GM Fyrian's Carrion Crown Campaign

Game Master Fyrian

A lesson in horror in the haunted nation of Ustalav

Harrowstone Grounds


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Vital Stats/Skills:
HP: 12/12, - AC: 12(16)/T: 12/FF: 10(14) - Perception: +2 - Initiative: +2 - F: +1 / R: +2/ W: +3 - CMB: +2 - CMD: 14, Speed: 30
Other Skills:
Appraise +6, Bluff +7, Fly +2, Intimidate +7, Knowledge (arcana) +6, Knowledge (nature) +6, Knowledge (planes) +8, Spellcraft +6, Use Magic Device +7

Sense Motive: 1d20 ⇒ 14

Tev knew that if they killed these minstrels without being able to prove anything, it would make the townsfolk think less of him and his fellow executors. So he was glad to see Alyssa not immediately moving to kill them. For Tuoni, he could offer no answer at this time. Unless someone else had a better idea, his was to search and escort the bards the rest of the way out of town with a firm warning never to come back.


Tev:
You're pretty confident that these minstrels are telling the truth, that they didn't know anything about the stirges.


Vital Stats/Skills:
HP: 18/18, - AC: 17/T: 13/FF: 14 – Perception +6 - Initiative: +3 - F: +1/ R: +7/ W: +3 - CMB: +0 - CMD: 13, Speed: 30
Other Skills:
Skills Acrobatics +2, Bluff +9 (+10 vs. attracted ), Climb +3, Diplomacy +15 (+16 vs. attracted ), Disable Device +6, Escape Artist +5
other skills 2:
Intimidate +5, Perception +6 (+7 to locate traps), Perform (oratory) +7, Sense Motive +6, Sleight of Hand +5, Stealth +5

dm:
Janasen smiles picking up the +1 rapier he checks it over with a whistle"Now this is a finely crafted piece of art." looking at the dwarf "truly you have wasted no time honing your skills as a blacksmith." Setting the sword down with a sigh "Alas my coin purse is a bit too light for such a piece, so I think for now I will settle for your other rapier and chain shirt. I will have to keep you in mind if I am ever asked for the name of a Blacksmith of skill." Thanking the dwarf Janasen's next stop is the the Sheriff's office.


Vital Stats/Skills:
HP: 12/12, - AC: 12(16)/T: 12/FF: 10(14) - Perception: +2 - Initiative: +2 - F: +1 / R: +2/ W: +3 - CMB: +2 - CMD: 14, Speed: 30
Other Skills:
Appraise +6, Bluff +7, Fly +2, Intimidate +7, Knowledge (arcana) +6, Knowledge (nature) +6, Knowledge (planes) +8, Spellcraft +6, Use Magic Device +7

After focusing on them for a moment, Tev drew back and said quietly to his companions, "I think they're actually telling the truth. If we let them go nicely enough, they might not tell the next town about the scary outsiders who almost killed them in Ravengro." And searching them was now out of the question to him as well.


Male Human Cleric 1 HP: 11/11, - AC: 16/T: 10/FF: 16 – Perception +3 - Initiative: +0 - F: +4 / R: +0/ W: +5 (+7 vs fear) - CMB: +0 - CMD: 10, Speed: 20

DM:
Radim quailed under the acolyte's gaze, his nervous fidgeting reaching an almost feverish tone. He was quietly relieved when the acolyte led him back to Father Grimburrow. Radim would have preferred to have simply be taken back to pursue research, but events never liked to unfold as Radim wished.

Not meeting the older man's eyes, Radim shifted from foot to foot timidly. "I-I, ah, I was wondering if I would be able to do some research here..."


Vital stats/Skills:
HP: 15/15, - AC: 15/T: 12/FF: 13 - Perception: +1 - Initiative: +2 - F: +3 / R: +2/ W: +3 - CMB: +2 - CMD: 14, Speed: 30ft
Other Skills:
Intimidate +4, Knowledge Arcana +7, Knowledge Local +5, Knowledge Planes +7, Spellcraft +7, Stealth +4

"Fah." Alyssa let the sound out in place of a curse when Tev confirmed her suspicions. She lowered her voice "Of course we're going to let them go. But we should be on our guard. It might not have been them controlling the stirges. I still don't feel that we can write this occurrence off as a coincidence."


Vital Stats/Skills:
HP: 12/12, - AC: 12(16)/T: 12/FF: 10(14) - Perception: +2 - Initiative: +2 - F: +1 / R: +2/ W: +3 - CMB: +2 - CMD: 14, Speed: 30
Other Skills:
Appraise +6, Bluff +7, Fly +2, Intimidate +7, Knowledge (arcana) +6, Knowledge (nature) +6, Knowledge (planes) +8, Spellcraft +6, Use Magic Device +7

Alyssa was right, and thanks to the way she said it, Tev had an idea. Keeping his voice calm but with an edge behind it, he took a step closer to the bards and asked them, "Did anyone approach you last night? Maybe while you were playing, or perhaps after, and say or do anything unusual? Maybe give you something or ask you to play a certain tune that wasn't normal for the time and place?"


Group heading to the temple:
The group of troubadours was visibly relieved to be found innocent. The one who had gone down on his knees quickly rose. "No sir, nothing out of the ordinary. We've been through these parts once or twice before, very hard to find good work in Ustalav, and we've never had any problems. The same songs get requested and the same people come out to the tavern. Now, please, let us be on our way. We will not return here, you have our word!" And with that, they begin bowing to you excessively, backing away, and if you do not interrupt them they make their way out of town, not touching any of their instruments on the way.

Can I assume that you are continuing on to the temple then? Or is there anything else that you wanted to do before you got there?

Radim:
The man looked him up and down, curious as to his disposition. "Son, I mean you no harm, there is no reason to have fear in the house of our Lady Pharasma. She is the goddess of the sweet release and you are most welcome here." He gestures to a chair in front of his desk. "Please, sit, tell me what it is you are looking for."


Male Human Cleric 1 HP: 11/11, - AC: 16/T: 10/FF: 16 – Perception +3 - Initiative: +0 - F: +4 / R: +0/ W: +5 (+7 vs fear) - CMB: +0 - CMD: 10, Speed: 20

DM:
Furtively, Radim kept his gaze downcast, hardly even daring to look at the Pharasman priest. He does not accept the man's offer to sit; Radim edges closer to the chair, but just barely. "I..." he paused, biting his lip. Dare he trust this man? He didn't, to be honest.

However, there were times when one simply had to gamble. Radim hated to do it, but he had no other obvious options. "Information," he whispered quietly. Then, with a pause and clearing of his throat, Radim shrugged slightly. "I'm looking for information on... on the Whispering Way." Another pause as he pried a loose thread form the hem of his sleeve. "We have reason to believe they had a hand in the Professor's death..."


Radim:
Father Grimburrow leans back a bit in his chair, his hand stroking his chin. "Is that what your group was looking into? I had no time for them last they were here so I did not get to inquire of their research. But, since I allowed them to research here I guess I can allow you as well. It's a subject I know something about, but there books here tell more."

As the Father relays what he already knows, which is nothing new to you, he points you towards a bookshelf for further research.
Knowledge Religion or Arcana with a +4 bonus


Janasen:
As you arrive at the sheriffs office you find Sheriff Benjan and one of his deputies, Riff, both talking heatedly.

"Well if I knew who did it I would have dragged their asses in here already! When I get my hands on whatever damn bored kids who have been doing this I'll..." and Riff trailed off when he finally noticed you.

The sheriff looks at you, "Sorry about this, it's just that apparently my deputies can't take care of a simple case of vandalism." With that statement he shot a look over at Riff, who turned a deep red. "What can I do for you today Janasen?"


Male Human Cleric 1 HP: 11/11, - AC: 16/T: 10/FF: 16 – Perception +3 - Initiative: +0 - F: +4 / R: +0/ W: +5 (+7 vs fear) - CMB: +0 - CMD: 10, Speed: 20

DM:
"Ah.... Thank you." Radim paused in his incessant fidgeting long enough to give a small bow of thanks and a weak, painfully strained smile. With that he goes to the bookshelves and begins to browse.

Knowledge-Religion(Taking 20): 20 + 5 + 4 = 29


Radim:
You go through book after book, not learning anything new. Beginning to get frustrated you all but turn away from the studies when you see one last book you haven't touched. Since you've read just about everything else, you figure it's worth it. And it is, the last inkling of knowledge this town has about the Whispering Way:

Exact details on the society are difficult to discern, but chief among the Whispering Way's goals are discovering formulae for creating liches and engineering the release of the Whispering Tyrant. Agents often travel to remote sites or areas plagued by notorious haunts or undead menaces to perform field research or capture unique monsters. Their symbol is a gagged skull, and those who learn too many of the Way's secrets are often murdered, and their mouths mutilated to prevent their bodies from divulging secrets via speak with dead.


Vital stats/skills:
HP: 23/24, -AC: 20/T: 12/FF: 18 – Perception +6 (Darkvision) - Initiative: +4 - F: +9 / R: +6/ W: +7 - CMB: +5 - CMD: 17, Speed: 20
Other Skills:
Acrobatics +2, Bluff +4 , Climb +0, Diplomacy +10,Perform(Sing) +9, Sense Motive +4

temple:
I think we'll be on our way.


Party Happening at the Temple:
So the group finally arrives to the temple, only to find Radim surrounded by books. Father Grimburrow is over at his desk, examining the contents of the sarcophagus you found in the crypt.


Vital Stats/Skills:
HP: 12/12, - AC: 12(16)/T: 12/FF: 10(14) - Perception: +2 - Initiative: +2 - F: +1 / R: +2/ W: +3 - CMB: +2 - CMD: 14, Speed: 30
Other Skills:
Appraise +6, Bluff +7, Fly +2, Intimidate +7, Knowledge (arcana) +6, Knowledge (nature) +6, Knowledge (planes) +8, Spellcraft +6, Use Magic Device +7

The stirge attack may have been thankfully easy, but Tev still wasn't satisfied with its conclusion. Things didn't just show up randomly in the middle of town to attack people, so even though the bards were probably innocent, something was still going on. Perhaps Tev was wrong in thinking that someone wasn't already on to the executors' intentions. For now, though, it couldn't be helped.

Tev nodded a greeting to the acolytes who had gone with him to the crypt yesterday and went right up to Father Grimburrow and the crypt loot. Leaning over with his hands on the desk, he cracked a friendly smile. "Morning, Father. I didn't get a chance yesterday to thank you for letting us explore that place yesterday. It's a huge boon for us as we try to find out what happened to the Professor. Can you tell us anything about the items that were in that case? We have reason to believe the Professor took some of them shortly before his death."

Diplomacy: 1d20 + 3 ⇒ (18) + 3 = 21


Vital stats/Skills:
HP: 15/15, - AC: 15/T: 12/FF: 13 - Perception: +1 - Initiative: +2 - F: +3 / R: +2/ W: +3 - CMB: +2 - CMD: 14, Speed: 30ft
Other Skills:
Intimidate +4, Knowledge Arcana +7, Knowledge Local +5, Knowledge Planes +7, Spellcraft +7, Stealth +4

Alyssa spared a glance to Radim in his corner with the books before she too came closer to father Grimburrow's desk. She remained standing behind Tev, giving him deference in the conversation, though it was clear that she was listening intently. Her fingertips itched to have a closer look at the vials filled with what appeared to be swirling smoke. Their further request at research and investigating through the graveyard could surely wait long enough for her to sate her curiosity.


"Well, I've not paid much attention to these scrolls and vials, but what is in the box is very interesting. It appears to be a spirit planchette with its reader and these glass tubes are haunt siphons, though it appears that a few of them are missing. This probably had something to do with what the professor was investigating..."


Vital Stats/Skills:
HP: 12/12, - AC: 12(16)/T: 12/FF: 10(14) - Perception: +2 - Initiative: +2 - F: +1 / R: +2/ W: +3 - CMB: +2 - CMD: 14, Speed: 30
Other Skills:
Appraise +6, Bluff +7, Fly +2, Intimidate +7, Knowledge (arcana) +6, Knowledge (nature) +6, Knowledge (planes) +8, Spellcraft +6, Use Magic Device +7

Tev stroked his chin and thought about what that meant. "So Harrowstone is haunted, and the Professor may or may not have sought guidance from the planchette. I wonder whose spirits haunt the prison. Perhaps those more infamous inmates, or the captain who sacrificed himself. Maybe that's what the planchette can tell us, if we can use it." He looked toward Grimburrow and Tuoni. "You would know better than I: what causes spirits to haunt a place on the Material Plane and what could we expect from their haunting? "


Vital Stats/Skills:
HP: 18/18, - AC: 17/T: 13/FF: 14 – Perception +6 - Initiative: +3 - F: +1/ R: +7/ W: +3 - CMB: +0 - CMD: 13, Speed: 30
Other Skills:
Skills Acrobatics +2, Bluff +9 (+10 vs. attracted ), Climb +3, Diplomacy +15 (+16 vs. attracted ), Disable Device +6, Escape Artist +5
other skills 2:
Intimidate +5, Perception +6 (+7 to locate traps), Perform (oratory) +7, Sense Motive +6, Sleight of Hand +5, Stealth +5

DM:
Janasen shakes his head"quite alright just had a few questions. after a short pause How much do you know about the prisoners of Harrowstone? more specifically the five most notorious.


Janasen:
The sheriff looks at you with a blank stare. "Sounds like you know more about Harrowstone than I do. That prison burned down way before my time, about 50 years ago. You'd do better to check around, maybe the Temple has some records, or even the old Professors books might be of some service. This little jail had no connection to a big prison like Harrowstone."

Temple:
Grimburrow furrows his brow a bit, trying to think. "I really couldn't say why. Unfortunately I told Radim over there everything I knew about the Whispering Way but it didn't seem to be what he was looking for. If it had anything to do with Harrowstone like the professors notes indicate I'm afraid my knowledge only goes so far. The prison burned down 50 years ago, long before my appointment here. Maybe Radim found something that could tell you more."


Vital Stats/Skills:
HP: 18/18, - AC: 17/T: 13/FF: 14 – Perception +6 - Initiative: +3 - F: +1/ R: +7/ W: +3 - CMB: +0 - CMD: 13, Speed: 30
Other Skills:
Skills Acrobatics +2, Bluff +9 (+10 vs. attracted ), Climb +3, Diplomacy +15 (+16 vs. attracted ), Disable Device +6, Escape Artist +5
other skills 2:
Intimidate +5, Perception +6 (+7 to locate traps), Perform (oratory) +7, Sense Motive +6, Sleight of Hand +5, Stealth +5

DM:
With a smile Jansen thanks him for the advice and heads to the unfurling scroll to see the professor


Janasen:
He would have meant Professor Lorrimor, sorry I didn't make that very clear! Not to say that you can't head back to the Unfurling Scroll, he is awaiting payment for the research after all.


Vital Stats/Skills:
HP: 18/18, - AC: 17/T: 13/FF: 14 – Perception +6 - Initiative: +3 - F: +1/ R: +7/ W: +3 - CMB: +0 - CMD: 13, Speed: 30
Other Skills:
Skills Acrobatics +2, Bluff +9 (+10 vs. attracted ), Climb +3, Diplomacy +15 (+16 vs. attracted ), Disable Device +6, Escape Artist +5
other skills 2:
Intimidate +5, Perception +6 (+7 to locate traps), Perform (oratory) +7, Sense Motive +6, Sleight of Hand +5, Stealth +5

DM:
Had no idea Tev never paid him oh well new angle for me walking into the shop Janasen seeks the old teacher.


Janasen:
Yeah, I didn't remember if he had mentioned it to you. You walk into the schoolhouse again, seeing the school door closed and Alendru in his shop, sorting inventory. He looks up and grunts as you enter. "Come to pay me, have you? That will be 10gp for that last day and another 10gp if you want to use the schoolhouse again today. I'll be here for a while so I can take my payment upfront."


Vital Stats/Skills:
HP: 12/12, - AC: 12(16)/T: 12/FF: 10(14) - Perception: +2 - Initiative: +2 - F: +1 / R: +2/ W: +3 - CMB: +2 - CMD: 14, Speed: 30
Other Skills:
Appraise +6, Bluff +7, Fly +2, Intimidate +7, Knowledge (arcana) +6, Knowledge (nature) +6, Knowledge (planes) +8, Spellcraft +6, Use Magic Device +7

Actually Tev left the money on the desk yesterday, right as he started studying. I've already taken it out of his inventory but i could put it back?


That's my bad. I must have forgotten to take note of that. Janasen, instead he just demands an up front payment for any research done today since he will not be leaving any time soon.


Vital Stats/Skills:
HP: 18/18, - AC: 17/T: 13/FF: 14 – Perception +6 - Initiative: +3 - F: +1/ R: +7/ W: +3 - CMB: +0 - CMD: 13, Speed: 30
Other Skills:
Skills Acrobatics +2, Bluff +9 (+10 vs. attracted ), Climb +3, Diplomacy +15 (+16 vs. attracted ), Disable Device +6, Escape Artist +5
other skills 2:
Intimidate +5, Perception +6 (+7 to locate traps), Perform (oratory) +7, Sense Motive +6, Sleight of Hand +5, Stealth +5

DM:
Janasen walks up to the desk with a smile "I was wondering if I couldn't offer a bit more for your assistance. How does forty gold for any information on harrow stone and the five most notorious criminals that lived there?diplomacy: 1d20 + 14 ⇒ (5) + 14 = 19


Janasen:
Alendru looks at you with a half crooked smile. "Well, I can tell you a bit about Harrowstone, but I know nothing of it's prisoners. If that is what you seek then the temple records might be more to your liking. If you want to use the books in the schoolhouse it'll be 10gp." He goes back to the scrolls and the potions, showing little more interest in your offer.

Not hearing a lot of noise from the Temple group. I know Baris is out but is everyone else still with us? I just wanted to make sure you're not waiting on anything from me.


Vital Stats/Skills:
HP: 12/12, - AC: 12(16)/T: 12/FF: 10(14) - Perception: +2 - Initiative: +2 - F: +1 / R: +2/ W: +3 - CMB: +2 - CMD: 14, Speed: 30
Other Skills:
Appraise +6, Bluff +7, Fly +2, Intimidate +7, Knowledge (arcana) +6, Knowledge (nature) +6, Knowledge (planes) +8, Spellcraft +6, Use Magic Device +7

Hoping to find the missing pieces to connect the Whispering Way to Harrowstone, Tev went over to Radim to ask him what he may have learned from his research today. "It looks like the prison is haunted, since the things the Professor took were haunt siphons. Found anything that may be a connection with the cult? I'm suspecting that the ones haunting Harrowstone are most likely to be some of the more infamous inmates, or maybe some of the guards who died there."

Talking about it, he gave himself an idea. He asked Father Grimburrow, "Where in town might there be more records on those inmates? Would that be here or in the town hall?" Speaking back to his comrades, "If we can find anything else about them, we probably should. Then we still need to investigate the graveyard and start talking to the council members for permission to investigate Harrowstone itself. The latter might have to wait till tomorrow."


Vital stats/Skills:
HP: 15/15, - AC: 15/T: 12/FF: 13 - Perception: +1 - Initiative: +2 - F: +3 / R: +2/ W: +3 - CMB: +2 - CMD: 14, Speed: 30ft
Other Skills:
Intimidate +4, Knowledge Arcana +7, Knowledge Local +5, Knowledge Planes +7, Spellcraft +7, Stealth +4

Alyssa carefully picked up one of the haunt siphon vials by her fingertips, turning it this way and that, staring at it with such intensity as though to intimidate it to give up its deeper secrets.

She nodded in agreement as she listened to Tev. "Anything you would be willing to part with from this cache, Father, I assure you we could make good use of."

The voices chattered in her head, Infernal especially loud in its gleeful whisper Following in your father's footsteps...


Male Human Cleric 1 HP: 11/11, - AC: 16/T: 10/FF: 16 – Perception +3 - Initiative: +0 - F: +4 / R: +0/ W: +5 (+7 vs fear) - CMB: +0 - CMD: 10, Speed: 20

It took Radim a few moments to realize the arrival of the others, but when he did, he dlumped lower in his chair behind the stack of books, hoping not to get noticed. Father Grimburrow spoiled that all, and his direct use if Radim's name made the small man sit straight up in his seat, staring suspiciously at the assembled group. How did he know his name?! Radim had not given his name out, and he would not be surprised if half of his new 'companions' didn't know it yet. He would have to be more cautious.

When the elf approached him, Radim sunk in his chair again, gaze downcast. He half-listened to the elf before murmuring "Makes sense. They like haunts." but beyond that, he offered nothing else. He doubted that the elf even heard that much, as he had already returned his attention to Father Grimburrow.


Vital Stats/Skills:
HP: 12/12, - AC: 12(16)/T: 12/FF: 10(14) - Perception: +2 - Initiative: +2 - F: +1 / R: +2/ W: +3 - CMB: +2 - CMD: 14, Speed: 30
Other Skills:
Appraise +6, Bluff +7, Fly +2, Intimidate +7, Knowledge (arcana) +6, Knowledge (nature) +6, Knowledge (planes) +8, Spellcraft +6, Use Magic Device +7

Perception to hear Radim's comment: 1d20 + 2 ⇒ (10) + 2 = 12

If he hears it: He didn't miss Radim's mumbling. He didn't know why the man would be unwilling to share what he had been learning, not if he was serious about helping the group. "What do you mean, 'they like haunts?'"


Male Human Cleric 1 HP: 11/11, - AC: 16/T: 10/FF: 16 – Perception +3 - Initiative: +0 - F: +4 / R: +0/ W: +5 (+7 vs fear) - CMB: +0 - CMD: 10, Speed: 20

Radim gave the elf a blank stare. It seemed as if he would not reply, but after a moment, Radim finally spoke. "The Whispering Way," he said quietly. Who else could it have been?


Vital Stats/Skills:
HP: 18/18, - AC: 17/T: 13/FF: 14 – Perception +6 - Initiative: +3 - F: +1/ R: +7/ W: +3 - CMB: +0 - CMD: 13, Speed: 30
Other Skills:
Skills Acrobatics +2, Bluff +9 (+10 vs. attracted ), Climb +3, Diplomacy +15 (+16 vs. attracted ), Disable Device +6, Escape Artist +5
other skills 2:
Intimidate +5, Perception +6 (+7 to locate traps), Perform (oratory) +7, Sense Motive +6, Sleight of Hand +5, Stealth +5

DM:
Janasen thanks him for the advice hands him 20 gp and heads out the door heading to the temple


I just realized that in all that there was a question for me... sorry!

"Well, since I don't know much about them, I can't be sure. However, the Temple records are generally more detailed than the town hall records, less of the mundane council work. I would say that your chances are better off here. He points to a door that leads to another room full of dusty tomes. "In there are records that I have not even bothered to look through they are so old. They generally have no use for what the Temple of Pharasma deals with today, feel free to look at those as well."

Also remember that the temple gives you a +4 and the town hall only gives you a +2. Now, the prisoners are a little more tricky. They each represent their very own knowledge check, all DC 25. Not a different type of knowledge, however, just that you have to roll a knowledge check for each prisoner. You can't learn about all five at once. I hope that's clear, it was a little confusing the first time I read it. So, since you are limited to one knowledge check of each type in any location on a given day, and each location doesn't have every knowledge available, you'll need to get creative and patient. Besides, there are other things happening in the town that you could check out. I'll leave it to you all to figure that one out.


Ah dammit, missed another one.

Turning to Alyssa to answer her question. "Well, I can't imagine that we would need these anytime soon. I'm assuming you mean to take them to Harrowstone. Well, since that is currently forbidden, I would suggest that the temple hold onto these items until such time that the council sees fit to let people back on the grounds. If that becomes the case, you are free to take what you need from it."


Vital Stats/Skills:
HP: 12/12, - AC: 12(16)/T: 12/FF: 10(14) - Perception: +2 - Initiative: +2 - F: +1 / R: +2/ W: +3 - CMB: +2 - CMD: 14, Speed: 30
Other Skills:
Appraise +6, Bluff +7, Fly +2, Intimidate +7, Knowledge (arcana) +6, Knowledge (nature) +6, Knowledge (planes) +8, Spellcraft +6, Use Magic Device +7

Tev has to make a Will save to keep from saying something he shouldn't to Radim: 1d20 + 2 ⇒ (9) + 2 = 11

The timid man's response was not really one, and it was starting to get exasperating for Tev. What was Radim even doing looking for this information if he wasn't going to share it? He had a duty to the Professor as one of the executors. "We know it's the Whispering Way, you -" he was just barely able to stop himself before uttering the epithet he had in mind for Radim. "I mean, yes, we figured that much. Have you learned why? What do they do with them?"


Vital stats/Skills:
HP: 15/15, - AC: 15/T: 12/FF: 13 - Perception: +1 - Initiative: +2 - F: +3 / R: +2/ W: +3 - CMB: +2 - CMD: 14, Speed: 30ft
Other Skills:
Intimidate +4, Knowledge Arcana +7, Knowledge Local +5, Knowledge Planes +7, Spellcraft +7, Stealth +4

Alyssa had hoped to convince the priest to give them leave to the items now in the hopes of being able to study the vials and board at her leisure. When he stated that the temple would be holding onto them for now she carefully replaced the vial in its box, hoping that she hid her disappointment well.

She cast a glare to the diminutive Radim who, as far as she could tell, was either doing his best to be uncooperative in helping the group or had truly not learned anything of import. No matter, she would, as she always did, simply take matters into her own hands. Her suspicions that the mousy man was hiding something only grew.

Why do you tolerate such a useless human? Infernal sighed.

Fodder for our enemies. Abyssal chuckled.

Whether or not Alyssa agreed with their assessment she showed no signs as she moved to the other room to begin sorting through the old tomes.

okay so we have a bit of a conundrum with the checks because nobody has knowledge history in this group and can't get it until we level up. So the chances of getting a dc 25 for any of these guys, let alone all five, is going to be slow going. I can't remember if I can only take the +4 if I'm trained or if I can do an untrained check, but what Tev and I understood is that it must be trained... Are we stuck? What's more I've gone and forgotten the names of the inmates and I can't look it back up on this sad excuse for a net connection my phone has while I'm in my dungeon, er, office.

So if I can, here is an untrained check (with the +4) for the first inmate, if their names are organized alphabetically, as I am apt to assume these tomes may be similarly organized:

1d20 + 7 ⇒ (3) + 7 = 10 (with a take 20? Please help me out to understand)


Male Human Cleric 1 HP: 11/11, - AC: 16/T: 10/FF: 16 – Perception +3 - Initiative: +0 - F: +4 / R: +0/ W: +5 (+7 vs fear) - CMB: +0 - CMD: 10, Speed: 20

Not unless we get clever with our questioning and wording. For example, if criminal Z committed his crimes via, say, super horrible magic stuff, we could argue to use arcana. Its up to the DM's discretion in the end. We can't aid without training (or with the help of a bard), so that option is out.

Although Tev had managed to contain the majority of his angered outburst, he did not do it quickly enough. The damage was done. His dark eyes had widened at first, then narrowed. Biting his lip hard enough to draw blood, Radim only shook his head in response. It was obvious that he was indeed hiding something, but the look he was giving the elf made it just as obvious that he would not divulge the information easily.


Check Discussion


Vital Stats/Skills:
HP: 12/12, - AC: 12(16)/T: 12/FF: 10(14) - Perception: +2 - Initiative: +2 - F: +1 / R: +2/ W: +3 - CMB: +2 - CMD: 14, Speed: 30
Other Skills:
Appraise +6, Bluff +7, Fly +2, Intimidate +7, Knowledge (arcana) +6, Knowledge (nature) +6, Knowledge (planes) +8, Spellcraft +6, Use Magic Device +7

Radim's reticence only angered Tev further. He really wanted to persuade the man to cooperate, but knew that that wasn't going to happen right now. There were other things that needed to be done. Tev came to a conclusion and immediately set out to persuade the others (except for Radim) to go with him. "The knowledge we need is safe in this library and will be there when we have time to find it, but meanwhile there are other things going on under our noses. We still need to investigate the graveyard for clues about the people whose bodies were raised and who may have done it; if we wait, they could cover their tracks. Also, we should stake out the statue tonight to see if we can catch the vandals who are defacing it." If he could persuade the group to go along with him, he also intended to seek the help of the temple for the former task and the sheriff for the latter. It was important to have that official presence there to sanction the executors' actions.


Vital stats/Skills:
HP: 15/15, - AC: 15/T: 12/FF: 13 - Perception: +1 - Initiative: +2 - F: +3 / R: +2/ W: +3 - CMB: +2 - CMD: 14, Speed: 30ft
Other Skills:
Intimidate +4, Knowledge Arcana +7, Knowledge Local +5, Knowledge Planes +7, Spellcraft +7, Stealth +4

Alyssa had been just about to leaf through her third tome from the other room and had yet to find anything. She was still twitchy and irritable from the fight with the stirges and when Tev suggested they change tactics for now she was only too eager to put the fragile book back down. She needed some fresh air and movement to clear this excess energy out of her, and she had an inexplicable headache.

Though she still wore a scowl on her face, she wasted no time in pulling her hood back up and walking briskly back to the door of the temple. She turned to father Grimburrow. "With your permission, Father, may we investigate the cemetery to see if there are clues? If you wish for acolytes to accompany us as before then we will understand."


Father Grimburrow pondered for a second. "Well, I don't see why not. I will not require my acolytes for you to go to the Restlands, it is a public place and all are free to go. It was just this crypt that I was more concerned about, especially dealing with church property."


Vital Stats/Skills:
HP: 12/12, - AC: 12(16)/T: 12/FF: 10(14) - Perception: +2 - Initiative: +2 - F: +1 / R: +2/ W: +3 - CMB: +2 - CMD: 14, Speed: 30
Other Skills:
Appraise +6, Bluff +7, Fly +2, Intimidate +7, Knowledge (arcana) +6, Knowledge (nature) +6, Knowledge (planes) +8, Spellcraft +6, Use Magic Device +7

"It might actually be better if someone from the Temple did come with us," Tev suggested. "If someone sees us outsiders going around grave sites we may look suspicious, but it will look less so if someone from the temple is with us."


"I believe I can spare a couple of Acolytes if you require. Let me know when you are ready to go and I will send them."

If you are ready to go now just assume that he sends them with you. If there is other business you wish to attend to fist just come back to the Temple and pick them up. Either way you can just assume they go with you when you go, just in case I'm not nearby to post.


Vital Stats/Skills:
HP: 12/12, - AC: 12(16)/T: 12/FF: 10(14) - Perception: +2 - Initiative: +2 - F: +1 / R: +2/ W: +3 - CMB: +2 - CMD: 14, Speed: 30
Other Skills:
Appraise +6, Bluff +7, Fly +2, Intimidate +7, Knowledge (arcana) +6, Knowledge (nature) +6, Knowledge (planes) +8, Spellcraft +6, Use Magic Device +7

So it was thus resolved. Tev and Alyssa would take the acolytes and anyone else who would come with them to explore the graveyard. They just needed to wait for Janasen to arrive at the temple so they could share the plan with him, then he would be able to choose whether to join them or undertake something else.

For botting purposes if necessary, I would assume Baris would rather come with us than stay in the temple. Still waiting for Tuoni's input too but my guess would be the same as for Baris.


Vital Stats/Skills:
HP: 12/12, - AC: 12(16)/T: 12/FF: 10(14) - Perception: +2 - Initiative: +2 - F: +1 / R: +2/ W: +3 - CMB: +2 - CMD: 14, Speed: 30
Other Skills:
Appraise +6, Bluff +7, Fly +2, Intimidate +7, Knowledge (arcana) +6, Knowledge (nature) +6, Knowledge (planes) +8, Spellcraft +6, Use Magic Device +7

While waiting for Janasen, Tev left Radim alone with his studies and made ready to go out into the graveyard. He didn't really expect that what they would find out there would have much impact on their ultimate quest to investigate Harrowstone, but it might help them figure out what was going on in the town and help the people to calm down a bit more. "My mother always told me I'd end up working the graveyard shift," Tev quipped as he picked up a shovel and various other implements for collecting any evidence of grave-robbers they may find.

He also had a question for Alyssa while they waited. "Are you going to want to be part of the stakeout on the statue tonight? I figured you and I would both be ideal since we have better eyesight, but that will mean we might have to get some early rest to re-prepare our magic. If you can prepare spells like Alarm, that would be useful."


Vital stats/Skills:
HP: 15/15, - AC: 15/T: 12/FF: 13 - Perception: +1 - Initiative: +2 - F: +3 / R: +2/ W: +3 - CMB: +2 - CMD: 14, Speed: 30ft
Other Skills:
Intimidate +4, Knowledge Arcana +7, Knowledge Local +5, Knowledge Planes +7, Spellcraft +7, Stealth +4

Alyssa smirked at Tev's quip, which quickly fell into a scowl when he asked about preparing the spell "alarm" for the stake out. He would pick a spell that she'd never managed to get her hands on.

"Alas, I cannot prepare a spell that I've never had access to through a book or scroll..." she couldn't help the glare she gave the sorcerer in envy. She'd often been jealous of those who had magic in their veins,and a natural talent for wielding it where she had to do everything the hard way.

"I know there is a magic store in town,though my funds are very limited...and I did not come across any tomes of magical instruction in the Professor's library, though I was hardly able to go through everything."

Is there any chance that there might be a way to learn that spell from a book in there professor's library?


Vital Stats/Skills:
HP: 12/12, - AC: 12(16)/T: 12/FF: 10(14) - Perception: +2 - Initiative: +2 - F: +1 / R: +2/ W: +3 - CMB: +2 - CMD: 14, Speed: 30
Other Skills:
Appraise +6, Bluff +7, Fly +2, Intimidate +7, Knowledge (arcana) +6, Knowledge (nature) +6, Knowledge (planes) +8, Spellcraft +6, Use Magic Device +7

Tev nodded in understanding, but at the same time had a quizzical tinge to his expression, till he finally understood. "At least you can do that. I can read a scroll to invoke a spell but I can't put the magic of a spell at my fingertips just by reading it the way wizards and magi learn to do. For our purposes tonight, the spell shouldn't be necessary per se; just a nice extra measure to have.
"As for the magic store, I don't think he'll let you copy his stuff for free; you'll probably have better luck with Kendra, assuming there's any spells to learn there."

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