
Terquem |
It rains Chairs on the party.
Melee Attack against Godwin: 1d20 + 12 ⇒ (16) + 12 = 28
Damage from Falling Chair: 1d6 ⇒ 3 if successful
Melee Attack against Surtessh: 1d20 + 12 ⇒ (8) + 12 = 20
Damage from Falling Chair: 1d6 ⇒ 1 if successful
Melee Attack against Yurian: 1d20 + 12 ⇒ (15) + 12 = 27
Damage from Falling Chair: 1d6 ⇒ 4 if successful
Melee Attack against Olwyn: 1d20 + 12 ⇒ (17) + 12 = 29
Damage from Falling Chair: 1d6 ⇒ 4 if successful
Melee Attack against Olwyn’s Donkey: 1d20 + 12 ⇒ (2) + 12 = 14
Damage from Falling Chair: 1d6 ⇒ 2 if successful
Melee Attack against Felicia: 1d20 + 12 ⇒ (6) + 12 = 18
Damage from Falling Chair: 1d6 ⇒ 2 if successful
Melee Attack against Chyrri: 1d20 + 12 ⇒ (8) + 12 = 20
Damage from Falling Chair: 1d6 ⇒ 1 if successful

Yurian |

Ow! Chairs? Who the hell makes a trap that drops chairs? Might as well throw shoes at someone. What, did they run out of the interesting traps? Is it too much to ask for a little pride in your work? Stupid trap laden, no where leading dumb ass dungeon! Hmph."
Yurian pushes the chairs off of himself and moves back to the door and it's lock. He pulls out his picks and begins to work.
Disable Device: 1d20 + 8 + 2 ⇒ (16) + 8 + 2 = 26
Disable Device: 1d20 + 8 + 2 ⇒ (14) + 8 + 2 = 24
Disable Device: 1d20 + 8 + 2 ⇒ (8) + 8 + 2 = 18
Disable Device: 1d20 + 8 + 2 ⇒ (7) + 8 + 2 = 17
Disable Device: 1d20 + 8 + 2 ⇒ (5) + 8 + 2 = 15
Disable Device: 1d20 + 8 + 2 ⇒ (14) + 8 + 2 = 24
Disable Device: 1d20 + 8 + 2 ⇒ (8) + 8 + 2 = 18
Disable Device: 1d20 + 8 + 2 ⇒ (11) + 8 + 2 = 21
Disable Device: 1d20 + 8 + 2 ⇒ (16) + 8 + 2 = 26
Disable Device: 1d20 + 8 + 2 ⇒ (17) + 8 + 2 = 27
Disable Device: 1d20 + 8 + 2 ⇒ (14) + 8 + 2 = 24
Disable Device: 1d20 + 8 + 2 ⇒ (13) + 8 + 2 = 23
Disable Device: 1d20 + 8 + 2 ⇒ (11) + 8 + 2 = 21
Disable Device: 1d20 + 8 + 2 ⇒ (2) + 8 + 2 = 12
Disable Device: 1d20 + 8 + 2 ⇒ (12) + 8 + 2 = 22
Disable Device: 1d20 + 8 + 2 ⇒ (11) + 8 + 2 = 21
Disable Device: 1d20 + 8 + 2 ⇒ (10) + 8 + 2 = 20
Disable Device: 1d20 + 8 + 2 ⇒ (20) + 8 + 2 = 30
Woo hoo, makes it on only attempt number 18! That cuts a full 12 seconds off of how long it would have taken to take 20!

Terquem |
You succeed on try number 1, with a little help from your friends (magical guidance kind of help, otherwise that's a lot of falling chairs)
Historical note of tremendous significance, only known to few living beings - The famous "Stone's" family, Chair makers to the kings, were said to have gone "underground" when a typographical error occurred in the order of a "Falling Stone" trap to be manufactured by the daemon Chernebog for Mistress (yes It’Dupree is a WOMAN) It’Dupree MonStropidious, to be used in her infamous "A" dungeon

Yurian |

Ha. I was assuming this was a 'Trigger once and done' type trap, and not an 'infinite chair' trap. If he had triggered it again, he would have switched to disarming the trap again after it went off the second time, and disarmed it on the first try (his next DD roll was a 24). After that, then he would have gone back to trying to open the lock. If he had gone 18 tries, well, he'd either be dead, or eventually you would figure the room would fill up, and there would be no more room for chairs. At least now we have plenty of fire wood for our rest period.

Surtessh Ssaann |
Surtessh grunts as a chair strikes his shoulder.

Terquem |
Turn 5 ends, as the party discovers a 10' wide set of stairs going down one level. There is a passageway extending 30' to the east at the bottom of these stairs, and when the part has rested for one turn they can move to the end of that passageway and discover what is beyond, or they can go back the way they came and try a different way.
At the end of Turn 6 there will be a chance for Wandering Monster Encounter, and the Turn 7 will begin
a Wandering Monster Encounter occurs on a roll of 1 on a d6

Yurian |

As he does not need sleep or rest, due to his mechanical parts, Yurian volunteers to stand watch while the others hunker down.
Perception: 1d20 + 8 ⇒ (3) + 8 = 11
A moot point as we already no their were no encounters.
When the time comes, he rouses the party and assumed his position again as the scout. As he moves down the stairs, he checks them methodically with his pole before stepping down and watches vigilantly for traps or secret passages. Perception: 1d20 + 8 + 1 ⇒ (10) + 8 + 1 = 19
Was this a sleeping rest, or just a meal break? Did we regain any hitpoints?

Terquem |
Turn 7
The party begins a slow, careful descent down the stairs, but could this be a trick stair?
Is this a trick stair?: 1d12 ⇒ 1
Oh No! it is a trick stair, and Yurian spots the trick just in time to yell, “Look out!”
But it is too late, and the stairs flatten into a ramp. The party falls prone and slides all the way to the bottom, but no one is injured.
the DC to spot a trick stair is equal to 20 plus the Dungeon Level where the stairs are discovered, making that a 21. The DC to climb the flattened stairs, should you want to go back up this way, is 20.

Terquem |
After everyone noisily gets to their feet and you begin slowly exploring the new passageway on the second Dungeon Level, something unusual on the south wall appears.
There is a 10’ wide opening in the south wall with a decorative arch built into it that reveals a chamber beyond. The arch is carved with two columns each resembling a group of goblins standing on each other’s heads.
The Chamber is small, only 20’ x 30’, and something is inside of that chamber making a lot of noise…

Yurian |

Yurian pulls out one of his throwing knives, and tosses one with a sharp flick of his wrist. The knife spins end over end headed directly at one of the goblin columns.
1d20 + 4 ⇒ (14) + 4 = 18
"Just to make sure this isn't the old 'pretending to be statues then attack when they're close' trick."

Surtessh Ssaann |
"Oh, I ought mention dis now. If we see any o the walkin' dead lemme pull on dem strings. I ken mak' em do as I please, turn a foe into friend."

Godwin Everlin |

Godwin moves to the goblin statue, ready to strike.
"Chairs who fall from the ceiling, trick stairs and statues who could be alive, strange place this is indeed! Just a few days ago would I be milking Bella the cow right now."
He then looks to Olwyn "Wait until we are certain we are under attack. I wonder what would happen if you enlarged Bella the cow back at my farm, milk for the entire town?" He laughs.

Yurian |

Yurian draws his crossbow and makes sure he has it loaded and ready to fire. He then steps slowly, and quietly forward to peek around the corner.
Stealth: 1d20 + 10 ⇒ (12) + 10 = 22
Perception: 1d20 + 8 ⇒ (18) + 8 = 26

Godwin Everlin |

Godwin Everlin goes in the direction of the sound.
normal(modified by spells)
Health
HP 10(10)/13(13)
Spells on Godwin(duration)
- none
Attack
Total attack 6(6)
base 1(1)+Str 4(4)+Weapon Focus Bastard Sword 1(1)
Armor
AC 23(23)
AC touch 11(11)
AC flat 17(17)
Saves
Ref save 1(1)
Will save 0(0)(2(2) vs fear because courageous trait)
Fort save 4(4)
Attributes
Str 18(18) mod 4(4)
Dex 13(13) mod 1(1)
Con 14(14) mod 2(2)
Int 13(13) mod 1(1)
Wis 10(10) mod 0(0)
Chr 10(10) mod 0(0)
Observation
Perception=0(0)+1(1)[Int Mod]=1(1)
Intuition=0(0)+0(0)[Wis Mod]=0(0)
Professions
Soldier=1(1)+0(0)[Wis Mod] + 3[trained]=4(4)
Farmer=1(1)+0(0)[Wis Mod] + 3[trained]=4(4)
Other important skills
Handle Animal=1(1)+0(0)[Cha Mod] + 3[trained]=4(4)
Ride=1(1)+1(1)[Dex Mod] + 3[trained]=5(5)

Terquem |
Yurian peers around the corner and sees six skeletal goblins shambling around in the chamber. They seem to not care that Yurian, or anyone else, is nearby.
There are two open passageways leaving this chamber, one to the south and one to the west.
Stacked neatly in the SW corner of the Chamber are nine small wooden coffers.
If your character enters the Chamber, please roll for Initiative

Yurian |

Yurian pulls back from the corner and moves back to his party. He whispers to them, telling them what he has seen.
"Skeletons. Six of them."
He hefts his crossbow, lifting it to his shoulder and waits for the others to prepare for the attack.

Surtessh Ssaann |
"Lemme try my juju on dem. Wait jus one tick." Surtessh says, moving forward into the room.
Initiative: 1d20 + 4 ⇒ (14) + 4 = 18
Raising one hand Surtessh releases a burst of vibrant green wispy energy over the room.
Controlling undead, hitting as many as I can with a 30' burst. It's a DC 15 will save, if they are under the control of another creature we make opposed charisma checks. I can control up to 1 HD worth, the rest remain free.

Terquem |
Turn 8, round 1
When Surtessh steps into the room, the skeleton Goblins become angry and agitated
Skeleton Initiative: 1d20 + 4 ⇒ (11) + 4 = 15
They shift their attention toward him, their red glowing eyes fall on him and their gaping mouths snap open and shut with a loud distinctive “clap clap”. They begin to move toward him.
A ribbon of green energy flows across the room and waves across each Goblin Skeleton’s head, and then off to the left, the red glowing eyes of one of the skeletons suddenly change color, and begin to glow green. This skeleton halts its advance, and seems to cock its head to the side and smile at Surtessh.
Surtessh will be rushed by five goblin skeletons on initiative count 15, so let’s hope someone else rushes in and rolls a better initiative score.

Surtessh Ssaann |
Bring it! Little midgets don't stand a chance. I'm sure others will come in right behind as well.

Olwyn Unseelie |

Olwyn sneaks in behind him.
Initiative: 1d20 + 7 ⇒ (13) + 7 = 20
She lets loose arcane might by hexing the closest skeleton with grave misfortune.
Misfortune Hex: all rolls must be taken twice and lower result is used. Will save of 15 negates.
And of course I wish to target one who doesn't fall under the oracle's Cajun charm :)

Terquem |
hmmm, now there's a dilemma. Can we say that Olwyn “Delayed” her action to just after Surtessh acts? See you rolled great, but you really can’t go until after he does and before the skeletons do, this will fix your initiative to 18, and you can always go after Surtessh, unless he lets you go before him. I’ll wait for the others, and try to get a map fix done tonight.

Godwin Everlin |

Initiative: 1d20 + 1 ⇒ (17) + 1 = 18
On his turn charges Godwin at the closest enemy skeleton goblin while yelling "Die evil monsters!" He shall not act before Surtessh acts.
charge attack: 1d20 + 6 + 1 ⇒ (20) + 6 + 1 = 27
When he hits shall he deal damage: 1d10 + 4 ⇒ (6) + 4 = 10
normal(modified by spells)
Health
HP 10(10)/13(13)
Spells on Godwin(duration)
- none
Attack
Total attack 6(6)
base 1(1)+Str 4(4)+Weapon Focus Bastard Sword 1(1)
Armor
AC 23(23)
AC touch 11(11)
AC flat 17(17)
Saves
Ref save 1(1)
Will save 0(0)(2(2) vs fear because courageous trait)
Fort save 4(4)
Attributes
Str 18(18) mod 4(4)
Dex 13(13) mod 1(1)
Con 14(14) mod 2(2)
Int 13(13) mod 1(1)
Wis 10(10) mod 0(0)
Chr 10(10) mod 0(0)
Observation
Perception=0(0)+1(1)[Int Mod]=1(1)
Intuition=0(0)+0(0)[Wis Mod]=0(0)
Professions
Soldier=1(1)+0(0)[Wis Mod] + 3[trained]=4(4)
Farmer=1(1)+0(0)[Wis Mod] + 3[trained]=4(4)
Other important skills
Handle Animal=1(1)+0(0)[Cha Mod] + 3[trained]=4(4)
Ride=1(1)+1(1)[Dex Mod] + 3[trained]=5(5)

Terquem |
Turn 8, round 1 (continued)
Just after Surtessh steps into the room and takes control over one of the Skeletons, Olwyn and Godwin follow quickly on his heels.
Olwyn sizes up the situation and turns her gaze upon one of the small Skeletons.
Will Save: 1d20 + 2 ⇒ (4) + 2 = 6
Magical energy surrounds the Skeleton and it begins to lurch from side to side as if it has lost some control of itself.
Then with pounding feet, Godwin sweeps past them both and with a powerful swing shatters another one of the Skeletons into fragments.

Surtessh Ssaann |
"Go an' kill you mates little poppet." Surtessh commands the green eyed skeleton.

Terquem |
Turn 8 round 1 (recap)
Surtessh steps into the room and commands one of the Skeletons to attack his “mates”. Olwyn who was anxious to do something stood by waiting for just the right moment, and then followed in behind Surtessh and throws a hex at another one of the skeletons. Then when Godwin sees the others moving into the room his enthusiasm overcomes him and he charges past both of them and destroys a Skelton with one powerful swing of his sword.
There are 4 Skeletons who can attack the player characters, and a fifth that attacks one of those four
This skeleton attacks on Initiative count 18, before the others do, as it is under the control of Surtessh
Skele on Skele action Claw 1: 1d20 ⇒ 12
Skele on Skele action Claw 2: 1d20 ⇒ 12
Versus AC 12 (the Skeletons are Flat Footed right at the moment)
Damage 1: 1d3 ⇒ 2
Damage 1: 1d3 ⇒ 3
The Skeleton under Surtessh’s control claws violently at another Skeleton and rips the small bony head off of the creature, leaving three Skeletons to attack the characters
On Count 15
Claw Attack 1 on Olwyn: 1d20 ⇒ 4
Or
Claw Attack 1 on Olwyn: 1d20 ⇒ 15
Claw Attack 2 on Olwyn: 1d20 ⇒ 5
Or
Claw Attack 2 on Olwyn: 1d20 ⇒ 4
Damage 1: 1d3 ⇒ 1
Damage 2: 1d3 ⇒ 3
Claw Attack 1 on Godwin: 1d20 ⇒ 19
Claw Attack 2 on Godwin: 1d20 ⇒ 4
Damage 1: 1d3 ⇒ 2
Damage 2: 1d3 ⇒ 3
Claw Attack 1 on Surtessh: 1d20 ⇒ 4
Claw Attack 2 on Surtessh: 1d20 ⇒ 20
Damage 1: 1d3 ⇒ 2
Damage 2: 1d3 ⇒ 3
if the attacks equal or beat your AC you take the damage listed for that attack
Yurian steps around the column into the room, calmly lowers his crossbow, and fires. The bolt passes right through the chest of one of the Skeleton Goblins without ever touching the bones.
End of round 1 (Olwyn, Surtessh and Godwin can all go again, round two is upon you)

Yurian |

Yurian drops his crossbow while moving into the room. He pulls free his short sword and dances around the skeletons trying to get into a flanking position with on of his allies.
The baddies aren't on the map yet, so I'll leave it up the GM if he can get there or not. He'll use acrobatics to try to dodge past one AoO, but won't move in if he'd risk provoking more than one, or if he'd end up flanked himself from that position.
Acrobatics: 1d20 + 8 ⇒ (8) + 8 = 16
Attack: 1d20 + 4 ⇒ (20) + 4 = 24
Damage: 1d4 - 1 ⇒ (1) - 1 = 0
Sneak Attack: 1d6 ⇒ 2
Confirm Crit: 1d20 + 4 ⇒ (20) + 4 = 24
Crit Damage: 1d4 - 1 ⇒ (4) - 1 = 3
Double 20's! Now if only I had decent damage I could use to take advantage of that.
Three 20's Insta-kill check: 1d20 + 4 ⇒ (14) + 4 = 18
Not an official rule, but I had to check to see if I could get three.

Surtessh Ssaann |
Surtessh grunts as the small claws tear into his leg, through his armor. In response he swipes at the thing with his kukri.
Attack: 1d20 + 4 ⇒ (14) + 4 = 18
Damage: 1d4 + 2 ⇒ (3) + 2 = 5

Terquem |
Turn 8 (2 of 6), round 2
Surtessh brings down his weapon just to the side of the skeleton’s head and watches in distress as the blade glances off of the shoulder bones doing nothing to slow the monster down.
Olwyn, now that there is a map, could you select a Skeleton to Hex? I am assuming the one attacking you is already hexed, and continues to be affected because of the cackle. Just call out a grid coordinate of the Skeleton you want to Hex, thanks!
I’ll wait a bit longer for Godwin to take his turn before attacking with the Skeletons and resolving Yurian’s attack, okay?

Terquem |
Turn 8 (2 of 6), round 2 finishing
I need to start paying attention to my own maps, dang it. Surtessh was attacked by the skeleton that his skeleton destroyed, so that was a mistake. So during round 2, the skeleton that is now in M,18 on the map, was next to Surtessh as well, but moved back 10 feet, after its attack. Yurian, that was a great description, but drawing a weapon when you have a BA of +0, is a standard action, and you moved, so technically you wouldn’t be able to attack this round, but I’m going to let it pass, this time, cause those are great rolls.
Surtessh’s Skele-pet lunges forward toward Olwyn (moving to L,18)and attempts to kill the skeleton that is attacking her.
Skele on Skele action Claw 1: 1d20 ⇒ 14
Skele on Skele action Claw 2: 1d20 ⇒ 11
Versus AC 12 (the Skeletons are Flat Footed right at the moment)
Damage 1: 1d3 ⇒ 3
Damage 1: 1d3 ⇒ 3
and now I realize that these skeletons cannot injure one another, so, even though the Skele-pet attacks, it cannot hurt the other skeleton, let’s call that first kill a fluke, k?
Olwyn throws another Hex, and cackles like mad
Will Save for Skeleton at M,18: 1d20 + 2 ⇒ (8) + 2 = 10
Will save for Skeleton at L,17: 1d20 + 2 ⇒ (2) + 2 = 4
Godwin smashes the head of the skeleton in front of him and continues to drive his sword down shattering the bones across the floor. the skeleton at M,20 is destroyed
The Skeleton at M,18 rattles as it is affected by the hex and tries to attack Yurian
Claw Attack 1 on Yurian: 1d20 ⇒ 11
Or
Claw Attack 1 on Yurian: 1d20 ⇒ 9
Claw Attack 2 on Yurian: 1d20 ⇒ 8
Or
Claw Attack 2 on Yurian: 1d20 ⇒ 20
Damage 1: 1d3 ⇒ 1
Damage 2: 1d3 ⇒ 3
The Skeleton at L,17 shakes all over, the rattling of its bones making an ominous sound, as it seems frustrated by Olwyn’s mad cackling
Claw Attack 1 on Olwyn: 1d20 ⇒ 12
Or
Claw Attack 1 on Olwyn: 1d20 ⇒ 11
Claw Attack 2 on Olwyn: 1d20 ⇒ 14
Or
Claw Attack 2 on Olwyn: 1d20 ⇒ 10
Damage 1: 1d3 ⇒ 3
Damage 2: 1d3 ⇒ 1
In response, Yurian slashes at the monster, but like Surtessh’s blade, he finds little damage is done to the bones the skeleton takes only 1 point of damage
There are three Skeletons left, and the Skele-pet. The Bad Skeletons are at L,17, M,18, and M,20 (I know Godwin killed a Skeleton at M,20, but I’m so messed up right now my head hurts. Godwin has destroyed two of the Skeletons, Surtesh is controlling one, and that leaves three, okay (one has taken 1 point of damage from Yurian). You must exceed 5 points of damage with a non-blunt weapon to hurt them

Olwyn Unseelie |

It is possible I am mistaken, but I believe they only get one chance to save against Misfortune as extending with cackle doesn't grant a chance for a will save. The downside being if they save that first time, I cannot target them again with it.
As she continues to dodge the inept skeleton's attacks, Olwyn giddily flings more arcane might at the final bad skeleton attempting to stick it with a hex as well while cackling on madly maintaining her power over the others.

Terquem |
Turn 8 (2 of 6) round 3
I'd like to give Surtessh an opportunity to act in round 3 before I post the Skeleton's attacks
Skeleton Will Save: 1d20 + 2 ⇒ (5) + 2 = 7
The last remaining hostile skeleton shivers and rattles like the others as Olwyn's hex sinks into its bones.
Godwin steps across the room and swings high, missing the Skeleton he was trying to hit.

Surtessh Ssaann |
....I totally posted days ago. I don't know what happened there. Guess the boards ate it.
Surtessh bashes the skeleton near him with his shield.
Shield bash: 1d20 + 2 ⇒ (19) + 2 = 21
Damage: 1d6 + 2 ⇒ (6) + 2 = 8
AC this round"18