GMG's PbP: PFS #7-07: Trouble in Tamran (Tier 4-5, 4-player adjustment) (Inactive)

Game Master Magabeus

Maps


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The Exchange

Kamu:
HP: 27/27 AC: 22 Touch: 13 FF: 19 F/R/W: +3/+6/+4 CMD: 18 Percep: +7, scent Init: +3
Nagaji Barbarian (Elemental Kin/Mad Dog) 5 HP: 50/50 AC:19 Touch: 12 FF: 17 F/R/W: +7/+3/+3 CMD: 19 Percep: +10 Init: +2 Rage 11/11

I would if nothing else to get the bottleneck clear!

Repositioned Kamu/Sritaro

Dark Archive

M Half-Orc Occultist (Battle Host) 2 – HP 22/22 – AC: 17/T: 11/FF: 16 – Perception: +5, Darkvision 60' - Fort: +6*, Ref: +1*, Will: +3* – CMB: +6*, CMD: 17* – Speed: 20' – Init: +1

Looks like I misread the map, Silas will go now.

Moving past his companions into the room, Silas moves to set up a flank with the lizard.

Double move. Shield and Lead Blades should still be active, I don't believe it's been 10 rounds since he cast Shield.


Fiend series | Shackles

Fair enough

Silas uses the opportunity to move quickly past the fizzling grenade and the scary woman. Quinray pulls out the newly found wand of magic missile and sends a missile to the woman
MM: 1d4 + 1 ⇒ (2) + 1 = 3

Initiative
Inspire Courage +1 active
Oleander / Wolf
- - -
B
- - -
X
- - -
Fuzzfoot
Nemesis
- - -
C - 28 damage
- - -
Sritaro - PFE active + guidance - 22/32 hp
Kamu
Silas
Quinray

Silver Crusade

HP 60/60; Reroll @+4 0/1; Wand 11/50 Ranger 7; Init +3; Perc +14 (+4 vs human, +2 vs evil outsiders ;+2 in urban areas); AC 20; Fort +6; Ref +9; Will +4
Wolf:
: HP 30/30; AC 21; Bite@+6 (d6+3+trip); move 50'

Oleander orders the wolf forward.

He charges in.
attack(bite),charge: 1d20 + 4 ⇒ (20) + 4 = 24
crit confirm: 1d20 + 4 ⇒ (15) + 4 = 19
damage: 1d6 + 1 ⇒ (3) + 1 = 4
bonus crit damage?: 1d6 + 1 ⇒ (4) + 1 = 5

And a free trip in return
trip: 1d20 + 2 ⇒ (8) + 2 = 10

Oleander herself advances and again readies an arrow for when she can see a target.
readied shot: 1d20 + 8 ⇒ (9) + 8 = 17
readied damage: 1d8 + 3 ⇒ (3) + 3 = 6


Fiend series | Shackles

Against all odds the wolf manages to score a hit!

"Your pelt will adorn my bed when I am done with you dog!" the woman sneers at the animal. Then the ground seems to explode as an angry badger crawls up from the disturbed area. It moves closer to Kamu and tries to bite the dinosaur. The hard scales of Kamu just prevent damage.

Attack: 1d20 + 10 ⇒ (11) + 10 = 21
Damage: 1d6 + 5 ⇒ (2) + 5 = 7

Initiative
Inspire Courage +1 active
Fuzzfoot
Nemesis

- - -
C - 32 damage
- - -
Sritaro - PFE active + guidance - 22/32 hp
Kamu
Silas
Quinray
Oleander / Wolf
- - -
B[1]
- - -
X[1]
- - -

The Exchange

NN female Aasimar Theologian 8
Spoiler:
|AC 20, T 10, FF 20|HP: 48/48|F +6, R +3, W +11|Init 0, Perc +5|CMB +6 CMD 16|Sulunai 1/1, Radiance 2/2, Channel 7/7, Fire Bolt 8/8, Wall of Ashes 10/10

Holy COW, what a traffic jam.

There's very little I can do (that wouldn't hurt us more than the enemy) until some room is made down in front, so for the time being I hold my action.


Fiend series | Shackles

I forgot that Oleander's readied shot triggered

At the appearance of the badger Oleander fires an arrow to the animal. It misses the beast.

Sovereign Court

CG Male Halfling Empiricist Investigator 3 / Alchemist 5| HP: 48/48 | AC: 26 (20 Tch, 20 FF) | CMD: 15 | F: +7, R: +12, W: +6 | Init: +3 | Perc: +18/+19 TF, SM: +13 | Active conditions: none

Being overwhelmed by so many bodies, and still not having heard his grenade explode, Fuzzfoot decides not to press forward (even if he could!).

Instead, he carefully aims his hand crossbow at the badge, confident in his ability to "thread the needle" and hit despite the many arms, legs and torsos between him and his target.

1d20 + 6 - 4 ⇒ (4) + 6 - 4 = 6

"Aw! Just missed!"


Fiend series | Shackles

Trip Flurry vs Silas: 1d20 + 11 ⇒ (6) + 11 = 17
Power Attack AoO vs Silas: 1d20 + 10 ⇒ (16) + 10 = 26
Damage: 1d8 + 9 ⇒ (5) + 9 = 14

Power Attack Flurry vs Silas: 1d20 + 8 ⇒ (15) + 8 = 23
Damage: 1d8 + 9 ⇒ (1) + 9 = 10

Power Attack Itterative vs Kamu: 1d20 + 3 ⇒ (11) + 3 = 14
Damage: 1d8 + 9 ⇒ (4) + 9 = 13

"Oh no, you don't flank me half-orc! Down you go!" and indeed, down goes Silas again...

Initiative
Inspire Courage +1 active
Sritaro - PFE active + guidance - 22/32 hp
Nemesis
Kamu
Silas -2/22 hp, stabilize needed
Quinray
Oleander / Wolf

- - -
B[1]
- - -
X[1]
- - -
Fuzzfoot
- - -
C - 32 damage
- - -

Sorry Silas, but getting you out of the way resolves the flank for her and is the most logical thing to do

The Exchange

NN female Aasimar Theologian 8
Spoiler:
|AC 20, T 10, FF 20|HP: 48/48|F +6, R +3, W +11|Init 0, Perc +5|CMB +6 CMD 16|Sulunai 1/1, Radiance 2/2, Channel 7/7, Fire Bolt 8/8, Wall of Ashes 10/10

@Sritaro and Oleander: If you and your animal friend could file a ways more into that room, it would enable me to actually get somewhere.

Cleric I may be, but you don't necessarily want me stuck in the back!

Dark Archive

M Half-Orc Occultist (Battle Host) 2 – HP 22/22 – AC: 17/T: 11/FF: 16 – Perception: +5, Darkvision 60' - Fort: +6*, Ref: +1*, Will: +3* – CMB: +6*, CMD: 17* – Speed: 20' – Init: +1

Stabilization check - Neg. Level - Dmg: 1d20 + 2 - 1 - 7 ⇒ (11) + 2 - 1 - 7 = 5

The Exchange

NN female Aasimar Theologian 8
Spoiler:
|AC 20, T 10, FF 20|HP: 48/48|F +6, R +3, W +11|Init 0, Perc +5|CMB +6 CMD 16|Sulunai 1/1, Radiance 2/2, Channel 7/7, Fire Bolt 8/8, Wall of Ashes 10/10

Uh, Silas? Are you positive about that -7? It looks to me like that should be only a -2 (which would mean you managed stabilization on the nose).

Dark Archive

M Half-Orc Occultist (Battle Host) 2 – HP 22/22 – AC: 17/T: 11/FF: 16 – Perception: +5, Darkvision 60' - Fort: +6*, Ref: +1*, Will: +3* – CMB: +6*, CMD: 17* – Speed: 20' – Init: +1

Silas currently has 17 HP thanks to the negative level and it looks like the enemy did 24 damage, so that should be correct unless I'm missing something.

The Exchange

Kamu:
HP: 27/27 AC: 22 Touch: 13 FF: 19 F/R/W: +3/+6/+4 CMD: 18 Percep: +7, scent Init: +3
Nagaji Barbarian (Elemental Kin/Mad Dog) 5 HP: 50/50 AC:19 Touch: 12 FF: 17 F/R/W: +7/+3/+3 CMD: 19 Percep: +10 Init: +2 Rage 11/11

Silas, your stabilization check seems off!

Kamu will move over Silas's form, then peform a double attack with Sritaro!

I know this'll provoke an AoO from the badger and mean lady, but hoping Kamu's high AC will prevail!

Kamu PA bite @ Lady: 1d20 + 4 + 4 + 1 - 1 ⇒ (13) + 4 + 4 + 1 - 1 = 21
Damage on hit: 1d6 + 3 + 3 + 1 ⇒ (3) + 3 + 3 + 1 = 10

Sritaro blade @ Lady: 1d20 + 7 + 1 - 1 ⇒ (5) + 7 + 1 - 1 = 12
Damage on hit: 1d10 + 4 + 3 + 1 ⇒ (3) + 4 + 3 + 1 = 11

Yeah, we gotta drop her, using my awesome VL shirt reroll with my GM star bonus

Sritaro GM @ reroll blade @ Lady: 1d20 + 7 + 4 + 1 - 1 ⇒ (16) + 7 + 4 + 1 - 1 = 27

After his attack, he steps to the side to allow for Oleandor's companion to get in.


Fiend series | Shackles

I forgot the -5 hp for Silas for negative level, so current max health was 17, not 22. I agree with Silas on his stabilize check. Sorry!

She used her AoO for greater trip ;-)
AoO Badger: 1d20 + 10 ⇒ (8) + 10 = 18
Damage: 1d6 + 5 ⇒ (5) + 5 = 10

The badger misses Sritaro, but the reptile and his dinosaur do not miss their target!

Initiative
Inspire Courage +1 active
Nemesis
Quinray
Oleander / Wolf

- - -
B[1]
- - -
X[1]
- - -
Fuzzfoot
- - -
C - 53 damage
- - -
Sritaro - PFE active + guidance - 22/32 hp
Kamu
Silas -8/17 hp, stabilize needed

The Exchange

Kamu:
HP: 27/27 AC: 22 Touch: 13 FF: 19 F/R/W: +3/+6/+4 CMD: 18 Percep: +7, scent Init: +3
Nagaji Barbarian (Elemental Kin/Mad Dog) 5 HP: 50/50 AC:19 Touch: 12 FF: 17 F/R/W: +7/+3/+3 CMD: 19 Percep: +10 Init: +2 Rage 11/11

Ahh, yeah, forgot about that too. Well, that certainly puts another timer on this :P

Silver Crusade

HP 60/60; Reroll @+4 0/1; Wand 11/50 Ranger 7; Init +3; Perc +14 (+4 vs human, +2 vs evil outsiders ;+2 in urban areas); AC 20; Fort +6; Ref +9; Will +4
Wolf:
: HP 30/30; AC 21; Bite@+6 (d6+3+trip); move 50'

Oleanders wolf edges forward, knowing that it is much easier to attack a surrounded prey.
attack, flank, inspire: 1d20 + 2 + 2 + 1 ⇒ (9) + 2 + 2 + 1 = 14
damage,inspire: 1d6 + 1 + 1 ⇒ (6) + 1 + 1 = 8

Oleaner realises there is little she can do with bow-work in such a congested space. She grasps her longsword in two hands and strikes at the strange woman.
I'm assuming she is human, half elf or half orc, if not substract 2 from to hit and damage
attack, favoured enemy,inspire: 1d20 + 8 + 2 + 1 ⇒ (16) + 8 + 2 + 1 = 27
damage, favoured enemy,inspire: 1d8 + 4 + 2 + 1 ⇒ (2) + 4 + 2 + 1 = 9


Fiend series | Shackles

Oleander has trouble striking around the corner, but manages to score a solid hit against the female.

"Zurnzal will get you for this" she screams before crumbling in a heap on the ground.

Magic Missile: 1d4 + 1 ⇒ (3) + 1 = 4

Quinray fires a magic missile from the wand at the badger

Initiative
Inspire Courage +1 active
Nemesis
- - -
B[1] - 4 damage
- - -
X[1]
- - -
Fuzzfoot
- - -
C - 60 damage
- - -
Sritaro - PFE active + guidance - 22/32 hp
Kamu
Silas -8/17 hp, stabilize needed
Oleander / Wolf
Quinray

The Exchange

NN female Aasimar Theologian 8
Spoiler:
|AC 20, T 10, FF 20|HP: 48/48|F +6, R +3, W +11|Init 0, Perc +5|CMB +6 CMD 16|Sulunai 1/1, Radiance 2/2, Channel 7/7, Fire Bolt 8/8, Wall of Ashes 10/10

Nemesis moves in, and seeing he's again been grievously wounded, makes for Silas's side.

Double-move, and that's all she wrote.


Fiend series | Shackles

Nemesis moves to the aid of Silas. The badger attacks Sritaro and hits with his bite, although both claws fail to hit the nagaji. The woman bleeds some more...

Quinray fires another magic missile

Bite: 1d20 + 10 - 2 ⇒ (14) + 10 - 2 = 22
Damage: 1d6 + 5 + 4 ⇒ (5) + 5 + 4 = 14
Claw: 1d20 + 10 - 2 ⇒ (7) + 10 - 2 = 15
Damage: 1d4 + 5 + 4 ⇒ (1) + 5 + 4 = 10
Claw: 1d20 + 10 - 2 ⇒ (8) + 10 - 2 = 16
Damage: 1d4 + 5 + 4 ⇒ (4) + 5 + 4 = 13
Stabilize: 1d20 ⇒ 2
MM: 1d4 + 1 ⇒ (1) + 1 = 2

Initiative
Inspire Courage +1 active
Nemesis
Fuzzfoot
Sritaro - PFE active + guidance: 6/32 hp
Kamu
Silas -8/17 hp, stabilize needed
Oleander / Wolf
Quinray

- - -
B[2] - 6 damage
- - -
X[2]
- - -
C - 61 damage
- - -

The Exchange

NN female Aasimar Theologian 8
Spoiler:
|AC 20, T 10, FF 20|HP: 48/48|F +6, R +3, W +11|Init 0, Perc +5|CMB +6 CMD 16|Sulunai 1/1, Radiance 2/2, Channel 7/7, Fire Bolt 8/8, Wall of Ashes 10/10

Nemesis touches her eucalyptus-sapphire wand to Silas's largest injury.

cure light wounds: 1d8 + 1 ⇒ (6) + 1 = 7

Sovereign Court

CG Male Halfling Empiricist Investigator 3 / Alchemist 5| HP: 48/48 | AC: 26 (20 Tch, 20 FF) | CMD: 15 | F: +7, R: +12, W: +6 | Init: +3 | Perc: +18/+19 TF, SM: +13 | Active conditions: none

Fzzfoot weaves his way into the room, taking care not to get too close to the badger, and staying out of range from his grenade.

He throws a bomb at the space behind the badger, as as to avoid unnecessarily hitting Sritaro with the splash.

Ranged Touch Attach v AC 5: 1d20 + 7 ⇒ (11) + 7 = 18
Fire splash Damage: 1 + 3 = 4

Silver Crusade

HP 60/60; Reroll @+4 0/1; Wand 11/50 Ranger 7; Init +3; Perc +14 (+4 vs human, +2 vs evil outsiders ;+2 in urban areas); AC 20; Fort +6; Ref +9; Will +4
Wolf:
: HP 30/30; AC 21; Bite@+6 (d6+3+trip); move 50'

Wolf springs at the badger!
attack,inspire: 1d20 + 2 + 1 ⇒ (2) + 2 + 1 = 5
damage,inspire: 1d6 + 1 + 1 ⇒ (3) + 1 + 1 = 5
But leaves himself open to an AOO

Oleander follows up quickly behind with her own sword.
attack,inspire: 1d20 + 8 + 1 ⇒ (16) + 8 + 1 = 25
damage,inspire: 1d8 + 3 + 1 ⇒ (2) + 3 + 1 = 6

The Exchange

Kamu:
HP: 27/27 AC: 22 Touch: 13 FF: 19 F/R/W: +3/+6/+4 CMD: 18 Percep: +7, scent Init: +3
Nagaji Barbarian (Elemental Kin/Mad Dog) 5 HP: 50/50 AC:19 Touch: 12 FF: 17 F/R/W: +7/+3/+3 CMD: 19 Percep: +10 Init: +2 Rage 11/11

Knowing that Silas is secure with Nemesis at his side, Sritaro turns his head and tells Kamu to stop snapping at the feral woman and instead calls the Dinosaur to drag Silas's form to safety.

Move Action push Handle Animal vs DC 20: 1d20 + 13 ⇒ (4) + 13 = 17

Nope.
He then returns his attention to the badger. "A new pelt.", the nagaji smiles.

Blade @ Badger: 1d20 + 7 + 1 - 1 ⇒ (19) + 7 + 1 - 1 = 26
Damage on hit: 1d10 + 4 + 3 + 1 ⇒ (1) + 4 + 3 + 1 = 9
Crit confirm: 1d20 + 7 + 1 - 1 ⇒ (9) + 7 + 1 - 1 = 16
Extra damage on crit: 1d10 + 4 + 3 + 1 ⇒ (9) + 4 + 3 + 1 = 17

Maybe?


Fiend series | Shackles

Sritaro: no

Nemesis heals Silas. Sritaro tries to get his dinosaur to act friendly for a change, but the beast wants nothing of it. In frustration Sritaro slashes the badger. The hit just misses that critical artery in the badger's neck! Oleander also scores a solid hit. Fuzzfoot throws a bomb, but the badger manages to evade the splash.

The badger attacks it's previous target, being the nagaji and bites a mighty chunk out of Sritaro's leg! The lizard goes down! The beast then turns to the last one to wound it, which is the female elf. His first claw shears through her armor, but the second claw misses.

With a mighty bang Fuzzfoot's grenade goes off! The badger does not seem to care about the explosion, but how will Oleander's companion deal with it?

Quinray fires another magic missile at the raging badger

17 damage, reflex DC 15 for half (and evasion helps...)

Bite Power Attack: 1d20 + 10 - 2 ⇒ (15) + 10 - 2 = 23
Damage: 1d6 + 5 + 4 ⇒ (3) + 5 + 4 = 12
Claw Power Attack: 1d20 + 10 - 2 ⇒ (18) + 10 - 2 = 26
Damage: 1d4 + 5 + 4 ⇒ (3) + 5 + 4 = 12

Claw Power Attack: 1d20 + 10 - 2 ⇒ (5) + 10 - 2 = 13
Damage: 1d4 + 5 + 4 ⇒ (4) + 5 + 4 = 13
Reflex Badger: 1d20 + 9 ⇒ (14) + 9 = 23
Stabilize: 1d20 ⇒ 3
MM: 1d4 + 1 ⇒ (4) + 1 = 5

Sorry Fuzzfoot, missed your bomb
Reflex Badger vs Fuzzfoot: 1d20 + 9 ⇒ (8) + 9 = 17

Initiative
Inspire Courage +1 active
Nemesis
Fuzzfoot
Sritaro - PFE active + guidance: -6/32 hp, stabilize needed
Kamu
Silas -1/17 hp, stable
Oleander: 24/36 hp
Wolf

- - -
B[3] - 26 damage
C - 62 damage
- - -
Quinray

Sritato, actually I am not certain about your hitpoint total of 32: are you raging?

The Exchange

Kamu:
HP: 27/27 AC: 22 Touch: 13 FF: 19 F/R/W: +3/+6/+4 CMD: 18 Percep: +7, scent Init: +3
Nagaji Barbarian (Elemental Kin/Mad Dog) 5 HP: 50/50 AC:19 Touch: 12 FF: 17 F/R/W: +7/+3/+3 CMD: 19 Percep: +10 Init: +2 Rage 11/11

Not raging, don't get that til next level!

Seeing Sritaro go down, Kamu moves over to the badger and bites at it!

Bite @ Badger: 1d20 + 4 + 1 - 1 ⇒ (9) + 4 + 1 - 1 = 13
Damage on hit: 1d6 + 3 + 3 ⇒ (3) + 3 + 3 = 9

The Exchange

NN female Aasimar Theologian 8
Spoiler:
|AC 20, T 10, FF 20|HP: 48/48|F +6, R +3, W +11|Init 0, Perc +5|CMB +6 CMD 16|Sulunai 1/1, Radiance 2/2, Channel 7/7, Fire Bolt 8/8, Wall of Ashes 10/10

Nemesis quickly moves to Sritaro's aid.

cure light wounds: 1d8 + 1 ⇒ (4) + 1 = 5

Silver Crusade

HP 60/60; Reroll @+4 0/1; Wand 11/50 Ranger 7; Init +3; Perc +14 (+4 vs human, +2 vs evil outsiders ;+2 in urban areas); AC 20; Fort +6; Ref +9; Will +4
Wolf:
: HP 30/30; AC 21; Bite@+6 (d6+3+trip); move 50'

Oleander tries to avoid the worst of the bomb...
reflex: 1d20 + 7 ⇒ (17) + 7 = 24

And then lays into the badger
attack,inspire: 1d20 + 8 + 1 ⇒ (4) + 8 + 1 = 13
damage,inspire: 1d8 + 3 + 1 ⇒ (8) + 3 + 1 = 12

Her wolf also helps
attack,inspire: 1d20 + 2 + 1 ⇒ (8) + 2 + 1 = 11
damage: 1d6 + 1 + 1 ⇒ (5) + 1 + 1 = 7

Why do I see the whole party being taken out by a badger?


Fiend series | Shackles

Nemesis heals Sritaro while Kamu, Oleander and her wolf all miss the badger

Initiative
Inspire Courage +1 active
Fuzzfoot
- - -
B[3] - 26 damage
C - 62 damage
- - -
Quinray
Sritaro: PFE active + guidance: -1/32 hp, stable
Silas: -1/17 hp, stable
Nemesis
Kamu
Oleander: 24/36 hp
Wolf

This party just has some problems with enemies that rage...

Silver Crusade

HP 60/60; Reroll @+4 0/1; Wand 11/50 Ranger 7; Init +3; Perc +14 (+4 vs human, +2 vs evil outsiders ;+2 in urban areas); AC 20; Fort +6; Ref +9; Will +4
Wolf:
: HP 30/30; AC 21; Bite@+6 (d6+3+trip); move 50'

Someone use that scroll of summon monster while we still can!


Fiend series | Shackles

I will get Quinray on it immediately ;-) if you prefer that he does that instead of slinging MM's

Silver Crusade

HP 60/60; Reroll @+4 0/1; Wand 11/50 Ranger 7; Init +3; Perc +14 (+4 vs human, +2 vs evil outsiders ;+2 in urban areas); AC 20; Fort +6; Ref +9; Will +4
Wolf:
: HP 30/30; AC 21; Bite@+6 (d6+3+trip); move 50'

Really up to the casters. I think it is really just that if we don't use it, they can scribe in game and not have to worry about buying spellbook access. But with two of the melee types out already, and Oleander on how HP, we might be better off using it and finishing the overgrown animal once and for all. How badly damaged does it look?

The Exchange

NN female Aasimar Theologian 8
Spoiler:
|AC 20, T 10, FF 20|HP: 48/48|F +6, R +3, W +11|Init 0, Perc +5|CMB +6 CMD 16|Sulunai 1/1, Radiance 2/2, Channel 7/7, Fire Bolt 8/8, Wall of Ashes 10/10

I'm the one who's got it, and truth be told, I forgot all about it - I might have used it way sooner otherwise. As stands, let's wait and see what gives once Friend Fuzzfoot and Foe Fuzzface have taken their turns.


Fiend series | Shackles

Foe Fuzzface is not wounded badly... It seems to have enough stamina to continue until you are all dead.


Fiend series | Shackles

Fuzzfoot: It is your action!

Sovereign Court

CG Male Halfling Empiricist Investigator 3 / Alchemist 5| HP: 48/48 | AC: 26 (20 Tch, 20 FF) | CMD: 15 | F: +7, R: +12, W: +6 | Init: +3 | Perc: +18/+19 TF, SM: +13 | Active conditions: none

Wow - I posted last night, but now there seems to be nothing... very odd. Sorry about that!

Fuzzfoot drinks an extract, and then spits at the big badger, hoping that this might slow him down a bit.

Adhesive Spittle: I think it auto-hits, but DC to avoid being stuck for 2d4 ⇒ (1, 3) = 4 rounds is 14.


Fiend series | Shackles

Reflex: 1d20 + 9 ⇒ (15) + 9 = 24

Fuzzfoot spits at the badger and some sticky goo is now coating the enraged animal! It continues with its attacks against Oleander and thanks to the goo only hits once! Quinray uses his wand of magic missiles again.

Entangled Bite Power Attack: 1d20 + 10 - 2 - 2 ⇒ (11) + 10 - 2 - 2 = 17
Damage: 1d6 + 5 + 4 ⇒ (2) + 5 + 4 = 11

Entangled Claw Power Attack: 1d20 + 10 - 2 - 2 ⇒ (3) + 10 - 2 - 2 = 9
Damage: 1d4 + 5 + 4 ⇒ (1) + 5 + 4 = 10

Entangled Claw Power Attack: 1d20 + 10 - 2 - 2 ⇒ (18) + 10 - 2 - 2 = 24
Damage: 1d4 + 5 + 4 ⇒ (2) + 5 + 4 = 11

Stabilize: 1d20 ⇒ 19
Quinray Magic Missile: 1d4 + 1 ⇒ (4) + 1 = 5

Initiative
Inspire Courage +1 active
Fuzzfoot
Nemesis
Kamu
Oleander: 13/36 hp
Wolf
Sritaro: PFE active + guidance: -1/32 hp, stable
Silas: -1/17 hp, stable

- - -
B[4] - 31 damage - entangled 1/4
C - 62 damage, stable
- - -
Quinray

If any of you have better actions for Quinray feel free to post them

The Exchange

NN female Aasimar Theologian 8
Spoiler:
|AC 20, T 10, FF 20|HP: 48/48|F +6, R +3, W +11|Init 0, Perc +5|CMB +6 CMD 16|Sulunai 1/1, Radiance 2/2, Channel 7/7, Fire Bolt 8/8, Wall of Ashes 10/10

He knows cure light wounds (CL 2nd) - he could move up and help heal.

Nemesis continues to tend Silas.

cure light wounds: 1d8 + 1 ⇒ (3) + 1 = 4

Dark Archive

M Half-Orc Occultist (Battle Host) 2 – HP 22/22 – AC: 17/T: 11/FF: 16 – Perception: +5, Darkvision 60' - Fort: +6*, Ref: +1*, Will: +3* – CMB: +6*, CMD: 17* – Speed: 20' – Init: +1

Silas awakens with a start as Nemesis heals him once more. "Ye gods, not again!" He laments as he stands up and picks up his greataxe. "It looks like I owe you a great deal of thanks."

Silver Crusade

HP 60/60; Reroll @+4 0/1; Wand 11/50 Ranger 7; Init +3; Perc +14 (+4 vs human, +2 vs evil outsiders ;+2 in urban areas); AC 20; Fort +6; Ref +9; Will +4
Wolf:
: HP 30/30; AC 21; Bite@+6 (d6+3+trip); move 50'

"Use the scroll" says Oleander, pulling back from the battle as she draws her bow.

The wolf continues to battle the Badger
attack: 1d20 + 3 ⇒ (17) + 3 = 20
damage: 1d6 + 2 ⇒ (5) + 2 = 7
trip: 1d20 + 3 ⇒ (16) + 3 = 19

Sovereign Court

CG Male Halfling Empiricist Investigator 3 / Alchemist 5| HP: 48/48 | AC: 26 (20 Tch, 20 FF) | CMD: 15 | F: +7, R: +12, W: +6 | Init: +3 | Perc: +18/+19 TF, SM: +13 | Active conditions: none

Fuzzfoot aims his hand crossbow and the enraged beast, not sure his small projectiles are going to have much effect.

Attack: 1d20 + 6 + 1 + 2 + 1 ⇒ (6) + 6 + 1 + 2 + 1 = 16
Damage: 1d3 ⇒ 1


Fiend series | Shackles

Nemesis heals Silas. The halforc retrieves his weapons and stands up again. Oleander pulls back from the battle, sword in hand. Her wolf hurts the badger, but fails to trip it. Fuzzfoot's bolt also just hits the beast doing a minor wound.

Initiative
Inspire Courage +1 active
Kamu
Sritaro: PFE active + guidance: -1/32 hp, stable

- - -
B[4] - 40 damage - entangled 1/4
C - 62 damage, stable
- - -
Quinray
Fuzzfoot
Nemesis
Silas: 3/17 hp
Oleander: 13/36 hp
Wolf

Fuzzfoot: You forgot the inspire, I added it
Oleander: withdraw is a full round action, you do not have the move action left to draw your bow

The Exchange

Kamu:
HP: 27/27 AC: 22 Touch: 13 FF: 19 F/R/W: +3/+6/+4 CMD: 18 Percep: +7, scent Init: +3
Nagaji Barbarian (Elemental Kin/Mad Dog) 5 HP: 50/50 AC:19 Touch: 12 FF: 17 F/R/W: +7/+3/+3 CMD: 19 Percep: +10 Init: +2 Rage 11/11

Kamu bite: 1d20 + 3 - 1 + 1 ⇒ (14) + 3 - 1 + 1 = 17
Damage on hit: 1d6 + 3 + 3 ⇒ (4) + 3 + 3 = 10

Sritaro just lays there...


Fiend series | Shackles

Kamu finds it a lot easier to damage the badger now that it is covered in goo! The dinosaur takes a nasty bite out of the animal and afterwards shakes it head in disgust because of the spittle. The badger now seems to be close to dead... But not quite! It bites and claws back at Kamu, leaving the dinosaur in a pool of blood. The last claw goes towards the wolf, leaving a bloody mark on the grey fur...

Entangled Power Bite: 1d20 + 10 - 2 - 2 ⇒ (17) + 10 - 2 - 2 = 23
Damage: 1d6 + 5 + 4 ⇒ (2) + 5 + 4 = 11
Entangled Power Claw: 1d20 + 10 - 2 - 2 ⇒ (17) + 10 - 2 - 2 = 23
Damage: 1d4 + 5 + 4 ⇒ (2) + 5 + 4 = 11
Entangled Power Claw: 1d20 + 10 - 2 - 2 ⇒ (14) + 10 - 2 - 2 = 20
Damage: 1d4 + 5 + 4 ⇒ (1) + 5 + 4 = 10

Initiative
Inspire Courage +1 active
Quinray
Fuzzfoot
Nemesis
Silas: 3/17 hp
Oleander: 13/36 hp
Wolf 6/16 hp
Kamu -6/16 hp, needs to stabilize
Sritaro: PFE active + guidance: -1/32 hp, stable

- - -
B[5] - 50 damage - entangled 2/4
C - 62 damage, stable
- - -

The Exchange

NN female Aasimar Theologian 8
Spoiler:
|AC 20, T 10, FF 20|HP: 48/48|F +6, R +3, W +11|Init 0, Perc +5|CMB +6 CMD 16|Sulunai 1/1, Radiance 2/2, Channel 7/7, Fire Bolt 8/8, Wall of Ashes 10/10

Nemesis takes out the scroll and attempts to summon a fiendish constrictor snake....

DC 6 caster level check to read scroll properly: 1d20 + 3 ⇒ (12) + 3 = 15

And a hole in reality, like a piece of paper being burned from the other side, begins to form....

Quinray rushes up to heal Sritaro.

cure light wounds: 1d8 + 2 ⇒ (4) + 2 = 6

Dark Archive

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M Half-Orc Occultist (Battle Host) 2 – HP 22/22 – AC: 17/T: 11/FF: 16 – Perception: +5, Darkvision 60' - Fort: +6*, Ref: +1*, Will: +3* – CMB: +6*, CMD: 17* – Speed: 20' – Init: +1

Silas briefly considers entering melee, but then recalls what's happened to him every time since this mission started. Instead, he pulls out a healing potion from his backpack and drinks it.

Potion of CLW: 1d8 + 1 ⇒ (5) + 1 = 6

Silver Crusade

HP 60/60; Reroll @+4 0/1; Wand 11/50 Ranger 7; Init +3; Perc +14 (+4 vs human, +2 vs evil outsiders ;+2 in urban areas); AC 20; Fort +6; Ref +9; Will +4
Wolf:
: HP 30/30; AC 21; Bite@+6 (d6+3+trip); move 50'

Oleander puts away her sword and draws her bow. Wolf continues his attacks.

attack: 1d20 + 3 ⇒ (10) + 3 = 13
damage: 1d6 + 2 ⇒ (3) + 2 = 5
trip?: 1d20 + 3 ⇒ (1) + 3 = 4

Sovereign Court

CG Male Halfling Empiricist Investigator 3 / Alchemist 5| HP: 48/48 | AC: 26 (20 Tch, 20 FF) | CMD: 15 | F: +7, R: +12, W: +6 | Init: +3 | Perc: +18/+19 TF, SM: +13 | Active conditions: none

I was hoping someone would pull Sritaro out of the way. I really need to get precise bombs!

Fuzzfoot, seeing too many fallen friends in the fray, doesn't want to accidentally kill any of them with collateral damage. He fires his crossbow again, then moves 5' toward the dinosaur and pulls out his wand of cure light wounds.

Attack: 1d20 + 6 + 1 + 2 + 1 ⇒ (2) + 6 + 1 + 2 + 1 = 12
1d3 ⇒ 2


Fiend series | Shackles

Silas drinks a potion and Quinray heals Sritaro. Nemesis is screaming out arcane syllables as fast as she can from the scroll while Oleander swaps her weapons and Fuzzfoot and the wolf miss. Sritaro slowly opens his eyes...

Initiative
Inspire Courage +1 active
Kamu -6/16 hp, needs to stabilize
Sritaro: PFE active + guidance: 4/32 hp, prone

- - -
B[5] - 50 damage - entangled 2/4
C - 62 damage, stable
- - -
Fuzzfoot
Nemesis
Silas: 9/17 hp
Oleander: 13/36 hp
Wolf 6/16 hp
Quinray

The Exchange

Kamu:
HP: 27/27 AC: 22 Touch: 13 FF: 19 F/R/W: +3/+6/+4 CMD: 18 Percep: +7, scent Init: +3
Nagaji Barbarian (Elemental Kin/Mad Dog) 5 HP: 50/50 AC:19 Touch: 12 FF: 17 F/R/W: +7/+3/+3 CMD: 19 Percep: +10 Init: +2 Rage 11/11

Sritaro opens his eyes, then glares as he sees Kamu bleeding out on the ground. Pulling out his three-section-staff, he tries for a wide arcing swing on the feral badger.

Finally using guidance
Sansetsukon @ Badger: 1d20 + 7 - 4 + 1 + 1 + 2 ⇒ (13) + 7 - 4 + 1 + 1 + 2 = 20
Damage on hit: 1d10 + 4 + 1 ⇒ (8) + 4 + 1 = 13

That better do it!

Kamu stabilization check: 1d20 - 6 ⇒ (11) - 6 = 5

*spurt*

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