GMF's Shattered Star (Inactive)

Game Master Fanguar

Current map Crystal Palace - Workshops


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Taldan Magicky Guy:
AC 16/12/14 (+4 w/Mage Armor) /HP: 131 / F +14 R +12 W +16 / Init. +12 / Perc. +26/ Sense Motive +2/Arc29/Dund25/Eng13/Geog14/Hist22/Local27/Nat27/Plns27/Rel28/Spllcrt29 Percept 26

Round the Next

Spasi moves back, continuing to cower.


AC 29 T 15 FF 29 CMD 30 | HP 195 | F +14* R +9 W +15 | Init. +0 | Perc +20 Sense +10

Round 8 Init 20
96/147 -11?? = 85/147 | AC 27 (T13/FF27)
F: +11 R: +7 W: +12
Location: Front
SA: Heal Rhesus

Conditions:


Effects: Lifelink (Rhesus), Shield Other (Rhesus)
**
Spells Left Today: 1st - 2/7 | 2nd - 6/7 | 3rd - 3/7 | 4th - 2/7 | 5th - 3/5 | 6th - 1/3
Channels Left Today (8d6+1 each): 3/7
Boots Left Today: 1/1
Summon Nature's Ally II Left Today: 1/1
Combat Healer Left Today: 1/2
**
Potion: CLW (2), CMW, remove blindness
Scrolls: air walk, bless, calm emotions, delay poison, silence, remove curse, remove disease,
obscuring mist, remove blindness, remove fear, remove sickness, water breathing (2)
Wands: spiritual weapon (9)

Normally I'd wait for Rhesus to post damage splits first, but Rhesus is traveling, but I have a hunch he's about to go into a coma from the Charisma drain.

I believe it will be 19-6=13/2=7R6C-5=2R11C.

Clement breathes a sigh of relief as he shares little by way of injury through Rhesus but he does notice a glazed look forming in the Shoanti's eyes.

"That can't be good."

Reaching out to pat him on the shoulder, Clement glows with brilliant energy briefly before sharing his most powerful restorative magicks with the barbarian.

Heal on Rhesus, which should max his HP and clear any conditions and ability loss.


|| AC 23/T16/FF21 | HP 198/198 | F +18 R +10 W +9 | Init +2 | Perception +17 | Sense Motive +0 Human (Shoanti) Barbarian (Invulnerable Rager, Urban Barbarian) 15

HP 122/147 DR 6/-, 12/lethal, fire 3
AC 27/T21/FF24
CMD 37
F+18, R+12, W+10; +2 insight bonus vs. transmutation spells, +4 morale bonus vs. spells, supernatural abilities, and spell-like abilities while raging but must resist all spells, even allies'
Rage: 19/30
Shard of Greed: 1/1
Eater of Magic: 1/1/Rage
SA: +1 to Confirm Earthbreaker critical, +3 damage vs spellcasters while raging, +1 damage while flanking
Row: Front
Opponent: None
Active: Shield Other, Lifelink, Rage, Inspire Courage, Haste

Fort DC 15: 1d20 + 18 ⇒ (18) + 18 = 36

For the record I still had 2 Charisma.

Attack #1: 1d20 + 25 ⇒ (7) + 25 = 32
Damage: 2d6 + 30 + 4 ⇒ (3, 6) + 30 + 4 = 43
Sonic: 1d6 ⇒ 5

Attack #2: 1d20 + 25 ⇒ (5) + 25 = 30
Damage: 2d6 + 30 + 4 ⇒ (1, 6) + 30 + 4 = 41
Sonic: 1d6 ⇒ 4

Attack #3: 1d20 + 20 ⇒ (1) + 20 = 21
Damage: 2d6 + 30 + 4 ⇒ (2, 3) + 30 + 4 = 39
Sonic: 1d6 ⇒ 6

Attack #4: 1d20 + 15 ⇒ (5) + 15 = 20
Damage: 2d6 + 30 + 4 ⇒ (6, 2) + 30 + 4 = 42
Sonic: 1d6 ⇒ 6

Also for the record, O'Hare sucks.

And on to my London flight.


The elf's armor deflects arrows and hammer blows, but he is getting worn down.

Cursing he steps back and casts a spell on himself Heal. He becomes reinvigorated and prepares continue to defend his ritual.

The door inhales once more drawing in lifeforce.

Seeing that the party might not quite have a handle on the situation, your mummy buddy Kandamereus steps through the blade barrier. Damage: 15d6 ⇒ (6, 5, 6, 4, 6, 1, 1, 4, 6, 2, 1, 6, 5, 1, 4) = 58 Ref save: 1d20 + 11 ⇒ (9) + 11 = 20 Kandamereus hps 171/229

Coming around the wall he lifts his staff and hurls an invective:

Caster check: 1d20 + 13 ⇒ (2) + 13 = 15, but Ardathanatus is unperturbed.

Everyone is up.

Hps and such:

AC 29, touch 17, flat-footed 29 (+12 armor, +4 deflection, +1 insight, +2 profane)
hp 180/205
Fort +13, Ref +7, Will +17; +2 vs. abjuration effects, +2 vs. enchantments, +4 vs. fear and poisonDR
3/—, 10/adamantine (80/150 points); Immune sleep; Resistacid 20; SR 27


Taldan Magicky Guy:
AC 16/12/14 (+4 w/Mage Armor) /HP: 131 / F +14 R +12 W +16 / Init. +12 / Perc. +26/ Sense Motive +2/Arc29/Dund25/Eng13/Geog14/Hist22/Local27/Nat27/Plns27/Rel28/Spllcrt29 Percept 26

Round the Next

Spasi moves back, continuing to cower...mostly useless in his ratlike form.


Male Elf AC26/T19/FF20 / F +12 R +19 W +13 / Init. +6 / Perc. +28 / Sense Motive +27

Round 8, Initiative: 4
HP: 30/66; AC: 16 (T14/FF12)
F: +7, R: +12, W: +7
Location: Back row
Opponent: None
Free: Inspire Courage (Su) +2 att/dam (competence), +2 save vs fear (morale), & +d6 sonic damage within 30’
Full: Longbow (cold iron): 1d20 + 13 + 6 ⇒ (20) + 13 + 6 = 39 (point blank, haste, heroism, inspiration) damage: 1d8 + 12 + 3 + 1d6 ⇒ (7) + 12 + 3 + (1) = 23 (point blank, inspiration, sonic)
critthreat Longbow (cold iron): 1d20 + 13 + 6 ⇒ (1) + 13 + 6 = 20 (point blank, haste, heroism, inspiration) damage: 2d8 + 24 + 6 + 2d6 ⇒ (8, 7) + 24 + 6 + (3, 2) = 50 (point blank, inspiration, sonic)
Longbow (cold iron): 1d20 + 13 + 6 ⇒ (16) + 13 + 6 = 35 (point blank, haste, heroism, inspiration) damage: 1d8 + 12 + 3 + 1d6 ⇒ (7) + 12 + 3 + (2) = 24 (point blank, inspiration, sonic)
iterative Longbow (cold iron): 1d20 + 8 + 6 ⇒ (10) + 8 + 6 = 24 (point blank, haste, heroism, inspiration) damage: 1d8 + 12 + 3 + 1d6 ⇒ (3) + 12 + 3 + (4) = 22 (point blank, inspiration, sonic)
Hasted Longbow (cold iron): 1d20 + 13 + 6 ⇒ (13) + 13 + 6 = 32 (point blank, haste, heroism, inspiration) damage: 1d8 + 12 + 3 + 1d6 ⇒ (3) + 12 + 3 + (1) = 19 (point blank, inspiration, sonic)

Conditions:
Heroism (15/120m), Echolocation (blindsight 40’, 15/120m), True Seeing
Weapon Equipped = Bow
Cold Iron Arrows = 42/55
Silver Blunt Arrows = 16/16
Adamantine Salted Arrows = 16/16
Ghost Salted Arrows = 12/16
Undead Bane Arrows = 7/7
Human Bane Arrows = 20/20
Bardic Performance = 15/28 (+2 round lingering, move action)
Boots of Speed = 6/10 (+1 attack, +1 on attack rolls, and +1 dodge to AC & Reflex)
Shard Major Image = 1/1
LoreMaster = 1/1 (take-20 on any knowledge check, standard action)
Bow Attack Mods: BAB +9/4, Dex +4, Weapon Focus +1, Bow +3, (Rapid Shot -2), (Deadly Aim -3)
Bow Damage Mods: Composite Bow +3, Bow +3, (Deadly Aim +6)
Bard Spells: (CL 12, Con: +16, SR +14, DC: 14+)
0) Detect Magic, Light, Mending, Prestidigitation, Read Magic, Spark
1) (5/6) Cure Light Wounds, Feather Fall, Grease, Timely Inspiration, Unseen Servant
2) (3/5) Calm Emotions, Cure Moderate Wounds, Glitterdust, Heroism, Sound Burst
3) (0/4) Cure Serious Wounds, Dispel Magic, Haste, Invisibility Sphere
4) (1/2) Bountiful Banquet, Echolocation

He continues to inspire courage for the fight, even as he lays down a field of fire. He hopes to manage more than one hit this time. He hopes…

(I have clustered shots, so DR only applies to the first hit.)

Ongoing Party Effects
Inspiring Courage: Everyone gets +2 to attacks, damage (competence) and +2 vs fear (morale), and +d6 sonic damage within 30’
Haste: Everyone gets +1 attack, +1 to attacks, +1 reflex save, +1 AC, +30’ movement (dodge)


AC 29 T 15 FF 29 CMD 30 | HP 195 | F +14* R +9 W +15 | Init. +0 | Perc +20 Sense +10

Round 9 Init 20
96/147 | AC 27 (T13/FF27)
F: +11 R: +7 W: +12
Location: Front
FRA: Stab

Conditions:


Effects: Lifelink (Rhesus), Shield Other (Rhesus)
**
Spells Left Today: 1st - 2/7 | 2nd - 6/7 | 3rd - 3/7 | 4th - 2/7 | 5th - 3/5 | 6th - 1/3
Channels Left Today (8d6+1 each): 3/7
Boots Left Today: 1/1
Summon Nature's Ally II Left Today: 1/1
Combat Healer Left Today: 1/2
**
Potion: CLW (2), CMW, remove blindness
Scrolls: air walk, bless, calm emotions, delay poison, silence, remove curse, remove disease,
obscuring mist, remove blindness, remove fear, remove sickness, water breathing (2)
Wands: spiritual weapon (9)

Clement steps up with Ardathanatus, hoping he can chip away at the elf's stony defenses and soften him up for Rhesus's blows.

+1 corrosive dagger #1: 1d20 + 12 - 3 + 2 + 2 + 1 + 2 ⇒ (6) + 12 - 3 + 2 + 2 + 1 + 2 = 22 for 1d4 + 6 + 4 + 2 ⇒ (4) + 6 + 4 + 2 = 16
Acid: 1d6 ⇒ 4 Sonic: 1d6 ⇒ 1
+1 corrosive dagger #2: 1d20 + 7 - 3 + 2 + 2 + 1 + 2 ⇒ (13) + 7 - 3 + 2 + 2 + 1 + 2 = 24 for 1d4 + 4 + 6 + 2 ⇒ (1) + 4 + 6 + 2 = 13
Acid: 1d6 ⇒ 4 Sonic: 1d6 ⇒ 5
+1 corrosive dagger bonus: 1d20 + 12 - 3 + 2 + 2 + 1 + 2 ⇒ (20) + 12 - 3 + 2 + 2 + 1 + 2 = 36 for 1d4 + 4 + 6 + 2 ⇒ (2) + 4 + 6 + 2 = 14
Acid: 1d6 ⇒ 4 Sonic: 1d6 ⇒ 3

+1 corrosive dagger bonus, crit confirm: 1d20 + 12 - 3 + 2 + 2 + 1 + 2 ⇒ (17) + 12 - 3 + 2 + 2 + 1 + 2 = 33 for 1d4 + 4 + 6 + 2 ⇒ (3) + 4 + 6 + 2 = 15

Adjacent to Rhesus, Clement continues to impart a +4 shield bonus vs the first attack and +2 all subsequent attacks to Rhesus.


|| AC 23/T16/FF21 | HP 198/198 | F +18 R +10 W +9 | Init +2 | Perception +17 | Sense Motive +0 Human (Shoanti) Barbarian (Invulnerable Rager, Urban Barbarian) 15

HP 122/147 DR 6/-, 12/lethal, fire 3
AC 27/T21/FF24
CMD 37
F+18, R+12, W+10; +2 insight bonus vs. transmutation spells, +4 morale bonus vs. spells, supernatural abilities, and spell-like abilities while raging but must resist all spells, even allies'
Rage: 18/30
Shard of Greed: 1/1
Eater of Magic: 1/1/Rage
SA: +1 to Confirm Earthbreaker critical, +3 damage vs spellcasters while raging, +1 damage while flanking
Row: Front
Opponent: None
Active: Shield Other, Lifelink, Rage, Inspire Courage, Haste

Attack #1: 1d20 + 25 ⇒ (12) + 25 = 37
Damage: 2d6 + 30 ⇒ (2, 3) + 30 = 35
Sonic: 1d6 ⇒ 4

Attack #1: 1d20 + 25 ⇒ (12) + 25 = 37
Damage: 2d6 + 30 ⇒ (5, 1) + 30 = 36
Sonic: 1d6 ⇒ 4

Attack #1: 1d20 + 20 ⇒ (13) + 20 = 33
Damage: 2d6 + 30 ⇒ (5, 5) + 30 = 40
Sonic: 1d6 ⇒ 2

Attack #1: 1d20 + 15 ⇒ (3) + 15 = 18
Damage: 2d6 + 30 ⇒ (6, 2) + 30 = 38
Sonic: 1d6 ⇒ 5


The door exhales once more, filling the chamber with the foul vapors of the beyond.

The party crowds the cleric, with nowhere to go, the effects of his healing magic are blasted away by hammer, dagger and arrow. He wavers on his feet, but will not accept defeat:

"Yamasoth(Qlippoth lord of Sekatar-Seraktis) is coming and this world will suffer. I make this sacrifice willingly."

Attack Rhesus (flaying strike): 1d20 + 20 ⇒ (5) + 20 = 25
Attack 2 Vs Rhesus: 1d20 + 15 ⇒ (2) + 15 = 17
Attack 3 vs Rhesus: 1d20 + 10 ⇒ (20) + 10 = 30 Damage: 1d10 + 9 ⇒ (10) + 9 = 19
Confirm?: 1d20 + 10 ⇒ (10) + 10 = 20

Kandamereus lifts his staff again and tries another curse:

Caster check: 1d20 + 13 ⇒ (6) + 13 = 19, but Ardathanatus is unperturbed.

Everyone is up again. Take him down.

Hps and such:

AC 29, touch 17, flat-footed 29 (+12 armor, +4 deflection, +1 insight, +2 profane)
hp 32/205
Fort +13, Ref +7, Will +17; +2 vs. abjuration effects, +2 vs. enchantments, +4 vs. fear and poisonDR
3/—, 10/adamantine (30/150 points); Immune sleep; Resistacid 20; SR 27


|| AC 23/T16/FF21 | HP 198/198 | F +18 R +10 W +9 | Init +2 | Perception +17 | Sense Motive +0 Human (Shoanti) Barbarian (Invulnerable Rager, Urban Barbarian) 15

HP 120/147 DR 6/-, 12/lethal, fire 3
AC 27/T21/FF24
CMD 37
F+18, R+12, W+10; +2 insight bonus vs. transmutation spells, +4 morale bonus vs. spells, supernatural abilities, and spell-like abilities while raging but must resist all spells, even allies'
Rage: 17/30
Shard of Greed: 1/1
Eater of Magic: 1/1/Rage
SA: +1 to Confirm Earthbreaker critical, +3 damage vs spellcasters while raging, +1 damage while flanking
Row: Front
Opponent: None
Active: Shield Other, Lifelink, Rage, Inspire Courage, Haste

19-6=13/2=7R6C-5=2R11C.

Attack #1: 1d20 + 25 ⇒ (11) + 25 = 36
Damage: 2d6 + 30 ⇒ (6, 1) + 30 = 37
Sonic: 1d6 ⇒ 1

Attack #2: 1d20 + 25 ⇒ (8) + 25 = 33
Damage: 2d6 + 30 ⇒ (1, 3) + 30 = 34
Sonic: 1d6 ⇒ 4

Attack #3: 1d20 + 20 ⇒ (20) + 20 = 40
Damage: 2d6 + 30 ⇒ (6, 4) + 30 = 40
Sonic: 1d6 ⇒ 6

Attack #4: 1d20 + 15 ⇒ (5) + 15 = 20
Damage: 2d6 + 30 ⇒ (3, 1) + 30 = 34
Sonic: 1d6 ⇒ 3

Attack #3 Confirm?: 1d20 + 20 ⇒ (6) + 20 = 26
Additional Damage: 4d6 + 60 ⇒ (1, 2, 5, 3) + 60 = 71


Male Elf AC26/T19/FF20 / F +12 R +19 W +13 / Init. +6 / Perc. +28 / Sense Motive +27

Bibic watches a Rhesus pounds on the poor cleric. "I suppose you should have surrendered." he says to his corpse.


Taldan Magicky Guy:
AC 16/12/14 (+4 w/Mage Armor) /HP: 131 / F +14 R +12 W +16 / Init. +12 / Perc. +26/ Sense Motive +2/Arc29/Dund25/Eng13/Geog14/Hist22/Local27/Nat27/Plns27/Rel28/Spllcrt29 Percept 26

Spasi continues to squeak and run/fly around in circles, waiting to be sure the fight is over.


AC 29 T 15 FF 29 CMD 30 | HP 195 | F +14* R +9 W +15 | Init. +0 | Perc +20 Sense +10

Round 10 Init 20
85/147 | AC 27 (T13/FF27)
F: +11 R: +7 W: +12
Location: Front
Action: Delay

Conditions:


Effects: Lifelink (Rhesus), Shield Other (Rhesus)
**
Spells Left Today: 1st - 2/7 | 2nd - 6/7 | 3rd - 3/7 | 4th - 2/7 | 5th - 3/5 | 6th - 1/3
Channels Left Today (8d6+1 each): 3/7
Boots Left Today: 1/1
Summon Nature's Ally II Left Today: 1/1
Combat Healer Left Today: 1/2
**
Potion: CLW (2), CMW, remove blindness
Scrolls: air walk, bless, calm emotions, delay poison, silence, remove curse, remove disease,
obscuring mist, remove blindness, remove fear, remove sickness, water breathing (2)
Wands: spiritual weapon (9)

Clement barely flinches as the latest attempt to flay Rhesus leaves the smallest scratch on the barbarian to share.

He flinches harder at the squelching sound of Rhesus's latest hammerswing and tries to duck the viscera flying in his general direction.

I don't think Clem needs to take an action here to defeat the cleric, so he'll start to look at the door barring some sort of unexpected threat.

"Spas--- err, Bibs and Koriah? Should we be worried about the breaths this door is taking?"

Clement eyes Kandamereus, hopeful that the mummy isn't about to turn on them.

Sense Motive: 1d20 + 10 + 2 ⇒ (9) + 10 + 2 = 21


People are getting a little ahead of themselves. Retcon incoming.

The huge barbarian crushes the life from the priest. Days of incantations and ritual invocations, held together through Ardathanatus' iron will unravel. As the elf's body colaspses to the floor, the immense doomsday door bursts open.

It crackles with energy and the portal contained within its frame is watery and unfocused, but it is still clear enough for you to gaze upon the baleful presence of the Polymorph Plague himself, Yamasoth!!

Its tentacles rush through, seeking to claim the corpse of its slain champion.

Attack: 1d20 + 34 - 20 ⇒ (12) + 34 - 20 = 26
Attack: 1d20 + 34 - 20 ⇒ (5) + 34 - 20 = 19
Attack: 1d20 + 34 - 20 ⇒ (2) + 34 - 20 = 16
Attack: 1d20 + 34 - 20 ⇒ (20) + 34 - 20 = 34 Miss: 1d100 ⇒ 93 Grab: 1d20 + 48 - 20 ⇒ (6) + 48 - 20 = 34
Attack: 1d20 + 34 - 20 ⇒ (18) + 34 - 20 = 32
Attack: 1d20 + 34 - 20 ⇒ (8) + 34 - 20 = 22 Miss: 1d100 ⇒ 19

One tentacle latches on the corpse.

As much as the undead can panic, Kandamereus does. "Close the door. Close it!"

He moves to one of the great double doors, to do so. Thinking that sound advice, Koriah follows suit to the other.

The party is up. Just a friendly DM reminder that Ardathanatus had the shard of envy on his person, you probably don't want to lose his corpse.


Male Elf AC26/T19/FF20 / F +12 R +19 W +13 / Init. +6 / Perc. +28 / Sense Motive +27

Round 9, Initiative: 4
HP: 30/66; AC: 16 (T14/FF12)
F: +7, R: +12, W: +7
Location: Back row
Opponent: None
Standard: Cast Grease.
Move: Rush to the Door.

Conditions:
Heroism (15/120m), Echolocation (blindsight 40’, 15/120m), True Seeing, Bardic Performance (1/2r lingering)
Weapon Equipped = Bow
Cold Iron Arrows = 42/55
Silver Blunt Arrows = 16/16
Adamantine Salted Arrows = 16/16
Ghost Salted Arrows = 12/16
Undead Bane Arrows = 7/7
Human Bane Arrows = 20/20
Bardic Performance = 15/28 (+2 round lingering, move action)
Boots of Speed = 6/10 (+1 attack, +1 on attack rolls, and +1 dodge to AC & Reflex)
Shard Major Image = 1/1
LoreMaster = 1/1 (take-20 on any knowledge check, standard action)
Bow Attack Mods: BAB +9/4, Dex +4, Weapon Focus +1, Bow +3, (Rapid Shot -2), (Deadly Aim -3)
Bow Damage Mods: Composite Bow +3, Bow +3, (Deadly Aim +6)
Bard Spells: (CL 12, Con: +16, SR +14, DC: 14+)
0) Detect Magic, Light, Mending, Prestidigitation, Read Magic, Spark
1) (4/6) Cure Light Wounds, Feather Fall, Grease, Timely Inspiration, Unseen Servant
2) (3/5) Calm Emotions, Cure Moderate Wounds, Glitterdust, Heroism, Sound Burst
3) (0/4) Cure Serious Wounds, Dispel Magic, Haste, Invisibility Sphere
4) (1/2) Bountiful Banquet, Echolocation

Bibic drops his Inspire Courage (though it lingers in case it helps) as he casts Grease on Ardathanatus's dead form. "That might slow it down a bit!" he hopes...

He then charges forward to the doors trying not to look through the door at what must lie beyond. He has True Seeing going as well as Echolocation, and he suspects his mind would break if he extended his senses through that doorway.

He prepares to help close he doors next round.

Ongoing Party Effects
Inspiring Courage: Everyone gets +2 to attacks, damage (competence) and +2 vs fear (morale), and +d6 sonic damage within 30’
Haste: Everyone gets +1 attack, +1 to attacks, +1 reflex save, +1 AC, +30’ movement (dodge)


AC 29 T 15 FF 29 CMD 30 | HP 195 | F +14* R +9 W +15 | Init. +0 | Perc +20 Sense +10

Round 11 Init 20
85/147 | AC 27 (T13/FF27)
F: +11 R: +7 W: +12
Location: Front
FRA: Cut tentacle?

Conditions:


Effects: Lifelink (Rhesus), Shield Other (Rhesus)
**
Spells Left Today: 1st - 2/7 | 2nd - 6/7 | 3rd - 3/7 | 4th - 2/7 | 5th - 3/5 | 6th - 1/3
Channels Left Today (8d6+1 each): 3/7
Boots Left Today: 1/1
Summon Nature's Ally II Left Today: 1/1
Combat Healer Left Today: 1/2
**
Potion: CLW (2), CMW, remove blindness
Scrolls: air walk, bless, calm emotions, delay poison, silence, remove curse, remove disease,
obscuring mist, remove blindness, remove fear, remove sickness, water breathing (2)
Wands: spiritual weapon (9)

Can we sever that tentacle by attacking it? Could a hasted rodent run up and grab that shard? Is Ardathanatus a "thing" now that could be grabbed and teleported with?

Clement hesitates, considering his options between severing a tentacle or throwing his body at the door.

"Rhesus, you can shut that door, right??"

I'll blindly assume cutting the tentacle is the best course of action.

Tentacle Attack:

Modifiers: power -3, heroism +2, inspire +2, haste +1, flank +2
+1 corrosive dagger #1: 1d20 + 12 - 3 + 2 + 2 + 1 + 2 ⇒ (18) + 12 - 3 + 2 + 2 + 1 + 2 = 34 for 1d4 + 6 + 4 + 2 ⇒ (1) + 6 + 4 + 2 = 13
Acid: 1d6 ⇒ 5 Sonic: 1d6 ⇒ 4
+1 corrosive dagger #2: 1d20 + 7 - 3 + 2 + 2 + 1 + 2 ⇒ (11) + 7 - 3 + 2 + 2 + 1 + 2 = 22 for 1d4 + 4 + 6 + 2 ⇒ (1) + 4 + 6 + 2 = 13
Acid: 1d6 ⇒ 6 Sonic: 1d6 ⇒ 5
+1 corrosive dagger bonus: 1d20 + 12 - 3 + 2 + 2 + 1 + 2 ⇒ (6) + 12 - 3 + 2 + 2 + 1 + 2 = 22 for 1d4 + 4 + 6 + 2 ⇒ (2) + 4 + 6 + 2 = 14
Acid: 1d6 ⇒ 1 Sonic: 1d6 ⇒ 4


|| AC 23/T16/FF21 | HP 198/198 | F +18 R +10 W +9 | Init +2 | Perception +17 | Sense Motive +0 Human (Shoanti) Barbarian (Invulnerable Rager, Urban Barbarian) 15

HP 120/147 DR 6/-, 12/lethal, fire 3
AC 27/T21/FF24
CMD 37
F+18, R+12, W+10; +2 insight bonus vs. transmutation spells, +4 morale bonus vs. spells, supernatural abilities, and spell-like abilities while raging but must resist all spells, even allies'
Rage: 17/30
Shard of Greed: 1/1
Eater of Magic: 1/1/Rage
SA: +1 to Confirm Earthbreaker critical, +3 damage vs spellcasters while raging, +1 damage while flanking
Row: Front
Opponent: None
Active: Shield Other, Lifelink, Rage, Inspire Courage, Haste

"Sure, no problem."

He moves to assist Kandamereus, assuming Koriah can close her door without problem.


Taldan Magicky Guy:
AC 16/12/14 (+4 w/Mage Armor) /HP: 131 / F +14 R +12 W +16 / Init. +12 / Perc. +26/ Sense Motive +2/Arc29/Dund25/Eng13/Geog14/Hist22/Local27/Nat27/Plns27/Rel28/Spllcrt29 Percept 26

Spasi continues to rally and squeak pathetically, unable to help in this case.


Sorry for the delay. Had some traveling that affected my ability to post more than I anticipated.

@Clem: If you have freedom of movement available, you can cast it on the corpse. We can retcon the action. You guys can just try to tug it free with a combat maneuver check. We can retcon the actions as needed.

The Yamasoth opens his maw, revealing his vile red eye. His foul gaze filters through the wavery portal. Anyone that can see the portal make a DC 27 fort saving throw.


Taldan Magicky Guy:
AC 16/12/14 (+4 w/Mage Armor) /HP: 131 / F +14 R +12 W +16 / Init. +12 / Perc. +26/ Sense Motive +2/Arc29/Dund25/Eng13/Geog14/Hist22/Local27/Nat27/Plns27/Rel28/Spllcrt29 Percept 26

Spasi, still mousing around in the back, does not see the portal, but waits and ponders how screwed he is.


AC 29 T 15 FF 29 CMD 30 | HP 195 | F +14* R +9 W +15 | Init. +0 | Perc +20 Sense +10

Back from travels. Clem still has two 4th level slots left, so can cast Freedom of Movement.

Clement tries to stay focused on freeing the corpse and the shard from the otherworldly being, but can't help to glance inside the thing's mouth.

Fort DC27: 1d20 + 11 + 2 ⇒ (9) + 11 + 2 = 22

"Hey! There's an eye in there..."

Spells Left Today: 1st - 2/7 | 2nd - 6/7 | 3rd - 3/7 | 4th - 1/7 | 5th - 3/5 | 6th - 1/3


Male Elf AC26/T19/FF20 / F +12 R +19 W +13 / Init. +6 / Perc. +28 / Sense Motive +27

So, I won't cast grease then - instead I'll aid someone else grabbing the body as my CMB is likely lower than Rhesus', leaving the NPCs to close the door.

CMD to aid: 1d20 + 12 ⇒ (9) + 12 = 21 vs DC 10

However, as he's helping, he's looking...

Fort: 1d20 + 7 + 2 ⇒ (8) + 7 + 2 = 17 (heroism) vs DC 27


|| AC 23/T16/FF21 | HP 198/198 | F +18 R +10 W +9 | Init +2 | Perception +17 | Sense Motive +0 Human (Shoanti) Barbarian (Invulnerable Rager, Urban Barbarian) 15

CMB: 1d20 + 28 ⇒ (7) + 28 = 35

Fort DC 27: 1d20 + 16 + 5 ⇒ (8) + 16 + 5 = 29


Between Clem's spell and Rhesus' brawn, you manage to pry the cleric's corpse from the qlippoth lord's grasp. Unfortunately, the Polymorph Plague's foul gaze twists the forms of Clement and Bibic.

They are reshaped. Their bodies swell and twist into strange new forms. In their places now stand a manticore and a phase spider. Whoever posts first can choose their new form. It's a polymorph effect.

The gateway swirls and begins to suck in air, kicking up a fierce wind. A roar of rage rises up from beyond the portal. The watery vision of Yamasoth begins to flicker and its tentacles retract. The doors being closed by Koriah and Kandamereus are caught by the wind and slam shut with a deafening boom.

Kandamereus shouts,"Quickly, we must lock them once more with the keys." If no one else does so, Koriah and the mummy will lock the doors with the doomsday keys.


|| AC 23/T16/FF21 | HP 198/198 | F +18 R +10 W +9 | Init +2 | Perception +17 | Sense Motive +0 Human (Shoanti) Barbarian (Invulnerable Rager, Urban Barbarian) 15

Rhesus will protect Koriah and Kandamereus from the newly reshaped party.


Taldan Magicky Guy:
AC 16/12/14 (+4 w/Mage Armor) /HP: 131 / F +14 R +12 W +16 / Init. +12 / Perc. +26/ Sense Motive +2/Arc29/Dund25/Eng13/Geog14/Hist22/Local27/Nat27/Plns27/Rel28/Spllcrt29 Percept 26

Spasi continues to run in circles, but then eventually stops if the sounds of combat fade. He will fly up, slowly, but stop at the blade barrier, waiting for it to fall.

This is really weird. Not sure what is going on.


AC 29 T 15 FF 29 CMD 30 | HP 195 | F +14* R +9 W +15 | Init. +0 | Perc +20 Sense +10

I'll let Bibs be the spider, it's more elf-ey (driders right?)

Clement works to juggle his shield so he can assist with the door's locking only to discover instead of a hand he now has... a paw?

Looks like they can still speak.

"What the..??"

Clement looks around for the Spasi-mouse and quickly realizes that Bibic has joined the trio of not-quite-themselves.

Studying his new form, Clement tries to figure out how to best utilize it for the moment.

Can the tail spikes be used as pitons to help pin the door shut? :0


Male Elf AC26/T19/FF20 / F +12 R +19 W +13 / Init. +6 / Perc. +28 / Sense Motive +27

Bibic eagerly helps grab the body, but as he looks in the eye his mind and body twist and contort until he finds himself looking down on the company.

He reaches out to close the chamber door and sees his spidery appendages. He looks down... mandibles.

He starts, sensibly enough, by screaming and thrashing about! "AAaaahhhhh!"

(Not sure if I can speak. The creature can speak Aklo, so maybe it's got enough of a mouth and such to speak common? Let me know. Also, what do I see when I look at myself and the others with True Seeing? It's still going.)


@Bibic:I would imagine that with a listed language, it has the capacity to speak, so you should be able to. As for what you see when you look at the others, I dunno, I guess whatever people can see when they look at a polymorphed individual while under the effects of true seeing. I mean you know its a spell effect, I guess.

@Clem: I guess so.

The doors closed and locked once more, the Grotean temple is silent once more.

Kandamereus pockets the doomsday keys, unless someone tries to prevent him from doing so. Thassilonian"That cursed elf tried to create a gate to his master's realm. He nearly succeeded. Thank you for your aid in stopping him. As thanks, I will try to undo that abomination's foul magic, but it may take some time."

Koriah looks over the managerie that now makes up the party, "You guys still in there? You're not real monsters right?" She raises a sword. "Speak now or be prepared to be stabbed."

Checking over the body of fallen elf turns up a bunch of stuff.
#Lootz: +1 adamantine full plate, flaying halberd, belt of physical might +4 (Str, Con), cloak of resistance +2, headband of inspired wisdom +2, Shard of Envy (Putting this here so I don't forget, but this +1 moderate fortification horacalcum full plate armor is what the efreeti smith was working on. She finished it and I assume that the party would check out the forge on their way out. It's worth 77,500 gp)

Halberd of Flaying:

Flaying Halberd Aura strong necromancy; CL 13th
Slot none; Price 24,310 gp; Weight 12 lbs.
DESCRIPTION:
A flaying halberd is a +1 halberd that can be used to slice off large swaths of a creature’s skin. In combat, a character can denote a maximum of one attack per round to be a flaying strike. This attack deals normal damage, but the resulting wound is particularly painful as skin is torn away from the target’s body. This causes an additional 1d6 points of bleed damage, and as long as a victim suffers from this bleed damage, it is staggered. A successful DC 15 Fortitude save made at the time the flaying strike occurs negates the bleed damage and staggered condition. The bleed effect can be stopped by a successful DC 15 Heal check or any spell that cures hit point damage. A flaying strike that results in a critical hit also deals 1d4 points of Charisma damage (no save) to the victim. Creatures immune to ability damage and critical hits are immune to flaying strikes.

shard of envy:

The Shard of Envy is made of shimmering green noqual. As long as the Shard of Envy is carried, its owner can use dispel magic as a spell-like ability once per day, gains a +2 insight bonus on saves versus abjuration spells and spell-like abilities, and gains a +1 insight bonus to AC.


Male Elf AC26/T19/FF20 / F +12 R +19 W +13 / Init. +6 / Perc. +28 / Sense Motive +27

Bibic is quiet a moment as he sorts out, in his own head, what has happened. He eventually looks up and answers Koriah.

"I can see us all, we are but polymorphed. I have no way of getting us out of this condition however... Clement? Can you help us?"

"If not, we may need someone to go buy some scrolls. I do not think we should return to society with these forms."

Bibic will take the cloak of resistance +2 if no one minds.

(What do we need for this? Break Enchantment is on my list of things to learn, just haven't yet - though if we're leveling up, I'll learn it. 'course, I probably can't cast spells in this form...)


|| AC 23/T16/FF21 | HP 198/198 | F +18 R +10 W +9 | Init +2 | Perception +17 | Sense Motive +0 Human (Shoanti) Barbarian (Invulnerable Rager, Urban Barbarian) 15

Rhesus waits in confusion, unable to undo the effects of the polymorph.

"Hey, anybody seen Spasi? I bet he could do something about this."


Taldan Magicky Guy:
AC 16/12/14 (+4 w/Mage Armor) /HP: 131 / F +14 R +12 W +16 / Init. +12 / Perc. +26/ Sense Motive +2/Arc29/Dund25/Eng13/Geog14/Hist22/Local27/Nat27/Plns27/Rel28/Spllcrt29 Percept 26

Spasi squeaks and runs in circles, waiting for the blade barrier to end. When he can get closer, he will.

He can’t do s@&* about his current predicament.


Male Elf AC26/T19/FF20 / F +12 R +19 W +13 / Init. +6 / Perc. +28 / Sense Motive +27

Bibic/spider laughs at Rhesus' question. He points a feeler at the mouse, "That's Spasi there. Careful you don't step on him."


AC 29 T 15 FF 29 CMD 30 | HP 195 | F +14* R +9 W +15 | Init. +0 | Perc +20 Sense +10

Clem-icore sits on his haunches, seeming to smiling as he does so but taking care to not smother Spasi-mouse.

"Nope, that's not magic I've infused myself with - dispelling such effects... knowing both you and Spasi can usually do so?"

Clement knows it's been a long day and wonders if Bibic's abilities have been drained at this point. He eyes Kandamereus as the keys are pocketed, but does little to stop the mummy, knowing that with only Rhesus as himself (and possibly charmable), they really can't offer much objection without risk.

Clement paws at the shard for a moment, feeling slightly envious of Spasi's form and the mouse's ability to grab things. He slides the shard towards Rhesus with his paw.

"Perhaps you and Koriah take the shard to Sheila while we see what we can do to get a scroll to return Spasi to himself? Do you guys think he could write if we got him a pen?"


|| AC 23/T16/FF21 | HP 198/198 | F +18 R +10 W +9 | Init +2 | Perception +17 | Sense Motive +0 Human (Shoanti) Barbarian (Invulnerable Rager, Urban Barbarian) 15

The Shoanti rubs his hand over his head and frowns.

"I can break spells when I'm angry, but I think I have to hit you with my earthbreaker to do that."

I don't see that they'd take damage from this:
Spell Sunder (Su)
Prerequisite: Barbarian 6, witch hunter rage power

Benefit: Once per rage, the barbarian can attempt to sunder an ongoing spell effect by succeeding at a combat maneuver check. For any effect other than one on a creature, the barbarian must make her combat maneuver check against a CMD of 15 plus the effect’s caster level. To sunder an effect on a creature, the barbarian must succeed at a normal sunder combat maneuver against the creature’s CMD + 5, ignoring any miss chance caused by a spell or spell-like ability. If successful, the barbarian suppresses the effect for 1 round, or 2 rounds if she exceeded the CMD by 5 to 9. If she exceeds the CMD by 10 or more, the effect is dispelled.


Taldan Magicky Guy:
AC 16/12/14 (+4 w/Mage Armor) /HP: 131 / F +14 R +12 W +16 / Init. +12 / Perc. +26/ Sense Motive +2/Arc29/Dund25/Eng13/Geog14/Hist22/Local27/Nat27/Plns27/Rel28/Spllcrt29 Percept 26

Spasi squeaks and runs away from the hammer, happy to let another be struck to mush by the weapon.

It would be amazing if that worked. And since manticores can speak, I think they can spellcast just fine.


Male Elf AC26/T19/FF20 / F +12 R +19 W +13 / Init. +6 / Perc. +28 / Sense Motive +27

I don't think manticores or phase spiders can do the somatics. Verbal is covered I agree, but I think we need to get someone to cast these spells on us, or at least one of us.

Our polymorphs are not, I think, ongoing spell effects. They are instantaneous spells aren't they? So I'm not sure spell sunder will do the trick, but I dunno there.

Bibic suggests, "We should get going, I don't want to get stuck in this form. I think, thankfully, we're done here, other than the crafting we want to pick up." he manages a grin at that one, but it looks very strange on a spider.

"I can sneak into town and get help, if there's someone there that can anyway. Sneaking is something I'm rather good at now..." he flitters between the material and ethereal planes just to get a sense of how easy it is.


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AC 29 T 15 FF 29 CMD 30 | HP 195 | F +14* R +9 W +15 | Init. +0 | Perc +20 Sense +10

Clem sadly doesn't have dispel magic as he assumed either Spasi or Bibic would be around to dispel the other.

Don't forget that belt upgrade, Rhesus!

Clement lays down, somehow now finding that to be a natural position when he's not moving.

He smacks his lips as he considers Spasi-mouse, feeling the hunger induced by his own shard course through his veins briefly before it subsides thankfully due to the ioun stone's wards.

"I'd say, we're probably not that strange walking about Kaer Maga..."


|| AC 23/T16/FF21 | HP 198/198 | F +18 R +10 W +9 | Init +2 | Perception +17 | Sense Motive +0 Human (Shoanti) Barbarian (Invulnerable Rager, Urban Barbarian) 15

"Yeah, Kaer Maga probably won't care I guess."

He looks regretfully at the Spasimouse.

Rhesus will take the belt if nobody else wants it, putting his own +2 Con belt into the pool.


Male Elf AC26/T19/FF20 / F +12 R +19 W +13 / Init. +6 / Perc. +28 / Sense Motive +27

"Sure, let's move quickly if we can, I don't like this form. I have waaaaaay too many eyes!"

Bibic agrees to the move to Kaer Maga.


Taldan Magicky Guy:
AC 16/12/14 (+4 w/Mage Armor) /HP: 131 / F +14 R +12 W +16 / Init. +12 / Perc. +26/ Sense Motive +2/Arc29/Dund25/Eng13/Geog14/Hist22/Local27/Nat27/Plns27/Rel28/Spllcrt29 Percept 26

If we can speak, then we can cast spells. The matter then becomes whether we have the appropriate components to cast. Sadly, Spasi pouch is into his new form, as is Clem’s holy symbol, but those might not be necessary for Break Enchantment or the like. Might be that Mr. Pathfinder can break the spell. Would prefer to teleport rather than squeak/walk back to Kaer Maga.

Spasi squeaks things of importance, but no one seems to understand.


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@Rhesus/all: I don't see why you couldn't use spell sunder to dispel the the polymorph effect, it's ongoing. Clem and Bibic's effects are caster level 20, so CMD of 45 to dispel. Spasi's is just CL11 so 36 to dispel. The shard of envy can also cast dispel magic once per day at 20th level. It's curse is nullified by the dusty rose prism.

Your mummy buddy can also dispel the magic, but is out of spells. There are also the trio of surviving abbey clerics in the lighthouse that could do it, but I think that rage smashing the spells is a lot cooler.

Ok folks, this effectively ends this part of the AP. We can do a little wrap up RP before we move on, but the short term goal will be to return to Magnimar to report to your venture captain Sheila Heidmarch, and pick the next ioun stone. As a reminder, focusing on the shard of envy will provide an image of the next shard's location.

Koriah is available as a cohort, if anyone is interested the leadership feat.

Lastly, in defeating Ardathanatus and closing the gate to Sekatar-Seraktis, you have gained enough experience to advance to level 13. DING!


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Male Elf AC26/T19/FF20 / F +12 R +19 W +13 / Init. +6 / Perc. +28 / Sense Motive +27

Bibic stays in the physical realm and lines up for Rhesus' smashing eagerly when he discovers it's an option. "Brilliant!" he hisses through his mandibles.

While he's waiting, he leans over to Clement and says quietly, when others are out of earshot, "Hey, Clem, what do you think of having Koriah hang about a little longer? If we can keep her out of the direct line of fire a bit, she could be helpful I think. Maybe act as a rear guard/hole plugger when we're up against a bunch of mooks. Will you heal her if she stays?"

He awaits his reply and considers how he'll broach the topic with Spasi. Of course he must ask Koriah too, but one must lay the groundwork first.

GM Fanuar, I dropped you a PM about Leadership. Not sure Bibic is going to take it, but want to see what we're looking at.


AC 29 T 15 FF 29 CMD 30 | HP 195 | F +14* R +9 W +15 | Init. +0 | Perc +20 Sense +10

Still adjusting to having arms and hands again, Clement rewards Bibic with a goofy grin but keeps his voice low out of respect for the elf's inquiry.

"Oh yeah, keep Koriah around a little longer? To help with combat and stuff, right?"

He nudges Bibic with his elbow.

"Sure, we can do that for ya, Bibs."

+1 for Bibic recruiting his elven maiden.

I imagine once Spasi is freed we can teleport to Magnimar to expedite the whole process.

As the group prepares for their teleportation, Clement waves to the Kanda-mummy.

"See ya around, Kanda! Don't do anything super evil, okay?"


|| AC 23/T16/FF21 | HP 198/198 | F +18 R +10 W +9 | Init +2 | Perception +17 | Sense Motive +0 Human (Shoanti) Barbarian (Invulnerable Rager, Urban Barbarian) 15

Rhesus will happily attempt to slap the spells out of his friends.

If I read this right I actually just need their CMD+15? 17 rages left today so 17 attempts. I'll start with Spasi since he has casting to assist.

Sunder: 1d20 + 24 ⇒ (11) + 24 = 35
Sunder: 1d20 + 24 ⇒ (14) + 24 = 38
Sunder: 1d20 + 24 ⇒ (20) + 24 = 44
Sunder: 1d20 + 24 ⇒ (5) + 24 = 29
Sunder: 1d20 + 24 ⇒ (14) + 24 = 38
Sunder: 1d20 + 24 ⇒ (14) + 24 = 38
Sunder: 1d20 + 24 ⇒ (15) + 24 = 39
Sunder: 1d20 + 24 ⇒ (6) + 24 = 30
Sunder: 1d20 + 24 ⇒ (1) + 24 = 25
Sunder: 1d20 + 24 ⇒ (14) + 24 = 38

Sunder: 1d20 + 24 ⇒ (4) + 24 = 28
Sunder: 1d20 + 24 ⇒ (3) + 24 = 27
Sunder: 1d20 + 24 ⇒ (13) + 24 = 37
Sunder: 1d20 + 24 ⇒ (4) + 24 = 28
Sunder: 1d20 + 24 ⇒ (8) + 24 = 32
Sunder: 1d20 + 24 ⇒ (17) + 24 = 41
Sunder: 1d20 + 24 ⇒ (17) + 24 = 41

So Spasi for sure and possibly the others, if it's the higher difficulty then even my nat 20 doesn't work.


Taldan Magicky Guy:
AC 16/12/14 (+4 w/Mage Armor) /HP: 131 / F +14 R +12 W +16 / Init. +12 / Perc. +26/ Sense Motive +2/Arc29/Dund25/Eng13/Geog14/Hist22/Local27/Nat27/Plns27/Rel28/Spllcrt29 Percept 26

I’m pretty sure Spasi’s CMD is in the low teens while in rat form. But I’m also sure he’s not excited to be smashed with Rhesus’ hammer and is running away and squeaking up a s#!#storm. I feel sorry for the walls and floors as Rhesus tries to pound Ratsi into Spasi again.

Assuming it works, when Spasi returns to form, he can teleport us back to Kaer Maga. Spasi can take 5 yahoos total.

If he’s able to speak, ”Let’s get all the loot! All of it before we go. I don’t want to have to come back to this festering s+%*hole,” Spasi announces before realizing the mummy priest was still there. ”No offense, but you couldn’t pay me enough to want to be entombed down here. This place sucks.”


AC 29 T 15 FF 29 CMD 30 | HP 195 | F +14* R +9 W +15 | Init. +0 | Perc +20 Sense +10

The CMD starts at 15+20(CL)=35 not the mouse CMD.

Rhesus breaks Spasi on the 1st try (the 35) but it's only suppressed for 2 rounds, then the 38 permanently dispels Spasi's.

If you moved to Bibic next (who also has dispels?) the 44 beats the CMD35 target by 9 so it frees Bibic for 2 rounds til he returns. CMD35-40 frees someone from the CL20 effect for 1 round, CMD41-45 frees them for 2 rounds, and CMD46+ would free them permanently.

You'd add your Heroism for another +2 so I'd calculate you at +27 with that and your earthbreaker. Anything that provides an attack bonus also improves your CMB so if Bibic inspires while he's out temporarily I see you as high as +30 which is enough to make the roll of 14 achieve the dispel against CMD44.

Rhesus CMB Breakdown:

12 (BAB)
+9 (27 raging Str)
+2 (feat)
+1 (earthbreaker +1)
+1 (shard)
--
25 subtotal
+3 inspire
+2 heroism
--
30 grand total (bless, haste, etc can be added too if additional +1s are needed; ironically even flanks and aid anothers too)


|| AC 23/T16/FF21 | HP 198/198 | F +18 R +10 W +9 | Init +2 | Perception +17 | Sense Motive +0 Human (Shoanti) Barbarian (Invulnerable Rager, Urban Barbarian) 15

Also Reckless Abandon. Honestly the Spasimouse may not survive. :D


Male Elf AC26/T19/FF20 / F +12 R +19 W +13 / Init. +6 / Perc. +28 / Sense Motive +27

I haven't leveled up yet (nearly done) but when I do, I can Break Enchantment on two of us (out of Dispel Magic slots today). Also, happy to inspire Rhesus to pound on the party!

Break Enchantment caster check: 1d20 + 13 ⇒ (3) + 13 = 16 vs DC 11+caster level of effect
Break Enchantment caster check: 1d20 + 13 ⇒ (14) + 13 = 27 vs DC 11+caster level of effect

So the second one might work to help keep Rhesus from crushing us all.

When Spasi is human again, or close to it anyway, he'll suggest, privately, "We should bring Koriah with if she wants to come. Might be worth having her around a bit. What do you think?" he asks casually.

When Rhesus is done pounding him into the ground, he talked to him as well (once he's calmed down). "So, Rhesus, what do you think of Koriah? I think she might be useful to have around. Maybe as a rear guard to take some of the flanking pressure of you and Clement and protect Spasi and I better?"


Clem has a nice breakdown of the possibilities with the buffing. Mathematically, Rhesus can dispel the polymorphs, though it might take a day or two depending on luck. The party isn't in any danger or under time constraints, so we can just handwave it.

While Spasi can teleport everyone back to the city, I would imagine that the party would return topside to report on the situation to the surviving priests. One of these is Koriah's father, so if she is joining up, she definitely will want to say goodbye first. We can RP this if people want, or just say we did and move on.

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