GM Fuzzfoot's CORE #2-15 Shades of Ice Part I - Written in Blood (Inactive)

Game Master PJP

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Most of the rooms on the second floor are armories stocked with armor, weapons, shields, equipment, food, supplies, and so on. The provisions and arms here could stock a small army for a small period of time or maintain the city’s defensive forces for an extended period. The loss of these provisions could prove disastrous for Trollheim, especially were the malicious forces of Irrisen to conduct a prolonged or well-staged assault on the city.

You quickly check the rooms and find no one, but then Thessaly sees something out the window to the north of the building.

A small, frozen yard stands between rickety fences to the east of the armory. Target dummies, both for melee and archery training, stand at the far eastern end of the icy field.

Four people, including ones matching the description of Hjort and Runa White, stand in the yard. Hjort starts to taunt you. "Puny Pathfinder scum! Come out and face me, if you dare! It is time the world is relieved of your stink!"

Scarab Sages

Bardic Performance: 15/15 FTR 3/BRD 2 (HP: 37/37) | Init: +3 | AC: 17 T: 13, FF: 14 | Perception +10 (LLV) | F: +5, R: +5, W: +1 | CMB: +2 | CMD: 15 | 5* reroll 1/1

"I grow tired of that human. I'll give him something to think about." Kayanor sends an arrow towards his overworked mouth: ATK: 1d20 + 4 ⇒ (20) + 4 = 24 Confirm: 1d20 + 4 ⇒ (12) + 4 = 16 DMG: 1d8 ⇒ 6 (Add if confirmed: 2d8 ⇒ (6, 5) = 11).

Dark Archive

Gentleman 2 AC19(T11,FF18) CMD13| HP 15/15| F +4 R +1 W +7 | Init +1, Perc +12, Sense Motive +4 |

Your actions will meet their end today Hjort ! As your plan to frame the Society.
Drop your weapon and face Justice before it's too late for you and your companions.

Says Titus, hoping to find a pacific way to end this journey.

But Kayanor's action seems to no go for a peaceful solution.

Scarab Sages

Bardic Performance: 15/15 FTR 3/BRD 2 (HP: 37/37) | Init: +3 | AC: 17 T: 13, FF: 14 | Perception +10 (LLV) | F: +5, R: +5, W: +1 | CMB: +2 | CMD: 15 | 5* reroll 1/1

Oops, sorry, didn't mean to make the decision for everyone...

Dark Archive

Gentleman 2 AC19(T11,FF18) CMD13| HP 15/15| F +4 R +1 W +7 | Init +1, Perc +12, Sense Motive +4 |

no worries, I don't think It will have end peacefully :P
But as a non combattant, Titus will always try to find a diplomatic solution rather a fighting one :)


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

The arrow lodges in Hjort's chest, but doesn't drop him.

"Burn it down!" He shouts, and the crew burst into action.

Initiative:

Darathys: 1d20 + 2 ⇒ (7) + 2 = 9
Dulcinea: 1d20 + 2 ⇒ (19) + 2 = 21
Lini: 1d20 + 1 ⇒ (15) + 1 = 16
Kayanor: 1d20 + 3 ⇒ (1) + 3 = 4
Thessaly: 1d20 + 2 ⇒ (1) + 2 = 3
Titus: 1d20 + 1 ⇒ (7) + 1 = 8

Hjort: 1d20 + 2 ⇒ (20) + 2 = 22
Runa: 1d20 - 1 ⇒ (16) - 1 = 15
Lazar : 1d20 + 5 ⇒ (8) + 5 = 13
Gyuri : 1d20 + 6 ⇒ (2) + 6 = 8

Hjort runs around to the front of the armory.
Round 1: (Bold may act)
Hjort [red] (11 dmg)
Dulcinea, Lini & Droogami
Runa [pink], Lazar [blue]
Darathys
Gyuri [green]
Titus, Kayanor, Thessaly

Scarab Sages

Bardic Performance: 15/15 FTR 3/BRD 2 (HP: 37/37) | Init: +3 | AC: 17 T: 13, FF: 14 | Perception +10 (LLV) | F: +5, R: +5, W: +1 | CMB: +2 | CMD: 15 | 5* reroll 1/1

If the crit confirmed it should be 17 damage. If it didn't, only 6. If he's within 30' it's 18 and 7 respectively.


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

Dang! I misread it, thinking the 11 was the total. 18 puts him down, so scratch that running to the front thing...

Scarab Sages

Bardic Performance: 15/15 FTR 3/BRD 2 (HP: 37/37) | Init: +3 | AC: 17 T: 13, FF: 14 | Perception +10 (LLV) | F: +5, R: +5, W: +1 | CMB: +2 | CMD: 15 | 5* reroll 1/1

Ha! No worries. I guess Kayanor did get him right in the open mouth.


Pregen Gnome Druid/1 | Init +1 | Perc +9, low-light vision | AC 14 T 12 FF 13 | HP 11/11 | F +5 R +1 W +5; +2 vs illusions | animal friend trait | 1st - magic stone, obscuring mist| 0 - detect magic, guidance, mending
Droogami:
Init +5 | Perc +5 | AC 17 T 15 FF 12 | HP 11/11 | Fort +4, Ref +8, Will +1 | bite +7 (1d4+1 plus trip), 2 claws +7 (1d2+1) | Stealth + 13 | tricks (attack [all creatures], come, defend, fetch, guard, heel)
Skills:
Craft (jewelry) +3, Handle Animal +6, Heal +9, Knowledge (geography) +6, Knowledge (nature) +8, Perception +9, Spellcraft +5, Survival +7

Lini cocks a long-stemmed eyebrow. "Nice shot."

Lini will ride Droogami into the yard, but I can't quite see the door. Does somebody mind moving me? With 100ft. of movement a round I should be able to threaten that spellcaster.

Silver Crusade

AC 20 T 13 FF 17 | Current HP 22/22| F +7 R +5 W +5| Init +3| Perc +0 Human Paladin/2

Dulcinea does not delay a moment. She dashes forward past Kayanor and Thessaly, flipping through the air.

Acrobatics: 1d20 - 1 ⇒ (4) - 1 = 3
Oh, well that just won't do for a swashbuckler!
GM Star Reroll: 1d20 - 1 + 3 ⇒ (19) - 1 + 3 = 21

She takes advantage of the nearby bales of hay, sticking her landing. She dashes into the group of of foes.

"Were you not expecting for a woman to tumble out of the window?"

She brandishes her rapier with a smile and a wink.

"Neither was I, but there is a first time for everything."

Attack is on the blue spellcaster-looking guy, who should hopefully still be flatfooted

Attack with Rapier: 1d20 + 5 ⇒ (11) + 5 = 16
Damage: 1d6 + 1 ⇒ (3) + 1 = 4


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

Indeed, he was!

Droogami streams down the stairs and out the door, quickly closing the distance. Dulcinea looks about to fall to her death, when she suddenly twists and flips in an amazing display of agility, sliding into place and drawing a line of blood on the evoker's cheek.

In response, Lazar steps back and casts burning hands, to include his green suited ally as well as Droogami, Lini and Dulcinea.

Damage: 1d4 + 1 ⇒ (4) + 1 = 5
DC 15 Reflex Save for 1/2 damage

Green Ref Save: 1d20 + 4 ⇒ (9) + 4 = 13 nope

Runa, raising an eyebrow at Lazar's tactics, ignores the move and chants something unholy, causing a bit of doubt in everyone except Darathys. (Bane: -1 Attack and Save vs Fear)

Round 1: (Bold may act)
Hjort [red] (18 dmg, down)
Dulcinea*, Lini & Droogami*
Runa [pink], Lazar [blue] (4 dmg)
Darathys
Gyuri [green] (5 dmg)
Titus*, Kayanor*, Thessaly*
* Bane effect: -1 Attack and Save vs Fear

Dark Archive

CN male human (Taldan) barbarian 2 | HP: 25/25 | AC: 15 (12 Tch, 13 FF); uncanny dodge | CMB: +5, CMD: 17 | F: +5, R: +2, W: -1 | Init: +2 | Perc: +3, SM: -1 | Speed 40 ft | Special abilities Rage 8/8 rounds/day | Active Conditions None | wand of cure light wounds 7/7 |

"Those poor devil-suckers tricks do not work against me!" shouts out Darathys as he dashes down the stairs drawing his greatsword. He runs, anger filling his furious mind. He exits the building and reaches the courtyard, placing himself behind Lini and Droogami, ready to strike.
______________________
Darathys is taking a double move action to reach the courtyard, drawing his greatsword as he moves forward.

Scarab Sages

Bardic Performance: 15/15 FTR 3/BRD 2 (HP: 37/37) | Init: +3 | AC: 17 T: 13, FF: 14 | Perception +10 (LLV) | F: +5, R: +5, W: +1 | CMB: +2 | CMD: 15 | 5* reroll 1/1

will : 1d20 ⇒ 5

-Posted with Wayfinder

Scarab Sages

Bardic Performance: 15/15 FTR 3/BRD 2 (HP: 37/37) | Init: +3 | AC: 17 T: 13, FF: 14 | Perception +10 (LLV) | F: +5, R: +5, W: +1 | CMB: +2 | CMD: 15 | 5* reroll 1/1

Kayanor shakes his head a bit, trying unsuccessfully to keep the dread at bay.

-Posted with Wayfinder


Pregen Gnome Druid/1 | Init +1 | Perc +9, low-light vision | AC 14 T 12 FF 13 | HP 11/11 | F +5 R +1 W +5; +2 vs illusions | animal friend trait | 1st - magic stone, obscuring mist| 0 - detect magic, guidance, mending
Droogami:
Init +5 | Perc +5 | AC 17 T 15 FF 12 | HP 11/11 | Fort +4, Ref +8, Will +1 | bite +7 (1d4+1 plus trip), 2 claws +7 (1d2+1) | Stealth + 13 | tricks (attack [all creatures], come, defend, fetch, guard, heel)
Skills:
Craft (jewelry) +3, Handle Animal +6, Heal +9, Knowledge (geography) +6, Knowledge (nature) +8, Perception +9, Spellcraft +5, Survival +7

Reflex: 1d20 + 1 ⇒ (1) + 1 = 2
Reflex: 1d20 + 8 ⇒ (5) + 8 = 13

"Owch! Look out, Droogami! These guys mean business."


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

Kayanor caught what I missed - Bane allows a Wil save vs DC 13.


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

The monk in green starts punching wildly at Lini, hoping to take the cat our of the fight if the rider goes down. Lini is too quick, though, and easily dodges the blows.

Attack: 1d20 + 1 ⇒ (7) + 1 = 8
Attack: 1d20 + 1 ⇒ (8) + 1 = 9

Round 1: (Bold may act)
Titus**, Kayanor*, Thessaly**

Round 2: (Bold may act)
Dulcinea**, Lini & Droogami**
Runa [pink], Lazar [blue] (4 dmg)
Darathys
Gyuri [green] (5 dmg)
Titus**, Kayanor*, Thessaly**
* Bane effect: -1 Attack and Save vs Fear
** still may make Will save vc DC 13 to avoid bane

Dark Archive

Gentleman 2 AC19(T11,FF18) CMD13| HP 15/15| F +4 R +1 W +7 | Init +1, Perc +12, Sense Motive +4 |

Will DC13: 1d20 + 6 ⇒ (6) + 6 = 12

Titus is shaken by the spell. He casts cure light wounds on his friend Ydresus and commands him to attack.

CLW: 1d8 + 1 ⇒ (4) + 1 = 5

Handle Animal: 1d20 + 6 + 4 ⇒ (7) + 6 + 4 = 17

Then he takes the stairs to follows his comrades


Snake AC15(T13,FF12) CMD16| HP 15/15| F +3 R +1 W +2 | Init +3, Perc +5, Sense Motive +1 |

Will DC13: 1d20 + 1 ⇒ (7) + 1 = 8

Even without understanding what is going on the snake is shaken by the spell. But he follows his master's order and using the space left by Dulcinea's acrobatic the moves through the windows towards the ennemies his master showed.

Double move : the snake has a 20ft. climb speed

Scarab Sages

Bardic Performance: 15/15 FTR 3/BRD 2 (HP: 37/37) | Init: +3 | AC: 17 T: 13, FF: 14 | Perception +10 (LLV) | F: +5, R: +5, W: +1 | CMB: +2 | CMD: 15 | 5* reroll 1/1

Operating under the assumption I can keep shooting from the window

"Surrender and you need not die like your arrow breathing friend!"

The cantankerous elf punctuates his ultimatum with an arrow at the woman in blue.

ATK: 1d20 + 4 + 1 - 1 ⇒ (7) + 4 + 1 - 1 = 11


Pregen Gnome Druid/1 | Init +1 | Perc +9, low-light vision | AC 14 T 12 FF 13 | HP 11/11 | F +5 R +1 W +5; +2 vs illusions | animal friend trait | 1st - magic stone, obscuring mist| 0 - detect magic, guidance, mending
Droogami:
Init +5 | Perc +5 | AC 17 T 15 FF 12 | HP 11/11 | Fort +4, Ref +8, Will +1 | bite +7 (1d4+1 plus trip), 2 claws +7 (1d2+1) | Stealth + 13 | tricks (attack [all creatures], come, defend, fetch, guard, heel)
Skills:
Craft (jewelry) +3, Handle Animal +6, Heal +9, Knowledge (geography) +6, Knowledge (nature) +8, Perception +9, Spellcraft +5, Survival +7

Will Save + Animal Friend: 1d20 + 6 ⇒ (4) + 6 = 10
Droogami Will: 1d20 + 1 ⇒ (8) + 1 = 9

Droogami Bite: 1d20 + 7 - 6 ⇒ (14) + 7 - 6 = 15 Damage: 1d4 + 1 ⇒ (1) + 1 = 2
Droogami Trip: 1d20 + 7 - 6 ⇒ (19) + 7 - 6 = 20
Droogami Claw: 1d20 + 7 - 6 ⇒ (15) + 7 - 6 = 16 Damage: 1d2 + 1 ⇒ (1) + 1 = 2
Droogami Claw: 1d20 + 7 - 6 ⇒ (8) + 7 - 6 = 9 Damage: 1d2 + 1 ⇒ (2) + 1 = 3

Droogami, shaken by the foul enchantment, answers the monk's flurry with a flurry of tooth and claw, punctuated by a swing of Lini's sickle.

Sickle: 1d20 - 2 ⇒ (1) - 2 = -1 Damage: 1d4 - 2 ⇒ (2) - 2 = 0

Silver Crusade

AC 20 T 13 FF 17 | Current HP 22/22| F +7 R +5 W +5| Init +3| Perc +0 Human Paladin/2

Reflex Save: 1d20 + 3 ⇒ (19) + 3 = 22

Dulcinea spins out of the way of the mage's blast of fire, turning a heavy burn into a slight singe.

Will Save: 1d20 + 2 ⇒ (18) + 2 = 20

She grins at Runa.

"Certainly, you can do better than that? I will give you a moment to consider your options. Your rude friend appears to be trying to set us all on fire."

G++!$$n! Fortune really does favor the bold!

Dulcinea steps up into the faces of Runa and Lazar, she cranes her head up towards the window, while still keeping her eyes on the two spellcasters.

"Are the rest of you coming? The gnome and I might finish our foes off without you! We have even conveniently cornered them for you."

She pauses to try to get a bead on Lazar, then thrusts directly at Lazar's center of mass.

Move action to detect evil on mage. If he detects as evil, swift action to activate Smite Evil on him.

Attack with Rapier: 1d20 + 5 ⇒ (16) + 5 = 21+2 if smiting
Damage: 1d6 + 1 ⇒ (2) + 1 = 3+1 if smiting


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

As the snake climbs down, Kayanor shoots an arrow into the ground near the evoker.

Droogami tackles the monk, pummeling him and bring him to the ground. He is still conscious, but barely, and he is likely out of the fight.

Lazar is not evil, but that doesn't save him from a matching line of blood drawn by Dulcinea's blade on his other cheek.

We will wait for Thessaly, as she may not have even had a chance to read any of these posts yet...:) However, if not tonight, this scenario will finish up tomorrow, I believe. Please make sure your info is in the discussion tab (PFS#, faction, Player and Character name for chronicle, and day job if you have it). Is everyone in for part 2?

Sovereign Court

Half-elf fighter 1/rogue 1 | AC 19-T13-FF16 | HP 19/20 | F+5 R+5 W+1 (+2 vs enchantments) | Per +10 (+11 vs traps) Init +2

"Nice shot," Thessaly whistles to Kayanor's first arrow that takes down the big warrior. She grimaces at Dulcinea's acrobatic hurling-of-herself out the window and down to ground level... that's... not really feasible when you're wearing thirty pounds of rigid steel around your torso. Grnh. Kayanor's got the window claimed as an archer, and he's better at ranged than she could be...

Thessaly turns and hurries from the room, moving until she finds an open one with a window that looks out over the fight. She draws her crossbow as she goes.

double move


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

Runa calls upon her deity to channel negative energy around her, which pours over everyone.

Damage: 1d6 ⇒ 6 Will save DC 16 for half damage.

The evoker steps away from Dulcinea and draws a wand, which he points at her. A quick trigger word later, and a magic missile flies from the wand into Dulcinea's chest.

Force Damage: 1d4 + 1 ⇒ (4) + 1 = 5

Round 3: (Bold may act)
Dulcinea, Lini & Droogami*
Runa [pink], Lazar [blue] (7 dmg)
Darathys
Gyuri [green] (9 dmg - at 0hp, prone)
Titus*, Kayanor*, Thessaly*
* Bane effect: -1 Attack and Save vs Fear

Scarab Sages

Bardic Performance: 15/15 FTR 3/BRD 2 (HP: 37/37) | Init: +3 | AC: 17 T: 13, FF: 14 | Perception +10 (LLV) | F: +5, R: +5, W: +1 | CMB: +2 | CMD: 15 | 5* reroll 1/1

Will: 1d20 ⇒ 3

-Posted with Wayfinder

Scarab Sages

Bardic Performance: 15/15 FTR 3/BRD 2 (HP: 37/37) | Init: +3 | AC: 17 T: 13, FF: 14 | Perception +10 (LLV) | F: +5, R: +5, W: +1 | CMB: +2 | CMD: 15 | 5* reroll 1/1

Kayanor winces in pain, the color draining from his eyes. "you're next lady."

-Posted with Wayfinder

Silver Crusade

AC 20 T 13 FF 17 | Current HP 22/22| F +7 R +5 W +5| Init +3| Perc +0 Human Paladin/2

@GM I thought blue wouldnt be able to five-foot on that diagonal because of the hard corner? It's part of why I positioned myself as I did. For him to get to his current location, he would have had to move past and provoke from me.

Will Save vs channel: 1d20 + 2 ⇒ (12) + 2 = 14

"Not looking so good here, friends...would appreciate some assistance."

Dulcinea steps back from the foes and draws her CLW potion, downing it as fast as she can.

CLW potion: 1d8 + 1 ⇒ (1) + 1 = 2

AoO if Blue Provoked to move:

AoO with rapier on Blue: 1d20 + 5 ⇒ (11) + 5 = 16
Damage: 1d6 + 1 ⇒ (4) + 1 = 5

At 2/13 after drinking the potion -_-


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

You know, I have never seen a rule on that - I know that there is possible cover in that situation, but have not seen anything on movement. I doubt it would provoke in any case, though - more likely it would be similar to difficult terrain, meaning no 5' step allowed. As it happens, he is using a wand anyway, so that also doesn't provoke.

EDIT: Hmm, I found a line in the section on measuring distance:

Quote:

Measuring Distance

As a general rule, distance is measured assuming that 1 square equals 5 feet.

Diagonals: When measuring distance, the first diagonal counts as 1 square, the second counts as 2 squares, the third counts as 1, the fourth as 2, and so on.

You can't move diagonally past a corner (even by taking a 5-foot step). You can move diagonally past a creature, even an opponent.

You can also move diagonally past other impassable obstacles, such as pits.

Closest Creature: When it's important to determine the closest square or creature to a location, if two squares or creatures are equally close, randomly determine which one counts as closest by rolling a die.

Google is an excellent resource! So I am moving him back to his original position.


Snake AC15(T13,FF12) CMD16| HP 15/15| F +3 R +1 W +2 | Init +3, Perc +5, Sense Motive +1 |

Will DC16: 1d20 + 1 ⇒ (12) + 1 = 13

Ydresus' spirit wasn't strong enough to resist the cleric's power and is badly hurt. Nevertheless uncouncscious of his mortality it follows his master's order and charge the creature in front of him. the blue one

Bite: 1d20 + 5 - 1 ⇒ (4) + 5 - 1 = 8
Damages: 1d3 - 1 ⇒ (3) - 1 = 2
Poison DD11: 1d2 ⇒ 1

Dark Archive

Gentleman 2 AC19(T11,FF18) CMD13| HP 15/15| F +4 R +1 W +7 | Init +1, Perc +12, Sense Motive +4 |

Titus still inside the building wasn't hit by the negative energy wave and step outside the building hand in hand to help his comrades


Pregen Gnome Druid/1 | Init +1 | Perc +9, low-light vision | AC 14 T 12 FF 13 | HP 11/11 | F +5 R +1 W +5; +2 vs illusions | animal friend trait | 1st - magic stone, obscuring mist| 0 - detect magic, guidance, mending
Droogami:
Init +5 | Perc +5 | AC 17 T 15 FF 12 | HP 11/11 | Fort +4, Ref +8, Will +1 | bite +7 (1d4+1 plus trip), 2 claws +7 (1d2+1) | Stealth + 13 | tricks (attack [all creatures], come, defend, fetch, guard, heel)
Skills:
Craft (jewelry) +3, Handle Animal +6, Heal +9, Knowledge (geography) +6, Knowledge (nature) +8, Perception +9, Spellcraft +5, Survival +7

"Oooow! Droogami! After the spellcaster!"" cries Lini, leaping off the leopards back to heal it's wounds.

Droogami Will: 1d20 + 1 ⇒ (9) + 1 = 10
Lini Will (animal friend): 1d20 + 6 ⇒ (7) + 6 = 13
Cure Light: 1d8 + 1 ⇒ (4) + 1 = 5 Net damage of 1 for Droogami, 6 for Lini.

Droogami will five-foot step and attempt to trip Runa.

Droogami Claw: 1d20 + 7 ⇒ (5) + 7 = 12 Damage: 1d2 + 1 ⇒ (1) + 1 = 2
Droogami Claw: 1d20 + 7 ⇒ (12) + 7 = 19 Damage: 1d2 + 1 ⇒ (2) + 1 = 3
Droogami Bite: 1d20 + 7 ⇒ (18) + 7 = 25 Damage: 1d4 + 1 ⇒ (2) + 1 = 3
Droogami Trip: 1d20 + 7 ⇒ (11) + 7 = 18

Sovereign Court

Half-elf fighter 1/rogue 1 | AC 19-T13-FF16 | HP 19/20 | F+5 R+5 W+1 (+2 vs enchantments) | Per +10 (+11 vs traps) Init +2

Forgot to do my will save vs the bane, earlier

Will vs Bane: 1d20 ⇒ 18

Will vs Channel: 1d20 ⇒ 1

"Nnhh," Thess grunts as negative energy slams into her.

-6 hp


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

Which spellcaster is Droogami tackling? Either way...

The spellcaster (which one?) is torn and dropped prone by the cat, but still fighting.


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

I will assume blue so we can proceed, but I don't think it will matter much.

Runa again calls upon her unholy god to channel negative energy.

Channel: 1d6 ⇒ 6 Damn! Sorry folks, this got deadly fast.
Will DC 16 for half damage. As Titus pointed out, if you are still inside (or otherwise have 100% cover), you avoid the damage completely - no save needed.

Lazar blasts Droogami with his wand of magic missile.
Force Damage: 1d4 + 1 ⇒ (1) + 1 = 2

Round 3: (Bold may act)
Dulcinea, Lini & Droogami*
Runa [pink], Lazar [blue] (7 dmg)
Darathys, Titus*, Kayanor*, Thessaly*
* Bane effect: -1 Attack and Save vs Fear

Scarab Sages

Bardic Performance: 15/15 FTR 3/BRD 2 (HP: 37/37) | Init: +3 | AC: 17 T: 13, FF: 14 | Perception +10 (LLV) | F: +5, R: +5, W: +1 | CMB: +2 | CMD: 15 | 5* reroll 1/1

Kayanor is shooting from inside, so he's safe (and his HP isn't correct, should be 12.)

"So you choose death?!" another arrow streaks towards the cleric. ATK: 1d20 + 4 - 1 + 1 ⇒ (6) + 4 - 1 + 1 = 10 for dmg: 1d8 + 1 ⇒ (3) + 1 = 4

-Posted with Wayfinder


Pregen Gnome Druid/1 | Init +1 | Perc +9, low-light vision | AC 14 T 12 FF 13 | HP 11/11 | F +5 R +1 W +5; +2 vs illusions | animal friend trait | 1st - magic stone, obscuring mist| 0 - detect magic, guidance, mending
Droogami:
Init +5 | Perc +5 | AC 17 T 15 FF 12 | HP 11/11 | Fort +4, Ref +8, Will +1 | bite +7 (1d4+1 plus trip), 2 claws +7 (1d2+1) | Stealth + 13 | tricks (attack [all creatures], come, defend, fetch, guard, heel)
Skills:
Craft (jewelry) +3, Handle Animal +6, Heal +9, Knowledge (geography) +6, Knowledge (nature) +8, Perception +9, Spellcraft +5, Survival +7

GM:
Lini of the North wrote:
Droogami will five-foot step and attempt to trip Runa.

I specified Runa (pink?) but it hardly matters. Sorry for not checking in sooner to clarify.

Droogami Will Save: 1d20 + 1 ⇒ (17) + 1 = 18 Staggered at 0/11
Lini Will Save (animal friend): 1d20 + 6 ⇒ (13) + 6 = 19 2/11

Badly wounded, Droogami will leap away (5ft step), limping as Lini casts a healing spell. "Hang in there, Droogami. Guard me." she says, slipping from his back and taking cover behind him.

Cure Light Wounds @Droogami: 1d8 + 1 ⇒ (7) + 1 = 8

Silver Crusade

AC 20 T 13 FF 17 | Current HP 22/22| F +7 R +5 W +5| Init +3| Perc +0 Human Paladin/2

Will Save: 1d20 + 2 ⇒ (20) + 2 = 22

Despite fighting off the worse effects of the negative energy, Dulcinea falls unconscious.

At -1 now

Dark Archive

CN male human (Taldan) barbarian 2 | HP: 25/25 | AC: 15 (12 Tch, 13 FF); uncanny dodge | CMB: +5, CMD: 17 | F: +5, R: +2, W: -1 | Init: +2 | Perc: +3, SM: -1 | Speed 40 ft | Special abilities Rage 8/8 rounds/day | Active Conditions None | wand of cure light wounds 7/7 |

Darathys screams in pain as the double wave of negative energy floods his body and soul. The muscular taldan boy then moves forward, letting his rage take control over his mind. I won't let this goes unpunished! In his rageful frenzy, he draws closer to the woman who has used negative energy to harm him and brings down his greatsword on her. "Now you will pay! Take this! And this! Feel the fury of the reds!"
___________________________
Darathys is entering his rage and trying to hit Runa using his Power Attack feat. If he hits, he will use his Cleave feat to attack Lazar.

Will save vs channel energy (DC 16): 1d20 - 1 ⇒ (9) - 1 = 8

Will save vs channel energy (DC 16): 1d20 - 1 ⇒ (17) - 1 = 16

Raging greastword Power Attack: 1d20 + 5 ⇒ (18) + 5 = 23
Raging greastword damage: 2d6 + 10 ⇒ (3, 1) + 10 = 14

Raging greastword Power Attack: 1d20 + 5 ⇒ (13) + 5 = 18
Raging greastword damage: 2d6 + 10 ⇒ (4, 5) + 10 = 19


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

As the tide begins to turn against our heroes, Darathys charges in and cuts both spellcasters in half.

Those of you investigating with Darathys might want to consider finding methods for speaking with the dead, as he keeps killing the people with the information you need!

After stabilizing and healing your own, someone surely searches your foes. Runa has a number of documents on her that explain that the an entire plot to kidnap Skagni, and use Hjort to tarnish the Pathfinder Society’s reputation in the Lands of the Linnorm Kings, was organized by a Shadow Lodge agent named Caggrigar and his man in Irrisen, the shadowy Vermund.

Chronicles will be posted soon, and then we can start the next chapter.

Scarab Sages

Bardic Performance: 15/15 FTR 3/BRD 2 (HP: 37/37) | Init: +3 | AC: 17 T: 13, FF: 14 | Perception +10 (LLV) | F: +5, R: +5, W: +1 | CMB: +2 | CMD: 15 | 5* reroll 1/1

ha! Thank you sir. Fun as always!

-Posted with Wayfinder

Sovereign Court

Half-elf fighter 1/rogue 1 | AC 19-T13-FF16 | HP 19/20 | F+5 R+5 W+1 (+2 vs enchantments) | Per +10 (+11 vs traps) Init +2

"Bleeding hell," Thessaly notes as Darathys cuts two more of their foes down. "Remind me not to get on his bad side."

She hurriedly climbs down to help their own fallen, and reads the notes in order to learn that Skagni is alive, and so the saga continues...

Dark Archive

CN male human (Taldan) barbarian 2 | HP: 25/25 | AC: 15 (12 Tch, 13 FF); uncanny dodge | CMB: +5, CMD: 17 | F: +5, R: +2, W: -1 | Init: +2 | Perc: +3, SM: -1 | Speed 40 ft | Special abilities Rage 8/8 rounds/day | Active Conditions None | wand of cure light wounds 7/7 |

Darathys emits a satisfied grunt as both of the spellcasters are knocked down by his attacks. His rage quickly abandons him, and the Taldan warrior feels very tired. "I hope this is enough blood for today!"


Pregen Gnome Druid/1 | Init +1 | Perc +9, low-light vision | AC 14 T 12 FF 13 | HP 11/11 | F +5 R +1 W +5; +2 vs illusions | animal friend trait | 1st - magic stone, obscuring mist| 0 - detect magic, guidance, mending
Droogami:
Init +5 | Perc +5 | AC 17 T 15 FF 12 | HP 11/11 | Fort +4, Ref +8, Will +1 | bite +7 (1d4+1 plus trip), 2 claws +7 (1d2+1) | Stealth + 13 | tricks (attack [all creatures], come, defend, fetch, guard, heel)
Skills:
Craft (jewelry) +3, Handle Animal +6, Heal +9, Knowledge (geography) +6, Knowledge (nature) +8, Perception +9, Spellcraft +5, Survival +7

"Droogami you clever thing! Well done." Lini coos, as her companion purrs affectionately. Apparently sensing it's job is done, Droogami stalks off to find some place dry to nap.

Unconcerned about the dangerous predator she's just let loose into town, Lini sits herself atop Hjort and pulls a final sheaf of barley from her belt, weaving it this way and that into another corn dolly, a spiral shaped idol of woven corns, listening nonetheless to the contents of the notes. Careful to keep her creation out of the snow, lest the harvests under her care find themselves likewise snowed over. She eyes it approvingly. "Harvest's well and truly over now. Winter coming on. Irrisen's a truly frightening place. We'd best be prepared."


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

You all feel bloodied, but victorious, and report back to the Society on your progress. Others are send in to help you clean the mess up, and they are able to give you a little more information. It seems that they also have heard rumors now that Rognvald Skagni is perhaps still alive and a prisoner of the Shadow Lodge in Irrisen.

Feel free to resupply, etc. here in Trollheim before this next part, but I will continue so stop me if you need more time in character. Make sure you are prepared for cold weather! Also, you still have this 100 pound chest you are carrying around, so keep that in mind.

Your time in Trollheim ends quickly when they discovered clues leading to Whitethrone, the capital of Irrisen and home of Baba Yaga’s white witch daughters. You hope to find the kidnapped historian Rognvald Skagni there. Traveling across the border from the Lands of the Linnorm Kings into Irrisen is no small feat, but you manage it by joining a mixed caravan of hunters and merchants headed for Whitethrone on a diplomatic mission. The merchants warn you that Whitethrone has been up in arms against Pathfinders recently, and they would likely need to sneak into the city. Things were going well until terrifying ice trolls and soldiers of Whitethrone’s Iron Guard who, it seems, were not interested in speaking to a diplomatic mission, ambushed your caravan. You narrowly escape with their lives, though most of their caravan does not.

A biting wind blows from the north and snow blows in blinding drifts amid numbing fog. The bone-white walls of Whitethrone, capital of Irrisen and home of Baba Yaga’s white witch daughters, rises into the frigid northern night. Somewhere within is the Shadow Lodge headquarters hinted at in Trollheim where the poor historian Rognvald Skagni is being held. Reaching this point was a difficult challenge, but gaining entry into the city itself presents the greatest obstacle yet.

Scarab Sages

Bardic Performance: 15/15 FTR 3/BRD 2 (HP: 37/37) | Init: +3 | AC: 17 T: 13, FF: 14 | Perception +10 (LLV) | F: +5, R: +5, W: +1 | CMB: +2 | CMD: 15 | 5* reroll 1/1

Kayanor shows up with a shiny new bow. "I was wondering what to name her, as I think we'll be together for a long while. Then inspiration struck as I was humming a tune from Numeria I heard once. I shall call her, Hawkwind."

Looking over the city, the elf doesn't offer much of a plan, "Getting in.... I suppose we could try to talk our way in. Anyone know what it's going to take?"


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

There are gates in the walls, guarded by the Iron Guard. Merchants and travelers do occasionally enter, but only during the day.

Knowledge, Local DC 10:

Whitethrone is a bustling city of nearly 25,000 souls, with snow goblins, ice trolls, winter wolves, and worgs counted among them and possessing the same rights as humanfolk. The average daytime temperature in Whitethrone at this time of year is just above freezing and the average nighttime temperature hovers right around –5 degrees Fahrenheit.

Irrisen is 90% surrounded by imposing bone-white stone walls guarded day and night by the hardy and ruthless Iron Guard. The walls are 40 feet tall and climbing them would be difficult as there are no adequate hand- or footholds. (Entering this way would require a DC 25 Climb check, and stealth.)

Knowledge, Local DC 15:

Irrisen is a neutral evil nation and visitors would be wise to watch their step as they travel within the city—merchants are barely tolerated, foreigners even less so, and those seen as adventurers (such as Pathfinders) need to watch their step as their kind has a reputation for murdering monsters.

Whitethrone’s harbor on Glacier Lake is certainly the largest breach in the city’s walls, but it also presents the most difficult means of entering the city. Moving, churning ice chokes the harbor, breaking apart and crashing together without warning, sending the unprepared trespasser to a watery grave in frigid waters. The Royal Palace—the seat of the queen of Irrisen—sits in the center of the harbor. Constructed entirely of ice and reaching a height far above the surface of the water, the palace provides a clear view of the frozen lake below. (Entering this way would require survival skills and stealth.)

There is also a known breach in the wall in the Howlings district. The city’s Howlings district is home to most of the lupines who can walk in human form there due to the magics of Baba Yaga. You also know that it is completely insane to try this approach, as it is controlled by powerful beings and you don't have the contacts or bribes in place to allow unfettered access.

Does anyone own a wayfinder?

Scarab Sages

Bardic Performance: 15/15 FTR 3/BRD 2 (HP: 37/37) | Init: +3 | AC: 17 T: 13, FF: 14 | Perception +10 (LLV) | F: +5, R: +5, W: +1 | CMB: +2 | CMD: 15 | 5* reroll 1/1

Kayanor does not yet own a Wayfinder.

"Mayhaps we should appear as merchants? It's not that far off. I'm always looking for actual business partners."

Silver Crusade

AC 20 T 13 FF 17 | Current HP 22/22| F +7 R +5 W +5| Init +3| Perc +0 Human Paladin/2

Bought a masterwork breastplate and a masterwork buckler, sold back scale mail as part of level 1 rebuild. No wayfinder.

Dulcinea now wears a fresh and shiny breastplate, and her buckler has been replaced with one of far better make.

"Whitethrone? I may have heard a bit of it."

Knowledge (local) (untrained): 1d20 + 0 ⇒ (13) + 0 = 13
Can only go up to DC 10 since untrained

She walks back and forth, though her movement and tempo are more akin to dancing than pacing.

[b]"A massive wall surrounds it, forty feet tall, so climbing in is difficult. Not to mention the Iron Guards that patrol the outside, of course--though I suppose I did just mention them? Ah well. Should we manage to sneak in, there are, oh, 25-something thousand inhabitants to worry about? Not just humans, either. Snow goblins, winter wolves, trolls, and so on live inside, with all the rights of humans."

She stops, spins, and grins.

"Sounds quite dangerous. I look forward to it."

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