Holy Guide

Adoril Carter's page

126 posts. Organized Play character for Shifty127.


Full Name

Adoril Carter

Race

Race: Human | HP: 27/31 | AC: 21 (11 Tch, 20 Fl) | CMB: +6, CMD: 17 | F: +8, R: +6, W: +7 | Init: +3 | Perc: -1, SM: +3 Classes / levels: Paladin/3

Classes/Levels

| Speed 20ft | Smite Evil: 1/1 Lay on Hands: 2/4 | Spells: N/A | Active conditions: None.

Gender

Male LG Human Paladin 3

Size

Medium

Age

35

Alignment

Lawful Good

Deity

Erastil

Languages

Common

Strength 17
Dexterity 12
Constitution 13
Intelligence 10
Wisdom 8
Charisma 16

About Adoril Carter

Adoril Carter
Male human (Ulfen) paladin 3
LG Medium humanoid (human)
Init +3; Senses Perception -1
Aura courage (10 ft.)
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Defense
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AC 21, touch 11, flat-footed 20 (+10 armor, +1 Dex)
hp 31 (3d10+9)
Fort +8, Ref +6, Will +7
Immune disease, fear
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee lucerne hammer +6 (1d12+4) or
. . mwk Greatsword +7 (2d6+4/19-20) or
. . spiked gauntlet +6 (1d4+3)
Ranged javelin +4 (1d6+3)
Space 5 ft.; Reach 5 ft. (10 ft. with lucerne hammer)
Special Attacks smite evil 1/day (+3 attack and AC, +3 damage)
Paladin Spell-Like Abilities (CL 3rd; concentration +6)
. . At will—detect evil
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Statistics
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Str 17, Dex 12, Con 13, Int 10, Wis 8, Cha 16
Base Atk +3; CMB +6; CMD 17
Feats Furious Focus[APG], Power Attack, Toughness
Traits indomitable faith, reactionary
Skills Acrobatics -4 (-8 to jump), Diplomacy +9, Heal +3, Knowledge (religion) +6, Sense Motive +3, Spellcraft +4, Survival -1 (+1 to avoid becoming lost)
Languages Common, Skald
SQ Lay on Hands 4/day (1d6), mercy (fatigued)
Combat Gear wand of cure light wounds (37 charges), alchemist's fire; Other Gear +1 full plate, javelin (2), lucerne hammer[APG], mwk Greatsword, spiked gauntlet, cloak of resistance +1, wayfinder[ISWG], belt pouch, flint and steel, holy text (Parables of Erastil)[UE], masterwork backpack[APG], silk rope (50 ft.), smoked goggles[APG], sunrod, trail rations (5), waterskin, wooden holy symbol of Erastil, wrist sheath, spring loaded, donkey, bedroll, Grappling Hook, soap, 329 gp, 1 sp
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Special Abilities
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Aura of Courage +4 (10 ft.) (Su) Allies in aura gain a morale bonus to saves vs. fear.
Detect Evil (At will) (Sp) You can use detect evil at will (as the spell).
Furious Focus If you are wielding a weapon in two hands, ignore the penalty for your first attack of each turn.
Immunity to Disease You are immune to diseases.
Immunity to Fear (Ex) You are immune to all fear effects.
Lay on Hands (1d6 hit points, 4/day) (Su) As a standard action (swift on self), touch channels positive energy and applies mercies.
Mercy (Fatigued) (Su) When you use your Lay on Hands ability, it also removes the fatigued condition.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Smite Evil (1/day) (Su) +3 to hit, +3 to damage, +3 deflection bonus to AC when used.

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Donkey
Donkey
N Medium animal
Init +1; Senses low-light vision, scent; Perception +5
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Defense
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AC 11, touch 11, flat-footed 10 (+1 Dex)
hp 13 (2d8+4)
Fort +5, Ref +4, Will +0
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Offense
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Speed 40 ft.
Melee 2 hooves +2 (1d3+1)
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Statistics
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Str 13, Dex 13, Con 14, Int 2, Wis 11, Cha 4
Base Atk +1; CMB +2; CMD 13 (17 vs. trip)
Feats Endurance, Run
[b]Skills
Acrobatics +1 (+5 to jump with a running start, +5 to jump), Perception +5
Other Gear bedroll, Grappling Hook, soap
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Special Abilities
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Endurance +4 to a variety of fort saves, skill and ability checks. Sleep in L/M armor with no fatigue.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Run Run 5x your speed in light/medium armor or 4x speed in heavy armor and keep Dex when running.
Scent (Ex) Detect opponents within 15+ feet by sense of smell.