GMG's PBP: #23 - Tide of Morning (Tier 1-2) (Inactive)

Game Master Magabeus

Map


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Fiend series | Shackles

You travel during the night and it is just before daybreak. The thick trees, brush, and brambles of the Verduran Forest finally give way to a glassy lake with a small tree-studded island just thirty feet offshore. An improvised bridge of mossy logs stretches toward the island from the near shore, though some of the trunks have tipped nearly vertical into the water, leaving gaps along the makeshift bridge.

Map updated, acrobatics check if you want to cross the bridge

Scarab Sages

Female N Kitsune, always in human form (auburn hair, freckles, dreamily observing and sometimes looking a little bit crazy) | Swashbuckler 1 / Magus 15 | Low-light vision | Speed 30ft, Fly 60ft | Boots of Speed 10/10 | Lucky Horses. 1/1 | HP 209/209 | Normal: AC 24 T 19 FF 16 | CMB +25 (Disarm, Trip, Sunder), CMD 28 | F +22, R +22, W +15 | Empower 1/1 | Quicken 1/1| FreeMove 4/4 | Panache 9/9 | Arcane Pool/Ring 11+4/13+4 | Black Blade Pool 4/4 | Concentr. reroll 2/2 | Chaldira reroll 1/1 | Reroll 1/1 | Flight 15/15 | Init +9 | Perc +26, SM +21, Bluff (Deceive) +28, Dipl. (Convince) +28 | Active cond: Ablative barrier, invisibility, fly, Defending bones

acrobatics + panache deed ‚derring-do‘ with d6 on top and reroll of a 6; panache remaining 3/5: 1d20 + 4 + 1d6 + 1d6 ⇒ (5) + 4 + (6) + (3) = 18

Zaarah tries to cross the bridge!


Fiend series | Shackles

Reflex: 1d20 + 6 ⇒ (1) + 6 = 7

Initiative:

Kennick: 1d20 + 1 ⇒ (15) + 1 = 16
Jeb Barlo: 1d20 + 6 ⇒ (1) + 6 = 7
Alrik: 1d20 + 1 ⇒ (17) + 1 = 18
Zaarah: 1d20 + 4 ⇒ (12) + 4 = 16
Theolish : 1d20 + 8 ⇒ (2) + 8 = 10
Snakes: 1d20 + 3 ⇒ (6) + 3 = 9

Zaarah dashes across the bridge, while showing of how easy it is for her. She even goes so far as to jump from bridge to bridge while doing a sommersault. When she lands it, perfectly of course, she feels something brush against her ankle and before she knows it is she hangs upside down from a snare that is attached to a branch overhead! What makes matters worse is that the action disturbed two small green snakes that are now slithering towards her...

Initiative:

Kennick: 1d20 + 1 ⇒ (19) + 1 = 20
Jeb Barlo: 1d20 + 6 ⇒ (10) + 6 = 16
Alrik: 1d20 + 1 ⇒ (17) + 1 = 18
Zaarah: 1d20 + 4 ⇒ (16) + 4 = 20
Theolish : 1d20 + 8 ⇒ (4) + 8 = 12

Initiative
Snakes and Zaarah are 10 feet up in the trees. Snakes can be seen from within the area marked by the circle on the map and have cover.
Alrik
Zaarah
Kennick
Theolish

- - -
Snakes
- - -
Jeb Barlo

Grand Lodge

male Magus 4 HP 32 | AC 17; Touch 12; FF 16 | F +6; R +4; W +6| CMB +5; CMD 17| Speed 30 ft | Init +1 | Perc +2 | Stealth: +0 magus 4

[Ooc]Jeb can you use my wand feel free[/b]

--
Seeing the snakes moving towards his friend Kennick tires to cross the bridge.

acrobatics: 1d20 + 1 ⇒ (2) + 1 = 3

Scarab Sages

Female N Kitsune, always in human form (auburn hair, freckles, dreamily observing and sometimes looking a little bit crazy) | Swashbuckler 1 / Magus 15 | Low-light vision | Speed 30ft, Fly 60ft | Boots of Speed 10/10 | Lucky Horses. 1/1 | HP 209/209 | Normal: AC 24 T 19 FF 16 | CMB +25 (Disarm, Trip, Sunder), CMD 28 | F +22, R +22, W +15 | Empower 1/1 | Quicken 1/1| FreeMove 4/4 | Panache 9/9 | Arcane Pool/Ring 11+4/13+4 | Black Blade Pool 4/4 | Concentr. reroll 2/2 | Chaldira reroll 1/1 | Reroll 1/1 | Flight 15/15 | Init +9 | Perc +26, SM +21, Bluff (Deceive) +28, Dipl. (Convince) +28 | Active cond: Ablative barrier, invisibility, fly, Defending bones

Zaarah cries out "Aaaahhh!!"

Then she sees the snakes, draws her weapon and attacks.

Rapier attack roll : 1d20 + 6 ⇒ (14) + 6 = 20

Damage roll: 1d6 + 4 ⇒ (2) + 4 = 6

So move action to draw and attack. Please make adjustment for the hanging part. :-)

Grand Lodge

Male Human Kineticist 2 | HP: 19/19 | AC 21 (T14, FF 16) | CMB: +2 CMD: 16 | F:+5 R:+7 W:+1 | Init +6 | Perception +6, Sense Motive +1, Diplomacy/Intimidate -1 | Speed 30 ft. | Burn: 1/5 | Active Conditions: Shroud of Water

"Water blast!" Jeb attacks the snake higher on the map.
Attack: 1d20 + 4 + 1 ⇒ (18) + 4 + 1 = 23
Damage: 1d6 + 3 + 1 ⇒ (5) + 3 + 1 = 9

Grand Lodge

M Dhampir (Vetala born)23/23 AC 12(Mage Armor 16), FF10/T12(16) Saves F+4/R+4/W+3 Witch 3 Init +8. Per +1

As the group traveled during the night, Theolish took care of their bumps and bruises. Seeing the bridge, he waited for the others to cross, only to find out that there was a slight problem with the pair of snakes waiting for them.

Moving around the tree trunk, Theolish stared upwards to the near one.
Please move me around the tree as it is not letting move my token. Slumber hex on the snake DC 16 will.

Dark Archive

LG M Dwarf Paladin (Tortured Crusader) 5 - HP 44/44 - AC 22, T 11, FF 21 - F+8*, R+4*, W+8* - Init: +1 - Perc +10 (DV, SC), SM +10 - Smite Evil 2/2 - Lay on Hands (2d6+4) 4/4 - Divind Bond 1/1 - Lesser Restoration 1/1 - Liberating Command 1/1 - Active Conditions: Nil

”Damn slithering beasties. Hope we aren’t going have to put up with this sort of thing the whole way there”

Alrik unpacks his sling and let’s one fly at the most wounded looking snake.

Sling+ firing into melee: 1d20 + 3 - 4 ⇒ (14) + 3 - 4 = 13
Damage: 1d4 + 3 ⇒ (3) + 3 = 6


Fiend series | Shackles

Kennick Acrobatics 2nd move action: 1d20 + 1 ⇒ (18) + 1 = 19
Will: 1d20 + 1 ⇒ (10) + 1 = 11

Kennick tries to move over the slippery logs. Initially he is not able to make any progress but he is a quick learner and moves nimbly over the logs. Zaarah is not deterred by her strange position and pierces one of the snakes. The other one suddenly falls asleep!

Working together the pathfinders free Zaarah and move over the logs to the druidic circle. In the distance you can see dawn break, you are just in time! The only thing is that nobody is in the circle...

I assume you have an ioun torch or other light source out for those without darkvision

Scarab Sages

Female N Kitsune, always in human form (auburn hair, freckles, dreamily observing and sometimes looking a little bit crazy) | Swashbuckler 1 / Magus 15 | Low-light vision | Speed 30ft, Fly 60ft | Boots of Speed 10/10 | Lucky Horses. 1/1 | HP 209/209 | Normal: AC 24 T 19 FF 16 | CMB +25 (Disarm, Trip, Sunder), CMD 28 | F +22, R +22, W +15 | Empower 1/1 | Quicken 1/1| FreeMove 4/4 | Panache 9/9 | Arcane Pool/Ring 11+4/13+4 | Black Blade Pool 4/4 | Concentr. reroll 2/2 | Chaldira reroll 1/1 | Reroll 1/1 | Flight 15/15 | Init +9 | Perc +26, SM +21, Bluff (Deceive) +28, Dipl. (Convince) +28 | Active cond: Ablative barrier, invisibility, fly, Defending bones

Zaarah will start to look for any clues.

perception: 1d20 + 4 ⇒ (19) + 4 = 23

Dark Archive

LG M Dwarf Paladin (Tortured Crusader) 5 - HP 44/44 - AC 22, T 11, FF 21 - F+8*, R+4*, W+8* - Init: +1 - Perc +10 (DV, SC), SM +10 - Smite Evil 2/2 - Lay on Hands (2d6+4) 4/4 - Divind Bond 1/1 - Lesser Restoration 1/1 - Liberating Command 1/1 - Active Conditions: Nil

Alrik carefully wanders the area helping Zarah to look for clues.

Perception (A/A): 1d20 + 7 ⇒ (5) + 7 = 12

Grand Lodge

M Dhampir (Vetala born)23/23 AC 12(Mage Armor 16), FF10/T12(16) Saves F+4/R+4/W+3 Witch 3 Init +8. Per +1

Once things calmed down, Theolish joined the others, stepping between two of the stones as he scanned the area.

Perception aid: 1d20 - 1 ⇒ (12) - 1 = 11

Grand Lodge

male Magus 4 HP 32 | AC 17; Touch 12; FF 16 | F +6; R +4; W +6| CMB +5; CMD 17| Speed 30 ft | Init +1 | Perc +2 | Stealth: +0 magus 4

Kennick casts light on his blade and looks around perception aid: 1d20 + 1 ⇒ (8) + 1 = 9

Grand Lodge

Male Human Kineticist 2 | HP: 19/19 | AC 21 (T14, FF 16) | CMB: +2 CMD: 16 | F:+5 R:+7 W:+1 | Init +6 | Perception +6, Sense Motive +1, Diplomacy/Intimidate -1 | Speed 30 ft. | Burn: 1/5 | Active Conditions: Shroud of Water
Kennick Romanescu wrote:
Jeb can you use my wand feel free

"Thanks for the heals. Mmm hmm, feels much better."

Wand of CLW: 1d8 + 1 ⇒ (1) + 1 = 2

---

"Let's get some light." Jeb lights up his torch.

Perception: 1d20 + 5 ⇒ (4) + 5 = 9


Fiend series | Shackles

Initiative & Combat:

Kennick: 1d20 + 1 ⇒ (3) + 1 = 4
Jeb Barlo: 1d20 + 6 ⇒ (6) + 6 = 12
Alrik: 1d20 + 1 ⇒ (9) + 1 = 10
Zaarah: 1d20 + 4 ⇒ (5) + 4 = 9
Theolish : 1d20 + 8 ⇒ (2) + 8 = 10
Fey: 1d20 + 7 ⇒ (6) + 7 = 13

Attack: 1d20 + 8 ⇒ (14) + 8 = 22
Damage: 1d2 - 2 + 1d6 ⇒ (2) - 2 + (2) = 2

Attack: 1d20 + 10 ⇒ (6) + 10 = 16
Damage: 1d4 - 1 + 1d6 ⇒ (3) - 1 + (5) = 7

From atop the center stone you hear a voice call out "Did you come to watch me destroy the lore stone? I don't like that. Kill them!"

Alrik feels something prick his ear and when he turns his head he sees another atomie with a tiny rapier "Come on dwarf, let's duel!" Zaarah sees a fey materialize before her eyes. It slashes her with it's shortsword and then runs away, faster than she held possible!

Initiative
Kennick
Jen
Alrik -2 hp
Zaarah -7 hp, fort save vs poison please
Theolish

- - -
Fey

Scarab Sages

Female N Kitsune, always in human form (auburn hair, freckles, dreamily observing and sometimes looking a little bit crazy) | Swashbuckler 1 / Magus 15 | Low-light vision | Speed 30ft, Fly 60ft | Boots of Speed 10/10 | Lucky Horses. 1/1 | HP 209/209 | Normal: AC 24 T 19 FF 16 | CMB +25 (Disarm, Trip, Sunder), CMD 28 | F +22, R +22, W +15 | Empower 1/1 | Quicken 1/1| FreeMove 4/4 | Panache 9/9 | Arcane Pool/Ring 11+4/13+4 | Black Blade Pool 4/4 | Concentr. reroll 2/2 | Chaldira reroll 1/1 | Reroll 1/1 | Flight 15/15 | Init +9 | Perc +26, SM +21, Bluff (Deceive) +28, Dipl. (Convince) +28 | Active cond: Ablative barrier, invisibility, fly, Defending bones

fort save: 1d20 + 2 ⇒ (12) + 2 = 14

If Zaarah did not make the fort. save she will use her trait 'Lessons of Chaldira' to reroll the failed saving throw - see below:

fort save with trait reroll 'lessons of chaldira': 1d20 + 2 ⇒ (19) + 2 = 21

Zaarah feels really weak but can resist the poison. She sees the Atomie that is attacking Alrik and cries out "You little idiots! Stop hurting my companions! Or I will really make you stop dreaming!"

Zaraah attacks with her Rapier.

Rapier attack roll : 1d20 + 6 ⇒ (8) + 6 = 14
Damage roll : 1d6 + 4 ⇒ (1) + 4 = 5

In case Zaarah is attacked she uses 'Opportune Parry' and parries by expending an AoO and a Panache Point (currently 3/5 and after potential parry 2/5 remaining)

Opportune Parry: 1d20 + 6 ⇒ (20) + 6 = 26

In case Zaarah successfully parries she uses 'Reposte' as an immediate action to attack the opponent that attacked her.

Rapier reposte attack roll: 1d20 + 6 ⇒ (13) + 6 = 19
Damage reposte roll : 1d6 + 4 ⇒ (2) + 4 = 6


Fiend series | Shackles

You made the save the first time

Grand Lodge

male Magus 4 HP 32 | AC 17; Touch 12; FF 16 | F +6; R +4; W +6| CMB +5; CMD 17| Speed 30 ft | Init +1 | Perc +2 | Stealth: +0 magus 4

Kennick slashes at the fey near Zaarah but he merely hits the air. the token is there?

attack: 1d20 + 4 ⇒ (3) + 4 = 7

damage: 1d6 + 2 ⇒ (3) + 2 = 5


Fiend series | Shackles

The fey that hit Zaarah is the red one at the other side of the main stone

Grand Lodge

male Magus 4 HP 32 | AC 17; Touch 12; FF 16 | F +6; R +4; W +6| CMB +5; CMD 17| Speed 30 ft | Init +1 | Perc +2 | Stealth: +0 magus 4

then can I ready an action if it comes near us to hit? that will miss then?


Fiend series | Shackles

Sounds like a plan

Grand Lodge

Male Human Kineticist 2 | HP: 19/19 | AC 21 (T14, FF 16) | CMB: +2 CMD: 16 | F:+5 R:+7 W:+1 | Init +6 | Perception +6, Sense Motive +1, Diplomacy/Intimidate -1 | Speed 30 ft. | Burn: 1/5 | Active Conditions: Shroud of Water

Jeb takes a 5 foot step.
"Water blast!"
Jeb attacks the green fey.
Attack: 1d20 + 4 + 1 ⇒ (3) + 4 + 1 = 8 Precise Shot
Damage: 1d6 + 3 + 1 ⇒ (6) + 3 + 1 = 10

Dark Archive

LG M Dwarf Paladin (Tortured Crusader) 5 - HP 44/44 - AC 22, T 11, FF 21 - F+8*, R+4*, W+8* - Init: +1 - Perc +10 (DV, SC), SM +10 - Smite Evil 2/2 - Lay on Hands (2d6+4) 4/4 - Divind Bond 1/1 - Lesser Restoration 1/1 - Liberating Command 1/1 - Active Conditions: Nil

Alrik grunts as the atomie stabs him with its' needle.

"Duel? I'll give you a duel!"

Axe Swing: 1d20 + 6 ⇒ (17) + 6 = 23
Damage: 1d10 + 3 ⇒ (7) + 3 = 10


Fiend series | Shackles

Zaarah misses the fey "Hey! A duel is a one on one affair" it shouts as the blast of water from Jeb also misses. Alrik brings up his axe and almost cleaves through the atomie. He is sure that the darn thing would be dead on the ground if the little fey would not have a resistance to normal weapons.

Initiative
Teloish

Kennick - Readied if Red comes within reach: attack (and miss)
- - -
Atomie: -8 hp
Fey
- - -
Jeb
Alrik -2 hp
Zaarah -7 hp

Grand Lodge

M Dhampir (Vetala born)23/23 AC 12(Mage Armor 16), FF10/T12(16) Saves F+4/R+4/W+3 Witch 3 Init +8. Per +1

Theolish turned his attention to the Fey on the other side of the circle. "Hello, look into my eyes!"
Evil Eye, DC 16 will, -2 to saves


Fiend series | Shackles

Will: 1d20 + 6 ⇒ (2) + 6 = 8
Attack: 1d20 + 10 ⇒ (14) + 10 = 24
Damage: 1d4 - 1 ⇒ (1) - 1 = 0

Attack: 1d20 + 8 ⇒ (9) + 8 = 17
Damage: 1d2 - 2 ⇒ (1) - 2 = -1

The fey looks into Teloish' eyes. It darts forward, quicker than the eye can follow and slashes at Teloish in passing. The blade bruises Teloish, but draws no blood. The atomie attempts to hit Alrik and misses.

Initiative
Teloish 1 nonlethal damage
Kennick
Jeb
Alrik -2 hp
Zaarah -7 hp

- - -
Atomie: -8 hp
Fey (-2 on saves)
- - -

Grand Lodge

male Magus 4 HP 32 | AC 17; Touch 12; FF 16 | F +6; R +4; W +6| CMB +5; CMD 17| Speed 30 ft | Init +1 | Perc +2 | Stealth: +0 magus 4

Kennick tries to hit the fey next to his friend

attack with flank: 1d20 + 6 ⇒ (19) + 6 = 25

damage: 1d6 + 2 ⇒ (4) + 2 = 6

Crit confirmation

attack: 1d20 + 6 ⇒ (16) + 6 = 22

damage: 1d6 + 2 ⇒ (5) + 2 = 7

Scarab Sages

Female N Kitsune, always in human form (auburn hair, freckles, dreamily observing and sometimes looking a little bit crazy) | Swashbuckler 1 / Magus 15 | Low-light vision | Speed 30ft, Fly 60ft | Boots of Speed 10/10 | Lucky Horses. 1/1 | HP 209/209 | Normal: AC 24 T 19 FF 16 | CMB +25 (Disarm, Trip, Sunder), CMD 28 | F +22, R +22, W +15 | Empower 1/1 | Quicken 1/1| FreeMove 4/4 | Panache 9/9 | Arcane Pool/Ring 11+4/13+4 | Black Blade Pool 4/4 | Concentr. reroll 2/2 | Chaldira reroll 1/1 | Reroll 1/1 | Flight 15/15 | Init +9 | Perc +26, SM +21, Bluff (Deceive) +28, Dipl. (Convince) +28 | Active cond: Ablative barrier, invisibility, fly, Defending bones

Zaarah makes a double move to the red fey but stops two squares in front of him.

Zaarah is very angry now and approaches the leader of the fey. "You will pay you little sociopath!"

Dark Archive

LG M Dwarf Paladin (Tortured Crusader) 5 - HP 44/44 - AC 22, T 11, FF 21 - F+8*, R+4*, W+8* - Init: +1 - Perc +10 (DV, SC), SM +10 - Smite Evil 2/2 - Lay on Hands (2d6+4) 4/4 - Divind Bond 1/1 - Lesser Restoration 1/1 - Liberating Command 1/1 - Active Conditions: Nil

Alrik takes another swipe at the pesky creature hounding him....

Axe Swing: 1d20 + 6 ⇒ (1) + 6 = 7
Damage: 1d10 + 3 ⇒ (6) + 3 = 9

Grand Lodge

Male Human Kineticist 2 | HP: 19/19 | AC 21 (T14, FF 16) | CMB: +2 CMD: 16 | F:+5 R:+7 W:+1 | Init +6 | Perception +6, Sense Motive +1, Diplomacy/Intimidate -1 | Speed 30 ft. | Burn: 1/5 | Active Conditions: Shroud of Water

Jeb whistles at Kennick’s impressive attack.

Jeb moves to a better position to blast the fey.

“Splash and bash!”

Jeb attacks the atomie.
Attack: 1d20 + 4 + 1 ⇒ (2) + 4 + 1 = 7 Precise Shot
Damage: 1d6 + 3 + 1 ⇒ (2) + 3 + 1 = 6

Grand Lodge

M Dhampir (Vetala born)23/23 AC 12(Mage Armor 16), FF10/T12(16) Saves F+4/R+4/W+3 Witch 3 Init +8. Per +1

Stepping around the center stone, Theolish smiled. "Nice try, you should have kept running. Now its my turn...you are getting very sleepy!" he said, staring at the fleet-footed fey. "It might be easier Zaarah if you just pin him to the ground.
Slumber hex, DC 16 will at -2 for the Evil Eye.


Fiend series | Shackles

Will: 1d20 + 6 - 2 ⇒ (16) + 6 - 2 = 20
Attack: 1d20 + 10 ⇒ (10) + 10 = 20
Damage: 1d4 - 1 ⇒ (4) - 1 = 3

Kennick slaughters the atomie, while Alrik attempts to prevent the blood from covering him. Unfortunately that did not work out. Zaarah moves closer to the quicker fey. Teloish attempts to get him to sleep, but the fey resists the attempt. Jeb's splash of water misses.

The quick fey darts past Zaarah, slashing her with its sword "You will never get me!"

Initiative
Teloish 1 nonlethal damage
Kennick
Jeb
Alrik -2 hp
Zaarah -10 hp

- - -
Fey (-2 on saves 3/5 rounds left)
- - -

Scarab Sages

Female N Kitsune, always in human form (auburn hair, freckles, dreamily observing and sometimes looking a little bit crazy) | Swashbuckler 1 / Magus 15 | Low-light vision | Speed 30ft, Fly 60ft | Boots of Speed 10/10 | Lucky Horses. 1/1 | HP 209/209 | Normal: AC 24 T 19 FF 16 | CMB +25 (Disarm, Trip, Sunder), CMD 28 | F +22, R +22, W +15 | Empower 1/1 | Quicken 1/1| FreeMove 4/4 | Panache 9/9 | Arcane Pool/Ring 11+4/13+4 | Black Blade Pool 4/4 | Concentr. reroll 2/2 | Chaldira reroll 1/1 | Reroll 1/1 | Flight 15/15 | Init +9 | Perc +26, SM +21, Bluff (Deceive) +28, Dipl. (Convince) +28 | Active cond: Ablative barrier, invisibility, fly, Defending bones

Zaarah is a follower of Chaldira. Retreat is no option ... even with these low HP. :-( Double move.

"I will get you!! she cries out and runs to the fey again.


Fiend series | Shackles

Do you want to parry (& possibly riposte) if he attacks again?

Scarab Sages

Female N Kitsune, always in human form (auburn hair, freckles, dreamily observing and sometimes looking a little bit crazy) | Swashbuckler 1 / Magus 15 | Low-light vision | Speed 30ft, Fly 60ft | Boots of Speed 10/10 | Lucky Horses. 1/1 | HP 209/209 | Normal: AC 24 T 19 FF 16 | CMB +25 (Disarm, Trip, Sunder), CMD 28 | F +22, R +22, W +15 | Empower 1/1 | Quicken 1/1| FreeMove 4/4 | Panache 9/9 | Arcane Pool/Ring 11+4/13+4 | Black Blade Pool 4/4 | Concentr. reroll 2/2 | Chaldira reroll 1/1 | Reroll 1/1 | Flight 15/15 | Init +9 | Perc +26, SM +21, Bluff (Deceive) +28, Dipl. (Convince) +28 | Active cond: Ablative barrier, invisibility, fly, Defending bones

Uups! I completely forgot about that! ;-) Thanks GM!

In case Zaarah is attacked she uses 'Opportune Parry' and parries by expending an AoO and a Panache Point (currently 3/5 and after potential parry 2/5 remaining)

Opportune Parry: 1d20 + 6 ⇒ (2) + 6 = 8

In case Zaarah successfully parries she uses 'Reposte' as an immediate action to attack the opponent that attacked her.

Rapier reposte attack roll: 1d20 + 6 ⇒ (11) + 6 = 17
Damage reposte roll : 1d6 + 4 ⇒ (4) + 4 = 8

Dark Archive

LG M Dwarf Paladin (Tortured Crusader) 5 - HP 44/44 - AC 22, T 11, FF 21 - F+8*, R+4*, W+8* - Init: +1 - Perc +10 (DV, SC), SM +10 - Smite Evil 2/2 - Lay on Hands (2d6+4) 4/4 - Divind Bond 1/1 - Lesser Restoration 1/1 - Liberating Command 1/1 - Active Conditions: Nil

Alrik charges across the intervening space and lets loose with a wild swing...

Charging Axe Swing: 1d20 + 6 + 2 ⇒ (2) + 6 + 2 = 10
Damage: 1d10 + 3 ⇒ (1) + 3 = 4

Grand Lodge

M Dhampir (Vetala born)23/23 AC 12(Mage Armor 16), FF10/T12(16) Saves F+4/R+4/W+3 Witch 3 Init +8. Per +1

Moving back around the pillar, Theolish pulled out the morningstar that he had and stood across from the fey "Approach!" he commanded.

Cast command DC 16 Will at -2

Grand Lodge

Male Human Kineticist 2 | HP: 19/19 | AC 21 (T14, FF 16) | CMB: +2 CMD: 16 | F:+5 R:+7 W:+1 | Init +6 | Perception +6, Sense Motive +1, Diplomacy/Intimidate -1 | Speed 30 ft. | Burn: 1/5 | Active Conditions: Shroud of Water

“This one sure is fast!”

Jeb approaches all the action.

“Splash and bash!”

Attack: 1d20 + 4 + 1 ⇒ (11) + 4 + 1 = 16 Precise Shot
Damage: 1d6 + 3 + 1 ⇒ (2) + 3 + 1 = 6

Grand Lodge

male Magus 4 HP 32 | AC 17; Touch 12; FF 16 | F +6; R +4; W +6| CMB +5; CMD 17| Speed 30 ft | Init +1 | Perc +2 | Stealth: +0 magus 4

Kennick readies to grap the creature if it comes near him.

Grapple: 1d20 + 2 ⇒ (8) + 2 = 10


Fiend series | Shackles

Will: 1d20 + 6 - 2 ⇒ (9) + 6 - 2 = 13
AoO Zaarah: 1d20 + 6 ⇒ (4) + 6 = 10
Damage: 1d6 + 4 ⇒ (3) + 4 = 7
AoO Alrik: 1d20 + 6 ⇒ (14) + 6 = 20
Damage: 1d10 + 3 ⇒ (9) + 3 = 12

The fey runs towards Teloish and stops just inches away from the dhampir, but not before Zaarah and Alrik have attempted to hit it! Zaarah's stab is too slow, but Alrik is quick enough! As with the other fey this one seems not entirely hurt by the normal axe, but some blood shows. Jeb's splash misses while Kennick is ready for the fey if it would have come closer. Unfortunately for our stalwart warrior the fey was listening to Teloish

Initiative
Teloish 1 nonlethal damage
Kennick
Jeb
Alrik -2 hp
Zaarah -10 hp

- - -
Fey (-2 on saves 2/5 rounds left), -7hp
- - -

Dark Archive

LG M Dwarf Paladin (Tortured Crusader) 5 - HP 44/44 - AC 22, T 11, FF 21 - F+8*, R+4*, W+8* - Init: +1 - Perc +10 (DV, SC), SM +10 - Smite Evil 2/2 - Lay on Hands (2d6+4) 4/4 - Divind Bond 1/1 - Lesser Restoration 1/1 - Liberating Command 1/1 - Active Conditions: Nil

Alrik steps into a flanking position before slashing out at the Feya again...

Flanking Axe Swing: 1d20 + 6 + 2 ⇒ (13) + 6 + 2 = 21
Damage: 1d10 + 3 ⇒ (7) + 3 = 10

Grand Lodge

Male Human Kineticist 2 | HP: 19/19 | AC 21 (T14, FF 16) | CMB: +2 CMD: 16 | F:+5 R:+7 W:+1 | Init +6 | Perception +6, Sense Motive +1, Diplomacy/Intimidate -1 | Speed 30 ft. | Burn: 1/5 | Active Conditions: Shroud of Water

"Splash and bash!"

Attack: 1d20 + 4 + 1 ⇒ (3) + 4 + 1 = 8 Precise Shot
Damage: 1d6 + 3 + 1 ⇒ (5) + 3 + 1 = 9

Grand Lodge

male Magus 4 HP 32 | AC 17; Touch 12; FF 16 | F +6; R +4; W +6| CMB +5; CMD 17| Speed 30 ft | Init +1 | Perc +2 | Stealth: +0 magus 4

Kennick dashes over to where the fey is.

"Someone grab it quick!"

double move

Grand Lodge

M Dhampir (Vetala born)23/23 AC 12(Mage Armor 16), FF10/T12(16) Saves F+4/R+4/W+3 Witch 3 Init +8. Per +1

Stepping back a bit, Theolish opened his mouth but no sound could be heard, except by the fey.

Please 5' me back and cast Ear piercing scream. DC 16 Fort at -2. Stunned for one round if he fails.
Damage: 1d6 ⇒ 5

Scarab Sages

Female N Kitsune, always in human form (auburn hair, freckles, dreamily observing and sometimes looking a little bit crazy) | Swashbuckler 1 / Magus 15 | Low-light vision | Speed 30ft, Fly 60ft | Boots of Speed 10/10 | Lucky Horses. 1/1 | HP 209/209 | Normal: AC 24 T 19 FF 16 | CMB +25 (Disarm, Trip, Sunder), CMD 28 | F +22, R +22, W +15 | Empower 1/1 | Quicken 1/1| FreeMove 4/4 | Panache 9/9 | Arcane Pool/Ring 11+4/13+4 | Black Blade Pool 4/4 | Concentr. reroll 2/2 | Chaldira reroll 1/1 | Reroll 1/1 | Flight 15/15 | Init +9 | Perc +26, SM +21, Bluff (Deceive) +28, Dipl. (Convince) +28 | Active cond: Ablative barrier, invisibility, fly, Defending bones

Zaarah makes a small step and then attacks the fey with her flanking position with Kennick.

Rapier attack roll : 1d20 + 6 + 2 ⇒ (8) + 6 + 2 = 16
Damage roll : 1d6 + 4 ⇒ (4) + 4 = 8

In case Zaarah is attacked she uses 'Opportune Parry' and parries by expending an AoO and a Panache Point (currently 3/5 and after potential parry 2/5 remaining)

Opportune Parry: 1d20 + 6 + 2 ⇒ (8) + 6 + 2 = 16

In case Zaarah successfully parries she uses 'Reposte' as an immediate action to attack the opponent that attacked her.

Rapier reposte attack roll: 1d20 + 6 + 2 ⇒ (15) + 6 + 2 = 23
Damage reposte roll : 1d6 + 4 ⇒ (3) + 4 = 7


Fiend series | Shackles

Loads of dice:
Concealment Alrik: 1d100 ⇒ 41
Concealment Zaarah: 1d100 ⇒ 25
Fort Fey: 1d20 + 2 - 2 ⇒ (20) + 2 - 2 = 20

Alrik AoO: 1d20 + 6 + 2 ⇒ (2) + 6 + 2 = 10
Damage: 1d10 + 3 ⇒ (5) + 3 = 8
Concealment: 1d100 ⇒ 51

Zaarah AoO: 1d20 + 6 + 2 ⇒ (19) + 6 + 2 = 27
Zaarah Confirm: 1d20 + 6 + 2 ⇒ (11) + 6 + 2 = 19
Damage: 1d6 + 4 ⇒ (5) + 4 = 9
Concealment: 1d100 ⇒ 42

Kennick AoO: 1d20 + 4 + 2 ⇒ (9) + 4 + 2 = 15
Damage: 1d6 + 2 ⇒ (2) + 2 = 4
Concealment: 1d100 ⇒ 7

Fey: 1d20 + 10 ⇒ (15) + 10 = 25
Damage: 1d4 - 1 ⇒ (2) - 1 = 1

Alrik and Zaarah use the opportunity to attempt to strike the fey, but only Alrik's strike connects. Jeb's splash is easily evaded and the fey just grins at Teloish. Kennick runs up.

The fey smiles and darts away, towards Teloish! But not after Zaarah has taken the opportunity to hit it. Alrik and Kennick are just a bit too slow. The fey easily hits Teloish and stops at the other end of the clearing.

Initiative
Teloish 1 nonlethal damage, -1 hp
Kennick
Jeb
Alrik -2 hp
Zaarah -10 hp

- - -
Fey (-2 on saves last round), -16hp
- - -

Scarab Sages

Female N Kitsune, always in human form (auburn hair, freckles, dreamily observing and sometimes looking a little bit crazy) | Swashbuckler 1 / Magus 15 | Low-light vision | Speed 30ft, Fly 60ft | Boots of Speed 10/10 | Lucky Horses. 1/1 | HP 209/209 | Normal: AC 24 T 19 FF 16 | CMB +25 (Disarm, Trip, Sunder), CMD 28 | F +22, R +22, W +15 | Empower 1/1 | Quicken 1/1| FreeMove 4/4 | Panache 9/9 | Arcane Pool/Ring 11+4/13+4 | Black Blade Pool 4/4 | Concentr. reroll 2/2 | Chaldira reroll 1/1 | Reroll 1/1 | Flight 15/15 | Init +9 | Perc +26, SM +21, Bluff (Deceive) +28, Dipl. (Convince) +28 | Active cond: Ablative barrier, invisibility, fly, Defending bones

Sorry GM, but was that an Opportune Parry + Reposte that Zaarah did so I have one Panache less?

Grand Lodge

Male Human Kineticist 2 | HP: 19/19 | AC 21 (T14, FF 16) | CMB: +2 CMD: 16 | F:+5 R:+7 W:+1 | Init +6 | Perception +6, Sense Motive +1, Diplomacy/Intimidate -1 | Speed 30 ft. | Burn: 1/5 | Active Conditions: Shroud of Water

Jeb approaches the fey.

"Splash and bash!"

Attack: 1d20 + 4 + 1 ⇒ (2) + 4 + 1 = 7
Damage: 1d6 + 3 + 1 ⇒ (2) + 3 + 1 = 6

"Hey! I'll get you yet!"

Grand Lodge

male Magus 4 HP 32 | AC 17; Touch 12; FF 16 | F +6; R +4; W +6| CMB +5; CMD 17| Speed 30 ft | Init +1 | Perc +2 | Stealth: +0 magus 4

kennick readies an attack if it comes near him..

"Grab it

attack: 1d20 + 4 ⇒ (1) + 4 = 5

damage: 1d6 + 2 ⇒ (3) + 2 = 5

Dark Archive

LG M Dwarf Paladin (Tortured Crusader) 5 - HP 44/44 - AC 22, T 11, FF 21 - F+8*, R+4*, W+8* - Init: +1 - Perc +10 (DV, SC), SM +10 - Smite Evil 2/2 - Lay on Hands (2d6+4) 4/4 - Divind Bond 1/1 - Lesser Restoration 1/1 - Liberating Command 1/1 - Active Conditions: Nil

The creature retreats further that Alrik can comfortably attack so he just follows it with his weapon at the ready in case it just flee from his reach again.

Double Move into melee range

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