Balazar

Pizzmic's page

204 posts. Organized Play character for Lord Pizzmic.


Full Name

Pizzmic of Shallow Mire

Race

Gnome

Classes/Levels

Wizard 1

Stats:
AC 12, touch 12, flat-footed 11 (+1 Dex, +1 size) hp 8 (1d6+2) Fort +2, Ref +1, Will +2 Str 8, Dex 12, Con 15, Int 16, Wis 10, Cha 16 Base Atk +0; CMB -2; CMD 9
.

Gender

Male

Size

3 feet 2 inches small

Age

?

Special Abilities

Dazing Touch (6/day) (Sp),Defensive Training,Hatred, Illusion Resistance, Low-Light Vision

Alignment

Chaotic Neutral

Deity

Great Old Ones

Location

Absalom

Languages

Common Gnome Dwarven Goblin Elven Sylvan

Occupation

Fortune Teller

Strength 8
Dexterity 12
Constitution 15
Intelligence 16
Wisdom 10
Charisma 16

About Pizzmic

Pizzmic
Male Gnome Wizard 1
CN Small humanoid (gnome)
Init +3; Senses low-light vision; Perception +2
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Defense:

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AC 12, touch 12, flat-footed 11 (+1 Dex, +1 size)
hp 8 (1d6+2)
Fort +2, Ref +1, Will +2

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Offense:

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Speed 20 ft.
Ranged heavy crossbow +2 (1d8/19-20)
Spell-Like Abilities
1/day—dancing lights, flare (DC 13), prestidigitation (DC 13), produce flame

Wizard Spells Prepared:
(CL 1st; concentration +4):
1st—bungle (DC 15), color spray (DC 14), hypnotism [S] (DC 15)
0 (at will)—light, mage hand, prestidigitation (DC 13)

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Statistics:

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Str 8,
Dex 12,
Con 15,
Int 16,
Wis 10,
Cha 16

Base Atk +0; CMB -2; CMD 9

Feats, Traits, and Skills:

Feats Cosmopolitan, Spell Focus (enchantment)

Traits dangerously curious, reactionary
Skills
Bluff +10,
Diplomacy +10,
Intimidate +5,
Knowledge (history) +7,
Knowledge (local) +7,
Perception +2, Racial Modifiers +2 Perception
Spellcraft +7,
Use Magic Device +8;

Languages:

Common,
Dwarven,
Elven,
Gnome,
Goblin,
Orc,
Sylvan,
Varisian

Schools of Magic:
opposed schools -(abjuration, necromancy),
specialized schools (enchantment)Special Ability dazing touch

Gear:

Wand of cure light wounds (13),
wand of bungle (50 charges),
wand of mage armor (47 charges),
caltrops (2);
crossbow bolts (20),
heavy crossbow, -
arcane bond ring -,
belt pouch,
decorative trim,
thieves' tools,
masterwork,
wrist sheath (2),
180 GP, 5 SP, 8 CP

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Special Abilities:

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Abjuration You must spend 2 slots to cast spells from the Abjuration school.

Arcane Bond (Ring) (1/day) (Sp) Use object to cast any spell in your spellbook 1/day. Without it, Concentration required to cast spells (DC20 + spell level).
Dazing Touch (6/day) (Sp) Touch attack dazes foe for 1 rd, if HD <= wizard level.

Enchantment The enchanter uses magic to control and manipulate the minds of his victims.

Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.

Necromancy You must spend 2 slots to cast spells from the Necromancy school.

Spell Focus (Enchantment) Spells from one school of magic have +1 to their save DC.

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Doggrin:Pizzmic's Noble Steed:

Dog, Riding
N Medium animal
Init +2; Senses low-light vision, scent; Perception +8
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Defense
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AC 13, touch 12, flat-footed 11 (+2 Dex, +1 natural)
hp 13 (2d8+4)
Fort +5, Ref +5, Will +1
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Offense
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Speed 40 ft.
Melee bite +3 (1d6+3)
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Statistics
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Str 15,
Dex 15,
Con 15,
Int 2,
Wis 12,
Cha 6

Base Atk +1; CMB +3; CMD 15 (19 vs. trip)

Feats Skill Focus (Perception)

Tricks Attack [Trick], Combat Riding [Trick], Come [Trick], Defend
[Trick], Down [Trick], Guard [Trick], Heel [Trick]

Skills Acrobatics +6 (+10 jump, +14 when jumping), Perception +8; Racial Modifiers +8 Acrobatics when jumping, +4 to survival when tracking by scent
SQ combat riding
Other Gear backpack, masterwork, chalk (2), copy of a key, grappling hook, riding saddle, exotic, rope, saddlebags, shaving kit, silent whistle, string or twine (2), wizard's kit
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Special Abilities
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+4 to Survival when tracking by Scent +4 to Survival when tracking by Scent.
Combat Riding [Trick] The animal has been trained to bear a rider into combat.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Scent (Ex) Detect opponents within 15+ feet by sense of smell.