Its "A" Dungeon, the Three-ening (Inactive)

Game Master Terquem

Its "A" Dungeon, fun for the whole family!


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male

It rains Chairs on the party.

Melee Attack against Godwin: 1d20 + 12 ⇒ (16) + 12 = 28
Damage from Falling Chair: 1d6 ⇒ 3 if successful

Melee Attack against Surtessh: 1d20 + 12 ⇒ (8) + 12 = 20
Damage from Falling Chair: 1d6 ⇒ 1 if successful

Melee Attack against Yurian: 1d20 + 12 ⇒ (15) + 12 = 27
Damage from Falling Chair: 1d6 ⇒ 4 if successful

Melee Attack against Olwyn: 1d20 + 12 ⇒ (17) + 12 = 29
Damage from Falling Chair: 1d6 ⇒ 4 if successful

Melee Attack against Olwyn’s Donkey: 1d20 + 12 ⇒ (2) + 12 = 14
Damage from Falling Chair: 1d6 ⇒ 2 if successful

Melee Attack against Felicia: 1d20 + 12 ⇒ (6) + 12 = 18
Damage from Falling Chair: 1d6 ⇒ 2 if successful

Melee Attack against Chyrri: 1d20 + 12 ⇒ (8) + 12 = 20
Damage from Falling Chair: 1d6 ⇒ 1 if successful


HP 46/46 | AC 17 (T 14, FF 13 ) | CMD 16 | F +3 | R +6 | W +4 | Init +3 | Per +8 |

Ow! Chairs? Who the hell makes a trap that drops chairs? Might as well throw shoes at someone. What, did they run out of the interesting traps? Is it too much to ask for a little pride in your work? Stupid trap laden, no where leading dumb ass dungeon! Hmph."

Yurian pushes the chairs off of himself and moves back to the door and it's lock. He pulls out his picks and begins to work.

Disable Device: 1d20 + 8 + 2 ⇒ (16) + 8 + 2 = 26
Disable Device: 1d20 + 8 + 2 ⇒ (14) + 8 + 2 = 24
Disable Device: 1d20 + 8 + 2 ⇒ (8) + 8 + 2 = 18
Disable Device: 1d20 + 8 + 2 ⇒ (7) + 8 + 2 = 17
Disable Device: 1d20 + 8 + 2 ⇒ (5) + 8 + 2 = 15

Disable Device: 1d20 + 8 + 2 ⇒ (14) + 8 + 2 = 24
Disable Device: 1d20 + 8 + 2 ⇒ (8) + 8 + 2 = 18
Disable Device: 1d20 + 8 + 2 ⇒ (11) + 8 + 2 = 21
Disable Device: 1d20 + 8 + 2 ⇒ (16) + 8 + 2 = 26
Disable Device: 1d20 + 8 + 2 ⇒ (17) + 8 + 2 = 27

Disable Device: 1d20 + 8 + 2 ⇒ (14) + 8 + 2 = 24
Disable Device: 1d20 + 8 + 2 ⇒ (13) + 8 + 2 = 23
Disable Device: 1d20 + 8 + 2 ⇒ (11) + 8 + 2 = 21
Disable Device: 1d20 + 8 + 2 ⇒ (2) + 8 + 2 = 12
Disable Device: 1d20 + 8 + 2 ⇒ (12) + 8 + 2 = 22

Disable Device: 1d20 + 8 + 2 ⇒ (11) + 8 + 2 = 21
Disable Device: 1d20 + 8 + 2 ⇒ (10) + 8 + 2 = 20
Disable Device: 1d20 + 8 + 2 ⇒ (20) + 8 + 2 = 30

Woo hoo, makes it on only attempt number 18! That cuts a full 12 seconds off of how long it would have taken to take 20!


male

You succeed on try number 1, with a little help from your friends (magical guidance kind of help, otherwise that's a lot of falling chairs)

Historical note of tremendous significance, only known to few living beings - The famous "Stone's" family, Chair makers to the kings, were said to have gone "underground" when a typographical error occurred in the order of a "Falling Stone" trap to be manufactured by the daemon Chernebog for Mistress (yes It’Dupree is a WOMAN) It’Dupree MonStropidious, to be used in her infamous "A" dungeon


"Well... That was rather uncomfortable..."

She pulls off chairs from herself and her now greatly annoyed stead as they head for the newly opened door.

"Oh, and Llywelyn is pissed." needlessly translating the donkey's bray.


HP 46/46 | AC 17 (T 14, FF 13 ) | CMD 16 | F +3 | R +6 | W +4 | Init +3 | Per +8 |

Ha. I was assuming this was a 'Trigger once and done' type trap, and not an 'infinite chair' trap. If he had triggered it again, he would have switched to disarming the trap again after it went off the second time, and disarmed it on the first try (his next DD roll was a 24). After that, then he would have gone back to trying to open the lock. If he had gone 18 tries, well, he'd either be dead, or eventually you would figure the room would fill up, and there would be no more room for chairs. At least now we have plenty of fire wood for our rest period.


HP 9 / AC 20, T 14, FF 16 / Fort +2, Ref +4, Will +0 / Init +4 / Perception +1 Appearance

Surtessh grunts as a chair strikes his shoulder.


male

Turn 5 ends, as the party discovers a 10' wide set of stairs going down one level. There is a passageway extending 30' to the east at the bottom of these stairs, and when the part has rested for one turn they can move to the end of that passageway and discover what is beyond, or they can go back the way they came and try a different way.

At the end of Turn 6 there will be a chance for Wandering Monster Encounter, and the Turn 7 will begin

a Wandering Monster Encounter occurs on a roll of 1 on a d6


Male Human Fighter 1

"Damn splinters" Godwin removes some splinters from his skin, then he takes the stairs down.


male

Hold on Godwin, you need to rest during Turn 6, before you go on, have a seat,hehe,eat a few bites, have a drink of water, get to know your fellow adventurers


HP 46/46 | AC 17 (T 14, FF 13 ) | CMD 16 | F +3 | R +6 | W +4 | Init +3 | Per +8 |

As he does not need sleep or rest, due to his mechanical parts, Yurian volunteers to stand watch while the others hunker down.
Perception: 1d20 + 8 ⇒ (3) + 8 = 11
A moot point as we already no their were no encounters.

When the time comes, he rouses the party and assumed his position again as the scout. As he moves down the stairs, he checks them methodically with his pole before stepping down and watches vigilantly for traps or secret passages. Perception: 1d20 + 8 + 1 ⇒ (10) + 8 + 1 = 19

Was this a sleeping rest, or just a meal break? Did we regain any hitpoints?


male

No hit points, just a ten minute break


male

Turn 7

The party begins a slow, careful descent down the stairs, but could this be a trick stair?

Is this a trick stair?: 1d12 ⇒ 1

Oh No! it is a trick stair, and Yurian spots the trick just in time to yell, “Look out!”

But it is too late, and the stairs flatten into a ramp. The party falls prone and slides all the way to the bottom, but no one is injured.

the DC to spot a trick stair is equal to 20 plus the Dungeon Level where the stairs are discovered, making that a 21. The DC to climb the flattened stairs, should you want to go back up this way, is 20.


HP 46/46 | AC 17 (T 14, FF 13 ) | CMD 16 | F +3 | R +6 | W +4 | Init +3 | Per +8 |

Stupid stairs. And look at this; not even a spiked pit to greet us. Whomever made this dungeon should be ashamed. We could all be dead right now if they'd done their jobs. Well, nothing for it. Lets go."


male

After everyone noisily gets to their feet and you begin slowly exploring the new passageway on the second Dungeon Level, something unusual on the south wall appears.

There is a 10’ wide opening in the south wall with a decorative arch built into it that reveals a chamber beyond. The arch is carved with two columns each resembling a group of goblins standing on each other’s heads.

The Chamber is small, only 20’ x 30’, and something is inside of that chamber making a lot of noise…


HP 46/46 | AC 17 (T 14, FF 13 ) | CMD 16 | F +3 | R +6 | W +4 | Init +3 | Per +8 |

Yurian pulls out one of his throwing knives, and tosses one with a sharp flick of his wrist. The knife spins end over end headed directly at one of the goblin columns.

1d20 + 4 ⇒ (14) + 4 = 18

"Just to make sure this isn't the old 'pretending to be statues then attack when they're close' trick."


"Caution is probably a good plan for this... I'm not liking those noises..."

Perception: 1d20 + 9 ⇒ (12) + 9 = 21

"I can always enlarge Godwin..."


HP 9 / AC 20, T 14, FF 16 / Fort +2, Ref +4, Will +0 / Init +4 / Perception +1 Appearance

"Oh, I ought mention dis now. If we see any o the walkin' dead lemme pull on dem strings. I ken mak' em do as I please, turn a foe into friend."


Male Human Fighter 1

Godwin moves to the goblin statue, ready to strike.

"Chairs who fall from the ceiling, trick stairs and statues who could be alive, strange place this is indeed! Just a few days ago would I be milking Bella the cow right now."

He then looks to Olwyn "Wait until we are certain we are under attack. I wonder what would happen if you enlarged Bella the cow back at my farm, milk for the entire town?" He laughs.


male

Yurian's blade strikes stone, making a dull clang sound, and then falls to the floor.

Beyond the pillars something rattles


HP 46/46 | AC 17 (T 14, FF 13 ) | CMD 16 | F +3 | R +6 | W +4 | Init +3 | Per +8 |

Yurian draws his crossbow and makes sure he has it loaded and ready to fire. He then steps slowly, and quietly forward to peek around the corner.

Stealth: 1d20 + 10 ⇒ (12) + 10 = 22
Perception: 1d20 + 8 ⇒ (18) + 8 = 26


Male Human Fighter 1

Godwin Everlin goes in the direction of the sound.

Status:

normal(modified by spells)

Health
HP 10(10)/13(13)

Spells on Godwin(duration)


  • none

Attack
Total attack 6(6)
base 1(1)+Str 4(4)+Weapon Focus Bastard Sword 1(1)

Armor
AC 23(23)
AC touch 11(11)
AC flat 17(17)

Saves
Ref save 1(1)
Will save 0(0)(2(2) vs fear because courageous trait)
Fort save 4(4)

Attributes
Str 18(18) mod 4(4)
Dex 13(13) mod 1(1)
Con 14(14) mod 2(2)
Int 13(13) mod 1(1)
Wis 10(10) mod 0(0)
Chr 10(10) mod 0(0)

Observation

Perception=0(0)+1(1)[Int Mod]=1(1)

Intuition=0(0)+0(0)[Wis Mod]=0(0)

Professions

Soldier=1(1)+0(0)[Wis Mod] + 3[trained]=4(4)

Farmer=1(1)+0(0)[Wis Mod] + 3[trained]=4(4)

Other important skills

Handle Animal=1(1)+0(0)[Cha Mod] + 3[trained]=4(4)

Ride=1(1)+1(1)[Dex Mod] + 3[trained]=5(5)


male

Yurian peers around the corner and sees six skeletal goblins shambling around in the chamber. They seem to not care that Yurian, or anyone else, is nearby.

There are two open passageways leaving this chamber, one to the south and one to the west.

Stacked neatly in the SW corner of the Chamber are nine small wooden coffers.

If your character enters the Chamber, please roll for Initiative


HP 46/46 | AC 17 (T 14, FF 13 ) | CMD 16 | F +3 | R +6 | W +4 | Init +3 | Per +8 |

Yurian pulls back from the corner and moves back to his party. He whispers to them, telling them what he has seen.

"Skeletons. Six of them."

He hefts his crossbow, lifting it to his shoulder and waits for the others to prepare for the attack.


HP 9 / AC 20, T 14, FF 16 / Fort +2, Ref +4, Will +0 / Init +4 / Perception +1 Appearance

"Lemme try my juju on dem. Wait jus one tick." Surtessh says, moving forward into the room.

Initiative: 1d20 + 4 ⇒ (14) + 4 = 18

Raising one hand Surtessh releases a burst of vibrant green wispy energy over the room.

Controlling undead, hitting as many as I can with a 30' burst. It's a DC 15 will save, if they are under the control of another creature we make opposed charisma checks. I can control up to 1 HD worth, the rest remain free.


male

Turn 8, round 1

When Surtessh steps into the room, the skeleton Goblins become angry and agitated
Skeleton Initiative: 1d20 + 4 ⇒ (11) + 4 = 15

They shift their attention toward him, their red glowing eyes fall on him and their gaping mouths snap open and shut with a loud distinctive “clap clap”. They begin to move toward him.

A ribbon of green energy flows across the room and waves across each Goblin Skeleton’s head, and then off to the left, the red glowing eyes of one of the skeletons suddenly change color, and begin to glow green. This skeleton halts its advance, and seems to cock its head to the side and smile at Surtessh.

Surtessh will be rushed by five goblin skeletons on initiative count 15, so let’s hope someone else rushes in and rolls a better initiative score.


HP 9 / AC 20, T 14, FF 16 / Fort +2, Ref +4, Will +0 / Init +4 / Perception +1 Appearance

Bring it! Little midgets don't stand a chance. I'm sure others will come in right behind as well.


Olwyn sneaks in behind him.
Initiative: 1d20 + 7 ⇒ (13) + 7 = 20

She lets loose arcane might by hexing the closest skeleton with grave misfortune.
Misfortune Hex: all rolls must be taken twice and lower result is used. Will save of 15 negates.

And of course I wish to target one who doesn't fall under the oracle's Cajun charm :)


male

hmmm, now there's a dilemma. Can we say that Olwyn “Delayed” her action to just after Surtessh acts? See you rolled great, but you really can’t go until after he does and before the skeletons do, this will fix your initiative to 18, and you can always go after Surtessh, unless he lets you go before him. I’ll wait for the others, and try to get a map fix done tonight.


Good point. Olwyn will delay until after the turning of the undead.


Male Human Fighter 1

Initiative: 1d20 + 1 ⇒ (17) + 1 = 18

On his turn charges Godwin at the closest enemy skeleton goblin while yelling "Die evil monsters!" He shall not act before Surtessh acts.

charge attack: 1d20 + 6 + 1 ⇒ (20) + 6 + 1 = 27

When he hits shall he deal damage: 1d10 + 4 ⇒ (6) + 4 = 10

Status:

normal(modified by spells)

Health
HP 10(10)/13(13)

Spells on Godwin(duration)


  • none

Attack
Total attack 6(6)
base 1(1)+Str 4(4)+Weapon Focus Bastard Sword 1(1)

Armor
AC 23(23)
AC touch 11(11)
AC flat 17(17)

Saves
Ref save 1(1)
Will save 0(0)(2(2) vs fear because courageous trait)
Fort save 4(4)

Attributes
Str 18(18) mod 4(4)
Dex 13(13) mod 1(1)
Con 14(14) mod 2(2)
Int 13(13) mod 1(1)
Wis 10(10) mod 0(0)
Chr 10(10) mod 0(0)

Observation

Perception=0(0)+1(1)[Int Mod]=1(1)

Intuition=0(0)+0(0)[Wis Mod]=0(0)

Professions

Soldier=1(1)+0(0)[Wis Mod] + 3[trained]=4(4)

Farmer=1(1)+0(0)[Wis Mod] + 3[trained]=4(4)

Other important skills

Handle Animal=1(1)+0(0)[Cha Mod] + 3[trained]=4(4)

Ride=1(1)+1(1)[Dex Mod] + 3[trained]=5(5)


male

Turn 8, round 1 (continued)
Just after Surtessh steps into the room and takes control over one of the Skeletons, Olwyn and Godwin follow quickly on his heels.

Olwyn sizes up the situation and turns her gaze upon one of the small Skeletons.

Will Save: 1d20 + 2 ⇒ (4) + 2 = 6

Magical energy surrounds the Skeleton and it begins to lurch from side to side as if it has lost some control of itself.

Then with pounding feet, Godwin sweeps past them both and with a powerful swing shatters another one of the Skeletons into fragments.

Godwin:
Don’t worry about confirming the critical, and the damage you did was more than enough to bypass the Skeleton’s DR of 5


HP 9 / AC 20, T 14, FF 16 / Fort +2, Ref +4, Will +0 / Init +4 / Perception +1 Appearance

"Go an' kill you mates little poppet." Surtessh commands the green eyed skeleton.


HP 46/46 | AC 17 (T 14, FF 13 ) | CMD 16 | F +3 | R +6 | W +4 | Init +3 | Per +8 |

Yurian moves back into the doorway and taking aim, he fires a shot into the nearest standing skeleton.

1d20 + 4 ⇒ (1) + 4 = 51d8 + 1d6 ⇒ (7) + (6) = 13


male

Yurian can you throw me an initiative roll? I just want to work in your attack either before the Skeletons go or after.

Not sure what happened to the rest of the players. I'll send out some PM's to see if they are still interested.


HP 46/46 | AC 17 (T 14, FF 13 ) | CMD 16 | F +3 | R +6 | W +4 | Init +3 | Per +8 |

Initiative: 1d20 + 4 ⇒ (7) + 4 = 11


male

Turn 8 round 1 (recap)
Surtessh steps into the room and commands one of the Skeletons to attack his “mates”. Olwyn who was anxious to do something stood by waiting for just the right moment, and then followed in behind Surtessh and throws a hex at another one of the skeletons. Then when Godwin sees the others moving into the room his enthusiasm overcomes him and he charges past both of them and destroys a Skelton with one powerful swing of his sword.

There are 4 Skeletons who can attack the player characters, and a fifth that attacks one of those four
This skeleton attacks on Initiative count 18, before the others do, as it is under the control of Surtessh
Skele on Skele action Claw 1: 1d20 ⇒ 12
Skele on Skele action Claw 2: 1d20 ⇒ 12

Versus AC 12 (the Skeletons are Flat Footed right at the moment)
Damage 1: 1d3 ⇒ 2
Damage 1: 1d3 ⇒ 3

The Skeleton under Surtessh’s control claws violently at another Skeleton and rips the small bony head off of the creature, leaving three Skeletons to attack the characters

On Count 15
Claw Attack 1 on Olwyn: 1d20 ⇒ 4
Or
Claw Attack 1 on Olwyn: 1d20 ⇒ 15

Claw Attack 2 on Olwyn: 1d20 ⇒ 5
Or
Claw Attack 2 on Olwyn: 1d20 ⇒ 4

Damage 1: 1d3 ⇒ 1
Damage 2: 1d3 ⇒ 3

Claw Attack 1 on Godwin: 1d20 ⇒ 19
Claw Attack 2 on Godwin: 1d20 ⇒ 4

Damage 1: 1d3 ⇒ 2
Damage 2: 1d3 ⇒ 3

Claw Attack 1 on Surtessh: 1d20 ⇒ 4
Claw Attack 2 on Surtessh: 1d20 ⇒ 20

Damage 1: 1d3 ⇒ 2
Damage 2: 1d3 ⇒ 3

if the attacks equal or beat your AC you take the damage listed for that attack

Yurian steps around the column into the room, calmly lowers his crossbow, and fires. The bolt passes right through the chest of one of the Skeleton Goblins without ever touching the bones.

End of round 1 (Olwyn, Surtessh and Godwin can all go again, round two is upon you)


Olwyn nimbly dodges the skeleton's attacks thanks to its sudden decrease of luck. She proceeds to throw another misfortune hex at one of the unaffected/uncontrolled skeletons (Will DC =15) and cackles vehemently extending the duration of all her active hexes by one round.


HP 46/46 | AC 17 (T 14, FF 13 ) | CMD 16 | F +3 | R +6 | W +4 | Init +3 | Per +8 |

Yurian drops his crossbow while moving into the room. He pulls free his short sword and dances around the skeletons trying to get into a flanking position with on of his allies.
The baddies aren't on the map yet, so I'll leave it up the GM if he can get there or not. He'll use acrobatics to try to dodge past one AoO, but won't move in if he'd risk provoking more than one, or if he'd end up flanked himself from that position.
Acrobatics: 1d20 + 8 ⇒ (8) + 8 = 16

Attack: 1d20 + 4 ⇒ (20) + 4 = 24
Damage: 1d4 - 1 ⇒ (1) - 1 = 0
Sneak Attack: 1d6 ⇒ 2
Confirm Crit: 1d20 + 4 ⇒ (20) + 4 = 24
Crit Damage: 1d4 - 1 ⇒ (4) - 1 = 3

Double 20's! Now if only I had decent damage I could use to take advantage of that.
Three 20's Insta-kill check: 1d20 + 4 ⇒ (14) + 4 = 18
Not an official rule, but I had to check to see if I could get three.


HP 9 / AC 20, T 14, FF 16 / Fort +2, Ref +4, Will +0 / Init +4 / Perception +1 Appearance

Surtessh grunts as the small claws tear into his leg, through his armor. In response he swipes at the thing with his kukri.

Attack: 1d20 + 4 ⇒ (14) + 4 = 18
Damage: 1d4 + 2 ⇒ (3) + 2 = 5


male

Turn 8 (2 of 6), round 2

Surtessh brings down his weapon just to the side of the skeleton’s head and watches in distress as the blade glances off of the shoulder bones doing nothing to slow the monster down.

Olwyn, now that there is a map, could you select a Skeleton to Hex? I am assuming the one attacking you is already hexed, and continues to be affected because of the cackle. Just call out a grid coordinate of the Skeleton you want to Hex, thanks!

I’ll wait a bit longer for Godwin to take his turn before attacking with the Skeletons and resolving Yurian’s attack, okay?


Can do. Let's say L17 is the first one I hexed, and being to my hex roster is Mr. M18


Male Human Fighter 1

Godwin attacks the skeleton that tried to attack him.

attack: 1d20 + 6 ⇒ (13) + 6 = 19

When he hits shall he deal damage: 1d10 + 4 ⇒ (7) + 4 = 11

He yells "To bones you return!"


male

Turn 8 (2 of 6), round 2 finishing
I need to start paying attention to my own maps, dang it. Surtessh was attacked by the skeleton that his skeleton destroyed, so that was a mistake. So during round 2, the skeleton that is now in M,18 on the map, was next to Surtessh as well, but moved back 10 feet, after its attack. Yurian, that was a great description, but drawing a weapon when you have a BA of +0, is a standard action, and you moved, so technically you wouldn’t be able to attack this round, but I’m going to let it pass, this time, cause those are great rolls.

Surtessh’s Skele-pet lunges forward toward Olwyn (moving to L,18)and attempts to kill the skeleton that is attacking her.
Skele on Skele action Claw 1: 1d20 ⇒ 14
Skele on Skele action Claw 2: 1d20 ⇒ 11

Versus AC 12 (the Skeletons are Flat Footed right at the moment)
Damage 1: 1d3 ⇒ 3
Damage 1: 1d3 ⇒ 3
and now I realize that these skeletons cannot injure one another, so, even though the Skele-pet attacks, it cannot hurt the other skeleton, let’s call that first kill a fluke, k?
Olwyn throws another Hex, and cackles like mad

Will Save for Skeleton at M,18: 1d20 + 2 ⇒ (8) + 2 = 10

Will save for Skeleton at L,17: 1d20 + 2 ⇒ (2) + 2 = 4

Godwin smashes the head of the skeleton in front of him and continues to drive his sword down shattering the bones across the floor. the skeleton at M,20 is destroyed

The Skeleton at M,18 rattles as it is affected by the hex and tries to attack Yurian
Claw Attack 1 on Yurian: 1d20 ⇒ 11
Or
Claw Attack 1 on Yurian: 1d20 ⇒ 9
Claw Attack 2 on Yurian: 1d20 ⇒ 8
Or
Claw Attack 2 on Yurian: 1d20 ⇒ 20

Damage 1: 1d3 ⇒ 1
Damage 2: 1d3 ⇒ 3

The Skeleton at L,17 shakes all over, the rattling of its bones making an ominous sound, as it seems frustrated by Olwyn’s mad cackling

Claw Attack 1 on Olwyn: 1d20 ⇒ 12
Or
Claw Attack 1 on Olwyn: 1d20 ⇒ 11
Claw Attack 2 on Olwyn: 1d20 ⇒ 14
Or
Claw Attack 2 on Olwyn: 1d20 ⇒ 10

Damage 1: 1d3 ⇒ 3
Damage 2: 1d3 ⇒ 1

In response, Yurian slashes at the monster, but like Surtessh’s blade, he finds little damage is done to the bones the skeleton takes only 1 point of damage

There are three Skeletons left, and the Skele-pet. The Bad Skeletons are at L,17, M,18, and M,20 (I know Godwin killed a Skeleton at M,20, but I’m so messed up right now my head hurts. Godwin has destroyed two of the Skeletons, Surtesh is controlling one, and that leaves three, okay (one has taken 1 point of damage from Yurian). You must exceed 5 points of damage with a non-blunt weapon to hurt them


It is possible I am mistaken, but I believe they only get one chance to save against Misfortune as extending with cackle doesn't grant a chance for a will save. The downside being if they save that first time, I cannot target them again with it.

As she continues to dodge the inept skeleton's attacks, Olwyn giddily flings more arcane might at the final bad skeleton attempting to stick it with a hex as well while cackling on madly maintaining her power over the others.


Male Human Fighter 1

Godwin notices a skeleton hurt Olwyn,he yells "Leave Olwyn alone!" and he charges at the skeleton that damaged Olwyn

charge attack: 1d20 + 6 + 1 ⇒ (1) + 6 + 1 = 8

When he hits shall he deal damage: 1d10 + 4 ⇒ (1) + 4 = 5


Actually Olwyn has yet to be hit (aside from chairs) as they have to take the lower attack roll (11 and 10) which are thankfully below her 13 AC. Squishy Witch lives to fight another day!


Male Human Fighter 1

oops didn't noticed that, then shall Godwin target the L17 skeleton

Godwin his charge completely fails, his sword completely misses the skeleton and hits the ground on a clumsy way. He mumbles something to himself, you hear the part "like a rookie"


male

Turn 8 (2 of 6) round 3

I'd like to give Surtessh an opportunity to act in round 3 before I post the Skeleton's attacks

Skeleton Will Save: 1d20 + 2 ⇒ (5) + 2 = 7

The last remaining hostile skeleton shivers and rattles like the others as Olwyn's hex sinks into its bones.

Godwin steps across the room and swings high, missing the Skeleton he was trying to hit.


HP 46/46 | AC 17 (T 14, FF 13 ) | CMD 16 | F +3 | R +6 | W +4 | Init +3 | Per +8 |

Yurian switches from his sword to his silvered light mace, drawing it back for another swing.

1d20 + 4 ⇒ (2) + 4 = 61d4 - 1 ⇒ (3) - 1 = 2


HP 9 / AC 20, T 14, FF 16 / Fort +2, Ref +4, Will +0 / Init +4 / Perception +1 Appearance

....I totally posted days ago. I don't know what happened there. Guess the boards ate it.

Surtessh bashes the skeleton near him with his shield.

Shield bash: 1d20 + 2 ⇒ (19) + 2 = 21
Damage: 1d6 + 2 ⇒ (6) + 2 = 8
AC this round"18

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