Clanartus Viliras

Althurien's page

Goblinworks Founder. 3 posts (409 including aliases). No reviews. No lists. No wishlists. 3 aliases.


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I'll be honest. I don't buy gaming resources any more. I think the Council of Thieves AP is very interesting, but I don't need all this stuff to make a good adventure. This goes for most PF resources, not just CoTs.


Brilliant


Erik Mona wrote:
I briefly toyed with the idea of setting Adventure Path 2 along the Wild Coast, and involving Queen Yolande's final push to exterminate the humanoids of the Pomarj, with Melf Brightflame as a major NPC.

I agree in part where you mention that this would be hard to make an adaptable series. Although I think Melf and Turrosh are both something akin to boba-fett of the greyhawk world, not enough mention tends to develope cult followings.

I think if dungeon does go ahead with more adventure paths, they dont necessarily need to be world specific (although my mouth waters at all the greyhawk lately) the only things needed for a greyhawk feel are names and places. An adventure set in a remote land (could be anywhere, shield lands, wild coast, gnarley forest) with the standard PHB pantheon and maybe the occasional famous NPC.

Melf Brightflame need not have the story revolve around him, have the story revolve around the PC's and let them run into Melf along the way, perhaps even rescue him from Turrosh Mak.

My Most memorable Adventure hook was having my pc's start ToEE discovering a clue to the whereabouts of Prince Thrommel (6 years after his dissappearance). My current greyhawk world is still set before the greyhawk wars, the giants are still yet to invade Sterich and Geoff. I'm getting excited thinking about the next 20years of gaming in this one thread.

Race

Sarcesian

Classes/Levels

Operative 2, SP 14/14, HP 16/16, RP 4/4 | KAC 15 | EAC 14 | F 1, R 6, W 3 | Init +4 | Move 50

Gender

Male

Size

Large

Alignment

CG

Deity

Desna

Languages

Sarcesian, Common, Eoxian, Akiton

Strength 10
Dexterity 16
Constitution 12
Intelligence 10
Wisdom 10
Charisma 16

About Ehron

Appearance:

A twelve foot tall, but spindly limbed sarcesian. His eyes are not as large or bulbous as most of his race, but his ears are long and sharply pointed.

Background:

Born and raised in the swarm of asteroids in the Diaspora, Ehron moved many places as he grew up. As an adolescent he lived by moving from job to job. His easy charm letting him fold into groups gaining opportunities for wealth, equipment, money or just survival. This means he found himself amongst the rogues and pirates of the area.

He found that while physical objects were fleeting, knowledge was forever and he bent himself towards finding information to use or ensure he wasn't trapped. Using the social skills he eased his way through life a lot easier than that experience by other belt dwellers, but found that something was lacking. He wasn't sure what to do, but a shuttle companion spent some time expounding upon Desna and Exploration of the Spheres. This gave him the impetus to head to Absalom station to find more information, to talk to some people and then to travel.

Theme: Spacefarer:

Reduce DC of Physical Science checks to recall knowledge of strange new worlds or features of space.
Physical Science is a class skill.

Class:Operative (Spy):

Operatives Edge: +1 initiative and skill checks
Specialization Skills: Bluff and Disguise
Trick Attack: Bluff +4, Indimidate or Stealth check for +1d4 damage
Master of Disguise
Evasion

Race: Sarcesian:

Large Humanoid (Sarcesian)
Size 10', Reach 10'
Low-Light Vision (See twice as far in dim light)
Skilled (+1 Skill point per level)
Void Flyer (1 hour without breathing in vacuum, gain fly 60')

Skills:

Acrobatics........8 (1 Rank, 3 Class, 3 Dex, 1 Insight)
Athletics.........5 (1 Rank, 3 Class, 1 Insight)
Bluff.............11 (2 Rank, 3 Class, 3 Cha, 3 Insight)
Computers.........6 (2 Rank, 3 Class, 1 Insight)
Culture...........6 (2 Rank, 3 Class, 1 Insight)
Diplomacy.........6 (2 Rank, 3 Cha, 1 Insight)
Disguise..........11 (1 Rank, 3 Class, 3 Chan, 3 Insight)
Engineering.......5 (1 Rank, 3 Class, 1 Insight)
Intimidate........8 (1 Rank, 3 Class, 3 Cha, 1 Insight)
Perception........6 (2 Rank, 3 Class, 1 Insight)
Physical Science..5 (1 Rank, 3 Class, 1 Insight)
Piloting..........9 (2 Rank, 3 Class, 3 Dex, 1 Insight)
Sense Motive......5 (1 Rank, 3 Class, 1 Insight)
Sleight of Hand...8 (1 Rank, 3 Class, 3 Dex, 1 Insight)
Stealth...........8 (1 Rank, 3 Class, 3 Dex, 1 Insight)
Survival..........5 (1 Rank, 3 Class, 1 Insight)

Equipment:

Worn
Body.........Second skin armor
Forearm......Comm Unit with integrated computer
Waist........Azimuth laser pistol, Survival Knife, Battery Pack (20), Healing Serum Mk1
Back.........Consumer Backpack

Backpack
Hygiene kit, Field Rations 1 Week, Hacking kit, Disguise kit

Comm Unit Computer
Tier 1, Hack DC 18, Size Negligible
Hardened, Miniaturization x2, Security 1, Alarm, Firewall, Self Charging

UBP
155

Feats:

Mobility: +4 AC against AoO from leaving a threatened square.
Fleet: +10 Movement