Shersht
Roc
N Medium animal
Init +5;
Senses low-light vision; Perception +1
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Defense
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AC 22, touch 15, flat-footed 17 (+2 armor, +5 Dex, +5 natural)
hp 7 (-2)
Fort +2,
Ref +8,
Will +1
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Offense
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Speed 20 ft., fly 80 ft. (average)
Melee bite +6 (1d6+2) and
. . 2 talons +6 (1d4+2)
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Statistics
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Str 14,
Dex 21,
Con 9,
Int 2,
Wis 13,
Cha 11
Base Atk +1;
CMB +3;
CMD 18
Feats Weapon Finesse
Tricks Attack [Trick], Attack [Trick], Attack Any Target [Trick], Down [Trick], Fetch [Trick], Guard [Trick], Seek [Trick], Stay [Trick]
Skills Acrobatics +9 (+5 jump), Fly +9
SQ animal focus, attack, attack any target, down, fetch, guard, seek, stay
Other Gear leather barding, training harness
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Special Abilities
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Animal Focus (Su) At 1st level, a hunter can as a swift action take on the aspect of an animal. She must select one type of animal to emulate gaining a bonus or special ability based on the type of animal emulated. The hunter can use this ability for 1 minute per day
Attack [Trick] The animal will attack on command.
Attack Any Target [Trick] The animal will attack any creature on command.
Bull +2 (Su) The hunter or her animal companion gains a +2 enhancement bonus to Strength. This bonus increases to +4 at 8th level and +6 at 15th level.
At 1st level, a hunter can take on the aspect of an animal as a swift action, gaining a bonus or special abi
Down [Trick] The animal will break off combat on command.
Fetch [Trick] The animal will get a specific object.
Flight (80 feet, Average) You can fly!
Guard [Trick] The animal stays in place and prevents others from approaching.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Seek [Trick] The animal moves into an area and looks around for anything that is obviously alive or animate.
Stay [Trick] The animal will stay where it is.