
GM FurtiveZoog |

Well, it may be karma, but Norine, my favorite character, was just paralyzed for up to 8 rounds in the PFS PbP game she is in. It's a slow game so I expect to unfreeze in a week unless, of course, the screaming flying devil masks chew my face off first.
Oh, and Norine took the plunge in the well room when she went through, but I had had her tied around the waist with rope, just expecting something to come out and pull her in. But, she solved the problem, too. :)

![]() |

SO who can tell us what that is? (KReligion) Otherwise we can't suggest anything and should kill it or leave it.
Oh, and by the way that's called divine retribution Zoog ^^

GM FurtiveZoog |

Yup.
~~
There was a question earlier about player vs. character knowledge, and one thing that I've thought was that the material in the formerly-"Core Assumption" Pathfinder Campaign Setting: Pathfinder Society Field Guide could be considered character knowledge as the book was expected to be read by PFS players and much of it was written like it was from the training the future Pathfinders received in the Pathfinder classes.

![]() |

Pizmmic plans to have knowledge everything as we level he will be taking more ranks in the skills but right now he is a wizard that has knowledge local and history over arcana lol

![]() |

He have 2 diviners, tough!
If anyone wants to "deal" with this feel free to use Ralklain in order to help you. Could be a week long if we start to discuss what to do by posts...

![]() |

Since you cannot bomb them, if Pizzmic agrees, why don't you do us the honor of talking with the creatures Wulliem?

![]() |

Idc what we do honestly but pizzmic thinks its a dangerous and potentially lethal plan. He won't be be convinced but he will cave in order to prove his point

![]() |

just got home, pardon the typos i was using my phone all day and it was hard to write posts that conveyed what i was trying to have pizzmic say when i couldn't read everything i wrote without having to side scroll. alas first world problems lol....

![]() |

See Wuliem pizzmic said it was a bad day for diplomacy "wuliem not knowing all dialects of dragonic accidently insults the kolbolds mother and says their house smells ljke feet"

![]() |

I must say i do not agree with you when giving them a surprise round Zoog. We were expecting to make a deal, but were pretty aware of that could turn into trouble. Everyone was clearly seeing the enemy so they had time to dodge (not being surprised).

![]() |

Personally I agree with ralklain on this one. But I don't think they did a whole lot to us right so not that big of a deal right?

![]() |

I see no problem in them acting before us (tough a +5 or +10 initiative would solve that kind of things), but we being flat-footed is hard to accept ^^ Not that i'm really mad tough

GM FurtiveZoog |

Ah, sorry. I was not considering it a 'Surprise' round, but that they had readied actions, as did Alia and Pizzmic (and Wuliem, but his readied bombs only last one round, so it fizzled when he talked instead of threw). Basically, those characters had the drop on each other, and after their actions we started up a regular initiative round system.
It might now be the correct way of handling it, but it seemed reasonable. I did the same thing when Maurit rounded the corner to attack you, considering that you had readied actions just for that set of possibilities. So, Maurit rounded the corner and met a crossbow bolt first things, etc.

![]() |

I agree that it would not have been considered a surprise round,
since we were aware of them.
Being the case, it should have been initiatives then actions.
And, if my conversation lasted a full round (bomb expired),
then their readied actions also would have timed out.
If not then my bomb would have been usable and thrown.

GM FurtiveZoog |

Readied actions don't time out, per se, since they can be renewed each time they expire. Thus, you can stand, as I let Alia do, with a readied crossbow, waiting for Maurit (or something hostile) to round the corner, triggering her crossbow shot and starting the initiative order of battle.
However, if you re-readied a bomb to be thrown, that would have been considered a hostile action and would have triggered their readied actions. Just talking didn't, but the flubbed Diplomacy DC is interpreted (as written in the scenario) to causes their attitude to switch to hostile.

GM FurtiveZoog |

However, there is still the question, IMO, about where in the initiative process everyone who had readied actions should be. I wanted to let everyone with a readied action to go at essentially the same time, but then starting up the initiative system kind of messes that up. If I can find the time I'll risk asking another question on the boards (or make one of you do it, lol).

![]() |

Its funny from pizzmic's perspective the failed check only proved his theory correct although he's being a lil trigger happy. I need to update my background so you guys can see his motives alil better. I'm having so much playing him in this group. Low level with him is still, I like how adaptive lowbie characters have to be in order to be effective.

GM FurtiveZoog |

Hi all,
I'll ask you what I asked the other group:
The scenario, as strictly written, makes it almost impossible, IMO, to get the BBEG before he slinks back down the well, thus also making it almost impossible to complete the mission as intended - or even to know that you have missed your opportunity as he is far away, in the shadows, near the well, etc. So, if there are no complaints, I think I will (reasonably, I think) have the BBEG take more of a role in this combat.
In ours, the GM had him take part a bit before fleeing, and then the GM threw us a bone by allowing us to recover an important clue anyway.
So, in sum, more danger but a more satisfying adventure, IMO.
~~ Matt
PS - I also don't want you to think I am the evil GM just trying to mess you up.

![]() |

i hate the adventures that seem unwinnable due to some built in trigger mechanic. i much rather die to the dragon then the dragon flee like a sissy.

![]() |

I plan on altering a few things on Wuliem,
once this adventure is over, but before he levels.
I have been researching Alchemists
and I am finding the potential awesomeness
with the Beastmorph route appealing.
I also found some really nice Alchemist friendly traits to used.
The vision I have for him is more...primal!
At least while in mutagen form!

GM FurtiveZoog |

Sorry about that, Sunic, it is more kobolds - a second group in the next room over. There is the well room, the 1st kobold room, and now the 2nd kobold room (which is in two parts, since you can see into another room to the upper left with a statue. Or, at least, those with low-light or darkvision can).

GM FurtiveZoog |

Well, as I was saying, the original plan for the gray creature was to slip down the well the second round, being basically craven and not seeing much interest in a fight, so it seemed reasonable that if he was still outnumbered he would flee. But, if things hadn't gone so bad for you, you might have had a chance to get him.

GM FurtiveZoog |

No, you cannot catch the creature. I've been trying to think of a way to play it out - perhaps a reserve base down in the underground stream system somewhere - but no, you can't. It's out in the forest somewhere, near impossible to track, and, unlike Maurit who was driven by intense hunger, there is no reason for it to come back anytime soon.
Sorry. I would love a creative solution, but I've also tweaked the scenario by having it stay around as long as it did, and luck wasn't with you.

![]() |

It is beyond aggervating that they build a mechanic that hopes you fail. All the same I guess proceed in the rest of the dungeon.