| GM Gluttony |
Viluki: I'd like to see a full statblock and a slightly more fleshed out background. You haven't really explained how he became what he became or why he is evil. Also he doesn't seem like he has much motivation for joining a Cult of Urgathoa.
I feel like I missed somebody else's question, if you have a question that I haven't answered please repost or seem me a pm.
| Viluki |
what are my missing stats?
| Viluki |
Init +2; Senses Perception +6
stats
str 1d10 + 7 ⇒ (6) + 7 = 13
dex 1d10 + 7 ⇒ (8) + 7 = 15
con 1d10 + 7 ⇒ (2) + 7 = 9 (11, 9+2 race mod)
wis 18 (focus)
int 1d10 + 7 ⇒ (5) + 7 = 12
cha 8 (foible)
skillpoints per level 8 skills Knowledge (geography) (Int), Knowledge (nature) (Int), Perception (since this is pathfinder and we don't have a listening skill perception instead of listening 4 ranks for purposes of prestige class?) (Wis), survival (Wis), heal (Wis) Spellcraft (Int) and Swim (Str).
Feats Self-Sufficient, skill focus (survival)
lauguages common, druidic and Sylvan.
DEFENSE, AC 12, fort 3+, reflex 2+, will 6+,hp 1d8 + 1 ⇒ (1) + 1 = 2
OFFENSE
just unarmed strike currently.
spells prepared orisons (I believe four correct me if im wrong) Create water, Guidance, Know Direction and Purify Food and Drink. level 1 spells Obscuring Mist, Entangle, Longstrider
Domain spell 1st—hydraulic push
Swamp Domain (no animal companion)
Granted Powers: The sour-sweet depths of bogs, marshes, and swamps are your places of power.
Natural Healing (Su): You can channel energy (as a cleric of your druid level) a number of times per day equal to 3 + your Charisma modifier, but only to heal animals, plants, and vermin. You may reduce the number of dice healed to cure ability damage (your choice) to all affected creatures, curing 1 point of ability damage for each d6 that the channel energy is reduced. You can take other feats to add to this ability, such as Extra Channel, but not feats that alter this ability, such as Elemental Channel and Alignment Channel.
I think I got it
| leinathan |
** spoiler omitted **...
Hey, I might change my mind based on extenuating circumstances in the future, but there are a few possible prestige classes that I might try out, depending on what the party (or my character) needs.
I might spring for a fighter level and go into Eldritch Knight after level 8 if I'm feeling the need for more martial power.I might go into Assassin after 5th or 7th level depending on what I've been doing in-game.
Finally, I will probably take levels in the Vampire paragon class.
(As a reply to the "Are you going into a PrC? Tell me" post)
twilsemail
|
Here's another update:
Pezmerga - Oracle
True Repentance - Rogue
Dareon – Bard - Fraud
Grigori Faust III - Childlike Witch - Witchcraft
Roidrage - Fighter type
Jethryk Devarre - Ranger (going towards Anti-Paladin) - Murder
Melisae - Childlike Druid - Arson
Edward - Rogue
Zarid Horralo - Cleric of Urgathoa - Heresy
Xerxes - Childlike Sorcerer (Rakshasa) - Slave Trading
Artorius Pavo - Cleric
Erodin Stark - Fighter Type - Blasphemy
Cyx - Monk - Sedition
Monkeygod - Necromancer
Ezra Winter - Wizard - Witchcraft
Reagast – Druid - Blasphemy
Bi0philia – Interest Noted
Bolded are people that have posted with, as far as I can tell, aliases with completed profiles.
| Vladst Grey |
Truerepentance here. Finally have my rogue of evil here. :D
BURN HERETIC FILTH!
Why are you evil? Above all i desire to live and greatly fear death. I foolishly made a promise to Urgathoa when i was sick to death from a wasting disease and clung to life. I could not excape from this promise without giving up my life, though I could have turned to Mitra and been helped, I had been promised immortal life and knew Mitra would never grant such a request. I blame none but myself and perhaps the dagger that carried the disease. If i find its owner...
What was the specific nature of your crime? My crime was planned and executed carefully. It was part of my service to bring more to the faith and I did it well, preying on others weaknesses. I must have made over two dozen converts.
Are you the sort of character who can take the chance to join an evil organization and swear allegiance to the master of the organization and its patron - the dark god Urgathoa? I am already a follower of Urgathoa and hope to be rewarded for my service. It seems I have been abandoned however. They say I will be burnt alive...
Vladst has a problem, when he was born, something inside him wasn't right. He has no heart, none that he acknowledges that is. His conscience is cold, almost dead. At times he hears it speak but instantly silences it. Caring now only for gaining power for himself in any way possible, fearing death, he joined the cult of Urgathoa, seeking immortality for his service. He will do whatever he is commanded to attain such. Especially delighting when that entails taking down those that caught and imprisoned him.
Vladst stands in the small cell, old rags covering him barely. It is cold but he does not shiver. He shivers only on the inside, it can be seen in his eyes, great hatred for those who would stop him from gaining what he felt he rightfully deserved just because their god would not give him such. Over the hatred in his eyes is a great fear, he does not want to die. He can't die. He was promised life. He stands still. Not shivering. Cold blue lips, whispering, 'remember your servant, i never questioned, for my life i will give you many others
Vladst did not have a tough life, nor was his slide into darkness forced upon him. No, he chose it. Suddenly.
Growing up, his city was protected by the soldiers of Mitra. His own father a servant to the paladins. His mother also serving the priestesses of Mitra. As a little boy they had enough to live comfortably and he and his little sister Fiari would run care free every day. He told her he would always protect her, when they grew up he would become a paladin and she a priestess of Mitra, spreading the word to every land together. They would play pretend, defeating evil witches, vampires, liches and more as they adventured. Nothing could stop them.
One unfortunate day, his dreams came to life, he found a cursed dagger and was inflicted with a terrible disease. He wasted away and was near death for months. But he refused to die, clinging to the smallest thread of life as his parents and sister prayed to Mitra for his deliverance. One month later it seemed Mitra had finally granted their request and Vladst was on his feet and energetic as ever. He had a terrible secret though. It was not Mitra who had allowed him to recover but Urgathoa. He had kept the dagger secretly for it had promised power. Little did he know the price, thinking he could get away from his promise. The agents of darkness would not let him rest, and he was never his happy self ever again. He might have recovered and asked for help but his will to live was too strong and he feared for his life every day. He made the final decision one day when his sister found him with the cursed dagger. In a moment of surprise he lashed out not knowing it was her. Killing her with a slash to the neck. He couldn't stop the blood in time.
Leaving her body he ran, and he felt a strange power fill him, revulsed at the fact that it felt so good. He was hunted for weeks until found by others of the Urgathoan cult. There he several years, being accepted as one of them, his childhood dreams dead. Scared every day that he would be found, but not wanting to show this weakness, he served and brought several into the fold with him, killing those who refused and threatened to reveal him.
Alas, information was leaked and their group was found and raided by none other than Sir Balin of Karfeld himself. Vladst was arrested for his heresy against Mitra. “Mitra may forgive you yet for your lies. Talingarde will not,” were the last words Balin had spoken to him.
Vladst Grey
Male Human Rogue level 1
LE Medium Humanoid(human)
--------------------
Defense
--------------------
AC 15, Touch 15, Flat-footed 10
HP 9 (1d8+1) Fort +0, Ref +7, Will +2(+1 against Divine spells)
init +7, perception +6 (+7 while trapfinding)
--------------------
Offense
--------------------
Speed 30 ft.
Initiative +7 (+5 dex, +2 reactionary)
Unarmed+5(1d3+1/x2)
--------------------
Statistics
-------------------
Str 13, Dex 20, Con 10, Int 8, Wis 15, Cha 16
BAB +0; CMB +1; CMD +16
Feats Two-Weapon Fighting, Weapon Finesse
Skills(8 per level) (8)
Acrobatics(1)+9
Disguise(1)+7
Disable Device(1)+10
Escape Artist(1)+9
Perception(1)+6(+7 searching for traps)
Sleight of Hand(1)+9
Stealth(1)+9
Use Magic Device(1)+7
Languages Common
Other Gear
Outfit Prison Rags
GP0
--------------------
Special Abilities
--------------------
Bonus Feat Humans select one extra feat at 1st level.
Skilled Humans gain an additional skill rank at first level and one additional rank whenever they gain a level.
Sneak Attack The rogue's attack deals extra damage anytime her target would be denied a Dexterity bonus to AC (whether the target actually has a Dexterity bonus or not), or when the rogue flanks her target. This extra damage is 1d6 at 1st level, and increases by 1d6 every two rogue levels thereafter. Should the rogue score a critical hit with a sneak attack, this extra damage is not multiplied. Ranged attacks can count as sneak attacks only if the target is within 30 feet. With a weapon that deals nonlethal damage (like a sap, whip, or an unarmed strike), a rogue can make a sneak attack that deals nonlethal damage instead of lethal damage. She cannot use a weapon that deals lethal damage to deal nonlethal damage in a sneak attack, not even with the usual –4 penalty. The rogue must be able to see the target well enough to pick out a vital spot and must be able to reach such a spot. A rogue cannot sneak attack while striking a creature with concealment.
Trap Finding A rogue adds 1/2 her level to Perception skill checks made to locate traps and to Disable Device skill checks (minimum +1). A rogue can use Disable Device to disarm magic traps.
Two-Weapon Fighting Attack penalties reduced to -2/-2
Weapon Finesse With a light weapon, elven curve blade, rapier, whip, or spiked chain made for a creature of your size category, you may use your Dexterity modifier instead of your Strength modifier on attack rolls. If you carry a shield, its armor check penalty applies to your attack rolls.
Reactionary +2 trait bonus to initiative.
Heresy You have denied the supremacy of Mitra and been condemned for it. For this to be a crime, you were not content to keep your heresy to yourself. You tried to sway others. Likely you were captured by the famed witch hunter Sir Balin of Karfeld. The last thing he said to you was: “Mitra may forgive you yet for your lies. Talingarde will not.” If only you could get a chance at revenge!
Punishment: Death by burning.
Benefit: You receive a +1 trait bonus on all saving throws against divine spells.
Weapon and Armour Proficiency Rogues are proficient with all simple weapons, plus the hand crossbow, rapier, sap, shortbow, and short sword. They are proficient with light armor, but not with shields.
Prison Rags 0GP/1lbs
Vladst will become a Vampire in his quest for immortal life.
Vladst will take Assassin or Thief of Souls as a Prestige class.(undecided)
twilsemail
|
Xerxes has been updated.
He has no plans to follow any of the listed prestige classes. There is a homebrew prestige class on the GitP forums that, while slightly underpowered, is interesting to me.
I also don't know that he'll be joining the undead with the options presented. Lich seems more his style and we've no rules to support that available to us. I can go browse the LM once again.
twilsemail
|
| Vladst Grey |
I have an alternate way of becoming a vampire that was part of another WotW campain, I wonder if you would consider it. It was called The path of the vampire.
It is not merely enough to be bitten by a vampire. The process of transforming into a true vampire is a long, painful and arduous road. Some are not up to this grueling task and instead the curse overwhelms them. Instead of transforming into a vampire, they instead merely sicken and die or worse, become an almost mindless spawn fit for little more than menial service to an undying master. However, our villains are made of sterner stuff.
To become a true vampire requires an investment of five feats – a major expenditure to be sure. However, the rewards of becoming a vampire are viewed by many as being worth the cost of this ascension.
The Bitten
You have been bitten by a vampire and infected with the curse of undeath. As you sicken, your senses heighten and you become profoundly aware that every day, you are changing into something both more and less than mortal. You have only begun your transformation into the living dead.
Prerequisites: You must be bitten by a vampire.
Benefits: You gain darkvision 30 ft. and the alertness feat, however your Constitution score is lowered by two permanently.
The Dying
You are dying. You can feel it in very core of your being. Your mortal blood is failing and the vampiric curse is overtaking you. Soon, you will die and rise again as a vampire.
Prerequisites: The Bitten, 3rd level
Benefits: Your natural armor improves +2, your dark-vision improves to 60 ft., you gain a +2 racial bonus to Perception and you gain the toughness feat. However your Constitution score is again lowered by two permanently, you now cast no shadow and have no reflection in a mirror. Further, in full daylight you are sickened.
The Risen
Vampirism has overtaken you and you have died. However after three days in the ground you have risen from your own death. You are now a fledglingvampire. However, you are still unsure of your powers and only begun to understand the full reprecussions of this dark gift. Still, you are fast as lightning and full of fury. You an barely restrain your thirst for living blood.
Prerequisites: The Bitten, The Dying, 5th level
Benefits: You gain the feats Dodge, Improved Initiative and Lightning Reflexes. Your Dex score is improved by +2. You are now an undead and have no Constitution score. You gain resistance to cold 10 and electricity 10 in addition to all the normal defensive abilities granted by being an undead. You also gain the special attack Blood Drain (as per the vampire template).
However, you must sleep in a coffin every night, you gain the vampiric weaknesses to daylight (this replaces being sickened by daylight) and running water, and if you ever go more than twenty four hours without feeding on living blood you become sickened until you feed. If you are sickened from lack of food and encounter a living creature with blood in their veins, you must make a DC 12 Will save or immediately try to drain their blood. If you succeed at such a save you do not have to check again for one hour.
If reduced to zero hit points, you fall dead, indistinguishable from a normal corpse. You will remain this way until either you are healed by negative energy or fed blood enough to heal you.
The Initiated
You have been a vampire long enough that you are beginning to be able to control your condition. You need to feed less frequently and you have begun to control your form turning into mist or climbing like a spider.
Prerequisites: The Bitten, The Dying, The Risen, 7th level
Benefits: You gain the feat Combat Reflexes. You gain a +4 racial bonus to Bluff, Perception, Sense Motive and Stealth Checks (the Perception bonus replaces the bonus from the Dying feat). You gain the gaseous form and spider climb special qualities of a vampire (see the vampire template). If reduced to zero hit points, you are still sickened if you do not feed but now you need only feed every three days. However, you now recoil from mirrors and strongly presented holy symbols.
True Vampirism
You have mastered your condition of vampirism and
are now a true vampire in every sense.
Prerequisites: The Bitten, the Dying, the Risen, The Initiated, 9th level
Benefits: You gain the full benefit and weaknesses of the vampire template.
Drawbacks
Aversion to sunlight is probably the most famous vampire weakness. Here is a magic item that can help a vampire participate during daylight hours. The Shroud of the Daywalker can help a vampire function during the day time.
The second problem all vampires must face is that they need to have a coffin readily at hand. They sleep within their coffin and must flee to it if reduced to zero hit points. Lugging around a coffin can be quite an obstacle but is likely a surmountable one. No doubt the vampire will either establish a lair or perhaps bring a carriage with them that contains their coffin and shields it from the light of the sun. Minions can be used for guard duty to secure the wagon when the vampire must be away from the coffin. Though not mentioned in the template, in traditional vampire lore, the coffin can be desecrated and rendered unusable by holy water or the blessings of a holy man.
The third disadvantage is one often forgotten about both in roleplaying games and fiction, but is perhaps one of the most interesting. A vampire cannot enter a private home or dwelling unless invited by someone with the authority to invite them in. It means that the vampire PC must find a way to, by trickery or guile, get invited into these places.
There is one more vampiric challenge – the creation of vampire spawn. An endlessly replenishable supply of CR 4 minions can be unbalancing. However, if you read the template carefully, this can be managed. First, the PC vampire can only control twice its hit dice in spawn. Any additional become free-willed vampires. Most newly created free-willed vampires will try to flee their creator and so will be of no use as minions. CR 4 spawn are unlikely to be terribly useful in combat at level 12 plus when the PCs are likely to actually have minions in their midst. What can you can do is allow minion organizations a one-time bonus of +2 to Ruthless checks made after dark after a vampire joins the party.
| Artorius Pavo |
Which undead paths are open to us? Do you have a list of what you'd like to see?
Of the Necromatic feats in the Tome of Necromancy, many appeal to me.
Of particular interest are: Whispers of the Underworld, Wrappings of Ages, and Soul burn.
I think becoming a Lich, Mummy, or an Incorporeal undead would work very well with my character concept. Ghost or Wraith would be very cool.
| Vladst Grey |
Well if your willing to consider it thats awesome. It does add alot of weaknesses too, which I reckon gives heaps of cool roleplaying opportunities. Not going out in the sun does kinda suck lol.
I agree it would be slightly ridiculous on say a fighter or Ranger who get bonus feats already. I don't know but it seems to fit nicely with a rogue/assassin. Probably bringing them up with them.
ReckNBall
|
Last minute submittal with apologies to Twilsemail (Xerxes II). I tied Hikka's background into Xerxes. It just dovetailed nicely together that I could not resist.
Gm Gluttony, for your consideration, Hikka Pane. Cavalier (Honor Guard, Order of the Dragon)
| Skaldi the Tallest |
No worries Reck. Happy to have more folk in my tale.
I had to post a new roster anyhow.
Here we go:
Pezmerga - Oracle
Vladst Grey – Rogue – Heresy
Dareon – Bard - Fraud
Grigori Faust III - Childlike Witch - Witchcraft
Roidrage - Fighter type
Jethryk Devarre - Ranger (going towards Anti-Paladin) - Murder
Melisae - Childlike Druid - Arson
Edward - Rogue
Zarid Horralo - Cleric of Urgathoa - Heresy
Xerxes - Childlike Sorcerer (Rakshasa) - Slave Trading
Artorius Pavo - Cleric
Erodin Stark - Fighter Type - Blasphemy
Cyx - Monk - Sedition
Monkeygod - Necromancer
Ezra Winter - Wizard - Witchcraft
Reagast - Druid - Blasphemy
Bi0philia - Interest Noted
Hikka Pane - Cavalier - Slave Taking
twilsemail
|
Aw man... I think my last save of that doc didn't go through... Let me compare notes.
Sorry AP.
Edit: Odd, you're the only one that wasn't updated... Hunh...
Pezmerga - Oracle
Vladst Grey – Rogue – Heresy
Dareon – Bard - Fraud
Grigori Faust III - Childlike Witch - Witchcraft
Roidrage - Fighter type
Jethryk Devarre - Ranger (going towards Anti-Paladin) - Murder
Melisae - Childlike Druid - Arson
Edward - Rogue
Zarid Horralo - Cleric of Urgathoa - Heresy
Xerxes - Childlike Sorcerer (Rakshasa) - Slave Trading
Artorius Pavo - Cleric - Sedition[/i]
Erodin Stark - Fighter Type - Blasphemy
Cyx - Monk - Sedition
Monkeygod - Necromancer
Ezra Winter - Wizard - Witchcraft
Reagast - Druid - Blasphemy
Bi0philia - Interest Noted
Hikka Pane - Cavalier - Slave Taking
As an aside to all of the other players. I can see this PC as an Oracle as well. If I wind up in the game and we need a bit more divine than Arcane, I can switch him over. I'm far more set on his history and personality than his class.
| Skaldi the Tallest |
@Viluki: Have you checked out the Corpselight Whisperer? He might be just what you're looking for. And as a bonus, it's from the source the GM initially recommended.
| Silinrul |
So,
I totally started this PC, but after a very long day of work and hanging out with one of my best friends I am way too tired to finish him in time.
Which is unfortunate. I really, really wanna play in WotW in general, as I've been in two so far, but one died and I left another before it go very far.
This game, however, with its focus shift on undead, is so amazingly awesome, I almost exploded in joy when I read the recruitment post. There is just no way I have the energy to finish this PC tonight.
| GM Gluttony |
Foul Urgathoan Acolytes! My apologies go out to you! I've just disentangled myself from some rather pressing matters and as such haven't had access to any sort of internet since my last post.
This means that I have only now started the review process, but fear not, for soon enough you may expect to see a party assembled.
The decision will be difficult indeed!
twilsemail
|
My apologies to the GM, but I am going to withdraw. The PC, as he's written won't blossom for several levels and that's OOG years for pbp. I wish I'd gone a different route so that this wasn't necessary, but i made my bed and I'm willing to sleep in it. Best of luck to everyone else. There were some fantastic concepts floating around.
| GM Gluttony |
Really a shame Twilse, you were a strong contender indeed. I hope that you, and all those not selected make the best out of any future endeavors. This was a great pool of applicants.
And now, without further hesitation, I am proud to present the newest inmates and Branderscar Maximum Security:
- Jethryk Devarre the Medical Murderer!
- Artorius Pavo the Seeder of Sedition!
- Erodin Stark the Bluntly Blasphemous!
- Ezra Winter the Worker of Witchcraft!
You four can head over to the discussion page (which should be up in just a few minutes), for some last minute polishing and whatnot.
Once again condolences to those who I could not select, this was a difficult decision with such a wonderful group to choose from.