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About Ralklain Kiessen#98098-1
Known Summoner Spells (CL 1 st):
Skills:
Points: (2 class + 1 int +1 human)x2 = 8
+3 Acrobatics DEX (3+0+0) +1 Appraise INT (1+0+0) +2 Bluff CHA (2+0+0) +1 Climb STR (1+0+0) +7 Diplomacy CHA (2+1+3+1) CS +2 Disguise CHA (2+0+0) +3 Disable Device DEX (3+0+0) +3 Escape Artist DEX (3+0+0) +2 Handle Animal CHA (2+0+0) CS +0 Heal WIS (0+0+0) +2 Intimidate CHA (2+0+0) +5 Knowledge(Arcana) INT (1+1+3) CS +5 Knowledge(Geography) INT (1+1+3) CS +5 Knowledge(History) INT (1+1+3) CS +5 Knowledge(Local) INT (1+1+3) CS +5 Knowledge(Nature) INT (1+1+3+1) CS +5 Knowledge(Planes) INT (1+1+3) CS +1 Linguistics INT (1+0+0) CS +0 Perception WIS (0+0+0) +3 Ride DEX (3+0+0) CS +0 Sense Motive WIS (0+0+0) +3 Sleight of Hand DEX (3+0+0) +5 Spellcraft INT (1+1+3) CS +3 Stealth DEX (3+0+0) +0 Survival WIS (0+0+0) +1 Swim STR (1+0+0) X Use Magic Devide CHA (0+0+0) CS Possessions: Light Crossbow, Bolts (10), Morningstar, Flint and steel, Mithral Chain Shirt (1100gp), Wand of Lesser Rejuvenate Eidolon (2PP)(50charges), MW Light Crossbow, Bolts (10) Other: The Inward-Facing Circle (100gp), ================================================= SPECIAL ABILITIES ================================================= Life Link: Prevent Eidolon from being sent back by sacrificing Hit Points Summon monster I: as the spell, usable 5 times a day. Link: share a mental link with Eidolon Share spells: may use personal spells on Eidolon Bond Senses:
a summoner can, as a standard action, share the senses of his eidolon, hearing, seeing, smelling, tasting, and touching everything the eidolon does.
- 2 rounds/day (Sum Lvl) - No range - End as a free action Eidolon - Exitium:
Eidolon (Quadruped) - three-eyed black tiger
Medium Eidolon Init: +2, Senses: Darkvision (60 ft.), Perception: +4, Link ================================================= DEFENSE ================================================= AC 16, Touch 12, Flat-footed 14 (+2 dex +4 natural), CMD 17 HP 15 (1HD) Fort: +4, Ref: +5, Will: +0 ================================================= OFFENSE ================================================= Speed: 40 ft. (8 Squares) Melee Bite +5 (1d6+3) Melee Claws +5/+5 (1d4+3) Face: 5 ft. by 5 ft. Reach: 5 ft. Base Atk: +2, CMB: +5 Special abilities: Pounce, Power attack, Evasion ================================================= STATISTICS ================================================= Abilities: Str 17, Dex 15, Con 13, Int 7, Wis 10, Cha 11 Feats: Power Attack Evolutions: Bite, Limbs (legs) 2, Claws, Pounce, Ability Increase (STR+2) Skills: Climb +2, Intimidate +4, +6 Acrobatics DEX (2+1+3) CS (+10 to jump) +4 Bluff CHA (0+1+3) CS +1 Climb STR (3+0+0) +0 Diplomacy CHA (0+0+0) +4 Disguise CHA (0+1+3) CS +2 Disable Device DEX (2+0+0) +2 Escape Artist DEX (2+0+0) +0 Heal WIS (0+0+0) +4 Intimidate CHA (0+1+3) CS X Knowledge(Planes) INT (-2+0+0) CS +4 Perception WIS (0+1+3) CS +3 Ride DEX (2+0+0) +0 Sense Motive WIS (0+1+3) CS +3 Sleight of Hand DEX (2+0+0) +6 Stealth DEX (2+1+3) CS +4 Survival WIS (0+1+3) CS +3 Swim STR (3+0+0) Behavior:
Ralklain likes open places, where his Eidolon may always be with him.
If not with his Eidolon, he is always more carefull and is never at ease, besides showing sometimes signs of Multiple Personality Disorder. Likes aberrations and monsters, but tends to slay them if they do not redeem themselves, in case of being evil. Likes animals of any kind, trying everything he can not to fight them. Will help people based on an proportional Risk/Merit scale, ignoring the reward aspect. Exitium takes the night shift. Background:
Ralklain was a disturbed child, and no one seemed to know exactly why. "Possessed by demons", "abused when he was a child" , "genetic flawed", "mentally retarded" and "just a way to call attention" was some of the words the neighbors used to describe him. He grew up as a chaotic child, but later they found out that he had a multiple personality disorder, which cause was never found.
The attempts to fix his distorted mind just made it worst and after a while he fled from the city to avoid being judged by everyone. He spent a while in the mountains trying to survive and the voices grew worse. He saw many animals and monsters, and realized he was kind of a monster, as he had at least two different personalities. If no one knows how to cure me, i'll find a way. After trying many things, he had the idea to try to imagine his non-dominant personality as another being, and as time would passes he could maybe get rid of it.
Religion:
The gods didn't grant him any help when solving his mental condition. A guidance would have been nice, but it didn't happen.
He had to solve everything on his own, and he did without any deity's help. Thus, he dislikes any kind of religion, and look at others based on other characteristics. Otherwise, he have some sympathy for Lamasthu, cause of the monsters she makes, but he understand that they serve the cause of evil. He gives them always a chance to redeem themselves but if that doesn't happen he plays fire against fire. Fought:
Blindhelm, Giant Spider, Ghoul, Kobolds, Chameleon,Skel King, Gelatinous Cub, Dire rats, Auntie Baltwin (adept), Safes, Imp, Outcasts (Dreandre, Larkin, Ledford and Hallie), Thugs, Black Echelons, dog, Nessian (rogue), Thugs, Ant Soldiers, Summoner and Eidolon. Advancement:
Previous Adventures Details:
- Tier 1: To Delve the Dungeon Deep (30449) - 1XP - 2PP - +407gp - Tier 1: In Service to Lore (33464) - 1XP - 2PP - +417gp - Tier 1-2: The Silent Tide (32127) - 1XP - 2PP - +553gp - Tier 1-2: The Bloodcove Disguise (32688) - 1XP - 2PP - +417gp - Tier 1-2: Rescue at Azlant Ridge (37329) - 1XP - 2PP - +565gp = Total: 5XP, 3PP, 10Fame, 2543gold. |