Ninja

Darmut Skychaser's page

146 posts. Organized Play character for Broken Prince.


Classes/Levels

HP 12/12 | AC 17 | T 11 | FF 16 | CMD 17 | Fort +3 | Ref +3 | Will +3 | Init +3 | Perc +7

About Darmut Skychaser

Character Sheet:
Darmut Skychaser
Human (Ulfen) Hunter 1
NG Medium humanoid (human)
Init +3; Senses Perception +7
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Defense
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AC 17, touch 11, flat-footed 16 (+4 armor, +2 shield, +1 Dex)
hp 12 (1d8+4)
Fort +3, Ref +3, Will +3
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Offense
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Speed 30 ft.
Melee heavy shield bash +4 (1d4+4) and
. . club +4 (1d6+4) and
. . sap +4 (1d6+4) and
. . trident +4 (1d8+4)
Ranged sling +1 (1d4+4)
Hunter Spells Prepared (CL 1st; concentration +4):
1st—cure light wounds, cure light wounds
0 (at will)—detect magic, guidance, light
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Statistics
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Str 18, Dex 12, Con 12, Int 10, Wis 16, Cha 7
Base Atk +0; CMB +4; CMD 15
Feats Toughness
Traits captain's blade (acrobatics), reactionary
Skills Acrobatics -2, Climb +1, Handle Animal +2 (+4 vs. Shersht while worn), Heal +7, Knowledge (nature) +4, Perception +7, Profession (trapper) +7, Sense Motive +5, Survival +7; Racial Modifiers +2 Sense Motive
Languages Common, Skald
SQ animal focus, wild empathy -1
Combat Gear alchemical grease, vermin repellent; Other Gear lamellar (leather) armor, heavy wooden shield, club, sap, sling, sling bullets (10), trident, druid's kit, 1 GP, 8 SP
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Special Abilities
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Animal Companion Link (Ex) You have a link with your Animal Companion.
Animal Focus (1 minutes/day) (Su) At 1st level, a hunter can as a swift action take on the aspect of an animal. She must select one type of animal to emulate gaining a bonus or special ability based on the type of animal emulated. The hunter can use this ability for 1 minute per day
Share Spells with Companion (Ex) Can cast spells with a target of "you" on animal companion, as touch spells.
Wild Empathy -1 (Ex) Improve the attitude of an animal, as if using Diplomacy.

Shersht Roc Animal Companion:
Shersht
Roc
N Medium animal
Init +5; Senses low-light vision; Perception +1
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Defense
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AC 22, touch 15, flat-footed 17 (+2 armor, +5 Dex, +5 natural)
hp 7 (-2)
Fort +2, Ref +8, Will +1
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Offense
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Speed 20 ft., fly 80 ft. (average)
Melee bite +6 (1d6+2) and
. . 2 talons +6 (1d4+2)
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Statistics
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Str 14, Dex 21, Con 9, Int 2, Wis 13, Cha 11
Base Atk +1; CMB +3; CMD 18
Feats Weapon Finesse
Tricks Attack [Trick], Attack [Trick], Attack Any Target [Trick], Down [Trick], Fetch [Trick], Guard [Trick], Seek [Trick], Stay [Trick]
Skills Acrobatics +9 (+5 jump), Fly +9
SQ animal focus, attack, attack any target, down, fetch, guard, seek, stay
Other Gear leather barding, training harness
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Special Abilities
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Animal Focus (Su) At 1st level, a hunter can as a swift action take on the aspect of an animal. She must select one type of animal to emulate gaining a bonus or special ability based on the type of animal emulated. The hunter can use this ability for 1 minute per day
Attack [Trick] The animal will attack on command.
Attack Any Target [Trick] The animal will attack any creature on command.
Bull +2 (Su) The hunter or her animal companion gains a +2 enhancement bonus to Strength. This bonus increases to +4 at 8th level and +6 at 15th level.

At 1st level, a hunter can take on the aspect of an animal as a swift action, gaining a bonus or special abi
Down [Trick] The animal will break off combat on command.
Fetch [Trick] The animal will get a specific object.
Flight (80 feet, Average) You can fly!
Guard [Trick] The animal stays in place and prevents others from approaching.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Seek [Trick] The animal moves into an area and looks around for anything that is obviously alive or animate.
Stay [Trick] The animal will stay where it is.