at 3. Went from 15 to 5, healed 6, then took another 8. 3.

I also recommend you wrap up any loose ends. If people post quickly we should be done by Thursday/Friday.

Ring and amulet are still unidentified
Conditions: slippery surfaces (-2 on acrobatics)
Active effects: none
Fisherman's blessings used: n/a
Hunter's blessings used: n/a
Tailor's blessings used: n/a
Electra CLW wand charges: 3

Dark Archive

Female CG Human (Varisian) Cleric (Varisian Pilgrim) 2 | HP: 15/15 | AC: 16 (12 Tch, 14 Fl) | CMB: 0, CMD: 12 | F: +4, R: +2, W: +6 | Init: +2 | Perc: +3, SM: +8 | Speed 30ft | Bit of Luck: 3/6 | Sudden Shift: 6/6 | Spells: 1st 2/3+1/1 | Bless Wand: 50/50 | Channels: 5/9

"Let's get ourselves healed up."

Channel: 1d6 ⇒ 4
Channel: 1d6 ⇒ 2
Channel: 1d6 ⇒ 3

"And some personal attention for Adoril.."

Magic Weapon to CLW: 1d8 + 2 ⇒ (3) + 2 = 5

"By the way, what are those items?"
Spellcraft Ring: 1d20 + 4 ⇒ (8) + 4 = 12
Spellcraft Amulet: 1d20 + 4 ⇒ (11) + 4 = 15

Scarab Sages

Information and Tactical

Electra is able to heal everyone up, but unable to identify the nature of the items. There's still always putting them on and finding out what they do the hard way!

Conditions: slippery surfaces (-2 on acrobatics)
Active effects: none
Fisherman's blessings used: n/a
Hunter's blessings used: n/a
Tailor's blessings used: n/a
Electra CLW wand charges: 3

The Exchange

Male Human Titan Mauler Barbarian/1 Cleric of Gorum/1 | HP 21/21 | Speed 30ft | AC 16 (17) : T 12 (13) : FF 14 (15) (enemies large or larger) : CMB +4 : CMD 16 | F +6 : R +2 : W +4 | P +7 : I +4 : K(n) +5 : K(h) +5 : P(a) +6 : SM +7 : Sur +7 | CE 1/1 : FS 5/5 : StI 5/5 : Rages 7/9 | Spells: 2/2+1 | Active conditions: None

Very good, didn't see the heal.

Gaz sees people passing an amulet around, unable to decipher what it does. He feels the nudge of destiny and takes it from whomever and puts it on.

Scarab Sages

Information and Tactical

The amulet doesn't seem to show any immediate effect. Similarly, the ring doesn't seem to do anything either.

I'm going to advance us to the final event sometime tonight.

Conditions: slippery surfaces (-2 on acrobatics)
Active effects: none
Fisherman's blessings used: n/a
Hunter's blessings used: n/a
Tailor's blessings used: n/a
Electra CLW wand charges: 3

Dark Archive

Male N Human Barbarian (Totem Warrior) 1 Alchemist 1 | HP: 24/24 AC: 16 (12 Tch, 14 Fl) | CMB: +9, CMD: 21 | F: +7, R: +4, W: +3 | Init: +2 | Perc: +5, SM +0, SC: +7, KNA + 7 | Speed 40ft | Bombs: 5/5 |Rage:5/5 Extracts: 1st 2/2 | Active conditions: Strength Mutagen, Rage .

As Gaz doesn't seem to have any effect or response to it, Dr Ray asks to see it for a brief moment and Gaz can have the amulet afterwards. He will also test out the ring.

Let me take a look at those, maybe i can figure it out. But we should hurry to Janira, her voice sounds... close?

Amulet: 1d20 + 7 ⇒ (17) + 7 = 24 ring: 1d20 + 7 ⇒ (4) + 7 = 11

Does Janira still sound like she is distracting the minotaur? If so would do a SM to check. If passed would take mutagen as soon as we see the exit otherwise will have it drawn and ready to go if anything happens as the group gets out of the cave

The Exchange

Male Human Titan Mauler Barbarian/1 Cleric of Gorum/1 | HP 21/21 | Speed 30ft | AC 16 (17) : T 12 (13) : FF 14 (15) (enemies large or larger) : CMB +4 : CMD 16 | F +6 : R +2 : W +4 | P +7 : I +4 : K(n) +5 : K(h) +5 : P(a) +6 : SM +7 : Sur +7 | CE 1/1 : FS 5/5 : StI 5/5 : Rages 7/9 | Spells: 2/2+1 | Active conditions: None

After not feeling anything Gaz willingly gives the jewlery to Dr. Ray, motioning that he has no interest in them being returned. Holding his axe at the ready Gaz steps a few feet towards the noise of Janira.

Scarab Sages

Information and Tactical

Characters without the ability to cast detect magic cannot use spellcraft to identify the properties of magical items. See information on the spellcraft skill

Janira definitely sounds like she's fighting something. I will have you use your mutagen as you exit the cave.

Conditions: slippery surfaces (-2 on acrobatics)
Active effects: none
Fisherman's blessings used: n/a
Hunter's blessings used: n/a
Tailor's blessings used: n/a
Electra CLW wand charges: 3

Sovereign Court

Race: Human | HP: 12/12 | AC: 17 (13 Tch, 14 Fl) | CMB: +1, CMD: 14 | F: +1, R: +5, W: +0 | Init: +5 | Perc: +4, SM: +0 Classes / levels: Swashbuckler / 1 | Speed 30ft | Active conditions: None. Panache Points: 3/3

Sinep urges his allies to head towards the direction the sounds are coming from. "I do say, we should hurry my friends. It sounds like Janira is in danger. Who is up for a little more fight? he excitedly announces.

He begins moving towards the end of the cave.

Scarab Sages

Information and Tactical

The light of the surface world above provides a welcome reprieve from the blue and green fungus of the caverns below, the light of the full moon illuminates a stream whose water is hastened by runoff from a recent storm further up the mountains. A ledge to the west rises up to the nearby forest canopy.

Janira is locked in combat with the minotaur in a nearby clearing.

“You vile beast! I know not what drives your black heart, but I shall not fail in my duty. I shall see you driven from this forest, back to the hills from whence you came!”

Inspire Courage +1

She then takes a 5 foot step backwards and attacks with her whip.

attack: 1d20 + 4 ⇒ (1) + 4 = 5

She misses.

initiatives:
Adoril: 1d20 + 3 ⇒ (9) + 3 = 12
Dr. Ray: 1d20 + 2 ⇒ (18) + 2 = 20
Dumbldalf: 1d20 + 3 ⇒ (3) + 3 = 6
Electra: 1d20 + 2 ⇒ (19) + 2 = 21
Gaz: 1d20 + 2 ⇒ (13) + 2 = 15
Sinep: 1d20 + 5 ⇒ (16) + 5 = 21
Janira: 1d20 + 6 ⇒ (1) + 6 = 7
Mino: 1d20 ⇒ 18

Combat Order:

Janira
Dumbldalf
Gaz
Sinep

Dr Ray
Electra
Adoril
Minotaur

Dumbldalf, Gaz, and Sinep are up!

As a note--the green areas of the map are dense undergrowth. It is considered difficult terrain and will require you to move at half speed. The stream is moving at a surprising pace and requires a DC 15 swim check to cross. Alternatively, one can balance across the log with a DC 7 acrobatics check while moving at half speed.

Map has been updated
Conditions: none
Active effects: Inspire Courage +1
Fisherman's blessings used: n/a
Hunter's blessings used: n/a
Tailor's blessings used: n/a
Electra CLW wand charges: 3

The Exchange

Male Human Titan Mauler Barbarian/1 Cleric of Gorum/1 | HP 21/21 | Speed 30ft | AC 16 (17) : T 12 (13) : FF 14 (15) (enemies large or larger) : CMB +4 : CMD 16 | F +6 : R +2 : W +4 | P +7 : I +4 : K(n) +5 : K(h) +5 : P(a) +6 : SM +7 : Sur +7 | CE 1/1 : FS 5/5 : StI 5/5 : Rages 7/9 | Spells: 2/2+1 | Active conditions: None

Seeing the events, Gaz immediately runs out as far as he can.

Move, move. Axe is still drawn from previous encounter.

Dark Archive

Race: Human | HP: 11/11 | AC: 11 (11 Tch, 10 Fl) | CMB: +0, CMD: 11 | F: +1, R: +1, W: +2 | Init: +3 | Perc: +0, SM: +0 Sorcerer/1 3/5 lvl1

Dumbldalf double moves.

"She's still fighting that monastic beast! We've got to help her!"

Silver Crusade

Male LG Human Paladin 3 Race: Human | HP: 27/31 | AC: 21 (11 Tch, 20 Fl) | CMB: +6, CMD: 17 | F: +8, R: +6, W: +7 | Init: +3 | Perc: -1, SM: +3 Classes / levels: Paladin/3 | Speed 20ft | Smite Evil: 1/1 Lay on Hands: 2/4 | Spells: N/A | Active conditions: None.

Do I have to pick up my sword on my turn? Also, isnt there another part of the cave near Uori?

Scarab Sages

Information and Tactical

adoril:
you'd have picked up your sword before you left, when you were out of combat. I'm not going to be an a~&&+*& GM who tells you you left your sword on the previous map. You guys bypassed the other piece of the cave by finding the hidden passage. This has no effect on the outcome of the scenario.

Sovereign Court

Race: Human | HP: 12/12 | AC: 17 (13 Tch, 14 Fl) | CMB: +1, CMD: 14 | F: +1, R: +5, W: +0 | Init: +5 | Perc: +4, SM: +0 Classes / levels: Swashbuckler / 1 | Speed 30ft | Active conditions: None. Panache Points: 3/3

Sinep runs towards Janira and the beastly creature attacking her.

How would I go about using my instant deeds? Would I just say something like "in case I get attacked I would like my **** deed readied"?? Like it says I need to announce im using one after its announced im going to be attacked but before you roll. How is that possible with this format?

Dark Archive

Male N Human Barbarian (Totem Warrior) 1 Alchemist 1 | HP: 24/24 AC: 16 (12 Tch, 14 Fl) | CMB: +9, CMD: 21 | F: +7, R: +4, W: +3 | Init: +2 | Perc: +5, SM +0, SC: +7, KNA + 7 | Speed 40ft | Bombs: 5/5 |Rage:5/5 Extracts: 1st 2/2 | Active conditions: Strength Mutagen, Rage .

Dr Ray double moves up to start cutting across the river.

Forgot to update movement speed to 40 being barbarian in light load.
Question to clarify on move or well would be decision to go towards the backlog that will be the log.
I'll be able to move 40 and be along the river bank, with a base movement of 40 i'd have a swim of 10 can i cross the river the following turn with 1 swim check in a double move? Pending the roll passes of course.
If it isn't i'd be moving next to Sinep and diagonally up from Gaz

Careful making us a large group of targets for the beast to knock us into the river

Scarab Sages

Information and Tactical

Dr Ray:
I'm moving you back--I am voiding your turn because you were not told you were up and did not place your action in a spoiler tag. I've already warned people about this so I'm not going to justify it again. Now on to your question: you could swim as part of a move action. Keep in mind the result of the swim check will affect how quickly you make it across the water.

Sinep:
For your instant deeds (like parry/riposte) there are two options: the first has you include your parry and riposte attack roll and damage in a spoiler tag as part of your post; the second is that I contact you every time it comes up and I ask you. In the interests of a speedy play-by-post, I would go with option 1.

combat order:
Janira
Dumbldalf
Gaz
Sinep
Dr Ray
Electra
Adoril
Minotaur

Electra and Adoril are up!

As a note--the green areas of the map are dense undergrowth. It is considered difficult terrain and will require you to move at half speed. The stream is moving at a surprising pace and requires a DC 15 swim check to cross. Alternatively, one can balance across the log with a DC 7 acrobatics check while moving at half speed.

Map has been updated
Conditions: none
Active effects: Inspire Courage +1
Fisherman's blessings used: n/a
Hunter's blessings used: n/a
Tailor's blessings used: n/a
Electra CLW wand charges: 3

The Exchange

Male Human Titan Mauler Barbarian/1 Cleric of Gorum/1 | HP 21/21 | Speed 30ft | AC 16 (17) : T 12 (13) : FF 14 (15) (enemies large or larger) : CMB +4 : CMD 16 | F +6 : R +2 : W +4 | P +7 : I +4 : K(n) +5 : K(h) +5 : P(a) +6 : SM +7 : Sur +7 | CE 1/1 : FS 5/5 : StI 5/5 : Rages 7/9 | Spells: 2/2+1 | Active conditions: None

Was Dr. Ray voided and is now up to redo his action or was he ejected from this round? I was guilty of this offense earlier in the module and am curious.

Dark Archive

Female CG Human (Varisian) Cleric (Varisian Pilgrim) 2 | HP: 15/15 | AC: 16 (12 Tch, 14 Fl) | CMB: 0, CMD: 12 | F: +4, R: +2, W: +6 | Init: +2 | Perc: +3, SM: +8 | Speed 30ft | Bit of Luck: 3/6 | Sudden Shift: 6/6 | Spells: 1st 2/3+1/1 | Bless Wand: 50/50 | Channels: 5/9

Electra moves up out of the cave, drawing a different wand this time.

"Blessings upon you!" she shouts, then whispers "Before you get out of range..."

Bless: +1 Morale Bonus on Attack Rolls and Saves vs Fear

Scarab Sages

Information and Tactical

As I said before, I would ignore and void peoples turns if they did not use a spoiler tag to declare actions when they are not told they are up. My warning to you earlier was also a warning for everyone.

Silver Crusade

Male LG Human Paladin 3 Race: Human | HP: 27/31 | AC: 21 (11 Tch, 20 Fl) | CMB: +6, CMD: 17 | F: +8, R: +6, W: +7 | Init: +3 | Perc: -1, SM: +3 Classes / levels: Paladin/3 | Speed 20ft | Smite Evil: 1/1 Lay on Hands: 2/4 | Spells: N/A | Active conditions: None.

Adoril dashes over next to Dumbldalf.

"Janira! Try to make it follow you to us!"

Scarab Sages

Information and Tactical

minotaur pa: 1d20 + 6 ⇒ (6) + 6 = 12
minotaur pa: 1d20 + 1 ⇒ (11) + 1 = 12

The minotaur swings wildly at Janira, who returns with an attack of her own.

Janira: 1d20 + 4 ⇒ (1) + 4 = 5

Is there a wind blowing in here?

combat order:
Janira
Dumbldalf
Gaz
Sinep

Dr Ray
Electra
Adoril
Minotaur

Dumbldalf, Gaz, and Sinep are up!

As a note--the green areas of the map are dense undergrowth. It is considered difficult terrain and will require you to move at half speed. The stream is moving at a surprising pace and requires a DC 15 swim check to cross. Alternatively, one can balance across the log with a DC 7 acrobatics check while moving at half speed.

Map has been updated
Conditions: none
Active effects: Inspire Courage +1
Fisherman's blessings used: n/a
Hunter's blessings used: n/a
Tailor's blessings used: n/a
Electra CLW wand charges: 3

Sovereign Court

Race: Human | HP: 12/12 | AC: 17 (13 Tch, 14 Fl) | CMB: +1, CMD: 14 | F: +1, R: +5, W: +0 | Init: +5 | Perc: +4, SM: +0 Classes / levels: Swashbuckler / 1 | Speed 30ft | Active conditions: None. Panache Points: 3/3

Sinep runs forward at double his normal speed.

The Exchange

Male Human Titan Mauler Barbarian/1 Cleric of Gorum/1 | HP 21/21 | Speed 30ft | AC 16 (17) : T 12 (13) : FF 14 (15) (enemies large or larger) : CMB +4 : CMD 16 | F +6 : R +2 : W +4 | P +7 : I +4 : K(n) +5 : K(h) +5 : P(a) +6 : SM +7 : Sur +7 | CE 1/1 : FS 5/5 : StI 5/5 : Rages 7/9 | Spells: 2/2+1 | Active conditions: None

Gaz double moves to the square above Sinep. Can't get to a computer until Sunday night

Dark Archive

Race: Human | HP: 11/11 | AC: 11 (11 Tch, 10 Fl) | CMB: +0, CMD: 11 | F: +1, R: +1, W: +2 | Init: +3 | Perc: +0, SM: +0 Sorcerer/1 3/5 lvl1

Dumbldalf double moves through the foliage.

"Get thee hence thou belfoundering creanulation!"

Scarab Sages

Information and Tactical

combat order:
Janira
Dumbldalf
Gaz
Sinep
Dr Ray
Electra
Adoril

Minotaur

Dr Ray, Electra, and Adoril are up!

terrain info:
As a note--the green areas of the map are dense undergrowth. It is considered difficult terrain and will require you to move at half speed. The stream is moving at a surprising pace and requires a DC 15 swim check to cross. Alternatively, one can balance across the log with a DC 7 acrobatics check while moving at half speed.

Map has been updated
Conditions: none
Active effects: Inspire Courage +1
Fisherman's blessings used: n/a
Hunter's blessings used: n/a
Tailor's blessings used: n/a

Dark Archive

Female CG Human (Varisian) Cleric (Varisian Pilgrim) 2 | HP: 15/15 | AC: 16 (12 Tch, 14 Fl) | CMB: 0, CMD: 12 | F: +4, R: +2, W: +6 | Init: +2 | Perc: +3, SM: +8 | Speed 30ft | Bit of Luck: 3/6 | Sudden Shift: 6/6 | Spells: 1st 2/3+1/1 | Bless Wand: 50/50 | Channels: 5/9

Electra rushes up through the underbrush toward the stream.

Dark Archive

Male N Human Barbarian (Totem Warrior) 1 Alchemist 1 | HP: 24/24 AC: 16 (12 Tch, 14 Fl) | CMB: +9, CMD: 21 | F: +7, R: +4, W: +3 | Init: +2 | Perc: +5, SM +0, SC: +7, KNA + 7 | Speed 40ft | Bombs: 5/5 |Rage:5/5 Extracts: 1st 2/2 | Active conditions: Strength Mutagen, Rage .

Ray has a bit of dejavu and runs towards the stream

Silver Crusade

Male LG Human Paladin 3 Race: Human | HP: 27/31 | AC: 21 (11 Tch, 20 Fl) | CMB: +6, CMD: 17 | F: +8, R: +6, W: +7 | Init: +3 | Perc: -1, SM: +3 Classes / levels: Paladin/3 | Speed 20ft | Smite Evil: 1/1 Lay on Hands: 2/4 | Spells: N/A | Active conditions: None.

Adoril dashes straight ahead, as close as he can to the beach.

I think that should get me 2 squares into the difficult terrain ahead of me.

Scarab Sages

Information and Tactical

The minotaur bellows at Janira before landing a powerful blow on the halfling, knocking her unconscious. It stomps its hooves and turns to face the PC's.

mino pa: 1d20 + 6 ⇒ (13) + 6 = 19
damage: 2d6 + 10 ⇒ (4, 3) + 10 = 17

Janira stablize: 1d20 + 1 ⇒ (7) + 1 = 8 Bleeding out

combat order:
Janira Unconscious and bleeding out
Dumbldalf
Gaz
Sinep

Dr Ray
Electra
Adoril
Minotaur

Dumbldalf, Gaz, and Sinep are up!

terrain info:
As a note--the green areas of the map are dense undergrowth. It is considered difficult terrain and will require you to move at half speed. The stream is moving at a surprising pace and requires a DC 15 swim check to cross. Alternatively, one can balance across the log with a DC 7 acrobatics check while moving at half speed.

Map has been updated
Conditions: none
Active effects: Inspire Courage +1
Fisherman's blessings used: n/a
Hunter's blessings used: n/a
Tailor's blessings used: n/a

The Exchange

Male Human Titan Mauler Barbarian/1 Cleric of Gorum/1 | HP 21/21 | Speed 30ft | AC 16 (17) : T 12 (13) : FF 14 (15) (enemies large or larger) : CMB +4 : CMD 16 | F +6 : R +2 : W +4 | P +7 : I +4 : K(n) +5 : K(h) +5 : P(a) +6 : SM +7 : Sur +7 | CE 1/1 : FS 5/5 : StI 5/5 : Rages 7/9 | Spells: 2/2+1 | Active conditions: None

Log Crossing: 1d20 + 2 - 2 ⇒ (10) + 2 - 2 = 10

Gaz is able to balance across the log and moves into the battle clearing, drawing his greataxe if not done so in an earlier. His mouth is starting to salivate, finally this massive beast is before him. Finally he will get to make it go BOOM.

"MAT DOM BUR MONUKAVAS!"

Orcish:
"DIE BULL MAN MONSTER!"

So I did half speed on the log tiles and normal on the land tiles, apologies if I over moved mechanic wise.

Dark Archive

Race: Human | HP: 11/11 | AC: 11 (11 Tch, 10 Fl) | CMB: +0, CMD: 11 | F: +1, R: +1, W: +2 | Init: +3 | Perc: +0, SM: +0 Sorcerer/1 3/5 lvl1

1d20 + 1 ⇒ (19) + 1 = 20
Dumbldalf moves effortlessly (and possibly quite intelligently) across the log. Finally managing to get in range for...

"Lubrubriate!"

...grease. DC 16. Targeting his weapon.

Sovereign Court

Race: Human | HP: 12/12 | AC: 17 (13 Tch, 14 Fl) | CMB: +1, CMD: 14 | F: +1, R: +5, W: +0 | Init: +5 | Perc: +4, SM: +0 Classes / levels: Swashbuckler / 1 | Speed 30ft | Active conditions: None. Panache Points: 3/3

Log Attempt: 1d20 + 5 ⇒ (8) + 5 = 13

Sinep makes his way across the log while drawing his rapier. He begins to contemplate his decision. Did that beast just kill Janira?!?!?!

In case of minotaur attack on Sinep:
Trigger Dodging Panache: +3 dodge bonus to AC

Dark Archive

Male N Human Barbarian (Totem Warrior) 1 Alchemist 1 | HP: 24/24 AC: 16 (12 Tch, 14 Fl) | CMB: +9, CMD: 21 | F: +7, R: +4, W: +3 | Init: +2 | Perc: +5, SM +0, SC: +7, KNA + 7 | Speed 40ft | Bombs: 5/5 |Rage:5/5 Extracts: 1st 2/2 | Active conditions: Strength Mutagen, Rage .

Not sure when i'll be next checking this

Move action when ready:

Ray moves towards the stream after now seeing Janira goes down and the mutagen already kicking in starts to rage.

After moving diagonally down 5 ft Ray makes a B-line to try and get to the other side of the stream.

swim: 1d20 + 10 ⇒ (6) + 10 = 16

Scarab Sages

Information and Tactical

combat order:
Janira Unconscious and bleeding out
Dumbldalf
Gaz
Sinep
Dr Ray
Electra
Adoril

Minotaur

Dr Ray moves accordingly--Electra and Adoril are up!

terrain info:
As a note--the green areas of the map are dense undergrowth. It is considered difficult terrain and will require you to move at half speed. The stream is moving at a surprising pace and requires a DC 15 swim check to cross. Alternatively, one can balance across the log with a DC 7 acrobatics check while moving at half speed.

Map has been updated
Conditions: none
Active effects: Inspire Courage +1
Fisherman's blessings used: n/a
Hunter's blessings used: n/a
Tailor's blessings used: n/a

Silver Crusade

Male LG Human Paladin 3 Race: Human | HP: 27/31 | AC: 21 (11 Tch, 20 Fl) | CMB: +6, CMD: 17 | F: +8, R: +6, W: +7 | Init: +3 | Perc: -1, SM: +3 Classes / levels: Paladin/3 | Speed 20ft | Smite Evil: 1/1 Lay on Hands: 2/4 | Spells: N/A | Active conditions: None.

Adoril dashes down the beach to the log.
If I pass this check I should be on the second log space.
Cross that log!: 1d20 - 3 ⇒ (7) - 3 = 4

Dice pls

Dark Archive

Race: Human | HP: 11/11 | AC: 11 (11 Tch, 10 Fl) | CMB: +0, CMD: 11 | F: +1, R: +1, W: +2 | Init: +3 | Perc: +0, SM: +0 Sorcerer/1 3/5 lvl1

Don't forget his reflex save against grease.

Dark Archive

Female CG Human (Varisian) Cleric (Varisian Pilgrim) 2 | HP: 15/15 | AC: 16 (12 Tch, 14 Fl) | CMB: 0, CMD: 12 | F: +4, R: +2, W: +6 | Init: +2 | Perc: +3, SM: +8 | Speed 30ft | Bit of Luck: 3/6 | Sudden Shift: 6/6 | Spells: 1st 2/3+1/1 | Bless Wand: 50/50 | Channels: 5/9

Electra moves up to the edge of the stream and lets out the energy of Calistria.

Channel: 1d6 ⇒ 5

Dark Archive

Male N Human Barbarian (Totem Warrior) 1 Alchemist 1 | HP: 24/24 AC: 16 (12 Tch, 14 Fl) | CMB: +9, CMD: 21 | F: +7, R: +4, W: +3 | Init: +2 | Perc: +5, SM +0, SC: +7, KNA + 7 | Speed 40ft | Bombs: 5/5 |Rage:5/5 Extracts: 1st 2/2 | Active conditions: Strength Mutagen, Rage .

Not sure when i'll be available again traveling for work and all

Ray's Turn:

Ray charges the hulking beast, continuing his rage and swinging with his longsword

Charge Attack: 1d20 + 11 ⇒ (11) + 11 = 221d8 + 8 ⇒ (8) + 8 = 16 AC of 14 on AOO or attacks until next turn due to charge to the first available square, if occupied just a standard run up so -2 from end result

Take that you not so mini, Minotaur.

Scarab Sages

Information and Tactical

adoril REF: 1d20 + 1 ⇒ (3) + 1 = 4

Adoril slips on the narrow log, his armor making it difficult for him to bridge the gap! He tumbles into the stream below.

You'll be making swim checks on your turn, Adoril.

The cold night air makes the minotaur's breath visible. It snorts as it lumbers towards Gaz and takes a swing!

pa on gaz: 1d20 + 6 ⇒ (16) + 6 = 22
damage: 2d6 + 7 ⇒ (3, 3) + 7 = 13OOF!

combat order:
Janira (stable but unconscious)
Dumbldalf
Gaz
Sinep

Dr Ray
Electra
Adoril
Minotaur

Dumbldalf, Gaz, and Sinep are up!
Thanks for the readied action, Dr. Ray!

terrain info:

As a note--the green areas of the map are dense undergrowth. It is considered difficult terrain and will require you to move at half speed. The stream is moving at a surprising pace and requires a DC 15 swim check to cross. Alternatively, one can balance across the log with a DC 7 acrobatics check while moving at half speed.

Map has been updated
Conditions: none
Active effects: Inspire Courage +1
Fisherman's blessings used: n/a
Hunter's blessings used: n/a
Tailor's blessings used: n/a

The Exchange

Male Human Titan Mauler Barbarian/1 Cleric of Gorum/1 | HP 21/21 | Speed 30ft | AC 16 (17) : T 12 (13) : FF 14 (15) (enemies large or larger) : CMB +4 : CMD 16 | F +6 : R +2 : W +4 | P +7 : I +4 : K(n) +5 : K(h) +5 : P(a) +6 : SM +7 : Sur +7 | CE 1/1 : FS 5/5 : StI 5/5 : Rages 7/9 | Spells: 2/2+1 | Active conditions: None

Gaz is PISSED! and in horrible, horrible pain. Seeing blood flow from him so freely he starts to lift his axe over his head, then feels the potion in his belt. Thinking twice, an extraordinary feat for Gaz, He downs the potion instead.

CLW Potion: 1d8 + 1 ⇒ (3) + 1 = 4

Wiping the healing liquid from his face, Gaz stands his ground and prepares to axe some mutant-man-cow ass.

201 to 250 of 270 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / Confirmation Gameplay Thread All Messageboards

Want to post a reply? Sign in.