GM G's Frostfur Captives (Inactive)

Game Master Magabeus

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Grand Lodge

M Human Iroran Paladin 4 HP: 36/36 AC:18 Touch: 14 FF: 14 F/R/W: +8/+5/+6 CMD: 22 Percep: +1 Init: +2 Personal Challenge 2/2 Lay on Hands 4/4

Casting CLW on Sterelin: 1d8 + 1 ⇒ (1) + 1 = 2

Grand Lodge

F Half-Elf Wizard (Ench./Manipulator) 2 HP 14/14; NL0 AC16/12 T12 FF14/10 CMB-1 CMD11 F+1 R+2 W+4 Init+3 SPD30 Perc+10/12 SM+6/8 LL
Caelum (Thrush):
HP 7/7 | AC17 T16 FF15 | F+0 R+4 W+5 | Init+2 | Perc+10 SM+3 LL

Merevelyn responds in Elven and Varisian, "Indeed, you are probably right, but I prefer to have everything both ways."

Liberty's Edge

HP 12/12 | AC 17 | T 11 | FF 16 | CMD 17 | Fort +3 | Ref +3 | Will +3 | Init +3 | Perc +7

Darmut blinks and mutters sleepily, "Phrasing..."

Okay he doesn't actually because he speaks neither language, but I could not resist.


Tears at Bitter Manor

Do you set watches? And if you do, are the watches inside the (makeshift) tents or outside?

Liberty's Edge

HP 12/12 | AC 17 | T 11 | FF 16 | CMD 17 | Fort +3 | Ref +3 | Will +3 | Init +3 | Perc +7

Gave a proposed watch order a few posts ago, so lets go with that. Outside if it seems at all practical.

Sczarni

Male Human (Varisian) Witch 1 HP 2/8; AC 15, Touch 11, FF, 10; F+2, R+1, W+2; Init +2; Perc +1
Saitama wrote:
[dice=Casting CLW on Sterelin]1d8+1

Sterelin thanks the priest for healing his wounds.


Tears at Bitter Manor

During Darmut's watch he finds a rare snowbloom flower growing near the campsite. The next morning the sky is clear and the area around the tents is covered in pristine snow. You break camp after feeding the goblins and start to move.

After half a day you spot a village in the distance. Is build right next to a main river, according to your map this must be Harvest’s End and supposedly there is a ferry here. As you enter the village you notice it is a quiet place. Traveling merchants in colorful garb are easily distinguished from the locals, who dress in woolen clothes of drab browns, greens, and grays. There are no sounds of laughter or play here.

Fishermen put their catch out for display, while others congregate in small groups and whispered conversations. Smoke rises from the chimneys of uniform but wellconstructed buildings, most of which are surrounded by
small white picket fences.

Silver Crusade

Male Half-Elf Oracle 4
Quick Stats:
HP 5/32 (0 NL) | AC 16; T 12; FF 14 | CMD 19 | Fort +2 | Ref +3 | Will +4; ++2 vs. enchantments; immune to sleep | Init +4 | Percept +9 | L1: 7/7 L2: 4/4

"Huh. I guess my weather sense doesn't work this far north; that was nothing like I'd thought."

He turns and looks at the chained goblins. "Credit where it's due, you little terrors. You had it right and we could have saved some effort by listening to you."
___

Wyeth speaks up as the village comes into view. "Not sure how these people will react to goblins. Perhaps one or two of us should trek in to see about arranging ferry passage while the rest wait here?"

He looks down at his covered, but still obvious, peg leg. "Sadly, perhaps I should be one to stay back. This thing makes some people uncomfortable."

Grand Lodge

M Half-Orc Monk of the 4 winds/QingGong lvl 4 HP 39/39 AC: 17/17/12 F.+6 R.+8 W.+5 Perc+6 Init+4, speed 40ft

"Maybe not as uncomfortable as being a half-orc when they're village folk."

Silver Crusade

Male Half-Elf Oracle 4
Quick Stats:
HP 5/32 (0 NL) | AC 16; T 12; FF 14 | CMD 19 | Fort +2 | Ref +3 | Will +4; ++2 vs. enchantments; immune to sleep | Init +4 | Percept +9 | L1: 7/7 L2: 4/4

Wyeth grins at Marduk. "I guess we're holding down the fort, buddy."

Liberty's Edge

HP 12/12 | AC 17 | T 11 | FF 16 | CMD 17 | Fort +3 | Ref +3 | Will +3 | Init +3 | Perc +7

Darmut shakes his head, "They are prisoners, we should buy some fish to keep the little monsters quiet and placate the locals. Tell them we will feed them if they behave, we need to use the ferry in any case I doubt we can do so without revealing ourselves, we should stay together."

Grand Lodge

M Human Iroran Paladin 4 HP: 36/36 AC:18 Touch: 14 FF: 14 F/R/W: +8/+5/+6 CMD: 22 Percep: +1 Init: +2 Personal Challenge 2/2 Lay on Hands 4/4

"Hmm... how sad a place, where is the joy?"

"I'll be happy to help secure the ferry, although I don't see why we couldn't go together!"

Silver Crusade

Male Half-Elf Oracle 4
Quick Stats:
HP 5/32 (0 NL) | AC 16; T 12; FF 14 | CMD 19 | Fort +2 | Ref +3 | Will +4; ++2 vs. enchantments; immune to sleep | Init +4 | Percept +9 | L1: 7/7 L2: 4/4

Wyeth shrugs. "Whatever the most of us want is fine. Just remember it's not easy to re-cork the d'jinn's bottle."

Grand Lodge

M Human Iroran Paladin 4 HP: 36/36 AC:18 Touch: 14 FF: 14 F/R/W: +8/+5/+6 CMD: 22 Percep: +1 Init: +2 Personal Challenge 2/2 Lay on Hands 4/4

"I thought they came from lamps..."

Grand Lodge

M Half-Orc Monk of the 4 winds/QingGong lvl 4 HP 39/39 AC: 17/17/12 F.+6 R.+8 W.+5 Perc+6 Init+4, speed 40ft

"No no, that would be a genie, according to a tome at the grand temple."

Liberty's Edge

HP 12/12 | AC 17 | T 11 | FF 16 | CMD 17 | Fort +3 | Ref +3 | Will +3 | Init +3 | Perc +7

Darmut shrugs, and says in his emotionless monotone, "Let's go together, villagers are not going to attack an armed band, and any other threats are best faced together. Don't know about d'jinns..."

If the group agree Darmut will approach the fish sellers and ask the man how much he can get for a silver piece.

A chicken costs 2cp a goat 1gp, assuming standard prices, so I assume 1SP should buy a decent bit of fish. He'll probably buy more, just does not want to be overcharged for flashing gold.

Grand Lodge

F Half-Elf Wizard (Ench./Manipulator) 2 HP 14/14; NL0 AC16/12 T12 FF14/10 CMB-1 CMD11 F+1 R+2 W+4 Init+3 SPD30 Perc+10/12 SM+6/8 LL
Caelum (Thrush):
HP 7/7 | AC17 T16 FF15 | F+0 R+4 W+5 | Init+2 | Perc+10 SM+3 LL
Darmut Skychaser wrote:

Darmut blinks and mutters sleepily, "Phrasing..."

Okay he doesn't actually because he speaks neither language, but I could not resist.

Yeah, I thought I would add in a double entendre. :)

While the goblins are furiously devouring their breakfast, Merevelyn discreetly asks the group, "So, since they are chained together, do we have a cover story to explain this once we are in the village and crossing the river in the ferry?"

"I will offer them a second jar, each, of goblin pickles once we are on the other side of the river, so that should help their demeanor, at least."

"Perhaps we could say that they are a group of unruly servants going to serve new masters. That, at least, would all be technically true, and may even fit the goblin's understanding of things."

In town, Merevelyn comments, "I have a few gold and coppers, but no silver - I gave that to the goblins."

Liberty's Edge

HP 12/12 | AC 17 | T 11 | FF 16 | CMD 17 | Fort +3 | Ref +3 | Will +3 | Init +3 | Perc +7

"Just tell them they are prisoners and anything beyond that is none of their business," Darmut says, ever the people person.


Tears at Bitter Manor

The goblins prefer to have their reward before you all enter the village, Merevelyn quickly explains that they need to do something to earn the reward and then the goblins grumble but accept that.

As you enter the village you notice that the village has an inn. At the far end of the main street you spot the ferry, although it is to far away to make out details.

You notice that the fishmonger sees the chains on the goblins, and that he then pointedly ignores them.
"These river trout will cost you a silver each, while this salmon costs 5 silvers"

Just go with the price for a daily ration, that is 5 sp, so the salmon is one daily ration, while a trout is 1/5th.

Liberty's Edge

HP 12/12 | AC 17 | T 11 | FF 16 | CMD 17 | Fort +3 | Ref +3 | Will +3 | Init +3 | Perc +7

Darmut scowls, and hands over enough coin for a trout per goblin, and then purchases a salmon which he flings to Shersht.

How many goblins are there again?


Tears at Bitter Manor

6

The villagers rush to the sides of the street as the small speck that was high in the sky grows bigger and bigger. With majesty the big bird lands next to Darmut and tears into the salmon.

Even your captive goblins look on with fear in their eyes.

Liberty's Edge

HP 12/12 | AC 17 | T 11 | FF 16 | CMD 17 | Fort +3 | Ref +3 | Will +3 | Init +3 | Perc +7

Darmut hands over athe silver and a gold piece, "After we cross the ferry," he says holding the trout up, ensuring he is well out of snatching range.

Sczarni

Male Human (Varisian) Witch 1 HP 2/8; AC 15, Touch 11, FF, 10; F+2, R+1, W+2; Init +2; Perc +1

The untrusting Szarni keeps an eye out as they cross. "Ferry crossings are great ambush points. Just keep wary of more than just the vermin we bring with us."


Tears at Bitter Manor

You are not at the ferry yet ;-), do you want to head to the ferry right away or visit the inn / do something else?

Grand Lodge

M Half-Orc Monk of the 4 winds/QingGong lvl 4 HP 39/39 AC: 17/17/12 F.+6 R.+8 W.+5 Perc+6 Init+4, speed 40ft

"Oh i'm sure brother Saitama and i will get our share of excercise if it comes to it."

Liberty's Edge

HP 12/12 | AC 17 | T 11 | FF 16 | CMD 17 | Fort +3 | Ref +3 | Will +3 | Init +3 | Perc +7

Darmut heads for the ferry, tucking the trout into his backpack as he moves and slinging it over his shoulders again, Shersht follows along beside him standing nearly as tall as the hunter.

Removing 1gp 1sp from sheet now.


Tears at Bitter Manor

At the ferry, you see a large (10 ft tall) creature lounging against the side of the barge. As he spots you he stands up, picks up his battleaxe and looks down on you: "Well, well, what have we got here?"

picture is available

Liberty's Edge

HP 12/12 | AC 17 | T 11 | FF 16 | CMD 17 | Fort +3 | Ref +3 | Will +3 | Init +3 | Perc +7

"Passengers, how much to cross?" Darmut replies levelly.


Tears at Bitter Manor

"To bad, ferry is not going anywhere today." the big creature answers

Grand Lodge

M Half-Orc Monk of the 4 winds/QingGong lvl 4 HP 39/39 AC: 17/17/12 F.+6 R.+8 W.+5 Perc+6 Init+4, speed 40ft

Marduk looks up at the big guy.
"Has anything happened to cause the ferry to remain ashore?"


Tears at Bitter Manor

"Nah, I just don't feel like it" the giant says while poking in its nose.

Giant as in big creature, not as in subtype

Liberty's Edge

HP 12/12 | AC 17 | T 11 | FF 16 | CMD 17 | Fort +3 | Ref +3 | Will +3 | Init +3 | Perc +7

Darmut sighs, "Will you let us cross or must we fight, we are in a hurry."


Tears at Bitter Manor

"You want to duel me? Fine, let's do a wrestling match, no weapons. First one pinned is the looser"

The big brute carefully lays down his battleaxe to the side and stands in a ready pose.

Liberty's Edge

HP 12/12 | AC 17 | T 11 | FF 16 | CMD 17 | Fort +3 | Ref +3 | Will +3 | Init +3 | Perc +7

"If I fight you will you let us cross? I enjoy a test, though I am not sure I like my chances," Darmut says flatly.


Tears at Bitter Manor

"Sure, if you win I will personally ferry you over. And if you think one of your buddies has a better chance against me you can let them fight me instead of you. It's all the same to me. Heck, if that big chicken can wrestle then I am fine with it trying, no beaks or claws off course!"

Liberty's Edge

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HP 12/12 | AC 17 | T 11 | FF 16 | CMD 17 | Fort +3 | Ref +3 | Will +3 | Init +3 | Perc +7

"Call my Roc a chicken again and I feed you your own f*@~ing liver you inbred streak of pig s#@~." Darmut snarls, rage flashing in his eyes.

Intimidate: 1d20 - 1 ⇒ (18) - 1 = 17


Tears at Bitter Manor

The big monster backs down, clearly taken aback by Darmut's threats. It picks up it's axe and points to the ferry

"Sorry sir, I meant no disrespect, you wanted to cross?"

You know that an intimidate only lasts 1d6*10 minutes?

GM dice:
1d6 ⇒ 2

Liberty's Edge

HP 12/12 | AC 17 | T 11 | FF 16 | CMD 17 | Fort +3 | Ref +3 | Will +3 | Init +3 | Perc +7

How wide is the river?


Tears at Bitter Manor

It is a major river on the scenario map and is even on the inner sea world map, so let's say 150 yards. I do not think that you would know how long it takes to cross it.

Liberty's Edge

HP 12/12 | AC 17 | T 11 | FF 16 | CMD 17 | Fort +3 | Ref +3 | Will +3 | Init +3 | Perc +7

Darmut nods, "Hmm, well, just don not insult Shersht, he is a Roc, give him a decade and he will be able to pick you up in his talons. Not a chicken." Shersht let's out a screech of agreement.

Darmut moves over and begins helping to get the ferry in the river, while Shersht takes to the air circling over head.

Grand Lodge

M Human Iroran Paladin 4 HP: 36/36 AC:18 Touch: 14 FF: 14 F/R/W: +8/+5/+6 CMD: 22 Percep: +1 Init: +2 Personal Challenge 2/2 Lay on Hands 4/4

"Hrmph... and I was looking forward to the challenge of wrestling!", Saitama obviously a bit disappointed about Darmut's successful convincing of the ferryman.


Tears at Bitter Manor

The ice troll (for that is what the creature is) ferries you over to the other side of the river, using a system of ropes and pulleys. At the other side you disembark and he returns to the village.

The goblins are adamant that they have earned their rewards of pickles and fish, so you give them those. As the goblins are gulping those down you see that on the ferry the troll comes to it's senses. He shouts some terrible curses your way, warning you that the next time you are in his village you will be terribly slaughtered. As you did not intent to visit Harvest's End again it does not really make an impression.

You set of for the last few hours of walking while daylight lasts, the goblins start to sing:

"Longshanks, Longshanks, so big, so vile!
They make us walk so many miles!
Longshanks say not to worry, will not be harmed,
Stupid Longshanks know all the while
Death stalk us with a crooked smile!"

"Marching, Marching, all day long!
We Goblins sing this travel song,
and if you try to sing along,
We change the words, you get it wrong!"

"We miss our homes, so far away!
Longshanks have led us all astray!
Longshanks say not to worry, will not be harmed,
Poor goblins be the ones to pay,
Fewer of us by end of day!"

"Marching, Marching, all day long!
We Goblins sing this travel song,
and if you try to sing along,
We change the words, you get it wrong!"

"Longshanks, Longshanks should let us go!
We be Goblins, lowest of low.
Longshanks say not to worry, will not be harmed,
Till we get cut, and we get hacked,
and none of us will make it back!"

"Marching, Marching, all day long!
We Goblins sing this travel song,
and if you try to sing along,
We change the words, you get it wrong!"

As evening falls you enter a wood. According to your map you must be close to the border between Irrisen and the Land of the Linnorm Kings. What do you do: press on to reach the border or make camp?

edit: and if you make camp, any healing you want to do before going to sleep?

Liberty's Edge

HP 12/12 | AC 17 | T 11 | FF 16 | CMD 17 | Fort +3 | Ref +3 | Will +3 | Init +3 | Perc +7

Darmut eyes the sky, "If it is relatively calm I would prefer to press on and get out of this accursed country."

Taking 10 on survival for a 17 to predict the weather for the next 24 hours.


Tears at Bitter Manor

Weather forecast: Cloudy but dry, temperatures below 0

Grand Lodge

M Human Iroran Paladin 4 HP: 36/36 AC:18 Touch: 14 FF: 14 F/R/W: +8/+5/+6 CMD: 22 Percep: +1 Init: +2 Personal Challenge 2/2 Lay on Hands 4/4

"Goblins, goblins, one, two three!"
Marching together happily!
Goblins, goblins, four, five, six!
Singing about their goblin tricks!"

Grand Lodge

F Half-Elf Wizard (Ench./Manipulator) 2 HP 14/14; NL0 AC16/12 T12 FF14/10 CMB-1 CMD11 F+1 R+2 W+4 Init+3 SPD30 Perc+10/12 SM+6/8 LL
Caelum (Thrush):
HP 7/7 | AC17 T16 FF15 | F+0 R+4 W+5 | Init+2 | Perc+10 SM+3 LL

Woke up to 27 updates! The songs were really awesome!

How long do we think it will take to get to the next stopping point?

Sczarni

Male Human (Varisian) Witch 1 HP 2/8; AC 15, Touch 11, FF, 10; F+2, R+1, W+2; Init +2; Perc +1

Chuckling at Saitama, the witch says, "I don't know if we'll get much more walking out of the vermin, and my feet hurt as well. If it is supposed to be a clear night anyhow, might as well make camp."

Songs are great!


Tears at Bitter Manor

Looking at the map you see that it is approximately one hour to the border, and approximately another day to a Blackraven Waystation (you have been told that the Blackraven are an elite Ulfen militia that guards the border against ice trolls and other invaders). After that it should take you approximately one day to reach Trollheim. You could press on to the border, which means that it will be dark when you arrive at the border or spend another night in Irissen

The benefit of recovering from illness; lots of updates and Darmut was so kind to oblige me. The song was not mine, just had to use it!

Grand Lodge

M Human Iroran Paladin 4 HP: 36/36 AC:18 Touch: 14 FF: 14 F/R/W: +8/+5/+6 CMD: 22 Percep: +1 Init: +2 Personal Challenge 2/2 Lay on Hands 4/4

My vote's for camping now

Liberty's Edge

HP 12/12 | AC 17 | T 11 | FF 16 | CMD 17 | Fort +3 | Ref +3 | Will +3 | Init +3 | Perc +7

Darmut shrugs, "Same watches as before, everyone okay with that? I shall find a suitable campsite."

Take 10 on survival for a 17.

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