GM G's Frostfur Captives (Inactive)

Game Master Magabeus

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Silver Crusade

Male Half-Elf Oracle 4
Quick Stats:
HP 5/32 (0 NL) | AC 16; T 12; FF 14 | CMD 19 | Fort +2 | Ref +3 | Will +4; ++2 vs. enchantments; immune to sleep | Init +4 | Percept +9 | L1: 7/7 L2: 4/4

"I should be up there," Wyeth growls, knowing full well he couldn't move quickly enough to do any good. Resigned to being a sniper for the time being, he again asks for Cayden's wisdom (casting Guidance on himself) and loads another bolt. He then steadies his crossbow on the boulder and waits. Readied action to fire at the next adversary he sees. The Frostfur collective should appreciate that I didn't say "the next goblin he sees." :o)

Grand Lodge

M Half-Orc Monk of the 4 winds/QingGong lvl 4 HP 39/39 AC: 17/17/12 F.+6 R.+8 W.+5 Perc+6 Init+4, speed 40ft

"May i have the 1st try?"
Marduk lifts his foot to launch it against the door......not doing anything :P

Kick the door: 1d20 + 2 ⇒ (3) + 2 = 5
Dmg: 1d6 + 2 ⇒ (5) + 2 = 7

Grand Lodge

M Human Iroran Paladin 4 HP: 36/36 AC:18 Touch: 14 FF: 14 F/R/W: +8/+5/+6 CMD: 22 Percep: +1 Init: +2 Personal Challenge 2/2 Lay on Hands 4/4

Whispering a quick prayer to himself, Saitama exhales and shouts as he punches the door hard.
Swift action to grant +1 to Strength checks and making a Strength check
Iroran Doorknocker: 1d20 + 3 + 1 ⇒ (9) + 3 + 1 = 13


Tears at Bitter Manor

As soon as Saitama breaks down the door he sees a grinning gesticulating goblin. The (female) goblin releases a cone of searing flame at the warpriest.

Burning Hands: 1d4 ⇒ 2
Saitama, Reflex save DC 12 for half damage
Marduk and Sterelin, you could be just behind the doorpost and therefore out of the cone. My ruling is that the doorpost gives you evasion, if you make a Reflex save DC 12 you take no damage

After the goblin has released her spell you see her companion, with an arrow lodged in his upper arm, step towards the door, he attacks Saitama with his short sword!

Attack: 1d20 + 2 ⇒ (12) + 2 = 14

It seems it needs to adjust to the light pouring into the tower as the cretin misses!

That were the readied actions, please continue
Situation at the door: male goblin with short sword in the doorframe, spellcasting female behind him

Marduk and Saitama, because the readied goblin attacks messed up the initiative order you can act again after Sterelin has acted.

Liberty's Edge

HP 12/12 | AC 17 | T 11 | FF 16 | CMD 17 | Fort +3 | Ref +3 | Will +3 | Init +3 | Perc +7

Healed Darmut rushes forward for the door again, whistling for Shersht and pointing to the top of the northern tower, ordering the roc to guard it to stop the goblin emerging once more.

Grand Lodge

M Human Iroran Paladin 4 HP: 36/36 AC:18 Touch: 14 FF: 14 F/R/W: +8/+5/+6 CMD: 22 Percep: +1 Init: +2 Personal Challenge 2/2 Lay on Hands 4/4

Saitama Reflex: 1d20 + 2 ⇒ (3) + 2 = 5

One side affect of the Iroran doorknock is that the user is completely grounded and the priest takes the blast full-on.

Grand Lodge

M Half-Orc Monk of the 4 winds/QingGong lvl 4 HP 39/39 AC: 17/17/12 F.+6 R.+8 W.+5 Perc+6 Init+4, speed 40ft

Watch out!: 1d20 + 6 ⇒ (9) + 6 = 15

Sczarni

Male Human (Varisian) Witch 1 HP 2/8; AC 15, Touch 11, FF, 10; F+2, R+1, W+2; Init +2; Perc +1

Reflex: 1d20 + 1 ⇒ (11) + 1 = 12

Just barely ducking out of the way of the fire, Sterelin concentrates on the spellcaster - willing her to fall into a deep slumber.

Slumber hex DC14

Grand Lodge

M Human Iroran Paladin 4 HP: 36/36 AC:18 Touch: 14 FF: 14 F/R/W: +8/+5/+6 CMD: 22 Percep: +1 Init: +2 Personal Challenge 2/2 Lay on Hands 4/4

"Evil goblin! I shall smite thee for being naughty!", and immediately goes into a spinning low kick at the fire spewing goblin.

Swift action to get another Strength blessing for +1 to melee attacks and damage
Anti-goblin sweeper: 1d20 + 4 + 1 ⇒ (19) + 4 + 1 = 24
Damage on hit: 1d6 + 4 + 1 ⇒ (5) + 4 + 1 = 10

Grand Lodge

M Half-Orc Monk of the 4 winds/QingGong lvl 4 HP 39/39 AC: 17/17/12 F.+6 R.+8 W.+5 Perc+6 Init+4, speed 40ft

Marduk also heads in for the punching.
"Brother Saitama, let us warm up our wrist, with the might of an Iroran fist!"
Right hook: 1d20 + 2 ⇒ (18) + 2 = 20
Dmg: 1d6 + 2 ⇒ (2) + 2 = 4


Tears at Bitter Manor

Will Save: 1d20 + 3 ⇒ (7) + 3 = 10

Sterelin's twitching eye disconcerts the female goblin so much that she sways and swoons. Soon she is sound asleep, dreaming of happier times.

Saitama easily avoids the pointy end of the sword and smashes the swordwielding goblin's head into a pulp with his foot, killing the goblin. Now the way to the female goblin is free. Inside the tower you see a rickety ladder going up to a platform on top of the tower.

Marduk, if you want you can adjust your attack to a coupe de grace or something else. Saitama, see quote why you attacked the male goblin first

GM G wrote:
Situation at the door: male goblin with short sword in the doorframe, spellcasting female behind him

Grand Lodge

M Human Iroran Paladin 4 HP: 36/36 AC:18 Touch: 14 FF: 14 F/R/W: +8/+5/+6 CMD: 22 Percep: +1 Init: +2 Personal Challenge 2/2 Lay on Hands 4/4

Yup, I wouldn't attack a sleeping taret :)

Grand Lodge

M Half-Orc Monk of the 4 winds/QingGong lvl 4 HP 39/39 AC: 17/17/12 F.+6 R.+8 W.+5 Perc+6 Init+4, speed 40ft

Don't mind if i do GM

Marduk sees the femgob standing sleeping.
"Normally attacking a sleeping enemy would be considered foul play...but this will slip the custom."

GM, can i keep my previous roll as such?

Sczarni

Male Human (Varisian) Witch 1 HP 2/8; AC 15, Touch 11, FF, 10; F+2, R+1, W+2; Init +2; Perc +1

"No better than she deserves, casting fire about so recklessly." He pulls a dagger out and sticks it in for good measure. "She'd a done the same to us... He then cleans the blade on the goblin's rags and listens to make sure the fighting is done.

Liberty's Edge

HP 12/12 | AC 17 | T 11 | FF 16 | CMD 17 | Fort +3 | Ref +3 | Will +3 | Init +3 | Perc +7

Darmut shrugs, "I have never understood the idea of foul play in life or death battle, you win or you die. Besides the buggers dropped liquid fire on my head."


Tears at Bitter Manor

The party makes short work of the sleeping goblin, combat is over!

The captive goblins with Merevelyn grow restless as they can't see anything.

Goblin:
Can we go and have a look misses? Please?

Grand Lodge

M Human Iroran Paladin 4 HP: 36/36 AC:18 Touch: 14 FF: 14 F/R/W: +8/+5/+6 CMD: 22 Percep: +1 Init: +2 Personal Challenge 2/2 Lay on Hands 4/4

Is the fire on both sides of the tower or just the one myself, Sterelin, and Marduk are at?

"Marduk, that wasn't very paragon.", commenting on the neck snapping.


Tears at Bitter Manor

smoke is only spiralling up from the northern tower (the one you are at).

Grand Lodge

M Human Iroran Paladin 4 HP: 36/36 AC:18 Touch: 14 FF: 14 F/R/W: +8/+5/+6 CMD: 22 Percep: +1 Init: +2 Personal Challenge 2/2 Lay on Hands 4/4

"We should put out that fire! I remember Smoky the Owlbear saying that Only you can prevent tower fires."", as the warpriest heads up the stairs.


Tears at Bitter Manor

Atop the tower Sanaima finds a smoking barrel, with a well placed kick he topples the barrel and after that the smoke dwindles. You hope that the apparent signal has not reached anyone.

Grand Lodge

M Half-Orc Monk of the 4 winds/QingGong lvl 4 HP 39/39 AC: 17/17/12 F.+6 R.+8 W.+5 Perc+6 Init+4, speed 40ft

Marduk punched the goblin's windpipe, not snapping the neck. Neck snapping a gob is too barbaric. :)

"Brother Saitama, with respect, would you rather wait for the gob to wake up and stab you silly?"

Grand Lodge

F Half-Elf Wizard (Ench./Manipulator) 2 HP 14/14; NL0 AC16/12 T12 FF14/10 CMB-1 CMD11 F+1 R+2 W+4 Init+3 SPD30 Perc+10/12 SM+6/8 LL
Caelum (Thrush):
HP 7/7 | AC17 T16 FF15 | F+0 R+4 W+5 | Init+2 | Perc+10 SM+3 LL

"No, not yet - Patience," Merevelyn cautions, but immediately rolls her eyes at her own words. "Only one tower safe. Here," she pauses, using her free hand to pull her six silver pieces out of her purse, tossing them to the group, "some shiny's to hold you over."


Tears at Bitter Manor

Immediately after Merevelyn tosses the silver pieces to the goblins a brawl starts, as each goblin desperately tries to grab as many of the coins as possible.

This encounter is over, feel free to RP and let me know when you want to move on.

Loot in Northern tower:

dagger (small)
light crossbow with 10 bolts(small)
1 metal flask
2 clay flasks
wooden carving of a goblin in flames
25 gold
leather armor (small)
light wooden shield (small)
short sword (small)
short bow (small)
19 arrows (small) in a quiver decorated with dog ears
jar with small meaty objects, pickled
false teeth (medium)
small silver mirror, scratched and dented
almost empty salt shaker
2 torches

Loot in Southern tower:

2* leather armor (small)
2* light wooden shield (small)
2* short sword (small)
2* short bow with 19 arrows(small)
an dog paw, worn as a amulet
an starving white hare in a wire cage
child's doll with the eyes taken out
toothbrush, all bristles gone

Grand Lodge

F Half-Elf Wizard (Ench./Manipulator) 2 HP 14/14; NL0 AC16/12 T12 FF14/10 CMB-1 CMD11 F+1 R+2 W+4 Init+3 SPD30 Perc+10/12 SM+6/8 LL
Caelum (Thrush):
HP 7/7 | AC17 T16 FF15 | F+0 R+4 W+5 | Init+2 | Perc+10 SM+3 LL

Merevelyn leads the group forward as the dust and flames settle and, seeing the first to emerge from the tower, asks them to "Please, get the good junk for our goblin friends? I'll help you fetch it all." She adds a knowing wink to her comrades, one that the goblins behind her can't see.

As another watches her charges, Merevelyn casts Detect Magic on all of the items, first reserving anything of seeming import.
Spellcraft: 1d20 + 8 ⇒ (15) + 8 = 23

The carving, the emptied quiver, the jar of food, the teeth, the salt shaker, the dog paw, the doll, and the toothbrush are fetched and distributed. The mirror - which may be used in signaling, intentional or unintentional - is kept as "a special prize for the last day", Merevelyn explains to the goblins.

If no one objects, and while the goblins are busy with their new treasures, Merevelyn discreetly piles up the small weapons, armor, and ammunition with other debris and broken wood and the sets it alight with a Spark.

Silver Crusade

Male Half-Elf Oracle 4
Quick Stats:
HP 5/32 (0 NL) | AC 16; T 12; FF 14 | CMD 19 | Fort +2 | Ref +3 | Will +4; ++2 vs. enchantments; immune to sleep | Init +4 | Percept +9 | L1: 7/7 L2: 4/4

Seeing Marduk lean out of the doorway briefly and signal an "all clear," he climbs to his feet foot :o) and moves forward with Merevelyn.

He watches Marevelyn pass along the jar of pickled meat. "Weren't paying attention during the pickle incident, were you," he says with a grin.

When he realizes her intentions for the armor and weapons, he steps up and puts a hand on her arm to stop her.

"We've... what, three sets of leather armor that would fit the goblins here? We should kit them out; there may be more ambushes and we're supposed to protect them. The three that don't get armor can each take a shield. Plus you seem to do pretty well talking to them, maybe with the right spin it'll help them feel like we're on their side and they should listen to you. What do you think?"

Grand Lodge

F Half-Elf Wizard (Ench./Manipulator) 2 HP 14/14; NL0 AC16/12 T12 FF14/10 CMB-1 CMD11 F+1 R+2 W+4 Init+3 SPD30 Perc+10/12 SM+6/8 LL
Caelum (Thrush):
HP 7/7 | AC17 T16 FF15 | F+0 R+4 W+5 | Init+2 | Perc+10 SM+3 LL

Merevelyn stops readily, happy to have Wyeth's wiser idea. "That does seem to be good counsel; I have feared that all tied up like this they would be even more vulnerable."


Tears at Bitter Manor

The only magic item is the metal flask, it contains a potion of cure light wounds.

The goblins are delighted to get the items, although it takes a bit of sorting out between themselves to decide who gets what. They are especially pleased with the carving. For once that is an item they do not fight over, but decide who should have it. The pickled meat is quickly devoured by the goblin that got the jar while the others are messing around with their new favorite item.

Goblin:
"Thanks misstress, these are real treasuries!"

[spoiler=Knowledge (Religion) DC15 (trained only)That wooden carving is actually a holy symbol to Zarongel, gobling god of animals and fire[spoiler]

Grand Lodge

F Half-Elf Wizard (Ench./Manipulator) 2 HP 14/14; NL0 AC16/12 T12 FF14/10 CMB-1 CMD11 F+1 R+2 W+4 Init+3 SPD30 Perc+10/12 SM+6/8 LL
Caelum (Thrush):
HP 7/7 | AC17 T16 FF15 | F+0 R+4 W+5 | Init+2 | Perc+10 SM+3 LL

"Who should have the potion?" Merevelyn asks. "Perhaps someone without other healing capabilities?"

Merevelyn looks up at the towers and the traces of black smoke fading away high in the sky. "I think, given the limited time and the possibility that the smoke has drawn attention, that we should press on as far as we can."

Sczarni

Male Human (Varisian) Witch 1 HP 2/8; AC 15, Touch 11, FF, 10; F+2, R+1, W+2; Init +2; Perc +1

"Agreed... lets move before reinforcements arrive."


Tears at Bitter Manor

You move on out of the rough hills, the land opens into a broad grassland where the snow is much sparser. The sky is overcast and the temperature has risen a bit, making the march south somewhat easier. For as far as the eye can see, there is nothing but open ground and great fir trees that dot the landscape.

GM Dice:
Darmut: 1d20 + 7 ⇒ (15) + 7 = 22
Marduk: 1d20 + 1 ⇒ (5) + 1 = 6
Merevelyn: 1d20 + 1 ⇒ (6) + 1 = 7
Saitama: 1d20 + 2 ⇒ (11) + 2 = 13
Sterelin: 1d20 ⇒ 20
Wyeth: 1d20 ⇒ 18

Darmut, Sterelin and Wyeth:
The rising temperature and overcast sky is a clear sign that a major snowstorm is coming your way. You realise that you should start preparing a camp as soon as possible.

The captive goblins are complaining: "We want food! When will we eat?"

Silver Crusade

Male Half-Elf Oracle 4
Quick Stats:
HP 5/32 (0 NL) | AC 16; T 12; FF 14 | CMD 19 | Fort +2 | Ref +3 | Will +4; ++2 vs. enchantments; immune to sleep | Init +4 | Percept +9 | L1: 7/7 L2: 4/4

Accursed eating machines! If we weren't tasked with keeping them safe and delivering them alive and well...

"Pipe down!" Wyeth barks. "Or take it up with the greedy one who hogged all the pickled meat. But do it quietly!"

He scans the sky, and then the terrain, as they march. "We need to make camp somewhere, and soon. I don't know much about cold climes as this, but I can tell when a heavy front's rolling in. We may be in for a serious storm, possibly with high winds and no visibility."

Sczarni

Male Human (Varisian) Witch 1 HP 2/8; AC 15, Touch 11, FF, 10; F+2, R+1, W+2; Init +2; Perc +1

"Agreed. We should scout quickly for the best sheltered spot we can find, probably in a clump of those fir trees, then make camp and feed these parasites."

Sterelin is already in his cold weather outfit and has the spark cantrip to help keep a fire going. Anyone have ranks in Survival to help keep the goblins alive? Might be worth it to fell a couple of these big first and try to build a quick shelter.

Grand Lodge

M Half-Orc Monk of the 4 winds/QingGong lvl 4 HP 39/39 AC: 17/17/12 F.+6 R.+8 W.+5 Perc+6 Init+4, speed 40ft

Marduk looks carefully around, checking if he sees any suitable spot to set up camp.
Perception: 1d20 + 5 ⇒ (13) + 5 = 18

Silver Crusade

Male Half-Elf Oracle 4
Quick Stats:
HP 5/32 (0 NL) | AC 16; T 12; FF 14 | CMD 19 | Fort +2 | Ref +3 | Will +4; ++2 vs. enchantments; immune to sleep | Init +4 | Percept +9 | L1: 7/7 L2: 4/4

Seems reasonable that your blue text would get talked out at some point, so...

Wyeth nods at Sterelin's comment. "Wise words, witch; we won't winter well :o) in a pup tent if it's a blizzard that's coming. A sturdy structure made of lashed timbers is less likely to be blown over or away."

"We can try a fire, but if the winds kick up too much we may have to rely on heatstones for warmth and give up any thoughts of cooking."

And sorry i can't help, but you don't want Wyeth rolling on Survival...

Grand Lodge

M Human Iroran Paladin 4 HP: 36/36 AC:18 Touch: 14 FF: 14 F/R/W: +8/+5/+6 CMD: 22 Percep: +1 Init: +2 Personal Challenge 2/2 Lay on Hands 4/4

"I agree, my pec-tacular pal!", nodding with Wyeth. "I can produce water as need be."

Saitama Survival: 1d20 + 2 ⇒ (4) + 2 = 6

Although he had prepared some cold weather gear, he still doesn't have cold weather experience and fails to find anything of note.

Liberty's Edge

HP 12/12 | AC 17 | T 11 | FF 16 | CMD 17 | Fort +3 | Ref +3 | Will +3 | Init +3 | Perc +7

Darmut scowls up at the sky, "Help me look for a location that will offer us some protection, we need to be close together to make best use of our heat. I agree the trees are our best bet, we can lop off branches to make a shelter and get a fire going."

Taking 10 on survival for a 17.

Grand Lodge

F Half-Elf Wizard (Ench./Manipulator) 2 HP 14/14; NL0 AC16/12 T12 FF14/10 CMB-1 CMD11 F+1 R+2 W+4 Init+3 SPD30 Perc+10/12 SM+6/8 LL
Caelum (Thrush):
HP 7/7 | AC17 T16 FF15 | F+0 R+4 W+5 | Init+2 | Perc+10 SM+3 LL

Survival (Aid Another): 1d20 + 1 ⇒ (9) + 1 = 10

Merevelyn has a few, mostly obvious ideas to contribute: "I have a bedroll and winter blanket to help make a ground cover and a windbreak, and two waterproof bags, too. The goblins can 'dog-pile' and, I'm afraid, we'll want to keep them close... Caelum can stand guard, too, and eats insects, so that will be an advantage."

After a few minutes, Merevelyn remembers, rather foolishly, "Oh yeah, and I have a heatstone! Or, rather, Saitama has all of these, being so kind as to carry them for me - or us."

Silver Crusade

Male Half-Elf Oracle 4
Quick Stats:
HP 5/32 (0 NL) | AC 16; T 12; FF 14 | CMD 19 | Fort +2 | Ref +3 | Will +4; ++2 vs. enchantments; immune to sleep | Init +4 | Percept +9 | L1: 7/7 L2: 4/4

"I can contribute a blanket and bedroll as well. Can't say I'm keen on cuddling goblins, though."


Tears at Bitter Manor

The goblins are mocking you as you are setting up camp.

"Phff, look at those idiots, trying to pitch tents! Are you afraid of a little snow? Cowards! No wonder they thought you were only good for a walk in the snow, hahaha! Now give us some food, we are hungry after all the walking! Come on, a goblin needs to eat!"

Luckily setting up camp goes smoothly, mostly thanks to Darmut's skills.

Silver Crusade

Male Half-Elf Oracle 4
Quick Stats:
HP 5/32 (0 NL) | AC 16; T 12; FF 14 | CMD 19 | Fort +2 | Ref +3 | Will +4; ++2 vs. enchantments; immune to sleep | Init +4 | Percept +9 | L1: 7/7 L2: 4/4

Fortunately for them, Wyeth doesn't speak goblin. So, nyah. :op

Liberty's Edge

HP 12/12 | AC 17 | T 11 | FF 16 | CMD 17 | Fort +3 | Ref +3 | Will +3 | Init +3 | Perc +7

Darmut ignores the squarking goblins, "We should set watches, how about Merevelyn, Wyeth, myself, Saitama, then Sterelin for an order?2

Grand Lodge

M Half-Orc Monk of the 4 winds/QingGong lvl 4 HP 39/39 AC: 17/17/12 F.+6 R.+8 W.+5 Perc+6 Init+4, speed 40ft

Marduk raises a brow, being totally ignored by the ulfen.

"Why not letting Merevelyn off the hook in case the goblins need convincing of something?"


Tears at Bitter Manor

The goblins are speaking in common, they really want you to know they are 'suffering'

"Ah come on, we are hungry!
One, three, four give us food some more,
five, six, nine, eight, give us food, don't wait!"

Grand Lodge

F Half-Elf Wizard (Ench./Manipulator) 2 HP 14/14; NL0 AC16/12 T12 FF14/10 CMB-1 CMD11 F+1 R+2 W+4 Init+3 SPD30 Perc+10/12 SM+6/8 LL
Caelum (Thrush):
HP 7/7 | AC17 T16 FF15 | F+0 R+4 W+5 | Init+2 | Perc+10 SM+3 LL

Although Merevelyn doesn't need to replace any spells, she is one of those casters that needs a continuous block of sleep, so she could take either the first or the last watch.

They had the pickles, but they haven't had today's rations, so we should feed them. We should probably assume that we are feeding them half a day's rations twice a day or something similar.

Merevelyn gets out the goblin's rations and feeds them. She tries to avoid looking timid when she does so, but keeps her hand a good distance from their mouths so that she doesn't lose a finger.

Grand Lodge

M Human Iroran Paladin 4 HP: 36/36 AC:18 Touch: 14 FF: 14 F/R/W: +8/+5/+6 CMD: 22 Percep: +1 Init: +2 Personal Challenge 2/2 Lay on Hands 4/4

I have a single cure light wound spell, as well as a wand, for any injuries.


Tears at Bitter Manor

The goblins ferociously devour their rations. The storm gathers overhead and visibility drops to a few feet as the first snowflakes fall.

Any healing you want to do before we enter the night?

Liberty's Edge

HP 12/12 | AC 17 | T 11 | FF 16 | CMD 17 | Fort +3 | Ref +3 | Will +3 | Init +3 | Perc +7

Darmut takes a look at his mostly healed cuts and decides he will be fine in the morning, he does cast a cure spell on Shersht restoring the Roc to full health.

Cure Light: 1d8 + 1 ⇒ (7) + 1 = 8

Silver Crusade

Male Half-Elf Oracle 4
Quick Stats:
HP 5/32 (0 NL) | AC 16; T 12; FF 14 | CMD 19 | Fort +2 | Ref +3 | Will +4; ++2 vs. enchantments; immune to sleep | Init +4 | Percept +9 | L1: 7/7 L2: 4/4

Wyeth can cast four cures a day, as well.

Wyeth casts an annoyed glance at the goblins. "You're too soft on them," he says to Merevelyn. "They've already had the pickles you bought for them with your own money and the pickled meat from the tower. They'll keep eating as long as you care to feed them and still want more."

He returns his attention to helping the others build out a shelter. "We're supposed to deliver them alive. Nobody said anything about well-fed or happy."

Sczarni

Male Human (Varisian) Witch 1 HP 2/8; AC 15, Touch 11, FF, 10; F+2, R+1, W+2; Init +2; Perc +1

Sterelin nods at Wyeth. "Well said. Such as these respond better to fear than kindness."

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