GM FurtiveZoog's PbP PFS First Steps - Part II: To Delve the Dungeon Deep (Inactive)

Game Master FurtiveZoog

This is for a public run PbP run of PFS First Steps - Part II: To Delve the Dungeon Deep before it is fully retired. The Map.


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Scarab Sages

Male 1/2 Orc Alchemist (Grenadier) 5 Ac 17 Hp 26/26 Init+2 Fort+6 Ref+7 Will+2 Perception+8 SenseMotive +1

I hear the sounds of GM maniacal laughter!


Well, it may be karma, but Norine, my favorite character, was just paralyzed for up to 8 rounds in the PFS PbP game she is in. It's a slow game so I expect to unfreeze in a week unless, of course, the screaming flying devil masks chew my face off first.

Oh, and Norine took the plunge in the well room when she went through, but I had had her tied around the waist with rope, just expecting something to come out and pull her in. But, she solved the problem, too. :)

Silver Crusade

H.Summoner 2 HP 15/15 | AC17/T13/FF14 | CMB+2/CMD15 | F+1/R+3/W+3(+2) | Init +3/Conc. +4 | Perc +0, SM +0, DK vis.
Exitium:
HP 15/15 | AC20/T12/F18 | Perc. +4 SM +4 - CMB+5, CMD17(21trip)

SO who can tell us what that is? (KReligion) Otherwise we can't suggest anything and should kill it or leave it.

Oh, and by the way that's called divine retribution Zoog ^^


Yup.

~~

There was a question earlier about player vs. character knowledge, and one thing that I've thought was that the material in the formerly-"Core Assumption" Pathfinder Campaign Setting: Pathfinder Society Field Guide could be considered character knowledge as the book was expected to be read by PFS players and much of it was written like it was from the training the future Pathfinders received in the Pathfinder classes.

Sczarni

Male Gnome Wizard 1
Stats:
AC 12, touch 12, flat-footed 11 (+1 Dex, +1 size) hp 8 (1d6+2) Fort +2, Ref +1, Will +2 Str 8, Dex 12, Con 15, Int 16, Wis 10, Cha 16 Base Atk +0; CMB -2; CMD 9
.

Pizmmic plans to have knowledge everything as we level he will be taking more ranks in the skills but right now he is a wizard that has knowledge local and history over arcana lol

Silver Crusade

H.Summoner 2 HP 15/15 | AC17/T13/FF14 | CMB+2/CMD15 | F+1/R+3/W+3(+2) | Init +3/Conc. +4 | Perc +0, SM +0, DK vis.
Exitium:
HP 15/15 | AC20/T12/F18 | Perc. +4 SM +4 - CMB+5, CMD17(21trip)

He have 2 diviners, tough!

If anyone wants to "deal" with this feel free to use Ralklain in order to help you. Could be a week long if we start to discuss what to do by posts...

Silver Crusade

Eidolon HP 15/15 | AC20/T12/F18 | CMB+5, CMD17(21trip) | Attacks +5/+5/+5 | 1d6+3/1d4+3/1d4+3

I'm a male Eidolon, by the way


Good to know! Not that it will come up much beyond pronouns, though.


re the Well (and other rooms): A nice part about this dungeon is that it isn't rigidly ordered; you can come back, and go about it a bunch of different ways.

Silver Crusade

H.Summoner 2 HP 15/15 | AC17/T13/FF14 | CMB+2/CMD15 | F+1/R+3/W+3(+2) | Init +3/Conc. +4 | Perc +0, SM +0, DK vis.
Exitium:
HP 15/15 | AC20/T12/F18 | Perc. +4 SM +4 - CMB+5, CMD17(21trip)

Since you cannot bomb them, if Pizzmic agrees, why don't you do us the honor of talking with the creatures Wulliem?

Sczarni

Male Gnome Wizard 1
Stats:
AC 12, touch 12, flat-footed 11 (+1 Dex, +1 size) hp 8 (1d6+2) Fort +2, Ref +1, Will +2 Str 8, Dex 12, Con 15, Int 16, Wis 10, Cha 16 Base Atk +0; CMB -2; CMD 9
.

Idc what we do honestly but pizzmic thinks its a dangerous and potentially lethal plan. He won't be be convinced but he will cave in order to prove his point

Sczarni

Male Gnome Wizard 1
Stats:
AC 12, touch 12, flat-footed 11 (+1 Dex, +1 size) hp 8 (1d6+2) Fort +2, Ref +1, Will +2 Str 8, Dex 12, Con 15, Int 16, Wis 10, Cha 16 Base Atk +0; CMB -2; CMD 9
.

just got home, pardon the typos i was using my phone all day and it was hard to write posts that conveyed what i was trying to have pizzmic say when i couldn't read everything i wrote without having to side scroll. alas first world problems lol....

Sczarni

Male Gnome Wizard 1
Stats:
AC 12, touch 12, flat-footed 11 (+1 Dex, +1 size) hp 8 (1d6+2) Fort +2, Ref +1, Will +2 Str 8, Dex 12, Con 15, Int 16, Wis 10, Cha 16 Base Atk +0; CMB -2; CMD 9
.

Sunic open the doors the anticipation is killing me!


I assumed, perhaps incorrectly, that Wuliem was opening the doors.

Sczarni

Male Gnome Wizard 1
Stats:
AC 12, touch 12, flat-footed 11 (+1 Dex, +1 size) hp 8 (1d6+2) Fort +2, Ref +1, Will +2 Str 8, Dex 12, Con 15, Int 16, Wis 10, Cha 16 Base Atk +0; CMB -2; CMD 9
.

See Wuliem pizzmic said it was a bad day for diplomacy "wuliem not knowing all dialects of dragonic accidently insults the kolbolds mother and says their house smells ljke feet"

Scarab Sages

Male 1/2 Orc Alchemist (Grenadier) 5 Ac 17 Hp 26/26 Init+2 Fort+6 Ref+7 Will+2 Perception+8 SenseMotive +1

oops!


Yeah, DC 9 or lower is considered a "flub", and all three groups that I know of flubbed the check. Some got more information first, but the end result was the same.

Silver Crusade

H.Summoner 2 HP 15/15 | AC17/T13/FF14 | CMB+2/CMD15 | F+1/R+3/W+3(+2) | Init +3/Conc. +4 | Perc +0, SM +0, DK vis.
Exitium:
HP 15/15 | AC20/T12/F18 | Perc. +4 SM +4 - CMB+5, CMD17(21trip)

I must say i do not agree with you when giving them a surprise round Zoog. We were expecting to make a deal, but were pretty aware of that could turn into trouble. Everyone was clearly seeing the enemy so they had time to dodge (not being surprised).

Sczarni

Male Gnome Wizard 1
Stats:
AC 12, touch 12, flat-footed 11 (+1 Dex, +1 size) hp 8 (1d6+2) Fort +2, Ref +1, Will +2 Str 8, Dex 12, Con 15, Int 16, Wis 10, Cha 16 Base Atk +0; CMB -2; CMD 9
.

Personally I agree with ralklain on this one. But I don't think they did a whole lot to us right so not that big of a deal right?

Silver Crusade

H.Summoner 2 HP 15/15 | AC17/T13/FF14 | CMB+2/CMD15 | F+1/R+3/W+3(+2) | Init +3/Conc. +4 | Perc +0, SM +0, DK vis.
Exitium:
HP 15/15 | AC20/T12/F18 | Perc. +4 SM +4 - CMB+5, CMD17(21trip)

I see no problem in them acting before us (tough a +5 or +10 initiative would solve that kind of things), but we being flat-footed is hard to accept ^^ Not that i'm really mad tough


Ah, sorry. I was not considering it a 'Surprise' round, but that they had readied actions, as did Alia and Pizzmic (and Wuliem, but his readied bombs only last one round, so it fizzled when he talked instead of threw). Basically, those characters had the drop on each other, and after their actions we started up a regular initiative round system.

It might now be the correct way of handling it, but it seemed reasonable. I did the same thing when Maurit rounded the corner to attack you, considering that you had readied actions just for that set of possibilities. So, Maurit rounded the corner and met a crossbow bolt first things, etc.

Scarab Sages

Male 1/2 Orc Alchemist (Grenadier) 5 Ac 17 Hp 26/26 Init+2 Fort+6 Ref+7 Will+2 Perception+8 SenseMotive +1

I agree that it would not have been considered a surprise round,
since we were aware of them.

Being the case, it should have been initiatives then actions.

And, if my conversation lasted a full round (bomb expired),
then their readied actions also would have timed out.

If not then my bomb would have been usable and thrown.


Readied actions don't time out, per se, since they can be renewed each time they expire. Thus, you can stand, as I let Alia do, with a readied crossbow, waiting for Maurit (or something hostile) to round the corner, triggering her crossbow shot and starting the initiative order of battle.

However, if you re-readied a bomb to be thrown, that would have been considered a hostile action and would have triggered their readied actions. Just talking didn't, but the flubbed Diplomacy DC is interpreted (as written in the scenario) to causes their attitude to switch to hostile.


However, there is still the question, IMO, about where in the initiative process everyone who had readied actions should be. I wanted to let everyone with a readied action to go at essentially the same time, but then starting up the initiative system kind of messes that up. If I can find the time I'll risk asking another question on the boards (or make one of you do it, lol).

Sczarni

Male Gnome Wizard 1
Stats:
AC 12, touch 12, flat-footed 11 (+1 Dex, +1 size) hp 8 (1d6+2) Fort +2, Ref +1, Will +2 Str 8, Dex 12, Con 15, Int 16, Wis 10, Cha 16 Base Atk +0; CMB -2; CMD 9
.

Its funny from pizzmic's perspective the failed check only proved his theory correct although he's being a lil trigger happy. I need to update my background so you guys can see his motives alil better. I'm having so much playing him in this group. Low level with him is still, I like how adaptive lowbie characters have to be in order to be effective.

Silver Crusade

H.Summoner 2 HP 15/15 | AC17/T13/FF14 | CMB+2/CMD15 | F+1/R+3/W+3(+2) | Init +3/Conc. +4 | Perc +0, SM +0, DK vis.
Exitium:
HP 15/15 | AC20/T12/F18 | Perc. +4 SM +4 - CMB+5, CMD17(21trip)

...

I don't know who Sunic is grappling. The Kobold did escape, didn't he?


I like GMing low-level adventures, too, so that works out.

Scarab Sages

Male 1/2 Orc Alchemist (Grenadier) 5 Ac 17 Hp 26/26 Init+2 Fort+6 Ref+7 Will+2 Perception+8 SenseMotive +1

I am truly enjoying this one Matt. Nice job!


Glad to hear! There are a few points, especially after going through as a GM, that I would change, but it was a fun one for me, too.


Hi all,

I'll ask you what I asked the other group:

The scenario, as strictly written, makes it almost impossible, IMO, to get the BBEG before he slinks back down the well, thus also making it almost impossible to complete the mission as intended - or even to know that you have missed your opportunity as he is far away, in the shadows, near the well, etc. So, if there are no complaints, I think I will (reasonably, I think) have the BBEG take more of a role in this combat.

In ours, the GM had him take part a bit before fleeing, and then the GM threw us a bone by allowing us to recover an important clue anyway.

So, in sum, more danger but a more satisfying adventure, IMO.

~~ Matt

PS - I also don't want you to think I am the evil GM just trying to mess you up.

Sczarni

Male Gnome Wizard 1
Stats:
AC 12, touch 12, flat-footed 11 (+1 Dex, +1 size) hp 8 (1d6+2) Fort +2, Ref +1, Will +2 Str 8, Dex 12, Con 15, Int 16, Wis 10, Cha 16 Base Atk +0; CMB -2; CMD 9
.

i hate the adventures that seem unwinnable due to some built in trigger mechanic. i much rather die to the dragon then the dragon flee like a sissy.

Scarab Sages

Male 1/2 Orc Alchemist (Grenadier) 5 Ac 17 Hp 26/26 Init+2 Fort+6 Ref+7 Will+2 Perception+8 SenseMotive +1

I plan on altering a few things on Wuliem,
once this adventure is over, but before he levels.

I have been researching Alchemists
and I am finding the potential awesomeness
with the Beastmorph route appealing.

I also found some really nice Alchemist friendly traits to used.

The vision I have for him is more...primal!
At least while in mutagen form!


That's cool. It would be fun to develop Dr. Jekyll/Mr. Hyde (or whatever) personalities to go with the two forms, or perhaps a whole slew of descriptions and traits corresponding to the different abilities taken each time the beast form is taken.

Scarab Sages

Male 1/2 Orc Alchemist (Grenadier) 5 Ac 17 Hp 26/26 Init+2 Fort+6 Ref+7 Will+2 Perception+8 SenseMotive +1

That's what I was thinking!

Grand Lodge

Male Human Tetori Monk Level 1
Quick Stats:
AC-17(+3dodge) Hp 10/10 (1d8+2) Init+3 Fort+3 Ref+5 Will+4 Acrobatic+7 Climb+8 Perception+6 Stealth+7

Ok I'm confused. Are we still entering the room from the well room? What am I aiming to defend against right now?


Sorry about that, Sunic, it is more kobolds - a second group in the next room over. There is the well room, the 1st kobold room, and now the 2nd kobold room (which is in two parts, since you can see into another room to the upper left with a statue. Or, at least, those with low-light or darkvision can).


I would do a round for Sunic but I don't want to DMPC it at a potentially important round. I think, though, he would go and attempt to grapple one of the kobolds, probably the one at F9 which seems accessible and unengaged.

Silver Crusade

H.Summoner 2 HP 15/15 | AC17/T13/FF14 | CMB+2/CMD15 | F+1/R+3/W+3(+2) | Init +3/Conc. +4 | Perc +0, SM +0, DK vis.
Exitium:
HP 15/15 | AC20/T12/F18 | Perc. +4 SM +4 - CMB+5, CMD17(21trip)

I'm sure he would not like to keep us waiting, but he will eventually show up. I would do the same.

Sczarni

Male Gnome Wizard 1
Stats:
AC 12, touch 12, flat-footed 11 (+1 Dex, +1 size) hp 8 (1d6+2) Fort +2, Ref +1, Will +2 Str 8, Dex 12, Con 15, Int 16, Wis 10, Cha 16 Base Atk +0; CMB -2; CMD 9
.

https://www.youtube.com/watch?v=uvqJ1mTkEuY&feature=youtube_gdata_playe r

Sczarni

Male Gnome Wizard 1
Stats:
AC 12, touch 12, flat-footed 11 (+1 Dex, +1 size) hp 8 (1d6+2) Fort +2, Ref +1, Will +2 Str 8, Dex 12, Con 15, Int 16, Wis 10, Cha 16 Base Atk +0; CMB -2; CMD 9
.

Ralklain great idea about the shirts. I might be mistaken but I think you and whiskers are up.

Sovereign Court

Female Aasimar (Azata heritage) Cleric 2 / Fighter 1 HP 20/20 | AC 17 | T 13 | FF 15 | Perc +4 | Fort +5 | Refl +3 | Will +6 | CMB +2 | CMD +15 | Speed 30' | Init +3 |

http://www.youtube.com/watch?v=kAmsi05P9Uw


Yup, I need Exitium's and Ralklain's reflex saves, unfortunately.

Silver Crusade

H.Summoner 2 HP 15/15 | AC17/T13/FF14 | CMB+2/CMD15 | F+1/R+3/W+3(+2) | Init +3/Conc. +4 | Perc +0, SM +0, DK vis.
Exitium:
HP 15/15 | AC20/T12/F18 | Perc. +4 SM +4 - CMB+5, CMD17(21trip)

Wait, reflex or will saves?

Sovereign Court

Female Aasimar (Azata heritage) Cleric 2 / Fighter 1 HP 20/20 | AC 17 | T 13 | FF 15 | Perc +4 | Fort +5 | Refl +3 | Will +6 | CMB +2 | CMD +15 | Speed 30' | Init +3 |

Good save, thanks Matt!


Well, as I was saying, the original plan for the gray creature was to slip down the well the second round, being basically craven and not seeing much interest in a fight, so it seemed reasonable that if he was still outnumbered he would flee. But, if things hadn't gone so bad for you, you might have had a chance to get him.


Just a head's up: I'm going to be busy preparing for my son's second birthday on Sunday, so if there is a decrease in my responsiveness (esp. Fri-Sat-Sun) that is why.

Scarab Sages

Male 1/2 Orc Alchemist (Grenadier) 5 Ac 17 Hp 26/26 Init+2 Fort+6 Ref+7 Will+2 Perception+8 SenseMotive +1

No problem Matt. My home group (what's left of it) is gaming Sunday.

Silver Crusade

H.Summoner 2 HP 15/15 | AC17/T13/FF14 | CMB+2/CMD15 | F+1/R+3/W+3(+2) | Init +3/Conc. +4 | Perc +0, SM +0, DK vis.
Exitium:
HP 15/15 | AC20/T12/F18 | Perc. +4 SM +4 - CMB+5, CMD17(21trip)

It seems we cannot catch the creature. Just say it aloud and we shall proceed with our souls at ease.


No, you cannot catch the creature. I've been trying to think of a way to play it out - perhaps a reserve base down in the underground stream system somewhere - but no, you can't. It's out in the forest somewhere, near impossible to track, and, unlike Maurit who was driven by intense hunger, there is no reason for it to come back anytime soon.

Sorry. I would love a creative solution, but I've also tweaked the scenario by having it stay around as long as it did, and luck wasn't with you.

Sczarni

Male Gnome Wizard 1
Stats:
AC 12, touch 12, flat-footed 11 (+1 Dex, +1 size) hp 8 (1d6+2) Fort +2, Ref +1, Will +2 Str 8, Dex 12, Con 15, Int 16, Wis 10, Cha 16 Base Atk +0; CMB -2; CMD 9
.

It is beyond aggervating that they build a mechanic that hopes you fail. All the same I guess proceed in the rest of the dungeon.

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